mxcad 1.0.85 → 1.0.86

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/mxcad.d.ts CHANGED
@@ -114,7 +114,7 @@ export declare class McGeVector3d {
114
114
  * 刻隆一个对对象
115
115
  */
116
116
  clone(): McGeVector3d;
117
- rotateBy(ang: number, axis: McGeVector3d): this;
117
+ rotateBy(ang: number, axis?: McGeVector3d): this;
118
118
  negate(): this;
119
119
  perpVector(): this;
120
120
  angleTo1(vec: McGeVector3d): number;
@@ -653,7 +653,6 @@ export declare class MxCADResbuf extends McRxObject {
653
653
  */
654
654
  export declare class MxCADUtilityClass {
655
655
  private imp;
656
- MxCADAssist: any;
657
656
  constructor();
658
657
  /**
659
658
  * eraseEntity 方法用于删除指定的图形对象
@@ -2807,6 +2806,7 @@ export declare class McObject {
2807
2806
  */
2808
2807
  export declare class McAppType {
2809
2808
  private imp;
2809
+ MxCADAssist: any;
2810
2810
  /**
2811
2811
  * 初始化 McAppType 对象。
2812
2812
  * @param imp 传入的 imp 对象。
@@ -2900,6 +2900,12 @@ export declare class MxCppType {
2900
2900
  */
2901
2901
  NewMcGePoint3d(pt?: any): McGePoint3d;
2902
2902
  /**
2903
+ * 创建新的 McGeVector3d 实例
2904
+ * @param {any} pt 点坐标
2905
+ * @returns {McGePoint3d} McGePoint3d 实例
2906
+ */
2907
+ NewMcGeVector3d(pt?: any): McGeVector3d;
2908
+ /**
2903
2909
  * 返回当前活动的CAD对象
2904
2910
  */
2905
2911
  GetCurrentMxCAD(): McObject;
@@ -3051,6 +3057,8 @@ export interface MxDraw3d extends WasmConfig {
3051
3057
  * @param fileUrl 文件路径
3052
3058
  * */
3053
3059
  openFromUrl: (name: string, fileUrl: string) => void;
3060
+ /** 加载贴图图片 */
3061
+ loadTextureImg: (fileUrl: string) => void;
3054
3062
  /** 设置多维数据集贴图背景 */
3055
3063
  setCubemapBackground(url: string): void;
3056
3064
  /** 完成初始化 */
@@ -3143,17 +3151,23 @@ export interface MxDraw3d extends WasmConfig {
3143
3151
  MdGeDiameterDim: typeof MdGeDiameterDim;
3144
3152
  /** 表示一个椭圆 */
3145
3153
  MdGeEllipse: typeof MdGeEllipse;
3146
- MxShapeEnum: typeof MxShapeEnum;
3147
- MxHorizontalTextAlignment: typeof MxHorizontalTextAlignment;
3148
- MxVerticalTextAlignment: typeof MxVerticalTextAlignment;
3149
- MxFontAspect: typeof MxFontAspect;
3150
- MxTypeOfDisplayText: typeof MxTypeOfDisplayText;
3151
- MxCF3dFilletShapeEnum: typeof MxCF3dFilletShapeEnum;
3152
- MxCFDSChamfMode: typeof MxCFDSChamfMode;
3153
- MxGFTrihedron: typeof MxGFTrihedron;
3154
- MxGAShapeEnum: typeof MxGAShapeEnum;
3155
- MxOffsetModeEnum: typeof MxOffsetModeEnum;
3156
- MxGAJoinTypeEnum: typeof MxGAJoinTypeEnum;
3154
+ MxShapeEnum: typeof MdGe.MxShapeEnum;
3155
+ MxHorizontalTextAlignment: typeof MdGe.MxHorizontalTextAlignment;
3156
+ MxVerticalTextAlignment: typeof MdGe.MxVerticalTextAlignment;
3157
+ MxFontAspect: typeof MdGe.MxFontAspect;
3158
+ MxTypeOfDisplayText: typeof MdGe.MxTypeOfDisplayText;
3159
+ MxCF3dFilletShapeEnum: typeof MdGe.MxCF3dFilletShapeEnum;
3160
+ MxCFDSChamfMode: typeof MdGe.MxCFDSChamfMode;
3161
+ MxGFTrihedron: typeof MdGe.MxGFTrihedron;
3162
+ MxGAShapeEnum: typeof MdGe.MxGAShapeEnum;
3163
+ MxOffsetModeEnum: typeof MdGe.MxOffsetModeEnum;
3164
+ MxGAJoinTypeEnum: typeof MdGe.MxGAJoinTypeEnum;
3165
+ MxNameOfMaterial: typeof MdGe.MxNameOfMaterial;
3166
+ MxTypeOfMaterial: typeof MdGe.MxTypeOfMaterial;
3167
+ MxTypeOfReflection: typeof MdGe.MxTypeOfReflection;
3168
+ MxNameOfColor: typeof MdGe.MxNameOfColor;
3169
+ MxTypeOfColor: typeof MdGe.MxTypeOfColor;
3170
+ MxDisplayMode: typeof MdGe.MxDisplayMode;
3157
3171
  /** 表示拓扑元素遍历 */
3158
3172
  MdGeExplorer: typeof MdGeExplorer;
3159
3173
  /** 表示倒圆角 */
@@ -3204,54 +3218,124 @@ export interface MxDraw3d extends WasmConfig {
3204
3218
  MdGeTextLabel: typeof MdGeTextLabel;
3205
3219
  /** 拓扑转换类 */
3206
3220
  MdGeTopo: typeof MdGeTopo;
3221
+ mdGeTopo: MdGeTopo;
3207
3222
  /** 表示圆环 */
3208
3223
  MdGeTorus: typeof MdGeTorus;
3209
3224
  /** 形状变换类 */
3210
3225
  MdGeTransform: typeof MdGeTransform;
3211
3226
  /** 表示一个楔形 */
3212
3227
  MdGeWedge: typeof MdGeWedge;
3228
+ /** 表示BRep工具 */
3229
+ MdGeBRep: typeof MdGeBRep;
3230
+ mdGeBRep: MdGeBRep;
3231
+ /** 表示几何平面句柄 */
3232
+ MdGeHGeomPlane: typeof MdGeHGeomPlane;
3233
+ /** 表示几何曲面句柄 */
3234
+ MdGeHGeomSurface: typeof MdGeHGeomSurface;
3235
+ /** 所有类的父类,除MdGeTopo,MdGeBRep */
3236
+ MdGeObject: typeof MdGeObject;
3237
+ /** 表示颜色 */
3238
+ MdGeColor: typeof MdGeColor;
3239
+ /** 表示材质 */
3240
+ MdGeMaterialAspect: typeof MdGeMaterialAspect;
3241
+ }
3242
+ /**
3243
+ * 所有类的父类, 除去MdGeTopo以及MdGeBrep
3244
+ */
3245
+ export declare class MdGeObject {
3246
+ protected imp: any;
3247
+ constructor(imp?: any);
3248
+ getImp(): any;
3249
+ protected initTempObject(imp: any): void;
3213
3250
  }
3214
3251
  /**
3215
3252
  * 表示一个形状。
3216
3253
  */
3217
- export declare class MdGeShape {
3218
- /**
3219
- * 求合并后的形状。
3220
- * @param other 另一个形状。
3221
- * @returns 合并后的形状。
3222
- */
3254
+ /**
3255
+ * 表示一个形状
3256
+ */
3257
+ export declare class MdGeShape extends MdGeObject {
3258
+ constructor(p?: object);
3223
3259
  Fuse(other: MdGeShape): MdGeShape;
3224
- /**
3225
- * 求裁剪后的形状。
3226
- * @param remove 被裁剪掉的部分形状。
3227
- * @returns 裁剪后的形状。
3228
- */
3229
3260
  Cut(remove: MdGeShape): MdGeShape;
3230
- /**
3231
- * 求形状相交的部分。
3232
- * @param other 另一个形状。
3233
- * @returns 相交部分的形状。
3234
- */
3235
3261
  Common(other: MdGeShape): MdGeShape;
3236
- /**
3237
- * 求相交部分的外轮廓。
3238
- * @param other 另一个形状。
3239
- * @returns 相交部分的外轮廓的形状。
3240
- */
3241
3262
  Section(other: MdGeShape): MdGeShape;
3263
+ ShapeType(): MdGe.MxShapeEnum;
3264
+ SetTextureFileName(path: string): void;
3265
+ SetMaterialAspect(material: MdGeMaterialAspect): void;
3266
+ SetColor(color: MdGeColor): void;
3242
3267
  IsNull(): boolean;
3243
- /**
3244
- * 绘制形状。
3245
- */
3268
+ Draw(): void;
3269
+ }
3270
+ /**
3271
+ * 表示一个点形状
3272
+ */
3273
+ export declare class MdGeVertex extends MdGeShape {
3274
+ constructor(p1?: object | number, p2?: number, p3?: number);
3275
+ Draw(): void;
3276
+ }
3277
+ /**
3278
+ * 表示一个Edge形状
3279
+ */
3280
+ export declare class MdGeEdge extends MdGeShape {
3281
+ constructor(p1?: MdGePoint | object, p2?: MdGePoint);
3282
+ Wire(): MdGeWire;
3283
+ AddedEdge(edge: MdGeEdge): MdGeWire;
3284
+ AddedWire(wire: MdGeWire): MdGeWire;
3285
+ Draw(): void;
3286
+ }
3287
+ /**
3288
+ * 表示一个Wire形状
3289
+ */
3290
+ export declare class MdGeWire extends MdGeShape {
3291
+ constructor(p?: object);
3292
+ AddedEdge(edge: MdGeEdge): MdGeWire;
3293
+ AddedWire(wire: MdGeWire): MdGeWire;
3294
+ Draw(): void;
3295
+ }
3296
+ /**
3297
+ * 表示一个Face形状
3298
+ */
3299
+ export declare class MdGeFace extends MdGeShape {
3300
+ constructor(p?: object);
3301
+ Draw(): void;
3302
+ }
3303
+ /**
3304
+ * 表示一个Shell形状
3305
+ */
3306
+ export declare class MdGeShell extends MdGeShape {
3307
+ constructor(p?: object);
3308
+ Draw(): void;
3309
+ }
3310
+ /**
3311
+ * 表示一个Solid形状
3312
+ */
3313
+ export declare class MdGeSolid extends MdGeShape {
3314
+ constructor(p?: object);
3315
+ Draw(): void;
3316
+ }
3317
+ /**
3318
+ * 表示一个CompSolid形状
3319
+ */
3320
+ export declare class MdGeCompSolid extends MdGeShape {
3321
+ constructor(p?: object);
3322
+ Draw(): void;
3323
+ }
3324
+ /**
3325
+ * 表示一个Compound形状
3326
+ */
3327
+ export declare class MdGeCompound extends MdGeShape {
3328
+ constructor(p?: object);
3246
3329
  Draw(): void;
3247
3330
  }
3248
3331
  /**
3249
3332
  * 表示一个矩阵。
3250
3333
  */
3251
- export declare class MdGeMat {
3252
- constructor();
3253
- constructor(a11: number, a12: number, a13: number, a21: number, a22: number, a23: number, a31: number, a32: number, a33: number);
3254
- constructor(col1: MdGeXYZ, col2: MdGeXYZ, col3: MdGeXYZ);
3334
+ /**
3335
+ * 表示一个矩阵
3336
+ */
3337
+ export declare class MdGeMat extends MdGeObject {
3338
+ constructor(p1?: MdGeXYZ | number | object, p2?: MdGeXYZ | number, p3?: MdGeXYZ | number, p4?: number, p5?: number, p6?: number, p7?: number, p8?: number, p9?: number);
3255
3339
  SetCol(col: number, value: MdGeXYZ): void;
3256
3340
  SetCols(col1: MdGeXYZ, col2: MdGeXYZ, col3: MdGeXYZ): void;
3257
3341
  SetCross(ref: MdGeXYZ): void;
@@ -3291,11 +3375,12 @@ export declare class MdGeMat {
3291
3375
  /**
3292
3376
  * 表示一个坐标。
3293
3377
  */
3294
- export declare class MdGeXYZ {
3295
- constructor();
3296
- constructor(x: number, y: number, z: number);
3297
- SetCoord(x: number, y: number, z: number): void;
3298
- SetCoord(index: number, value: number): void;
3378
+ /**
3379
+ * 表示一个坐标
3380
+ */
3381
+ export declare class MdGeXYZ extends MdGeObject {
3382
+ constructor(p1?: number | object, p2?: number, p3?: number);
3383
+ SetCoord(x: number, y: number, z?: number): void;
3299
3384
  SetX(x: number): void;
3300
3385
  SetY(y: number): void;
3301
3386
  SetZ(z: number): void;
@@ -3331,18 +3416,15 @@ export declare class MdGeXYZ {
3331
3416
  Reversed(): MdGeXYZ;
3332
3417
  Subtract(other: MdGeXYZ): void;
3333
3418
  Subtracted(other: MdGeXYZ): MdGeXYZ;
3334
- SetLinearForm(a1: number, xyz1: MdGeXYZ, a2: number, xyz2: MdGeXYZ, a3: number, xyz3: MdGeXYZ, xyz4: MdGeXYZ): void;
3335
- SetLinearForm(a1: number, xyz1: MdGeXYZ, a2: number, xyz2: MdGeXYZ, a3: number, xyz3: MdGeXYZ): void;
3336
- SetLinearForm(a1: number, xyz1: MdGeXYZ, a2: number, xyz2: MdGeXYZ, xyz3: MdGeXYZ): void;
3337
- SetLinearForm(a1: number, xyz1: MdGeXYZ, a2: number, xyz2: MdGeXYZ): void;
3338
- SetLinearForm(a1: number, xyz1: MdGeXYZ, xyz2: MdGeXYZ): void;
3339
- SetLinearForm(xyz1: MdGeXYZ, xyz2: MdGeXYZ): void;
3340
3419
  }
3341
3420
  /**
3342
3421
  * 表示一个变换。
3343
3422
  */
3344
- export declare class MdGeTrsf {
3345
- constructor();
3423
+ /**
3424
+ * 表示一个变换
3425
+ */
3426
+ export declare class MdGeTrsf extends MdGeObject {
3427
+ constructor(p?: object);
3346
3428
  SetMirrorByPoint(point: MdGePoint): void;
3347
3429
  SetMirrorByAxis(axis: MdGeAxis): void;
3348
3430
  SetMirrorByCSYSR(csysr: MdGeCSYSR): void;
@@ -3368,12 +3450,12 @@ export declare class MdGeTrsf {
3368
3450
  /**
3369
3451
  * 表示一个方向。
3370
3452
  */
3371
- export declare class MdGeDir {
3372
- constructor();
3373
- constructor(theV: MdGeVec);
3374
- constructor(theXv: number, theYv: number, theZv: number);
3375
- SetCoord(): void;
3376
- SetCoord(theXv: number, theYv: number, theZv: number): void;
3453
+ /**
3454
+ * 表示一个方向
3455
+ */
3456
+ export declare class MdGeDir extends MdGeObject {
3457
+ constructor(p1?: MdGeVec | number | object, p2?: number, p3?: number);
3458
+ SetCoord(p1: number, p2: number, p3?: number): void;
3377
3459
  SetX(theXv: number): void;
3378
3460
  SetY(theYv: number): void;
3379
3461
  SetZ(theZv: number): void;
@@ -3411,50 +3493,29 @@ export declare class MdGeDir {
3411
3493
  /**
3412
3494
  * 表示一个轴。
3413
3495
  */
3414
- export declare class MdGeAxis {
3415
- /**
3416
- * 构造函数。
3417
- */
3418
- constructor();
3419
- /**
3420
- * 构造函数。
3421
- * @param loc 轴的位置点。
3422
- * @param dir 轴的方向。
3423
- */
3424
- constructor(loc: MdGePoint, dir: MdGeDir);
3425
- /**
3426
- * 获得轴的方向。
3427
- * @returns 轴的方向。
3428
- */
3496
+ /**
3497
+ * 表示一个轴
3498
+ */
3499
+ export declare class MdGeAxis extends MdGeObject {
3500
+ constructor(p1?: MdGePoint | object, p2?: MdGeDir);
3429
3501
  Direction(): MdGeDir;
3430
- /**
3431
- * 获得轴的位置点。
3432
- * @returns 轴的位置点。
3433
- */
3434
3502
  Location(): MdGePoint;
3435
- /**
3436
- * 设置轴的方向。
3437
- * @param dir 要设置的方向。
3438
- */
3439
3503
  SetDirection(dir: MdGeDir): void;
3440
- /**
3441
- * 设置轴的位置点。
3442
- * @param loc 要设置的位置点。
3443
- */
3444
3504
  SetLocation(loc: MdGePoint): void;
3445
3505
  }
3446
3506
  /**
3447
3507
  * 表示右手坐标系。
3448
3508
  */
3449
- export declare class MdGeCSYSR {
3450
- constructor();
3451
- constructor(origin: MdGePoint, z_aixs: MdGeDir, x_vec: MdGeDir);
3509
+ /**
3510
+ * 表示右手坐标系。
3511
+ */
3512
+ export declare class MdGeCSYSR extends MdGeObject {
3513
+ constructor(p1?: MdGePoint | object, p2?: MdGeDir, p3?: MdGeDir);
3452
