narraleaf-react 0.9.0-beta.5 → 0.9.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (56) hide show
  1. package/LICENSE +373 -373
  2. package/README.md +165 -147
  3. package/dist/built-in.d.ts +3 -0
  4. package/dist/built-in.js +1 -0
  5. package/dist/game/nlcore/action/action.d.ts +9 -5
  6. package/dist/game/nlcore/action/actionTypes.d.ts +21 -12
  7. package/dist/game/nlcore/action/actions/controlAction.d.ts +1 -0
  8. package/dist/game/nlcore/action/actions/menuAction.d.ts +1 -4
  9. package/dist/game/nlcore/action/actions/sceneAction.d.ts +7 -2
  10. package/dist/game/nlcore/action/logicAction.d.ts +29 -29
  11. package/dist/game/nlcore/action/stackModel.d.ts +1 -1
  12. package/dist/game/nlcore/common/elements.d.ts +5 -2
  13. package/dist/game/nlcore/common/transition.d.ts +2 -1
  14. package/dist/game/nlcore/elements/built-in/DevTools.d.ts +2 -0
  15. package/dist/game/nlcore/elements/built-in/built-in.d.ts +2 -0
  16. package/dist/game/nlcore/elements/built-in/screenEffects.d.ts +31 -0
  17. package/dist/game/nlcore/elements/character/avatar.d.ts +35 -0
  18. package/dist/game/nlcore/elements/character/sentence.d.ts +14 -0
  19. package/dist/game/nlcore/elements/character.d.ts +30 -0
  20. package/dist/game/nlcore/elements/control.d.ts +15 -0
  21. package/dist/game/nlcore/elements/displayable/displayable.d.ts +84 -0
  22. package/dist/game/nlcore/elements/displayable/image.d.ts +2 -2
  23. package/dist/game/nlcore/elements/displayable/text.d.ts +2 -2
  24. package/dist/game/nlcore/elements/layer.d.ts +1 -2
  25. package/dist/game/nlcore/elements/nvl.d.ts +41 -0
  26. package/dist/game/nlcore/elements/scene.d.ts +29 -1
  27. package/dist/game/nlcore/elements/transform/transform.d.ts +26 -3
  28. package/dist/game/nlcore/elements/transform/type.d.ts +30 -2
  29. package/dist/game/nlcore/elements/transition/transitions/image/maskTransition.d.ts +38 -0
  30. package/dist/game/nlcore/gameTypes.d.ts +6 -1
  31. package/dist/game/player/Tasks.d.ts +4 -1
  32. package/dist/game/player/elements/Player.d.ts +1 -1
  33. package/dist/game/player/elements/elements.d.ts +2 -0
  34. package/dist/game/player/elements/menu/type.d.ts +1 -0
  35. package/dist/game/player/elements/nvl/DefaultNvlContainer.d.ts +4 -0
  36. package/dist/game/player/elements/nvl/NvlContainer.d.ts +5 -0
  37. package/dist/game/player/elements/nvl/NvlContext.d.ts +13 -0
  38. package/dist/game/player/elements/nvl/NvlDialogList.d.ts +7 -0
  39. package/dist/game/player/elements/nvl/type.d.ts +49 -0
  40. package/dist/game/player/elements/nvl/useNvlDialogState.d.ts +14 -0
  41. package/dist/game/player/elements/player/StageClickAnnouncer.d.ts +1 -0
  42. package/dist/game/player/elements/say/Avatar.d.ts +13 -0
  43. package/dist/game/player/elements/say/Nametag.d.ts +8 -1
  44. package/dist/game/player/elements/say/Sentence.d.ts +79 -2
  45. package/dist/game/player/elements/say/UIDialog.d.ts +6 -2
  46. package/dist/game/player/elements/say/type.d.ts +4 -2
  47. package/dist/game/player/elements/say/useDialog.d.ts +3 -0
  48. package/dist/game/player/elements/type.d.ts +10 -0
  49. package/dist/game/player/gameState.d.ts +134 -0
  50. package/dist/game/player/lib/AudioManager.d.ts +1 -0
  51. package/dist/game/player/lib/ErrorFallback.d.ts +5 -1
  52. package/dist/game/player/libElements.d.ts +9 -2
  53. package/dist/game/player/provider/game-state.d.ts +1 -0
  54. package/dist/main.js +45 -43
  55. package/dist/util/data.d.ts +15 -2
  56. package/package.json +12 -5
package/README.md CHANGED
@@ -1,147 +1,165 @@
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- <picture>
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- <source media="(prefers-color-scheme: dark)" srcset="https://raw.githubusercontent.com/NarraLeaf/.github/refs/heads/master/doc/banner-md-transparent.png">
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- <source media="(prefers-color-scheme: light)" srcset="https://raw.githubusercontent.com/NarraLeaf/.github/refs/heads/master/doc/banner-md-light.png">
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- <img alt="NarraLeaf Logo" src="https://raw.githubusercontent.com/NarraLeaf/.github/refs/heads/master/doc/banner-md-light.png">
5
- </picture>
6
-
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- <h1 align="center">NarraLeaf-React</h1>
8
-
9
- <h4 align="center">A React visual novel player framework</h3>
10
-
11
- <p align="center">English | <a href="docs/README.zh-CN.md">简体中文</a></p>
12
-
13
-
14
- ## What is NarraLeaf-React?
15
-
16
- NarraLeaf-React is a lightweight front-end visual novel player.
17
- NL focuses on visual novel playing, so the user interface can be customized very easily.
18
-
19
- It doesn't use any rendering libraries and can be used on any web platform (e.g. Electron)
20
-
21
- ## Why NarraLeaf-React?
22
-
23
- - **Lightweight**: NarraLeaf-React is a front-end framework, and it doesn't use any rendering libraries.
24
- - **Customizable**: You can customize the UI as you like, even replace the whole components.
25
- - **Easy to use**: It is easy to use and has a simple API that is built for developers. Based on OOP principles.
26
-
27
- ### Scripting
28
-
29
- NarraLeaf-React uses TypeScript for all scripting, so you don't have to learn a whole new language to use it.
