mxdraw 0.1.119 → 0.1.120

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Files changed (38) hide show
  1. package/dist/index.d.ts +274 -19
  2. package/dist/lib/MxModule/Mx3PointArc/index.d.ts +16 -11
  3. package/dist/lib/MxModule/Mx3PointArc/index.js +1 -1
  4. package/dist/lib/MxModule/MxDbArcShape/index.d.ts +15 -0
  5. package/dist/lib/MxModule/MxDbArcShape/index.js +1 -0
  6. package/dist/lib/MxModule/MxDbArcShapeDraw/index.d.ts +12 -0
  7. package/dist/lib/MxModule/MxDbArcShapeDraw/index.js +1 -0
  8. package/dist/lib/MxModule/MxDbCircleArc/index.d.ts +17 -0
  9. package/dist/lib/MxModule/MxDbCircleArc/index.js +1 -0
  10. package/dist/lib/MxModule/MxDbCircleShape/index.d.ts +11 -0
  11. package/dist/lib/MxModule/MxDbCircleShape/index.js +1 -0
  12. package/dist/lib/MxModule/MxDbEllipse/index.d.ts +13 -13
  13. package/dist/lib/MxModule/MxDbEllipse/index.js +1 -1
  14. package/dist/lib/MxModule/MxDbEllipseArc/index.d.ts +21 -0
  15. package/dist/lib/MxModule/MxDbEllipseArc/index.js +1 -0
  16. package/dist/lib/MxModule/MxDbEllipseShape/index.d.ts +46 -0
  17. package/dist/lib/MxModule/MxDbEllipseShape/index.js +1 -0
  18. package/dist/lib/MxModule/MxDbRegularPolygonShape/index.d.ts +17 -0
  19. package/dist/lib/MxModule/MxDbRegularPolygonShape/index.js +1 -0
  20. package/dist/lib/MxModule/MxDbRingShape/index.d.ts +7 -0
  21. package/dist/lib/MxModule/MxDbRingShape/index.js +1 -0
  22. package/dist/lib/MxModule/MxDbSVG/index.js +1 -1
  23. package/dist/lib/MxModule/MxDbSVGText/index.d.ts +4 -0
  24. package/dist/lib/MxModule/MxDbSVGText/index.js +1 -1
  25. package/dist/lib/MxModule/MxDbShape/index.d.ts +62 -0
  26. package/dist/lib/MxModule/MxDbShape/index.js +1 -0
  27. package/dist/lib/MxModule/MxDbStarShape/index.d.ts +14 -0
  28. package/dist/lib/MxModule/MxDbStarShape/index.js +1 -0
  29. package/dist/lib/MxModule/MxDbText/SpriteText.d.ts +6 -0
  30. package/dist/lib/MxModule/MxDbText/SpriteText.js +1 -1
  31. package/dist/lib/MxModule/loadCoreCode/mxfun.es5.js +1 -1
  32. package/dist/lib/doc.d.ts +10 -1
  33. package/dist/lib/doc.js +1 -1
  34. package/dist/lib/mxdraw.d.ts +9 -0
  35. package/dist/lib/mxdraw.js +1 -1
  36. package/dist/mxdraw.es.js +1 -1
  37. package/dist/mxdraw.umd.js +1 -1
  38. package/package.json +1 -1
package/dist/index.d.ts CHANGED
@@ -3170,10 +3170,14 @@ declare class MxDbSVGText {
3170
3170
  move: boolean;
3171
3171
  /** 文字移动到距图片远处,自动绘制一个连接线 */
3172
3172
  drawConnectingLine: boolean;
3173
+ /** 连接线的临时绘制对象 */
3174
+ _connectingLine: THREE.Line | null;
3173
3175
  /** 字体样式 */
3174
3176
  fontStyle: string;
3175
3177
  /** 下划线 */
3176
3178
  underline: boolean;
3179
+ /** 下划线的临时绘制对象 */
3180
+ _underLine: THREE.Line | null;
3177
3181
  }
3178
3182
 
3179
3183
  /** @module MxDbSVG*/
@@ -3352,21 +3356,143 @@ declare class MxDb2LineAngularDimension extends MxDbEntity {
3352
3356
  getTypeName(): string;
3353
3357
  }
3354
3358
 
3355
- /**
3356
- * Mx3PointArc 对象.
3357
- * 通过三个坐标点绘制一段圆弧
3358
- */
3359
- declare class Mx3PointArc extends MxDbEntity {
3359
+ /** 动态绘制形状
3360
+ * 基于THREE.Shape计算实现的2d形状 通过extrude3dConfig 配置可挤压缓冲为3d形状
3361
+ * **/
3362
+ declare class MxDbShape extends MxDbEntity {
3363
+ protected _paths: THREE.CurvePath<THREE.Vector3 | THREE.Vector2>;
3364
+ protected points: THREE.Vector3[];
3365
+ protected closedLine: THREE.Curve<THREE.Vector3>;
3366
+ /** 描边颜色 */
3367
+ stroke: UnstableColor;
3368
+ setStroke(stroke: UnstableColor): this;
3369
+ /** 描边线段的宽度 */
3370
+ strokeLineWidth: number;
3371
+ setStrokeLineWidth(strokeLineWidth: number): this;
3372
+ /** 描边是否为虚线 */
3373
+ isStrokeDashLine: boolean;
3374
+ setIsStrokeDashLine(isStrokeDashLine: boolean): this;
3375
+ /** 填充 */
3376
+ isFill: boolean;
3377
+ setIsFill(isFill: boolean): this;
3378
+ /** 线段细分数值 */
3379
+ curveSegments: number;
3380
+ setCurveSegments(curveSegments: number): this;
3381
+ /** 闭合 */
3382
+ closed: boolean;
3383
+ setClosed(closed: boolean): this;
3384
+ /** 圆角半径 (一个向量点对应一个角的半径值)*/
3385
+ cornerRadius: number[] | number;
3386
+ /**
3387
+ * 设置圆角 圆角的半径(如果参数为数组则一个角度对应一个圆角半径)
3388
+ * @param { number | number[] } radius 圆角半径 为数组时[3, 2, 1, 4]分别对应左上角圆角半径3 右上角2 右下角1 左下角4; 或者直接设置半径值 则四个角统一半径
3389
+ * */
3390
+ setCornerRadius(radius: number | number[], isScreenCoord?: boolean): void;
3391
+ /** 需要输入和输出的属性 */
3392
+ protected _propertyDbKeys: string[];
3393
+ getTypeName(): string;
3394
+ /** 获取坐标集合 */
3395
+ getShapePoints(paths: THREE.CurvePath<THREE.Vector3 | THREE.Vector2>): three.Vector3[];
