mxdraw 0.1.2 → 0.1.3

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Files changed (49) hide show
  1. package/dist/lib/MxModule/McGeVector3d/McGeVector3d.js +2 -0
  2. package/dist/lib/MxModule/McGeVector3d/index.js +3 -0
  3. package/dist/lib/MxModule/MxDbAlignedDimension/MxDbAlignedDimension.js +213 -0
  4. package/dist/lib/MxModule/MxDbAlignedDimension/index.js +5 -0
  5. package/dist/lib/MxModule/MxDbEntity/MxDbEntity.js +45 -19
  6. package/dist/lib/MxModule/MxDbImage/MxDbImage.js +150 -0
  7. package/dist/lib/MxModule/MxDbImage/index.js +5 -0
  8. package/dist/lib/MxModule/MxDbSVG/MxDbSVG.js +208 -0
  9. package/dist/lib/MxModule/MxDbSVG/index.js +5 -0
  10. package/dist/lib/MxModule/MxDrawObject/MxDrawObject.js +41 -44
  11. package/dist/lib/MxModule/MxFun/MxFun.js +66 -29
  12. package/dist/lib/MxModule/MxThreeJS/MxThreeJS.js +6 -1
  13. package/dist/lib/MxModule/MxThreeJS/MxThreeJS.mixin.js +2 -2
  14. package/dist/lib/MxModule/MxThreeJS/SVGLoader.js +4 -4
  15. package/dist/lib/MxModule/Mxassembly/Mxassembly.js +18 -0
  16. package/dist/lib/MxModule/Mxassembly/index.js +9 -0
  17. package/dist/lib/MxModule/loadCoreCode/loadCoreCode.js +14 -0
  18. package/dist/lib/MxModule/loadCoreCode/mxcadassembly_es5.js +1519 -0
  19. package/dist/lib/MxModule/loadCoreCode/mxfun.es5.js +83 -80
  20. package/dist/lib/MxModule/store/store.js +1 -0
  21. package/dist/lib/mxdraw.js +15 -2
  22. package/dist/lib/types/Mxassembly.js +2 -0
  23. package/dist/mxdraw.es5.js +3 -3
  24. package/dist/mxdraw.es5.js.map +1 -1
  25. package/dist/mxdraw.umd.js +3 -3
  26. package/dist/mxdraw.umd.js.map +1 -1
  27. package/dist/types/MxModule/McGeVector3d/McGeVector3d.d.ts +17 -0
  28. package/dist/types/MxModule/McGeVector3d/index.d.ts +3 -0
  29. package/dist/types/MxModule/McGiWorldDraw/McGiWorldDraw.d.ts +61 -65
  30. package/dist/types/MxModule/MxDbAlignedDimension/MxDbAlignedDimension.d.ts +21 -0
  31. package/dist/types/MxModule/MxDbAlignedDimension/index.d.ts +3 -0
  32. package/dist/types/MxModule/MxDbEntity/MxDbEntity.d.ts +46 -25
  33. package/dist/types/MxModule/MxDbImage/MxDbImage.d.ts +28 -0
  34. package/dist/types/MxModule/MxDbImage/index.d.ts +3 -0
  35. package/dist/types/MxModule/MxDbSVG/MxDbSVG.d.ts +42 -0
  36. package/dist/types/MxModule/MxDbSVG/index.d.ts +3 -0
  37. package/dist/types/MxModule/MxDrawObject/MxDrawObject.d.ts +38 -39
  38. package/dist/types/MxModule/MxFun/MxFun.d.ts +57 -26
  39. package/dist/types/MxModule/MxThreeJS/MxThreeJS.d.ts +2 -2
  40. package/dist/types/MxModule/MxType/index.d.ts +1 -1
  41. package/dist/types/MxModule/Mxassembly/Mxassembly.d.ts +11 -0
  42. package/dist/types/MxModule/Mxassembly/index.d.ts +3 -0
  43. package/dist/types/MxModule/loadCoreCode/mxcadassembly_es5.d.ts +1 -0
  44. package/dist/types/MxModule/store/store.d.ts +2 -0
  45. package/dist/types/mxdraw.d.ts +11 -1
  46. package/dist/types/types/MxDrawObject.d.ts +2 -2
  47. package/dist/types/types/MxFun.d.ts +7 -4
  48. package/dist/types/types/Mxassembly.d.ts +3 -0
  49. package/package.json +3 -3
@@ -0,0 +1,17 @@
1
+ /**
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+ * McGeVector3d
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+ * @example ```typescript
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+ * ```
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+ */
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+ export default interface McGeVector3d {
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+ /**
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+ *
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+ * @returns
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+ */
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+ getVal(t: number): number;
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+ /**
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+ *
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+ * @returns
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+ */
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+ setVal(v: number): void;
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+ }
@@ -0,0 +1,3 @@
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+ /** @module MrxDbgUiPrPointClass */
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+ import McGeVector3d from './McGeVector3d';
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+ export default McGeVector3d;
@@ -1,6 +1,6 @@
1
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  /** @module McGiWorldDraw*/
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- import McGiWorldDrawType from "../McGiWorldDrawType";
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- import MxDrawObject from "../MxDrawObject";
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+ import McGiWorldDrawType from '../McGiWorldDrawType';
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+ import MxDrawObject from '../MxDrawObject';
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  /**
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  * McGiWorldDraw 用于构建一个动态绘制回调对象的规范接口
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  * @abstract 是 {@link MxDbEntity.worldDraw }必须实现的抽象回调方法中的回调对象 通过回调对象完成一些动态绘制任务
@@ -92,7 +92,7 @@ export default interface McGiWorldDraw {
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  * ```
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  *
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  */
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- drawLine(pt1: THREE.Vector3, pt2: THREE.Vector3): void;
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+ drawLine(pt1: THREE.Vector3 | number, pt2: THREE.Vector3 | number, x2?: number, y2?: number): void;
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  /**
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  * 绘制连续的直线
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  * @param points 点数组
@@ -104,20 +104,6 @@ export default interface McGiWorldDraw {
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  *
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  */
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  drawLines(points: THREE.Vector3[]): void;
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- /**
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- * 绘制直线
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- * @param x1 第一个点的X坐标
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- * @param y1 第一个点的Y坐标
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- * @param x2 第二个点的X坐标
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- * @param y2 第二个点的Y坐标
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- * @returns
