narraleaf-react 0.4.0 → 0.4.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/README.md CHANGED
@@ -1,10 +1,15 @@
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- ![](docs/nlr-logo-banner.png)
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+ <picture>
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+ <source media="(prefers-color-scheme: dark)" srcset="https://raw.githubusercontent.com/NarraLeaf/.github/refs/heads/master/doc/banner-md-transparent.png">
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+ <source media="(prefers-color-scheme: light)" srcset="https://raw.githubusercontent.com/NarraLeaf/.github/refs/heads/master/doc/banner-md-light.png">
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+ <img alt="Fallback image description" src="https://raw.githubusercontent.com/NarraLeaf/.github/refs/heads/master/doc/banner-md-light.png">
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+ </picture>
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- # NarraLeaf-React
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+ <h1 align="center">NarraLeaf-React</h1>
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- English | [简体中文](docs/README.zh-CN.md)
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+ <h4 align="center">A React visual novel player framework</h3>
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+
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+ <p align="center">English | <a href="docs/README.zh-CN.md">简体中文</a></p>
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- A React visual novel player framework
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  ## What is NarraLeaf-React?
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@@ -46,7 +51,7 @@ scene1.action([
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  johnSmith
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  .say("Hello, world!")
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  .say`This is my first ${b("NarraLeaf")} story.`
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- .say`Start editing ${c("src/story.js", "#0000ff")} and enjoy the journey!`,
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+ .say`Start editing ${c("src/story.js", "#00f")} and enjoy the journey!`,
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  /**
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  * John Doe: Also, don't forget to check out the documentation!
@@ -85,7 +90,7 @@ npm install narraleaf-react
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  ### Documentation
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- - [Introduction](https://react.narraleaf.com/documentation/introduction)
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+ - [Introduction](https://react.narraleaf.com/documentation/introduction)****
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  - [Quick Start](https://react.narraleaf.com/documentation/quick-start)
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  - [Installation](https://react.narraleaf.com/documentation/installation)
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  - [Basic](https://react.narraleaf.com/documentation/basic)
@@ -100,6 +105,9 @@ npm install narraleaf-react
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  - [Conditional](https://react.narraleaf.com/documentation/basic/conditional)
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  - [Voice](https://react.narraleaf.com/documentation/basic/voice)
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  - [Manage Preferences](https://react.narraleaf.com/documentation/basic/manage-preferences)
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+ - [Solutions](https://react.narraleaf.com/documentation/solutions)
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+ - [Customizing the font](https://react.narraleaf.com/documentation/solutions/font)
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+ - [Migration from Ren'Py](https://react.narraleaf.com/documentation/solutions/from-renpy)
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  - [Core](https://react.narraleaf.com/documentation/core)
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  - [Elements](https://react.narraleaf.com/documentation/core/elements)
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  - [Scene](https://react.narraleaf.com/documentation/core/elements/scene)
@@ -116,13 +124,16 @@ npm install narraleaf-react
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  - [Text](https://react.narraleaf.com/documentation/core/elements/text)
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  - [Persistent](https://react.narraleaf.com/documentation/core/elements/persistent)
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  - [Story](https://react.narraleaf.com/documentation/core/elements/story)
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+ - [Displayable](https://react.narraleaf.com/documentation/core/elements/displayable)
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+ - [Layer](https://react.narraleaf.com/documentation/core/elements/layer)
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+ - [Service](https://react.narraleaf.com/documentation/core/elements/service)
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+ - [Video](https://react.narraleaf.com/documentation/core/elements/video)
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  - [Animation](https://react.narraleaf.com/documentation/core/animation)
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  - [Game](https://react.narraleaf.com/documentation/core/game)
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+ - [Plugin](https://react.narraleaf.com/documentation/core/plugin)
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+ - [Utils](https://react.narraleaf.com/documentation/core/utils)
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  - [Player](https://react.narraleaf.com/documentation/player)
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- - [Customization](https://react.narraleaf.com/documentation/custom)
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- - [Migration](https://react.narraleaf.com/documentation/migration)
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- - [From Ren'Py](https://react.narraleaf.com/documentation/migration/from-renpy)
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- - Info
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+ - About
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  - [License](https://react.narraleaf.com/documentation/info/license)
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  - [Incompatible Changes](https://react.narraleaf.com/documentation/info/incompatible-changes)
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@@ -1,7 +1,9 @@
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- import { TransformDefinitions } from "../elements/transform/type";
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- import { Origins } from "../elements/story";
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  import { ServiceHandlerCtx } from "../elements/service";
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+ import { Origins } from "../elements/story";
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+ import { TransformDefinitions } from "../elements/transform/type";
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  import { IGamePluginRegistry } from "../game/plugin/plugin";
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  import { LiveGameEventToken } from "../types";
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+ import { GameHistory } from "../action/gameHistory";
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+ import { GameConfig } from "../gameTypes";
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  export * from "../elements/type";
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- export type { TransformDefinitions, Origins, ServiceHandlerCtx, IGamePluginRegistry, LiveGameEventToken, };
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+ export type { GameHistory, IGamePluginRegistry, LiveGameEventToken, Origins, ServiceHandlerCtx, TransformDefinitions, GameConfig, };
@@ -8,9 +8,29 @@ declare enum GameSettingsNamespace {
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  game = "game"
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  }
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  export type GamePreference = {
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+ /**
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+ * If true, the game will automatically forward to the next sentence when the player has finished the current sentence
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+ * @default false
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+ */
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  autoForward: boolean;
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+ /**
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+ * If true, the game will allow the player to skip the dialog
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+ * @default true
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+ */
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  skip: boolean;
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+ /**
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+ * If true, the game will show the dialog
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+ * @default true
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+ */
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  showDialog: boolean;
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+ /**
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+ * The multiplier of the dialog speed
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+ *
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+ * Dialog speed will apply to:
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+ * - The text speed
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+ * - The auto-forward delay
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+ */
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+ gameSpeed: number;
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  };
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  export type GameHooks = {
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  /**
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  };
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  }
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  export type GameConfig = {
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- app: {
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- debug: boolean;
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- /**
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- * Log level for the logger
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- * Set to true to enable all logs
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- */
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- logger: {
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- log: boolean;
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- info: boolean;
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- warn: boolean;
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- error: boolean;
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- debug: boolean;
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- trace: boolean;
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- verbose: boolean;
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- } | boolean;
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- /**
