nanovgjs 0.1.0
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- package/LICENSE +17 -0
- package/README.md +65 -0
- package/example/Roboto-Bold.ttf +0 -0
- package/example/Roboto-Regular.ttf +0 -0
- package/example/entypo.ttf +0 -0
- package/example/images/image1.jpg +0 -0
- package/example/images/image10.jpg +0 -0
- package/example/images/image11.jpg +0 -0
- package/example/images/image12.jpg +0 -0
- package/example/images/image2.jpg +0 -0
- package/example/images/image3.jpg +0 -0
- package/example/images/image4.jpg +0 -0
- package/example/images/image5.jpg +0 -0
- package/example/images/image6.jpg +0 -0
- package/example/images/image7.jpg +0 -0
- package/example/images/image8.jpg +0 -0
- package/example/images/image9.jpg +0 -0
- package/example.js +1386 -0
- package/index.html +29 -0
- package/nanovg.js +3205 -0
- package/nanovg_gl.js +1429 -0
- package/package.json +16 -0
package/LICENSE
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Copyright (c) 2013 Mikko Mononen memon@inside.org
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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package/README.md
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# nanovgjs
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JavaScript port of [NanoVG](https://github.com/memononen/nanovg) by Mikko Mononen.
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NanoVG is a small antialiased 2D vector graphics rendering library for OpenGL. This is a manual port of the C source to plain JavaScript with a WebGL backend.
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> Altered source version — ported from C to JavaScript. Not the original software.
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## Live Demo
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[https://1h3a3x7.github.io/nanovgjs/](https://1h3a3x7.github.io/nanovgjs/)
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Move the mouse around the canvas. Press **Space** to toggle the blowup transform.
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## Files
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| File | Description |
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|------|-------------|
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| `nanovg.js` | Core geometry and path library (port of `nanovg.c` / `nanovg.h`) |
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| `nanovg_gl.js` | WebGL renderer (port of `nanovg_gl.h`) |
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| `example.js` | Port of the original `demo.c` demo |
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| `index.html` | Entry point / GitHub Pages demo |
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| `example/` | Demo assets: fonts (Roboto, Entypo) and images |
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## Usage
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```html
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<script src="nanovg.js"></script>
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<script src="nanovg_gl.js"></script>
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```
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```js
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const gl = canvas.getContext("experimental-webgl", { stencil: true });
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const params = new NVGparams();
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params.renderCreate = (ptr) => glnvg__renderCreate(ptr);
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params.renderCreateTexture = (ptr, type, w, h, flags, data) => glnvg__renderCreateTexture(ptr, type, w, h, flags, data);
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params.renderDeleteTexture = (ptr, image) => glnvg__renderDeleteTexture(ptr, image);
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params.renderUpdateTexture = (ptr, image, x, y, w, h, data) => glnvg__renderUpdateTexture(ptr, image, x, y, w, h, data);
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params.renderGetTextureSize= (ptr, image) => glnvg__renderGetTextureSize(ptr, image);
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params.renderViewport = (ptr, w, h, dpr) => glnvg__renderViewport(ptr, w, h, dpr);
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params.renderCancel = (ptr) => glnvg__renderCancel(ptr);
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params.renderFlush = (ctx) => glnvg__renderFlush(ctx);
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params.renderFill = (ptr, paint, co, sc, fr, b, p, n) => glnvg__renderFill(ptr, paint, co, sc, fr, b, p, n);
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params.renderStroke = (ptr, paint, co, sc, fr, sw, p, n)=> glnvg__renderStroke(ptr, paint, co, sc, fr, sw, p, n);
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params.renderTriangles = (ptr, paint, co, sc, v, n, fr) => glnvg__renderTriangles(ptr, paint, co, sc, v, n, fr);
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params.renderDelete = (ptr) => glnvg__renderDelete(ptr);
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params.userPtr = gl;
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params.edgeAntiAlias = true;
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gl.edgeAntiAlias = true;
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const ctx = nvgCreateInternal(params);
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// Each frame:
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ctx.nvgBeginFrame(width, height, devicePixelRatio);
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ctx.nvgBeginPath();
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ctx.nvgRect(100, 100, 200, 200);
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ctx.nvgFillColor(NVGcolor.nvgRGBA(255, 128, 0, 255));
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ctx.nvgFill();
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ctx.nvgEndFrame();
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```
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## License
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zlib license — see [LICENSE](LICENSE).
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