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- * @example
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- * ``` typescript
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- *
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- * ```
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- *
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- */
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- drawLine2(x1: number, y1: number, x2: number, y2: number): void;
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  /**
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  * 绘制圆
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  * @param cen 圆的中心点 THREE.Vector3
@@ -165,63 +151,73 @@ export default interface McGiWorldDraw {
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  */
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  getRenderOrder(): number;
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  /**
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- * 设置宽度单位是屏幕像素,默认是屏幕像素,设置false,单位是Threejs坐标。
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- * @returns
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- * @example
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- * ``` typescript
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- *
173
- * ```
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- *
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- */
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+ * 设置宽度单位是屏幕像素,默认是屏幕像素,设置false,单位是Threejs坐标。
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+ * @returns
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+ * @example
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+ * ``` typescript
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+ *
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+ * ```
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+ *
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+ */
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  setLineWidthIsPixels(isPixels: boolean): void;
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  /**
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- * 得到宽度单位
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- * @returns
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- * @example
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- * ``` typescript
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- *
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- * ```
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- *
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- */
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+ * 得到宽度单位
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+ * @returns
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+ * @example
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+ * ``` typescript
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+ *
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+ * ```
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+ *
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+ */
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  getLineWidthIsPixels(): boolean;
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  /**
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- * 设置虚线显示数据。
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- * @returns
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- * @example
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- * ``` typescript
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- *
193
- * ```
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- *
195
- */
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+ * 设置虚线显示数据。
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+ * @returns
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+ * @example
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+ * ``` typescript
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+ *
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+ * ```
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+ *
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+ */
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  setDash(dDashArray: number, dDashRatio: number): void;
197
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  /**
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- * 得到虚线显示数据。
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- * @returns
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- * @example
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- * ``` typescript
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- *
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- * ```
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- *
205
- */
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+ * 得到虚线显示数据。
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+ * @returns
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+ * @example
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+ * ``` typescript
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+ *
189
+ * ```
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+ *
191
+ */
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  getDash(): any;
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  /**
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- * 设置虚线显示
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- * @returns
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- * @example
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- * ``` typescript
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- *
213
- * ```
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- *
215
- */
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+ * 设置虚线显示
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+ * @returns
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+ * @example
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+ * ``` typescript
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+ *
199
+ * ```
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+ *
201
+ */
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  setDashLineDisplay(isDashLine: boolean): void;
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  /**
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- *是否虚线显示
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- * @returns
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- * @example
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- * ``` typescript
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- *
223
- * ```
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- *
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- */