3396
+ /*** 创建路径 */
3397
+ createPaths(shapes: THREE.Curve<THREE.Vector3 | THREE.Vector2> | THREE.Curve<THREE.Vector3 | THREE.Vector2>[]): three.CurvePath<three.Vector3 | three.Vector2>;
3398
+ /** 动态绘制函数*/
3399
+ _draw(pWorldDraw: McGiWorldDraw, vertices: THREE.Vector3[]): void;
3400
+ /** 获取生成圆角后的点 */
3401
+ getCornerRadiusPoints(points: THREE.Vector3[]): three.Vector3[];
3402
+ /** 绘制描边 */
3403
+ _drawStoreLine(pWorldDraw: McGiWorldDraw, points: THREE.Vector3[], draw?: (pWorldDraw: McGiWorldDraw) => void): void;
3404
+ /** 获取线段闭合后的曲线点数 */
3405
+ getClosedPoints(points: THREE.Vector3[]): three.Vector3[];
3406
+ /** 获取闭合线段 */
3407
+ getClosedLine(points: THREE.Vector3[]): THREE.Curve<THREE.Vector3>;
3408
+ /** 获取长度 */
3409
+ getTotalLength(): number;
3410
+ /** 获取面积 */
3411
+ getArea(): number;
3412
+ worldDraw(pWorldDraw: McGiWorldDraw): void;
3413
+ getGripPoints(): THREE.Vector3[];
3414
+ moveGripPointsAt(index: number, offset: THREE.Vector3): boolean;
3415
+ dwgIn(obj: any): boolean;
3416
+ dwgOut(obj: any): object;
3417
+ }
3418
+
3419
+ /*** 椭圆(弧)形状 */
3420
+ declare class MxDbEllipseShape extends MxDbShape {
3421
+ constructor();
3422
+ getTypeName(): string;
3423
+ /** 弧中心点 */
3424
+ center: three.Vector3;
3425
+ setCenter(center: THREE.Vector3): this;
3426
+ /** X轴椭圆弧半径 默认当前坐标转换下的10像素 */
3427
+ xRadius: number;
3428
+ setXRadius(xRadius: number): this;
3429
+ /** Y轴椭圆弧半径 默认当前坐标转换下的10像素 */
3430
+ yRadius: number;
3431
+ setYRadius(yRadius: number): this;
3432
+ /** 弧开始角度 默认0*/
3433
+ startAngle: number;
3434
+ setStartAngle(startAngle: number): this;
3435
+ /** 弧结束角度 默认0*/
3436
+ endAngle: number;
3437
+ setEndAngle(endAngle: number): this;
3438
+ /** 以顺时针方向创建(扫过)弧线 默认false */
3439
+ clockwise: boolean;
3440
+ setClockwise(clockwise: boolean): this;
3441
+ /** 旋转角度 */
3442
+ rotation: number;
3443
+ setRotation(rotation: number): this;
3444
+ /** 是否闭合到中心位置 */
3445
+ isClosedToCenter: boolean;
3446
+ setIsClosedToCenter(isClosedToCenter: boolean): this;
3447
+ worldDraw(pWorldDraw: McGiWorldDraw): void;
3448
+ /** 绘制椭圆形状 */
3449
+ drawEllipseShape(pWorldDraw: McGiWorldDraw): {
3450
+ /** 圆心角 */
3451
+ centralAngle: number;
3452
+ /** 圆弧曲线 */
3453
+ curve: three.EllipseCurve;
3454
+ /** 构成圆弧的向量点 */
3455
+ points: three.Vector3[];
3456
+ };
3457
+ /** 创建圆弧 */
3458
+ createEllipseCurve(x?: number, y?: number, xRadius?: number, yRadius?: number, startAngle?: number, endAngle?: number, clockwise?: boolean, rotation?: number): three.EllipseCurve;
3459
+ getClosedLine(points: THREE.Vector3[]): three.CatmullRomCurve3;
3460
+ getGripPoints(): three.Vector3[];
3461
+ moveGripPointsAt(index: number, offset: THREE.Vector3): boolean;
3462
+ }
3463
+
3464
+ /*** 圆(弧)形状 */
3465
+ declare class MxDbCircleShape extends MxDbEllipseShape {
3466
+ getTypeName(): string;
3467
+ /*** 圆半径 */
3468
+ get radius(): number;
3469
+ set radius(radius: number);
3470
+ setRadius(radius: number): this;
3471
+ setXRadius(xRadius: number): this;
3472
+ setYRadius(yRadius: number): this;
3473
+ }
3474
+
3475
+ /** 三点动态绘制圆弧 point1圆弧起始点 point2是圆弧结束点, point3圆弧任意一点 */
3476
+ declare class Mx3PointArc extends MxDbCircleShape {
3477
+ constructor();
3360
3478
  point1: three.Vector3;
3361
3479
  point2: three.Vector3;
3362
3480
  point3: three.Vector3;
3481
+ /** 自动确定顺逆时针绘制 */
3482
+ autoClockwise: boolean;
3363
3483
  getTypeName(): string;
3364
- create(): MxDbEntity;
3484
+ create(): Mx3PointArc;
3365
3485
  worldDraw(pWorldDraw: McGiWorldDraw): void;
3366
3486
  getGripPoints(): THREE.Vector3[];
3487
+ /** 计算三个控制点的角度 */
3488
+ compute3PointAngle(): number[];
3489
+ /** 根据三个控制点更新圆心 */
3490
+ upDateCenter(point1: THREE.Vector3, point2: THREE.Vector3, point3: THREE.Vector3): three.Vector3;
3491
+ /** 根据圆心和一个控制点自动更新半径大小 */
3492
+ upDateRadius(point: THREE.Vector3): number;
3493
+ /** 根据 三个控制点到圆心的角度 更新顺逆时针绘制 */
3494
+ upDataClockwise(angle1: number, angle2: number, angle3: number): void;
3367
3495
  moveGripPointsAt(index: number, offset: THREE.Vector3): boolean;
3368
- dwgIn(obj: any): boolean;
3369
- dwgOut(obj: any): object;
3370
3496
  }
3371
3497
 
3372
3498
  /** @module MxDbCoord*/
@@ -3829,26 +3955,28 @@ declare class MxDbRectBoxLeadComment extends MxDbEntity {
3829
3955
  protected onViewChange(): boolean;
3830
3956
  }
3831
3957
 
3832
- /**
3833
- * MxDbEllipse 通过矩形绘制的椭圆
3834
- */
3835
- declare class MxDbEllipse extends MxDbEntity {
3836
- /** 矩形的开始点 */
3958
+ /** 通过两个构成矩形的点绘制椭圆形 */
3959
+ declare class MxDbEllipse extends MxDbEllipseShape {
3960
