mx3d 2025.5.61 → 2025.5.281

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/index.d.ts CHANGED
@@ -1,135 +1,147 @@
1
- declare module '*.jpg';
2
- declare module '*.png';
3
- declare module '*.env';
1
+ import * as axios from 'axios';
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+ import { Scene } from '@babylonjs/core/scene';
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+ import { Engine } from '@babylonjs/core/Engines/engine';
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+ import { AdvancedDynamicTexture } from '@babylonjs/gui/2D/advancedDynamicTexture';
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+ import { GlowLayer } from '@babylonjs/core/Layers/glowLayer';
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+ import { PositionGizmo } from '@babylonjs/core/Gizmos/positionGizmo';
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+ import { Vector3 } from '@babylonjs/core/Maths/math.vector';
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+ import { Mesh } from '@babylonjs/core/Meshes/mesh';
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+ import { InstancedMesh } from '@babylonjs/core/Meshes/instancedMesh';
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+ import { ArcRotateCamera } from '@babylonjs/core/Cameras/arcRotateCamera';
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+ import { FreeCamera } from '@babylonjs/core/Cameras/freeCamera';
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+ import { StandardMaterial } from '@babylonjs/core/Materials/standardMaterial';
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+ import { Texture } from '@babylonjs/core/Materials/Textures/texture';
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+ import { NodeMaterial } from '@babylonjs/core/Materials/Node/nodeMaterial';
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+ import { AbstractMesh } from '@babylonjs/core/Meshes/abstractMesh';
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+ import { AssetContainer } from '@babylonjs/core/assetContainer';
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+ import { CustomMaterial } from '@babylonjs/materials/custom/customMaterial';
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+ import { PointerInfo } from '@babylonjs/core/Events/pointerEvents';
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+ import { KeyboardInfo } from '@babylonjs/core/Events/keyboardEvents';
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+ import { HighlightLayer } from '@babylonjs/core/Layers/highlightLayer';
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+ import { Color3 } from '@babylonjs/core/Maths/math.color';
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+ import { TextBlock, MultiLine, Rectangle } from '@babylonjs/gui/2D/controls';
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+
24
+ declare enum StatusType {
25
+ Opaque = 0,
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+ Flash = 1,
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+ Transparent = 2
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+ }
4
29
 
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- declare module 'mx3d' {
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- let accessToken: string;
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- let pk: string;
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- let sl: string;
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- let rl: string;
30
+ declare class Sight {
31
+ alpha: number;
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+ focus: Vector3;
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+ radius: number;
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+ beta: number;
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+ minimumLimit: number;
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+ maximumLimit: number;
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+ minBeta: number;
38
+ maxBeta: number;
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+ toJosn(_sightJson: any): void;
40
+ toString(): string;
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+ setLimit(_miniLimit: number, _maxiLimit: number): void;
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+ setBeta(_minBeta: number, _maxBeta: number): void;
43
+ }
10
44
 
11
- export class AlarmFlashing {
12
- static colors: {
13
- 1: Runtime.Color3;
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- 2: Runtime.Color3;
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- 3: Runtime.Color3;
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- 4: Runtime.Color3;
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- 5: Runtime.Color3;
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- 6: Runtime.Color3;
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- };
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- static init(): void;
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- }
45
+ declare enum ObjectType {
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+ Cabinet = "Cabinet",
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+ RackModel = "RackModel",
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+ Corner = "Corner",
49
+ Other = "Other",
50
+ Door = "Door",
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+ Floor = "Floor",
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+ LeakWater = "LeakWater",
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+ UI3D = "UI3D",
54
+ VirtualBox = "VirtualBox",
55
+ Wall = "Wall",
56
+ Window = "Window",
57
+ Conduit = "Conduit",
58
+ Building = "Building",
59
+ Storey = "Storey",
60
+ Campus = "Campus",
61
+ Project = "Project"
62
+ }
22
63
 
23
- export class App {
24
- canvas: HTMLCanvasElement;
25
- engine: Runtime.Engine;
26
- scene: Runtime.Scene;
27
- camera: CameraController;
28
- iEvent: IEvent;
29
- highlightLayer: Runtime.HighlightLayer;
30
- container: Runtime.AdvancedDynamicTexture;
31
- fps: HTMLDivElement;
32
- resources: Resources;
33
- environment: Environment;
34
- project: Project;
35
- toolTips: ToolTips;
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- gl: Runtime.GlowLayer;
37
- positionGizmo: Runtime.PositionGizmo;
38
- private SM2;
39
- constructor(_config: { container: HTMLElement; sl?: string; rl?: string });
40
- load(_config: { pk?: string; fileUrl?: string; isDefaultLevel?: boolean; isDefaultMutual?: boolean; progress?: Function; complete?: Function; onError?: Function }): Promise<Error>;
41
- isDefaultMutual: boolean;
42
- set defaultMutual(value: boolean);
43
- dispose(): void;
44
- }
64
+ declare class BaseModel {
65
+ extension: string;
66
+ groupId: string;
67
+ heat: number;
68
+ height: number;
69
+ insertTime: string;
70
+ isTiling: boolean;
71
+ length: number;
72
+ modelId: string;
73
+ modelName: string;
74
+ modelType: ObjectType;
75
+ modelTypeName: string;
76
+ width: number;
77
+ }
45
78
 
46
- export class Builder {
47
- static createMatrixCloud(_data: {
48
- anchor: IObject;
49
- value: {
50
- maxX: number;
51
- maxY: number;
52
- data: Array<{
53
- x: number;
54
- y: number;
55
- value: number;
56
- }>;
57
- };
58
- displayValues: boolean;
59
- height: number;
60
- isLevelRender: boolean;
61
- isAlpha: boolean;
62
- isParticle: boolean;
63
- radius: number;
64
- range: {
65
- max: number;
66
- min: number;
67
- };
68
- }): HeatMap;
69
- private static _getMatrixParticleTex;
70
- static createPunctateCloud(_data: {
71
- anchor: IObject;
72
- value: number;
73
- radius: number;
74
- isLevelRender: boolean;
75
- displayValues: boolean;
76
- isAlpha: boolean;
77
- isParticle: boolean;
78
- range: {
79
- max: number;
80
- min: number;
81
- };
82
- }): HeatMap;
83
- static createColumnCloud(_data: {
84
- anchor: IObject;
85
- data: Array<{
86
- index: number;
87
- value: number;
88
- }>;
89
- isLevelRender: boolean;
90
- displayValues: boolean;
91
- isAlpha: boolean;
92
- isParticle: boolean;
93
- radius: number;
94
- range: {
95
- max: number;
96
- min: number;
97
- };
98
- }): HeatMap;
99
- private static _getColumnarParticleTex;
100
- private static createTempVlaue;
101
- static createCapacity(obj: IObject, RATIO: number, _text: string, _fontSize?: string): Capacity;
102
- static createTextMesh(obj: IObject, _text: string, RATIO: number, _fontSize?: string, _color?: string): Runtime.Mesh;
103
- static create2DLine(
104
- _id: string,
105
- _objs: Array<IObject>,
106
- _options?: {
107
- width: number;
108
- color: string;
109
- isDotted: boolean;
110
- },
111
- ): Line;
112
- static create3DLine(
113
- _id: string,
114
- _objs: Array<IObject>,
115
- _options?: {
116
- width: number;
117
- color: string;
118
- },
119
- ): LineFromMesh;
120
- }
79
+ interface IBase {
80
+ app: App;
81
+ id: string;
82
+ name: string;
83
+ parentId: string;
84
+ objectType: string;
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+ customNumber: string;
86
+ customType: string;
87
+ baseModel: BaseModel | undefined;
88
+ instance: Mesh | InstancedMesh;
89
+ Sight: Sight;
90
+ loadProperties(_m: any): void;
91
+ bind(): any;
92
+ completed(): any;
93
+ setEnabled(isEnabled: boolean): any;
94
+ toJson(): any;
95
+ getInto(_isFocus?: boolean): any;
96
+ goBack(): any;
97
+ }
121
98
 
