narraleaf-react 0.2.4-beta.4 → 0.3.0-beta.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +97 -12
- package/dist/game/nlcore/action/action.d.ts +2 -1
- package/dist/game/nlcore/action/actionTypes.d.ts +25 -42
- package/dist/game/nlcore/action/actions/conditionAction.d.ts +2 -1
- package/dist/game/nlcore/action/actions/controlAction.d.ts +2 -1
- package/dist/game/nlcore/action/actions/displayableAction.d.ts +14 -7
- package/dist/game/nlcore/action/actions/imageAction.d.ts +3 -8
- package/dist/game/nlcore/action/actions/layerAction.d.ts +12 -0
- package/dist/game/nlcore/action/actions/menuAction.d.ts +3 -1
- package/dist/game/nlcore/action/actions/sceneAction.d.ts +6 -7
- package/dist/game/nlcore/action/actions/soundAction.d.ts +0 -2
- package/dist/game/nlcore/action/actions/textAction.d.ts +0 -5
- package/dist/game/nlcore/action/logicAction.d.ts +13 -7
- package/dist/game/nlcore/action/serviceAction.d.ts +11 -0
- package/dist/game/nlcore/action/srcManager.d.ts +5 -4
- package/dist/game/nlcore/common/Utils.d.ts +14 -2
- package/dist/game/nlcore/common/core.d.ts +2 -2
- package/dist/game/nlcore/common/elements.d.ts +5 -15
- package/dist/game/nlcore/common/player.d.ts +2 -1
- package/dist/game/nlcore/common/transition.d.ts +6 -7
- package/dist/game/nlcore/common/types.d.ts +3 -1
- package/dist/game/nlcore/elements/character/sentence.d.ts +9 -0
- package/dist/game/nlcore/elements/character/word.d.ts +6 -5
- package/dist/game/nlcore/elements/character.d.ts +3 -1
- package/dist/game/nlcore/elements/control.d.ts +1 -1
- package/dist/game/nlcore/elements/displayable/displayable.d.ts +76 -1
- package/dist/game/nlcore/elements/displayable/image.d.ts +58 -95
- package/dist/game/nlcore/elements/displayable/text.d.ts +44 -40
- package/dist/game/nlcore/elements/layer.d.ts +23 -0
- package/dist/game/nlcore/elements/scene.d.ts +40 -48
- package/dist/game/nlcore/elements/service.d.ts +59 -0
- package/dist/game/nlcore/elements/sound.d.ts +37 -30
- package/dist/game/nlcore/elements/story.d.ts +21 -2
- package/dist/game/nlcore/elements/transform/position.d.ts +19 -0
- package/dist/game/nlcore/elements/transform/transform.d.ts +18 -32
- package/dist/game/nlcore/elements/transform/type.d.ts +12 -15
- package/dist/game/nlcore/elements/transition/transition.d.ts +29 -0
- package/dist/game/nlcore/elements/transition/transitions/image/dissolve.d.ts +17 -0
- package/dist/game/nlcore/elements/transition/transitions/image/fadeIn.d.ts +20 -0
- package/dist/game/nlcore/elements/transition/transitions/image/imageTransition.d.ts +28 -0
- package/dist/game/nlcore/elements/transition/transitions/text/fontSize.d.ts +13 -0
- package/dist/game/nlcore/elements/transition/transitions/text/textTransition.d.ts +10 -0
- package/dist/game/nlcore/elements/transition/type.d.ts +33 -9
- package/dist/game/nlcore/elements/type.d.ts +10 -0
- package/dist/game/nlcore/game/liveGame.d.ts +47 -1
- package/dist/game/nlcore/game.d.ts +4 -0
- package/dist/game/nlcore/gameTypes.d.ts +90 -15
- package/dist/game/nlcore/types.d.ts +28 -30
- package/dist/game/player/elements/Player.d.ts +2 -2
- package/dist/game/player/elements/image/Image.d.ts +3 -1
- package/dist/game/player/elements/player/Layer.d.ts +8 -0
- package/dist/game/player/elements/type.d.ts +2 -0
- package/dist/game/player/gameState.d.ts +58 -46
- package/dist/game/player/guard.d.ts +23 -0
- package/dist/game/player/lib/AspectRatio.d.ts +3 -1
- package/dist/game/player/lib/AudioManager.d.ts +42 -0
- package/dist/game/player/lib/ImageCacheManager.d.ts +4 -2
- package/dist/game/player/lib/Inspect.d.ts +2 -1
- package/dist/game/player/lib/PageRouter/Page.d.ts +9 -0
- package/dist/game/player/lib/PageRouter/PageRouter.d.ts +29 -0
- package/dist/game/player/lib/PageRouter/Stage.d.ts +6 -0
- package/dist/game/player/lib/PageRouter/router.d.ts +10 -0
- package/dist/game/player/lib/PlayerFrames.d.ts +4 -23
- package/dist/game/player/lib/Preloaded.d.ts +2 -1
- package/dist/game/player/lib/flush.d.ts +5 -0
- package/dist/game/player/lib/useExposeState.d.ts +3 -0
- package/dist/game/player/libElements.d.ts +3 -3
- package/dist/game/player/provider/game-state.d.ts +1 -0
- package/dist/game/player/type.d.ts +45 -0
- package/dist/main.js +13 -35696
- package/dist/util/config.d.ts +30 -0
- package/dist/util/data.d.ts +72 -16
- package/dist/util/logger.d.ts +3 -0
- package/package.json +4 -3
- package/dist/game/nlcore/elements/transition/baseTransitions.d.ts +0 -28
- package/dist/game/nlcore/elements/transition/imageTransitions/dissolve.d.ts +0 -25
- package/dist/game/nlcore/elements/transition/imageTransitions/fade.d.ts +0 -19
- package/dist/game/nlcore/elements/transition/imageTransitions/fadeIn.d.ts +0 -27
- package/dist/game/nlcore/elements/transition/textTransitions/fontSizeTransition.d.ts +0 -15
- package/dist/game/player/elements/scene/Background.d.ts +0 -1
- package/dist/game/player/elements/scene/BackgroundTransition.d.ts +0 -1
- package/dist/game/player/lib/UtilComponents.d.ts +0 -5
- package/dist/main.js.map +0 -1
package/README.md
CHANGED
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@@ -19,29 +19,114 @@ It doesn't use any rendering libraries and can be used on any web platform (e.g.