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+ *是否虚线显示
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+ * @returns
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+ * @example
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+ * ``` typescript
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+ *
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+ * ```
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+ *
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+ */
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  isDashLineDisplay(): boolean;
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+ /**
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+ *绘制选择线。
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+ * @returns
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+ * @example
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+ * ``` typescript
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+ *
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+ * ```
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+ *
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+ */
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+ drawSelectLine(pt1: THREE.Vector3 | number, pt2: THREE.Vector3 | number, x2?: number, y2?: number): void;
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  }
@@ -0,0 +1,21 @@
1
+ /** @module MxDbAlignedDimension*/
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+ import * as THREE from 'three';
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+ import McGiWorldDraw from '../McGiWorldDraw';
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+ import MxDbEntity from '../MxDbEntity';
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+ /**
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+ * MxDbAlignedDimension 尺寸对象.
7
+ */
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+ export default class MxDbAlignedDimension extends MxDbEntity {
9
+ private pt1;
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+ private pt2;
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+ getTypeName(): string;
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+ private getDirection;
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+ worldDraw(pWorldDraw: McGiWorldDraw): void;
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+ setPoint1(pt1: THREE.Vector3): void;
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+ setPoint2(pt2: THREE.Vector3): void;
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+ getGripPoints(): Array<THREE.Vector3>;
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+ moveGripPointsAt(index: number, offset: THREE.Vector3): boolean;
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+ dwgIn(obj: any): boolean;
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+ dwgOut(obj: any): object;
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+ create(): MxDbEntity;
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+ }
@@ -0,0 +1,3 @@
1
+ /** @module McEdGetPointWorldDrawObject*/
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+ import MxDbAlignedDimension from './MxDbAlignedDimension';
3
+ export default MxDbAlignedDimension;
@@ -22,6 +22,7 @@ import McGiWorldDraw from '../McGiWorldDraw';
22
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  */
23
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  export default abstract class MxDbEntity {
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  private iColor;
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+ private iRenderOrder;
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  /**
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  * 自定义对象的绘制函数。在方法中定义如何绘制图形
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  * @param pWorldDraw 绘制对象{@link McGiWorldDraw }
@@ -96,23 +97,23 @@ export default abstract class MxDbEntity {
96
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  */
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  abstract dwgOut(obj: any): object;
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  /**
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- * 得到对象类型名
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- * @param
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- * @returns string
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- * @example
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- * ``` typescript
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- *
105
- * ```
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- */
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+ * 得到对象类型名
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+ * @param
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+ * @returns string
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+ * @example
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+ * ``` typescript
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+ *
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+ * ```
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+ */
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  abstract getTypeName(): string;
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  /**
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- * 自定义实体的坐标变换.
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- * @param
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- * @returns void
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- * @example
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- * }
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- * ```
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- */
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+ * 自定义实体的坐标变换.
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+ * @param
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+ * @returns void
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+ * @example
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+ * }
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+ * ```
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+ */
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  transformBy(mat: THREE.Matrix4): void;
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  private getImp;
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  /**
@@ -126,14 +127,14 @@ export default abstract class MxDbEntity {
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  */
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  setNeedUpdateDisplay(isImmediate?: boolean): boolean;
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  /**
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- * 得到对象的id.