122
- export class Capacity {
123
- anchor: IObject;
124
- mesh: Runtime.Mesh;
125
- ratio: number;
126
- color: string;
127
- textMesh: Runtime.Mesh;
128
- constructor(_object: IObject, RATIO: number);
129
- dispose(): void;
130
- }
99
+ declare enum EventType {
100
+ leftClick = "leftClick",
101
+ rightClick = "rightClick",
102
+ doubleClick = "doubleClick",
103
+ eover = "eover",
104
+ longPress = "longPress",
105
+ out = "out",
106
+ click = "click"
107
+ }
108
+
109
+ interface IObject extends IBase {
110
+ statusType: StatusType;
111
+ showBoundingBox: boolean;
112
+ optimization(isOptimization: boolean): any;
113
+ setFlash(level: number): any;
114
+ setTransparent(): any;
115
+ setOpaque(): any;
116
+ addEventListener(type: EventType, callback: Function): any;
117
+ removeEventListener(type: EventType): any;
118
+ computeView(): any;
119
+ alwaysActive(): any;
120
+ }
121
+
122
+ declare class CameraController {
123
+ app: App;
124
+ arcRotateCamera: ArcRotateCamera;
125
+ frustrum: number;
126
+ freeCamera: FreeCamera;
127
+ _isAutoRotation: boolean;
128
+ autoRotationSpeed: number;
129
+ constructor(_app: App);
130
+ orthographic(_object?: IBase): void;
131
+ startAutoRotation(_autoRotationSpeed?: number): void;
132
+ stopAutoRotation(): void;
133
+ perspective(_object?: IBase): void;
134
+ flyTo(_Sight?: Sight, _sheep?: number): void;
135
+ flyToObject(_object: IObject, _sheep?: number): void;
136
+ lookToTheFront(_object: IObject, _sheep?: number): void;
137
+ getSightJson(): string;
138
+ private computeCameraView;
139
+ _wheel(p: any): void;
140
+ switchArcRotateCamera(): void;
141
+ switchFPSCamera(): void;
142
+ }
131
143
 
132
- export class Environment {
144
+ declare class Environment {
133
145
  private app;
134
146
  private lights;
135
147
  private _color;
@@ -156,1059 +168,423 @@ declare module 'mx3d' {
156
168
  showFps(cssText?: string): void;
157
169
  hideFps(): void;
158
170
  showDebug(): void;
159
- }
171
+ }
172
+
173
+ declare class Dictionary<T> {
174
+ map: {
175
+ [key: string]: T;
176
+ };
177
+ constructor();
178
+ add(key: string, value: T): void;
179
+ find(key: string): T;
180
+ remove(key: string): void;
181
+ termRemove(callback: Function): void;
182
+ showAll(): void;
183
+ count(): number;
184
+ clear(): void;
185
+ }
160
186
 
161
- export class HeatMap implements BaseNode {
187
+ declare class Project {
188
+ private app;
162
189
  id: string;
163
- anchor: IObject;
164
- mesh: Runtime.Mesh;
165
- displayValue: boolean;
166
- texts: Array<Runtime.TextBlock>;
167
- constructor(_anchor: IObject);
168
- isEnabled(_bool: boolean): void;
169
- set displayValues(_value: boolean);
190
+ current: IBase;
191
+ root: string;
192
+ levelEvent: Function;
193
+ objectDatas: Dictionary<IBase>;
194
+ constructor(_app: App);
195
+ clear(): void;
196
+ optimization(): void;
197
+ getChildsById(_id: string, _includeSub?: boolean): Array<IBase>;
198
+ getSceneTree(_id?: string, _excludeTypes?: Array<string>): any;
199
+ findObjectById(_id: string): IObject;
200
+ findObjectByCustomNumber(_customNumber: string): IBase;
201
+ findObjectsByCustomType(_customType: string, queryParameters?: {
202
+ isCurrent: boolean;
203
+ isEnabled: boolean;
204
+ }): Array<IBase>;
205
+ findObjectsByType(_type: ObjectType): Array<IBase>;
206
+ computeSight(_objs: Array<IBase>): any;
207
+ switchLevel(_id?: string, _isFocus?: boolean): void;
208
+ goBack(): void;
209
+ getObjectTypes(_parentId?: string): Array<ObjectType>;
210
+ getCustomTypes(_parentId?: string): Array<ObjectType>;
211
+ }
212
+
213
+ declare class Resources {
214
+ app: App;
215
+ walls: Dictionary<AbstractMesh>;
216
+ resources: Dictionary<AssetContainer>;
217
+ ndoeMats: Dictionary<NodeMaterial>;
218
+ transparentBox: Mesh;
219
+ BOX: Mesh;
220
+ FogTex: Texture;
221
+ wallTop: StandardMaterial;
222
+ constructor(_app: App);
223
+ loadModelMesh(baseModel: any): Promise<AssetContainer>;
224
+ loadModelMeshAsync(baseModel: any, callback: Function): void;
225
+ Materials: Dictionary<StandardMaterial>;
226
+ Textures: Dictionary<Texture>;
227
+ GetMaterial(textureData: any): StandardMaterial;
228
+ GetTexture(textureData: any): Texture;
229
+ LoadLightMap(id: string, name: string): Texture;
230
+ MergeMaterials: Dictionary<CustomMaterial>;
231
+ GetMergeMaterial(textureData: any): CustomMaterial;
232
+ delete(isAll?: boolean): void;
233
+ GetWalls(url: string, projectId: string): Promise<void>;
234
+ setTransparent(_visibility?: number): void;
235
+ setTransparentById(modelId: string, _visibility?: number): void;
236
+ }
237
+
238
+ declare class ToolTips {
239
+ app: App;
240
+ url: string;
241
+ ele: HTMLDivElement;
242
+ private _text;
243
+ set text(vlaue: string);
244
+ constructor(_app: App);
245
+ update(e: PointerInfo): void;
246
+ close(): void;
247
+ setBackground(_url: string): void;
170
248
  dispose(): void;
171
- }
249
+ }
172
250
 