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- **Customizable**: You can customize the UI as you like, even replace the whole components.
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- **Easy to use**: It is easy to use and has a simple API that is built for developers. Based on OOP principles.
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### Scripting
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-
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NarraLeaf-React uses TypeScript for all scripting, so you don't have to learn a whole new language to use it.
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It also has a highly abstracted and easy-to-use API, for example:
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```typescript
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import {Character, Menu, Scene, Word} from "narraleaf-react";
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```
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```typescript
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const scene1 = new Scene("scene1_hello_world", {
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background: "/background/scene1_hello_world.jpg",
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});
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const johnSmith = new Character("John Smith");
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const johnDoe = new Character("John Doe");
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scene1.action([
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/**
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* John Smith: Hello, world!
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* John Smith: This is my first NarraLeaf story.
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* John Smith: Start editing src/story.js and enjoy the journey!
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*/
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johnSmith
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.say("Hello, world!")
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.say("This is my first NarraLeaf story.")
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.say`Start editing ${Word.color("src/story.js", "#0000ff")} and enjoy the journey!`,
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/**
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* John Doe: Also, don't forget to check out the documentation!
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*/
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johnDoe.say("Also, don't forget to check out the documentation!"),
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/**
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* Menu: Start the journey
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* > Yes I will!
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* - John Smith: Great! Let's start the journey!
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* - John Smith: You can open issues on GitHub if you have any questions.
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* > No, I'm going to check the documentation
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* - John Smith: Sure! Take your time!
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*/
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new Menu("Start the journey")
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.choose("Yes I will!", [
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johnSmith
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.say("Great! Let's start the journey!")
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.say("You can open issues on GitHub if you have any questions.")
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])
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.choose("No, I'm going to check the documentation", [
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johnSmith.say("Sure! Take your time!")
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])
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]);
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```
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For more information, please visit [🛠React.NarraLeaf.com](https://react.narraleaf.com)
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## Get Started
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### Install
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```bash
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npm install narraleaf-react
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```
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### Documentation
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- [Introduction](https://react.narraleaf.com/documentation/introduction)
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- [Quick Start](https://react.narraleaf.com/documentation/quick-start)
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- [Installation](https://react.narraleaf.com/documentation/installation)
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- [Basic](https://react.narraleaf.com/documentation/basic)
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- [Create a Scene](https://react.narraleaf.com/documentation/basic/create-scene)
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- [Add Actions](https://react.narraleaf.com/documentation/basic/add-actions)
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- [Show Dialog](https://react.narraleaf.com/documentation/basic/show-dialog)
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- [Show Image](https://react.narraleaf.com/documentation/basic/show-image)
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- [Play Story](https://react.narraleaf.com/documentation/basic/play-story)
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- [Make Choices](https://react.narraleaf.com/documentation/basic/make-choices)
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- [Play Sound](https://react.narraleaf.com/documentation/basic/sound)
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- [Store Data](https://react.narraleaf.com/documentation/basic/store-data)
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- [Conditional](https://react.narraleaf.com/documentation/basic/conditional)
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- [Voice](https://react.narraleaf.com/documentation/basic/voice)
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- [Manage Preferences](https://react.narraleaf.com/documentation/basic/manage-preferences)
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- [Core](https://react.narraleaf.com/documentation/core)
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- [Elements](https://react.narraleaf.com/documentation/core/elements)
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- [Scene](https://react.narraleaf.com/documentation/core/elements/scene)
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- [Character](https://react.narraleaf.com/documentation/core/elements/character)