3514
  Origin(): MdGePoint;
3453
3515
  XDirection(): MdGeDir;
3454
3516
  YDirection(): MdGeDir;
3455
3517
  ZDirection(): MdGeDir;
3456
- SetOrigin(origin: MdGePoint): void;
3457
- SetOrigin(theX: number, theY: number, theZ: number): void;
3518
+ SetOrigin(p1: MdGePoint | number, p2?: number, p3?: number): void;
3458
3519
  SetXDirection(x_dir: MdGeDir): void;
3459
3520
  SetYDirection(y_dir: MdGeDir): void;
3460
3521
  SetZDirection(z_dir: MdGeDir): void;
@@ -3482,91 +3543,23 @@ export declare class MdGeCSYSR {
3482
3543
  /**
3483
3544
  * 表示一个点。
3484
3545
  */
3485
- export declare class MdGePoint {
3486
- /**
3487
- * 构造函数。
3488
- */
3489
- constructor();
3490
- /**
3491
- * 构造函数。
3492
- * @param x
3493
- * @param y
3494
- * @param z
3495
- */
3496
- constructor(x: number, y: number, z: number);
3497
- /**
3498
- * 获取x坐标值。
3499
- * @returns x坐标值。
3500
- */
3546
+ /**
3547
+ * 表示一个点。
3548
+ */
3549
+ export declare class MdGePoint extends MdGeObject {
3550
+ constructor(p1?: number | object, p2?: number, p3?: number);
3501
3551
  X(): number;
3502
- /**
3503
- * 获取y坐标值。
3504
- * @returns y坐标值。
3505
- */
3506
3552
  Y(): number;
3507
- /**
3508
- * 获取z坐标值。
3509
- * @returns z坐标值。
3510
- */
3511
3553
  Z(): number;
3512
- /**
3513
- * 设置x坐标。
3514
- * @param x x 坐标。
3515
- */
3516
3554
  SetX(x: number): void;
3517
- /**
3518
- * 设置y坐标。
3519
- * @param y y 坐标。
3520
- */
3521
3555
  SetY(y: number): void;
3522
- /**
3523
- * 设置z坐标。
3524
- * @param z z 坐标。
3525
- */
3526
3556
  SetZ(z: number): void;
3527
- /**
3528
- * 设置x y z坐标值。
3529
- * @param x 要设置的x坐标值。
3530
- * @param y 要设置的y坐标值。
3531
- * @param z 要设置的z坐标值。
3532
- */
3533
3557
  SetXYZ(x: number, y: number, z: number): void;
3534
- /**
3535
- * 获取质心。
3536
- * @param alpha 参数alpha。
3537
- * @param point 三维点。
3538
- * @param beta 参数beta
3539
- */
3540
3558
  BaryCenter(alpha: number, point: MdGePoint, beta: number): void;
3541
- /**
3542
- * 判断两个点是否相等。
3543
- * @param other 另一个点。
3544
- * @param linearTolerance 精度。
3545
- * @returns 是否相等,相等为true,不相等为false。
3546
- */
3547
3559
  IsEqual(other: MdGePoint, linearTolerance: number): boolean;
3548
- /**
3549
- * 获取到另一点的距离。
3550
- * @param other 另一个点。
3551
- * @returns 到指定点的距离。
3552
- */
3553
3560
  Distance(other: MdGePoint): number;
3554
- /**
3555
- * 获取到另一点的距离的平方。
3556
- * @param other 另一个点。
3557
- * @returns 到指定点的距离的平方。
3558
- */
3559
3561
  SquareDistance(other: MdGePoint): number;
3560
- /**
3561
- * 将点按某一点进行镜像变换。
3562
- * @param point 镜像点。
3563
- */
3564
3562
  MirrorByPoint(point: MdGePoint): void;
3565
- /**
3566
- * 将点按某一点进行镜像变换后的镜像点。
3567
- * @param point 镜像点。
3568
- * @returns 变换后的镜像点。
3569
- */
3570
3563
  MirroredByPoint(point: MdGePoint): MdGePoint;
3571
3564
  MirrorByAxis(axis: MdGeAxis): void;
3572
3565
  MirroredByAxis(axis: MdGeAxis): MdGePoint;
@@ -3582,83 +3575,24 @@ export declare class MdGePoint {
3582
3575
  TranslatedByVec(vec: MdGeVec): MdGePoint;
3583
3576
  TranslateBy2Points(point1: MdGePoint, point2: MdGePoint): void;
3584
3577
  TranslatedBy2Points(point1: MdGePoint, point2: MdGePoint): MdGePoint;
3585
- /**
3586
- * 求点的形状。
3587
- * @returns 点的形状。
3588
- */
3589
3578
  Shape(): MdGeShape;
3590
3579
  Vertex(): MdGeVertex;
3591
3580
  }
3592
3581
  /**
3593
3582
  * 表示一个向量。
3594
3583
  */
3595
- export declare class MdGeVec {
3596
- /**
3597
- * 构造函数。
3598
- */
3599
- constructor();
3600
- /**
3601
- * 构造函数。
3602
- * @param x x 坐标。
3603
- * @param y y 坐标。
3604
- * @param z z 坐标。
3605
- */
3606
- constructor(x: number, y: number, z: number);
3607
- /**
3608
- * 构造函数。
3609
- * @param theP1 第一个点。
3610
- * @param theP2 第二个点。
3611
- */
3612
- constructor(theP1: MdGePoint, theP2: MdGePoint);
3613
- /**
3614
- * 设置某个坐标值。
3615
- * @param theIndex 要设置的坐标,取值1,2,3。
3616
- * @param theXi 要设置的坐标值。
3617
- */
3618
- SetCoord(theIndex: number, theXi: number): void;
3619
- /**
3620
- * 设置x y z坐标值。
3621
- * @param theXv 要设置的x坐标值。
3622
- * @param theYv 要设置的y坐标值。
3623
- * @param theZv 要设置的z坐标值。
3624
- */
3625
- SetCoord(theXv: number, theYv: number, theZv: number): void;
3626
- /**
3627
- * 获取x坐标值。
3628
- * @returns x坐标值。
3629
- */
3584
+ /**
3585
+ * 表示一个向量。
3586
+ */
3587
+ export declare class MdGeVec extends MdGeObject {
3588
+ constructor(p1?: MdGePoint | number | object, p2?: MdGePoint | number, p3?: number);
3589
+ SetCoord(p1: number, p2: number, p3?: number): void;
3630
3590
  X(): number;
3631
- /**
3632
- * 获取y坐标值。
3633
- * @returns y坐标值。
3634
- */
3635
3591
  Y(): number;
3636
- /**
3637
- * 获取z坐标值。
3638
- * @returns z坐标值。
3639
- */
3640
3592
  Z(): number;
3641
- /**
3642
- * 设置x坐标。
3643
- * @param x x 坐标。
3644
- */
3645
3593
  SetX(x: number): void;
3646
- /**
3647
- * 设置y坐标。
3648
- * @param y y 坐标。
3649
- */
3650
3594
  SetY(y: number): void;
3651
- /**
3652
- * 设置z坐标。
3653
- * @param z z 坐标。
3654
- */
3655
3595
  SetZ(z: number): void;
3656
- /**
3657
- * 设置x y z坐标值。
3658
- * @param x 要设置的x坐标值。
3659
- * @param y 要设置的y坐标值。
3660
- * @param z 要设置的z坐标值。
3661
- */
3662
3596
  SetXYZ(x: number, y: number, z: number): void;
3663
3597
  Coord(theIndex: number): number;
3664
3598
  IsEqual(other: MdGeVec, linearTolerance: number, angularTolerance: number): boolean;
@@ -3689,12 +3623,7 @@ export declare class MdGeVec {
3689
3623
  Normalized(): MdGeVec;
3690
3624
  Reverse(): void;
3691
3625
  Reversed(): MdGeVec;
3692
- SetLinearForm(a1: number, v1: MdGeVec, a2: number, v2: MdGeVec, a3: number, v3: MdGeVec, v4: MdGeVec): void;
3693
- SetLinearForm(a1: number, v1: MdGeVec, a2: number, v2: MdGeVec, a3: number, v3: MdGeVec): void;
3694
- SetLinearForm(a1: number, v1: MdGeVec, a2: number, v2: MdGeVec, v3: MdGeVec): void;
3695
- SetLinearForm(a1: number, v1: MdGeVec, a2: number, v2: MdGeVec): void;
3696
- SetLinearForm(a1: number, v1: MdGeVec, v2: MdGeVec): void;
3697
- SetLinearForm(v1: MdGeVec, v2: MdGeVec): void;
3626
+ SetLinearForm(p1: MdGeVec | number, p2: MdGeVec, p3?: MdGeVec | number, p4?: MdGeVec, p5?: MdGeVec | number, p6?: MdGeVec, p7?: MdGeVec): void;
3698
3627
  MirrorByVec(vec: MdGeVec): void;
3699
3628
  MirroredByVec(vec: MdGeVec): MdGeVec;
3700
3629
  MirrorByAxis(axis: MdGeAxis): void;
@@ -3711,123 +3640,42 @@ export declare class MdGeVec {
3711
3640
  /**
3712
3641
  * 表示一个Wire形状。
3713
3642
  */
3714
- export declare class MdGeWire extends MdGeShape {
3715
- /**
3716
- * 构造函数。
3717
- */
3718
- constructor();
3719
- /**
3720
- * 添加Edge,形成Wire。
3721
- * @param edge 要添加的Edge。
3722
- * @returns 最终的Wire。
3723
- */
3724
- AddedEdge(edge: MdGeEdge): MdGeWire;
3725
- /**
3726
- * 添加Wire,形成Wire。
3727
- * @param wire 要添加的Wire。
3728
- * @returns 最终的Wire。
3729
- */
3730
- AddedWire(wire: MdGeWire): MdGeWire;
3731
- /**
3732
- * 绘制Wire。
3733
- */
3734
- Draw(): void;
3735
- }
3736
3643
  /**
3737
3644
  * 表示一个Edge形状。
3738
3645
  */
3739
- export declare class MdGeEdge extends MdGeShape {
3740
- /**
3741
- * 构造函数。
3742
- */
3743
- constructor();
3744
- /**
3745
- * 构造函数。
3746
- * @param pt1 第一个点。
3747
- * @param pt2 第二个点。
3748
- */
3749
- constructor(pt1: MdGePoint, pt2: MdGePoint);
3750
- /**
3751
- * 获得MdGeWire类型的Edge。
3752
- * @returns MdGeWire类型的Edge形状。
3753
- */
3754
- Wire(): MdGeWire;
3755
- /**
3756
- * 添加Edge,形成Wire。
3757
- * @param edge 要添加的Egde。
3758
- * @returns 最终的Wire形状。
3759
- */
3760
- AddedEdge(edge: MdGeEdge): MdGeWire;
3761
- /**
3762
- * 添加Wire,形成Edge。
3763
- * @param wire 要添加的Wire。
3764
- * @returns 最终的Wire形状。
3765
- */
3766
- AddedWire(wire: MdGeWire): MdGeWire;
3767
- /**
3768
- * 绘制Edge。
3769
- */
3770
- Draw(): void;
3771
- }
3772
3646
  /**
3773
3647
  * 表示一个Vertex形状。
3774
3648
  */
3775
- export declare class MdGeVertex extends MdGeShape {
3776
- constructor();
3777
- constructor(x: number, y: number, z: number);
3778
- constructor(pt: MdGePoint);
3779
- Draw(): void;
3780
- }
3781
3649
  /**
3782
3650
  * 表示一个Face形状。
3783
3651
  */
3784
- export declare class MdGeFace extends MdGeShape {
3785
- constructor();
3786
- Draw(): void;
3787
- }
3788
3652
  /**
3789
3653
  * 表示一个Shell形状。
3790
3654
  */
3791
- export declare class MdGeShell extends MdGeShape {
3792
- constructor();
3793
- Draw(): void;
3794
- }
3795
3655
  /**
3796
3656
  * 表示一个Solid形状。
3797
3657
  */
3798
- export declare class MdGeSolid extends MdGeShape {
3799
- constructor();
3800
- Draw(): void;
3801
- }
3802
3658
  /**
3803
3659
  * 表示一个CompSolid形状。
3804
3660
  */
3805
- export declare class MdGeCompSolid extends MdGeShape {
3806
- constructor();
3807
- Draw(): void;
3808
- }
3809
3661
  /**
3810
3662
  * 表示一个Compound形状。
3811
3663
  */
3812
- export declare class MdGeCompound extends MdGeShape {
3813
- constructor();
3814
- Draw(): void;
3815
- }
3816
3664
  /**
3817
3665
  * 表示角度标注。
3818
3666
  */
3819
- export declare class MdGeAngleDim {
3820
- constructor(theFirstEdge: MdGeEdge, theSecondEdge: MdGeEdge);
3821
- constructor(theFirstPoint: MdGePoint, theSecondPoint: MdGePoint, theThirdPoint: MdGePoint);
3667
+ /**
3668
+ * 表示角度标注
3669
+ */
3670
+ export declare class MdGeAngleDim extends MdGeObject {
3671
+ constructor(p1?: MdGeEdge | MdGePoint | object, p2?: MdGeEdge | MdGePoint, p3?: MdGePoint);
3822
3672
  FirstPoint(): MdGePoint;
3823
3673
  SecondPoint(): MdGePoint;
3824
3674
  CenterPoint(): MdGePoint;
3825
3675
  FirstShape(): MdGeShape;
3826
3676
  SecondShape(): MdGeShape;
3827
3677
  ThirdShape(): MdGeShape;
3828
- SetMeasuredGeometry(theFirstEdge: MdGeEdge, theSecondEdge: MdGeEdge): void;
3829
- SetMeasuredGeometry(theFirstPoint: MdGePoint, theSecondPoint: MdGePoint, theThridPoint: MdGePoint): void;
3830
- SetMeasuredGeometry(theCone: MdGeFace): void;
3678
+ SetMeasuredGeometry(p1: MdGeFace | MdGeEdge | MdGePoint, p2?: MdGeEdge | MdGePoint, p3?: MdGePoint): void;
3831
3679
  SetTextPosition(theTextPos: MdGePoint): void;
3832
3680
  GetTextPosition(): MdGePoint;
3833
3681
  GetNormalForMinAngle(): MdGeDir;
@@ -3837,9 +3685,11 @@ export declare class MdGeAngleDim {
3837
3685
  /**
3838
3686
  * 表示一维整数数组。
3839
3687
  */
3840
- export declare class MdGeArray1OfInteger {
3841
- constructor();
3842
- constructor(theLower: number, theUpper: number);
3688
+ /**
3689
+ * 表示一维整数数组。
3690
+ */
3691
+ export declare class MdGeArray1OfInteger extends MdGeObject {
3692
+ constructor(p1?: number | object, p2?: number);
3843
3693
  Init(theInteger: number): void;
3844
3694
  Size(): number;
3845
3695
  Length(): number;
@@ -3857,9 +3707,11 @@ export declare class MdGeArray1OfInteger {
3857
3707
  /**
3858
3708
  * 表示一维点数组。
3859
3709
  */
3860
- export declare class MdGeArray1OfPnt {
3861
- constructor();
3862
- constructor(theLower: number, theUpper: number);
3710
+ /**
3711
+ * 表示一维点数组。
3712
+ */
3713
+ export declare class MdGeArray1OfPnt extends MdGeObject {
3714
+ constructor(p1?: number | object, p2?: number);
3863
3715
  Init(thePnt: MdGePoint): void;
3864
3716
  Size(): number;
3865
3717
  Length(): number;
@@ -3877,9 +3729,11 @@ export declare class MdGeArray1OfPnt {
3877
3729
  /**
3878
3730
  * 表示一维实数数组。
3879
3731
  */
3880
- export declare class MdGeArray1OfReal {
3881
- constructor();
3882
- constructor(theLower: number, theUpper: number);
3732
+ /**
3733
+ * 表示一维实数数组。
3734
+ */
3735
+ export declare class MdGeArray1OfReal extends MdGeObject {
3736
+ constructor(p1?: number | object, p2?: number);
3883
3737
  Init(theReal: number): void;
3884
3738
  Size(): number;
3885
3739
  Length(): number;
@@ -3897,10 +3751,11 @@ export declare class MdGeArray1OfReal {
3897
3751
  /**
3898
3752
  * 表示二维点数组。
3899
3753
  */
3900
- export declare class MdGeArray2OfPnt {
3901
- constructor();
3902
- constructor(theRowLower: number, theRowUpper: number, theColLower: number, theColUpper: number);
3903
- constructor(theBegin: MdGePoint, theRowLower: number, theRowUpper: number, theColLower: number, theColUpper: number);
3754
+ /**
3755
+ * 表示二维点数组。
3756
+ */
3757
+ export declare class MdGeArray2OfPnt extends MdGeObject {