173
- export class Icon implements BaseNode {
174
- id: string;
175
- scene: Runtime.Scene;
176
- pint: Runtime.Mesh;
177
- private textDics;
178
- private _line;
179
- rect: Runtime.Rectangle;
180
- private _background;
181
- size: {
182
- width: number;
183
- height: number;
251
+ interface IEvent {
252
+ runRender(): void;
253
+ onPointer(e: PointerInfo): void;
254
+ onKeyboard(e: KeyboardInfo): void;
255
+ registerAfterRender(): void;
256
+ }
257
+
258
+ declare class App {
259
+ canvas: HTMLCanvasElement;
260
+ engine: Engine;
261
+ scene: Scene;
262
+ camera: CameraController;
263
+ iEvent: IEvent;
264
+ highlightLayer: HighlightLayer;
265
+ container: AdvancedDynamicTexture;
266
+ fps: HTMLDivElement;
267
+ resources: Resources;
268
+ environment: Environment;
269
+ project: Project;
270
+ toolTips: ToolTips;
271
+ gl: GlowLayer;
272
+ positionGizmo: PositionGizmo;
273
+ private SM2;
274
+ constructor(_config: {
275
+ container: HTMLElement;
276
+ sl?: string;
277
+ rl?: string;
278
+ });
279
+ looksLikePathOrUrl(str: any): boolean;
280
+ load(_config: {
281
+ pk?: string;
282
+ fileUrl?: string;
283
+ isDefaultLevel?: boolean;
284
+ isDefaultMutual?: boolean;
285
+ progress?: Function;
286
+ complete?: Function;
287
+ onError?: Function;
288
+ }): Promise<Error>;
289
+ isDefaultMutual: boolean;
290
+ set defaultMutual(value: boolean);
291
+ dispose(): void;
292
+ }
293
+
294
+ declare class AlarmFlashing {
295
+ static colors: {
296
+ 1: Color3;
297
+ 2: Color3;
298
+ 3: Color3;
299
+ 4: Color3;
300
+ 5: Color3;
301
+ 6: Color3;
184
302
  };
185
- height: number;
186
- container: Runtime.AdvancedDynamicTexture;
187
- constructor(_id: string, _scene: Runtime.Scene);
188
- set background(_url: string);
189
- addEventListener(_action: Function): void;
190
- setTexts(
191
- _textArr: [
192
- {
193
- text: string;
194
- fontSize: string;
195
- color: string;
196
- top: number;
197
- left: number;
198
- },
199
- ],
200
- ): void;
201
- line(_line: { width: number; color: string }): void;
303
+ static init(): void;
304
+ }
305
+
306
+ declare class Capacity {
307
+ anchor: IObject;
308
+ mesh: Mesh;
309
+ ratio: number;
310
+ color: string;
311
+ textMesh: Mesh;
312
+ constructor(_object: IObject, RATIO: number);
202
313
  dispose(): void;
203
- isEnabled(_isEnabled: boolean): void;
204
- }
314
+ }
205
315
 
206
- export class IconFromMesh implements BaseNode {
316
+ interface BaseNode {
207
317
  id: string;
208
- scene: Runtime.Scene;
209
- instance: Runtime.Mesh;
210
- url: string;
211
- scaling: number;
212
- textArr: [
213
- {
214
- text: string;
215
- fontSize: string;
216
- top: number;
217
- left: number;
218
- color?: string;
219
- },
220
- ];
221
- constructor(_id: string, _anchor: Runtime.Vector3, _scaling: number, _height: number, _scene: Runtime.Scene);
222
- setBackground(_url: string): Promise<unknown>;
223
- addEventListener(_action: Function): void;
224
- setColor(color: string): void;
225
- setContents(
226
- _textArr: [
227
- {
228
- text: string;
229
- fontSize: string;
230
- top: number;
231
- left: number;
232
- color?: string;
233
- },
234
- ],
235
- ): Promise<unknown>;
236
- dispose(): void;
318
+ dispose(): any;
319
+ isEnabled(bool: boolean): any;
320
+ }
321
+
322
+ declare class HeatMap implements BaseNode {
323
+ id: string;
324
+ anchor: IObject;
325
+ mesh: Mesh;
326
+ displayValue: boolean;
327
+ texts: Array<TextBlock>;
328
+ constructor(_anchor: IObject);
237
329
  isEnabled(_bool: boolean): void;
238
- }
330
+ set displayValues(_value: boolean);
331
+ dispose(): void;
332
+ }
239
333
 
240
- export class Line {
334
+ declare class LineFromMesh {
241
335
  id: string;
242
336
  objs: Array<IObject>;
243
- instance: Runtime.MultiLine;
337
+ instance: Mesh;
244
338
  color: string;
245
339
  width: number;
246
- isDotted: boolean;
247
340
  update(): void;
248
341
  addEventListener(_action: Function): void;
249
342
  isEnabled(_isEnabled: boolean): void;
250
343
  dispose(): void;
251
- }
344
+ }
252
345
 
253
- export class LineFromMesh {
346
+ declare class Line {
254
347
  id: string;
255
348
  objs: Array<IObject>;
256
- instance: Runtime.Mesh;
349
+ instance: MultiLine;
257
350
  color: string;
258
351
  width: number;
352
+ isDotted: boolean;
259
353
  update(): void;
260
354
  addEventListener(_action: Function): void;
261
355
  isEnabled(_isEnabled: boolean): void;
262
356
  dispose(): void;
263
- }
264
-
265
- enum StatusType {
266
- Opaque = 0,
267
- Flash = 1,
268
- Transparent = 2,
269
- }
357
+ }
270
358
 