30
-
31
- It also has a highly abstracted and easy-to-use API, for example:
32
-
33
- ```typescript
34
- import {Character, Menu, Scene, c, b} from "narraleaf-react";
35
- ```
36
-
37
- ```typescript
38
- const scene1 = new Scene("Scene1: Hello World", {
39
- background: "/link/to/background.jpg",
40
- });
41
-
42
- const jS = new Character("John Smith");
43
- const jD = new Character("John Doe");
44
-
45
- scene1.action([
46
- jS`Hello, world!`,
47
- jS`This is my first ${b("NarraLeaf")} story.`,
48
- jS`Start editing ${c("src/story.js", "#00f")} and enjoy the journey!`,
49
-
50
- jD`Also, don't forget to check out the ${c("documentation", "#00f")}!`,
51
-
52
- "By the way, the documentation is available on https://react.narraleaf.com/documentation",
53
- "You can also visit the website for demo and more information.",
54
-
55
- Menu.prompt("Start the journey")
56
-
57
- .choose("Yes I will!", [
58
- jS`Great! Let's start the journey!`,
59
- jS`You can open issues on GitHub if you have any questions.`
60
- ])
61
-
62
- .choose("No, I'm going to check the documentation", [
63
- jS`Sure! Take your time!`
64
- ])
65
- ]);
66
- ```
67
-
68
- For more information, please visit [🛠React.NarraLeaf.com](https://react.narraleaf.com)
69
-
70
- ## Get Started
71
-
72
- ### Install
73
-
74
- ```bash
75
- npm install narraleaf-react
76
- ```
77
-
78
- ### Documentation
79
-
80
- - [Introduction](https://react.narraleaf.com/documentation/introduction)
81
- - [Quick Start](https://react.narraleaf.com/documentation/quick-start)
82
- - [Installation](https://react.narraleaf.com/documentation/installation)
83
- - [Basic](https://react.narraleaf.com/documentation/basic)
84
- - [Create a Scene](https://react.narraleaf.com/documentation/basic/create-scene)
85
- - [Add Actions](https://react.narraleaf.com/documentation/basic/add-actions)
86
- - [Show Dialog](https://react.narraleaf.com/documentation/basic/show-dialog)
87
- - [Show Image](https://react.narraleaf.com/documentation/basic/show-image)
88
- - [Play Story](https://react.narraleaf.com/documentation/basic/play-story)
89
- - [Make Choices](https://react.narraleaf.com/documentation/basic/make-choices)
90
- - [Play Sound](https://react.narraleaf.com/documentation/basic/sound)
91
- - [Store Data](https://react.narraleaf.com/documentation/basic/store-data)
92
- - [Conditional](https://react.narraleaf.com/documentation/basic/conditional)
93
- - [Voice](https://react.narraleaf.com/documentation/basic/voice)
94
- - [Manage Preferences](https://react.narraleaf.com/documentation/basic/manage-preferences)
95
- - [Solutions](https://react.narraleaf.com/documentation/solutions)
96
- - [Customizing the font](https://react.narraleaf.com/documentation/solutions/font)
97
- - [Migration from Ren'Py](https://react.narraleaf.com/documentation/solutions/from-renpy)
98
- - [Core](https://react.narraleaf.com/documentation/core)
99
- - [Elements](https://react.narraleaf.com/documentation/core/elements)
100
- - [Scene](https://react.narraleaf.com/documentation/core/elements/scene)
101
- - [Character](https://react.narraleaf.com/documentation/core/elements/character)
102
- - [Sentence](https://react.narraleaf.com/documentation/core/elements/character/sentence)
103
- - [Word](https://react.narraleaf.com/documentation/core/elements/character/word)
104
- - [Pause](https://react.narraleaf.com/documentation/core/elements/character/pause)
105
- - [Image](https://react.narraleaf.com/documentation/core/elements/image)
106
- - [Sound](https://react.narraleaf.com/documentation/core/elements/sound)
107
- - [Menu](https://react.narraleaf.com/documentation/core/elements/menu)
108
- - [Script](https://react.narraleaf.com/documentation/core/elements/script)
109
- - [Condition](https://react.narraleaf.com/documentation/core/elements/condition)
110
- - [Control](https://react.narraleaf.com/documentation/core/elements/control)
111
- - [Text](https://react.narraleaf.com/documentation/core/elements/text)
112
- - [Persistent](https://react.narraleaf.com/documentation/core/elements/persistent)
113
- - [Story](https://react.narraleaf.com/documentation/core/elements/story)
114
- - [Displayable](https://react.narraleaf.com/documentation/core/elements/displayable)
115
- - [Layer](https://react.narraleaf.com/documentation/core/elements/layer)
116
- - [Service](https://react.narraleaf.com/documentation/core/elements/service)
117
- - [Video](https://react.narraleaf.com/documentation/core/elements/video)
118
- - [Animation](https://react.narraleaf.com/documentation/core/animation)
119
- - [Game](https://react.narraleaf.com/documentation/core/game)
120
- - [Plugin](https://react.narraleaf.com/documentation/core/plugin)
121
- - [Utils](https://react.narraleaf.com/documentation/core/utils)
122
- - [Player](https://react.narraleaf.com/documentation/player)
123
- - [Player](https://react.narraleaf.com/documentation/player/player)
124
- - [GameProviders](https://react.narraleaf.com/documentation/player/game-providers)
125
- - Hooks
126
- - [LayoutRouter](https://react.narraleaf.com/documentation/player/page-router)
127
- - [Dialog](https://react.narraleaf.com/documentation/player/dialog)
128
- - [Notification](https://react.narraleaf.com/documentation/player/notification)
129
- - [Menu](https://react.narraleaf.com/documentation/player/menu)
130
- - About
131
- - [License](https://react.narraleaf.com/documentation/info/license)
132
- - [Incompatible Changes](https://react.narraleaf.com/documentation/info/incompatible-changes)
133
-
134
- Read more in [🛠React.NarraLeaf.com](https://react.narraleaf.com)
135
-
136
- ## License
137
-
138
- > NarraLeaf-React is licensed under the MPL-2.0 License.
139
- >
140
- > We updated the license to MPL-2.0 on 2024-9-24.
141
-
142
- ## Contributing
143
-
144
- We welcome all contributions.
145
- If you have any ideas, just open an issue or a pull request.
146
-
147
-
1
+ <picture>
2
+ <source media="(prefers-color-scheme: dark)" srcset="https://raw.githubusercontent.com/NarraLeaf/.github/refs/heads/master/doc/banner-md-transparent.png">
3
+ <source media="(prefers-color-scheme: light)" srcset="https://raw.githubusercontent.com/NarraLeaf/.github/refs/heads/master/doc/banner-md-light.png">
4
+ <img alt="NarraLeaf Logo" src="https://raw.githubusercontent.com/NarraLeaf/.github/refs/heads/master/doc/banner-md-light.png">
5
+ </picture>
6
+
7
+ <h1 align="center">NarraLeaf-React</h1>
8
+
9
+ <h4 align="center">A React visual novel player framework</h4>
10
+
11
+ <p align="center">English | <a href="docs/README.zh-CN.md">简体中文</a></p>
12
+
13
+
14
+ ## What is NarraLeaf-React?
