narraleaf-react 0.0.1-beta.12 → 0.0.1-beta.13

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/LICENSE ADDED
@@ -0,0 +1,373 @@
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+ Mozilla Public License Version 2.0
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+ ==================================
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+
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+ 1. Definitions
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+ --------------
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+
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+ 1.1. "Contributor"
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+ means each individual or legal entity that creates, contributes to
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+ the creation of, or owns Covered Software.
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+
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+ 1.2. "Contributor Version"
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+ means the combination of the Contributions of others (if any) used
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+ by a Contributor and that particular Contributor's Contribution.
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+
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+ 1.3. "Contribution"
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+ means Covered Software of a particular Contributor.
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+
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+ 1.4. "Covered Software"
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+ means Source Code Form to which the initial Contributor has attached
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+ the notice in Exhibit A, the Executable Form of such Source Code
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+ Form, and Modifications of such Source Code Form, in each case
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+ including portions thereof.
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+
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+ 1.5. "Incompatible With Secondary Licenses"
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+ means
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+
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+ (a) that the initial Contributor has attached the notice described
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+ in Exhibit B to the Covered Software; or
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+
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+ (b) that the Covered Software was made available under the terms of
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+ version 1.1 or earlier of the License, but not also under the
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+ terms of a Secondary License.
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+
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+ 1.6. "Executable Form"
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+ means any form of the work other than Source Code Form.
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+
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+ 1.7. "Larger Work"
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+ means a work that combines Covered Software with other material, in
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+ a separate file or files, that is not Covered Software.
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+
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+ 1.8. "License"
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+ means this document.
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+
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+ 1.9. "Licensable"
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+ means having the right to grant, to the maximum extent possible,
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+ whether at the time of the initial grant or subsequently, any and
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+ all of the rights conveyed by this License.
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+
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+ 1.10. "Modifications"
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+ means any of the following:
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+
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+ (a) any file in Source Code Form that results from an addition to,
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+ deletion from, or modification of the contents of Covered
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+ Software; or
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+
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+ (b) any new file in Source Code Form that contains any Covered
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+ Software.
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+
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+ 1.11. "Patent Claims" of a Contributor
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+ means any patent claim(s), including without limitation, method,
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+ process, and apparatus claims, in any patent Licensable by such
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+ Contributor that would be infringed, but for the grant of the
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+ License, by the making, using, selling, offering for sale, having
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+ made, import, or transfer of either its Contributions or its
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+ Contributor Version.
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+
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+ 1.12. "Secondary License"
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+ means either the GNU General Public License, Version 2.0, the GNU
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+ Lesser General Public License, Version 2.1, the GNU Affero General
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+ Public License, Version 3.0, or any later versions of those
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+ licenses.
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+
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+ 1.13. "Source Code Form"
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+ means the form of the work preferred for making modifications.
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+
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+ 1.14. "You" (or "Your")
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+ means an individual or a legal entity exercising rights under this
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+ License. For legal entities, "You" includes any entity that
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+ controls, is controlled by, or is under common control with You. For
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+ purposes of this definition, "control" means (a) the power, direct
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+ or indirect, to cause the direction or management of such entity,
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+ whether by contract or otherwise, or (b) ownership of more than
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+ fifty percent (50%) of the outstanding shares or beneficial
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+ ownership of such entity.
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+
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+ 2. License Grants and Conditions
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+ --------------------------------
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+
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+ 2.1. Grants
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+
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+ Each Contributor hereby grants You a world-wide, royalty-free,
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+ non-exclusive license:
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+
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+ (a) under intellectual property rights (other than patent or trademark)
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+ Licensable by such Contributor to use, reproduce, make available,
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+ modify, display, perform, distribute, and otherwise exploit its
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+ Contributions, either on an unmodified basis, with Modifications, or
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+ as part of a Larger Work; and
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+
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+ (b) under Patent Claims of such Contributor to make, use, sell, offer
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+ for sale, have made, import, and otherwise transfer either its
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+ Contributions or its Contributor Version.
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+
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+ 2.2. Effective Date
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+
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+ The licenses granted in Section 2.1 with respect to any Contribution
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+ become effective for each Contribution on the date the Contributor first
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+ distributes such Contribution.
