narraleaf-react 1.0.1 → 1.1.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/game/nlcore/action/actionTypes.d.ts +2 -1
- package/dist/game/nlcore/action/actions/videoAction.d.ts +11 -0
- package/dist/game/nlcore/common/elements.d.ts +1 -0
- package/dist/game/nlcore/elements/video.d.ts +44 -4
- package/dist/game/player/lib/visibilityFader.d.ts +1 -0
- package/dist/game/player/type.d.ts +7 -3
- package/dist/main.js +45 -44
- package/package.json +1 -1
- package/dist/game/player/lib/useElementVisibility.d.ts +0 -5
|
@@ -16,6 +16,7 @@ import type { Transition } from "../elements/transition/transition";
|
|
|
16
16
|
import type { ImageTransition } from "../elements/transition/transitions/image/imageTransition";
|
|
17
17
|
import type { Layer } from "../elements/layer";
|
|
18
18
|
import type { VfxFadeOptions } from "../elements/vfx";
|
|
19
|
+
import type { VideoFadeOptions } from "../elements/video";
|
|
19
20
|
import type { PuppetCommandOptions } from "../elements/displayable/puppet";
|
|
20
21
|
export declare const DisplayableActionTypes: {
|
|
21
22
|
readonly action: "displayable:action";
|
|
@@ -162,7 +163,7 @@ export declare const VideoActionTypes: {
|
|
|
162
163
|
readonly seek: "video:seek";
|
|
163
164
|
};
|
|
164
165
|
export type VideoActionContentType = {
|
|
165
|
-
[K in typeof VideoActionTypes[keyof typeof VideoActionTypes]]: K extends "video:action" ? any : K extends "video:
|
|
166
|
+
[K in typeof VideoActionTypes[keyof typeof VideoActionTypes]]: K extends "video:action" ? any : K extends "video:show" | "video:hide" ? [VideoFadeOptions?] : K extends "video:preload" | "video:play" | "video:pause" | "video:stop" | "video:resume" ? [] : K extends "video:seek" ? [number] : any;
|
|
166
167
|
};
|
|
167
168
|
export declare const VfxActionTypes: {
|
|
168
169
|
readonly action: "vfx:action";
|
|
@@ -21,6 +21,17 @@ export declare class VideoAction<T extends Values<typeof VideoActionTypes> = Val
|
|
|
21
21
|
};
|
|
22
22
|
executeAction(gameState: GameState, injection: ActionExecutionInjection): Awaitable<CalledActionResult>;
|
|
23
23
|
private changeStateBase;
|
|
24
|
+
/**
|
|
25
|
+
* {@link changeStateBase} for a fade, which the player can walk away from halfway.
|
|
26
|
+
*
|
|
27
|
+
* Aborting the action - stepping back, loading a save, starting a new game - abandons the fade
|
|
28
|
+
* where it stands, and the element goes back to showing what `video.state.display` says: the undo
|
|
29
|
+
* that follows the abort then decides what that is. The handler is told through `signal`, so the
|
|
30
|
+
* part of it that records the change never runs for a change that did not happen.
|
|
31
|
+
*/
|
|
32
|
+
private changeStateFading;
|
|
33
|
+
/** Whether a show or hide was asked to fade, rather than to happen at once. */
|
|
34
|
+
private static fades;
|
|
24
35
|
private changeState;
|
|
25
36
|
private changeStateAsync;
|
|
26
37
|
stringify(_story: Story, _seen: Set<LogicAction.Actions>, _strict: boolean): string;
|
|
@@ -23,6 +23,7 @@ import { Puppet } from "../elements/displayable/puppet";
|
|
|
23
23
|
import { NVLToken } from "../elements/nvl";
|
|
24
24
|
export { Character, Narrator, Condition, Control, Image, Lambda, Menu, NVLToken, Scene, Script, Sentence, Sound, Story, Transform, Word, Text, Pause, TextEvent, Persistent, Service, Layer, Camera, Video, Vfx, Puppet, };
|
|
25
25
|
export type { VfxConfig, VfxBlendMode, VfxFadeOptions } from "../elements/vfx";
|
|
26
|
+
export type { VideoFadeOptions } from "../elements/video";
|
|
26
27
|
export type { IPuppetUserConfig, PuppetConfig, PuppetCommandOptions, } from "../elements/displayable/puppet";
|
|
27
28
|
export type { PuppetBackend, PuppetDescription, PuppetInstance, PuppetMountContext, PuppetSize, PuppetState, PuppetStatus, } from "../game/puppet/puppetBackend";
|
|
28
29
|
export type { LayeredDefinition, LayerGroupDefinition, LayerResolver, LayerSlot, LayerTagsOf, LayerVariants, } from "../elements/displayable/image";
|
|
@@ -1,10 +1,27 @@
|
|
|
1
1
|
import { Actionable } from "../action/actionable";
|
|
2
2
|
import { Chained, Proxied } from "../action/chain";
|
|
3
3
|
import { LogicAction } from "../game";
|
|
4
|
+
import type { TransformDefinitions } from "../elements/transform/type";
|
|
4
5
|
export type VideoConfig = {
|
|
5
6
|
src: string;
|
|
6
7
|
muted: boolean;
|
|
7
8
|
};
|
|
9
|
+
/**
|
|
10
|
+
* How {@link Video.show} or {@link Video.hide} fades the clip in or out.