271
- export class UI {
272
- static createIconFromMesh(_id: string, _anchor: IObject, _scaling: number, _height: number): IconFromMesh;
273
- static createIcon(
274
- _id: string,
275
- _anchor: IObject,
276
- _size: {
277
- width: number;
359
+ declare class Builder {
360
+ static createMatrixCloud(_data: {
361
+ anchor: IObject;
362
+ value: {
363
+ maxX: number;
364
+ maxY: number;
365
+ data: Array<{
366
+ x: number;
367
+ y: number;
368
+ value: number;
369
+ }>;
370
+ };
371
+ displayValues: boolean;
278
372
  height: number;
279
- },
280
- _height: number,
281
- ): Icon;
282
- }
283
-
284
- export class TileLoader {
285
- app: App;
286
- constructor(_app: App);
287
- load(url: string): Promise<void>;
288
- }
289
-
290
- export class CloudEffect implements IEffect {
291
- app: App;
292
- cloudNum: number;
293
- canvas: HTMLCanvasElement;
294
- canvasCloudCtx: CanvasRenderingContext2D;
295
- clouds: Array<Cloud>;
296
- X: number;
297
- Y: number;
298
- constructor(_app: App);
299
- start(): void;
300
- close(): void;
301
- render(): void;
302
- clearCanvasCloud(): void;
303
- }
304
- export class Cloud {
305
- rainSpeed: number;
306
- ctx: CanvasRenderingContext2D;
307
- c: string;
308
- x: number;
309
- y: number;
310
- r: number;
311
- v: {
312
- x: number;
313
- y: number;
314
- };
315
- color: {
316
- r: number;
317
- g: number;
318
- b: number;
319
- a: number;
320
- };
321
- X: number;
322
- constructor(ctx: any, x: any, y: any, _X: any);
323
- init(x: number, y: number): void;
324
- draw(): void;
325
- gradient(): CanvasGradient;
326
- updatePosition(): void;
327
- wrapPosition(): void;
328
- render(): void;
329
- }
330
-
331
- enum EffectType {
332
- Thunder = 'Thunder',
333
- Rain = 'Rain',
334
- Cloud = 'Cloud',
335
- }
336
- export class Effect {
337
- static effects: Dictionary<IEffect>;
338
- static add(_effectType: EffectType, _app: App): void;
339
- static remove(_effectType: EffectType): void;
340
- static removeAll(): void;
341
- }
342
-
343
- interface IEffect {
344
- start: Function;
345
- close: Function;
346
- }
347
-
348
- export class RainEffect implements IEffect {
349
- app: App;
350
- rainNum: number;
351
- canvas: HTMLCanvasElement;
352
- canvasRainCtx: CanvasRenderingContext2D;
353
- rains: Array<Rain>;
354
- X: number;
355
- Y: number;
356
- constructor(_app: App);
357
- start(): void;
358
- close(): void;
359
- render(): void;
360
- clearCanvasRain(): void;
361
- }
362
- export class Rain {
363
- rainSpeed: number;
364
- ctx: CanvasRenderingContext2D;
365
- Y: number;
366
- x: number;
367
- y: number;
368
- r: number;
369
- c: string;
370
- v: {
371
- y: number;
372
- };
373
- constructor(ctx: any, x: any, y: any, r: any, _Y: any);
374
- init(x: number, y: number, r: number): void;
375
- draw(): void;
376
- updatePosition(): void;
377
- wrapPosition(): void;
378
- render(): void;
379
- }
380
-
381
- export class ThunderEffect implements IEffect {
382
- app: App;
383
- thunderNum: number;
384
- canvas: HTMLCanvasElement;
385
- canvasThunderCtx: CanvasRenderingContext2D;
386
- thunders: Array<Thunder>;
387
- X: number;
388
- Y: number;
389
- constructor(_app: App);
390
- start(): void;
391
- close(): void;
392
- render(): void;
393
- clearCanvasThunder(): void;
394
- }
395
- export class Thunder {
396
- ctx: CanvasRenderingContext2D;
397
- x: number;
398
- y: number;
399
- r: number;
400
- l: any;
401
- c: string;
402
- Y: number;
403
- X: number;
404
- constructor(ctx: any, x: any, y: any, r: any, _X: any, _Y: any);
405
- init(x: number, y: number, r: number): void;
406
- draw(): void;
407
- updateParams(): void;
408
- render(): void;
409
- }
410
-
411
- export class DefaultEvent implements IEvent {
412
- app: App;
413
- isMove: number;
414
- waitingTime: number;
415
- touchtime: number;
416
- constructor(_app: App);
417
- registerAfterRender(): void;
418
- runRender(): void;
419
- onPointer(pointerInfo: Runtime.PointerInfo): void;
420
- onKeyboard(kbInfo: Runtime.KeyboardInfo): void;
421
- }
422
-
423
- enum EventType {
424
- leftClick = 'leftClick',
425
- rightClick = 'rightClick',
426
- doubleClick = 'doubleClick',
427
- eover = 'eover',
428
- longPress = 'longPress',
429
- out = 'out',
430
- click = 'click',
431
- }
432
-
433
- export class FPSCameraEvent implements IEvent {
434
- app: App;
435
- isFPS: boolean;
436
- angle: number;
437
- direction: Runtime.Vector3;
438
- isMoveLeft: boolean;
439
- isMoveRight: boolean;
440
- isMoveDown: boolean;
441
- isMoveUp: boolean;
442
- constructor(_app: App);
443
- registerAfterRender(): void;
444
- runRender(): void;
445
- onPointer(pointerInfo: Runtime.PointerInfo): void;
446
- onKeyboard(_e: Runtime.KeyboardInfo): void;
447
- }
448
-
449
- interface IEvent {
450
- runRender(): void;
451
- onPointer(e: Runtime.PointerInfo): void;
452
- onKeyboard(e: Runtime.KeyboardInfo): void;
453
- registerAfterRender(): void;
454
- }
455
-
456
- export class ElectricMap {
457
- private container;
458
- private engine;
459
- private scene;
460
- private camera;
461
- private modelUrl;
462
- private dataUrl;
463
- private maxPotential;
464
- private minPotential;
465
- private colors;
466
- private sphere;
467
- private boxs;
468
- constructor(_container: HTMLCanvasElement, _modelUrl: string, _dataUrl: string);
469
- load(): Promise<void>;
470
- private laodData;
471
- private generateGridCubesFromBoundingBox;
472
- private valueToColor;
473
- }
474
-
475
- export class ElectricMap {
476
- private container;
477
- private engine;
478
- private scene;
479
- private camera;
480
- private modelUrl;
481
- private dataUrl;
482
- private maxPotential;
483
- private minPotential;
484
- private colors;
485
- private sphere;
486
- private outModel;
487
- private outModel1;
488
- constructor(_container: HTMLCanvasElement, _modelUrl: string, _dataUrl: string);
489
- load(): Promise<void>;
490
- setBuffer(index?: number): void;
491
- screenshot(): Promise<void>;
492
- private laodData;
493
- private valueToColor;
494
- }
373
+ isLevelRender: boolean;
374
+ isAlpha: boolean;
375
+ isParticle: boolean;
376
+ radius: number;
377
+ range: {
378
+ max: number;
379
+ min: number;
380
+ };
381
+ }): HeatMap;
382
+ private static _getMatrixParticleTex;
383
+ static createPunctateCloud(_data: {
384
+ anchor: IObject;
385
+ value: number;
386
+ radius: number;
387
+ isLevelRender: boolean;
388
+ displayValues: boolean;
389
+ isAlpha: boolean;
390
+ isParticle: boolean;
391
+ range: {
392
+ max: number;
393
+ min: number;
394
+ };
395
+ }): HeatMap;
396
+ static createColumnCloud(_data: {
397
+ anchor: IObject;
398
+ data: Array<{
399
+ index: number;
400
+ value: number;
401
+ }>;
402
+ isLevelRender: boolean;
403
+ displayValues: boolean;
404
+ isAlpha: boolean;
405
+ isParticle: boolean;
406
+ radius: number;
407
+ range: {
408
+ max: number;
409
+ min: number;
410
+ };
411
+ }): HeatMap;
412
+ private static _getColumnarParticleTex;
413
+ private static createTempVlaue;
414
+ static createCapacity(obj: IObject, RATIO: number, _text: string, _fontSize?: string): Capacity;
415
+ static createTextMesh(obj: IObject, _text: string, RATIO: number, _fontSize?: string, _color?: string): Mesh;
416
+ static create2DLine(_id: string, _objs: Array<IObject>, _options?: {
417
+ width: number;
418
+ color: string;
419
+ isDotted: boolean;
420
+ }): Line;
421
+ static create3DLine(_id: string, _objs: Array<IObject>, _options?: {
422
+ width: number;
423
+ color: string;
424
+ }): LineFromMesh;
425
+ }
495
426
 