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- [Sentence](https://react.narraleaf.com/documentation/core/elements/character/sentence)
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- [Word](https://react.narraleaf.com/documentation/core/elements/character/word)
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- [Pause](https://react.narraleaf.com/documentation/core/elements/character/pause)
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- [Image](https://react.narraleaf.com/documentation/core/elements/image)
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- [Sound](https://react.narraleaf.com/documentation/core/elements/sound)
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- [Menu](https://react.narraleaf.com/documentation/core/elements/menu)
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- [Script](https://react.narraleaf.com/documentation/core/elements/script)
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- [Condition](https://react.narraleaf.com/documentation/core/elements/condition)
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- [Control](https://react.narraleaf.com/documentation/core/elements/control)
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- [Text](https://react.narraleaf.com/documentation/core/elements/text)
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- [Persistent](https://react.narraleaf.com/documentation/core/elements/persistent)
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- [Story](https://react.narraleaf.com/documentation/core/elements/story)
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- [Animation](https://react.narraleaf.com/documentation/core/animation)
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- [Game](https://react.narraleaf.com/documentation/core/game)
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- [Player](https://react.narraleaf.com/documentation/player)
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- [Customization](https://react.narraleaf.com/documentation/custom)
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- [Migration](https://react.narraleaf.com/documentation/migration)
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- [From Ren'Py](https://react.narraleaf.com/documentation/migration/from-renpy)
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- Info
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- [License](https://react.narraleaf.com/documentation/info/license)
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- [Incompatible Changes](https://react.narraleaf.com/documentation/info/incompatible-changes)
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npm start
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```
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Read more in [🛠React.NarraLeaf.com](https://react.narraleaf.com)
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## License
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import { Awaitable } from "../../../util/data";
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import { GameState } from "../../player/gameState";
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import { Story } from "../elements/story";
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import { ActionSearchOptions } from "../types";
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export declare class Action<ContentNodeType = any, Callee = LogicAction.GameElement, Type extends string = any> {
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static ActionTypes: {
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action: string;
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setId(id: string): void;
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setContent(content: ContentNodeType): this;
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setContentNode(contentNode: ContentNode<ContentNodeType>): this;
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getFutureActions(_story: Story): LogicAction.Actions[];
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getFutureActions(_story: Story, _options: ActionSearchOptions): LogicAction.Actions[];
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}
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import { LogicAction } from "../action/logicAction";
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import type { Story } from "../elements/story";
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import type { ConditionData } from "../elements/condition";
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import {
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import { Color, ImageSrc } from "../types";
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import { Transform } from "../elements/transform/transform";
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import type { Scene } from "../elements/scene";
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import type { MenuData } from "../elements/menu";
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import { Awaitable, FlexibleTuple, SelectElementFromEach } from "../../../util/data";
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import {
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import { ITransition } from "../elements/transition/type";
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import type { Sound } from "../elements/sound";
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import type { Script } from "../elements/script";
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import { Sentence } from "../elements/character/sentence";
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import type { TransformDefinitions } from "../elements/transform/type";
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import { Image, TagGroupDefinition } from "../elements/displayable/image";
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import { FadeOptions } from "../elements/type";
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import { Transition } from "../elements/transition/transition";
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import { ImageTransition } from "../elements/transition/transitions/image/imageTransition";
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import { Layer } from "../elements/layer";
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export declare const DisplayableActionTypes: {
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readonly action: "displayable:action";
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readonly applyTransform: "displayable:applyTransform";
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readonly applyTransition: "displayable:applyTransition";
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readonly init: "displayable:init";
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};
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export type DisplayableActionContentType<TransitionType extends Transition = Transition> = {