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+
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+ 2.3. Limitations on Grant Scope
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+
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+ The licenses granted in this Section 2 are the only rights granted under
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+ this License. No additional rights or licenses will be implied from the
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+ distribution or licensing of Covered Software under this License.
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+ Notwithstanding Section 2.1(b) above, no patent license is granted by a
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+ Contributor:
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+
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+ (a) for any code that a Contributor has removed from Covered Software;
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+ or
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+
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+ (b) for infringements caused by: (i) Your and any other third party's
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+ modifications of Covered Software, or (ii) the combination of its
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+ Contributions with other software (except as part of its Contributor
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+ Version); or
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+
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+ (c) under Patent Claims infringed by Covered Software in the absence of
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+ its Contributions.
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+
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+ This License does not grant any rights in the trademarks, service marks,
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+ or logos of any Contributor (except as may be necessary to comply with
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+ the notice requirements in Section 3.4).
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+
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+ 2.4. Subsequent Licenses
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+
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+ No Contributor makes additional grants as a result of Your choice to
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+ distribute the Covered Software under a subsequent version of this
137
+ License (see Section 10.2) or under the terms of a Secondary License (if
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+ permitted under the terms of Section 3.3).
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+
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+ 2.5. Representation
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+
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+ Each Contributor represents that the Contributor believes its
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+ Contributions are its original creation(s) or it has sufficient rights
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+ to grant the rights to its Contributions conveyed by this License.
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+
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+ 2.6. Fair Use
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+
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+ This License is not intended to limit any rights You have under
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+ applicable copyright doctrines of fair use, fair dealing, or other
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+ equivalents.
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+
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+ 2.7. Conditions
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+
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+ Sections 3.1, 3.2, 3.3, and 3.4 are conditions of the licenses granted
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+ in Section 2.1.
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+
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+ 3. Responsibilities
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+ -------------------
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+
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+ 3.1. Distribution of Source Form
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+
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+ All distribution of Covered Software in Source Code Form, including any
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+ Modifications that You create or to which You contribute, must be under
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+ the terms of this License. You must inform recipients that the Source
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+ Code Form of the Covered Software is governed by the terms of this
166
+ License, and how they can obtain a copy of this License. You may not
167
+ attempt to alter or restrict the recipients' rights in the Source Code
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+ Form.
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+
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+ 3.2. Distribution of Executable Form
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+
172
+ If You distribute Covered Software in Executable Form then:
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+
174
+ (a) such Covered Software must also be made available in Source Code
175
+ Form, as described in Section 3.1, and You must inform recipients of
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+ the Executable Form how they can obtain a copy of such Source Code
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+ Form by reasonable means in a timely manner, at a charge no more
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+ than the cost of distribution to the recipient; and
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+
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+ (b) You may distribute such Executable Form under the terms of this
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+ License, or sublicense it under different terms, provided that the
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+ license for the Executable Form does not attempt to limit or alter
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+ the recipients' rights in the Source Code Form under this License.
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+
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+ 3.3. Distribution of a Larger Work
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+
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+ You may create and distribute a Larger Work under terms of Your choice,
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+ provided that You also comply with the requirements of this License for
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+ the Covered Software. If the Larger Work is a combination of Covered
190
+ Software with a work governed by one or more Secondary Licenses, and the
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+ Covered Software is not Incompatible With Secondary Licenses, this
192
+ License permits You to additionally distribute such Covered Software
193
+ under the terms of such Secondary License(s), so that the recipient of
194
+ the Larger Work may, at their option, further distribute the Covered
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+ Software under the terms of either this License or such Secondary
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+ License(s).
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+
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+ 3.4. Notices
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+
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+ You may not remove or alter the substance of any license notices
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+ (including copyright notices, patent notices, disclaimers of warranty,
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+ or limitations of liability) contained within the Source Code Form of
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+ the Covered Software, except that You may alter any license notices to
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+ the extent required to remedy known factual inaccuracies.
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+
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+ 3.5. Application of Additional Terms
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+
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+ You may choose to offer, and to charge a fee for, warranty, support,
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+ indemnity or liability obligations to one or more recipients of Covered
210
+ Software. However, You may do so only on Your own behalf, and not on
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+ behalf of any Contributor. You must make it absolutely clear that any
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+ such warranty, support, indemnity, or liability obligation is offered by
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+ You alone, and You hereby agree to indemnify every Contributor for any
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+ liability incurred by such Contributor as a result of warranty, support,
215
+ indemnity or liability terms You offer. You may include additional
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+ disclaimers of warranty and limitations of liability specific to any
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+ jurisdiction.