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- * @param
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- * @returns number
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- * @example
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- * ``` typescript
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- *
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- * ```
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- */
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+ * 得到对象的id.
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+ * @param
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+ * @returns number
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+ * @example
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+ * ``` typescript
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+ *
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+ * ```
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+ */
137
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  objectId(): number;
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  /**
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  * 删除对象
@@ -173,7 +174,7 @@ export default abstract class MxDbEntity {
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  * ``` typescript
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  *
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  * ```
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- */
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+ */
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  clone(type?: number): any;
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  /**
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  * 自定义对象内部数据输入同步(实现dwgIn抽象方法 必须在实现中调用 this.onDwgIn())
@@ -193,6 +194,26 @@ export default abstract class MxDbEntity {
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  * ``` typescript
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  *
195
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  * ```
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- */
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+ */
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  rxInit(): void;
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+ /**
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+ * 设置显示顺序
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+ * @param
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+ * @returns boolean
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+ * @example
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+ * ``` typescript
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+ *
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+ * ```
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+ */
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+ setRenderOrder(iRenderOrder: number): void;
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+ /**
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+ * 得到显示顺序
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+ * @param
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+ * @returns boolean
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+ * @example
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+ * ``` typescript
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+ *
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+ * ```
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+ */
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+ getRenderOrder(): number;
198
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  }
@@ -0,0 +1,28 @@
1
+ /** @module MxDbImage*/
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+ import * as THREE from 'three';
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+ import McGiWorldDraw from '../McGiWorldDraw';
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+ import MxDbEntity from '../MxDbEntity';
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+ /**
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+ * MxDbImage 图片对象.
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+ */
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+ export default class MxDbImage extends MxDbEntity {
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+ private pt1;
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+ private pt2;
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+ private imagePath;
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+ private isLoadMaterialFromPath;
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+ private material;
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+ getTypeName(): string;
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+ worldDraw(pWorldDraw: McGiWorldDraw): void;
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+ setImagePath(sPath: string): void;
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+ getImagePath(): string;
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+ setMaterial(material: THREE.MeshLambertMaterial): void;
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+ setPoint1(pt1: THREE.Vector3): void;
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+ getPoint1(): THREE.Vector3;
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+ setPoint2(pt2: THREE.Vector3): void;
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+ getPoint2(): THREE.Vector3;
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+ getGripPoints(): Array<THREE.Vector3>;
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+ moveGripPointsAt(index: number, offset: THREE.Vector3): boolean;
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+ dwgIn(obj: any): boolean;
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+ dwgOut(obj: any): object;
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+ create(): MxDbEntity;
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+ }
@@ -0,0 +1,3 @@
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+ /** @module McEdGetPointWorldDrawObject*/
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+ import MxDbImage from './MxDbImage';
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+ export default MxDbImage;
@@ -0,0 +1,42 @@
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+ /** @module MxDbSVG*/
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+ import * as THREE from 'three';
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+ import McGiWorldDraw from '../McGiWorldDraw';
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+ import MxDbEntity from '../MxDbEntity';
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+ /**
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+ * MxDbSVG SVG对象.