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[K in typeof DisplayableActionTypes[keyof typeof DisplayableActionTypes]]: K extends "displayable:applyTransform" ? [Transform] : K extends "displayable:applyTransition" ? [TransitionType, ((transition: TransitionType) => TransitionType)?] : K extends "displayable:init" ? [scene: Scene | null, layer: Layer | null, isElement?: boolean] : any;
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};
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export declare const CharacterActionTypes: {
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readonly say: "character:say";
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readonly action: "character:action";
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export declare const SceneActionTypes: {
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readonly action: "scene:action";
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readonly setBackground: "scene:setBackground";
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readonly sleep: "scene:sleep";
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readonly applyTransition: "scene:applyTransition";
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readonly init: "scene:init";
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readonly exit: "scene:exit";
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readonly jumpTo: "scene:jumpTo";
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readonly setBackgroundMusic: "scene:setBackgroundMusic";
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readonly preUnmount: "scene:preUnmount";
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readonly applyTransform: "scene:applyTransform";
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readonly transitionToScene: "scene:transitionToScene";
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};
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export type SceneActionContentType = {
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[K in typeof SceneActionTypes[keyof typeof SceneActionTypes]]: K extends typeof SceneActionTypes["action"] ? Scene : K extends typeof SceneActionTypes["sleep"] ? number | Promise<any> | Awaitable<any, any> : K extends typeof SceneActionTypes["
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[K in typeof SceneActionTypes[keyof typeof SceneActionTypes]]: K extends typeof SceneActionTypes["action"] ? Scene : K extends typeof SceneActionTypes["sleep"] ? number | Promise<any> | Awaitable<any, any> : K extends typeof SceneActionTypes["init"] ? [Scene] : K extends typeof SceneActionTypes["exit"] ? [] : K extends typeof SceneActionTypes["jumpTo"] ? [Scene] : K extends typeof SceneActionTypes["setBackgroundMusic"] ? [Sound | null, number?] : K extends typeof SceneActionTypes["preUnmount"] ? [] : K extends typeof SceneActionTypes["transitionToScene"] ? [ImageTransition, Scene | undefined, ImageSrc | Color | undefined] : any;
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};
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export declare const StoryActionTypes: {
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readonly action: "story:action";
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export declare const ImageActionTypes: {
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readonly action: "image:action";
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readonly setSrc: "image:setSrc";
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readonly setPosition: "image:setPosition";
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readonly show: "image:show";
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readonly hide: "image:hide";
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readonly applyTransform: "image:applyTransform";
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readonly init: "image:init";
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readonly dispose: "image:dispose";
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readonly setTransition: "image:setTransition";
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readonly applyTransition: "image:applyTransition";
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readonly flush: "image:flush";
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readonly initWearable: "image:initWearable";
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readonly setAppearance: "image:setAppearance";
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};
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}
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[K in typeof ImageActionTypes[keyof typeof ImageActionTypes]]: K extends "image:setSrc" ? [ImageSrc | Color] : K extends "image:flush" ? [] : K extends "image:initWearable" ? [Image] : K extends "image:setAppearance" ? [FlexibleTuple<SelectElementFromEach<TagGroupDefinition>> | string[], ImageTransition | undefined] : any;
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} & DisplayableActionContentType<ImageTransition>;
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};
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readonly action: "sound:action";
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readonly play: "sound:play";
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readonly stop: "sound:stop";
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readonly fade: "sound:fade";
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readonly setVolume: "sound:setVolume";
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readonly setRate: "sound:setRate";
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readonly pause: "sound:pause";
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readonly resume: "sound:resume";
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};
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{
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] : K extends "sound:setVolume" ? [number] : K extends "sound:setRate" ? [number] : K extends "sound:pause" ? [void] : K extends "sound:resume" ? [void] : any;
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[K in typeof SoundActionTypes[keyof typeof SoundActionTypes]]: K extends "sound:play" ? [FadeOptions] : K extends "sound:stop" ? [FadeOptions] : K extends "sound:setVolume" ? [volumn: number, duration: number] : K extends "sound:setRate" ? [number] : K extends "sound:pause" ? [FadeOptions] : K extends "sound:resume" ? [FadeOptions] : any;
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};
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export declare const ControlActionTypes: {
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readonly action: "control:action";
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@@ -116,26 +108,11 @@ export type ControlActionContentType = {
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export declare const TextActionTypes: {
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readonly action: "text:action";
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readonly setText: "text:setText";