15
+
16
+ NarraLeaf-React is a lightweight front-end visual novel player.
17
+ NL focuses on visual novel playing, so the user interface can be customized very easily.
18
+
19
+ It doesn't use any rendering libraries and can be used on any web platform (e.g. Electron)
20
+
21
+ ## Why NarraLeaf-React?
22
+
23
+ - **Lightweight**: NarraLeaf-React is a front-end framework, and it doesn't use any rendering libraries.
24
+ - **Customizable**: You can customize the UI as you like, even replace the whole components.
25
+ - **Easy to use**: It is easy to use and has a simple API that is built for developers. Based on OOP principles.
26
+
27
+ ### Scripting
28
+
29
+ NarraLeaf-React uses TypeScript for all scripting, so you don't have to learn a whole new language to use it.
30
+
31
+ It also has a highly abstracted and easy-to-use API, for example:
32
+
33
+ ```typescript
34
+ import {Character, Menu, Scene, c, b} from "narraleaf-react";
35
+ ```
36
+
37
+ ```typescript
38
+ const scene1 = new Scene("Scene1: Hello World", {
39
+ background: "/link/to/background.jpg",
40
+ });
41
+
42
+ const jS = new Character("John Smith");
43
+ const jD = new Character("John Doe");
44
+
45
+ scene1.action([
46
+ jS`Hello, world!`,
47
+ jS`This is my first ${b("NarraLeaf")} story.`,
48
+ jS`Start editing ${c("src/story.js", "#00f")} and enjoy the journey!`,
49
+
50
+ jD`Also, don't forget to check out the ${c("documentation", "#00f")}!`,
51
+
52
+ "By the way, the documentation is available on https://www.narraleaf.com/docs/narraleaf-react",
53
+ "You can also visit the website for demo and more information.",
54
+
55
+ Menu.prompt("Start the journey")
56
+
57
+ .choose("Yes I will!", [
58
+ jS`Great! Let's start the journey!`,
59
+ jS`You can open issues on GitHub if you have any questions.`
60
+ ])
61
+
62
+ .choose("No, I'm going to check the documentation", [
63
+ jS`Sure! Take your time!`
64
+ ])
65
+ ]);
66
+ ```
67
+
68
+ For more information, please visit the [NarraLeaf-React documentation](https://www.narraleaf.com/docs/narraleaf-react).
69
+
70
+ ## Get Started
71
+
72
+ ### Install
73
+
74
+ ```bash
75
+ npm install narraleaf-react
76
+ ```
77
+
78
+ ### Documentation
79
+
80
+ - [Introduction](https://www.narraleaf.com/docs/narraleaf-react)
81
+ - [Quick Start](https://www.narraleaf.com/docs/narraleaf-react/quick-start)
82
+ - [Installation](https://www.narraleaf.com/docs/narraleaf-react/installation)
83
+ - [Basic](https://www.narraleaf.com/docs/narraleaf-react/basic)
84
+ - [Create a Scene](https://www.narraleaf.com/docs/narraleaf-react/basic/create-scene)
85
+ - [Add Actions](https://www.narraleaf.com/docs/narraleaf-react/basic/add-actions)
86
+ - [Show Dialog](https://www.narraleaf.com/docs/narraleaf-react/basic/show-dialog)
87
+ - [Show Image](https://www.narraleaf.com/docs/narraleaf-react/basic/show-image)
88
+ - [Play Story](https://www.narraleaf.com/docs/narraleaf-react/basic/play-story)
89
+ - [Make Choices](https://www.narraleaf.com/docs/narraleaf-react/basic/make-choices)
90
+ - [Play Sound](https://www.narraleaf.com/docs/narraleaf-react/basic/sound)
91
+ - [Store Data](https://www.narraleaf.com/docs/narraleaf-react/basic/store-data)
92
+ - [Conditional](https://www.narraleaf.com/docs/narraleaf-react/basic/conditional)
93
+ - [Voice](https://www.narraleaf.com/docs/narraleaf-react/basic/voice)
94
+ - [Manage Preferences](https://www.narraleaf.com/docs/narraleaf-react/basic/manage-preferences)
95
+ - [Solutions](https://www.narraleaf.com/docs/narraleaf-react/solutions)
96
+ - [Customizing the Font](https://www.narraleaf.com/docs/narraleaf-react/solutions/font)
97
+ - [Migration from Ren'Py](https://www.narraleaf.com/docs/narraleaf-react/solutions/from-renpy)
98
+ - [Quick Menu](https://www.narraleaf.com/docs/narraleaf-react/solutions/quick-menu)
99
+ - [Dialog Avatar](https://www.narraleaf.com/docs/narraleaf-react/solutions/dialog-avatar)
100
+ - [Custom Dialog](https://www.narraleaf.com/docs/narraleaf-react/solutions/custom-dialog)
101
+ - [Custom NVL Dialog](https://www.narraleaf.com/docs/narraleaf-react/solutions/custom-nvl-dialog)
102
+ - [Custom Menu](https://www.narraleaf.com/docs/narraleaf-react/solutions/custom-menu)
103
+ - [Page Overlay Settings](https://www.narraleaf.com/docs/narraleaf-react/solutions/page-overlay-settings)
104
+ - [Save System with localStorage](https://www.narraleaf.com/docs/narraleaf-react/solutions/save-system-localstorage)
105