+ constructor();
3961
+ getTypeName(): string;
3962
+ create(): MxDbEllipse;
3963
+ /** 开始点 */
3837
3964
  point1: three.Vector3;
3838
- /** 矩形的结束点 */
3965
+ setPoint1(point1: THREE.Vector3): this;
3966
+ /** 结束点 */
3839
3967
  point2: three.Vector3;
3840
- getTypeName(): string;
3968
+ setPoint2(point2: THREE.Vector3): this;
3969
+ isClosedToCenter: boolean;
3970
+ closed: boolean;
3841
3971
  worldDraw(pWorldDraw: McGiWorldDraw): void;
3842
3972
  getGripPoints(): THREE.Vector3[];
3843
3973
  moveGripPointsAt(index: number, offset: THREE.Vector3): boolean;
3844
- create(): MxDbEntity;
3845
- dwgIn(obj: any): boolean;
3846
- dwgOut(obj: any): object;
3847
3974
  }
3848
3975
 
3849
3976
  declare type SpriteTextColorType = THREE.Color | string | number | CanvasGradient | CanvasPattern | undefined;
3850
3977
  declare type SpriteTextObj = SpriteText;
3851
3978
  declare type TextFontWeight = 'normal' | 'bold' | 'lighter' | 'bolder' | 'inherit' | number;
3979
+ declare type TextFontStyle = 'normal' | 'italic' | 'oblique';
3852
3980
  declare class SpriteText extends THREE.Sprite {
3853
3981
  constructor(options?: SpriteTextOptions);
3854
3982
  text: string;
@@ -3872,6 +4000,8 @@ declare class SpriteText extends THREE.Sprite {
3872
4000
  angle: number;
3873
4001
  textScale: number;
3874
4002
  underline: boolean;
4003
+ fontStyle: TextFontStyle;
4004
+ fontVariant: string;
3875
4005
  private _genCanvas;
3876
4006
  dispose(): void;
3877
4007
  }
@@ -3898,6 +4028,8 @@ interface SpriteTextOptions {
3898
4028
  angle?: number;
3899
4029
  scale?: number;
3900
4030
  underline?: boolean;
4031
+ fontStyle?: TextFontStyle;
4032
+ fontVariant?: string;
3901
4033
  }
3902
4034
 
3903
4035
  /**
@@ -4116,6 +4248,102 @@ declare class MxDbGradientLine extends MxDbEntity {
4116
4248
  dwgOut(obj: any): object;
4117
4249
  }
4118
4250
 
4251
+ /**
4252
+ * 根据中心点、椭圆开始点和结束点确定椭圆弧
4253
+ * */
4254
+ declare class MxDbEllipseArc extends MxDbEllipseShape {
4255
+ getTypeName(): string;
4256
+ constructor();
4257
+ /** 椭圆弧决定开始点 控制x轴半径和开始角度 */
4258
+ startPoint: THREE.Vector3;
4259
+ setStartPoint(startPoint: THREE.Vector3): this;
4260
+ /** 椭圆弧决定结束点 控制y轴半径和结束角度*/
4261
+ endPoint: THREE.Vector3;
4262
+ setEndPoint(endPoint: THREE.Vector3): this;
4263
+ /** 控制椭圆弧旋转角度的点 */
4264
+ rotationPoint: THREE.Vector3;
4265
+ setRotationPoint(rotationPoint: THREE.Vector3): this;
4266
+ worldDraw(pWorldDraw: McGiWorldDraw): void;
4267
+ getGripPoints(): three.Vector3[];
4268
+ moveGripPointsAt(index: number, offset: THREE.Vector3): boolean;
4269
+ }
4270
+
4271
+ /** 根据圆心、起始点、结束点位置动态绘制圆弧 **/
4272
+ declare class MxDbCircleArc extends MxDbCircleShape {
4273
+ constructor();
4274
+ getTypeName(): string;
4275
+ /** 圆弧开始点 设置开始点将自动计算 radius、startAngle、endAngle */
4276
+ startPoint: THREE.Vector3;
4277
+ setStartPoint(startPoint: THREE.Vector3): this;
4278
+ /** 圆弧结束点 设置结束点将自动计算 radius、startAngle、endAngle */
4279
+ endPoint: THREE.Vector3;
4280
+ setEndPoint(endPoint: THREE.Vector3): this;
4281
+ worldDraw(pWorldDraw: McGiWorldDraw): void;
4282
+ computePointAngle(point: THREE.Vector3): number;
4283
+ getGripPoints(): three.Vector3[];
4284
+ moveGripPointsAt(index: number, offset: THREE.Vector3): boolean;
4285
+ }
4286
+
4287
+ /** 弧形 */
4288
+ declare class MxDbArcShape extends MxDbCircleArc {
4289
+ constructor();
4290
+ getTypeName(): string;
4291
+ create(): MxDbArcShape;
4292
+ center: three.Vector3;
4293
+ innerRadius: number;
4294
+ outerRadius: number;
4295
+ worldDraw(pWorldDraw: McGiWorldDraw): void;
4296
+ drawArcShape(pWorldDraw: McGiWorldDraw): void;
4297
+ getGripPoints(): THREE.Vector3[];
4298
+ moveGripPointsAt(index: number, offset: THREE.Vector3): boolean;
4299
+ }
4300
+
4301
+ /** 绘制弧形 */
4302
+ declare class MxDbArcShapeDraw extends MxDbArcShape {
4303
+ getTypeName(): string;
4304
+ constructor();
4305
+ outerRadiusPoint: three.Vector3;
4306
+ interRadiusPoint: three.Vector3;
4307
+ worldDraw(pWorldDraw: McGiWorldDraw): void;
4308
+ getGripPoints(): THREE.Vector3[];
4309
+ moveGripPointsAt(index: number, offset: THREE.Vector3): boolean;
4310
+ }
4311
+
4312
+ /** 环形 */
4313
+ declare class MxDbRingShape extends MxDbArcShape {
4314
+ getTypeName(): string;
4315
+ worldDraw(pWorldDraw: McGiWorldDraw): void;
4316
+ }
4317
+
4318
+ /** 星形 */
4319
+ declare class MxDbStarShape extends MxDbShape {
4320
+ getTypeName(): string;
4321
+ constructor();
4322
+ center: three.Vector3;
4323
+ numPoints: number;
4324
+ innerRadius: number;
4325
+ outerRadius: number;