3758
+ constructor(p1?: number | MdGePoint | object, p2?: number, p3?: number, p4?: number, p5?: number);
3904
3759
  Init(thePoint: MdGePoint): void;
3905
3760
  Size(): number;
3906
3761
  Length(): number;
@@ -3920,10 +3775,11 @@ export declare class MdGeArray2OfPnt {
3920
3775
  /**
3921
3776
  * 表示二维实数数组。
3922
3777
  */
3923
- export declare class MdGeArray2OfReal {
3924
- constructor();
3925
- constructor(theRowLower: number, theRowUpper: number, theColLower: number, theColUpper: number);
3926
- constructor(theBegin: number, theRowLower: number, theRowUpper: number, theColLower: number, theColUpper: number);
3778
+ /**
3779
+ * 表示二维实数数组。
3780
+ */
3781
+ export declare class MdGeArray2OfReal extends MdGeObject {
3782
+ constructor(p1?: number | object, p2?: number, p3?: number, p4?: number, p5?: number);
3927
3783
  Init(theReal: number): void;
3928
3784
  Size(): number;
3929
3785
  Length(): number;
@@ -3943,25 +3799,25 @@ export declare class MdGeArray2OfReal {
3943
3799
  /**
3944
3800
  * 表示贝塞尔曲线
3945
3801
  */
3946
- export declare class MdGeBezierCurve {
3947
- constructor(CurvePoles: MdGeArray1OfPnt);
3948
- constructor(CurvePoles: MdGeArray1OfPnt, PoleWeights: MdGeArray1OfReal);
3802
+ /**
3803
+ * 表示贝塞尔曲线
3804
+ */
3805
+ export declare class MdGeBezierCurve extends MdGeObject {
3806
+ constructor(p1?: MdGeArray1OfPnt | object, p2?: MdGeArray1OfReal);
3949
3807
  Increase(Degree: number): void;
3950
- InsertPoleAfter(Index: number, P: MdGePoint): void;
3951
- InsertPoleAfter(Index: number, P: MdGePoint, Weight: number): void;
3952
- InsertPoleBefore(Index: number, P: MdGePoint): void;
3953
- InsertPoleBefore(Index: number, P: MdGePoint, Weight: number): void;
3808
+ InsertPoleAfter(p1: number, p2: MdGePoint, p3?: number): void;
3809
+ InsertPoleBefore(p1: number, p2: MdGePoint, p3?: number): void;
3954
3810
  RemovePole(Index: number): void;
3955
3811
  Reverse(): void;
3956
3812
  ReversedParameter(U: number): number;
3957
3813
  Segment(U1: number, U2: number): void;
3958
- SetPole(Index: number, P: MdGePoint): void;
3959
- SetPole(Index: number, P: MdGePoint, Weight: number): void;
3814
+ SetPole(p1: number, p2: MdGePoint, p3?: number): void;
3960
3815
  SetWeight(Index: number, Weight: number): void;
3961
3816
  IsClosed(): boolean;
3962
3817
  IsCN(N: number): boolean;
3963
3818
  IsPeriodic(): boolean;
3964
3819
  IsRational(): boolean;
3820
+ Continuity(): MdGe.MxGAShapeEnum;
3965
3821
  Degree(): number;
3966
3822
  DN(U: number, N: number): MdGeVec;
3967
3823
  StartPoint(): MdGePoint;
@@ -3982,28 +3838,23 @@ export declare class MdGeBezierCurve {
3982
3838
  /**
3983
3839
  * 表示贝塞尔曲面
3984
3840
  */
3985
- export declare class MdGeBezierSurface {
3986
- constructor(SurfacePoles: MdGeArray2OfPnt);
3987
- constructor(SurfacePoles: MdGeArray2OfPnt, PoleWeights: MdGeArray2OfReal);
3841
+ /**
3842
+ * 表示贝塞尔曲面
3843
+ */
3844
+ export declare class MdGeBezierSurface extends MdGeObject {
3845
+ constructor(p1?: MdGeArray2OfPnt | object, p2?: MdGeArray2OfReal);
3988
3846
  ExchangeUV(): void;
3989
3847
  Increase(UDeg: number, VDeg: number): void;
3990
- InsertPoleColAfter(VIndex: number, CPoles: MdGeArray1OfPnt): void;
3991
- InsertPoleColAfter(VIndex: number, CPoles: MdGeArray1OfPnt, CPoleWeights: MdGeArray1OfReal): void;
3992
- InsertPoleColBefore(VIndex: number, CPoles: MdGeArray1OfPnt): void;
3993
- InsertPoleColBefore(VIndex: number, CPoles: MdGeArray1OfPnt, CPoleWeights: MdGeArray1OfReal): void;
3994
- InsertPoleRowAfter(UIndex: number, CPoles: MdGeArray1OfPnt): void;
3995
- InsertPoleRowAfter(UIndex: number, CPoles: MdGeArray1OfPnt, CPoleWeights: MdGeArray1OfReal): void;
3996
- InsertPoleRowBefore(UIndex: number, CPoles: MdGeArray1OfPnt): void;
3997
- InsertPoleRowBefore(UIndex: number, CPoles: MdGeArray1OfPnt, CPoleWeights: MdGeArray1OfReal): void;
3848
+ InsertPoleColAfter(p1: number, p2: MdGeArray1OfPnt, p3?: MdGeArray1OfReal): void;
3849
+ InsertPoleColBefore(p1: number, p2: MdGeArray1OfPnt, p3?: MdGeArray1OfReal): void;
3850
+ InsertPoleRowAfter(p1: number, p2: MdGeArray1OfPnt, p3?: MdGeArray1OfReal): void;
3851
+ InsertPoleRowBefore(p1: number, p2: MdGeArray1OfPnt, p3?: MdGeArray1OfReal): void;
3998
3852
  RemovePoleCol(VIndex: number): void;
3999
3853
  RemovePoleRow(UIndex: number): void;
4000
3854
  Segment(U1: number, U2: number, V1: number, V2: number): void;
4001
- SetPole(UIndex: number, VIndex: number, P: MdGePoint): void;
4002
- SetPole(UIndex: number, VIndex: number, P: MdGePoint, Weight: number): void;
4003
- SetPoleCol(VIndex: number, CPoles: MdGeArray1OfPnt): void;
4004
- SetPoleCol(VIndex: number, CPoles: MdGeArray1OfPnt, CPoleWeights: MdGeArray1OfReal): void;
4005
- SetPoleRow(UIndex: number, CPoles: MdGeArray1OfPnt): void;
4006
- SetPoleRow(UIndex: number, CPoles: MdGeArray1OfPnt, CPoleWeights: MdGeArray1OfReal): void;
3855
+ SetPole(p1: number, p2: number, p3: MdGePoint, p4?: number): void;
3856
+ SetPoleCol(p1: number, p2: MdGeArray1OfPnt, p3?: MdGeArray1OfReal): void;
3857
+ SetPoleRow(p1: number, p2: MdGeArray1OfPnt, p3?: MdGeArray1OfReal): void;
4007
3858
  SetWeight(UIndex: number, VIndex: number, Weight: number): void;
4008
3859
  SetWeightCol(VIndex: number, CPoleWeights: MdGeArray1OfReal): void;
4009
3860
  SetWeightRow(UIndex: number, CPoleWeights: MdGeArray1OfReal): void;
@@ -4011,6 +3862,7 @@ export declare class MdGeBezierSurface {
4011
3862
  UReversedParameter(U: number): number;
4012
3863
  VReverse(): void;
4013
3864
  VReversedParameter(V: number): number;
3865
+ Continuity(): MdGe.MxGAShapeEnum;
4014
3866
  DN(U: number, V: number, Nu: number, Nv: number): MdGeVec;
4015
3867
  NbUPoles(): number;
4016
3868
  NbVPoles(): number;
@@ -4036,11 +3888,12 @@ export declare class MdGeBezierSurface {
4036
3888
  /**
4037
3889
  * 表示倒斜角
4038
3890
  */
4039
- export declare class MdGeChamfer {
4040
- constructor(S: MdGeShape);
4041
- Add(E: MdGeEdge): void;
4042
- Add(Dis: number, E: MdGeEdge): void;
4043
- Add(Dis1: number, Dis2: number, E: MdGeEdge, F: MdGeFace): void;
3891
+ /**
3892
+ * 表示倒斜角
3893
+ */
3894
+ export declare class MdGeChamfer extends MdGeObject {
3895
+ constructor(p?: MdGeShape | object);
3896
+ Add(p1: MdGeEdge | number, p2?: MdGeEdge | number, p3?: MdGeEdge, p4?: MdGeFace): void;
4044
3897
  SetDist(Dis: number, IC: number, F: MdGeFace): void;
4045
3898
  GetDist(IC: number, Dis: number): void;
4046
3899
  SetDists(Dis1: number, Dis2: number, IC: number, F: MdGeFace): void;
@@ -4048,6 +3901,7 @@ export declare class MdGeChamfer {
4048
3901
  AddDA(Dis: number, Angle: number, E: MdGeEdge, F: MdGeFace): void;
4049
3902
  SetDistAngle(Dis: number, Angle: number, IC: number, F: MdGeFace): void;
4050
3903
  GetDistAngle(IC: number, Dis: number, Angle: number): void;
3904
+ SetMode(theMode: MdGe.MxCFDSChamfMode): void;
4051
3905
  IsSymetric(IC: number): boolean;
4052
3906
  IsTwoDistances(IC: number): boolean;
4053
3907
  IsDistanceAngle(IC: number): boolean;
@@ -4072,9 +3926,11 @@ export declare class MdGeChamfer {
4072
3926
  /**
4073
3927
  * 表示一个圆
4074
3928
  */
4075
- export declare class MdGeCircle {
4076
- constructor();
4077
- constructor(theA2: MdGeCSYSR, theRadius: number);
3929
+ /**
3930
+ * 表示一个圆。
3931
+ */
3932
+ export declare class MdGeCircle extends MdGeObject {
3933
+ constructor(p1?: MdGeCSYSR | object, p2?: number);
4078
3934
  SetAxis(theA1: MdGeAxis): void;
4079
3935
  SetLocation(theP: MdGePoint): void;
4080
3936
  SetPosition(theA2: MdGeCSYSR): void;
@@ -4107,24 +3963,23 @@ export declare class MdGeCircle {
4107
3963
  TranslateBy2Points(theP1: MdGePoint, theP2: MdGePoint): void;
4108
3964
  TranslatedBy2Points(theP1: MdGePoint, theP2: MdGePoint): MdGeCircle;
4109
3965
  Shape(): MdGeShape;
4110
- Edge(): MdGeEdge;
4111
- Edge(p1: number, p2: number): MdGeEdge;
3966
+ Edge(p1?: number, p2?: number): MdGeEdge;
4112
3967
  Wire(): MdGeWire;
4113
3968
  }
4114
3969
  /**
4115
3970
  * 表示一个坐标系(左手或右手)
4116
3971
  */
4117
- export declare class MdGeCSYS {
4118
- constructor();
4119
- constructor(origin: MdGePoint, z_aixs: MdGeDir, x_vec: MdGeDir);
4120
- constructor(origin: MdGePoint, z_aixs: MdGeDir);
3972
+ /**
3973
+ * 表示一个坐标系(左手或右手)
3974
+ */
3975
+ export declare class MdGeCSYS extends MdGeObject {
3976
+ constructor(p1?: MdGePoint | object, p2?: MdGeDir, p3?: MdGeDir);
4121
3977
  XReverse(): void;
4122
3978
  YReverse(): void;
4123
3979
  ZReverse(): void;
4124
3980
  SetZAxis(z_axis: MdGeAxis): void;
4125
3981
  SetZDirection(z_dir: MdGeDir): void;
4126
- SetOrigin(origin: MdGePoint): void;
4127
- SetOrigin(theX: number, theY: number, theZ: number): void;
3982
+ SetOrigin(p1: MdGePoint | number, p2?: number, p3?: number): void;
4128
3983
  SetXDirection(x_dir: MdGeDir): void;
4129
3984
  SetYDirection(y_dir: MdGeDir): void;
4130
3985
  Angle(other: MdGeCSYS): number;
@@ -4157,9 +4012,11 @@ export declare class MdGeCSYS {
4157
4012
  /**
4158
4013
  * 表示一个圆锥
4159
4014
  */
4160
- export declare class MdGeCone {
4161
- constructor();
4162
- constructor(theA3: MdGeCSYS, theAng: number, theRadius: number);
4015
+ /**
4016
+ * 表示一个圆锥
4017
+ */
4018
+ export declare class MdGeCone extends MdGeObject {
4019
+ constructor(p1?: MdGeCSYS | object, p2?: number, p3?: number);
4163
4020
  SetAxis(theA1: MdGeAxis): void;
4164
4021
  SetLocation(theLoc: MdGePoint): void;
4165
4022
  SetPosition(theA3: MdGeCSYS): void;
@@ -4193,16 +4050,16 @@ export declare class MdGeCone {
4193
4050
  TranslateBy2Points(theP1: MdGePoint, theP2: MdGePoint): void;
4194
4051
  TranslatedBy2Points(theP1: MdGePoint, theP2: MdGePoint): MdGeCone;
4195
4052
  Shape(H: number, Angle?: number): MdGeShape;
4196
- Face(): MdGeFace;
4197
- Face(UMin: number, UMax: number, VMin: number, VMax: number): MdGeFace;
4198
- Face(W: MdGeWire, Inside?: boolean): MdGeFace;
4053
+ Face(p1?: number | MdGeWire, p2?: number | boolean, p3?: number, p4?: number): MdGeFace;
4199
4054
  }
4200
4055
  /**
4201
4056
  * 表示一个圆柱
4202
4057
  */
4203
- export declare class MdGeCylinder {
4204
- constructor();
4205
- constructor(theA3: MdGeCSYS, theRadius: number);
4058
+ /**
4059
+ * 表示一个圆柱。
4060
+ */
4061
+ export declare class MdGeCylinder extends MdGeObject {
4062
+ constructor(p1?: MdGeCSYS | object, p2?: number);
4206
4063
  SetAxis(theA1: MdGeAxis): void;
4207
4064
  SetLocation(theLoc: MdGePoint): void;
4208
4065
  SetPosition(theA3: MdGeCSYS): void;
@@ -4233,18 +4090,16 @@ export declare class MdGeCylinder {
4233
4090
  TranslateBy2Points(theP1: MdGePoint, theP2: MdGePoint): void;
4234
4091
  TranslatedBy2Points(theP1: MdGePoint, theP2: MdGePoint): MdGeCylinder;
4235
4092
  Shape(H: number, Angle?: number): MdGeShape;
4236
- Face(): MdGeFace;
4237
- Face(UMin: number, UMax: number, VMin: number, VMax: number): MdGeFace;
4238
- Face(W: MdGeWire, Inside?: boolean): MdGeFace;
4093
+ Face(p1?: MdGeWire | number, p2?: boolean | number, p3?: number, p4?: number): MdGeFace;
4239
4094
  }
4240
4095
  /**
4241
4096
  * 表示一个平面
4242
4097
  */
4243
- export declare class MdGePlane {
4244
- constructor();
4245
- constructor(theA3: MdGeCSYS);
4246
- constructor(theP: MdGePoint, theV: MdGeDir);
4247
- constructor(theA: number, theB: number, theC: number, theD: number);
4098
+ /**
4099
+ * 表示一个平面
4100
+ */
4101
+ export declare class MdGePlane extends MdGeObject {
4102
+ constructor(p1?: MdGeCSYS | MdGePoint | number | object, p2?: MdGeDir | number, p3?: number, p4?: number);
4248
4103
  SetAxis(theA1: MdGeAxis): void;
4249
4104
  SetLocation(theLoc: MdGePoint): void;
4250
4105
  SetPosition(theA3: MdGeCSYS): void;
@@ -4277,16 +4132,16 @@ export declare class MdGePlane {
4277
4132
  TranslatedByVec(theV: MdGeVec): MdGePlane;
4278
4133
  TranslateBy2Points(theP1: MdGePoint, theP2: MdGePoint): void;
4279
4134
  TranslatedBy2Points(theP1: MdGePoint, theP2: MdGePoint): MdGePlane;