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readonly show: "text:show";
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readonly hide: "text:hide";
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readonly applyTransform: "text:applyTransform";
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readonly init: "text:init";
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readonly applyTransition: "text:applyTransition";
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readonly setFontSize: "text:setFontSize";
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};
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export type TextActionContentType = {
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[K in typeof TextActionTypes[keyof typeof TextActionTypes]]: K extends "text:setText" ? [string] : K extends "text:show" ? [Transform<TransformDefinitions.TextTransformProps>] : K extends "text:hide" ? [Transform<TransformDefinitions.TextTransformProps>] : K extends "text:applyTransform" ? [Transform<TransformDefinitions.TextTransformProps>] : K extends "text:init" ? [Scene?] : K extends "text:applyTransition" ? [ITransition] : K extends "text:setFontSize" ? [number] : any;
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};
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export declare const DisplayableActionTypes: {
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readonly action: "displayable:action";
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readonly layerMoveUp: "displayable:layerMoveUp";
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readonly layerMoveDown: "displayable:layerMoveDown";
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readonly layerMoveTop: "displayable:layerMoveTop";
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readonly layerMoveBottom: "displayable:layerMoveBottom";
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};
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export type DisplayableActionContentType = {
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[K in typeof DisplayableActionTypes[keyof typeof DisplayableActionTypes]]: K extends "displayable:layerMoveUp" ? [void] : K extends "displayable:layerMoveDown" ? [void] : K extends "displayable:layerMoveTop" ? [void] : K extends "displayable:layerMoveBottom" ? [void] : any;
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};
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export declare const PersistentActionTypes: {
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readonly set: "persistent:set";
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@@ -143,3 +120,9 @@ export declare const PersistentActionTypes: {
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export type PersistentActionContentType = {
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[K in typeof PersistentActionTypes[keyof typeof PersistentActionTypes]]: K extends "persistent:action" ? any : K extends "persistent:set" ? [string, unknown | ((value: unknown) => unknown)] : any;
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};
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export declare const LayerActionTypes: {
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readonly action: "layer:action";
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+
};
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export type LayerActionContentType = {
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[K in typeof LayerActionTypes[keyof typeof LayerActionTypes]]: K extends "layer:action" ? any : any;
|
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|
+
};
|
|
@@ -4,6 +4,7 @@ import { GameState } from "../../../player/gameState";
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4
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import { LogicAction } from "../../action/logicAction";
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5
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import { TypedAction } from "../../action/actions";
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|
import { Story } from "../../elements/story";
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7
|
+
import { ActionSearchOptions } from "../../types";
|
|
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|
export declare class ConditionAction<T extends typeof ConditionActionTypes[keyof typeof ConditionActionTypes] = typeof ConditionActionTypes[keyof typeof ConditionActionTypes]> extends TypedAction<ConditionActionContentType, T, Condition> {
|
|
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|
static ActionTypes: {
|
|
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|
readonly action: "condition:action";
|
|
@@ -12,5 +13,5 @@ export declare class ConditionAction<T extends typeof ConditionActionTypes[keyof
|
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type: any;
|
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node: import("../tree/actionTree").RenderableNode | null;
|
|
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|
};
|
|
15
|
-
getFutureActions(story: Story): LogicAction.Actions[];
|
|
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|
+
getFutureActions(story: Story, options: ActionSearchOptions): LogicAction.Actions[];
|
|
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17
|
}
|
|
@@ -7,6 +7,7 @@ import type { CalledActionResult } from "../../gameTypes";
|
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7
7
|
import { ContentNode } from "../../action/tree/actionTree";
|
|
8
8
|
import { TypedAction } from "../../action/actions";
|
|
9
9
|
import { Story } from "../../elements/story";
|
|
10
|
+
import { ActionSearchOptions } from "../../types";
|
|
10
11
|
export declare class ControlAction<T extends typeof ControlActionTypes[keyof typeof ControlActionTypes] = typeof ControlActionTypes[keyof typeof ControlActionTypes]> extends TypedAction<ControlActionContentType, T, Control> {
|
|
11
12
|
static ActionTypes: {
|
|
12
13
|
readonly action: "control:action";
|
|
@@ -29,5 +30,5 @@ export declare class ControlAction<T extends typeof ControlActionTypes[keyof typ
|
|
|
29
30
|
node: ContentNode<any> | null;
|
|
30
31
|
} | Awaitable<CalledActionResult<any>, any> | Awaitable<any, any>;
|
|
31
32
|
executeAction(state: GameState): CalledActionResult | Awaitable<CalledActionResult, CalledActionResult>;
|
|
32
|
-
getFutureActions(story: Story): LogicAction.Actions[];
|
|
33
|
+
getFutureActions(story: Story, options: ActionSearchOptions): LogicAction.Actions[];
|
|
33
34
|
}
|
|
@@ -1,15 +1,22 @@
|
|
|
1
1
|
import { DisplayableActionContentType, DisplayableActionTypes } from "../../action/actionTypes";
|
|
2
2
|
import { GameState } from "../../../player/gameState";
|
|
3
3
|
import { TypedAction } from "../../action/actions";
|
|
4
|
-
import { Values } from "../../../../util/data";
|
|
4
|
+
import { Awaitable, Values } from "../../../../util/data";
|
|
5
5
|
import { Displayable } from "../../elements/displayable/displayable";
|
|
6
|
-
|
|
6
|
+
import type { CalledActionResult } from "../../gameTypes";
|
|