4326
+ worldDraw(pWorldDraw: McGiWorldDraw): void;
4327
+ getGripPoints(): THREE.Vector3[];
4328
+ moveGripPointsAt(index: number, offset: THREE.Vector3): boolean;
4329
+ }
4330
+
4331
+ /** 等边多边形 */
4332
+ declare class MxDbRegularPolygonShape extends MxDbShape {
4333
+ center: three.Vector3;
4334
+ sides: number;
4335
+ radius: number;
4336
+ getTypeName(): string;
4337
+ constructor();
4338
+ worldDraw(pWorldDraw: McGiWorldDraw): void;
4339
+ _getPoints(): {
4340
+ x: number;
4341
+ y: number;
4342
+ }[];
4343
+ getGripPoints(): THREE.Vector3[];
4344
+ moveGripPointsAt(index: number, offset: THREE.Vector3): boolean;
4345
+ }
4346
+
4119
4347
  declare const Mx_loadCoreCode: typeof loadCoreCode;
4120
4348
  declare const Mx_useCanvasResizeListener: typeof useCanvasResizeListener;
4121
4349
  declare const Mx_store: typeof store;
@@ -4190,6 +4418,24 @@ declare const Mx_MxCADObject: typeof MxCADObject;
4190
4418
  type Mx_MxDbGroup = MxDbGroup;
4191
4419
  type Mx_MxDbGradientLine = MxDbGradientLine;
4192
4420
  declare const Mx_MxDbGradientLine: typeof MxDbGradientLine;
4421
+ type Mx_MxDbShape = MxDbShape;
4422
+ declare const Mx_MxDbShape: typeof MxDbShape;
4423
+ type Mx_MxDbEllipseShape = MxDbEllipseShape;
4424
+ declare const Mx_MxDbEllipseShape: typeof MxDbEllipseShape;
4425
+ type Mx_MxDbEllipseArc = MxDbEllipseArc;
4426
+ declare const Mx_MxDbEllipseArc: typeof MxDbEllipseArc;
4427
+ type Mx_MxDbCircleShape = MxDbCircleShape;
4428
+ declare const Mx_MxDbCircleShape: typeof MxDbCircleShape;
4429
+ type Mx_MxDbCircleArc = MxDbCircleArc;
4430
+ declare const Mx_MxDbCircleArc: typeof MxDbCircleArc;
4431
+ type Mx_MxDbArcShapeDraw = MxDbArcShapeDraw;
4432
+ declare const Mx_MxDbArcShapeDraw: typeof MxDbArcShapeDraw;
4433
+ type Mx_MxDbRingShape = MxDbRingShape;
4434
+ declare const Mx_MxDbRingShape: typeof MxDbRingShape;
4435
+ type Mx_MxDbStarShape = MxDbStarShape;
4436
+ declare const Mx_MxDbStarShape: typeof MxDbStarShape;
4437
+ type Mx_MxDbRegularPolygonShape = MxDbRegularPolygonShape;
4438
+ declare const Mx_MxDbRegularPolygonShape: typeof MxDbRegularPolygonShape;
4193
4439
  declare namespace Mx {
4194
4440
  export {
4195
4441
  Mx_loadCoreCode as loadCoreCode,
@@ -4236,7 +4482,16 @@ declare namespace Mx {
4236
4482
  Mx_MxCADObject as MxCADObject,
4237
4483
  Mx_MxDbGroup as MxDbGroup,
4238
4484
  Mx_MxDbGradientLine as MxDbGradientLine,
4485
+ Mx_MxDbShape as MxDbShape,
4486
+ Mx_MxDbEllipseShape as MxDbEllipseShape,
4487
+ Mx_MxDbEllipseArc as MxDbEllipseArc,
4488
+ Mx_MxDbCircleShape as MxDbCircleShape,
4489
+ Mx_MxDbCircleArc as MxDbCircleArc,
4490
+ Mx_MxDbArcShapeDraw as MxDbArcShapeDraw,
4491
+ Mx_MxDbRingShape as MxDbRingShape,
4492
+ Mx_MxDbStarShape as MxDbStarShape,
4493
+ Mx_MxDbRegularPolygonShape as MxDbRegularPolygonShape,
4239
4494
  };
4240
4495
  }
4241
4496
 
4242
- export { McEdGetPointWorldDrawObject, McGePoint3d, McGePoint3dArray, McGeTool, McGiWorldDraw, McGiWorldDrawType, MrxDbgUiPrBaseReturn, MrxDbgUiPrPoint, MrxDbgUtils, Mx3PointArc, MxCADObject, MxDb2LineAngularDimension, MxDbAlignedDimension, MxDbAnyLine, MxDbArea, MxDbCloudLine, MxDbCoord, MxDbDatabase, MxDbEllipse, MxDbEntity, MxDbGradientLine, MxDbGroup, MxDbHatch, MxDbImage, MxDbLayerTableRecord, MxDbLeadComment, MxDbLeadTag, MxDbLine, MxDbPolyline, MxDbRect, MxDbRectBoxLeadComment, MxDbRegularPolygon, MxDbSVG, MxDbSVGText, MxDbText, MxDrawObject, MxFilters, MxFun, MxThreeJS, MxType, Mxassembly, Mx as default, loadCoreCode, store, useCanvasResizeListener };
4497
+ export { McEdGetPointWorldDrawObject, McGePoint3d, McGePoint3dArray, McGeTool, McGiWorldDraw, McGiWorldDrawType, MrxDbgUiPrBaseReturn, MrxDbgUiPrPoint, MrxDbgUtils, Mx3PointArc, MxCADObject, MxDb2LineAngularDimension, MxDbAlignedDimension, MxDbAnyLine, MxDbArcShapeDraw, MxDbArea, MxDbCircleArc, MxDbCircleShape, MxDbCloudLine, MxDbCoord, MxDbDatabase, MxDbEllipse, MxDbEllipseArc, MxDbEllipseShape, MxDbEntity, MxDbGradientLine, MxDbGroup, MxDbHatch, MxDbImage, MxDbLayerTableRecord, MxDbLeadComment, MxDbLeadTag, MxDbLine, MxDbPolyline, MxDbRect, MxDbRectBoxLeadComment, MxDbRegularPolygon, MxDbRegularPolygonShape, MxDbRingShape, MxDbSVG, MxDbSVGText, MxDbShape, MxDbStarShape, MxDbText, MxDrawObject, MxFilters, MxFun, MxThreeJS, MxType, Mxassembly, Mx as default, loadCoreCode, store, useCanvasResizeListener };
@@ -1,19 +1,24 @@
1
- /** @module Mx3PointArc*/
2
- import McGiWorldDraw from '../McGiWorldDraw';
3
- import MxDbEntity from '../MxDbEntity';
4
- /**
5
- * Mx3PointArc 对象.