4280
- Face(): MdGeFace;
4281
- Face(UMin: number, UMax: number, VMin: number, VMax: number): MdGeFace;
4282
- Face(W: MdGeWire, Inside?: boolean): MdGeFace;
4135
+ Face(p1?: MdGeWire | number, p2?: boolean | number, p3?: number, p4?: number): MdGeFace;
4283
4136
  }
4284
4137
  /**
4285
4138
  * 表示直径标注
4286
4139
  */
4287
- export declare class MdGeDiameterDim {
4288
- constructor(theCircle: MdGeCircle);
4289
- constructor(theCircle: MdGeCircle, thePlane: MdGePlane);
4140
+ /**
4141
+ * 表示直径标注
4142
+ */
4143
+ export declare class MdGeDiameterDim extends MdGeObject {
4144
+ constructor(p1?: MdGeCircle | object, p2?: MdGePlane);
4290
4145
  Circle(): MdGeCircle;
4291
4146
  AnchorPoint(): MdGePoint;
4292
4147
  Shape(): MdGeShape;
@@ -4298,9 +4153,11 @@ export declare class MdGeDiameterDim {
4298
4153
  /**
4299
4154
  * 表示一个椭圆
4300
4155
  */
4301
- export declare class MdGeEllipse {
4302
- constructor();
4303
- constructor(theA2: MdGeCSYSR, theMajorRadius: number, theMinorRadius: number);
4156
+ /**
4157
+ * 表示一个椭圆
4158
+ */
4159
+ export declare class MdGeEllipse extends MdGeObject {
4160
+ constructor(p1?: MdGeCSYSR | object, p2?: number, p3?: number);
4304
4161
  SetAxis(theA1: MdGeAxis): void;
4305
4162
  SetLocation(theP: MdGePoint): void;
4306
4163
  SetMajorRadius(theMajorRadius: number): void;
@@ -4333,100 +4190,671 @@ export declare class MdGeEllipse {
4333
4190
  Scaled(theP: MdGePoint, theS: number): MdGeEllipse;
4334
4191
  Transform(theT: MdGeTrsf): void;
4335
4192
  Transformed(theT: MdGeTrsf): MdGeEllipse;
4336
- Translate(theV: MdGeVec): void;
4337
- Translated(theV: MdGeVec): MdGeEllipse;
4338
- Translate(theP1: MdGePoint, theP2: MdGePoint): void;
4339
- Translated(theP1: MdGePoint, theP2: MdGePoint): MdGeEllipse;
4340
4193
  Shape(): MdGeShape;
4341
4194
  Wire(): MdGeWire;
4342
- Edge(): MdGeEdge;
4343
- Edge(p1: number, p2: number): MdGeEdge;
4344
- }
4345
- export declare enum MxShapeEnum {
4346
- Enum_COMPOUND,
4347
- Enum_COMPSOLID,
4348
- Enum_SOLID,
4349
- Enum_SHELL,
4350
- Enum_FACE,
4351
- Enum_WIRE,
4352
- Enum_EDGE,
4353
- Enum_VERTEX,
4354
- Enum_SHAPE
4355
- }
4356
- export declare enum MxHorizontalTextAlignment {
4357
- HTA_LEFT,
4358
- HTA_CENTER,
4359
- HTA_RIGHT
4360
- }
4361
- export declare enum MxVerticalTextAlignment {
4362
- CVTA_BOTTOM,
4363
- CVTA_CENTER,
4364
- CVTA_TOP,
4365
- CVTA_TOPFIRSTLINE
4366
- }
4367
- export declare enum MxFontAspect {
4368
- FA_UNDEFINED = -1,
4369
- FA_Regular = 0,
4370
- FA_Bold,
4371
- FA_Italic,
4372
- FA_BoldItalic
4373
- }
4374
- export declare enum MxTypeOfDisplayText {
4375
- TODT_NORMAL,
4376
- TODT_SUBTITLE,
4377
- TODT_DEKALE,
4378
- TODT_BLEND,
4379
- TODT_DIMENSION,
4380
- TODT_SHADOW
4381
- }
4382
- export declare enum MxCF3dFilletShapeEnum {
4383
- Enum_Rational,
4384
- Enum_QuasiAngular,
4385
- Enum_Polynomial
4386
- }
4387
- export declare enum MxCFDSChamfMode {
4388
- Enum_ClassicChamfer,
4389
- Enum_ConstThroatChamfer,
4390
- Enum_ConstThroatWithPenetrationChamfer
4391
- }
4392
- export declare enum MxGFTrihedron {
4393
- GF_IsCorrectedFrenet,
4394
- GF_IsFixed,
4395
- GF_IsFrenet,
4396
- GF_IsConstantNormal,
4397
- GF_IsDarboux,
4398
- GF_IsGuideAC,
4399
- GF_IsGuidePlan,
4400
- GF_IsGuideACWithContact,
4401
- GF_IsGuidePlanWithContact,
4402
- GF_IsDiscreteTrihedron
4403
- }
4404
- export declare enum MxGAShapeEnum {
4405
- GA_C0,
4406
- GA_G1,
4407
- GA_C1,
4408
- GA_G2,
4409
- GA_C2,
4410
- GA_C3,
4411
- GA_CN
4412
- }
4413
- export declare enum MxOffsetModeEnum {
4414
- Offset_Skin,
4415
- Offset_Pipe,
4416
- Offset_RectoVerso
4417
- }
4418
- export declare enum MxGAJoinTypeEnum {
4419
- GA_Arc,
4420
- GA_Tangent,
4421
- GA_Intersection
4195
+ Edge(p1?: number, p2?: number): MdGeEdge;
4196
+ }
4197
+ export declare namespace MdGe {
4198
+ enum MxShapeEnum {
4199
+ Enum_COMPOUND = 0,
4200
+ Enum_COMPSOLID = 1,
4201
+ Enum_SOLID = 2,
4202
+ Enum_SHELL = 3,
4203
+ Enum_FACE = 4,
4204
+ Enum_WIRE = 5,
4205
+ Enum_EDGE = 6,
4206
+ Enum_VERTEX = 7,
4207
+ Enum_SHAPE = 8
4208
+ }
4209
+ enum MxHorizontalTextAlignment {
4210
+ HTA_LEFT = 0,
4211
+ HTA_CENTER = 1,
4212
+ HTA_RIGHT = 2
4213
+ }
4214
+ enum MxVerticalTextAlignment {
4215
+ CVTA_BOTTOM = 0,
4216
+ CVTA_CENTER = 1,
4217
+ CVTA_TOP = 2,
4218
+ CVTA_TOPFIRSTLINE = 3
4219
+ }
4220
+ enum MxFontAspect {
4221
+ FA_UNDEFINED = -1,
4222
+ FA_Regular = 0,
4223
+ FA_Bold = 1,
4224
+ FA_Italic = 2,
4225
+ FA_BoldItalic = 3
4226
+ }
4227
+ enum MxTypeOfDisplayText {
4228
+ TODT_NORMAL = 0,
4229
+ TODT_SUBTITLE = 1,
4230
+ TODT_DEKALE = 2,
4231
+ TODT_BLEND = 3,
4232
+ TODT_DIMENSION = 4,
4233
+ TODT_SHADOW = 5
4234
+ }
4235
+ enum MxCF3dFilletShapeEnum {
4236
+ Enum_Rational = 0,
4237
+ Enum_QuasiAngular = 1,
4238
+ Enum_Polynomial = 2
4239
+ }
4240
+ enum MxCFDSChamfMode {
4241
+ Enum_ClassicChamfer = 0,
4242
+ Enum_ConstThroatChamfer = 1,
4243
+ Enum_ConstThroatWithPenetrationChamfer = 2
4244
+ }
4245
+ enum MxGFTrihedron {
4246
+ GF_IsCorrectedFrenet = 0,
4247
+ GF_IsFixed = 1,
4248
+ GF_IsFrenet = 2,
4249
+ GF_IsConstantNormal = 3,
4250
+ GF_IsDarboux = 4,
4251
+ GF_IsGuideAC = 5,
4252
+ GF_IsGuidePlan = 6,
4253
+ GF_IsGuideACWithContact = 7,
4254
+ GF_IsGuidePlanWithContact = 8,
4255
+ GF_IsDiscreteTrihedron = 9
4256
+ }
4257
+ enum MxGAShapeEnum {
4258
+ GA_C0 = 0,
4259
+ GA_G1 = 1,
4260
+ GA_C1 = 2,
4261
+ GA_G2 = 3,
4262
+ GA_C2 = 4,
4263
+ GA_C3 = 5,
4264
+ GA_CN = 6
4265
+ }
4266
+ enum MxOffsetModeEnum {
4267
+ Offset_Skin = 0,
4268
+ Offset_Pipe = 1,
4269
+ Offset_RectoVerso = 2
4270
+ }
4271
+ enum MxGAJoinTypeEnum {
4272
+ GA_Arc = 0,
4273
+ GA_Tangent = 1,
4274
+ GA_Intersection = 2
4275
+ }
4276
+ enum MxNameOfMaterial {
4277
+ Material_NOM_Brass = 0,
4278
+ Material_NOM_Bronze = 1,
4279
+ Material_NOM_Copper = 2,
4280
+ Material_NOM_Gold = 3,
4281
+ Material_NOM_Pewter = 4,
4282
+ Material_NOM_Plastered = 5,
4283
+ Material_NOM_Plastified = 6,
4284
+ Material_NOM_Silver = 7,
4285
+ Material_NOM_Steel = 8,
4286
+ Material_NOM_Stone = 9,
4287
+ Material_NOM_ShinyPlastified = 10,
4288
+ Material_NOM_Satin = 11,
4289
+ Material_NOM_Metalized = 12,
4290
+ Material_NOM_Ionized = 13,
4291
+ Material_NOM_Chrome = 14,
4292
+ Material_NOM_Aluminum = 15,
4293
+ Material_NOM_Obsidian = 16,
4294
+ Material_NOM_Neon = 17,
4295
+ Material_NOM_Jade = 18,
4296
+ Material_NOM_Charcoal = 19,
4297
+ Material_NOM_Water = 20,
4298
+ Material_NOM_Glass = 21,
4299
+ Material_NOM_Diamond = 22,
4300
+ Material_NOM_Transparent = 23,
4301
+ Material_NOM_DEFAULT = 24,
4302
+ Material_NOM_UserDefined = 25
4303
+ }
4304
+ enum MxTypeOfMaterial {
4305
+ Material_TOM_ASPECT = 0,
4306
+ Material_TOM_PHYSIC = 1
4307
+ }
4308
+ enum MxTypeOfReflection {
4309
+ Reflection_TOR_AMBIENT = 0,
4310
+ Reflection_TOR_DIFFUSE = 1,
4311
+ Reflection_TOR_SPECULAR = 2,
4312
+ Reflection_TOR_EMISSION = 3
4313
+ }
4314
+ enum MxNameOfColor {
4315
+ Color_NOC_BLACK = 0,
4316
+ Color_NOC_MATRABLUE = 1,
4317
+ Color_NOC_MATRAGRAY = 2,
4318
+ Color_NOC_ALICEBLUE = 3,
4319
+ Color_NOC_ANTIQUEWHITE = 4,
4320
+ Color_NOC_ANTIQUEWHITE1 = 5,
4321
+ Color_NOC_ANTIQUEWHITE2 = 6,
4322
+ Color_NOC_ANTIQUEWHITE3 = 7,
4323
+ Color_NOC_ANTIQUEWHITE4 = 8,
4324
+ Color_NOC_AQUAMARINE1 = 9,
4325
+ Color_NOC_AQUAMARINE2 = 10,
4326
+ Color_NOC_AQUAMARINE4 = 11,
4327
+ Color_NOC_AZURE = 12,
4328
+ Color_NOC_AZURE2 = 13,
4329
+ Color_NOC_AZURE3 = 14,
4330
+ Color_NOC_AZURE4 = 15,
4331
+ Color_NOC_BEIGE = 16,
4332
+ Color_NOC_BISQUE = 17,
4333
+ Color_NOC_BISQUE2 = 18,
4334
+ Color_NOC_BISQUE3 = 19,
4335
+ Color_NOC_BISQUE4 = 20,
4336
+ Color_NOC_BLANCHEDALMOND = 21,
4337
+ Color_NOC_BLUE = 22,
4338
+ Color_NOC_BLUE1 = 22,
4339
+ Color_NOC_BLUE2 = 23,
4340
+ Color_NOC_BLUE3 = 24,
4341
+ Color_NOC_BLUE4 = 25,
4342
+ Color_NOC_BLUEVIOLET = 26,
4343
+ Color_NOC_BROWN = 27,
4344
+ Color_NOC_BROWN1 = 28,
4345
+ Color_NOC_BROWN2 = 29,
4346
+ Color_NOC_BROWN3 = 30,
4347
+ Color_NOC_BROWN4 = 31,
4348
+ Color_NOC_BURLYWOOD = 32,
4349
+ Color_NOC_BURLYWOOD1 = 33,
4350
+ Color_NOC_BURLYWOOD2 = 34,
4351
+ Color_NOC_BURLYWOOD3 = 35,
4352
+ Color_NOC_BURLYWOOD4 = 36,
4353
+ Color_NOC_CADETBLUE = 37,
4354
+ Color_NOC_CADETBLUE1 = 38,
4355
+ Color_NOC_CADETBLUE2 = 39,
4356
+ Color_NOC_CADETBLUE3 = 40,
4357
+ Color_NOC_CADETBLUE4 = 41,
4358
+ Color_NOC_CHARTREUSE = 42,
4359
+ Color_NOC_CHARTREUSE1 = 42,
4360
+ Color_NOC_CHARTREUSE2 = 43,
4361
+ Color_NOC_CHARTREUSE3 = 44,
4362
+ Color_NOC_CHARTREUSE4 = 45,
4363
+ Color_NOC_CHOCOLATE = 46,
4364
+ Color_NOC_CHOCOLATE1 = 47,
4365
+ Color_NOC_CHOCOLATE2 = 48,
4366
+ Color_NOC_CHOCOLATE3 = 49,
4367
+ Color_NOC_CHOCOLATE4 = 50,
4368
+ Color_NOC_CORAL = 51,
4369
+ Color_NOC_CORAL1 = 52,
4370
+ Color_NOC_CORAL2 = 53,
4371
+ Color_NOC_CORAL3 = 54,
4372
+ Color_NOC_CORAL4 = 55,
4373
+ Color_NOC_CORNFLOWERBLUE = 56,
4374
+ Color_NOC_CORNSILK1 = 57,
4375
+ Color_NOC_CORNSILK2 = 58,
4376
+ Color_NOC_CORNSILK3 = 59,
4377
+ Color_NOC_CORNSILK4 = 60,
4378
+ Color_NOC_CYAN = 61,
4379
+ Color_NOC_CYAN1 = 61,
4380
+ Color_NOC_CYAN2 = 62,
4381
+ Color_NOC_CYAN3 = 63,
4382
+ Color_NOC_CYAN4 = 64,
4383
+ Color_NOC_DARKGOLDENROD = 65,
4384
+ Color_NOC_DARKGOLDENROD1 = 66,
4385
+ Color_NOC_DARKGOLDENROD2 = 67,
4386
+ Color_NOC_DARKGOLDENROD3 = 68,
4387
+ Color_NOC_DARKGOLDENROD4 = 69,
4388
+ Color_NOC_DARKGREEN = 70,
4389
+ Color_NOC_DARKKHAKI = 71,
4390
+ Color_NOC_DARKOLIVEGREEN = 72,
4391
+ Color_NOC_DARKOLIVEGREEN1 = 73,
4392
+ Color_NOC_DARKOLIVEGREEN2 = 74,
4393
+ Color_NOC_DARKOLIVEGREEN3 = 75,
4394
+ Color_NOC_DARKOLIVEGREEN4 = 76,
4395
+ Color_NOC_DARKORANGE = 77,
4396
+ Color_NOC_DARKORANGE1 = 78,
4397
+ Color_NOC_DARKORANGE2 = 79,
4398
+ Color_NOC_DARKORANGE3 = 80,
4399
+ Color_NOC_DARKORANGE4 = 81,
4400
+ Color_NOC_DARKORCHID = 82,
4401
+ Color_NOC_DARKORCHID1 = 83,
4402
+ Color_NOC_DARKORCHID2 = 84,
4403
+ Color_NOC_DARKORCHID3 = 85,
4404
+ Color_NOC_DARKORCHID4 = 86,
4405
+ Color_NOC_DARKSALMON = 87,
4406
+ Color_NOC_DARKSEAGREEN = 88,
4407
+ Color_NOC_DARKSEAGREEN1 = 89,
4408
+ Color_NOC_DARKSEAGREEN2 = 90,
4409
+ Color_NOC_DARKSEAGREEN3 = 91,
4410
+ Color_NOC_DARKSEAGREEN4 = 92,
4411
+ Color_NOC_DARKSLATEBLUE = 93,
4412
+ Color_NOC_DARKSLATEGRAY1 = 94,
4413
+ Color_NOC_DARKSLATEGRAY2 = 95,
4414
+ Color_NOC_DARKSLATEGRAY3 = 96,
4415
+ Color_NOC_DARKSLATEGRAY4 = 97,
4416
+ Color_NOC_DARKSLATEGRAY = 98,
4417
+ Color_NOC_DARKTURQUOISE = 99,
4418
+ Color_NOC_DARKVIOLET = 100,
4419
+ Color_NOC_DEEPPINK = 101,
4420
+ Color_NOC_DEEPPINK2 = 102,
4421
+ Color_NOC_DEEPPINK3 = 103,
4422
+ Color_NOC_DEEPPINK4 = 104,
4423
+ Color_NOC_DEEPSKYBLUE1 = 105,
4424
+ Color_NOC_DEEPSKYBLUE2 = 106,
4425
+ Color_NOC_DEEPSKYBLUE3 = 107,
4426
+ Color_NOC_DEEPSKYBLUE4 = 108,
4427
+ Color_NOC_DODGERBLUE1 = 109,
4428
+ Color_NOC_DODGERBLUE2 = 110,
4429
+ Color_NOC_DODGERBLUE3 = 111,
4430
+ Color_NOC_DODGERBLUE4 = 112,
4431
+ Color_NOC_FIREBRICK = 113,
4432
+ Color_NOC_FIREBRICK1 = 114,
4433
+ Color_NOC_FIREBRICK2 = 115,
4434
+ Color_NOC_FIREBRICK3 = 116,
4435
+ Color_NOC_FIREBRICK4 = 117,
4436
+ Color_NOC_FLORALWHITE = 118,
4437
+ Color_NOC_FORESTGREEN = 119,
4438
+ Color_NOC_GAINSBORO = 120,
4439
+ Color_NOC_GHOSTWHITE = 121,
4440
+ Color_NOC_GOLD = 122,
4441
+ Color_NOC_GOLD1 = 122,
4442
+ Color_NOC_GOLD2 = 123,
4443
+ Color_NOC_GOLD3 = 124,
4444
+ Color_NOC_GOLD4 = 125,
4445
+ Color_NOC_GOLDENROD = 126,
4446
+ Color_NOC_GOLDENROD1 = 127,
4447
+ Color_NOC_GOLDENROD2 = 128,
4448
+ Color_NOC_GOLDENROD3 = 129,
4449
+ Color_NOC_GOLDENROD4 = 130,
4450
+ Color_NOC_GRAY = 131,
4451
+ Color_NOC_GRAY0 = 132,
4452
+ Color_NOC_GRAY1 = 133,
4453
+ Color_NOC_GRAY2 = 134,
4454
+ Color_NOC_GRAY3 = 135,
4455
+ Color_NOC_GRAY4 = 136,
4456
+ Color_NOC_GRAY5 = 137,
4457
+ Color_NOC_GRAY6 = 138,
4458
+ Color_NOC_GRAY7 = 139,
4459
+ Color_NOC_GRAY8 = 140,
4460
+ Color_NOC_GRAY9 = 141,
4461