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+
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+ 4. Inability to Comply Due to Statute or Regulation
220
+ ---------------------------------------------------
221
+
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+ If it is impossible for You to comply with any of the terms of this
223
+ License with respect to some or all of the Covered Software due to
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+ statute, judicial order, or regulation then You must: (a) comply with
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+ the terms of this License to the maximum extent possible; and (b)
226
+ describe the limitations and the code they affect. Such description must
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+ be placed in a text file included with all distributions of the Covered
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+ Software under this License. Except to the extent prohibited by statute
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+ or regulation, such description must be sufficiently detailed for a
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+ recipient of ordinary skill to be able to understand it.
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+
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+ 5. Termination
233
+ --------------
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+
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+ 5.1. The rights granted under this License will terminate automatically
236
+ if You fail to comply with any of its terms. However, if You become
237
+ compliant, then the rights granted under this License from a particular
238
+ Contributor are reinstated (a) provisionally, unless and until such
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+ Contributor explicitly and finally terminates Your grants, and (b) on an
240
+ ongoing basis, if such Contributor fails to notify You of the
241
+ non-compliance by some reasonable means prior to 60 days after You have
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+ come back into compliance. Moreover, Your grants from a particular
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+ Contributor are reinstated on an ongoing basis if such Contributor
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+ notifies You of the non-compliance by some reasonable means, this is the
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+ first time You have received notice of non-compliance with this License
246
+ from such Contributor, and You become compliant prior to 30 days after
247
+ Your receipt of the notice.
248
+
249
+ 5.2. If You initiate litigation against any entity by asserting a patent
250
+ infringement claim (excluding declaratory judgment actions,
251
+ counter-claims, and cross-claims) alleging that a Contributor Version
252
+ directly or indirectly infringes any patent, then the rights granted to
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+ You by any and all Contributors for the Covered Software under Section
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+ 2.1 of this License shall terminate.
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+
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+ 5.3. In the event of termination under Sections 5.1 or 5.2 above, all
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+ end user license agreements (excluding distributors and resellers) which
258
+ have been validly granted by You or Your distributors under this License
259
+ prior to termination shall survive termination.
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+
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+ ************************************************************************
262
+ * *
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+ * 6. Disclaimer of Warranty *
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+ * ------------------------- *
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+ * *
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+ * Covered Software is provided under this License on an "as is" *
267
+ * basis, without warranty of any kind, either expressed, implied, or *
268
+ * statutory, including, without limitation, warranties that the *
269
+ * Covered Software is free of defects, merchantable, fit for a *
270
+ * particular purpose or non-infringing. The entire risk as to the *
271
+ * quality and performance of the Covered Software is with You. *
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+ * Should any Covered Software prove defective in any respect, You *
273
+ * (not any Contributor) assume the cost of any necessary servicing, *
274
+ * repair, or correction. This disclaimer of warranty constitutes an *
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+ * essential part of this License. No use of any Covered Software is *
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+ * authorized under this License except under this disclaimer. *
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+ * *
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+ ************************************************************************
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+
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+ ************************************************************************
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+ * *
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+ * 7. Limitation of Liability *
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+ * -------------------------- *
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+ * *
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+ * Under no circumstances and under no legal theory, whether tort *
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+ * (including negligence), contract, or otherwise, shall any *
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+ * Contributor, or anyone who distributes Covered Software as *
288
+ * permitted above, be liable to You for any direct, indirect, *
289
+ * special, incidental, or consequential damages of any character *
290
+ * including, without limitation, damages for lost profits, loss of *
291
+ * goodwill, work stoppage, computer failure or malfunction, or any *
292
+ * and all other commercial damages or losses, even if such party *
293
+ * shall have been informed of the possibility of such damages. This *
294
+ * limitation of liability shall not apply to liability for death or *
295
+ * personal injury resulting from such party's negligence to the *
296
+ * extent applicable law prohibits such limitation. Some *
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+ * jurisdictions do not allow the exclusion or limitation of *
298
+ * incidental or consequential damages, so this exclusion and *
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+ * limitation may not apply to You. *
300
+ * *
301
+ ************************************************************************
302
+
303
+ 8. Litigation
304
+ -------------
305
+
306
+ Any litigation relating to this License may be brought only in the
307
+ courts of a jurisdiction where the defendant maintains its principal
308
+ place of business and such litigation shall be governed by laws of that
309
+ jurisdiction, without reference to its conflict-of-law provisions.
