narraleaf-react 0.8.1 → 0.8.3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/game/nlcore/action/actionTypes.d.ts +1 -1
- package/dist/game/nlcore/action/actions/conditionAction.d.ts +2 -12
- package/dist/game/nlcore/elements/built-in/Gallery.d.ts +1 -1
- package/dist/game/nlcore/elements/condition.d.ts +1 -1
- package/dist/game/nlcore/elements/menu.d.ts +53 -1
- package/dist/game/nlcore/elements/persistent.d.ts +3 -3
- package/dist/game/nlcore/elements/story.d.ts +0 -18
- package/dist/game/player/elements/menu/PlayerMenu.d.ts +1 -1
- package/dist/game/player/elements/menu/UIMenu/context.d.ts +2 -6
- package/dist/game/player/elements/menu/type.d.ts +3 -0
- package/dist/main.js +41 -41
- package/package.json +1 -1
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@@ -118,7 +118,7 @@ export declare const PersistentActionTypes: {
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readonly assign: "persistent:assign";
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};
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export type PersistentActionContentType = {
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[K in typeof PersistentActionTypes[keyof typeof PersistentActionTypes]]: K extends "persistent:action" ? any : K extends "persistent:set" ? [string, unknown | ((value: unknown) => unknown)] : K extends "persistent:assign" ? [Partial<unknown>] : any;
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[K in typeof PersistentActionTypes[keyof typeof PersistentActionTypes]]: K extends "persistent:action" ? any : K extends "persistent:set" ? [string, unknown | ((value: unknown) => unknown)] : K extends "persistent:assign" ? [Partial<unknown> | ((value: unknown) => Partial<unknown>)] : any;
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};
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export declare const LayerActionTypes: {
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readonly action: "layer:action";
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@@ -5,22 +5,12 @@ import { LogicAction } from "../../action/logicAction";
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import { TypedAction } from "../../action/actions";
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import { Story } from "../../elements/story";
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import { ActionSearchOptions } from "../../types";
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import { ActionExecutionInjection } from "../action";
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export declare class ConditionAction<T extends typeof ConditionActionTypes[keyof typeof ConditionActionTypes] = typeof ConditionActionTypes[keyof typeof ConditionActionTypes]> extends TypedAction<ConditionActionContentType, T, Condition> {
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static ActionTypes: {
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readonly action: "condition:action";
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};
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executeAction(gameState: GameState): (
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type: T;
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node: import("../../action/tree/actionTree").RenderableNode | null;
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wait?: undefined;
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} | {
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type: T;
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node: null;
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wait: {
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type: "all";
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stackModels: import("../stackModel").StackModel[];
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};
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})[];
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executeAction(gameState: GameState, injection: ActionExecutionInjection): import("../action").ExecutedActionResult;
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getFutureActions(story: Story, options: ActionSearchOptions): LogicAction.Actions[];
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stringify(story: Story, seen: Set<LogicAction.Actions>, strict: boolean): string;
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}
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@@ -129,7 +129,7 @@ export declare class Gallery<Metadata extends Record<string, any>> extends Servi
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* @param name - The name of the item to get the metadata of
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* @returns The metadata of the item
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*/
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$get(name: string): Metadata;
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$get(name: string): Metadata | undefined;
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/**
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* Set the metadata of an item
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* @param name - The name of the item to set the metadata of
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@@ -4,7 +4,7 @@ import { Chained, Proxied } from "../action/chain";
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import { LambdaHandler, ActionStatements } from "../elements/type";
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export declare class Lambda<T = any> {
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}
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export declare class Condition<Closed extends true | false = false> extends Actionable {
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export declare class Condition<Closed extends true | false = false> extends Actionable<null, Condition<true | false>> {
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/**
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* @chainable
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*/
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@@ -3,20 +3,30 @@ import { Actionable } from "../action/actionable";
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import { Chained, Proxied } from "../action/chain";
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import { Sentence, SentencePrompt } from "../elements/character/sentence";
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import Actions = LogicAction.Actions;
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import { ActionStatements } from "./type";
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import { ActionStatements, LambdaHandler } from "./type";
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import { Lambda } from "./condition";
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export type MenuConfig = {};
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export type MenuChoice = {
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action: ActionStatements;
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prompt: SentencePrompt | Sentence;
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config?: {
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disabled?: Lambda<boolean> | LambdaHandler<boolean>;
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hidden?: Lambda<boolean> | LambdaHandler<boolean>;
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};
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};
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export type Choice = {
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action: Actions[];
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prompt: Sentence;
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config: ChoiceConfig;
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};
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export type MenuData = {
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prompt: Sentence | null;
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choices: Choice[];
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};
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export type ChoiceConfig = {
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disabled?: Lambda<boolean>;
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hidden?: Lambda<boolean>;
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};
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export declare class Menu extends Actionable<any, Menu> {
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/**
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* Create a menu with a prompt
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@@ -42,4 +52,46 @@ export declare class Menu extends Actionable<any, Menu> {
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choose(prompt: Sentence, action: ActionStatements): Proxied<Menu, Chained<LogicAction.Actions>>;
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choose(prompt: SentencePrompt, action: ActionStatements): Proxied<Menu, Chained<LogicAction.Actions>>;
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choose(arg0: Sentence | MenuChoice | SentencePrompt, arg1?: ActionStatements): Proxied<Menu, Chained<LogicAction.Actions>>;
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/**
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* Magic method to hide the last choice if the condition is true
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* @example
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* ```ts
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* menu.choose(
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* // ...