+ Color_NOC_GRAY10 = 142,
4462
+ Color_NOC_GRAY11 = 143,
4463
+ Color_NOC_GRAY12 = 144,
4464
+ Color_NOC_GRAY13 = 145,
4465
+ Color_NOC_GRAY14 = 146,
4466
+ Color_NOC_GRAY15 = 147,
4467
+ Color_NOC_GRAY16 = 148,
4468
+ Color_NOC_GRAY17 = 149,
4469
+ Color_NOC_GRAY18 = 150,
4470
+ Color_NOC_GRAY19 = 151,
4471
+ Color_NOC_GRAY20 = 152,
4472
+ Color_NOC_GRAY21 = 153,
4473
+ Color_NOC_GRAY22 = 154,
4474
+ Color_NOC_GRAY23 = 155,
4475
+ Color_NOC_GRAY24 = 156,
4476
+ Color_NOC_GRAY25 = 157,
4477
+ Color_NOC_GRAY26 = 158,
4478
+ Color_NOC_GRAY27 = 159,
4479
+ Color_NOC_GRAY28 = 160,
4480
+ Color_NOC_GRAY29 = 161,
4481
+ Color_NOC_GRAY30 = 162,
4482
+ Color_NOC_GRAY31 = 163,
4483
+ Color_NOC_GRAY32 = 164,
4484
+ Color_NOC_GRAY33 = 165,
4485
+ Color_NOC_GRAY34 = 166,
4486
+ Color_NOC_GRAY35 = 167,
4487
+ Color_NOC_GRAY36 = 168,
4488
+ Color_NOC_GRAY37 = 169,
4489
+ Color_NOC_GRAY38 = 170,
4490
+ Color_NOC_GRAY39 = 171,
4491
+ Color_NOC_GRAY40 = 172,
4492
+ Color_NOC_GRAY41 = 173,
4493
+ Color_NOC_GRAY42 = 174,
4494
+ Color_NOC_GRAY43 = 175,
4495
+ Color_NOC_GRAY44 = 176,
4496
+ Color_NOC_GRAY45 = 177,
4497
+ Color_NOC_GRAY46 = 178,
4498
+ Color_NOC_GRAY47 = 179,
4499
+ Color_NOC_GRAY48 = 180,
4500
+ Color_NOC_GRAY49 = 181,
4501
+ Color_NOC_GRAY50 = 182,
4502
+ Color_NOC_GRAY51 = 183,
4503
+ Color_NOC_GRAY52 = 184,
4504
+ Color_NOC_GRAY53 = 185,
4505
+ Color_NOC_GRAY54 = 186,
4506
+ Color_NOC_GRAY55 = 187,
4507
+ Color_NOC_GRAY56 = 188,
4508
+ Color_NOC_GRAY57 = 189,
4509
+ Color_NOC_GRAY58 = 190,
4510
+ Color_NOC_GRAY59 = 191,
4511
+ Color_NOC_GRAY60 = 192,
4512
+ Color_NOC_GRAY61 = 193,
4513
+ Color_NOC_GRAY62 = 194,
4514
+ Color_NOC_GRAY63 = 195,
4515
+ Color_NOC_GRAY64 = 196,
4516
+ Color_NOC_GRAY65 = 197,
4517
+ Color_NOC_GRAY66 = 198,
4518
+ Color_NOC_GRAY67 = 199,
4519
+ Color_NOC_GRAY68 = 200,
4520
+ Color_NOC_GRAY69 = 201,
4521
+ Color_NOC_GRAY70 = 202,
4522
+ Color_NOC_GRAY71 = 203,
4523
+ Color_NOC_GRAY72 = 204,
4524
+ Color_NOC_GRAY73 = 205,
4525
+ Color_NOC_GRAY74 = 206,
4526
+ Color_NOC_GRAY75 = 207,
4527
+ Color_NOC_GRAY76 = 208,
4528
+ Color_NOC_GRAY77 = 209,
4529
+ Color_NOC_GRAY78 = 210,
4530
+ Color_NOC_GRAY79 = 211,
4531
+ Color_NOC_GRAY80 = 212,
4532
+ Color_NOC_GRAY81 = 213,
4533
+ Color_NOC_GRAY82 = 214,
4534
+ Color_NOC_GRAY83 = 215,
4535
+ Color_NOC_GRAY85 = 216,
4536
+ Color_NOC_GRAY86 = 217,
4537
+ Color_NOC_GRAY87 = 218,
4538
+ Color_NOC_GRAY88 = 219,
4539
+ Color_NOC_GRAY89 = 220,
4540
+ Color_NOC_GRAY90 = 221,
4541
+ Color_NOC_GRAY91 = 222,
4542
+ Color_NOC_GRAY92 = 223,
4543
+ Color_NOC_GRAY93 = 224,
4544
+ Color_NOC_GRAY94 = 225,
4545
+ Color_NOC_GRAY95 = 226,
4546
+ Color_NOC_GRAY97 = 227,
4547
+ Color_NOC_GRAY98 = 228,
4548
+ Color_NOC_GRAY99 = 229,
4549
+ Color_NOC_GREEN = 230,
4550
+ Color_NOC_GREEN1 = 230,
4551
+ Color_NOC_GREEN2 = 231,
4552
+ Color_NOC_GREEN3 = 232,
4553
+ Color_NOC_GREEN4 = 233,
4554
+ Color_NOC_GREENYELLOW = 234,
4555
+ Color_NOC_HONEYDEW = 235,
4556
+ Color_NOC_HONEYDEW2 = 236,
4557
+ Color_NOC_HONEYDEW3 = 237,
4558
+ Color_NOC_HONEYDEW4 = 238,
4559
+ Color_NOC_HOTPINK = 239,
4560
+ Color_NOC_HOTPINK1 = 240,
4561
+ Color_NOC_HOTPINK2 = 241,
4562
+ Color_NOC_HOTPINK3 = 242,
4563
+ Color_NOC_HOTPINK4 = 243,
4564
+ Color_NOC_INDIANRED = 244,
4565
+ Color_NOC_INDIANRED1 = 245,
4566
+ Color_NOC_INDIANRED2 = 246,
4567
+ Color_NOC_INDIANRED3 = 247,
4568
+ Color_NOC_INDIANRED4 = 248,
4569
+ Color_NOC_IVORY = 249,
4570
+ Color_NOC_IVORY2 = 250,
4571
+ Color_NOC_IVORY3 = 251,
4572
+ Color_NOC_IVORY4 = 252,
4573
+ Color_NOC_KHAKI = 253,
4574
+ Color_NOC_KHAKI1 = 254,
4575
+ Color_NOC_KHAKI2 = 255,
4576
+ Color_NOC_KHAKI3 = 256,
4577
+ Color_NOC_KHAKI4 = 257,
4578
+ Color_NOC_LAVENDER = 258,
4579
+ Color_NOC_LAVENDERBLUSH1 = 259,
4580
+ Color_NOC_LAVENDERBLUSH2 = 260,
4581
+ Color_NOC_LAVENDERBLUSH3 = 261,
4582
+ Color_NOC_LAVENDERBLUSH4 = 262,
4583
+ Color_NOC_LAWNGREEN = 263,
4584
+ Color_NOC_LEMONCHIFFON1 = 264,
4585
+ Color_NOC_LEMONCHIFFON2 = 265,
4586
+ Color_NOC_LEMONCHIFFON3 = 266,
4587
+ Color_NOC_LEMONCHIFFON4 = 267,
4588
+ Color_NOC_LIGHTBLUE = 268,
4589
+ Color_NOC_LIGHTBLUE1 = 269,
4590
+ Color_NOC_LIGHTBLUE2 = 270,
4591
+ Color_NOC_LIGHTBLUE3 = 271,
4592
+ Color_NOC_LIGHTBLUE4 = 272,
4593
+ Color_NOC_LIGHTCORAL = 273,
4594
+ Color_NOC_LIGHTCYAN = 274,
4595
+ Color_NOC_LIGHTCYAN1 = 274,
4596
+ Color_NOC_LIGHTCYAN2 = 275,
4597
+ Color_NOC_LIGHTCYAN3 = 276,
4598
+ Color_NOC_LIGHTCYAN4 = 277,
4599
+ Color_NOC_LIGHTGOLDENROD = 278,
4600
+ Color_NOC_LIGHTGOLDENROD1 = 279,
4601
+ Color_NOC_LIGHTGOLDENROD2 = 280,
4602
+ Color_NOC_LIGHTGOLDENROD3 = 281,
4603
+ Color_NOC_LIGHTGOLDENROD4 = 282,
4604
+ Color_NOC_LIGHTGOLDENRODYELLOW = 283,
4605
+ Color_NOC_LIGHTGRAY = 284,
4606
+ Color_NOC_LIGHTPINK = 285,
4607
+ Color_NOC_LIGHTPINK1 = 286,
4608
+ Color_NOC_LIGHTPINK2 = 287,
4609
+ Color_NOC_LIGHTPINK3 = 288,
4610
+ Color_NOC_LIGHTPINK4 = 289,
4611
+ Color_NOC_LIGHTSALMON1 = 290,
4612
+ Color_NOC_LIGHTSALMON2 = 291,
4613
+ Color_NOC_LIGHTSALMON3 = 292,
4614
+ Color_NOC_LIGHTSALMON4 = 293,
4615
+ Color_NOC_LIGHTSEAGREEN = 294,
4616
+ Color_NOC_LIGHTSKYBLUE = 295,
4617
+ Color_NOC_LIGHTSKYBLUE1 = 296,
4618
+ Color_NOC_LIGHTSKYBLUE2 = 297,
4619
+ Color_NOC_LIGHTSKYBLUE3 = 298,
4620
+ Color_NOC_LIGHTSKYBLUE4 = 299,
4621
+ Color_NOC_LIGHTSLATEBLUE = 300,
4622
+ Color_NOC_LIGHTSLATEGRAY = 301,
4623
+ Color_NOC_LIGHTSTEELBLUE = 302,
4624
+ Color_NOC_LIGHTSTEELBLUE1 = 303,
4625
+ Color_NOC_LIGHTSTEELBLUE2 = 304,
4626
+ Color_NOC_LIGHTSTEELBLUE3 = 305,
4627
+ Color_NOC_LIGHTSTEELBLUE4 = 306,
4628
+ Color_NOC_LIGHTYELLOW = 307,
4629
+ Color_NOC_LIGHTYELLOW2 = 308,
4630
+ Color_NOC_LIGHTYELLOW3 = 309,
4631
+ Color_NOC_LIGHTYELLOW4 = 310,
4632
+ Color_NOC_LIMEGREEN = 311,
4633
+ Color_NOC_LINEN = 312,
4634
+ Color_NOC_MAGENTA = 313,
4635
+ Color_NOC_MAGENTA1 = 313,
4636
+ Color_NOC_MAGENTA2 = 314,
4637
+ Color_NOC_MAGENTA3 = 315,
4638
+ Color_NOC_MAGENTA4 = 316,
4639
+ Color_NOC_MAROON = 317,
4640
+ Color_NOC_MAROON1 = 318,
4641
+ Color_NOC_MAROON2 = 319,
4642
+ Color_NOC_MAROON3 = 320,
4643
+ Color_NOC_MAROON4 = 321,
4644
+ Color_NOC_MEDIUMAQUAMARINE = 322,
4645
+ Color_NOC_MEDIUMORCHID = 323,
4646
+ Color_NOC_MEDIUMORCHID1 = 324,
4647
+ Color_NOC_MEDIUMORCHID2 = 325,
4648
+ Color_NOC_MEDIUMORCHID3 = 326,
4649
+ Color_NOC_MEDIUMORCHID4 = 327,
4650
+ Color_NOC_MEDIUMPURPLE = 328,
4651
+ Color_NOC_MEDIUMPURPLE1 = 329,
4652
+ Color_NOC_MEDIUMPURPLE2 = 330,
4653
+ Color_NOC_MEDIUMPURPLE3 = 331,
4654
+ Color_NOC_MEDIUMPURPLE4 = 332,
4655
+ Color_NOC_MEDIUMSEAGREEN = 333,
4656
+ Color_NOC_MEDIUMSLATEBLUE = 334,
4657
+ Color_NOC_MEDIUMSPRINGGREEN = 335,
4658
+ Color_NOC_MEDIUMTURQUOISE = 336,
4659
+ Color_NOC_MEDIUMVIOLETRED = 337,
4660
+ Color_NOC_MIDNIGHTBLUE = 338,
4661
+ Color_NOC_MINTCREAM = 339,
4662
+ Color_NOC_MISTYROSE = 340,
4663
+ Color_NOC_MISTYROSE2 = 341,
4664
+ Color_NOC_MISTYROSE3 = 342,
4665
+ Color_NOC_MISTYROSE4 = 343,
4666
+ Color_NOC_MOCCASIN = 344,
4667
+ Color_NOC_NAVAJOWHITE1 = 345,
4668
+ Color_NOC_NAVAJOWHITE2 = 346,
4669
+ Color_NOC_NAVAJOWHITE3 = 347,
4670
+ Color_NOC_NAVAJOWHITE4 = 348,
4671
+ Color_NOC_NAVYBLUE = 349,
4672
+ Color_NOC_OLDLACE = 350,
4673
+ Color_NOC_OLIVEDRAB = 351,
4674
+ Color_NOC_OLIVEDRAB1 = 352,
4675
+ Color_NOC_OLIVEDRAB2 = 353,
4676
+ Color_NOC_OLIVEDRAB3 = 354,
4677
+ Color_NOC_OLIVEDRAB4 = 355,
4678
+ Color_NOC_ORANGE = 356,
4679
+ Color_NOC_ORANGE1 = 356,
4680
+ Color_NOC_ORANGE2 = 357,
4681
+ Color_NOC_ORANGE3 = 358,
4682
+ Color_NOC_ORANGE4 = 359,
4683
+ Color_NOC_ORANGERED = 360,
4684
+ Color_NOC_ORANGERED1 = 360,
4685
+ Color_NOC_ORANGERED2 = 361,
4686
+ Color_NOC_ORANGERED3 = 362,
4687
+ Color_NOC_ORANGERED4 = 363,
4688
+ Color_NOC_ORCHID = 364,
4689
+ Color_NOC_ORCHID1 = 365,
4690
+ Color_NOC_ORCHID2 = 366,
4691
+ Color_NOC_ORCHID3 = 367,
4692
+ Color_NOC_ORCHID4 = 368,
4693
+ Color_NOC_PALEGOLDENROD = 369,
4694
+ Color_NOC_PALEGREEN = 370,
4695
+ Color_NOC_PALEGREEN1 = 371,
4696
+ Color_NOC_PALEGREEN2 = 372,
4697
+ Color_NOC_PALEGREEN3 = 373,
4698
+ Color_NOC_PALEGREEN4 = 374,
4699
+ Color_NOC_PALETURQUOISE = 375,
4700
+ Color_NOC_PALETURQUOISE1 = 376,
4701
+ Color_NOC_PALETURQUOISE2 = 377,
4702
+ Color_NOC_PALETURQUOISE3 = 378,
4703
+ Color_NOC_PALETURQUOISE4 = 379,
4704
+ Color_NOC_PALEVIOLETRED = 380,
4705
+ Color_NOC_PALEVIOLETRED1 = 381,
4706
+ Color_NOC_PALEVIOLETRED2 = 382,
4707
+ Color_NOC_PALEVIOLETRED3 = 383,
4708
+ Color_NOC_PALEVIOLETRED4 = 384,
4709
+ Color_NOC_PAPAYAWHIP = 385,
4710
+ Color_NOC_PEACHPUFF = 386,
4711
+ Color_NOC_PEACHPUFF2 = 387,
4712
+ Color_NOC_PEACHPUFF3 = 388,
4713
+ Color_NOC_PEACHPUFF4 = 389,
4714
+ Color_NOC_PERU = 390,
4715
+ Color_NOC_PINK = 391,
4716
+ Color_NOC_PINK1 = 392,
4717
+ Color_NOC_PINK2 = 393,
4718
+ Color_NOC_PINK3 = 394,
4719
+ Color_NOC_PINK4 = 395,
4720
+ Color_NOC_PLUM = 396,
4721
+ Color_NOC_PLUM1 = 397,
4722
+ Color_NOC_PLUM2 = 398,
4723
+ Color_NOC_PLUM3 = 399,
4724
+ Color_NOC_PLUM4 = 400,
4725
+ Color_NOC_POWDERBLUE = 401,
4726
+ Color_NOC_PURPLE = 402,
4727
+ Color_NOC_PURPLE1 = 403,
4728
+ Color_NOC_PURPLE2 = 404,
4729
+ Color_NOC_PURPLE3 = 405,
4730
+ Color_NOC_PURPLE4 = 406,
4731
+ Color_NOC_RED = 407,
4732
+ Color_NOC_RED1 = 407,
4733
+ Color_NOC_RED2 = 408,
4734
+ Color_NOC_RED3 = 409,
4735
+ Color_NOC_RED4 = 410,
4736
+ Color_NOC_ROSYBROWN = 411,
4737
+ Color_NOC_ROSYBROWN1 = 412,
4738
+ Color_NOC_ROSYBROWN2 = 413,
4739
+ Color_NOC_ROSYBROWN3 = 414,
4740
+ Color_NOC_ROSYBROWN4 = 415,
4741
+ Color_NOC_ROYALBLUE = 416,
4742
+ Color_NOC_ROYALBLUE1 = 417,
4743
+ Color_NOC_ROYALBLUE2 = 418,
4744
+ Color_NOC_ROYALBLUE3 = 419,
4745
+ Color_NOC_ROYALBLUE4 = 420,
4746
+ Color_NOC_SADDLEBROWN = 421,
4747
+ Color_NOC_SALMON = 422,
4748
+ Color_NOC_SALMON1 = 423,
4749
+ Color_NOC_SALMON2 = 424,
4750
+ Color_NOC_SALMON3 = 425,
4751
+ Color_NOC_SALMON4 = 426,
4752
+ Color_NOC_SANDYBROWN = 427,
4753
+ Color_NOC_SEAGREEN = 428,
4754
+ Color_NOC_SEAGREEN1 = 429,
4755
+ Color_NOC_SEAGREEN2 = 430,
4756
+ Color_NOC_SEAGREEN3 = 431,
4757
+ Color_NOC_SEAGREEN4 = 432,
4758
+ Color_NOC_SEASHELL = 433,
4759
+ Color_NOC_SEASHELL2 = 434,
4760
+ Color_NOC_SEASHELL3 = 435,
4761
+ Color_NOC_SEASHELL4 = 436,
4762
+ Color_NOC_BEET = 437,
4763
+ Color_NOC_TEAL = 438,
4764
+ Color_NOC_SIENNA = 439,
4765
+ Color_NOC_SIENNA1 = 440,
4766
+ Color_NOC_SIENNA2 = 441,
4767
+ Color_NOC_SIENNA3 = 442,
4768
+ Color_NOC_SIENNA4 = 443,
4769
+ Color_NOC_SKYBLUE = 444,
4770
+ Color_NOC_SKYBLUE1 = 445,
4771
+ Color_NOC_SKYBLUE2 = 446,
4772
+ Color_NOC_SKYBLUE3 = 447,
4773
+ Color_NOC_SKYBLUE4 = 448,
4774
+ Color_NOC_SLATEBLUE = 449,
4775
+ Color_NOC_SLATEBLUE1 = 450,
4776
+ Color_NOC_SLATEBLUE2 = 451,
4777
+ Color_NOC_SLATEBLUE3 = 452,
4778
+ Color_NOC_SLATEBLUE4 = 453,
4779
+ Color_NOC_SLATEGRAY1 = 454,
4780
+ Color_NOC_SLATEGRAY2 = 455,
4781
+ Color_NOC_SLATEGRAY3 = 456,
4782
+ Color_NOC_SLATEGRAY4 = 457,
4783
+ Color_NOC_SLATEGRAY = 458,
4784
+ Color_NOC_SNOW = 459,
4785
+ Color_NOC_SNOW2 = 460,
4786
+ Color_NOC_SNOW3 = 461,
4787
+ Color_NOC_SNOW4 = 462,
4788
+ Color_NOC_SPRINGGREEN = 463,
4789
+ Color_NOC_SPRINGGREEN2 = 464,
4790
+ Color_NOC_SPRINGGREEN3 = 465,
4791
+ Color_NOC_SPRINGGREEN4 = 466,
4792
+ Color_NOC_STEELBLUE = 467,
4793
+ Color_NOC_STEELBLUE1 = 468,
4794
+ Color_NOC_STEELBLUE2 = 469,
4795
+ Color_NOC_STEELBLUE3 = 470,
4796
+ Color_NOC_STEELBLUE4 = 471,
4797
+ Color_NOC_TAN = 472,
4798
+ Color_NOC_TAN1 = 473,
4799
+ Color_NOC_TAN2 = 474,
4800
+ Color_NOC_TAN3 = 475,
4801
+ Color_NOC_TAN4 = 476,
4802
+ Color_NOC_THISTLE = 477,
4803
+ Color_NOC_THISTLE1 = 478,
4804
+ Color_NOC_THISTLE2 = 479,
4805
+ Color_NOC_THISTLE3 = 480,
4806
+ Color_NOC_THISTLE4 = 481,
4807
+ Color_NOC_TOMATO = 482,
4808
+ Color_NOC_TOMATO1 = 482,
4809
+ Color_NOC_TOMATO2 = 483,
4810
+ Color_NOC_TOMATO3 = 484,
4811
+ Color_NOC_TOMATO4 = 485,
4812
+ Color_NOC_TURQUOISE = 486,
4813
+ Color_NOC_TURQUOISE1 = 487,
4814