310
+ Nothing in this Section shall prevent a party's ability to bring
311
+ cross-claims or counter-claims.
312
+
313
+ 9. Miscellaneous
314
+ ----------------
315
+
316
+ This License represents the complete agreement concerning the subject
317
+ matter hereof. If any provision of this License is held to be
318
+ unenforceable, such provision shall be reformed only to the extent
319
+ necessary to make it enforceable. Any law or regulation which provides
320
+ that the language of a contract shall be construed against the drafter
321
+ shall not be used to construe this License against a Contributor.
322
+
323
+ 10. Versions of the License
324
+ ---------------------------
325
+
326
+ 10.1. New Versions
327
+
328
+ Mozilla Foundation is the license steward. Except as provided in Section
329
+ 10.3, no one other than the license steward has the right to modify or
330
+ publish new versions of this License. Each version will be given a
331
+ distinguishing version number.
332
+
333
+ 10.2. Effect of New Versions
334
+
335
+ You may distribute the Covered Software under the terms of the version
336
+ of the License under which You originally received the Covered Software,
337
+ or under the terms of any subsequent version published by the license
338
+ steward.
339
+
340
+ 10.3. Modified Versions
341
+
342
+ If you create software not governed by this License, and you want to
343
+ create a new license for such software, you may create and use a
344
+ modified version of this License if you rename the license and remove
345
+ any references to the name of the license steward (except to note that
346
+ such modified license differs from this License).
347
+
348
+ 10.4. Distributing Source Code Form that is Incompatible With Secondary
349
+ Licenses
350
+
351
+ If You choose to distribute Source Code Form that is Incompatible With
352
+ Secondary Licenses under the terms of this version of the License, the
353
+ notice described in Exhibit B of this License must be attached.
354
+
355
+ Exhibit A - Source Code Form License Notice
356
+ -------------------------------------------
357
+
358
+ This Source Code Form is subject to the terms of the Mozilla Public
359
+ License, v. 2.0. If a copy of the MPL was not distributed with this
360
+ file, You can obtain one at http://mozilla.org/MPL/2.0/.
361
+
362
+ If it is not possible or desirable to put the notice in a particular
363
+ file, then You may include the notice in a location (such as a LICENSE
364
+ file in a relevant directory) where a recipient would be likely to look
365
+ for such a notice.
366
+
367
+ You may add additional accurate notices of copyright ownership.
368
+
369
+ Exhibit B - "Incompatible With Secondary Licenses" Notice
370
+ ---------------------------------------------------------
371
+
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+ This Source Code Form is "Incompatible With Secondary Licenses", as
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+ defined by the Mozilla Public License, v. 2.0.
package/README.md CHANGED
@@ -2,6 +2,8 @@
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2
 
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  # NarraLeaf-React
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4
 
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+ English | [简体中文](./docs/README.zh-CN.md)
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+
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7
  A React visual novel player framework
6
8
 
7
9
  ## What is NarraLeaf-React?
@@ -16,8 +18,6 @@ It doesn't use any rendering libraries and can be used on any web platform (e.g.
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18
  - **Lightweight**: NarraLeaf-React is a front-end framework, and it doesn't use any rendering libraries.
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  - **Customizable**: You can customize the UI as you like, even replace the whole components.
18
20
  - **Easy to use**: It is easy to use and has a simple API that is built for developers. Based on OOP principles.
19
- - **Built for React**: It is built for React!
