mxdraw 0.1.170 → 0.1.172
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/mxdraw.d.ts +18 -1
- package/dist/mxdraw.esm.js +1 -1
- package/dist/mxdraw.umd.js +1 -1
- package/package.json +4 -1
package/dist/mxdraw.d.ts
CHANGED
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@@ -1715,7 +1715,7 @@ declare class MxFunClass {
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/**
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* 返回mxfun.min.js中的THREE.JS对象,可以用它来创建mxfun.min.js中THREE对象。
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* */
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-
getMxFunTHREE: () =>
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+
getMxFunTHREE: () => typeof three;
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/**
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* 返回mxfun.min.js中的ThreeJsTool对象
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* */
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@@ -2109,6 +2109,14 @@ declare class MxDrawObject extends Node<MxDrawEvents, Node<any, any>> {
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* ```
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*/
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setIniset(options: iniConfig): void;
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/**
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* 返回当前视区的显示范围
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* @returns {minPt:THREE.Vector3,maxPt:THREE.Vector3}
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*/
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getGetViewDocCoord(): {
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minPt: THREE.Vector3;
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maxPt: THREE.Vector3;
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};
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/**
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* 屏幕坐标到ThreeJS坐标
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* @returns THREE.Vector3
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@@ -3857,6 +3865,7 @@ declare class MxDbShape extends MxDbEntity {
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getClosedPoints(points: THREE.Vector3[]): three.Vector3[];
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/** 获取长度 */
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getTotalLength(): number | undefined;
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+
getGetLength(): number;
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/** 获取面积 */
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getArea(): number;
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worldDraw(pWorldDraw: McGiWorldDraw): void;
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@@ -3940,6 +3949,9 @@ declare class Mx3PointArc extends MxDbCircleShape {
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point3: three.Vector3;
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/** 自动确定顺逆时针绘制 */
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autoClockwise: boolean;
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closed: boolean;
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/** 圆心角 */
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centralAngle: number;
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getTypeName(): string;
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create(): Mx3PointArc;
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worldDraw(pWorldDraw: McGiWorldDraw): void;
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@@ -3952,6 +3964,10 @@ declare class Mx3PointArc extends MxDbCircleShape {
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upDateRadius(point: THREE.Vector3): number;
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/** 根据 三个控制点到圆心的角度 更新顺逆时针绘制 */
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upDataClockwise(angle1: number, angle2: number, angle3: number): void;
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/** 更新数据信息 */
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updateDataInfo(): void;
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/** 获取圆弧线中点坐标 */
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getArcMidPoint(): three.Vector3;
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moveGripPointsAt(index: number, offset: THREE.Vector3): boolean;
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}
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@@ -4800,6 +4816,7 @@ declare class MxDbArrow extends MxDbShape {
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getArrowVertex(p1: THREE.Vector3, p2: THREE.Vector3, isSharpCorner?: boolean): three.Vector3[] | undefined;
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getGripPoints(): THREE.Vector3[];
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moveGripPointsAt(index: number, offset: THREE.Vector3): boolean;
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+
getCornerRadiusPoints(points: THREE.Vector3[]): three.Vector3[];
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}
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/** 线形状 */
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