+ - [Custom Notification](https://www.narraleaf.com/docs/narraleaf-react/solutions/custom-notification)
106
+ - [Gallery Service with localStorage](https://www.narraleaf.com/docs/narraleaf-react/solutions/gallery-service-localstorage)
107
+ - [Core](https://www.narraleaf.com/docs/narraleaf-react/core)
108
+ - [Elements](https://www.narraleaf.com/docs/narraleaf-react/core/elements)
109
+ - [Scene](https://www.narraleaf.com/docs/narraleaf-react/core/elements/scene)
110
+ - [Character](https://www.narraleaf.com/docs/narraleaf-react/core/elements/character)
111
+ - [Sentence](https://www.narraleaf.com/docs/narraleaf-react/core/elements/character/sentence)
112
+ - [Word](https://www.narraleaf.com/docs/narraleaf-react/core/elements/character/word)
113
+ - [Pause](https://www.narraleaf.com/docs/narraleaf-react/core/elements/character/pause)
114
+ - [Image](https://www.narraleaf.com/docs/narraleaf-react/core/elements/image)
115
+ - [Sound](https://www.narraleaf.com/docs/narraleaf-react/core/elements/sound)
116
+ - [Menu](https://www.narraleaf.com/docs/narraleaf-react/core/elements/menu)
117
+ - [Script](https://www.narraleaf.com/docs/narraleaf-react/core/elements/script)
118
+ - [Condition](https://www.narraleaf.com/docs/narraleaf-react/core/elements/condition)
119
+ - [Control](https://www.narraleaf.com/docs/narraleaf-react/core/elements/control)
120
+ - [Text](https://www.narraleaf.com/docs/narraleaf-react/core/elements/text)
121
+ - [Persistent](https://www.narraleaf.com/docs/narraleaf-react/core/elements/persistent)
122
+ - [Story](https://www.narraleaf.com/docs/narraleaf-react/core/elements/story)
123
+ - [Displayable](https://www.narraleaf.com/docs/narraleaf-react/core/elements/displayable)
124
+ - [Layer](https://www.narraleaf.com/docs/narraleaf-react/core/elements/layer)
125
+ - [Service](https://www.narraleaf.com/docs/narraleaf-react/core/elements/service)
126
+ - [Video](https://www.narraleaf.com/docs/narraleaf-react/core/elements/video)
127
+ - [Built-in Gallery](https://www.narraleaf.com/docs/narraleaf-react/core/elements/built-in/gallery)
128
+ - [Animation](https://www.narraleaf.com/docs/narraleaf-react/core/animation)
129
+ - [Transform](https://www.narraleaf.com/docs/narraleaf-react/core/animation/transform)
130
+ - [Transitions](https://www.narraleaf.com/docs/narraleaf-react/core/animation/transition)
131
+ - [Game](https://www.narraleaf.com/docs/narraleaf-react/core/game)
132
+ - [LiveGame](https://www.narraleaf.com/docs/narraleaf-react/core/game/live-game)
133
+ - [Storable](https://www.narraleaf.com/docs/narraleaf-react/core/game/storable)
134
+ - [Preference](https://www.narraleaf.com/docs/narraleaf-react/core/game/preference/preference)
135
+ - [Key Map](https://www.narraleaf.com/docs/narraleaf-react/core/game/key-map)
136
+ - [Hooks](https://www.narraleaf.com/docs/narraleaf-react/core/game/hooks)
137
+ - [Plugin](https://www.narraleaf.com/docs/narraleaf-react/core/plugin)
138
+ - [Utils](https://www.narraleaf.com/docs/narraleaf-react/core/utils)
139
+ - [Player](https://www.narraleaf.com/docs/narraleaf-react/player)
140
+ - [Player](https://www.narraleaf.com/docs/narraleaf-react/player/player)
141
+ - [FixedAspectRatioContainer](https://www.narraleaf.com/docs/narraleaf-react/player/fixed-aspect-ratio-container)
142
+ - [GameProviders](https://www.narraleaf.com/docs/narraleaf-react/player/game-providers)
143
+ - [Hooks](https://www.narraleaf.com/docs/narraleaf-react/player/hooks)
144
+ - [LayoutRouter](https://www.narraleaf.com/docs/narraleaf-react/player/page-router)
145
+ - [Dialog](https://www.narraleaf.com/docs/narraleaf-react/player/dialog)
146
+ - [Notification](https://www.narraleaf.com/docs/narraleaf-react/player/notification)
147
+ - [Menu](https://www.narraleaf.com/docs/narraleaf-react/player/menu)
148
+ - [NvlContainer](https://www.narraleaf.com/docs/narraleaf-react/player/nvl-container)
149
+ - About
150
+ - [License](https://www.narraleaf.com/docs/narraleaf-react/info/license)
151
+ - [Incompatible Changes](https://www.narraleaf.com/docs/narraleaf-react/info/incompatible-changes)
152
+
153
+ Read more in the [NarraLeaf-React documentation](https://www.narraleaf.com/docs/narraleaf-react).
154
+
155
+ ## License
156
+
157
+ > NarraLeaf-React is licensed under the MPL-2.0 License.
158
+ >
159
+ > We updated the license to MPL-2.0 on 2024-9-24.
160
+
161
+ ## Contributing
162
+
163
+ We welcome all contributions.
164
+ If you have any ideas, just open an issue or a pull request.