496
- export class BABYLONLayer implements CustomLayerInterface {
427
+ declare class Icon implements BaseNode {
497
428
  id: string;
498
- type: 'custom';
499
- renderingMode?: '3d' | '2d';
500
- map: Map;
501
- worldMatrix: Matrix;
502
- camera: Camera;
503
429
  scene: Scene;
504
- engine: Engine;
505
- highlightLayer: HighlightLayer;
506
- iEvent: DefaultEvent;
507
- container: AdvancedDynamicTexture;
508
- toolTips: ToolTips;
509
- environment: Environment;
510
- resources: Resources;
511
- project: Project;
512
- positionGizmo: PositionGizmo;
513
- constructor(_map: Map, _worldMatrix: Matrix);
514
- render(gl: any, matrix: any): void;
515
- onAdd(map: Map, gl: WebGLRenderingContext | WebGL2RenderingContext): Promise<void>;
516
- }
517
-
518
- export class CoordinateConverter {
519
- private sourceProjection;
520
- private targetProjection;
521
- private originXY;
522
- private translationVector;
523
- private rotationAngle;
524
- constructor(originLonLat: [number, number], originXY: Vector2, rotationAngle: number);
525
- lonLatToXY(lonLat: [number, number]): Vector2;
526
- xyToLonLat(xy: Vector2): [number, number];
527
- }
528
-
529
- export class GeoJsonLayer {
530
- static convert(container: HTMLElement): Promise<void>;
531
- }
532
-
533
- export class GisLayer {
534
- map: maplibregl.Map;
535
- worldOrigin: maplibregl.LngLatLike;
536
- worldAltitude: number;
537
- worldRotate: number[];
538
- MAPTILER_KEY: string;
539
- WEBGLLayer: BABYLONLayer;
540
- constructor(container: HTMLElement);
541
- }
542
-
543
- export class HubService {
544
- static connection: any;
545
- static listener(_Url: string): Promise<void>;
546
- static start(): Promise<void>;
547
- }
548
-
549
- export class Directional extends LightObject {
550
- direction: Runtime.Vector3;
551
- position: Runtime.Vector3;
552
- light: Runtime.DirectionalLight;
553
- load(): void;
554
- }
555
-
556
- export class Hemispheric extends LightObject {
557
- direction: Runtime.Vector3;
558
- light: Runtime.HemisphericLight;
559
- load(): void;
560
- }
561
-
562
- interface ILightObject {
563
- id: string;
564
- sceneId: string;
565
- name: string;
566
- light: Runtime.Light;
567
- color: string;
568
- lightType: string;
569
- intensity: number;
570
- load: Function;
571
- }
572
-
573
- export class LightObject implements ILightObject {
574
- id: string;
575
- sceneId: string;
576
- name: string;
577
- light: Runtime.Light;
578
- color: string;
579
- objectType: string;
580
- lightType: string;
581
- intensity: number;
582
- app: App;
583
- constructor(_app: App);
584
- load(): void;
585
- }
586
-
587
- enum LightType {
588
- Point = 'Point',
589
- Spot = 'Spot',
590
- Directional = 'Directional',
591
- Hemispheric = 'Hemispheric',
592
- }
593
- declare let typeFromat: Function;
594
- typeFromat;
595
-
596
- export class Point extends LightObject {
597
- position: Runtime.Vector3;
598
- light: Runtime.PointLight;
599
- range: number;
600
- load(): void;
601
- }
602
-
603
- export class Spot extends LightObject {
604
- direction: Runtime.Vector3;
605
- position: Runtime.Vector3;
606
- angle: number;
607
- exponent: number;
608
- range: number;
609
- light: Runtime.SpotLight;
610
- load(): void;
611
- }
612
-
613
- export class MJGLLoader {
614
- static load(app: App, _data: any, progress?: Function): Promise<void>;
615
- }
616
-
617
- export class Mx3dLoader {
618
- static load(app: App, _data: any, progress?: Function): Promise<void>;
619
- }
620
-
621
- export class Mx3dV1Loader {
622
- static load(app: App, _data: any, progress?: Function): Promise<void>;
623
- }
624
-
625
- export class BaseModel {
626
- extension: string;
627
- groupId: string;
628
- heat: number;
629
- height: number;
630
- insertTime: string;
631
- isTiling: boolean;
632
- length: number;
633
- modelId: string;
634
- modelName: string;
635
- modelType: ObjectType;
636
- modelTypeName: string;
637
- width: number;
638
- }
639
-
640
- export class BuildingObject extends DefaultObject {
641
- completed(): void;
642
- getInto(_isFocus?: boolean): void;
643
- goBack(): void;
644
- }
645
-
646
- export class CabinetObject extends DefaultObject {
647
- rack: Runtime.Mesh | Runtime.InstancedMesh;
648
- computeView(): void;
649
- setEnabled(_value: boolean): void;
650
- bind(): void;
651
- loadRacks(_data: Array<RackModel>): void;
652
- unloadRacks(): void;
653
- open(): void;
654
- close(): void;
655
- }
656
-
657
- export class CampusObject extends IRegion {
658
- position: Runtime.Vector3;
659
- rotation: Runtime.Vector3;
660
- addEventListener(_type: string, _callback: Function): void;
661
- removeEventListener(_type: string): void;
662
- setEnabled(_isEnabled: boolean): void;
663
- loadProperties(_m: any): void;
664
- bind(): void;
665
- }
666
-
667
- export class ConduitObject extends DefaultObject {
668
- alpha: number;
669
- color: string;
670
- pints: Runtime.Vector3[];
671
- radius: number;
672
- loadProperties(_m: any): void;
673
- setEnabled(_value: boolean): void;
674
- bind(): void;
675
- setColor(_color?: string): void;
676
- reColor(): void;
677
- computeView(): void;
678
- setFlash(_level?: number): void;
679
- setOpaque(): void;
680
- setTransparent(alpha?: number): void;
681
- }
682
-
683
- export class Config {
684
- static project: string;
685
- }
686
-
687
- export class CornerObject implements IObject {
688
- app: App;
689
- id: string;
690
- name: string;
691
- parentId: string;
692
- objectType: string;
693
- height: number;
694
- customNumber: string;
695
- customType: string;
696
- instance: Runtime.Mesh | Runtime.InstancedMesh;
697
- Sight: Sight;
698
- statusType: StatusType;
699
- showBoundingBox: boolean;
700
- pints: any;
701
- constructor(_app: App);
702
- getInto(): void;
703
- goBack(): void;
704
- baseModel: baseModel;
705
- loadProperties(_m: any): void;
706
- alwaysActive(): void;
707
- optimization(_isOptimization: boolean): void;
708
- setFlash(_level: number): void;
709
- setEnabled(isEnabled: any): void;
710
- addEventListener(_type: string, _callback: Function): void;
711
- removeEventListener(_type: string): void;
712
- computeView(): void;
713
- bind(): boolean;
714
- toJson(): {
715
- id: string;
716
- parentId: string;
717
- name: string;
718
- customNumber: string;
719
- customType: string;
720
- objectType: string;
721
- };
722
- completed(): void;
723
- setOpaque(): void;
724
- setTransparent(): void;
725
- }
726
-
727
- export class DefaultObject implements IObject {
728
- app: App;
729
- id: string;
730
- name: string;
731
- customNumber: string;
732
- customType: string;
733
- parentId: string;
734
- baseModel: baseModel;
735
- instance: Runtime.Mesh | Runtime.InstancedMesh;
736
- objectType: string;
737
- action: Runtime.ActionManager;
738
- executes: Dictionary<Runtime.ExecuteCodeAction>;
739
- clickEvents: Dictionary<Function>;
740
- touchtime: number;
741
- statusType: StatusType;
742
- Sight: Sight;
743
- animation: boolean;
744
- isLoop: boolean;
745
- isAutoPlay: boolean;
746
- position: Runtime.Vector3;
747
- rotation: Runtime.Vector3;
748
- scaling: Runtime.Vector3;
749
- constructor(_app: App);
750
- loadProperties(_m: any): void;
751
- setEnabled(_value: boolean): void;
752
- set showBoundingBox(_value: boolean);
753
- get showBoundingBox(): boolean;
754
- set isPickable(_value: boolean);
755
- get isPickable(): boolean;
756
- bind(): void;
757
- completed(): void;
758
- computeView(): void;
759
- optimization(_isOptimization: boolean): void;
760
- alwaysActive(): void;
761
- addEventListener(type: EventType, callback: Function): void;
762
- removeEventListener(type: string): void;
763
- setFlash(_level: number): void;
764
- setOpaque(): void;
765
- setTransparent(alpha?: number, enableEdges?: boolean): void;
766
- setColor(_color?: string): void;
767
- play(): void;
768
- stop(): void;
769
- toJson(): {
770
- id: string;
771
- parentId: string;
772
- name: string;
773
- customNumber: string;
774
- customType: string;
775
- objectType: string;
430
+ pint: Mesh;
431
+ private textDics;
432
+ private _line;
433
+ rect: Rectangle;
434
+ private _background;
435
+ size: {
436
+ width: number;
437
+ height: number;
776
438
  };
777
- getInto(): void;
778
- goBack(): void;
779
- }
780
-
781
- export class DoorObject extends DefaultObject {
782
439
  height: number;
783
- loadProperties(_m: any): void;
784
- setEnabled(_value: boolean): void;
785
- bind(): void;
786
- }
787
-
788
- export class EmptyProject implements IBase {
789
- app: App;
790
- id: string;
791
- name: string;
792
- parentId: string;
793
- objectType: string;
794
- customNumber: string;
795
- customType: string;
796
- baseModel: BaseModel;
797
- instance: Mesh | InstancedMesh;
798
- Sight: Sight;
799
- storey: StoreyObject | CampusObject;
800
- loadProperties(_m: any): void;
801
- bind(): void;
802
- completed(): void;
440
+ container: AdvancedDynamicTexture;
441
+ constructor(_id: string, _scene: Scene);
442
+ set background(_url: string);
443
+ addEventListener(_action: Function): void;
444
+ setTexts(_textArr: [{
445
+ text: string;
446
+ fontSize: string;
447
+ color: string;
448
+ top: number;
449
+ left: number;
450
+ }]): void;
451
+ line(_line: {
452
+ width: number;
453
+ color: string;
454
+ }): void;
455
+ dispose(): void;
456
+ isEnabled(_isEnabled: boolean): void;
803
457
  setEnabled(_isEnabled: boolean): void;
804
- toJson(): {
805
- id: string;
806
- parentId: string;
807
- name: string;
808
- objectType: string;
809
- };
810
- getInto(_isFocus?: boolean): void;
811
- goBack(): void;
812
- }
813
-
814
- export class FloorObject extends DefaultObject {
815
- height: number;
816
- vectors: Runtime.Vector3[];
817
- buckles: Runtime.Vector3[][];
818
- loadProperties(_m: any): void;
819
- setEnabled(_value: boolean): void;
820
- bind(): void;
821
- computeView(): void;
822
- setOpaque(): void;
823
- }
458
+ }
824
459
 
