myagent-ai 1.0.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Dockerfile +30 -0
- package/README.md +333 -0
- package/agents/__init__.py +6 -0
- package/agents/__pycache__/main_agent.cpython-312.pyc +0 -0
- package/agents/base.py +115 -0
- package/agents/main_agent.py +695 -0
- package/agents/memory_agent.py +313 -0
- package/agents/tool_agent.py +248 -0
- package/chatbot/__init__.py +5 -0
- package/chatbot/base.py +124 -0
- package/chatbot/discord_bot.py +146 -0
- package/chatbot/feishu_bot.py +548 -0
- package/chatbot/manager.py +164 -0
- package/chatbot/qq_bot.py +189 -0
- package/chatbot/telegram_bot.py +167 -0
- package/chatbot/wechat_bot.py +558 -0
- package/communication/__init__.py +66 -0
- package/communication/channel.py +576 -0
- package/communication/crypto.py +347 -0
- package/communication/manager.py +397 -0
- package/communication/peer.py +156 -0
- package/config.py +464 -0
- package/core/__init__.py +10 -0
- package/core/config_broadcast.py +276 -0
- package/core/llm.py +878 -0
- package/core/logger.py +241 -0
- package/core/task_queue.py +362 -0
- package/core/utils.py +184 -0
- package/executor/__init__.py +4 -0
- package/executor/__pycache__/engine.cpython-312.pyc +0 -0
- package/executor/engine.py +1215 -0
- package/groups/__init__.py +15 -0
- package/groups/manager.py +724 -0
- package/knowledge/__init__.py +4 -0
- package/knowledge/rag.py +444 -0
- package/main.py +801 -0
- package/memory/__init__.py +4 -0
- package/memory/manager.py +840 -0
- package/organization/__init__.py +4 -0
- package/organization/manager.py +350 -0
- package/package.json +58 -0
- package/requirements.txt +59 -0
- package/setup.py +40 -0
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# Character Development Reference
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This reference provides frameworks for creating compelling, multi-dimensional characters.
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## Core Character Elements
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### Basic Profile
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- **Name**: Full name, nicknames, name meaning
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- **Role**: Protagonist, antagonist, supporting, mentor, etc.
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- **Archetype**: Hero, mentor, trickster, everyman, etc.
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- **Temperament**: Sanguine, choleric, melancholic, phlegmatic
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- **Quirks**: Unique habits or behaviors
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### Motivation & Goals
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- **External Goal**: What they're trying to achieve (plot-level)
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- **Internal Goal**: What they're trying to become (character arc)
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- **Motivation**: Why they want these things
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### The Ghost (Past Wound)
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- **Traumatic Event**: What happened in their past
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- **How It Changed Them**: Before and after personality
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### Formative Relationships
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### Positive Change Arc
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**Structure:**
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### Flat Arc
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**Structure:**
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### Negative Arc
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- **Conflict Source**: What creates tension
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## Character Consistency
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### Behavioral Patterns
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- **Under Stress**: How they react to pressure
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- **When Happy**: How they express joy
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- **When Angry**: Explosive, cold, passive-aggressive
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- **Decision-Making**: Impulsive, analytical, avoidant
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- **Trust**: Quick or slow to trust others
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### Core Values
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- **Non-Negotiables**: Lines they won't cross
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- **Flexible Areas**: Where they compromise
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- **Value Hierarchy**: Ranking of priorities (family, honor, survival, etc.)
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- **Values Testing**: Scenes where values conflict
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### Growth Indicators
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- **Early Story**: How they handle situation type X
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- **Mid Story**: How handling of X begins to shift
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- **Late Story**: How they handle X after growth
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- **Demonstration**: Parallel scenes showing change
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## Character Roles in Ensemble
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### Ensemble Balance
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- **The Leader**: Drives action, makes decisions
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- **The Heart**: Emotional center, unifies group
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- **The Brain**: Strategy, knowledge, analysis
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- **The Warrior**: Action, protection, physical strength
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- **The Wildcard**: Unpredictable, challenges norms
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- **The Conscience**: Moral compass, voice of reason
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### Avoiding Character Redundancy
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- **Different Wants**: Each character pursuing different goals
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- **Different Methods**: Varied approaches to problems
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- **Different Worldviews**: Contrasting perspectives
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- **Different Skills**: Complementary abilities
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- **Different Arcs**: Each on unique journey
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## Character Development Questions
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### Surface Level
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- What do they look like?