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- - **Cross-platform**: It can be used on any web platform (e.g. Electron)
21
21
 
22
22
  ## Get Started
23
23
 
@@ -29,57 +29,19 @@ npm install narraleaf-react
29
29
 
30
30
  ### Documentation
31
31
 
32
- - [Quick Start](./docs/quick-start.md)
33
- - [Customization](./docs/customization.md)
34
-
35
32
  Read more in [🛠React.NarraLeaf.com](https://react.narraleaf.com)
36
33
 
37
34
  ### Example
38
35
 
39
- ```tsx
40
- "use client";
41
-
42
- import {Character, Scene, Story, Image, Player, GameProviders} from "narraleaf-react";
43
-
44
- export default function App() {
45
- const character1 = new Character("character1");
46
- const image1 = new Image({
47
- src: "https://placehold.it/200x200",
48
- })
49
-
50
- const story = new Story("My First NarraLeaf Story").entry(
51
- new Scene("scene1").action([
52
- // Show image1 for 1 second
53
- image1.show({
54
- duration: 1000,
55
- }),
56
-
57
- // Say something
58
- character1
59
- .say("Hello, world!")
60
- .say("This is my first NarraLeaf story.")
61
- .say("Start editing this file and enjoy the journey!"),
62
- ])
63
- );
64
-
65
- function handleOnReady({game}) {
66
- game.getLiveGame().newGame();
67
- }
68
-
69
- return (
70
- <GameProviders>
71
- <Player
72
- story={story}
73
- onReady={handleOnReady}
74
- width="100vw"
75
- height="100vh"
76
- />
77
- </GameProviders>
78
- );
79
- }
36
+ ```bash
37
+ npx create-react-app my-first-narraleaf-app --template my-first-narraleaf-app
80
38
  ```
81
39
 
82
- Read more in [Quick Start](./docs/quick-start.md)
40
+ to start
41
+
42
+ ```bash
43
+ npm start
44
+ ```
83
45
 
84
46
  ### Performance
85
47
 
@@ -111,7 +73,9 @@ export default nextConfig;
111
73
 
112
74
  ## License
113
75
 
114
- > NarraLeaf-React is licensed under the MIT License.
76
+ > NarraLeaf-React is licensed under the MPL License.
77
+ >
78
+ > We updated the license to MPL on 2024-9-24.
115
79
 
116
80
  ## Contributing
117
81
 
@@ -15,5 +15,6 @@ export declare class Action<ContentNodeType = any, Callee = LogicAction.GameElem
15
15
  constructor(callee: Callee, type: ContentNodeType, contentNode: ContentNode<ContentNodeType>);
16
16
  executeAction(_state: GameState): CalledActionResult | Awaitable<CalledActionResult, any>;
17
17
  getId(): string;
18
+ setId(id: string): void;
18
19
  getFutureActions(): LogicAction.Actions[];
19
20
  }
@@ -2,22 +2,7 @@ import { LogicAction } from "../action/logicAction";
2
2
  import { Chainable, Chained, Proxied } from "../action/chain";
3
3
  import GameElement = LogicAction.GameElement;
4
4
  export declare class Actionable<StateData extends Record<string, any> = Record<string, any>, Self extends Actionable = any> extends Chainable<LogicAction.Actions, Self> {
5
- static IdPrefixes: {
6
- readonly Actionable: "actionable";
7
- readonly Condition: "$0";
8
- readonly Control: "$1";
9
- readonly Image: "$2";
10
- readonly Script: "$3";
11
- readonly Sound: "$4";
12
- readonly Text: "$5";
13
- readonly Menu: "$6";
14
- };
15
- readonly id: string;
16
- constructor(idPrefix?: string);
17
- /**
18
- * @deprecated
19
- */
20
- toActions(): never[];
5
+ constructor();
21
6
  toData(): StateData | null;
22
7
  fromData(_: StateData): this;
23
8
  fromChained(chained: Proxied<GameElement, Chained<LogicAction.Actions>>): LogicAction.Actions[];
@@ -14,9 +14,10 @@ import { GameState } from "../../player/gameState";
14
14
  import type { Sound } from "../elements/sound";
15
15
  import { Control } from "../elements/control";
16
16
  import { CharacterActionContentType, CharacterActionTypes, ConditionActionContentType, ConditionActionTypes, ControlActionContentType, ControlActionTypes, ImageActionContentType, ImageActionTypes, MenuActionContentType, MenuActionTypes, SceneActionContentType, SceneActionTypes, ScriptActionContentType, ScriptActionTypes, SoundActionContentType, SoundActionTypes, StoryActionContentType, StoryActionTypes } from "../action/actionTypes";