7
|
+
import { Scene } from "../../elements/scene";
|
|
8
|
+
import { Transform } from "../../elements/transform/transform";
|
|
9
|
+
import { Transition } from "../../elements/transition/transition";
|
|
10
|
+
import { Layer } from "../../elements/layer";
|
|
11
|
+
export declare class DisplayableAction<T extends Values<typeof DisplayableActionTypes> = Values<typeof DisplayableActionTypes>, Self extends Displayable<any, any, any> = Displayable<any, any>, TransitionType extends Transition = Transition> extends TypedAction<DisplayableActionContentType<TransitionType>, T, Self> {
|
|
7
12
|
static ActionTypes: {
|
|
8
13
|
readonly action: "displayable:action";
|
|
9
|
-
readonly
|
|
10
|
-
readonly
|
|
11
|
-
readonly
|
|
12
|
-
readonly layerMoveBottom: "displayable:layerMoveBottom";
|
|
14
|
+
readonly applyTransform: "displayable:applyTransform";
|
|
15
|
+
readonly applyTransition: "displayable:applyTransition";
|
|
16
|
+
readonly init: "displayable:init";
|
|
13
17
|
};
|
|
14
|
-
executeAction(gameState: GameState):
|
|
18
|
+
executeAction(gameState: GameState): Awaitable<CalledActionResult<any>, CalledActionResult<any>>;
|
|
19
|
+
applyTransform(state: GameState, element: Displayable<any, any>, transform: Transform, onFinished?: () => void): Awaitable<CalledActionResult<any>, CalledActionResult<any>>;
|
|
20
|
+
applyTransition(state: GameState, element: Displayable<any, any>, transition: TransitionType, onFinished?: () => void): Awaitable<CalledActionResult<any>, CalledActionResult<any>>;
|
|
21
|
+
initDisplayable(state: GameState, scene: Scene | null, element: Displayable<any, any>, layer: Layer | null, isElement?: boolean | undefined): Awaitable<CalledActionResult>;
|
|
15
22
|
}
|
|
@@ -5,22 +5,17 @@ import type { CalledActionResult } from "../../gameTypes";
|
|
|
5
5
|
import { Awaitable } from "../../../../util/data";
|
|
6
6
|
import { ContentNode } from "../../action/tree/actionTree";
|
|
7
7
|
import { TypedAction } from "../../action/actions";
|
|
8
|
+
import { Color } from "../../types";
|
|
8
9
|
export declare class ImageAction<T extends typeof ImageActionTypes[keyof typeof ImageActionTypes] = typeof ImageActionTypes[keyof typeof ImageActionTypes]> extends TypedAction<ImageActionContentType, T, Image> {
|
|
9
10
|
static ActionTypes: {
|
|
10
11
|
readonly action: "image:action";
|
|
11
12
|
readonly setSrc: "image:setSrc";
|
|
12
|
-
readonly setPosition: "image:setPosition";
|
|
13
|
-
readonly show: "image:show";
|
|
14
|
-
readonly hide: "image:hide";
|
|
15
|
-
readonly applyTransform: "image:applyTransform";
|
|
16
|
-
readonly init: "image:init";
|
|
17
|
-
readonly dispose: "image:dispose";
|
|
18
|
-
readonly setTransition: "image:setTransition";
|
|
19
|
-
readonly applyTransition: "image:applyTransition";
|
|
20
13
|
readonly flush: "image:flush";
|
|
21
14
|
readonly initWearable: "image:initWearable";
|
|
22
15
|
readonly setAppearance: "image:setAppearance";
|
|
23
16
|
};
|
|
17
|
+
static resolveTagSrc(image: Image, tags: string[]): string;
|
|
18
|
+
static resolveCurrentSrc(image: Image): string | Color;
|
|
24
19
|
type: T;
|
|
25
20
|
contentNode: ContentNode<ImageActionContentType[T]>;
|
|
26
21
|
executeAction(state: GameState): CalledActionResult | Awaitable<CalledActionResult, any>;
|
|
@@ -0,0 +1,12 @@
|
|
|
1
|
+
import { LayerActionContentType, LayerActionTypes } from "../../action/actionTypes";
|
|
2
|
+
import { TypedAction } from "../../action/actions";
|
|
3
|
+
import { GameState } from "../../../player/gameState";
|
|
4
|
+
import { CalledActionResult } from "../../gameTypes";
|
|
5
|
+
import { Awaitable, Values } from "../../../../util/data";
|
|
6
|
+
import { Layer } from "../../elements/layer";
|
|
7
|
+
export declare class LayerAction<T extends Values<typeof LayerActionTypes> = Values<typeof LayerActionTypes>> extends TypedAction<LayerActionContentType, T, Layer> {
|
|
8
|
+
static ActionTypes: {
|
|
9
|
+
readonly action: "layer:action";
|
|
10
|
+
};
|
|
11
|
+
executeAction(state: GameState): CalledActionResult | Awaitable<CalledActionResult, any>;
|
|
12
|
+
}
|
|
@@ -5,10 +5,12 @@ import { Awaitable } from "../../../../util/data";
|
|
|
5
5
|
import type { CalledActionResult } from "../../gameTypes";
|
|
6
6
|
import { TypedAction } from "../../action/actions";
|
|
7
7
|
import { Story } from "../../elements/story";
|
|
8
|
+
import { LogicAction } from "../../action/logicAction";
|
|
9
|
+
import { ActionSearchOptions } from "../../types";
|
|
8
10
|
export declare class MenuAction<T extends typeof MenuActionTypes[keyof typeof MenuActionTypes] = typeof MenuActionTypes[keyof typeof MenuActionTypes]> extends TypedAction<MenuActionContentType, T, Menu> {
|
|
9
11
|
static ActionTypes: {
|
|
10
12
|
readonly action: "menu:action";
|
|
11
13
|
};
|
|
12
14
|
executeAction(state: GameState): Awaitable<CalledActionResult<any>, CalledActionResult<any>>;
|
|
13
|
-
getFutureActions(story: Story):
|
|
15
|
+
getFutureActions(story: Story, options: ActionSearchOptions): LogicAction.Actions[];
|
|
14
16
|
}
|
|
@@ -5,30 +5,29 @@ import { Awaitable } from "../../../../util/data";
|
|
|
5
5
|
import type { CalledActionResult } from "../../gameTypes";
|
|
6
6
|
import { LogicAction } from "../../action/logicAction";
|
|
7
7
|
import { TypedAction } from "../../action/actions";
|
|
8
|
-
import { ITransition } from "../../elements/transition/type";
|
|
9
8
|
import { Story } from "../../elements/story";
|
|
9
|
+
import { ImageTransition } from "../../elements/transition/transitions/image/imageTransition";
|
|
10
|
+
import { ActionSearchOptions } from "../../types";
|
|
11
|
+
import { ExposedState, ExposedStateType } from "../../../player/type";
|
|
10
12
|
export declare class SceneAction<T extends typeof SceneActionTypes[keyof typeof SceneActionTypes] = typeof SceneActionTypes[keyof typeof SceneActionTypes]> extends TypedAction<SceneActionContentType, T, Scene> {
|
|
11
13
|
static ActionTypes: {
|
|
12
14
|
readonly action: "scene:action";
|
|
13
|
-
readonly setBackground: "scene:setBackground";
|
|
14
15
|
readonly sleep: "scene:sleep";
|
|
15
|
-
readonly applyTransition: "scene:applyTransition";
|
|
16
16
|
readonly init: "scene:init";
|
|
17
17
|
readonly exit: "scene:exit";
|
|
18
18
|
readonly jumpTo: "scene:jumpTo";
|
|
19
19
|
readonly setBackgroundMusic: "scene:setBackgroundMusic";
|
|
20
20
|
readonly preUnmount: "scene:preUnmount";
|
|
21
|
-
readonly applyTransform: "scene:applyTransform";
|
|
22
21
|
readonly transitionToScene: "scene:transitionToScene";
|
|
23
22
|
};
|
|
24
23
|
static handleSceneInit(sceneAction: SceneAction<typeof SceneActionTypes["init"]>, state: GameState, awaitable: Awaitable<CalledActionResult, any>): Awaitable<CalledActionResult<any>, any> | {
|
|
25
24
|
type: "scene:init";
|
|
26
25
|
node: import("../../action/tree/actionTree").RenderableNode | null;
|
|
27
26
|
};
|
|
28
|
-
static
|
|
29
|
-
applyTransition(state: GameState, transition:
|
|
27
|
+
static initBackgroundMusic(scene: Scene, exposed: ExposedState[ExposedStateType.scene]): void;
|
|
28
|
+