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+ */
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+ export default class MxDbSVG extends MxDbEntity {
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+ private svgPos;
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+ private svg;
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+ private svgPath;
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+ private svgSize;
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+ private svgAlignmentRatio;
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+ private isSvgDirtyLocation;
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+ private isLoadFromPath;
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+ private txtPos;
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+ private txt;
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+ private txtHeight;
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+ worldDraw(pWorldDraw: McGiWorldDraw): void;
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+ setSvgPath(path: string): void;
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+ getSvgPath(): string;
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+ setSvgPostion(pos: THREE.Vector3): void;
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+ getSvgPostion(): THREE.Vector3;
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+ setSvgSize(size: THREE.Vector2): void;
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+ getSvgSize(): THREE.Vector2;
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+ setSvgAlignmentRatio(alignmentRatio: THREE.Vector2): void;
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+ getSvgAlignmentRatio(): THREE.Vector2;
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+ setTextHeight(height: number): void;
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+ getTextHeight(): number;
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+ setText(txt: string): void;
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+ getText(): string;
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+ setTextPostion(pos: THREE.Vector3): void;
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+ getTextPostion(): THREE.Vector3;
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+ getGripPoints(): Array<THREE.Vector3>;
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+ moveGripPointsAt(index: number, offset: THREE.Vector3): boolean;
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+ private calcSvgPosition;
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+ dwgIn(obj: any): boolean;
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+ dwgOut(obj: any): object;
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+ create(): MxDbEntity;
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+ transformBy(mat: THREE.Matrix4): void;
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+ getTypeName(): string;
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+ }
@@ -0,0 +1,3 @@
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+ /** @module McEdGetPointWorldDrawObject*/
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+ import MxDbSVG from './MxDbSVG';
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+ export default MxDbSVG;
@@ -278,7 +278,7 @@ export default class MxDrawObject {
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  *
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  * ```
280
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  */
281
- screenCoord2Doc(x: number, y: number, z: number): THREE.Vector3;
281
+ screenCoord2Doc(x: number, y: number): THREE.Vector3;
282
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  /**
283
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  * ThreeJS坐标长度到DWG文档坐标长度
284
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  * @returns number
@@ -348,7 +348,7 @@ export default class MxDrawObject {
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  *
349
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  * ```
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  */
351
- docCoord2Screen(x: number, y: number, z: number): THREE.Vector3;
351
+ docCoord2Screen(x: number, y: number): THREE.Vector3;
352
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  /**
353
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  * 屏幕坐标长度到DWG文档坐标长度
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  * @returns number
@@ -422,24 +422,24 @@ export default class MxDrawObject {
422
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  */
423
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  getMxCurrentSelect(): Array<number>;
424
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  /**
425
- * 把对象添加到当前选择中.
426
- * @returns void
427
- * @example
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- * ```typescript
429
- *
430
- *
431
- * ```
432
- */
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+ * 把对象添加到当前选择中.
426
+ * @returns void
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+ * @example
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+ * ```typescript
429
+ *
430
+ *
431
+ * ```
432
+ */
433
433
  addMxCurrentSelect(id: number): void;
434
434
  /**
435
- * 清除当前所有选择
436
- * @returns void
437
- * @example
438
- * ```typescript
439
- *
440
- *
441
- * ```
442
- */
435
+ * 清除当前所有选择
436
+ * @returns void
437
+ * @example
438
+ * ```typescript
439
+ *
440
+ *
441
+ * ```
442
+ */
443
443
  clearMxCurrentSelect(): boolean;
444
444
  /**
445
445
  *通过id获取绘制的对象.
@@ -454,8 +454,7 @@ export default class MxDrawObject {
454
454
  getMxEntity(id: number): MxDbEntity;
455
455
  /**
456
456
  * 查找某点位置处的用户自绘对象.
457
- * @param ptMouse 查找的点位 THREE.Vector3
458
- * @param isWorldCoord 点是否是默认坐标 默认为 true
457
+ * @param ptMouse 查找的点位 THREE.Vector3,默认是文档坐标
459
458
  * @returns MxDbEntity[] 返回用户自绘对象数组
460
459
  * @example
461
460
  * ```typescript
@@ -463,7 +462,7 @@ export default class MxDrawObject {
463
462
  *
464
463
  * ```
465
464
  */
466
- findMxEntityAtPoint(ptMouse: THREE.Vector3, isWorldCoord?: boolean): Array<MxDbEntity>;
465
+ findMxEntityAtPoint(ptMouse: THREE.Vector3): Array<MxDbEntity>;
467
466
  /**
468
467
  *得到所有用户自绘对象.
469
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  * @returns MxDbEntity[] 返回用户自绘对象数组
@@ -551,25 +550,25 @@ export default class MxDrawObject {
551
550
  */
552
551
  saveMxEntityToJson(): string;
553
552
  /**
554
- * 从json字符串恢复MxEntity
555
- * @param dataString json字符串.