825
- interface IBase {
826
- app: App;
460
+ declare class IconFromMesh implements BaseNode {
827
461
  id: string;
828
- name: string;
829
- parentId: string;
830
- objectType: string;
831
- customNumber: string;
832
- customType: string;
833
- baseModel: BaseModel | undefined;
834
- instance: Runtime.Mesh | Runtime.InstancedMesh;
835
- Sight: Sight;
836
- loadProperties(_m: any): void;
837
- bind(): any;
838
- completed(): any;
839
- setEnabled(isEnabled: boolean): any;
840
- toJson(): any;
841
- getInto(_isFocus?: boolean): any;
842
- goBack(): any;
843
- }
844
-
845
- interface IObject extends IBase {
846
- statusType: StatusType;
847
- showBoundingBox: boolean;
848
- optimization(isOptimization: boolean): any;
849
- setFlash(level: number): any;
850
- setTransparent(): any;
851
- setOpaque(): any;
852
- addEventListener(type: EventType, callback: Function): any;
853
- removeEventListener(type: EventType): any;
854
- computeView(): any;
855
- alwaysActive(): any;
856
- }
462
+ scene: Scene;
463
+ instance: Mesh;
464
+ url: string;
465
+ scaling: number;
466
+ textArr: [{
467
+ text: string;
468
+ fontSize: string;
469
+ top: number;
470
+ left: number;
471
+ color?: string;
472
+ }];
473
+ constructor(_id: string, _anchor: Vector3, _scaling: number, _height: number, _scene: Scene);
474
+ setBackground(_url: string): Promise<unknown>;
475
+ addEventListener(_action: Function): void;
476
+ setColor(color: string): void;
477
+ setContents(_textArr: [{
478
+ text: string;
479
+ fontSize: string;
480
+ top: number;
481
+ left: number;
482
+ color?: string;
483
+ }]): Promise<unknown>;
484
+ dispose(): void;
485
+ isEnabled(_bool: boolean): void;
486
+ setEnabled(_bool: boolean): void;
487
+ }
857
488
 