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- * If true, the game will show the inspector when you hover over the element
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- */
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- inspector: boolean;
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- /**
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- * The config of {@link GameStateGuard}
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- */
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- guard: GuardConfig;
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- /**
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- * Quality of the screenshot, between 0 and 1
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- * @default 1
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- * @deprecated Moved to `$root.screenshotQuality`
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- */
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- screenshotQuality: number;
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- };
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  /**
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  * The id of the container element for the game
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  * @default "__narraleaf_content"
@@ -176,7 +146,6 @@ export type GameConfig = {
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  /**
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  * Quality of the screenshot, between 0 and 1
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  * @default 1
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- * @deprecated Moved to `$root.screenshotQuality`
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  */
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  screenshotQuality: number;
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  /**
@@ -205,6 +174,13 @@ export type GameConfig = {
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  * @default 3000
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  */
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  autoForwardDelay: number;
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+ /**
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+ * The default pause duration in milliseconds when auto-forward is enabled
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+ *
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+ * When auto-forward is enabled, any Pause without a custom duration will use this value
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+ * @default 1000
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+ */
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+ autoForwardDefaultPause: number;
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  /**
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  * If true, when you press [GameConfig.player.skipKey], the game will skip the image transform
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  * @default true
@@ -292,6 +268,55 @@ export type GameConfig = {
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  * @default () => {}
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  */
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  onError: (error: Error) => void;
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+ app: {
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+ debug: boolean;
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+ /**
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+ * Log level for the logger
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+ * Set to true to enable all logs
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+ */
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+ logger: {
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+ log: boolean;
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+ info: boolean;
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+ warn: boolean;
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+ error: boolean;
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+ debug: boolean;
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+ trace: boolean;
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+ verbose: boolean;
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+ } | boolean;
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+ /**
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+ * If true, the game will show the inspector when you hover over the element
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+ */
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+ inspector: boolean;
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+ /**
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+ * The config of {@link GameStateGuard}
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+ */
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+ guard: GuardConfig;
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+ };
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+ /**
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+ * Default font size for the game
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+ * @default "16px"
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+ */
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+ fontSize: React.CSSProperties["fontSize"];
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+ /**
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+ * Default font weight for the game
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+ * @default 400
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+ */
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+ fontWeight: number;
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+ /**
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+ * Default font weight for the game
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+ * @default 700
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+ */
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+ fontWeightBold: number;
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+ /**
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+ * Default font family for the game
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+ * @default "sans-serif"
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+ */
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+ fontFamily: React.CSSProperties["fontFamily"];
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+ /**
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+ * Override the default stage
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+ * @default null
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+ */
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+ stage: React.ReactNode | null;
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  };
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  export type GameSettings = {
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  volume: number;
@@ -2,5 +2,11 @@ import React from "react";
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  export interface ItemProps {
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  className?: string;
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  style?: React.CSSProperties;
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+ /**
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+ * The keyboard binding for this item, see [Key_Values](https://developer.mozilla.org/en-US/docs/Web/API/KeyboardEvent/key/Key_Values) for more information
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+ *
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+ * When this key is pressed, the item will be selected and the action will be executed
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+ */
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+ bindKey?: string;
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  }
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- export default function Item({ className, style }: ItemProps): React.JSX.Element;
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+ export default function Item({ className, style, bindKey }: ItemProps): React.JSX.Element;
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+ /**
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+ * Represents the context of a dialog, containing information about its completion status
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+ * and the text content.
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+ */
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+ export type DialogContext = {
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+ /** Whether the dialog has finished displaying */
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+ done: boolean;
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+ /** The text content of the dialog */
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+ text: string;
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+ };
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+ /**
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+ * A custom hook that provides access to the current dialog's state and content.
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+ * It retrieves the dialog information from the sentence context and processes
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+ * the words to generate the final text.
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+ *
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+ * @returns {DialogContext} An object containing the dialog's completion status and text content
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+ */
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+ export declare function useDialog(): {
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+ done: boolean;
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+ text: string;
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+ };
@@ -5,7 +5,7 @@ type PageRouterProps = Readonly<{
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  /**
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  * Page Router for NarraLeaf-React
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  *
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- * **Note**: only `Page` components are allowed as children, other components will be ignored.
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+ * **Note**: only `Page` and `Stage` components are allowed as children, other components will be ignored.
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  *
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  * @example
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  * ```tsx
@@ -7,5 +7,6 @@ import Item from "./elements/menu/UIMenu/Item";
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  import Notifications from "./elements/notification/Notifications";
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  import Texts from "./elements/say/Sentence";
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  import Nametag from "./elements/say/Nametag";
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- import Dialog from "../../game/player/elements/say/Dialog";
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- export { Isolated, usePreference, Stage, Page, GameMenu, Item, Notifications, Texts, Nametag, Dialog, };
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+ import Dialog from "./elements/say/Dialog";
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+ import { useDialog } from "./elements/say/useDialog";
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+ export { Isolated, usePreference, Stage, Page, GameMenu, Item, Notifications, Texts, Nametag, Dialog, useDialog, };