6
- * 通过三个坐标点绘制一段圆弧
7
- */
8
- export default class Mx3PointArc extends MxDbEntity {
1
+ import McGiWorldDraw from "../McGiWorldDraw";
2
+ import MxDbCircleShape from "../MxDbCircleShape";
3
+ /** 三点动态绘制圆弧 point1圆弧起始点 point2是圆弧结束点, point3圆弧任意一点 */
4
+ export default class Mx3PointArc extends MxDbCircleShape {
5
+ constructor();
9
6
  point1: import("three").Vector3;
10
7
  point2: import("three").Vector3;
11
8
  point3: import("three").Vector3;
9
+ /** 自动确定顺逆时针绘制 */
10
+ autoClockwise: boolean;
12
11
  getTypeName(): string;
13
- create(): MxDbEntity;
12
+ create(): Mx3PointArc;
14
13
  worldDraw(pWorldDraw: McGiWorldDraw): void;
15
14
  getGripPoints(): THREE.Vector3[];
15
+ /** 计算三个控制点的角度 */
16
+ compute3PointAngle(): number[];
17
+ /** 根据三个控制点更新圆心 */
18
+ upDateCenter(point1: THREE.Vector3, point2: THREE.Vector3, point3: THREE.Vector3): import("three").Vector3;
19
+ /** 根据圆心和一个控制点自动更新半径大小 */
20
+ upDateRadius(point: THREE.Vector3): number;
21
+ /** 根据 三个控制点到圆心的角度 更新顺逆时针绘制 */
22
+ upDataClockwise(angle1: number, angle2: number, angle3: number): void;
16
23
  moveGripPointsAt(index: number, offset: THREE.Vector3): boolean;
17
- dwgIn(obj: any): boolean;
18
- dwgOut(obj: any): object;
19
24
  }
@@ -1 +1 @@
1
- import MxDbEntity from"../MxDbEntity";import{createThreePointArc}from"../../tools/three/index";export default class Mx3PointArc extends MxDbEntity{constructor(){super(...arguments),this.point1=new THREE.Vector3,this.point2=new THREE.Vector3,this.point3=new THREE.Vector3}getTypeName(){return"Mx3PointArc"}create(){return new Mx3PointArc}worldDraw(t){const{arc:i}=createThreePointArc(this.point1,this.point2,this.point3,!0);t.drawEntity(i)}getGripPoints(){return[this.point1,this.point2,this.point3]}moveGripPointsAt(t,i){return 0===t?this.point1.add(i):1===t?this.point2.add(i):2===t&&this.point3.add(i),!0}dwgIn(t){return this.onDwgIn(t),this.point1.copy(t.point1),this.point2.copy(t.point2),this.point3.copy(t.point3),t}dwgOut(t){return this.onDwgOut(t),t.point1=this.point1,t.point2=this.point2,t.point3=this.point3,t}};
1
+ import{calculateArcAngle,calculateArcOrigin,calculateRadiusArc,judgementArcRenderDirection}from"../../tools/three";import MxDbCircleShape from"../MxDbCircleShape";export default class Mx3PointArc extends MxDbCircleShape{constructor(){super(),this.point1=new THREE.Vector3,this.point2=new THREE.Vector3,this.point3=new THREE.Vector3,this.autoClockwise=!0,this._propertyDbKeys=[...this._propertyDbKeys,"point1","point2","point3","autoClockwise"]}getTypeName(){return"Mx3PointArc"}create(){return new Mx3PointArc}worldDraw(t){let{point1:e,point2:i,point3:n}=this;this.upDateCenter(e,i,n),this.upDateRadius(e);const[r,s,o]=this.compute3PointAngle();this.upDataClockwise(r,s,o),this.startAngle=THREE.MathUtils.degToRad(r),this.endAngle=THREE.MathUtils.degToRad(s),this.drawEllipseShape(t)}getGripPoints(){return[this.point1,this.point2,this.point3,this.center]}compute3PointAngle(){const{point1:t,point2:e,point3:i}=this,n=calculateArcAngle(t,this.center,this.radius),r=calculateArcAngle(e,this.center,this.radius),s=calculateArcAngle(i,this.center,this.radius);return[n.angle,r.angle,s.angle]}upDateCenter(t,e,i){return this.center=calculateArcOrigin(t,e,i),this.center}upDateRadius(t){return this.radius=calculateRadiusArc(t,this.center),this.radius}upDataClockwise(t,e,i){const{autoClockwise:n}=this;n&&(this.clockwise=judgementArcRenderDirection(e,t,i))}moveGripPointsAt(t,e){return 0===t?this.point1.add(e):1===t?this.point2.add(e):2===t?this.point3.add(e):3===t&&(this.point1.add(e),this.point2.add(e),this.point3.add(e)),this.upDateCenter(this.point1,this.point2,this.point3),!0}};
@@ -0,0 +1,15 @@
1
+ import McGiWorldDraw from "../McGiWorldDraw";
2
+ import MxDbCircleArc from "../MxDbCircleArc";
3
+ /** 弧形 */
4
+ export default class MxDbArcShape extends MxDbCircleArc {
5
+ constructor();
6
+ getTypeName(): string;
7
+ create(): MxDbArcShape;
8
+ center: import("three").Vector3;
9
+ innerRadius: number;
10
+ outerRadius: number;
11
+ worldDraw(pWorldDraw: McGiWorldDraw): void;
12
+ drawArcShape(pWorldDraw: McGiWorldDraw): void;
13
+ getGripPoints(): THREE.Vector3[];
14
+ moveGripPointsAt(index: number, offset: THREE.Vector3): boolean;
15
+ }
@@ -0,0 +1 @@
1
+ import MxDbCircleArc from"../MxDbCircleArc";export default class MxDbArcShape extends MxDbCircleArc{constructor(){super(),this.center=new THREE.Vector3,this.innerRadius=10,this.outerRadius=20,this._propertyDbKeys=[...this._propertyDbKeys,"center","innerRadius","outerRadius"]}getTypeName(){return"MxDbArcShape"}create(){return new MxDbArcShape}worldDraw(e){this.drawArcShape(e)}drawArcShape(e){const{center:t,startAngle:r,endAngle:s,clockwise:i}=this,{x:n,y:a}=t;this.isClosedToCenter=!1;const c=this.createEllipseCurve(n,a,this.innerRadius,this.innerRadius,r,s,i),h=this.createEllipseCurve(n,a,this.outerRadius,this.outerRadius,s,r,!i),o=this.createPaths([c,h]);let u=this.getShapePoints(o);this._draw(e,u),this._drawStoreLine(e,u)}getGripPoints(){return[this.center]}moveGripPointsAt(e,t){return 0===e&&this.center.add(t),!0}};
@@ -0,0 +1,12 @@
1
+ import McGiWorldDraw from "../McGiWorldDraw";
2
+ import MxDbArcShape from "../MxDbArcShape";
3
+ /** 绘制弧形 */
4
+ export default class MxDbArcShapeDraw extends MxDbArcShape {
5
+ getTypeName(): string;
6
+ constructor();