556
- * @returns
557
- * @example
558
- * ```typescript
559
- *
560
- *
561
- * ```
562
- */
553
+ * 从json字符串恢复MxEntity
554
+ * @param dataString json字符串.
555
+ * @returns
556
+ * @example
557
+ * ```typescript
558
+ *
559
+ *
560
+ * ```
561
+ */
563
562
  loadMxEntityFromJson(dataString: string): boolean;
564
563
  /**
565
- * 删除所有对MxEntity
566
- * @param
567
- * @returns
568
- * @example
569
- * ```typescript
570
- *
571
- *
572
- * ```
573
- */
564
+ * 删除所有对MxEntity
565
+ * @param
566
+ * @returns
567
+ * @example
568
+ * ```typescript
569
+ *
570
+ *
571
+ * ```
572
+ */
574
573
  eraseAllMxEntity(): void;
575
574
  }
@@ -136,6 +136,28 @@ export default class MxFun {
136
136
  * ```
137
137
  */
138
138
  screenCoordLong2World(len: number): number;
139
+ /**
140
+ * 屏幕坐标长度转文档坐标长度
141
+ * @param len 屏幕坐标长度
142
+ * @return number 文档坐标长度
143
+ * @example
144
+ * ``` typescript
145
+ * const len = Mx.MxFun.screenCoordLong2Doc(36)
146
+ * console.log(len)
147
+ * ```
148
+ */
149
+ screenCoordLong2Doc(len: number): number;
150
+ /**
151
+ * 文档坐标长度转屏幕坐标长度
152
+ * @param len 文档坐标长度
153
+ * @return number 屏幕坐标长度
154
+ * @example
155
+ * ``` typescript
156
+ * const len = Mx.MxFun.docCoordLong2Screen(36)
157
+ * console.log(len)
158
+ * ```
159
+ */
160
+ docCoordLong2Screen(len: number): number;
139
161
  /**
140
162
  * THREE.JS坐标长度转屏幕坐标长度
141
163
  * @param len THREE.JS坐标长度
@@ -148,14 +170,14 @@ export default class MxFun {
148
170
  */
149
171
  worldCoordLong2Doc(len: number): number;
150
172
  /**
151
- * DWG文档坐标长度到ThreeJS坐标长度
152
- * @returns number
153
- * @example
154
- * ```typescript
155
- *
156
- *
157
- * ```
158
- */
173
+ * DWG文档坐标长度到ThreeJS坐标长度
174
+ * @returns number
175
+ * @example
176
+ * ```typescript
177
+ *
178
+ *
179
+ * ```
180
+ */
159
181
  docCoordLong2World(l: number): number;
160
182
  /**
161
183
  * 屏幕坐标转THREE.JS坐标.
@@ -222,7 +244,7 @@ export default class MxFun {
222
244
  * console.log(vector3)
223
245
  * ```
224
246
  */
225
- screenCoord2Doc(x: number, y: number, z: number): THREE.Vector3;
247
+ screenCoord2Doc(x: number | THREE.Vector3, y?: number): THREE.Vector3;
226
248
  /**
227
249
  * 文档转屏幕坐标.