17
+ import { Chained, Proxied } from "../action/chain";
17
18
  export declare class TypedAction<ContentType extends Record<string, any> = Record<string, any>, T extends keyof ContentType & string = keyof ContentType & string, Callee extends LogicAction.GameElement = LogicAction.GameElement> extends Action<ContentType[T], Callee> {
18
19
  callee: Callee;
19
- constructor(callee: Callee, type: any, contentNode: ContentNode<ContentType[T]>);
20
+ constructor(callee: Proxied<Callee, Chained<LogicAction.Actions, Callee>>, type: any, contentNode: ContentNode<ContentType[T]>);
20
21
  unknownType(): void;
21
22
  }
22
23
  export declare class CharacterAction<T extends typeof CharacterActionTypes[keyof typeof CharacterActionTypes] = typeof CharacterActionTypes[keyof typeof CharacterActionTypes]> extends TypedAction<CharacterActionContentType, T, Character> {
@@ -0,0 +1,5 @@
1
+ export declare class BaseElement {
2
+ protected id: string;
3
+ setId(id: string): void;
4
+ getId(): string;
5
+ }
@@ -1,23 +1,27 @@
1
1
  import { LogicAction } from "../action/logicAction";
2
2
  import Actions = LogicAction.Actions;
3
3
  import GameElement = LogicAction.GameElement;
4
+ import { BaseElement } from "../action/baseElement";
4
5
  export type Proxied<T extends Record<any, any>, U extends Record<any, any>> = T & U;
5
6
  export type ChainedAction = Proxied<GameElement, Chained<LogicAction.Actions>>;
6
7
  export type ChainedActions = (ChainedAction | ChainedAction[] | Actions | Actions[])[];
7
8
  declare const ChainedFlag: unique symbol;
8
- export declare class Chained<T> {
9
+ export declare class Chained<T, Self = any> {
9
10
  static isChained<T>(value: any): value is Chained<T>;
10
11
  static toActions(chainedActions: ChainedActions): Actions[];
11
12
  [ChainedFlag]: boolean;
12
13
  private __actions;
14
+ private readonly __self;
15
+ constructor(self: Self);
13
16
  push(...actions: T[]): void;
14
17
  getActions(): T[];
18
+ getSelf(): Self;
15
19
  }
16
20
  /**
17
21
  * - T - the action type
18
22
  * - U - self constructor
19
23
  */
20
- export declare class Chainable<T, U extends Record<any, any>> {
24
+ export declare class Chainable<T, U extends Record<any, any>> extends BaseElement {
21
25
  chain(arg0?: T[] | T): Proxied<U, Chained<T>>;
22
26
  proxy<T extends Record<any, any>, U extends Record<any, any>>(target: T, chained: U): Proxied<T, U>;
23
27
  }
@@ -1,46 +1,18 @@
1
- import { ContentNode, RenderableNode, RootNode } from "../action/tree/actionTree";
1
+ import { RenderableNode } from "../action/tree/actionTree";
2
2
  import { LogicAction } from "../action/logicAction";
3
3
  import { Chainable, Chained, Proxied } from "../action/chain";
4
+ import { TypedAction } from "../action/actions";
4
5
  import GameElement = LogicAction.GameElement;
5
- export declare class Constructable<TAction extends LogicAction.Actions = LogicAction.Actions> extends Chainable<any, any> {
6
- static targetAction: any;
7
- /**
8
- * @deprecated
9
- * @private
10
- */
11
- private readonly actions;
6
+ export declare class Constructable<TAction extends LogicAction.Actions = LogicAction.Actions, Self extends Constructable<TAction> = any> extends Chainable<LogicAction.Actions, Self> {
12
7
  constructor();
13
- /**
14
- * @deprecated
15
- * @param root
16
- */
17
- setRoot(root: RootNode): LogicAction.Actions | undefined;
18
- /**
19
- * @deprecated
20
- */
21
- _getActions(): TAction[];
22
- /**@internal */
23
- getAllActions(includeJumpTo?: boolean, actions?: LogicAction.Actions[]): LogicAction.Actions[];
24
- /**@internal */
25