+ Color_NOC_TURQUOISE2 = 488,
4815
+ Color_NOC_TURQUOISE3 = 489,
4816
+ Color_NOC_TURQUOISE4 = 490,
4817
+ Color_NOC_VIOLET = 491,
4818
+ Color_NOC_VIOLETRED = 492,
4819
+ Color_NOC_VIOLETRED1 = 493,
4820
+ Color_NOC_VIOLETRED2 = 494,
4821
+ Color_NOC_VIOLETRED3 = 495,
4822
+ Color_NOC_VIOLETRED4 = 496,
4823
+ Color_NOC_WHEAT = 497,
4824
+ Color_NOC_WHEAT1 = 498,
4825
+ Color_NOC_WHEAT2 = 499,
4826
+ Color_NOC_WHEAT3 = 500,
4827
+ Color_NOC_WHEAT4 = 501,
4828
+ Color_NOC_WHITESMOKE = 502,
4829
+ Color_NOC_YELLOW = 503,
4830
+ Color_NOC_YELLOW1 = 503,
4831
+ Color_NOC_YELLOW2 = 504,
4832
+ Color_NOC_YELLOW3 = 505,
4833
+ Color_NOC_YELLOW4 = 506,
4834
+ Color_NOC_YELLOWGREEN = 507,
4835
+ Color_NOC_WHITE = 508
4836
+ }
4837
+ enum MxTypeOfColor {
4838
+ Color_TOC_RGB = 0,
4839
+ Color_TOC_sRGB = 1,
4840
+ Color_TOC_HLS = 2,
4841
+ Color_TOC_CIELab = 3,
4842
+ Color_TOC_CIELch = 4
4843
+ }
4844
+ enum MxDisplayMode {
4845
+ DM_WireFrame = 0,
4846
+ DM_Shaded = 1
4847
+ }
4422
4848
  }
4423
4849
  /**
4424
4850
  * 表示拓扑元素遍历
4425
4851
  */
4426
- export declare class MdGeExplorer {
4427
- constructor();
4428
- constructor(S: MdGeShape, ToFind: MxShapeEnum, ToAvoid?: MxShapeEnum);
4429
- Init(S: MdGeShape, ToFind: MxShapeEnum, ToAvoid?: MxShapeEnum): void;
4852
+ /**
4853
+ * 表示拓扑元素遍历
4854
+ */
4855
+ export declare class MdGeExplorer extends MdGeObject {
4856
+ constructor(p1?: MdGeShape | object, p2?: MdGe.MxShapeEnum, p3?: MdGe.MxShapeEnum);
4857
+ Init(S: MdGeShape, ToFind: MdGe.MxShapeEnum, ToAvoid?: MdGe.MxShapeEnum): void;
4430
4858
  More(): boolean;
4431
4859
  Next(): void;
4432
4860
  Value(): MdGeShape;
@@ -4439,23 +4867,21 @@ export declare class MdGeExplorer {
4439
4867
  /**
4440
4868
  * 表示倒圆角
4441
4869
  */
4442
- export declare class MdGeFillet {
4443
- constructor(S: MdGeShape, FShape: MxCF3dFilletShapeEnum);
4870
+ /**
4871
+ * 表示倒圆角
4872
+ */
4873
+ export declare class MdGeFillet extends MdGeObject {
4874
+ constructor(p1?: MdGeShape | object, p2?: MdGe.MxCF3dFilletShapeEnum);
4444
4875
  SetParams(Tang: number, Tesp: number, T2d: number, TApp3d: number, TolApp2d: number, Fleche: number): void;
4445
- Add(E: MdGeEdge): void;
4446
- Add(Radius: number, E: MdGeEdge): void;
4447
- Add(R1: number, R2: number, E: MdGeEdge): void;
4448
- SetRadius(Radius: number, IC: number, IinC: number): void;
4449
- SetRadius(R1: number, R2: number, IC: number, IinC: number): void;
4876
+ Add(p1: MdGeEdge | number, p2?: MdGeEdge | number, p3?: MdGeEdge): void;
4877
+ SetRadius(p1: number, p2: number, p3: number, p4?: number): void;
4450
4878
  ResetContour(IC: number): void;
4451
- IsConstant(IC: number): boolean;
4452
- Radius(IC: number): number;
4453
- IsConstant(IC: number, E: MdGeEdge): boolean;
4454
- Radius(IC: number, E: MdGeEdge): number;
4879
+ IsConstant(IC: number, E?: MdGeEdge): boolean;
4880
+ Radius(IC: number, E?: MdGeEdge): number;
4455
4881
  SetRadiusForEdge(Radius: number, IC: number, E: MdGeEdge): void;
4456
4882
  SetRadiusForVertex(Radius: number, IC: number, V: MdGeVertex): void;
4457
- SetFilletShape(FShape: MxCF3dFilletShapeEnum): void;
4458
- GetFilletShape(): MxCF3dFilletShapeEnum;
4883
+ SetFilletShape(FShape: MdGe.MxCF3dFilletShapeEnum): void;
4884
+ GetFilletShape(): MdGe.MxCF3dFilletShapeEnum;
4459
4885
  NbContours(): number;
4460
4886
  Contour(E: MdGeEdge): number;
4461
4887
  NbEdges(I: number): number;
@@ -4484,9 +4910,11 @@ export declare class MdGeFillet {
4484
4910
  /**
4485
4911
  * 表示双曲线
4486
4912
  */
4487
- export declare class MdGeHypr {
4488
- constructor();
4489
- constructor(theA2: MdGeCSYSR, theMajorRadius: number, theMinorRadius: number);
4913
+ /**
4914
+ * 表示双曲线。
4915
+ */
4916
+ export declare class MdGeHypr extends MdGeObject {
4917
+ constructor(p1?: MdGeCSYSR | object, p2?: number, p3?: number);
4490
4918
  SetAxis(theA1: MdGeAxis): void;
4491
4919
  SetLocation(theP: MdGePoint): void;
4492
4920
  SetMajorRadius(theMajorRadius: number): void;
@@ -4529,20 +4957,17 @@ export declare class MdGeHypr {
4529
4957
  TranslatedBy2Points(theP1: MdGePoint, theP2: MdGePoint): MdGeHypr;
4530
4958
  Shape(): MdGeShape;
4531
4959
  Wire(): MdGeWire;
4532
- Edge(): MdGeEdge;
4533
- Edge(p1: number, p2: number): MdGeEdge;
4960
+ Edge(p1?: number, p2?: number): MdGeEdge;
4534
4961
  }
4535
4962
  /**
4536
4963
  * 表示一个Box
4537
4964
  */
4538
- export declare class MdGeBox {
4539
- constructor();
4540
- constructor(dx: number, dy: number, dz: number);
4541
- constructor(P1: MdGePoint, P2: MdGePoint);
4542
- constructor(Axes: MdGeCSYSR, dx: number, dy: number, dz: number);
4543
- Init(theDX: number, theDY: number, theDZ: number): void;
4544
- Init(thePnt1: MdGePoint, thePnt2: MdGePoint): void;
4545
- Init(theAxes: MdGeCSYSR, theDX: number, theDY: number, theDZ: number): void;
4965
+ /**
4966
+ * 表示一个Box
4967
+ */
4968
+ export declare class MdGeBox extends MdGeObject {
4969
+ constructor(p1?: MdGePoint | number | MdGeCSYSR | object, p2?: MdGePoint | number, p3?: number, p4?: number);
4970
+ Init(p1: MdGePoint | number | MdGeCSYSR, p2: MdGePoint | number, p3?: number, p4?: number): void;
4546
4971
  Shape(): MdGeShape;
4547
4972
  Shell(): MdGeShell;
4548
4973
  Solid(): MdGeSolid;
@@ -4556,34 +4981,32 @@ export declare class MdGeBox {
4556
4981
  /**
4557
4982
  * 表示B样条曲线
4558
4983
  */
4559
- export declare class MdGeBSplineCurve {
4560
- constructor();
4561
- constructor(Poles: MdGeArray1OfPnt, Knots: MdGeArray1OfReal, Multiplicities: MdGeArray1OfInteger, Degree: number, Periodic?: boolean);
4984
+ /**
4985
+ * 表示B样条曲线
4986
+ */
4987
+ export declare class MdGeBSplineCurve extends MdGeObject {
4988
+ constructor(p1?: MdGeArray1OfPnt | object, p2?: MdGeArray1OfReal, p3?: MdGeArray1OfInteger, p4?: number, p5?: boolean);
4562
4989
  IncreaseDegree(Degree: number): void;
4563
- IncreaseMultiplicity(Index: number, M: number): void;
4564
- IncreaseMultiplicity(I1: number, I2: number, M: number): void;
4990
+ IncreaseMultiplicity(p1: number, p2: number, p3?: number): void;
4565
4991
  IncrementMultiplicity(I1: number, I2: number, M: number): void;
4566
4992
  InsertKnot(U: number, M?: number, ParametricTolerance?: number, Add?: boolean): void;
4567
4993
  InsertKnots(Knots: MdGeArray1OfReal, Mults: MdGeArray1OfInteger, ParametricTolerance?: number, Add?: boolean): void;
4568
4994
  RemoveKnot(Index: number, M: number, Tolerance: number): boolean;
4569
4995
  Reverse(): void;
4570
4996
  ReversedParameter(U: number): number;
4571
- SetKnot(Index: number, K: number): void;
4997
+ SetKnot(Index: number, K: number, M?: number): void;
4572
4998
  SetKnots(K: MdGeArray1OfReal): void;
4573
- SetKnot(Index: number, K: number, M: number): void;
4574
4999
  SetPeriodic(): void;
4575
- SetOrigin(Index: number): void;
4576
- SetOrigin(U: number, Tol: number): void;
5000
+ SetOrigin(p1: number, p2?: number): void;
4577
5001
  SetNotPeriodic(): void;
4578
- SetPole(Index: number, P: MdGePoint): void;
4579
- SetPole(Index: number, P: MdGePoint, Weight: number): void;
5002
+ SetPole(Index: number, P: MdGePoint, Weight?: number): void;
4580
5003
  SetWeight(Index: number, Weight: number): void;
4581
5004
  IsCN(N: number): boolean;
4582
5005
  IsG1(theTf: number, theTl: number, theAngTol: number): boolean;
4583
5006
  IsClosed(): boolean;
4584
5007
  IsPeriodic(): boolean;
4585
5008
  IsRational(): boolean;
4586
- Continuity(): MxGAShapeEnum;
5009
+ Continuity(): MdGe.MxGAShapeEnum;
4587
5010
  Degree(): number;
4588
5011
  DN(U: number, N: number): MdGeVec;
4589
5012
  LocalValue(U: number, FromK1: number, ToK2: number): MdGePoint;
@@ -4613,15 +5036,16 @@ export declare class MdGeBSplineCurve {
4613
5036
  /**
4614
5037
  * 表示B样条曲面
4615
5038
  */
4616
- export declare class MdGeBSplineSurface {
4617
- constructor();
4618
- constructor(Poles: MdGeArray2OfPnt, UKnots: MdGeArray1OfReal, VKnots: MdGeArray1OfReal, UMults: MdGeArray1OfInteger, VMults: MdGeArray1OfInteger, UDegree: number, VDegree: number, UPeriodic?: boolean, VPeriodic?: boolean);
5039
+ /**
5040
+ * 表示B样条曲面
5041
+ */
5042
+ export declare class MdGeBSplineSurface extends MdGeObject {
5043
+ constructor(p1?: MdGeArray2OfPnt | object, p2?: MdGeArray1OfReal, p3?: MdGeArray1OfReal, p4?: MdGeArray1OfInteger, p5?: MdGeArray1OfInteger, p6?: number, p7?: number, p8?: boolean, p9?: boolean);
4619
5044
  ExchangeUV(): void;
4620
5045
  SetUPeriodic(): void;
4621
5046
  SetVPeriodic(): void;
4622
5047
  SetUOrigin(Index: number): void;
4623
5048
  SetVOrigin(Index: number): void;
4624
- SetUNotPeriodic(): void;
4625
5049
  SetVNotPeriodic(): void;
4626
5050
  UReverse(): void;
4627
5051
  VReverse(): void;
@@ -4632,26 +5056,19 @@ export declare class MdGeBSplineSurface {
4632
5056
  InsertVKnots(Knots: MdGeArray1OfReal, Mults: MdGeArray1OfInteger, ParametricTolerance?: number, Add?: boolean): void;
4633
5057
  RemoveUKnot(Index: number, M: number, Tolerance: number): boolean;
4634
5058
  RemoveVKnot(Index: number, M: number, Tolerance: number): boolean;
4635
- IncreaseUMultiplicity(UIndex: number, M: number): void;
4636
- IncreaseUMultiplicity(FromI1: number, ToI2: number, M: number): void;
5059
+ IncreaseUMultiplicity(p1: number, p2: number, p3?: number): void;
5060
+ IncreaseVMultiplicity(p1: number, p2: number, p3?: number): void;
4637
5061
  IncrementUMultiplicity(FromI1: number, ToI2: number, Step: number): void;
4638
- IncreaseVMultiplicity(VIndex: number, M: number): void;
4639
- IncreaseVMultiplicity(FromI1: number, ToI2: number, M: number): void;
4640
5062
  IncrementVMultiplicity(FromI1: number, ToI2: number, Step: number): void;
4641
5063
  InsertUKnot(U: number, M: number, ParametricTolerance: number, Add?: boolean): void;
4642
5064
  InsertVKnot(V: number, M: number, ParametricTolerance: number, Add?: boolean): void;
4643
- SetUKnot(UIndex: number, K: number): void;
5065
+ SetUKnot(UIndex: number, K: number, M?: number): void;
5066
+ SetVKnot(VIndex: number, K: number, M?: number): void;
4644
5067
  SetUKnots(UK: MdGeArray1OfReal): void;
4645
- SetUKnot(UIndex: number, K: number, M: number): void;
4646
- SetVKnot(VIndex: number, K: number): void;
4647
5068
  SetVKnots(VK: MdGeArray1OfReal): void;
4648
- SetVKnot(VIndex: number, K: number, M: number): void;
4649
- SetPole(UIndex: number, VIndex: number, P: MdGePoint): void;
4650
- SetPole(UIndex: number, VIndex: number, P: MdGePoint, Weight: number): void;
4651
- SetPoleCol(VIndex: number, CPoles: MdGeArray1OfPnt): void;
4652
- SetPoleCol(VIndex: number, CPoles: MdGeArray1OfPnt, CPoleWeights: MdGeArray1OfReal): void;
4653
- SetPoleRow(UIndex: number, CPoles: MdGeArray1OfPnt, CPoleWeights: MdGeArray1OfReal): void;
4654
- SetPoleRow(UIndex: number, CPoles: MdGeArray1OfPnt): void;
5069
+ SetPole(UIndex: number, VIndex: number, P: MdGePoint, Weight?: number): void;
5070
+ SetPoleCol(VIndex: number, CPoles: MdGeArray1OfPnt, CPoleWeights?: MdGeArray1OfReal): void;
5071
+ SetPoleRow(UIndex: number, CPoles: MdGeArray1OfPnt, CPoleWeights?: MdGeArray1OfReal): void;
4655
5072
  SetWeight(UIndex: number, VIndex: number, Weight: number): void;
4656
5073
  SetWeightCol(VIndex: number, CPoleWeights: MdGeArray1OfReal): void;
4657
5074
  SetWeightRow(UIndex: number, CPoleWeights: MdGeArray1OfReal): void;
@@ -4663,7 +5080,7 @@ export declare class MdGeBSplineSurface {
4663
5080
  IsURational(): boolean;
4664
5081
  IsVPeriodic(): boolean;
4665
5082
  IsVRational(): boolean;
4666
- Continuity(): MxGAShapeEnum;
5083
+ Continuity(): MdGe.MxGAShapeEnum;
4667
5084
  FirstUKnotIndex(): number;
4668
5085
  FirstVKnotIndex(): number;
4669
5086
  LastUKnotIndex(): number;
@@ -4699,9 +5116,11 @@ export declare class MdGeBSplineSurface {
4699
5116
  /**
4700
5117
  * 表示插值B样条曲线
4701
5118
  */
4702
- export declare class MdGeInterpolateBSpl {
4703
- constructor(Points: MdGeArray1OfPnt, PeriodicFlag: boolean, Tolerance: number);