858
- export class IRegion implements IBase {
859
- app: App;
489
+ declare class HtmlFromMesh {
860
490
  id: string;
861
- name: string;
862
- parentId: string;
863
- objectType: string;
864
- baseModel: baseModel;
865
- customNumber: string;
866
- customType: string;
867
- autoSight: boolean;
868
- Sight: Sight;
869
- instance: Runtime.Mesh | Runtime.InstancedMesh;
870
- position: Runtime.Vector3;
871
- rotation: Runtime.Vector3;
872
- index: number;
873
- layerName: string;
874
- layerHeight: number;
875
- action: Runtime.ActionManager;
876
- executes: Dictionary<Runtime.ExecuteCodeAction>;
877
- clickEvents: Dictionary<Function>;
878
- touchtime: number;
879
- constructor(_app: App);
880
- loadProperties(_m: any): void;
881
- bind(): void;
882
- completed(): void;
491
+ scene: Scene;
492
+ private instance;
493
+ private scaling;
494
+ private anchor;
495
+ private material;
496
+ constructor(_id: string, _scaling: number, _anchor: Vector3, _scene: Scene);
497
+ setContent(_html: HTMLDivElement): Promise<void>;
498
+ dispose(): void;
883
499
  setEnabled(_isEnabled: boolean): void;
884
- addEventListener(type: string, callback: Function): void;
885
- removeEventListener(type: string): void;
886
- load(isOptimized: boolean, _objs: Array<any>): void;
887
- toJson(): {
888
- id: string;
889
- parentId: string;
890
- name: string;
891
- customNumber: string;
892
- customType: string;
893
- objectType: string;
894
- index: number;
895
- layerHeight: number;
896
- layerName: string;
897
- };
898
- computeView(): void;
899
- getInto(): void;
900
- goBack(): void;
901
- }
902
-
903
- export class LeakWaterObject extends DefaultObject {
904
- lines: Runtime.Vector3[];
905
- loadProperties(_l: any): void;
906
- setEnabled(_value: boolean): void;
907
- bind(): void;
908
- completed(): void;
909
- computeView(): void;
910
- addEventListener(type: string, callback: Function): void;
911
- removeEventListener(type: string): void;
912
- }
913
-
914
- enum ObjectType {
915
- Cabinet = 'Cabinet',
916
- RackModel = 'RackModel',
917
- Corner = 'Corner',
918
- Other = 'Other',
919
- Door = 'Door',
920
- Floor = 'Floor',
921
- LeakWater = 'LeakWater',
922
- UI3D = 'UI3D',
923
- VirtualBox = 'VirtualBox',
924
- Wall = 'Wall',
925
- Window = 'Window',
926
- Conduit = 'Conduit',
927
- Building = 'Building',
928
- Storey = 'Storey',
929
- Campus = 'Campus',
930
- Project = 'Project',
931
- }
932
-
933
- export class OptimizedWallObject extends DefaultObject {
934
- nativeMaterial: Runtime.StandardMaterial;
935
- loadProperties(_w: any): void;
936
- bind(): void;
937
- }
938
-
939
- export class Project {
940
- private app;
941
- id: string;
942
- current: IBase;
943
- root: string;
944
- levelEvent: Function;
945
- objectDatas: Dictionary<IBase>;
946
- constructor(_app: App);
947
- clear(): void;
948
- optimization(): void;
949
- getChildsById(_id: string, _includeSub?: boolean): Array<IBase>;
950
- getSceneTree(_id?: string, _excludeTypes?: Array<string>): any;
951
- findObjectById(_id: string): IBase;
952
- findObjectByCustomNumber(_customNumber: string): IBase;
953
- findObjectsByCustomType(
954
- _customType: string,
955
- queryParameters?: {
956
- isCurrent: boolean;
957
- isEnabled: boolean;
958
- },
959
- ): Array<IBase>;
960
- findObjectsByType(_type: ObjectType): Array<IBase>;
961
- computeSight(_objs: Array<IBase>): any;
962
- switchLevel(_id?: string, _isFocus?: boolean): void;
963
- goBack(): void;
964
- getObjectTypes(_parentId?: string): Array<ObjectType>;
965
- getCustomTypes(_parentId?: string): Array<ObjectType>;
966
- }
967
-
968
- export class RackModel {
969
- id: string;
970
- name: string;
971
- uHeight: number;
972
- uStart: number;
973
- color: string;
974
- frontImgUrl: string;
975
- backImgUrl: string;
976
- direction: boolean;
977
- width: number;
978
- depth: number;
979
- }
980
-
981
- export class RackObject implements IObject {
982
- app: App;
983
- id: string;
984
- name: string;
985
- parentId: string;
986
- objectType: ObjectType;
987
- customNumber: string;
988
- customType: string;
989
- baseModel: BaseModel;
990
- instance: Mesh | InstancedMesh;
991
- Sight: Sight;
992
- statusType: StatusType;
993
- showBoundingBox: boolean;
994
- action: Runtime.ActionManager;
995
- executes: Dictionary<Runtime.ExecuteCodeAction>;
996
- clickEvents: Dictionary<Function>;
997
- touchtime: number;
998
- uHeight: number;
999
- uStart: number;
1000
- color: string;
1001
- frontImgUrl: string;
1002
- backImgUrl: string;
1003
- direction: boolean;
1004
- width: number;
1005
- depth: number;
1006
- constructor(_app: App, _parentId: string);
1007
- setEnabled(isEnabled: boolean): void;
1008
- loadProperties(_m: RackModel): void;
1009
- bind(): void;
1010
- optimization(_isOptimization: boolean): void;
1011
- alwaysActive(): void;
1012
- addEventListener(type: EventType, callback: Function): void;
1013
- removeEventListener(type: string): void;
1014
- setFlash(_level: number): void;
1015
- setOpaque(): void;
1016
- setTransparent(alpha?: number): void;
1017
- setColor(_color?: string): void;
1018
- computeView(): void;
1019
- completed(): void;
1020
- toJson(): {
1021
- id: string;
1022
- parentId: string;
1023
- name: string;
1024
- customNumber: string;
1025
- customType: string;
1026
- objectType: ObjectType;
1027
- };
1028
- getInto(): void;
1029
- goBack(): void;
1030
- }
1031
-
1032
- export class StoreyObject extends IRegion {
1033
- scaling: Runtime.Vector3;
1034
- autoSight: boolean;
1035
- loadProperties(_m: any): void;
1036
- bind(): void;
1037
- alwaysActive(): void;
1038
- completed(): void;
1039
- computeView(): void;
1040
- getInto(_isFocus?: boolean): void;
1041
- }
500
+ }
1042
501
 