7
+ outerRadiusPoint: import("three").Vector3;
8
+ interRadiusPoint: import("three").Vector3;
9
+ worldDraw(pWorldDraw: McGiWorldDraw): void;
10
+ getGripPoints(): THREE.Vector3[];
11
+ moveGripPointsAt(index: number, offset: THREE.Vector3): boolean;
12
+ }
@@ -0,0 +1 @@
1
+ import{calculateArcAngle}from"../../tools/three";import MxDbArcShape from"../MxDbArcShape";export default class MxDbArcShapeDraw extends MxDbArcShape{constructor(){super(),this.outerRadiusPoint=new THREE.Vector3,this.interRadiusPoint=new THREE.Vector3,this._propertyDbKeys=[...this._propertyDbKeys,"interRadiusPoint","outerRadiusPoint"]}getTypeName(){return"MxDbArcShapeDraw"}worldDraw(t){this.innerRadius=this.center.distanceTo(this.interRadiusPoint),this.outerRadius=this.center.distanceTo(this.outerRadiusPoint),this.startAngle=THREE.MathUtils.degToRad(calculateArcAngle(this.interRadiusPoint,this.center,this.innerRadius).angle),this.endAngle=THREE.MathUtils.degToRad(calculateArcAngle(this.outerRadiusPoint,this.center,this.outerRadius).angle),this.drawArcShape(t)}getGripPoints(){return[this.center,this.interRadiusPoint,this.outerRadiusPoint]}moveGripPointsAt(t,i){return 0===t&&(this.center.add(i),this.interRadiusPoint.add(i),this.outerRadiusPoint.add(i)),1===t&&this.interRadiusPoint.add(i),2===t&&this.outerRadiusPoint.add(i),!0}};
@@ -0,0 +1,17 @@
1
+ import McGiWorldDraw from "../McGiWorldDraw";
2
+ import MxDbCircleShape from "../MxDbCircleShape";
3
+ /** 根据圆心、起始点、结束点位置动态绘制圆弧 **/
4
+ export default class MxDbCircleArc extends MxDbCircleShape {
5
+ constructor();
6
+ getTypeName(): string;
7
+ /** 圆弧开始点 设置开始点将自动计算 radius、startAngle、endAngle */
8
+ startPoint: THREE.Vector3;
9
+ setStartPoint(startPoint: THREE.Vector3): this;
10
+ /** 圆弧结束点 设置结束点将自动计算 radius、startAngle、endAngle */
11
+ endPoint: THREE.Vector3;
12
+ setEndPoint(endPoint: THREE.Vector3): this;
13
+ worldDraw(pWorldDraw: McGiWorldDraw): void;
14
+ computePointAngle(point: THREE.Vector3): number;
15
+ getGripPoints(): import("three").Vector3[];
16
+ moveGripPointsAt(index: number, offset: THREE.Vector3): boolean;
17
+ }
@@ -0,0 +1 @@
1
+ import{calculateArcAngle}from"../../tools/three";import MxDbCircleShape from"../MxDbCircleShape";export default class MxDbCircleArc extends MxDbCircleShape{constructor(){super(),this._propertyDbKeys=[...this._propertyDbKeys,"startPoint","endPoint"]}getTypeName(){return"MxDbCircleArc"}setStartPoint(t){return this.startPoint=t,this}setEndPoint(t){return this.endPoint=t,this}worldDraw(t){let{startPoint:e,endPoint:i}=this;if(e&&(this.startAngle=this.computePointAngle(e)),i&&(this.endAngle=this.computePointAngle(i)),e&&i){const{points:e}=this.drawEllipseShape(t);this.startPoint=e[0]}}computePointAngle(t){return this.radius=this.center.distanceTo(t),THREE.MathUtils.degToRad(calculateArcAngle(t,this.center,this.radius).angle)}getGripPoints(){return[this.center,this.startPoint,this.endPoint]}moveGripPointsAt(t,e){return 0===t?(this.center.add(e),this.startPoint.add(e),this.endPoint.add(e)):1===t?this.startPoint.add(e):2===t&&this.endPoint.add(e),!0}};
@@ -0,0 +1,11 @@
1
+ import MxDbEllipseShape from "../MxDbEllipseShape";
2
+ /*** 圆(弧)形状 */
3
+ export default class MxDbCircleShape extends MxDbEllipseShape {
4
+ getTypeName(): string;
5
+ /*** 圆半径 */
6
+ get radius(): number;
7
+ set radius(radius: number);
8
+ setRadius(radius: number): this;
9
+ setXRadius(xRadius: number): this;
10
+ setYRadius(yRadius: number): this;
11
+ }
@@ -0,0 +1 @@
1
+ import MxDbEllipseShape from"../MxDbEllipseShape";export default class MxDbCircleShape extends MxDbEllipseShape{getTypeName(){return"MxDbCircleShape"}get radius(){return this.xRadius}set radius(s){this.xRadius=s,this.yRadius=s}setRadius(s){return this.radius=s,this}setXRadius(s){return this.setRadius(s),this}setYRadius(s){return this.setRadius(s),this}};
@@ -1,19 +1,19 @@
1
- /** @module MxDbEllipse*/
2
- import McGiWorldDraw from '../McGiWorldDraw';
3
- import MxDbEntity from '../MxDbEntity';
4
- /**
5
- * MxDbEllipse 通过矩形绘制的椭圆
6
- */
7
- export default class MxDbEllipse extends MxDbEntity {
8
- /** 矩形的开始点 */
1
+ import McGiWorldDraw from "../McGiWorldDraw";
2
+ import MxDbEllipseShape from "../MxDbEllipseShape";
3
+ /** 通过两个构成矩形的点绘制椭圆形 */
4
+ export default class MxDbEllipse extends MxDbEllipseShape {
5
+ constructor();
6
+ getTypeName(): string;
7
+ create(): MxDbEllipse;
8
+ /** 开始点 */
9
9
  point1: import("three").Vector3;
10
- /** 矩形的结束点 */
10
+ setPoint1(point1: THREE.Vector3): this;
11
+ /** 结束点 */
11
12
  point2: import("three").Vector3;
12
- getTypeName(): string;
13
+ setPoint2(point2: THREE.Vector3): this;
14
+ isClosedToCenter: boolean;
15
+ closed: boolean;
13
16
  worldDraw(pWorldDraw: McGiWorldDraw): void;
14
17
  getGripPoints(): THREE.Vector3[];
15
18
  moveGripPointsAt(index: number, offset: THREE.Vector3): boolean;
16
- create(): MxDbEntity;
17
- dwgIn(obj: any): boolean;
18
- dwgOut(obj: any): object;
19
19
  }
@@ -1 +1 @@
1
