narraleaf-react 0.33.0 → 0.33.1
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- package/dist/game/player/gameState.d.ts +8 -0
- package/dist/main.js +22 -22
- package/package.json +1 -1
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@@ -282,6 +282,14 @@ export declare class GameState {
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*/
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restoreNvlSnapshot(snapshot: NvlState): this;
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restorePresentationSnapshot(snapshot: PresentationSnapshot): this;
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285
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/**
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286
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* Resolve every element's loop anchor back to the transform the story holds.
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287
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*
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* Idempotent and cheap - {@link Displayable._rebindLoop} returns at once for an element with no
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* anchor or an already-resolved one - so it is safe after any restore. Running it after all of
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290
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* them is what keeps a half-resolved loop from ever reaching the player.
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291
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*/
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292
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private rebindLoops;
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/**
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* Clear NVL dialogs
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*/
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