- forEachAction(callback: (action: LogicAction.Actions) => void, includeJumpTo?: boolean, actions?: LogicAction.Actions[]): void;
26
- /**@internal */
27
- findActionById(id: string, actions?: LogicAction.Actions[]): LogicAction.Actions | null;
28
- /**@internal */
29
- getAllElements(actions?: LogicAction.Actions[]): LogicAction.GameElement[];
30
- /**@internal */
31
- getActionsByType(type: LogicAction.ActionTypes, actions?: LogicAction.Actions[]): LogicAction.Actions[];
32
- /**@internal */
33
- getAllNodes(actions?: LogicAction.Actions[]): ContentNode[];
34
- /**@internal */
35
- findNodeById(id: string, actions?: LogicAction.Actions[]): ContentNode | null;
36
- /**@internal */
37
- findElementById(id: string, elements: LogicAction.GameElement[]): LogicAction.GameElement | null;
38
- /**
39
- * @internal
40
- * Find multiple elements by multiple IDs
41
- */
42
- findElementsByIds(ids: string[], elements: LogicAction.GameElement[]): LogicAction.GameElement[];
43
8
  fromChained(chained: Proxied<GameElement, Chained<LogicAction.Actions>>): LogicAction.Actions[];
9
+ forEachChild(actionOrActions: LogicAction.Actions | LogicAction.Actions[], cb: ((action: TypedAction) => void)): void;
10
+ getAllChildren(action: LogicAction.Actions | LogicAction.Actions[]): LogicAction.Actions[];
11
+ getAllChildrenMap(action: LogicAction.Actions | LogicAction.Actions[]): Map<string, LogicAction.Actions>;
12
+ getAllElementMap(action: LogicAction.Actions | LogicAction.Actions[]): Map<string, LogicAction.GameElement>;
13
+ getAllChildrenElements(action: LogicAction.Actions | LogicAction.Actions[]): LogicAction.GameElement[];
14
+ toData(): Record<string, any> | null;
15
+ fromData(_: Record<string, any>): this;
44
16
  /**
45
17
  * Construct the actions into a tree
46
18
  */
@@ -24,10 +24,10 @@ export type ContentNodeData = {
24
24
  export declare class ContentNode<T = any> extends Node<T> {
25
25
  static forEachParent(node: RenderableNode, callback: (node: RenderableNode) => void): void;
26
26
  static forEachChild(node: RenderableNode, callback: (node: RenderableNode) => void): void;
27
- child?: RenderableNode | null;
28
27
  initChild?: RenderableNode | null;
29
- parent: RenderableNode | null;
30
28
  action: LogicAction.Actions | null;
29
+ private child?;
30
+ private parent;
31
31
  constructor(id: string, callee?: LogicAction.Actions, parent?: RenderableNode | null, child?: RenderableNode);
32
32
  setParent(parent: RenderableNode | null): this;
33
33
  setChild(child: RenderableNode | null): this;
@@ -9,15 +9,16 @@ export declare class Utils {
9
9
  static isExternalSrc(src: string): boolean;
10
10
  }
11
11
  export declare class UseError<T = Record<string, any>> extends Error {
12
- private props;
13
- constructor(message: string, props: T, name?: string);
14
12
  static isUseError(error: any): error is UseError;
13
+ props: T;
14
+ constructor(message: string, props: T, name?: string);
15
15
  }
16
16
  export declare class StaticScriptWarning extends UseError<{
17
17
  stack?: string;
18
+ info?: any;
18
19
  }> {
19
20
  static isWarning(error: any): error is StaticScriptWarning;
20
- constructor(message: string);
21
+ constructor(message: string, info?: any);
21
22
  }
22
23
  type ImageState = {
23
24
  isDisposed: boolean;
@@ -47,7 +47,7 @@ export declare class Image extends Actionable<ImageDataRaw, Image> {
47
47
  ref: React.RefObject<HTMLImageElement> | undefined;
48
48
  constructor(name: string, config: DeepPartial<ImageConfig>);
49
49
  constructor(config: DeepPartial<ImageConfig>);
50
- dispose(): Proxied<Image, Chained<LogicAction.Actions>>;
50
+ dispose(): Proxied<Image, Chained<LogicAction.Actions, any>>;
51
51
  init(): Proxied<Image, Chained<LogicAction.Actions>>;
52
52
  checkConfig(): this;
53
53
  /**