applyTransition(state: GameState, transition: ImageTransition): Awaitable<CalledActionResult<any>, CalledActionResult<any>>;
|
|
30
29
|
executeAction(state: GameState): CalledActionResult | Awaitable<CalledActionResult, any>;
|
|
31
|
-
getFutureActions(story: Story): LogicAction.Actions[];
|
|
30
|
+
getFutureActions(story: Story, searchOptions?: ActionSearchOptions): LogicAction.Actions[];
|
|
32
31
|
_sceneNotFoundError(sceneId: string): Error;
|
|
33
32
|
getSceneName(scene: Scene | string): string;
|
|
34
33
|
}
|
|
@@ -9,12 +9,10 @@ export declare class SoundAction<T extends typeof SoundActionTypes[keyof typeof
|
|
|
9
9
|
readonly action: "sound:action";
|
|
10
10
|
readonly play: "sound:play";
|
|
11
11
|
readonly stop: "sound:stop";
|
|
12
|
-
readonly fade: "sound:fade";
|
|
13
12
|
readonly setVolume: "sound:setVolume";
|
|
14
13
|
readonly setRate: "sound:setRate";
|
|
15
14
|
readonly pause: "sound:pause";
|
|
16
15
|
readonly resume: "sound:resume";
|
|
17
16
|
};
|
|
18
|
-
static initSound(state: GameState, sound: Sound): void;
|
|
19
17
|
executeAction(state: GameState): CalledActionResult | Awaitable<CalledActionResult, any>;
|
|
20
18
|
}
|
|
@@ -8,11 +8,6 @@ export declare class TextAction<T extends typeof TextActionTypes[keyof typeof Te
|
|
|
8
8
|
static ActionTypes: {
|
|
9
9
|
readonly action: "text:action";
|
|
10
10
|
readonly setText: "text:setText";
|
|
11
|
-
readonly show: "text:show";
|
|
12
|
-
readonly hide: "text:hide";
|
|
13
|
-
readonly applyTransform: "text:applyTransform";
|
|
14
|
-
readonly init: "text:init";
|
|
15
|
-
readonly applyTransition: "text:applyTransition";
|
|
16
11
|
readonly setFontSize: "text:setFontSize";
|
|
17
12
|
};
|
|
18
13
|
executeAction(state: GameState): CalledActionResult | Awaitable<CalledActionResult, any>;
|
|
@@ -5,11 +5,11 @@ import type { Image } from "../elements/displayable/image";
|
|
|
5
5
|
import type { Condition } from "../elements/condition";
|
|
6
6
|
import type { Script } from "../elements/script";
|
|
7
7
|
import type { Menu } from "../elements/menu";
|
|
8
|
-
import { Values } from "../../../util/data";
|
|
8
|
+
import { StringKeyOf, Values } from "../../../util/data";
|
|
9
9
|
import { TypedAction } from "../action/actions";
|
|
10
10
|
import { Sound } from "../elements/sound";
|
|
11
11
|
import { Control } from "../elements/control";
|
|
12
|
-
import { CharacterActionContentType, CharacterActionTypes, ConditionActionContentType, ConditionActionTypes, ControlActionContentType, DisplayableActionContentType, DisplayableActionTypes, ImageActionContentType, ImageActionTypes, MenuActionContentType, MenuActionTypes, PersistentActionContentType, PersistentActionTypes, SceneActionContentType, SceneActionTypes, ScriptActionContentType, ScriptActionTypes, SoundActionContentType, StoryActionContentType, StoryActionTypes, TextActionContentType } from "../action/actionTypes";
|
|
12
|
+
import { CharacterActionContentType, CharacterActionTypes, ConditionActionContentType, ConditionActionTypes, ControlActionContentType, DisplayableActionContentType, DisplayableActionTypes, ImageActionContentType, ImageActionTypes, LayerActionContentType, LayerActionTypes, MenuActionContentType, MenuActionTypes, PersistentActionContentType, PersistentActionTypes, SceneActionContentType, SceneActionTypes, ScriptActionContentType, ScriptActionTypes, SoundActionContentType, StoryActionContentType, StoryActionTypes, TextActionContentType } from "../action/actionTypes";
|
|
13
13
|
import { CharacterAction } from "../action/actions/characterAction";
|
|
14
14
|
import { SceneAction } from "../action/actions/sceneAction";
|
|
15
15
|
import { StoryAction } from "../action/actions/storyAction";
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@@ -25,10 +25,16 @@ import { Displayable as AbstractDisplayable } from "../elements/displayable/disp
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25
25
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import { DisplayableAction } from "../action/actions/displayableAction";
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26
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import { Persistent } from "../elements/persistent";
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import { PersistentAction } from "../action/actions/persistentAction";
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28
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+
import { ServiceSkeleton } from "../elements/service";
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29
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+
import { ServiceAction, ServiceActionContentType } from "../action/serviceAction";
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30
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+
import { Layer } from "../elements/layer";
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31
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+
import { LayerAction } from "../action/actions/layerAction";
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32
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+
import { ExposedStateType } from "../../player/type";
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28
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export declare namespace LogicAction {
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29
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-
type DisplayableElements = Text | Image | AbstractDisplayable<any, any>;
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30
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-
type
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31
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-
type
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32
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-
type
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33
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-
type
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34
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+
type DisplayableElements = Text | Image | Layer | AbstractDisplayable<any, any>;
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35
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+
type DisplayableExposed = ExposedStateType.image | ExposedStateType.layer | ExposedStateType.text;
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36
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+
type GameElement = Character | Scene | Story | Image | Condition | Script | Menu | Sound | Control | Text | AbstractDisplayable<any, any> | Persistent<any> | ServiceSkeleton;
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37
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+
type Actions = TypedAction | CharacterAction | ConditionAction | ImageAction | SceneAction | ScriptAction | StoryAction | MenuAction | SoundAction | ControlAction | TextAction | DisplayableAction | PersistentAction | ServiceAction | LayerAction;
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38
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+