- import MxDbEntity from"../MxDbEntity";import{createThreeEllipse}from"../../tools/three/index";import McGiWorldDrawType from"../McGiWorldDrawType";export default class MxDbEllipse extends MxDbEntity{constructor(){super(...arguments),this.point1=new THREE.Vector3,this.point2=new THREE.Vector3}getTypeName(){return"MxDbEllipse"}worldDraw(t){const e=createThreeEllipse(this.point1,this.point2,t.getColor());let i=t.getMxObject();e.geometry.computeBoundingBox();let o=new THREE.Vector3;if(e.geometry.boundingBox.getCenter(o),t.getType()===McGiWorldDrawType.kSelectDraw){const n=new THREE.Vector3;e.geometry.boundingBox.getSize(n),n.addScalar(i.screenCoordLong2Doc(10));const r=n.x/2,p=n.y/2,s={x:o.x-r,y:o.y-p},y={x:o.x+r,y:o.y-p},x={x:o.x+r,y:o.y+p},d={x:o.x-r,y:o.y+p};t.drawLine(s.x,s.y,y.x,y.y),t.drawLine(y.x,y.y,x.x,x.y),t.drawLine(x.x,x.y,d.x,d.y),t.drawLine(d.x,d.y,s.x,s.y)}t.drawEntity(e)}getGripPoints(){let t=new THREE.Vector3(.5*(this.point2.x+this.point1.x),.5*(this.point2.y+this.point1.y),0);return[this.point1,this.point2,t]}moveGripPointsAt(t,e){return 0===t?this.point1.add(e):1===t?this.point2.add(e):2===t&&(this.point1.add(e),this.point2.add(e)),!0}create(){return new MxDbEllipse}dwgIn(t){return this.onDwgIn(t),this.point1.copy(t.point1),this.point2.copy(t.point2),t}dwgOut(t){return this.onDwgOut(t),t.point1=this.point1,t.point2=this.point2,t}};
1
+ import McGiWorldDrawType from"../McGiWorldDrawType";import MxDbEllipseShape from"../MxDbEllipseShape";export default class MxDbEllipse extends MxDbEllipseShape{constructor(){super(),this.point1=new THREE.Vector3,this.point2=new THREE.Vector3,this.isClosedToCenter=!1,this.closed=!1,this._propertyDbKeys=[...this._propertyDbKeys,"point1","point2"]}getTypeName(){return"MxDbEllipse"}create(){return new MxDbEllipse}setPoint1(t){return this.point1=t,this}setPoint2(t){return this.point2=t,this}worldDraw(t){const{point1:i,point2:e}=this,s=i.clone().set(e.x,i.y,e.z),o=e.clone().set(i.x,e.y,i.z);this.xRadius=i.distanceTo(s)/2,this.yRadius=i.distanceTo(o)/2;const n=i.x>e.x,r=i.y>e.y,p=n?i.x-this.xRadius:i.x+this.xRadius,h=r?i.y-this.yRadius:i.y+this.yRadius;this.center=new THREE.Vector3(p,h,0),this.drawEllipseShape(t),t.getType()===McGiWorldDrawType.kSelectDraw&&t.drawLines([i,new THREE.Vector3(i.x,e.y),e,new THREE.Vector3(e.x,i.y),i])}getGripPoints(){let t=new THREE.Vector3(.5*(this.point2.x+this.point1.x),.5*(this.point2.y+this.point1.y),0);return[this.point1,this.point2,t]}moveGripPointsAt(t,i){return 0===t?this.point1.add(i):1===t?this.point2.add(i):2===t&&(this.point1.add(i),this.point2.add(i)),!0}};
@@ -0,0 +1,21 @@
1
+ import McGiWorldDraw from "../McGiWorldDraw";
2
+ import MxDbEllipseShape from "../MxDbEllipseShape";
3
+ /**
4
+ * 根据中心点、椭圆开始点和结束点确定椭圆弧
5
+ * */
6
+ export default class MxDbEllipseArc extends MxDbEllipseShape {
7
+ getTypeName(): string;
8
+ constructor();
9
+ /** 椭圆弧决定开始点 控制x轴半径和开始角度 */
10
+ startPoint: THREE.Vector3;
11
+ setStartPoint(startPoint: THREE.Vector3): this;
12
+ /** 椭圆弧决定结束点 控制y轴半径和结束角度*/
13
+ endPoint: THREE.Vector3;
14
+ setEndPoint(endPoint: THREE.Vector3): this;
15
+ /** 控制椭圆弧旋转角度的点 */
16
+ rotationPoint: THREE.Vector3;
17
+ setRotationPoint(rotationPoint: THREE.Vector3): this;
18
+ worldDraw(pWorldDraw: McGiWorldDraw): void;
19
+ getGripPoints(): import("three").Vector3[];
20
+ moveGripPointsAt(index: number, offset: THREE.Vector3): boolean;
21
+ }
@@ -0,0 +1 @@
1
+ import{calculateArcAngle}from"../../tools/three";import MxDbEllipseShape from"../MxDbEllipseShape";export default class MxDbEllipseArc extends MxDbEllipseShape{constructor(){super(),this._propertyDbKeys=[...this._propertyDbKeys,"startPoint","endPoint","rotationPoint"]}getTypeName(){return"MxDbEllipseArc"}setStartPoint(t){return this.startPoint=t,this}setEndPoint(t){return this.endPoint=t,this}setRotationPoint(t){return this.rotationPoint=t,this}worldDraw(t){let{center:i,startPoint:e,endPoint:s,rotationPoint:n}=this;e&&(this.xRadius=i.distanceTo(e),this.startAngle=THREE.MathUtils.degToRad(calculateArcAngle(e,i,this.xRadius).angle)),s&&(this.yRadius=i.distanceTo(s),this.endAngle=THREE.MathUtils.degToRad(calculateArcAngle(s,i,this.yRadius).angle)),n&&(this.rotation=THREE.MathUtils.degToRad(calculateArcAngle(n,i,i.distanceTo(n)).angle)),this.drawEllipseShape(t)}getGripPoints(){return[this.center,this.startPoint,this.endPoint,this.rotationPoint]}moveGripPointsAt(t,i){return 0===t&&(this.center.add(i),this.startPoint.add(i),this.endPoint.add(i),this.rotationPoint.add(i)),1===t&&this.startPoint.add(i),2===t&&this.endPoint.add(i),3===t&&this.rotationPoint.add(i),!0}};
@@ -0,0 +1,46 @@
1
+ import McGiWorldDraw from "../McGiWorldDraw";
2
+ import MxDbShape from "../MxDbShape";
3
+ /*** 椭圆(弧)形状 */
4
+ export default class MxDbEllipseShape extends MxDbShape {
5
+ constructor();
6
+ getTypeName(): string;
7
+ /** 弧中心点 */
8
+ center: import("three").Vector3;
9
+ setCenter(center: THREE.Vector3): this;
10
+ /** X轴椭圆弧半径 默认当前坐标转换下的10像素 */
11
+ xRadius: number;
12
+ setXRadius(xRadius: number): this;
13
+ /** Y轴椭圆弧半径 默认当前坐标转换下的10像素 */
14
+ yRadius: number;
15
+ setYRadius(yRadius: number): this;
16
+ /** 弧开始角度 默认0*/
17
+ startAngle: number;
18
+ setStartAngle(startAngle: number): this;
19
+ /** 弧结束角度 默认0*/
20
+ endAngle: number;
21
+ setEndAngle(endAngle: number): this;
22
+ /** 以顺时针方向创建(扫过)弧线 默认false */
23
+ clockwise: boolean;
24
+ setClockwise(clockwise: boolean): this;
25
+ /** 旋转角度 */
26
+ rotation: number;
27
+ setRotation(rotation: number): this;
28
+ /** 是否闭合到中心位置 */
29
+ isClosedToCenter: boolean;
30
+ setIsClosedToCenter(isClosedToCenter: boolean): this;
31
+ worldDraw(pWorldDraw: McGiWorldDraw): void;
32
+ /** 绘制椭圆形状 */
33