|
|
11
|
+
*
|
|
12
|
+
* Omitted, or with no positive `duration`, the clip appears or disappears at once - which is what
|
|
13
|
+
* `show()` and `hide()` have always done.
|
|
14
|
+
*/
|
|
15
|
+
export type VideoFadeOptions = {
|
|
16
|
+
/** How long the fade takes, in milliseconds. */
|
|
17
|
+
duration?: number;
|
|
18
|
+
/**
|
|
19
|
+
* The curve of the fade: a named easing (`"linear"`, `"easeIn"`, `"easeOut"`, `"easeInOut"`) or a
|
|
20
|
+
* cubic-bezier as four numbers. Linear when omitted. A named easing with no CSS equivalent falls
|
|
21
|
+
* back to `"ease"`, as it does for a `Vfx` fade.
|
|
22
|
+
*/
|
|
23
|
+
easing?: TransformDefinitions.EasingDefinition;
|
|
24
|
+
};
|
|
8
25
|
export type VideoState = {
|
|
9
26
|
display: boolean;
|
|
10
27
|
};
|
|
@@ -33,15 +50,38 @@ export declare class Video extends Actionable<VideoStateRaw> {
|
|
|
33
50
|
*/
|
|
34
51
|
preload(): Proxied<Video, Chained<LogicAction.Actions>>;
|
|
35
52
|
/**
|
|
36
|
-
* Show the video element.
|
|
53
|
+
* Show the video element, putting it on the stage first if it is not there yet.
|
|
54
|
+
*
|
|
55
|
+
* With `options.duration`, the clip fades in over that many milliseconds and the action waits for
|
|
56
|
+
* the fade to finish; it starts once the clip can present a frame, so what fades in is the picture
|
|
57
|
+
* and not an empty rectangle. Without it the clip appears at once.
|
|
37
58
|
* @chainable
|
|
59
|
+
* @example
|
|
60
|
+
* ```ts
|
|
61
|
+
* video.show({duration: 500});
|
|
62
|
+
* ```
|
|
38
63
|
*/
|
|
39
|
-
show(): Proxied<Video, Chained<LogicAction.Actions>>;
|
|
64
|
+
show(options?: VideoFadeOptions): Proxied<Video, Chained<LogicAction.Actions>>;
|
|
40
65
|
/**
|
|
41
|
-
* Hide the video element.
|
|
66
|
+
* Hide the video element and take it off the stage.
|
|
67
|
+
*
|
|
68
|
+
* With `options.duration`, the clip fades out over that many milliseconds - holding whatever frame
|
|
69
|
+
* it is on, which after {@link play} is its last - and leaves the stage once the fade is over; the
|
|
70
|
+
* action waits for that. Without it the clip disappears at once.
|
|
71
|
+
*
|
|
72
|
+
* A clip that is not on the stage has nothing to hide, and the call does nothing.
|
|
42
73
|
* @chainable
|
|
74
|
+
* @example
|
|
75
|
+
* ```ts
|
|
76
|
+
* // A cutscene that clears itself away when it ends
|
|
77
|
+
* scene.action([
|
|
78
|
+
* video.show(),
|
|
79
|
+
* video.play(),
|
|
80
|
+
* video.hide({duration: 600}),
|
|
81
|
+
* ]);
|
|
82
|
+
* ```
|
|
43
83
|
*/
|
|
44
|
-
hide(): Proxied<Video, Chained<LogicAction.Actions>>;
|
|
84
|
+
hide(options?: VideoFadeOptions): Proxied<Video, Chained<LogicAction.Actions>>;
|
|
45
85
|
/**
|
|
46
86
|
* Play the video and wait until it finishes.
|
|
47
87
|
* @chainable
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
export {};
|
|
@@ -11,7 +11,7 @@ import { Text } from "../nlcore/elements/displayable/text";
|
|
|
11
11
|
import { Displayable } from "../nlcore/elements/displayable/displayable";
|
|
12
12
|
import { Scene } from "../nlcore/elements/scene";
|
|
13
13
|
import { Sound } from "../nlcore/elements/sound";
|
|
14
|
-
import { Video } from "../nlcore/elements/video";
|
|
14
|
+
import { Video, VideoFadeOptions } from "../nlcore/elements/video";
|
|
15
15
|
import { Vfx, VfxFadeOptions } from "../nlcore/elements/vfx";
|
|
16
16
|
import { Puppet } from "../nlcore/elements/displayable/puppet";
|
|
17
17
|
import { Timeline } from "./Tasks";
|
|
@@ -80,8 +80,12 @@ export type ExposedState = {
|
|
|
80
80
|
setBackgroundMusic: (music: Sound | null, fade: number) => Promise<void>;
|
|
81
81
|
};
|
|
82
82
|
[ExposedStateType.video]: {
|
|
83
|
-
|
|
84
|
-
|
|
83
|
+
/** Resolves once the clip is showing: at once, or when a fade in ends, is skipped or is abandoned. */
|
|
84
|
+
show: (options?: VideoFadeOptions) => Promise<void>;
|
|
85
|
+
/** Resolves once the clip is hidden: at once, or when a fade out ends, is skipped or is abandoned. */
|
|
86
|
+
hide: (options?: VideoFadeOptions) => Promise<void>;
|
|
87
|
+
/** Abandon a fade in flight and show the clip as `video.state.display` says. */
|
|
88
|
+
cancelFade: () => void;
|
|
85
89
|
play: () => Promise<void>;
|
|
86
90
|
pause: () => void;
|
|
87
91
|
resume: () => Promise<void>;
|