mxdraw 0.1.172 → 0.1.173
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/mxdraw.d.ts +6 -6
- package/dist/mxdraw.esm.js +1 -1
- package/dist/mxdraw.umd.js +1 -1
- package/package.json +1 -1
package/dist/mxdraw.d.ts
CHANGED
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@@ -3239,7 +3239,7 @@ declare class McEdGetPointWorldDrawObject {
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* pWorldDraw.getColor()
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* ```
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*/
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3242
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-
getColor():
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3242
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+
getColor(): number | string | THREE.Color;
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/**
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* 动态绘制一个自定义实体
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* @returns
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@@ -3387,7 +3387,6 @@ declare class MrxDbgUiPrPoint {
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drawReserve(callAddEntity?: (ent: THREE.Object3D) => void): void;
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/**
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* 设置需要的Touche输入类型,默认值是 {@link MxType.InputToucheType.kGetBegan}
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-
*
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*/
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setInputToucheType(toucheType: number): void;
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/**
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@@ -3882,7 +3881,7 @@ declare class MxDbShape extends MxDbEntity {
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declare class MxDbEllipseShape extends MxDbShape {
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constructor();
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getTypeName(): string;
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-
/**
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+
/** 圆心 */
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center: three.Vector3;
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setCenter(center: THREE.Vector3): this;
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/** X轴椭圆弧半径 默认当前坐标转换下的10像素 */
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@@ -3943,6 +3942,7 @@ declare function drawMx3PointArc(): void;
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declare class Mx3PointArc extends MxDbCircleShape {
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static cmd: string;
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static draw: typeof drawMx3PointArc;
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+
static isRegister: boolean;
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constructor();
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point1: three.Vector3;
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point2: three.Vector3;
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@@ -3957,11 +3957,11 @@ declare class Mx3PointArc extends MxDbCircleShape {
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worldDraw(pWorldDraw: McGiWorldDraw): void;
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getGripPoints(): THREE.Vector3[];
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/** 计算三个控制点的角度 */
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-
compute3PointAngle(): number[];
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+
compute3PointAngle(point1?: three.Vector3, point2?: three.Vector3, point3?: three.Vector3): number[];
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/** 根据三个控制点更新圆心 */
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-
upDateCenter(point1
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+
upDateCenter(point1?: three.Vector3, point2?: three.Vector3, point3?: three.Vector3): three.Vector3;
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/** 根据圆心和一个控制点自动更新半径大小 */
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-
upDateRadius(point
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+
upDateRadius(point?: three.Vector3): number;
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/** 根据 三个控制点到圆心的角度 更新顺逆时针绘制 */
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upDataClockwise(angle1: number, angle2: number, angle3: number): void;
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/** 更新数据信息 */
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