4704
- constructor(Points: MdGeArray1OfPnt, Parameters: MdGeArray1OfReal, PeriodicFlag: boolean, Tolerance: number);
5119
+ /**
5120
+ * 表示插值B样条曲线
5121
+ */
5122
+ export declare class MdGeInterpolateBSpl extends MdGeObject {
5123
+ constructor(p1?: MdGeArray1OfPnt | object, p2?: boolean | MdGeArray1OfReal, p3?: number | boolean, p4?: number);
4705
5124
  Load(InitialTangent: MdGeVec, FinalTangent: MdGeVec, Scale?: boolean): void;
4706
5125
  Perform(): void;
4707
5126
  Curve(): MdGeBSplineCurve;
@@ -4710,10 +5129,11 @@ export declare class MdGeInterpolateBSpl {
4710
5129
  /**
4711
5130
  * 表示长度标注
4712
5131
  */
4713
- export declare class MdGeLengthDim {
4714
- constructor();
4715
- constructor(theEdge: MdGeEdge, thePlane: MdGePlane);
4716
- constructor(theFirstPoint: MdGePoint, theSecondPoint: MdGePoint, thePlane: MdGePlane);
5132
+ /**
5133
+ * 表示长度标注
5134
+ */
5135
+ export declare class MdGeLengthDim extends MdGeObject {
5136
+ constructor(p1?: MdGeEdge | MdGePoint | object, p2?: MdGePlane | MdGePoint, p3?: MdGePlane);
4717
5137
  FirstPoint(): MdGePoint;
4718
5138
  SecondPoint(): MdGePoint;
4719
5139
  FirstShape(): MdGeShape;
@@ -4728,9 +5148,11 @@ export declare class MdGeLengthDim {
4728
5148
  /**
4729
5149
  * 表示一条直线
4730
5150
  */
4731
- export declare class MdGeLine {
4732
- constructor();
4733
- constructor(theP: MdGePoint, theV: MdGeDir);
5151
+ /**
5152
+ * 表示一条直线
5153
+ */
5154
+ export declare class MdGeLine extends MdGeObject {
5155
+ constructor(p1?: MdGePoint | object, p2?: MdGeDir);
4734
5156
  Reverse(): void;
4735
5157
  Reversed(): MdGeLine;
4736
5158
  SetDirection(theV: MdGeDir): void;
@@ -4764,14 +5186,16 @@ export declare class MdGeLine {
4764
5186
  TranslatedBy2Points(theP1: MdGePoint, theP2: MdGePoint): MdGeLine;
4765
5187
  Shape(): MdGeShape;
4766
5188
  Wire(): MdGeWire;
4767
- Edge(): MdGeEdge;
4768
- Edge(p1: number, p2: number): MdGeEdge;
5189
+ Edge(p1?: number, p2?: number): MdGeEdge;
4769
5190
  }
4770
5191
  /**
4771
5192
  * 表示形状链表迭代器
4772
5193
  */
4773
- export declare class MdGeListIteratorOfListOfShape {
4774
- constructor();
5194
+ /**
5195
+ * 表示形状链表迭代器
5196
+ */
5197
+ export declare class MdGeListIteratorOfListOfShape extends MdGeObject {
5198
+ constructor(p?: object);
4775
5199
  More(): boolean;
4776
5200
  Next(): void;
4777
5201
  Value(): MdGeShape;
@@ -4780,15 +5204,17 @@ export declare class MdGeListIteratorOfListOfShape {
4780
5204
  /**
4781
5205
  * 表示形状链表
4782
5206
  */
4783
- export declare class MdGeListOfShape {
4784
- constructor();
5207
+ /**
5208
+ * 表示形状链表
5209
+ */
5210
+ export declare class MdGeListOfShape extends MdGeObject {
5211
+ constructor(p?: object);
4785
5212
  begin(): MdGeListIteratorOfListOfShape;
4786
5213
  end(): MdGeListIteratorOfListOfShape;
4787
5214
  Size(): number;
4788
5215
  First(): MdGeShape;
4789
5216
  Last(): MdGeShape;
4790
- AppendShape(theShape: MdGeShape): void;
4791
- AppendShape(theShape: MdGeShape, theIter: MdGeListIteratorOfListOfShape): void;
5217
+ AppendShape(theShape: MdGeShape, theIter?: MdGeListIteratorOfListOfShape): void;
4792
5218
  AppendList(theOther: MdGeListOfShape): void;
4793
5219
  PrependShape(theShape: MdGeShape): void;
4794
5220
  PrependList(theOther: MdGeListOfShape): void;
@@ -4802,16 +5228,19 @@ export declare class MdGeListOfShape {
4802
5228
  /**
4803
5229
  * 表示放样
4804
5230
  */
4805
- export declare class MdGeLoft {
4806
- constructor(isSolid?: boolean, ruled?: boolean, pres3d?: number);
5231
+ /**
5232
+ * 表示放样
5233
+ */
5234
+ export declare class MdGeLoft extends MdGeObject {
5235
+ constructor(p1?: boolean | object, p2?: boolean, p3?: number);
4807
5236
  Init(isSolid?: boolean, ruled?: boolean, pres3d?: number): void;
4808
5237
  AddWire(wire: MdGeWire): void;
4809
5238
  AddVertex(aVertex: MdGeVertex): void;
4810
5239
  CheckCompatibility(check?: boolean): void;
4811
5240
  SetSmoothing(UseSmoothing: boolean): void;
4812
- SetContinuity(C: MxGAShapeEnum): void;
5241
+ SetContinuity(C: MdGe.MxGAShapeEnum): void;
4813
5242
  SetMaxDegree(MaxDeg: number): void;
4814
- Continuity(): MxGAShapeEnum;
5243
+ Continuity(): MdGe.MxGAShapeEnum;
4815
5244
  MaxDegree(): number;
4816
5245
  UseSmoothing(): boolean;
4817
5246
  FirstShape(): MdGeShape;
@@ -4824,18 +5253,23 @@ export declare class MdGeLoft {
4824
5253
  /**
4825
5254
  * 表示薄实体
4826
5255
  */
4827
- export declare class MdGeMakeThickSolid {
4828
- constructor();
5256
+ /**
5257
+ * 表示薄实体
5258
+ */
5259
+ export declare class MdGeMakeThickSolid extends MdGeObject {
5260
+ constructor(p?: object);
4829
5261
  MakeThickSolidBySimple(theS: MdGeShape, theOffsetValue: number): void;
4830
- MakeThickSolidByJoin(S: MdGeShape, ClosingFaces: MdGeListOfShape, Offset: number, Tol: number, Mode?: MxOffsetModeEnum, Intersection?: boolean, SelfInter?: boolean, Join?: MxGAJoinTypeEnum, RemoveIntEdges?: boolean): void;
5262
+ MakeThickSolidByJoin(S: MdGeShape, ClosingFaces: MdGeListOfShape, Offset: number, Tol: number, Mode?: MdGe.MxOffsetModeEnum, Intersection?: boolean, SelfInter?: boolean, Join?: MdGe.MxGAJoinTypeEnum, RemoveIntEdges?: boolean): void;
4831
5263
  Shape(): MdGeShape;
4832
5264
  }
4833
5265
  /**
4834
5266
  * 表示抛物线
4835
5267
  */
4836
- export declare class MdGeParab {
4837
- constructor();
4838
- constructor(theA2: MdGeCSYSR, theFocal: number);
5268
+ /**
5269
+ * 表示抛物线
5270
+ */
5271
+ export declare class MdGeParab extends MdGeObject {
5272
+ constructor(p1?: MdGeCSYSR | object, p2?: number);
4839
5273
  SetAxis(theA1: MdGeAxis): void;
4840
5274
  SetFocal(theFocal: number): void;
4841
5275
  SetLocation(theP: MdGePoint): void;
@@ -4867,15 +5301,16 @@ export declare class MdGeParab {
4867
5301
  TranslatedBy2Points(theP1: MdGePoint, theP2: MdGePoint): MdGeParab;
4868
5302
  Shape(): MdGeShape;
4869
5303
  Wire(): MdGeWire;
4870
- Edge(): MdGeEdge;
4871
- Edge(p1: number, p2: number): MdGeEdge;
5304
+ Edge(p1?: number, p2?: number): MdGeEdge;
4872
5305
  }
4873
5306
  /**
4874
5307
  * 表示管道
4875
5308
  */
4876
- export declare class MdGePipe {
4877
- constructor(Spine: MdGeWire, Profile: MdGeShape);
4878
- constructor(Spine: MdGeWire, Profile: MdGeShape, aMode: MxGFTrihedron, ForceApproxC1?: boolean);
5309
+ /**
5310
+ * 表示管道
5311
+ */
5312
+ export declare class MdGePipe extends MdGeObject {
5313
+ constructor(p1?: MdGeWire | object, p2?: MdGeShape, p3?: MdGe.MxGFTrihedron, p4?: boolean);
4879
5314
  FirstShape(): MdGeShape;
4880
5315
  LastShape(): MdGeShape;
4881
5316
  Generated(SSpine: MdGeShape, SProfile: MdGeShape): MdGeShape;
@@ -4885,48 +5320,53 @@ export declare class MdGePipe {
4885
5320
  /**
4886
5321
  * 表示拟合点B样条曲线
4887
5322
  */
4888
- export declare class MdGePointsToBSpl {
4889
- constructor();
4890
- constructor(Points: MdGeArray1OfPnt, DegMin?: number, DegMax?: number, Continuity?: MxGAShapeEnum, Tol3D?: number);
4891
- Init(Points: MdGeArray1OfPnt, Parameters: MdGeArray1OfReal, DegMin?: number, DegMax?: number, Continuity?: MxGAShapeEnum, Tol3D?: number): void;
5323
+ /**
5324
+ * 表示拟合B样条曲线
5325
+ */
5326
+ export declare class MdGePointsToBSpl extends MdGeObject {
5327
+ constructor(p1?: MdGeArray1OfPnt | object, p2?: number, p3?: number, p4?: MdGe.MxGAShapeEnum, p5?: number);
5328
+ Init(Points: MdGeArray1OfPnt, Parameters: MdGeArray1OfReal, DegMin?: number, DegMax?: number, Continuity?: MdGe.MxGAShapeEnum, Tol3D?: number): void;
4892
5329
  Curve(): MdGeBSplineCurve;
4893
5330
  IsDone(): boolean;
4894
5331
  }
4895
5332
  /**
4896
5333
  * 表示拟合B样条曲面
4897
5334
  */
4898
- export declare class MdGePointsToBSplSurface {
4899
- constructor();
4900
- constructor(Points: MdGeArray2OfPnt, DegMin?: number, DegMax?: number, Continuity?: MxGAShapeEnum, Tol3D?: number);
4901
- Init(Points: MdGeArray2OfPnt, DegMin?: number, DegMax?: number, Continuity?: MxGAShapeEnum, Tol3D?: number): void;
4902
- Interpolate(Points: MdGeArray2OfPnt, thePeriodic?: boolean): void;
4903
- Interpolate(ZPoints: MdGeArray2OfReal, X0: number, dX: number, Y0: number, dY: number): void;
5335
+ /**
5336
+ * 表示拟合B样条曲面
5337
+ */
5338
+ export declare class MdGePointsToBSplSurface extends MdGeObject {
5339
+ constructor(p1?: MdGeArray2OfPnt, p2?: number, p3?: number, p4?: MdGe.MxGAShapeEnum, p5?: number);
5340
+ Init(Points: MdGeArray2OfPnt, DegMin?: number, DegMax?: number, Continuity?: MdGe.MxGAShapeEnum, Tol3D?: number): void;
5341
+ Interpolate(p1: MdGeArray2OfPnt | MdGeArray2OfReal, p2?: boolean | number, p3?: number, p4?: number, p5?: number): void;
4904
5342
  IsDone(): boolean;
4905
5343
  Surface(): MdGeBSplineSurface;
4906
5344
  }
4907
5345
  /**
4908
5346
  * 表示拉伸体
4909
5347
  */
4910
- export declare class MdGePrism {
4911
- constructor(S: MdGeShape, V: MdGeVec, Copy?: boolean, Canonize?: boolean);
4912
- FirstShape(): MdGeShape;
4913
- LastShape(): MdGeShape;
5348
+ /**
5349
+ * 表示拉伸体
5350
+ */
5351
+ export declare class MdGePrism extends MdGeObject {
5352
+ constructor(p1?: MdGeShape | object, p2?: MdGeVec, p3?: boolean, p4?: boolean);
5353
+ FirstShape(theShape?: MdGeShape): MdGeShape;
5354
+ LastShape(theShape?: MdGeShape): MdGeShape;
4914
5355
  IsDeleted(S: MdGeShape): boolean;
4915
- FirstShape(theShape: MdGeShape): MdGeShape;
4916
- LastShape(theShape: MdGeShape): MdGeShape;
4917
5356
  Shape(): MdGeShape;
4918
5357
  }
4919
5358
  /**
4920
5359
  * 表示半径标注
4921
5360
  */
4922
- export declare class MdGeRadiusDim {
4923
- constructor(theCircle: MdGeCircle);
4924
- constructor(theCircle: MdGeCircle, theAnchorPoint: MdGePoint);
5361
+ /**
5362
+ * 表示半径标注
5363
+ */
5364
+ export declare class MdGeRadiusDim extends MdGeObject {
5365
+ constructor(p1?: MdGeCircle | object, p2?: MdGePoint);
4925
5366
  Circle(): MdGeCircle;
4926
5367
  AnchorPoint(): MdGePoint;
4927
5368
  Shape(): MdGeShape;
4928
- SetMeasuredGeometry(theCircle: MdGeCircle): void;
4929
- SetMeasuredGeometry(theCircle: MdGeCircle, theAnchorPoint: MdGePoint, theHasAnchor?: boolean): void;
5369
+ SetMeasuredGeometry(theCircle: MdGeCircle, theAnchorPoint?: MdGePoint, theHasAnchor?: boolean): void;
4930
5370
  SetTextPosition(theTextPos: MdGePoint): void;
4931
5371
  GetTextPosition(): MdGePoint;
4932
5372
  Display(): void;
@@ -4934,8 +5374,11 @@ export declare class MdGeRadiusDim {
4934
5374
  /**
4935
5375
  * 表示一个矩形
4936
5376
  */
4937
- export declare class MdGeRect {
4938
- constructor(thePosition: MdGeCSYSR, theX: number, theY: number);
5377
+ /**
5378
+ * 表示一个矩形
5379
+ */
5380
+ export declare class MdGeRect extends MdGeObject {
5381
+ constructor(p1?: MdGeCSYSR | object, p2?: number, p3?: number);
4939
5382
  Position(): MdGeCSYSR;
4940
5383
  SetPosition(thePosition: MdGeCSYSR): void;
4941
5384
  X(): number;
@@ -4954,23 +5397,25 @@ export declare class MdGeRect {
4954
5397
  /**
4955
5398
  * 表示旋转体
4956
5399
  */
4957
- export declare class MdGeRevol {
4958
- constructor(S: MdGeShape, A: MdGeAxis, D?: number, Copy?: boolean);
4959
- FirstShape(): MdGeShape;
4960
- LastShape(): MdGeShape;
5400
+ /**
5401
+ * 表示旋转体
5402
+ */
5403
+ export declare class MdGeRevol extends MdGeObject {
5404
+ constructor(p1?: MdGeShape | object, p2?: MdGeAxis, p3?: number, p4?: boolean);
5405
+ FirstShape(theShape?: MdGeShape): MdGeShape;
5406
+ LastShape(theShape?: MdGeShape): MdGeShape;
4961
5407
  IsDeleted(S: MdGeShape): boolean;
4962
- FirstShape(theShape: MdGeShape): MdGeShape;
4963
- LastShape(theShape: MdGeShape): MdGeShape;
4964
5408
  HasDegenerated(): boolean;
4965
5409
  Shape(): MdGeShape;
4966
5410
  }
4967
5411
  /**
4968
5412
  * 表示一个球体
4969
5413
  */
4970
- export declare class MdGeSphere {
4971
- constructor();
4972
- constructor(theA3: MdGeCSYS, theRadius: number);
4973
- constructor(theX: number, theY: number, theZ: number, theRadius: number);
5414
+ /**
5415
+ * 表示一个球体
5416
+ */
5417