type ActionTypes = Values<typeof CharacterActionTypes> | Values<typeof ConditionActionTypes> | Values<typeof ImageActionTypes> | Values<typeof SceneActionTypes> | Values<typeof ScriptActionTypes> | Values<typeof StoryActionTypes> | Values<typeof MenuActionTypes> | Values<typeof SoundAction.ActionTypes> | Values<typeof ControlAction.ActionTypes> | Values<typeof TextAction.ActionTypes> | Values<typeof DisplayableActionTypes> | Values<typeof PersistentActionTypes> | StringKeyOf<ServiceActionContentType> | Values<typeof LayerActionTypes>;
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39
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+
type ActionContents = CharacterActionContentType & ConditionActionContentType & ImageActionContentType & SceneActionContentType & ScriptActionContentType & StoryActionContentType & MenuActionContentType & SoundActionContentType & ControlActionContentType & TextActionContentType & DisplayableActionContentType & PersistentActionContentType & ServiceActionContentType & LayerActionContentType;
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34
40
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}
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@@ -0,0 +1,11 @@
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1
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+
import { TypedAction } from "../action/actions";
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2
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+
import { Awaitable, StringKeyOf } from "../../../util/data";
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3
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+
import { ServiceSkeleton } from "../elements/service";
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4
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+
import { GameState } from "../../player/gameState";
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5
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+
import { CalledActionResult } from "../gameTypes";
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6
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+
export type ServiceActionContentType = {
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7
|
+
"service:action": [type: string, args: unknown[]];
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8
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+
};
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|
9
|
+
export declare class ServiceAction extends TypedAction<ServiceActionContentType, StringKeyOf<ServiceActionContentType>, ServiceSkeleton> {
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10
|
+
executeAction(gameState: GameState): CalledActionResult | Awaitable<CalledActionResult, any>;
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11
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+
}
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@@ -6,7 +6,7 @@ import { LogicAction } from "../action/logicAction";
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6
6
|
export type SrcType = "image" | "video" | "audio";
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7
7
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export type Src = {
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8
8
|
type: "image";
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9
|
-
src: Image;
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9
|
+
src: Image | string;
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|
10
10
|
} | {
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11
11
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type: "video";
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12
12
|
src: string;
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@@ -22,11 +22,11 @@ export declare class SrcManager {
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22
22
|
[key in SrcType]: key;
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23
23
|
};
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|
24
24
|
static catSrc(src: Src[]): {
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25
|
-
image: Image[];
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|
25
|
+
image: (Image | string)[];
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26
26
|
video: string[];
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|
27
27
|
audio: Sound[];
|
|
28
28
|
};
|
|
29
|
-
static getSrc(src: Src | string | Image): string;
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|
29
|
+
static getSrc(src: Src | string | Image): string | null;
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|
30
30
|
static getPreloadableSrc(story: Story, action: LogicAction.Actions): (Src & {
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|
31
31
|
activeType: "scene" | "once";
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|
32
32
|
}) | null;
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|
@@ -37,7 +37,8 @@ export declare class SrcManager {
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37
37
|
register(src: Sound): this;
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|
38
38
|
register(src: Image | StaticImageData): this;
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|
39
39
|
register(type: SrcType, src: Src["src"]): this;
|
|
40
|
-
|
|
40
|
+
registerRawSrc(src: string): this;
|
|
41
|
+
isSrcRegistered(src: string | Sound | Image | null): boolean;
|
|
41
42
|
getSrc(): Src[];
|
|
42
43
|
getSrcByType(type: SrcType): Src[];
|
|
43
44
|
registerFuture(srcManager: SrcManager): this;
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|
@@ -1,4 +1,5 @@
|
|
|
1
|
-
import type {
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|
1
|
+
import type { Color, HexColor } from "../types";
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|
2
|
+
import { Word } from "../elements/character/word";
|
|
2
3
|
export declare class RGBColor {
|
|
3
4
|
static isHexString(color: any): color is HexColor;
|
|
4
5
|
static fromHex(hex: HexColor): RGBColor;
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|
@@ -9,5 +10,16 @@ export declare class RGBColor {
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|
|
9
10
|
constructor(r: number, g: number, b: number, a?: number);
|
|
10
11
|
toString(): string;
|
|
11
12
|
toHex(): string;
|
|
12
|
-
toImageColor(): ImageColor;
|
|
13
13
|
}
|
|
14
|
+
/**
|
|
15
|
+
* Alias for {@link Word.color}
|
|
16
|
+
*/
|
|
17
|
+
export declare function c(text: string | Word, color: Color): Word;
|
|
18
|
+
/**
|
|
19
|
+
* Alias for {@link Word.bold}
|
|
20
|
+
*/
|
|
21
|
+
export declare function b(text: string | Word): Word;
|
|
22
|
+
/**
|
|
23
|
+
* Alias for {@link Word.italic}
|
|
24
|
+
*/
|
|
25
|
+
export declare function i(text: string | Word): Word;
|
|
@@ -1,8 +1,8 @@
|
|
|
1
|
-
import {
|
|
1
|
+
import { i, c, b } from "./Utils";
|
|
2
2
|
export * from "./elements";
|
|
3
3
|
export * from "./game";
|
|
4
4
|
export * from "./player";
|
|
5
5
|
export * from "./types";
|
|
6
6
|
export * from "./position";
|
|
7
7
|
export * from "./transition";
|
|
8
|
-
export {
|
|
8
|
+
export { i, c, b, };
|