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- How do they dress?
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- What's their job/role?
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- Where do they live?
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### Deeper Level
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- What do they fear most?
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- What do they desire more than anything?
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- What's their greatest secret?
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- What do they lie to themselves about?
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- What would they sacrifice everything for?
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### Behavioral Level
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- How do they treat people with less power?
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- What makes them laugh?
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- What makes them cry?
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- When do they lie, and why?
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- How do they handle failure?
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### Thematic Level
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- What do they represent in the story?
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- What question does their arc answer?
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- How do they embody or challenge the theme?
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- What truth do they discover?
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## Character Testing Scenarios
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To ensure character depth, test them against:
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1. **Moral Dilemma**: Force choice between two values
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2. **Loss**: Take away something they depend on
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3. **Temptation**: Offer something they want vs. need
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4. **Betrayal**: Test their trust and forgiveness
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5. **Sacrifice**: Force them to give up something important
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6. **Revelation**: Expose a truth they've been avoiding
|
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7. **Isolation**: Remove their support system
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8. **Power**: Give them control and see how they use it
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## Red Flags for Weak Characters
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### Avoid:
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- **Mary Sue/Gary Stu**: Too perfect, no real flaws
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- **Inconsistent Behavior**: Acts differently for plot convenience
|
|
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- **No Agency**: Things happen to them, they don't drive action
|
|
218
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+
- **Single-Note**: Only one personality trait
|
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219
|
+
- **No Growth**: Same at end as beginning (unless flat arc)
|
|
220
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+
- **Reactive Only**: Never makes proactive choices
|
|
221
|
+
- **Exposition Puppet**: Exists to explain things
|
|
222
|
+
- **Token Diversity**: Defined only by identity marker
|
|
223
|
+
|
|
224
|
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### Fix By:
|
|
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- Adding meaningful flaws and consequences
|
|
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- Establishing behavioral patterns and motivations
|
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|
+