+ export declare class MdGeSphere extends MdGeObject {
5418
+ constructor(p1?: MdGeCSYS | number | object, p2?: number, p3?: number, p4?: number);
4974
5419
  SetLocation(theLoc: MdGePoint): void;
4975
5420
  SetPosition(theA3: MdGeCSYS): void;
4976
5421
  SetRadius(theR: number): void;
@@ -5000,20 +5445,17 @@ export declare class MdGeSphere {
5000
5445
  TranslatedByVec(theV: MdGeVec): MdGeSphere;
5001
5446
  TranslateBy2Points(theP1: MdGePoint, theP2: MdGePoint): void;
5002
5447
  TranslatedBy2Points(theP1: MdGePoint, theP2: MdGePoint): MdGeSphere;
5003
- Face(): MdGeFace;
5004
- Face(UMin: number, UMax: number, VMin: number, VMax: number): MdGeFace;
5005
- Face(W: MdGeWire, Inside?: boolean): MdGeFace;
5006
- Shape(): MdGeShape;
5007
- Shape(angle: number): MdGeShape;
5008
- Shape(angle1: number, angle2: number): MdGeShape;
5009
- Shape(angle1: number, angle2: number, angle3: number): MdGeShape;
5448
+ Face(p1?: MdGeWire | number, p2?: boolean | number, p3?: number, p4?: number): MdGeFace;
5449
+ Shape(p1?: number, p2?: number, p3?: number): MdGeShape;
5010
5450
  }
5011
5451
  /**
5012
5452
  * 表示文字
5013
5453
  */
5014
- export declare class MdGeText {
5015
- constructor();
5016
- constructor(text: string, height: number, orientation: MdGeCSYSR);
5454
+ /**
5455
+ * 表示文字
5456
+ */
5457
+ export declare class MdGeText extends MdGeObject {
5458
+ constructor(p1?: string | object, p2?: number, p3?: MdGeCSYSR);
5017
5459
  SetText(theText: string): void;
5018
5460
  Position(): MdGePoint;
5019
5461
  SetPosition(thePoint: MdGePoint): void;
@@ -5025,46 +5467,53 @@ export declare class MdGeText {
5025
5467
  SetOwnAnchorPoint(theHasOwnAnchor: boolean): void;
5026
5468
  Height(): number;
5027
5469
  SetHeight(theHeight: number): void;
5028
- HorizontalAlignment(): MxHorizontalTextAlignment;
5029
- SetHorizontalAlignment(theJustification: MxHorizontalTextAlignment): void;
5030
- VerticalAlignment(): MxVerticalTextAlignment;
5031
- SetVerticalAlignment(theJustification: MxVerticalTextAlignment): void;
5470
+ HorizontalAlignment(): MdGe.MxHorizontalTextAlignment;
5471
+ SetHorizontalAlignment(theJustification: MdGe.MxHorizontalTextAlignment): void;
5472
+ VerticalAlignment(): MdGe.MxVerticalTextAlignment;
5473
+ SetVerticalAlignment(theJustification: MdGe.MxVerticalTextAlignment): void;
5032
5474
  Shape(): MdGeShape;
5033
5475
  }
5034
5476
  /**
5035
5477
  * 表示文字标签
5036
5478
  */
5037
- export declare class MdGeTextLabel {
5038
- constructor();
5039
- constructor(text: string, height: number, position: MdGePoint);
5479
+ /**
5480
+ * 表示文字标签
5481
+ */
5482
+ export declare class MdGeTextLabel extends MdGeObject {
5483
+ constructor(p1?: string | object, p2?: number, p3?: MdGePoint);
5040
5484
  SetColor(theR: number, theG: number, theB: number): void;
5041
5485
  SetText(text: string): void;
5042
5486
  SetPositon(position: MdGePoint): void;
5043
- SetHJustification(theHJust: MxHorizontalTextAlignment): void;
5044
- SetVJustification(theVJust: MxVerticalTextAlignment): void;
5487
+ SetHJustification(theHJust: MdGe.MxHorizontalTextAlignment): void;
5488
+ SetVJustification(theVJust: MdGe.MxVerticalTextAlignment): void;
5045
5489
  SetAngle(theAngle: number): void;
5046
5490
  SetZoomable(theIsZoomable: boolean): void;
5047
5491
  SetHeight(height: number): void;
5048
- SetFontAspect(theFontAspect: MxFontAspect): void;
5492
+ SetFontAspect(theFontAspect: MdGe.MxFontAspect): void;
5049
5493
  SetFont(theFont: string): void;
5050
5494
  SetOrientation3D(theOrientation: MdGeCSYSR): void;
5051
5495
  UnsetOrientation3D(): void;
5052
5496
  Position(): MdGePoint;
5053
- FontAspect(): MxFontAspect;
5497
+ FontAspect(): MdGe.MxFontAspect;
5054
5498
  Orientation3D(): MdGeCSYSR;
5055
5499
  HasOrientation3D(): boolean;
5056
5500
  SetFlipping(theIsFlipping: boolean): void;
5057
5501
  HasFlipping(): boolean;
5058
5502
  HasOwnAnchorPoint(): boolean;
5059
5503
  SetOwnAnchorPoint(theOwnAnchorPoint: boolean): void;
5060
- SetDisplayType(theDisplayType: MxTypeOfDisplayText): void;
5504
+ SetDisplayType(theDisplayType: MdGe.MxTypeOfDisplayText): void;
5061
5505
  SetColorSubTitle(theR: number, theG: number, theB: number): void;
5062
5506
  Display(): void;
5063
5507
  }
5508
+ /**
5509
+ * 拓扑转换类
5510
+ */
5064
5511
  /**
5065
5512
  * 拓扑转换类
5066
5513
  */
5067
5514
  export declare class MdGeTopo {
5515
+ protected imp: any;
5516
+ constructor();
5068
5517
  Vertex(S: MdGeShape): MdGeVertex;
5069
5518
  Edge(S: MdGeShape): MdGeEdge;
5070
5519
  Wire(S: MdGeShape): MdGeWire;
@@ -5073,13 +5522,17 @@ export declare class MdGeTopo {
5073
5522
  Solid(S: MdGeShape): MdGeSolid;
5074
5523
  CompSolid(S: MdGeShape): MdGeCompSolid;
5075
5524
  Compound(S: MdGeShape): MdGeCompound;
5525
+ DestroyObject(pObj: object): void;
5526
+ SetRegisterFuncPtr(jsFunPtr: number): void;
5076
5527
  }
5077
5528
  /**
5078
5529
  * 表示圆环
5079
5530
  */
5080
- export declare class MdGeTorus {
5081
- constructor();
5082
- constructor(theA3: MdGeCSYS, theMajorRadius: number, theMinorRadius: number);
5531
+ /**
5532
+ * 表示圆环
5533
+ */
5534
+ export declare class MdGeTorus extends MdGeObject {
5535
+ constructor(p1?: MdGeCSYS | object, p2?: number, p3?: number);
5083
5536
  SetAxis(theA1: MdGeAxis): void;
5084
5537
  SetLocation(theLoc: MdGePoint): void;
5085
5538
  SetMajorRadius(theMajorRadius: number): void;
@@ -5113,20 +5566,17 @@ export declare class MdGeTorus {
5113
5566
  TranslatedByVec(theV: MdGeVec): MdGeTorus;
5114
5567
  TranslateBy2Points(theP1: MdGePoint, theP2: MdGePoint): void;
5115
5568
  TranslatedBy2Points(theP1: MdGePoint, theP2: MdGePoint): MdGeTorus;
5116
- Face(): MdGeFace;
5117
- Face(UMin: number, UMax: number, VMin: number, VMax: number): MdGeFace;
5118
- Face(W: MdGeWire, Inside?: boolean): MdGeFace;
5119
- Shape(): MdGeShape;
5120
- Shape(angle: number): MdGeShape;
5121
- Shape(angle1: number, angle2: number): MdGeShape;
5122
- Shape(angle1: number, angle2: number, angle: number): MdGeShape;
5569
+ Face(p1?: MdGeWire | number, p2?: boolean | number, p3?: number, p4?: number): MdGeFace;
5570
+ Shape(p1?: number, p2?: number, p3?: number): MdGeShape;
5123
5571
  }
5124
5572
  /**
5125
5573
  * 形状变换类
5126
5574
  */
5127
- export declare class MdGeTransform {
5128
- constructor(T: MdGeTrsf);
5129
- constructor(theShape: MdGeShape, theTrsf: MdGeTrsf, theCopyGeom?: boolean, theCopyMesh?: boolean);
5575
+ /**
5576
+ * 形状变换类
5577
+ */
5578
+ export declare class MdGeTransform extends MdGeObject {
5579
+ constructor(p1?: MdGeTrsf | MdGeShape | object, p2?: MdGeTrsf, p3?: boolean, p4?: boolean);
5130
5580
  Perform(theShape: MdGeShape, theCopyGeom?: boolean, theCopyMesh?: boolean): void;
5131
5581
  ModifiedShape(S: MdGeShape): MdGeShape;
5132
5582
  Shape(): MdGeShape;
@@ -5134,15 +5584,127 @@ export declare class MdGeTransform {
5134
5584
  /**
5135
5585
  * 表示一个楔形
5136
5586
  */
5137
- export declare class MdGeWedge {
5138
- constructor(dx: number, dy: number, dz: number, ltx: number);
5139
- constructor(Axes: MdGeCSYSR, dx: number, dy: number, dz: number, ltx: number);
5140
- constructor(dx: number, dy: number, dz: number, xmin: number, zmin: number, xmax: number, zmax: number);
5141
- constructor(Axes: MdGeCSYSR, dx: number, dy: number, dz: number, xmin: number, zmin: number, xmax: number, zmax: number);
5587
+ /**
5588
+ * 表示一个楔形
5589
+ */
5590
+ export declare class MdGeWedge extends MdGeObject {
5591
+ constructor(p1?: number | MdGeCSYSR | object, p2?: number, p3?: number, p4?: number, p5?: number, p6?: number, p7?: number, p8?: number);
5142
5592
  Shell(): MdGeShell;
5143
5593
  Solid(): MdGeSolid;
5144
5594
  Shape(): MdGeShape;
5145
5595
  }
5596
+ /**
5597
+ * 表示几何曲面句柄
5598
+ */
5599
+ /**
5600
+ * 表示几何曲面句柄
5601
+ */
5602
+ export declare class MdGeHGeomSurface extends MdGeObject {
5603
+ constructor(p?: object);
5604
+ DynamicType(): string;
5605
+ }
5606
+ /**
5607
+ * 表示几何平面句柄
5608
+ */
5609
+ /**
5610
+ * 表示几何平面句柄
5611
+ */
5612
+ export declare class MdGeHGeomPlane extends MdGeObject {
5613
+ constructor(p?: object);
5614
+ DownCast(hGeomSurface: MdGeHGeomSurface): MdGeHGeomPlane;
5615
+ Axis(): MdGeAxis;
5616
+ Location(): MdGePoint;
5617
+ Position(): MdGeCSYS;
5618
+ }
5619
+ /**
5620
+ * 表示BRep工具
5621
+ */
5622
+ /**
5623
+ * 表示Brep工具
5624
+ */
5625
+ export declare class MdGeBRep {
5626
+ protected imp: any;
5627
+ constructor();
5628
+ IsClosed(p1: MdGeShape | MdGeEdge, p2?: MdGeFace): boolean | undefined;
5629
+ Surface(F: MdGeFace): MdGeHGeomSurface;
5630
+ Tolerance(F: MdGeFace): number;
5631
+ NaturalRestriction(F: MdGeFace): boolean;
5632
+ IsGeometric(F: MdGeFace): boolean;
5633
+ SameParameter(E: MdGeEdge): boolean;
5634
+ SameRange(E: MdGeEdge): boolean;
5635
+ Degenerated(E: MdGeEdge): boolean;
5636
+ HasContinuity(E: MdGeEdge, F1?: MdGeFace, F2?: MdGeFace): boolean | undefined;
5637
+ Continuity(E: MdGeEdge, F1: MdGeFace, F2: MdGeFace): MdGe.MxGAShapeEnum;
5638
+ MaxContinuity(theEdge: MdGeEdge): MdGe.MxGAShapeEnum;
5639
+ Pnt(V: MdGeVertex): MdGePoint;
5640
+ Parameter(V: MdGeVertex, E: MdGeEdge, F?: MdGeFace): number;
5641
+ MaxTolerance(theShape: MdGeShape, theSubShape: MdGe.MxShapeEnum): number;
5642
+ }
5643
+ /**
5644
+ * 表示颜色
5645
+ */
5646
+ /**
5647
+ * 表示颜色
5648
+ */
5649
+ export declare class MdGeColor extends MdGeObject {
5650
+ constructor(p1?: MdGe.MxNameOfColor | number | object, p2?: number, p3?: number, p4?: MdGe.MxTypeOfColor);
5651
+ Name(): MdGe.MxNameOfColor;
5652
+ SetValues(p1: MdGe.MxNameOfColor | number, p2?: number, p3?: number, p4?: MdGe.MxTypeOfColor): void;
5653
+ Red(): number;
5654
+ Green(): number;
5655
+ Blue(): number;
5656
+ Hue(): number;
5657
+ Light(): number;
5658
+ ChangeIntensity(theDelta: number): void;
5659
+ Saturation(): number;
5660
+ ChangeContrast(theDelta: number): void;
5661
+ IsDifferent(theOther: MdGeColor): boolean;
5662
+ IsEqual(theOther: MdGeColor): boolean;
5663
+ Distance(theColor: MdGeColor): number;
5664
+ SquareDistance(theColor: MdGeColor): number;
5665
+ DeltaE2000(theOther: MdGeColor): number;
5666
+ StringName(theColor: MdGe.MxNameOfColor): string;
5667
+ }
5668
+ /**
5669
+ * 表示材质
5670
+ */
5671
+ /**
5672
+ * 表示材质
5673
+ */
5674
+ export declare class MdGeMaterialAspect extends MdGeObject {
5675
+ constructor(p?: MdGe.MxNameOfMaterial | object);
5676
+ NumberOfMaterials(): number;
5677
+ MaterialFromName(theName: string): MdGe.MxNameOfMaterial;
5678
+ Name(): MdGe.MxNameOfMaterial;
5679
+ RequestedName(): MdGe.MxNameOfMaterial;
5680
+ MaterialName(): string;
5681
+ SetMaterialName(theName: string): void;
5682
+ Reset(): void;
5683
+ Color(): MdGeColor;
5684
+ SetColor(theColor: MdGeColor): void;
5685
+ Transparency(): number;
5686
+ Alpha(): number;
5687
+ SetTransparency(theValue: number): void;
5688
+ SetAlpha(theValue: number): void;
5689
+ AmbientColor(): MdGeColor;
5690
+ SetAmbientColor(theColor: MdGeColor): void;
5691
+ DiffuseColor(): MdGeColor;
5692
+ SetDiffuseColor(theColor: MdGeColor): void;
5693
+ SpecularColor(): MdGeColor;
5694
+ SetSpecularColor(theColor: MdGeColor): void;
5695
+ EmissiveColor(): MdGeColor;
5696
+ SetEmissiveColor(theColor: MdGeColor): void;
5697
+ Shininess(): number;
5698
+ SetShininess(theValue: number): void;
5699
+ IncreaseShine(theDelta: number): void;
5700
+ RefractionIndex(): number;
5701
+ SetRefractionIndex(theValue: number): void;
5702
+ ReflectionMode(theType: MdGe.MxTypeOfReflection): boolean;
5703
+ MaterialType(): MdGe.MxTypeOfMaterial;
5704
+ SetMaterialType(theType: MdGe.MxTypeOfMaterial): void;
5705
+ IsDifferent(theOther: MdGeMaterialAspect): boolean;
5706
+ IsEqual(theOther: MdGeMaterialAspect): boolean;
5707
+ }
5146
5708
  export declare function loadMxCADassembly3d(config: MxDraw3dConfig, call?: (mxDraw3d: MxDraw3d) => void): Promise<MxDraw3d>;
5147
5709
 
5148
5710
  export {};