165
+
@@ -0,0 +1,3 @@
1
+ export { Gallery, DevTools, } from "narraleaf-react";
2
+ export { blink, effectLayer, vignette, } from "./game/nlcore/elements/built-in/screenEffects";
3
+ export type { BlinkOptions, EffectLayerOptions, ScreenEffectColor, VignetteOptions, } from "./game/nlcore/elements/built-in/screenEffects";
@@ -0,0 +1 @@
1
+ import{Gallery as L,DevTools as S}from"narraleaf-react";import{Control as r,Image as b,Layer as T,Transform as h}from"narraleaf-react";var d=new WeakMap;function y(e,t={}){let n=d.get(e);if(n)return n;let o=new T(t.name??"[[Effect Layer of "+e.config.name+"]]",{zIndex:t.zIndex??1e3});return e.config.layers.push(o),d.set(e,o),o}function k(e,t={}){let{closeDuration:n=180,hold:o=100,openDuration:p=220,easing:i="easeInOut",color:l="#000"}=t,f=y(e),a=u("[[Blink Top of "+e.config.name+"]]",l,f),s=u("[[Blink Bottom of "+e.config.name+"]]",l,f);return r.do([r.all([a.transform(c([[{opacity:1,clipPath:"inset(0 0 100% 0)"},{duration:0}],[{clipPath:"inset(0 0 50% 0)"},{duration:n,ease:i}]])),s.transform(c([[{opacity:1,clipPath:"inset(100% 0 0 0)"},{duration:0}],[{clipPath:"inset(50% 0 0 0)"},{duration:n,ease:i}]]))]),...o>0?[r.sleep(o)]:[],r.all([a.transform(c([[{clipPath:"inset(0 0 50% 0)"},{duration:0}],[{clipPath:"inset(0 0 100% 0)"},{duration:p,ease:i}],[{opacity:0,clipPath:"inset(0 0 100% 0)"},{duration:0}]])),s.transform(c([[{clipPath:"inset(50% 0 0 0)"},{duration:0}],[{clipPath:"inset(100% 0 0 0)"},{duration:p,ease:i}],[{opacity:0,clipPath:"inset(100% 0 0 0)"},{duration:0}]]))]),r.all([r.do([a.opacity(0,0),a.clearClip({duration:0})]),r.do([s.opacity(0,0),s.clearClip({duration:0})])])])}function E(e,t={}){let{duration:n=300,opacity:o=.72,color:p="#000",inner:i="44%",outer:l="78%",hold:f=600,easing:a="easeInOut"}=t,s=y(e),m=u("[[Vignette of "+e.config.name+"]]",p,s),g=`radial-gradient(circle at center, transparent ${i}, black ${l})`;return r.do([m.transform(c([[{opacity:0,maskImage:g,maskSize:"100% 100%",maskPosition:"center",maskRepeat:"no-repeat",maskMode:"alpha"},{duration:0}],[{opacity:o},{duration:n,ease:a}]])),...f>0?[r.sleep(f)]:[],m.transform(c([[{opacity:0},{duration:n,ease:a}]])),m.clearMask({duration:0})])}function u(e,t,n){return new b({name:e,src:t,autoFit:!0,opacity:0,layer:n})}function c(e){return new h(e.map(([t,n])=>({props:t,options:n})))}export{S as DevTools,L as Gallery,k as blink,y as effectLayer,E as vignette};
@@ -1,10 +1,10 @@
1
- import { LogicAction } from "./logicAction";
1
+ import type { LogicAction } from "./logicAction";
2
2
  import { ContentNode } from "../action/tree/actionTree";
3
3
  import type { CalledActionResult } from "../gameTypes";
4
- import { Awaitable } from "../../../util/data";
5
- import { GameState } from "../../player/gameState";
6
- import { Story } from "../elements/story";
7
- import { ActionSearchOptions } from "../types";
4
+ import type { Awaitable } from "../../../util/data";
5
+ import type { GameState } from "../../player/gameState";
6
+ import type { Story } from "../elements/story";
7
+ import type { ActionSearchOptions } from "../types";
8
8
  import type { StackModel } from "./stackModel";
9
9
  export type ActionExecutionInjection = {
10
10
  stackModel: StackModel;
@@ -18,11 +18,15 @@ export declare class Action<ContentNodeType = any, Callee = LogicAction.GameElem
18
18
  type: Type;
19
19
  contentNode: ContentNode<ContentNodeType>;
20
20
  _id: string;
21
+ private _staticId;
21
22
  readonly __stack: string;
22
23
  constructor(callee: Callee, type: Type, contentNode: ContentNode<ContentNodeType>);
23
24
  executeAction(_state: GameState, _injection: ActionExecutionInjection): ExecutedActionResult;
24
25
  getId(): string;
25
26
  setId(id: string): void;
27
+ getStaticId(): string | null;
28
+ setStaticId(id: string | null): this;
29
+ resolveId(generatedId: string): this;
26
30
  setContent(content: ContentNodeType): this;
27
31
  setContentNode(contentNode: ContentNode<ContentNodeType>): this;
28
32
  getFutureActions(_story: Story, _options: ActionSearchOptions): LogicAction.Actions[];
@@ -1,20 +1,20 @@
1
- import { LogicAction } from "../action/logicAction";
1
+ import type { LogicAction } from "../action/logicAction";
2
2
  import type { Story } from "../elements/story";
3
3
  import type { ConditionData, Lambda } from "../elements/condition";
4
- import { Color, ImageSrc } from "../types";
5
- import { Transform } from "../elements/transform/transform";
4
+ import type { Color, ImageSrc } from "../types";
5
+ import type { Transform } from "../elements/transform/transform";
6
6
  import type { Scene } from "../elements/scene";
7
7
  import type { MenuData } from "../elements/menu";
8
- import { Awaitable, FlexibleTuple, SelectElementFromEach } from "../../../util/data";
8
+ import type { Awaitable, FlexibleTuple, SelectElementFromEach } from "../../../util/data";
9
9
  import type { Sound } from "../elements/sound";
10
10
  import type { Script } from "../elements/script";
11
- import { Sentence } from "../elements/character/sentence";
11
+ import type { Sentence } from "../elements/character/sentence";
12
12
  import type { TransformDefinitions } from "../elements/transform/type";
13
- import { Image, TagGroupDefinition } from "../elements/displayable/image";
14
- import { FadeOptions } from "../elements/type";
15
- import { Transition } from "../elements/transition/transition";
16
- import { ImageTransition } from "../elements/transition/transitions/image/imageTransition";
17
- import { Layer } from "../elements/layer";
13
+ import type { Image, TagGroupDefinition } from "../elements/displayable/image";
14
+ import type { FadeOptions } from "../elements/type";
15
+ import type { Transition } from "../elements/transition/transition";
16
+ import type { ImageTransition } from "../elements/transition/transitions/image/imageTransition";
17
+ import type { Layer } from "../elements/layer";
18
18
  export declare const DisplayableActionTypes: {
19
19
  readonly action: "displayable:action";
20
20
  readonly applyTransform: "displayable:applyTransform";
@@ -40,9 +40,17 @@ export declare const SceneActionTypes: {
40
40
  readonly setBackgroundMusic: "scene:setBackgroundMusic";
41
41
  readonly preUnmount: "scene:preUnmount";
42