+ drawEllipseShape(pWorldDraw: McGiWorldDraw): {
34
+ /** 圆心角 */
35
+ centralAngle: number;
36
+ /** 圆弧曲线 */
37
+ curve: import("three").EllipseCurve;
38
+ /** 构成圆弧的向量点 */
39
+ points: import("three").Vector3[];
40
+ };
41
+ /** 创建圆弧 */
42
+ createEllipseCurve(x?: number, y?: number, xRadius?: number, yRadius?: number, startAngle?: number, endAngle?: number, clockwise?: boolean, rotation?: number): import("three").EllipseCurve;
43
+ getClosedLine(points: THREE.Vector3[]): import("three").CatmullRomCurve3;
44
+ getGripPoints(): import("three").Vector3[];
45
+ moveGripPointsAt(index: number, offset: THREE.Vector3): boolean;
46
+ }
@@ -0,0 +1 @@
1
+ import MxDbShape from"../MxDbShape";export default class MxDbEllipseShape extends MxDbShape{constructor(){super(),this.center=new THREE.Vector3,this.xRadius=10,this.yRadius=10,this.startAngle=0,this.endAngle=2*Math.PI,this.clockwise=!1,this.rotation=0,this.isClosedToCenter=!0,this._propertyDbKeys=[...this._propertyDbKeys,"center","xRadius","yRadius","startAngle","endAngle","clockwise","rotation","isClosedToCenter"]}getTypeName(){return"MxDbEllipseShape"}setCenter(t){return this.center=t,this}setXRadius(t){return this.xRadius=t,this}setYRadius(t){return this.yRadius=t,this}setStartAngle(t){return this.startAngle=t,this}setEndAngle(t){return this.endAngle=t,this}setClockwise(t){return this.clockwise=t,this}setRotation(t){return this.rotation=t,this}setIsClosedToCenter(t){return this.isClosedToCenter=t,this}worldDraw(t){this.drawEllipseShape(t)}drawEllipseShape(t){let{startAngle:e,endAngle:s,clockwise:r}=this;const i=this.createEllipseCurve(),n=this.createPaths(i);let a,l=this.getShapePoints(n);return this._draw(t,l),this._drawStoreLine(t,l),{centralAngle:a=r?s>e?THREE.MathUtils.radToDeg(i.aEndAngle-i.aStartAngle):360-Math.abs(THREE.MathUtils.radToDeg(i.aEndAngle-i.aStartAngle)):e>s?Math.abs(THREE.MathUtils.radToDeg(i.aEndAngle-i.aStartAngle)):360-THREE.MathUtils.radToDeg(i.aEndAngle-i.aStartAngle),curve:i,points:l}}createEllipseCurve(t=this.center.x,e=this.center.y,s=this.xRadius,r=this.yRadius,i=this.startAngle,n=this.endAngle,a=this.clockwise,l=this.rotation){return new THREE.EllipseCurve(t,e,s,r,i,n,a,l)}getClosedLine(t){const{isClosedToCenter:e,center:s}=this;let r=e?[t[t.length-1],s,t[0]]:[t[t.length-1],t[0]];return new THREE.CatmullRomCurve3(r,!1,"catmullrom",.01)}getGripPoints(){return[this.center]}moveGripPointsAt(t,e){return 0===t&&this.center.add(e),!0}};
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+ import McGiWorldDraw from "../McGiWorldDraw";
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+ import MxDbShape from "../MxDbShape";
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+ /** 等边多边形 */
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+ export default class MxDbRegularPolygonShape extends MxDbShape {
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+ center: import("three").Vector3;
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+ sides: number;
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+ radius: number;
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+ getTypeName(): string;
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+ constructor();
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+ worldDraw(pWorldDraw: McGiWorldDraw): void;
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+ _getPoints(): {
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+ x: number;
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+ y: number;
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+ }[];
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+ getGripPoints(): THREE.Vector3[];
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+ moveGripPointsAt(index: number, offset: THREE.Vector3): boolean;
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+ }
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+ import MxDbShape from"../MxDbShape";export default class MxDbRegularPolygonShape extends MxDbShape{constructor(){super(),this.center=new THREE.Vector3,this.sides=6,this.radius=70,this._propertyDbKeys=[...this._propertyDbKeys,"center","sides","radius"]}getTypeName(){return"MxDbRegularPolygonShape"}worldDraw(t){const e=this._getPoints(),s=new THREE.Path;s.moveTo(e[0].x,e[0].y);for(let t=0;t<e.length;t++)s.lineTo(e[t].x,e[t].y);s.closePath();const r=this.createPaths(s),i=this.getShapePoints(r);this._draw(t,i),this._drawStoreLine(t,i)}_getPoints(){const{sides:t,radius:e}=this,{x:s,y:r}=this.center,i=[];for(let o=0;o<t;o++)i.push({x:e*Math.sin(2*o*Math.PI/t)+s,y:-1*e*Math.cos(2*o*Math.PI/t)+r});return i}getGripPoints(){return[this.center]}moveGripPointsAt(t,e){return 0===t&&this.center.add(e),!0}};
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+ import McGiWorldDraw from "../McGiWorldDraw";
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+ import MxDbArcShape from "../MxDbArcShape";
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+ /** 环形 */
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+ export default class MxDbRingShape extends MxDbArcShape {
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+ getTypeName(): string;
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+ worldDraw(pWorldDraw: McGiWorldDraw): void;
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+ }