- Giving them goals and plans they actively pursue
|
|
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|
+
- Layering contradictory traits and complexity
|
|
229
|
+
- Planning clear arc with transformation
|
|
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|
+
- Creating scenes where they initiate action
|
|
231
|
+
- Giving them purpose beyond information delivery
|
|
232
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+
- Developing full personality, backstory, and individual arc
|
|
@@ -0,0 +1,148 @@
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|
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1
|
+
# Story Structure Reference
|
|
2
|
+
|
|
3
|
+
This reference provides common story structures and frameworks for planning narratives.
|
|
4
|
+
|
|
5
|
+
## Three-Act Structure
|
|
6
|
+
|
|
7
|
+
### Act One: Setup (25% of story)
|
|
8
|
+
- **Hook**: Opening scene that grabs attention
|
|
9
|
+
- **Inciting Incident**: Event that disrupts the protagonist's normal world
|
|
10
|
+
- **First Plot Point**: Decision/event that propels protagonist into Act Two (typically at 25% mark)
|
|
11
|
+
|
|
12
|
+
### Act Two: Confrontation (50% of story)
|
|
13
|
+
- **Rising Action**: Series of obstacles and complications
|
|
14
|
+
- **Midpoint**: Major revelation or reversal (at 50% mark)
|
|
15
|
+
- **Pinch Points**: Moments that increase pressure on protagonist
|
|
16
|
+
- **Second Plot Point**: Lowest point/crisis that leads into Act Three (at 75% mark)
|
|
17
|
+
|
|
18
|
+
### Act Three: Resolution (25% of story)
|
|
19
|
+
- **Climax**: Final confrontation or decision
|
|
20
|
+
- **Falling Action**: Immediate consequences of climax
|
|
21
|
+
- **Resolution**: New normal/equilibrium established
|
|
22
|
+
|
|
23
|
+
## Hero's Journey (Joseph Campbell)
|
|
24
|
+
|
|
25
|
+
1. **Ordinary World**: Hero's normal life
|
|
26
|
+
2. **Call to Adventure**: Challenge or quest presented
|
|
27
|
+
3. **Refusal of the Call**: Initial hesitation or fear
|
|
28
|
+
4. **Meeting the Mentor**: Guidance or magical aid
|
|
29
|
+
5. **Crossing the Threshold**: Commitment to the journey
|
|
30
|
+
6. **Tests, Allies, and Enemies**: Learning the rules of the new world
|
|
31
|
+
7. **Approach to the Inmost Cave**: Preparation for major challenge
|
|
32
|
+
8. **Ordeal**: Greatest fear/challenge faced
|
|
33
|
+
9. **Reward**: Achievement of goal or new knowledge
|
|
34
|
+
10. **The Road Back**: Return journey begins
|
|
35
|
+
11. **Resurrection**: Final test with everything at stake
|
|
36
|
+
12. **Return with the Elixir**: Hero returns transformed
|
|
37
|
+
|
|
38
|
+
## Save the Cat Beat Sheet (Blake Snyder)
|
|
39
|
+
|
|
40
|
+
1. **Opening Image**: Snapshot of protagonist's world before change
|
|
41
|
+
2. **Theme Stated**: Central question or theme introduced
|
|
42
|
+
3. **Setup**: Establish protagonist's world, flaws, and stakes
|
|
43
|
+
4. **Catalyst**: Event that starts the story (at 10% mark)
|
|
44
|
+
5. **Debate**: Internal conflict about whether to act
|
|
45
|
+
6. **Break into Two**: Protagonist commits to journey (at 20-25% mark)
|
|
46
|
+
7. **B Story**: Subplot introduced (often romantic or thematic)
|
|
47
|
+
8. **Fun and Games**: Promise of the premise delivered
|
|
48
|
+
9. **Midpoint**: False victory or defeat (at 50% mark)
|
|
49
|
+
10. **Bad Guys Close In**: External and internal pressure increases
|
|
50
|
+
11. **All Is Lost**: Lowest point (at 75% mark)
|
|
51
|
+
12. **Dark Night of the Soul**: Protagonist processes loss
|
|
52
|
+
13. **Break into Three**: Solution discovered (at 80% mark)
|
|
53
|
+
14. **Finale**: Climax and resolution
|
|
54
|
+
15. **Final Image**: Parallel to opening showing change
|
|
55
|
+
|
|
56
|
+
## Character Arc Templates
|
|
57
|
+
|
|
58
|
+
### Positive Change Arc
|
|
59
|
+
- **Lie Believed**: Character starts believing something false about themselves/world
|
|
60
|
+
- **Want vs. Need**: What they think they want vs. what they actually need
|
|
61
|
+
- **Ghost/Wound**: Past trauma influencing present behavior