42
  readonly transitionToScene: "scene:transitionToScene";
43
+ readonly nvlBlock: "scene:nvlBlock";
44
+ readonly nvlShow: "scene:nvlShow";
45
+ readonly nvlHide: "scene:nvlHide";
46
+ readonly nvlEnd: "scene:nvlEnd";
47
+ };
48
+ export type NvlBlockOptions = {
49
+ showTransition?: Partial<TransformDefinitions.CommonTransformProps>;
50
+ hideTransition?: Partial<TransformDefinitions.CommonTransformProps>;
43
51
  };
44
52
  export type SceneActionContentType = {
45
- [K in typeof SceneActionTypes[keyof typeof SceneActionTypes]]: K extends typeof SceneActionTypes["action"] ? Scene : K extends typeof SceneActionTypes["init"] ? [Scene] : K extends typeof SceneActionTypes["exit"] ? [] : K extends typeof SceneActionTypes["jumpTo"] ? [Scene] : K extends typeof SceneActionTypes["setBackgroundMusic"] ? [Sound | null, number?] : K extends typeof SceneActionTypes["preUnmount"] ? [] : K extends typeof SceneActionTypes["transitionToScene"] ? [ImageTransition, Scene | undefined, ImageSrc | Color | undefined] : any;
53
+ [K in typeof SceneActionTypes[keyof typeof SceneActionTypes]]: K extends typeof SceneActionTypes["action"] ? Scene : K extends typeof SceneActionTypes["init"] ? [Scene] : K extends typeof SceneActionTypes["exit"] ? [] : K extends typeof SceneActionTypes["jumpTo"] ? [Scene] : K extends typeof SceneActionTypes["setBackgroundMusic"] ? [Sound | null, number?] : K extends typeof SceneActionTypes["preUnmount"] ? [] : K extends typeof SceneActionTypes["transitionToScene"] ? [ImageTransition, Scene | undefined, ImageSrc | Color | undefined] : K extends typeof SceneActionTypes["nvlBlock"] ? [LogicAction.Actions[], NvlBlockOptions] : K extends typeof SceneActionTypes["nvlShow"] ? [Partial<TransformDefinitions.CommonTransformProps>?] : K extends typeof SceneActionTypes["nvlHide"] ? [Partial<TransformDefinitions.CommonTransformProps>?] : K extends typeof SceneActionTypes["nvlEnd"] ? [NvlBlockOptions?] : any;
46
54
  };
47
55
  export declare const StoryActionTypes: {
48
56
  readonly action: "story:action";
@@ -103,9 +111,10 @@ export declare const ControlActionTypes: {
103
111
  readonly while: "control:while";
104
112
  readonly break: "control:break";
105
113
  readonly sleep: "control:sleep";
114
+ readonly waitForClick: "control:waitForClick";
106
115
  };
107
116
  export type ControlActionContentType = {
108
- [K in typeof ControlActionTypes[keyof typeof ControlActionTypes]]: K extends "control:do" ? [LogicAction.Actions[]] : K extends "control:doAsync" ? [LogicAction.Actions[]] : K extends "control:any" ? [LogicAction.Actions[]] : K extends "control:all" ? [LogicAction.Actions[]] : K extends "control:parallel" ? [LogicAction.Actions[]] : K extends "control:allAsync" ? [LogicAction.Actions[]] : K extends "control:repeat" ? [LogicAction.Actions[], number] : K extends "control:while" ? [LogicAction.Actions[], Lambda<boolean>] : K extends "control:break" ? [] : K extends "control:sleep" ? [LogicAction.Actions[], number | Awaitable<any> | Promise<any>] : any;
117
+ [K in typeof ControlActionTypes[keyof typeof ControlActionTypes]]: K extends "control:do" ? [LogicAction.Actions[]] : K extends "control:doAsync" ? [LogicAction.Actions[]] : K extends "control:any" ? [LogicAction.Actions[]] : K extends "control:all" ? [LogicAction.Actions[]] : K extends "control:parallel" ? [LogicAction.Actions[]] : K extends "control:allAsync" ? [LogicAction.Actions[]] : K extends "control:repeat" ? [LogicAction.Actions[], number] : K extends "control:while" ? [LogicAction.Actions[], Lambda<boolean>] : K extends "control:break" ? [] : K extends "control:sleep" ? [LogicAction.Actions[], number | Awaitable<any> | Promise<any>] : K extends "control:waitForClick" ? [] : any;
109
118
  };
110
119
  export declare const TextActionTypes: {
111
120
  readonly action: "text:action";
@@ -19,6 +19,7 @@ export declare class ControlAction<T extends typeof ControlActionTypes[keyof typ
19
19
  readonly while: "control:while";
20
20
  readonly break: "control:break";
21
21
  readonly sleep: "control:sleep";
22
+ readonly waitForClick: "control:waitForClick";
22
23
  };
23
24
  static executeActionsAsync(gameState: GameState, action: LogicAction.Actions): Awaitable<void>;
24
25
  checkActionChain(actions: LogicAction.Actions[]): LogicAction.Actions[];
@@ -12,10 +12,7 @@ export declare class MenuAction<T extends typeof MenuActionTypes[keyof typeof Me
12
12
  static ActionTypes: {
13
13
  readonly action: "menu:action";
14
14
  };
15
- executeAction(gameState: GameState, injection: ActionExecutionInjection): (Awaitable<CalledActionResult, CalledActionResult> | {
16
- type: T;
17
- node: import("../../action/tree/actionTree").RenderableNode | null;
18
- })[];
15
+ executeAction(gameState: GameState, injection: ActionExecutionInjection): Awaitable<CalledActionResult, CalledActionResult>;
19
16
  getFutureActions(story: Story, options: ActionSearchOptions): LogicAction.Actions[];
20
17
  stringify(_story: Story, _seen: Set<LogicAction.Actions>, _strict: boolean): string;
21
18
  }
@@ -10,9 +10,10 @@ import { Story } from "../../elements/story";
10
10
  import { ImageTransition } from "../../elements/transition/transitions/image/imageTransition";
11
11
  import { ActionSearchOptions } from "../../types";
12
12
  import { ExposedState, ExposedStateType } from "../../../player/type";
13
+ import type { TransformDefinitions } from "../../elements/transform/type";
13
14
  import { ImageDataRaw } from "../../elements/displayable/image";
14
15
  import { ActionExecutionInjection, ExecutedActionResult } from "../action";
15
- type SceneSnapshot = {
16
+ export type SceneSnapshot = {
16
17
  state: SceneDataRaw | null;
17
18
  local: Record<string, any>;
18
19
  element: PlayerStateElementSnapshot;
@@ -27,6 +28,10 @@ export declare class SceneAction<T extends typeof SceneActionTypes[keyof typeof
27
28
  readonly setBackgroundMusic: "scene:setBackgroundMusic";
28
29
  readonly preUnmount: "scene:preUnmount";
29
30
  readonly transitionToScene: "scene:transitionToScene";
31
+ readonly nvlBlock: "scene:nvlBlock";
32
+ readonly nvlShow: "scene:nvlShow";
33
+ readonly nvlHide: "scene:nvlHide";
34
+ readonly nvlEnd: "scene:nvlEnd";
30
35
  };
31
36