228
250
  * @param x 坐标x
@@ -235,7 +257,7 @@ export default class MxFun {
235
257
  * console.log(vector3)
236
258
  * ```
237
259
  */
238
- docCoord2Screen(x: number, y: number, z: number): THREE.Vector3;
260
+ docCoord2Screen(x: number | THREE.Vector3, y?: number): THREE.Vector3;
239
261
  /**
240
262
  * 更新显示,使用Three.js绘制了对象,调用该函数更新显示。
241
263
  * @return void
@@ -391,22 +413,22 @@ export default class MxFun {
391
413
  */
392
414
  loadImageMaterial(imageUrlPath: string, callResult: (material: MeshLambertMaterial) => void): void;
393
415
  /**
394
- * 判断点是否在一个闭合的多边形区域。
395
- * @param p
396
- * @return any
397
- * @example
398
- * ``` typescript
399
- * let aryPoint:Array<THREE.Vector3> = [];
400
- * aryPoint.push(new THREE.Vector3(0,0,0));
401
- * aryPoint.push(new THREE.Vector3(0,100,0));
402
- * aryPoint.push(new THREE.Vector3(100,100,0));
403
- * aryPoint.push(new THREE.Vector3(100,0,0));
404
- * let pt:THREE.Vector3 = new THREE.Vector3(150,150);
405
- * if(MxFun.pointInPolyline(pt,aryPoint) ){
406
- * console.log("in");
407
- * }
408
- * ```
409
- */
416
+ * 判断点是否在一个闭合的多边形区域。
417
+ * @param p
418
+ * @return any
419
+ * @example
420
+ * ``` typescript
421
+ * let aryPoint:Array<THREE.Vector3> = [];
422
+ * aryPoint.push(new THREE.Vector3(0,0,0));
423
+ * aryPoint.push(new THREE.Vector3(0,100,0));
424
+ * aryPoint.push(new THREE.Vector3(100,100,0));
425
+ * aryPoint.push(new THREE.Vector3(100,0,0));
426
+ * let pt:THREE.Vector3 = new THREE.Vector3(150,150);
427
+ * if(MxFun.pointInPolyline(pt,aryPoint) ){
428
+ * console.log("in");
429
+ * }
430
+ * ```
431
+ */
410
432
  pointInPolyline(pt: THREE.Vector3, vecPolyline: Array<THREE.Vector3>): boolean;
411
433
  /**
412
434
  * 计算多边形区域的面积
@@ -417,5 +439,14 @@ export default class MxFun {
417
439
  * ```
418
440
  */
419
441
  calcArea(aryPoint: Array<THREE.Vector3>): number;
442
+ /**
443
+ * 重新打开cad文件,该函数在控件创建完后,需要再次重新打开文件,调用。
444
+ * @param sFile 打的cad文件路径
445
+ * @return any
446
+ * @example
447
+ * ``` typescript
448
+ * ```
449
+ */
450
+ openFile(sFile: string): boolean;
420
451
  }
421
452
  export {};
@@ -1,4 +1,4 @@
1
- import { Vector3, Line, Object3D, LineLoop, Points, Sprite, Mesh, MeshBasicMaterial } from 'three';
1
+ import { Vector3, Line, Object3D, Points, Sprite, Mesh, MeshBasicMaterial } from 'three';
2
2
  /**
3
3
  * MxThreeJS 模块
4
4
  * ##### 使用说明:
@@ -68,7 +68,7 @@ export default class MxThreeJS {
68
68
  * Mx.MxThreeJS.createCircle(new Three.Vector3(1,10,0), 10, 0)
69
69
  * ```
70
70
  */
71
- createCircle(mCenterPt: Vector3, dRadius: number, iColor: ColorType): LineLoop;
71
+ createCircle(mCenterPt: Vector3, dRadius: number, iColor: ColorType): Object3D;
72
72
  /**
73
73
  * 创建Three.js点对象。
74
74
  * @param mPt 点位置
@@ -1,2 +1,2 @@
1
- import MxType from "./MxType";
1
+ import MxType from './MxType';
2
2
  export default MxType;
@@ -0,0 +1,11 @@
1
+ import McGeVector3d from '../McGeVector3d';
2
+ /**
3
+ * Mxassembly 模块
4
+ * 导出库时已实例化,只需要调用实例方法 例如:
5
+ * ```typescript
6
+ * ```
7
+ */
8
+ export default class Mxassembly {
9
+ constructor();
10
+ NewMcGeVector3d(): McGeVector3d;
11
+ }
@@ -0,0 +1,3 @@
1
+ import MxassemblyModule from './Mxassembly';
2
+ declare const _default: MxassemblyModule;
3
+ export default _default;
@@ -0,0 +1 @@
1
+ export default function mxcadassemblyinit(): any;