|
|
62
|
+
- **Moment of Truth**: Forced to choose between lie and truth
|
|
63
|
+
- **Resolution**: Embraces truth and grows
|
|
64
|
+
|
|
65
|
+
### Flat Arc
|
|
66
|
+
- **Truth Known**: Character already knows the truth
|
|
67
|
+
- **World's Lie**: The world around them believes a lie
|
|
68
|
+
- **Testing**: Character's truth is challenged repeatedly
|
|
69
|
+
- **Impact**: Character changes the world around them
|
|
70
|
+
- **Affirmation**: Character's truth proven correct
|
|
71
|
+
|
|
72
|
+
### Negative Arc
|
|
73
|
+
- **Initial Weakness**: Character has a flaw or belief
|
|
74
|
+
- **Escalation**: Flaw grows worse through choices
|
|
75
|
+
- **Point of No Return**: Character chooses darkness
|
|
76
|
+
- **Descent**: Consequences spiral
|
|
77
|
+
- **Tragic End**: Character destroyed or becomes antagonist
|
|
78
|
+
|
|
79
|
+
## Scene Structure
|
|
80
|
+
|
|
81
|
+
### Scene Components
|
|
82
|
+
1. **Goal**: What the POV character wants in this scene
|
|
83
|
+
2. **Conflict**: Opposition to achieving the goal
|
|
84
|
+
3. **Disaster**: Outcome (usually negative) that propels to next scene
|
|
85
|
+
|
|
86
|
+
### Sequel Components (reaction to scene)
|
|
87
|
+
1. **Reaction**: Emotional response to disaster
|
|
88
|
+
2. **Dilemma**: Working through options
|
|
89
|
+
3. **Decision**: Choice that leads to next goal/scene
|
|
90
|
+
|
|
91
|
+
## Pacing Guidelines
|
|
92
|
+
|
|
93
|
+
### Chapter Length by Genre
|
|
94
|
+
- **Thriller/Mystery**: 2,000-3,000 words (faster pace)
|
|
95
|
+
- **Fantasy/Sci-Fi**: 3,000-5,000 words (world-building needs)
|
|
96
|
+
- **Romance**: 2,500-4,000 words (emotional beats)
|
|
97
|
+
- **Literary Fiction**: 2,000-6,000 words (varies widely)
|
|
98
|
+
- **YA**: 2,000-3,500 words (shorter attention span)
|
|
99
|
+
|
|
100
|
+
### Tension Management
|
|
101
|
+
- **High-tension scenes**: Action, conflict, revelations (shorter, punchier)
|
|
102
|
+
- **Low-tension scenes**: Character development, world-building (can be longer)
|
|
103
|
+
- **Rhythm**: Alternate between high and low tension
|
|
104
|
+
- **Overall trend**: Tension should increase as story progresses
|
|
105
|
+
|
|
106
|
+
## Plot Development
|
|
107
|
+
|
|
108
|
+
### Conflict Types
|
|
109
|
+
1. **Character vs. Character**: Antagonist opposition
|
|
110
|
+
2. **Character vs. Self**: Internal struggle
|
|
111
|
+
3. **Character vs. Society**: Against norms/systems
|
|
112
|
+
4. **Character vs. Nature**: Environmental challenges
|
|
113
|
+
5. **Character vs. Technology**: Man vs. machine
|
|
114
|
+
6. **Character vs. Fate**: Against destiny/prophecy
|
|
115
|
+
|
|
116
|
+
### Subplot Integration
|
|
117
|
+
- **Mirror subplots**: Reflect main theme differently
|
|
118
|
+
- **Contrast subplots**: Show opposite approach to theme
|
|
119
|
+
- **Complication subplots**: Add obstacles to main plot
|
|
120
|
+
- **Resolution rule**: Resolve minor subplots before climax, major ones during/after
|
|
121
|
+
|
|
122
|
+
## Genre-Specific Structures
|
|
123
|
+
|
|
124
|
+
### Mystery/Thriller
|
|
125
|
+
- Introduction of crime/mystery
|
|
126
|
+
- Investigation and clue discovery
|
|
127
|
+
- Red herrings and misdirection
|
|
128
|
+
- Escalating danger
|
|
129
|
+
- Revelation and confrontation
|
|
130
|
+
- Resolution and explanation
|
|
131
|
+
|
|
132
|
+
### Romance
|
|
133
|
+
- Meet-cute or introduction
|
|
134
|
+
- Attraction develops
|
|
135
|
+
- Barrier/conflict introduced
|
|
136
|
+
- Relationship deepens despite obstacles
|
|
137
|
+
- Black moment/breakup
|
|
138
|
+
- Grand gesture/reconciliation
|
|
139
|
+
- Happy ending or HEA (Happily Ever After)
|
|
140
|
+
|
|
141
|
+
### Fantasy/Sci-Fi
|
|
142
|
+
- Ordinary world establishment
|
|
143
|
+
- Introduction to magical/sci-fi elements
|
|
144
|
+
- Quest or mission defined
|
|
145
|
+
- Journey and world exploration
|
|
146
|
+
- Building towards prophesied/anticipated event
|
|
147
|
+
- Final battle or confrontation
|
|
148
|
+
- New world order established
|
|
Binary file
|