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* ).hideIf(persis.isTrue("flag"));
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* ```
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*
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* **Note**: This method will override the last choice's config.hidden
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*/
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hideIf(condition: Lambda<boolean> | LambdaHandler<boolean>): Proxied<Menu, Chained<LogicAction.Actions>>;
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/**
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* Magic method to disable the last choice if the condition is true
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* @example
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* ```ts
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* menu.choose(
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* // ...
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* ).disableIf(persis.isTrue("flag"));
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* ```
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*/
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disableIf(condition: Lambda<boolean> | LambdaHandler<boolean>): Proxied<Menu, Chained<LogicAction.Actions>>;
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/**
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* Add a choice, only enable when the condition is true
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* @example
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* ```ts
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* menu.enableWhen(persis.isTrue("flag"), "Go left", [
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* character.say("I went left")
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* ]);
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* ```
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*/
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enableWhen(condition: Lambda<boolean> | LambdaHandler<boolean>, prompt: Sentence, action: ActionStatements): Proxied<Menu, Chained<LogicAction.Actions>>;
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/**
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* Add a choice, only show when the condition is true
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* @example
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* ```ts
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* menu.showWhen(persis.isTrue("flag"), "Go left", [
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* character.say("I went left")
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* ]);
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* ```
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*/
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showWhen(condition: Lambda<boolean> | LambdaHandler<boolean>, prompt: Sentence, action: ActionStatements): Proxied<Menu, Chained<LogicAction.Actions>>;
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}
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@@ -21,15 +21,15 @@ export declare class Persistent<T extends PersistentContent> extends Actionable<
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* @param value - The value to assign
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* @returns A chainable persistent action
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*/
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assign(value: Partial<T>): ChainedPersistent<T>;
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assign(value: Partial<T> | ((value: T) => Partial<T>)): ChainedPersistent<T>;
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/**
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* Determine whether the values are equal, can be used in {@link Condition}
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*/
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equals<K extends StringKeyOf<T>>(key: K, value: T[K]): Lambda<boolean>;
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equals<K extends StringKeyOf<T>>(key: K, value: T[K] | ((value: T[K]) => T[K])): Lambda<boolean>;
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/**
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* Determine whether the values aren't equal, can be used in {@link Condition}
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*/
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notEquals<K extends StringKeyOf<T>>(key: K, value: T[K]): Lambda<boolean>;
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notEquals<K extends StringKeyOf<T>>(key: K, value: T[K] | ((value: T[K]) => T[K])): Lambda<boolean>;
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/**
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* Determine whether the value is true, can be used in {@link Condition}
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*/
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@@ -24,24 +24,6 @@ export declare class Story extends Constructable<SceneAction<"scene:action">, St
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* ```
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*/
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entry(scene: Scene): this;
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/**
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* Register a scene to the story
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* @example
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* ```typescript
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* // register a scene
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* const story = new Story("story");
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* const scene1 = new Scene("scene1");
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* const scene2 = new Scene("scene2");
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*
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* story.register(scene1); // Register scene1
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*
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* scene2.action([
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* scene2.jump("scene1") // Jump to scene1
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* ]);
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* ```
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*/
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registerScene(name: string, scene: Scene): this;
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registerScene(scene: Scene): this;
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/**
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* Register a Persistent to the story
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*
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import { Pausing } from "../../../../nlcore/elements/character/pause";
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import { Word } from "../../../../nlcore/elements/character/word";
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import { Choice } from "../../../../nlcore/elements/menu";
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import { GameState } from "../../../../../game/player/gameState";
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import { Chosen } from "../../../type";
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import React from "react";
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import { ChoiceEvaluated } from "../type";
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interface UIMenuContext {
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evaluated:
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words: Word<Pausing | string>[];
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})[];
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evaluated: ChoiceEvaluated[];
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choose: (choice: Chosen) => void;
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gameState: GameState;
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}
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