  static handleSceneInit(scene: Scene, next: CalledActionResult, state: GameState, awaitable: Awaitable<CalledActionResult, any>): {
32
37
  type: any;
@@ -43,10 +48,10 @@ export declare class SceneAction<T extends typeof SceneActionTypes[keyof typeof
43
48
  static restoreSceneSnapshot(snapshot: SceneSnapshot, state: GameState): void;
44
49
  applyTransition(gameState: GameState, transition: ImageTransition, injection: ActionExecutionInjection): Awaitable<CalledActionResult, CalledActionResult>;
45
50
  exit(state: GameState): void;
51
+ applyNvlVisibility(gameState: GameState, visible: boolean, options: Partial<TransformDefinitions.CommonTransformProps> | undefined, injection: ActionExecutionInjection): CalledActionResult | Awaitable<CalledActionResult, CalledActionResult>;
46
52
  executeAction(gameState: GameState, injection: ActionExecutionInjection): ExecutedActionResult;
47
53
  getFutureActions(story: Story, searchOptions?: ActionSearchOptions): LogicAction.Actions[];
48
54
  _sceneNotFoundError(sceneId: string): Error;
49
55
  getSceneName(scene: Scene | string): string;
50
56
  stringify(story: Story, seen: Set<LogicAction.Actions>, _strict: boolean): string;
51
57
  }
52
- export {};
@@ -5,39 +5,39 @@ import type { Image } from "../elements/displayable/image";
5
5
  import type { Condition } from "../elements/condition";
6
6
  import type { Script } from "../elements/script";
7
7
  import type { Menu } from "../elements/menu";
8
- import { StringKeyOf, Values } from "../../../util/data";
9
- import { TypedAction } from "../action/actions";
10
- import { Sound } from "../elements/sound";
11
- import { Control } from "../elements/control";
12
- import { CharacterActionContentType, CharacterActionTypes, ConditionActionContentType, ConditionActionTypes, ControlActionContentType, DisplayableActionContentType, DisplayableActionTypes, ImageActionContentType, ImageActionTypes, LayerActionContentType, LayerActionTypes, MenuActionContentType, MenuActionTypes, PersistentActionContentType, PersistentActionTypes, SceneActionContentType, SceneActionTypes, ScriptActionContentType, ScriptActionTypes, SoundActionContentType, StoryActionContentType, StoryActionTypes, TextActionContentType, VideoActionContentType, VideoActionTypes } from "../action/actionTypes";
13
- import { CharacterAction } from "../action/actions/characterAction";
14
- import { SceneAction } from "../action/actions/sceneAction";
15
- import { StoryAction } from "../action/actions/storyAction";
16
- import { ImageAction } from "../action/actions/imageAction";
17
- import { ConditionAction } from "../action/actions/conditionAction";
18
- import { ScriptAction } from "../action/actions/scriptAction";
19
- import { MenuAction } from "../action/actions/menuAction";
20
- import { SoundAction } from "../action/actions/soundAction";
21
- import { ControlAction } from "../action/actions/controlAction";
22
- import { Text } from "../elements/displayable/text";
23
- import { TextAction } from "../action/actions/textAction";
24
- import { Displayable as AbstractDisplayable } from "../elements/displayable/displayable";
25
- import { DisplayableAction } from "../action/actions/displayableAction";
26
- import { Persistent } from "../elements/persistent";
27
- import { PersistentAction } from "../action/actions/persistentAction";
28
- import { ServiceSkeleton } from "../elements/service";
29
- import { ServiceAction, ServiceActionContentType } from "../action/serviceAction";
30
- import { Layer } from "../elements/layer";
31
- import { LayerAction } from "../action/actions/layerAction";
32
- import { ExposedStateType } from "../../player/type";
33
- import { Video } from "../elements/video";
34
- import { VideoAction } from "../action/actions/videoAction";
8
+ import type { StringKeyOf, Values } from "../../../util/data";
9
+ import type { TypedAction } from "../action/actions";
10
+ import type { Sound } from "../elements/sound";
11
+ import type { Control } from "../elements/control";
12
+ import { CharacterActionContentType, CharacterActionTypes, ConditionActionContentType, ConditionActionTypes, ControlActionContentType, ControlActionTypes, DisplayableActionContentType, DisplayableActionTypes, ImageActionContentType, ImageActionTypes, LayerActionContentType, LayerActionTypes, MenuActionContentType, MenuActionTypes, PersistentActionContentType, PersistentActionTypes, SceneActionContentType, SceneActionTypes, ScriptActionContentType, ScriptActionTypes, SoundActionContentType, SoundActionTypes, StoryActionContentType, StoryActionTypes, TextActionContentType, TextActionTypes, VideoActionContentType, VideoActionTypes } from "../action/actionTypes";
13
+ import type { CharacterAction } from "../action/actions/characterAction";
14
+ import type { SceneAction } from "../action/actions/sceneAction";
15
+ import type { StoryAction } from "../action/actions/storyAction";
16
+ import type { ImageAction } from "../action/actions/imageAction";
17
+ import type { ConditionAction } from "../action/actions/conditionAction";
18
+ import type { ScriptAction } from "../action/actions/scriptAction";
19
+ import type { MenuAction } from "../action/actions/menuAction";
20
+ import type { SoundAction } from "../action/actions/soundAction";
21
+ import type { ControlAction } from "../action/actions/controlAction";
22
+ import type { Text } from "../elements/displayable/text";
23
+ import type { TextAction } from "../action/actions/textAction";
24
+ import type { Displayable as AbstractDisplayable } from "../elements/displayable/displayable";
25
+ import type { DisplayableAction } from "../action/actions/displayableAction";
26
+ import type { Persistent } from "../elements/persistent";
27
+ import type { PersistentAction } from "../action/actions/persistentAction";
28
+ import type { ServiceSkeleton } from "../elements/service";
29
+ import type { ServiceAction, ServiceActionContentType } from "../action/serviceAction";
30
+ import type { Layer } from "../elements/layer";
31
+ import type { LayerAction } from "../action/actions/layerAction";
32
+ import type { ExposedStateType } from "../../player/type";
33
+ import type { Video } from "../elements/video";
34
+ import type { VideoAction } from "../action/actions/videoAction";
35
35
  export interface LogicActionInterface {
36
36
  DisplayableElements: Text | Image | Layer | AbstractDisplayable<any, any>;
37
37
  DisplayableExposed: ExposedStateType.image | ExposedStateType.layer | ExposedStateType.text;
38
38
  GameElement: Character | Scene | Story | Image | Condition | Script | Menu | Sound | Control | Text | AbstractDisplayable<any, any> | Persistent<any> | ServiceSkeleton | Video;
39
39
  Actions: TypedAction | CharacterAction | ConditionAction | ImageAction | SceneAction | ScriptAction | StoryAction | MenuAction | SoundAction | ControlAction | TextAction | DisplayableAction | PersistentAction | ServiceAction | LayerAction | VideoAction;
40
- ActionTypes: Values<typeof CharacterActionTypes> | Values<typeof ConditionActionTypes> | Values<typeof ImageActionTypes> | Values<typeof SceneActionTypes> | Values<typeof ScriptActionTypes> | Values<typeof StoryActionTypes> | Values<typeof MenuActionTypes> | Values<typeof SoundAction.ActionTypes> | Values<typeof ControlAction.ActionTypes> | Values<typeof TextAction.ActionTypes> | Values<typeof DisplayableActionTypes> | Values<typeof PersistentActionTypes> | StringKeyOf<ServiceActionContentType> | Values<typeof LayerActionTypes> | Values<typeof VideoActionTypes>;
40
+ ActionTypes: Values<typeof CharacterActionTypes> | Values<typeof ConditionActionTypes> | Values<typeof ImageActionTypes> | Values<typeof SceneActionTypes> | Values<typeof ScriptActionTypes> | Values<typeof StoryActionTypes> | Values<typeof MenuActionTypes> | Values<typeof SoundActionTypes> | Values<typeof ControlActionTypes> | Values<typeof TextActionTypes> | Values<typeof DisplayableActionTypes> | Values<typeof PersistentActionTypes> | StringKeyOf<ServiceActionContentType> | Values<typeof LayerActionTypes> | Values<typeof VideoActionTypes>;
41
41
  ActionContents: CharacterActionContentType & ConditionActionContentType & ImageActionContentType & SceneActionContentType & ScriptActionContentType & StoryActionContentType & MenuActionContentType & SoundActionContentType & ControlActionContentType & TextActionContentType & DisplayableActionContentType & PersistentActionContentType & ServiceActionContentType & LayerActionContentType & VideoActionContentType;
42
42
  }
43
43
  export declare const LogicAction: {};
@@ -46,7 +46,7 @@ export declare namespace LogicAction {
46
46
  type DisplayableExposed = ExposedStateType.image | ExposedStateType.layer | ExposedStateType.text;
47
47
  type GameElement = Character | Scene | Story | Image | Condition | Script | Menu | Sound | Control | Text | AbstractDisplayable<any, any> | Persistent<any> | ServiceSkeleton | Video;
48
48
  type Actions = TypedAction | CharacterAction | ConditionAction | ImageAction | SceneAction | ScriptAction | StoryAction | MenuAction | SoundAction | ControlAction | TextAction | DisplayableAction | PersistentAction | ServiceAction | LayerAction | VideoAction;
49
- type ActionTypes = Values<typeof CharacterActionTypes> | Values<typeof ConditionActionTypes> | Values<typeof ImageActionTypes> | Values<typeof SceneActionTypes> | Values<typeof ScriptActionTypes> | Values<typeof StoryActionTypes> | Values<typeof MenuActionTypes> | Values<typeof SoundAction.ActionTypes> | Values<typeof ControlAction.ActionTypes> | Values<typeof TextAction.ActionTypes> | Values<typeof DisplayableActionTypes> | Values<typeof PersistentActionTypes> | StringKeyOf<ServiceActionContentType> | Values<typeof LayerActionTypes> | Values<typeof VideoActionTypes>;
49
+ type ActionTypes = Values<typeof CharacterActionTypes> | Values<typeof ConditionActionTypes> | Values<typeof ImageActionTypes> | Values<typeof SceneActionTypes> | Values<typeof ScriptActionTypes> | Values<typeof StoryActionTypes> | Values<typeof MenuActionTypes> | Values<typeof SoundActionTypes> | Values<typeof ControlActionTypes> | Values<typeof TextActionTypes> | Values<typeof DisplayableActionTypes> | Values<typeof PersistentActionTypes> | StringKeyOf<ServiceActionContentType> | Values<typeof LayerActionTypes> | Values<typeof VideoActionTypes>;
50
50
  type ActionContents = CharacterActionContentType & ConditionActionContentType & ImageActionContentType & SceneActionContentType & ScriptActionContentType & StoryActionContentType & MenuActionContentType & SoundActionContentType & ControlActionContentType & TextActionContentType & DisplayableActionContentType & PersistentActionContentType & ServiceActionContentType & LayerActionContentType & VideoActionContentType;
51
51
  }
52
52
  export type LogicAction = typeof LogicAction;
@@ -155,7 +155,7 @@ export declare class StackModel {
155
155
  * The undo/history system will then re-insert the action
156
156
  * manually (see LiveGame.undo) to avoid having two copies
157
157
  * of the same action after deserialisation.
158
- * @returns Snapshot that can be passed to {@link StackModel.deserialize}.
158
+ * @returns Snapshot that can be passed to StackModel.deserialize.
159
159
  */
160
160
  serialize(frozen?: boolean): StackModelRawData;
161
161
  reset(): void;
@@ -1,4 +1,4 @@
1
- import { Character } from "../elements/character";
1
+ import { Character, Narrator } from "../elements/character";
2
2
  import { Condition, Lambda } from "../elements/condition";
3
3
  import { Control } from "../elements/control";
4
4
  import { Image } from "../elements/displayable/image";
@@ -16,4 +16,7 @@ import { Persistent } from "../elements/persistent";
16
16
  import { Service } from "../elements/service";
17
17
  import { Layer } from "../elements/layer";
18
18
  import { Video } from "../elements/video";
19
- export { Character, Condition, Control, Image, Lambda, Menu, Scene, Script, Sentence, Sound, Story, Transform, Word, Text, Pause, Persistent, Service, Layer, Video, };
19
+ import { NVLToken } from "../elements/nvl";
20
+ export { Character, Narrator, Condition, Control, Image, Lambda, Menu, NVLToken, Scene, Script, Sentence, Sound, Story, Transform, Word, Text, Pause, Persistent, Service, Layer, Video, };
21
+ export type { SentenceMetadata } from "../elements/character/sentence";
22
+ export type { CharacterPortraitConfig, DialogAvatar, DialogAvatarResolver, DialogAvatarResolverContext, DialogAvatarResolution, DialogAvatarSource, } from "../elements/character/avatar";