1043
- export class UI3DTextObject extends DefaultObject {
1044
- tconfig: {
1045
- color: string;
1046
- position: any;
1047
- rotation: any;
1048
- scaling: any;
1049
- clearColor: string;
1050
- };
1051
- isLookAt: boolean;
1052
- setEnabled(_value: boolean): void;
1053
- loadProperties(_u: any): void;
1054
- bind(): void;
1055
- }
502
+ declare class UI {
503
+ static createIconFromMesh(_id: string, _anchor: IObject, _scaling: number, _height: number): IconFromMesh;
504
+ static createIcon(_id: string, _anchor: IObject, _size: {
505
+ width: number;
506
+ height: number;
507
+ }, _height: number): Icon;
508
+ /**
509
+ *
510
+ * @param _id 自定义
511
+ * @param _anchor 锚点物体,挂载到哪个模型上
512
+ * @param _size 大小
513
+ * @param _height 离物体中心点位置
514
+ * @returns
515
+ */
516
+ static createHtmlFromMesh(_id: string, _anchor: IObject, _size: {
517
+ width: number;
518
+ height: number;
519
+ }, _height: number): HtmlFromMesh;
520
+ }
1056
521
 
1057
- export class VirtualBoxObject extends DefaultObject {
1058
- virtualType: string;
1059
- color: Runtime.Color3;
1060
- alpha: number;
1061
- isEdges: boolean;
1062
- edgesWidth: number;
1063
- edgesColor: Runtime.Color4;
1064
- loadProperties(_m: any): void;
1065
- setEnabled(_value: boolean): void;
1066
- bind(): void;
1067
- }
522
+ interface IEffect {
523
+ start: Function;
524
+ close: Function;
525
+ }
1068
526
 
1069
- export class WallObject extends DefaultObject {
1070
- nativeMaterial: Runtime.StandardMaterial;
1071
- height: number;
1072
- walls: Runtime.Mesh[];
1073
- loadProperties(_m: any): void;
1074
- setEnabled(_value: boolean): void;
1075
- bind(): void;
1076
- completed(): void;
1077
- setOpaque(): void;
1078
- }
527
+ declare enum EffectType {
528
+ Thunder = "Thunder",
529
+ Rain = "Rain",
530
+ Cloud = "Cloud"
531
+ }
532
+ declare class Effect {
533
+ static effects: Dictionary<IEffect>;
534
+ static add(_effectType: EffectType, _app: App): void;
535
+ static remove(_effectType: EffectType): void;
536
+ static removeAll(): void;
537
+ }
1079
538
 
1080
- export class WindowObject extends DefaultObject {
539
+ declare class SpecConfig {
540
+ width?: number;
1081
541
  height: number;
1082
- loadProperties(_m: any): void;
1083
- setEnabled(_value: boolean): void;
1084
- bind(): void;
1085
- }
1086
-
1087
- export class ArrayEx<T> extends Array<T> {
1088
- remove(val: any): void;
1089
- }
1090
-
1091
- interface BaseNode {
1092
- id: string;
1093
- dispose(): any;
1094
- isEnabled(bool: boolean): any;
1095
- }
1096
-
1097
- export class CameraController {
1098
- app: App;
1099
- arcRotateCamera: Runtime.ArcRotateCamera;
1100
- frustrum: number;
1101
- freeCamera: Runtime.FreeCamera;
1102
- _isAutoRotation: boolean;
1103
- autoRotationSpeed: number;
1104
- constructor(_app: App);
1105
- orthographic(_object?: IBase): void;
1106
- startAutoRotation(_autoRotationSpeed?: number): void;
1107
- stopAutoRotation(): void;
1108
- perspective(_object?: IBase): void;
1109
- flyTo(_Sight?: Sight, _sheep?: number): void;
1110
- flyToObject(_object: IObject, _sheep?: number): void;
1111
- lookToTheFront(_object: IObject, _sheep?: number): void;
1112
- getSightJson(): string;
1113
- private computeCameraView;
1114
- _wheel(p: any): void;
1115
- switchArcRotateCamera(): void;
1116
- switchFPSCamera(): void;
1117
- }
1118
-
1119
- export class Dictionary<T> {
1120
- map: {
1121
- [key: string]: T;
1122
- };
1123
- constructor();
1124
- add(key: string, value: T): void;
1125
- find(key: string): T;
1126
- remove(key: string): void;
1127
- termRemove(callback: Function): void;
1128
- showAll(): void;
1129
- count(): number;
1130
- clear(): void;
1131
- }
1132
-
1133
- export class GUID {
1134
- static getGUID(length: number): string;
1135
- }
1136
-
1137
- export class RES {
1138
- static de(str: string): any;
1139
- static en(word: any): string;
1140
- }
1141
-
1142
- export class Resources {
1143
- app: App;
1144
- walls: Dictionary<Runtime.AbstractMesh>;
1145
- resources: Dictionary<Runtime.AssetContainer>;
1146
- ndoeMats: Dictionary<Runtime.NodeMaterial>;
1147
- transparentBox: Runtime.Mesh;
1148
- BOX: Runtime.Mesh;
1149
- FogTex: Runtime.Texture;
1150
- wallTop: Runtime.StandardMaterial;
1151
- constructor(_app: App);
1152
- loadModelMesh(baseModel: any): Promise<Runtime.AssetContainer>;
1153
- loadModelMeshAsync(baseModel: any, callback: Function): void;
1154
- Materials: Dictionary<Runtime.StandardMaterial>;
1155
- Textures: Dictionary<Runtime.Texture>;
1156
- GetMaterial(textureData: any): Runtime.StandardMaterial;
1157
- GetTexture(textureData: any): Runtime.Texture;
1158
- LoadLightMap(id: string, name: string): Runtime.Texture;
1159
- MergeMaterials: Dictionary<Runtime.CustomMaterial>;
1160
- GetMergeMaterial(textureData: any): Runtime.CustomMaterial;
1161
- delete(isAll?: boolean): void;
1162
- GetWalls(url: string, projectId: string): Promise<void>;
1163
- setTransparent(_visibility?: number): void;
1164
- setTransparentById(modelId: string, _visibility?: number): void;
1165
- }
1166
-
1167
- export class Sight {
1168
- alpha: number;
1169
- focus: Runtime.Vector3;
1170
- radius: number;
1171
- beta: number;
1172
- minimumLimit: number;
1173
- maximumLimit: number;
1174
- minBeta: number;
1175
- maxBeta: number;
1176
- toJosn(_sightJson: any): void;
1177
- toString(): string;
1178
- setLimit(_miniLimit: number, _maxiLimit: number): void;
1179
- setBeta(_minBeta: number, _maxBeta: number): void;
1180
- }
1181
-
1182
- export class ToolTips {
1183
- app: App;
1184
- url: string;
1185
- ele: HTMLDivElement;
1186
- private _text;
1187
- set text(vlaue: string);
1188
- constructor(_app: App);
1189
- update(e: Runtime.PointerInfo): void;
1190
- close(): void;
1191
- setBackground(_url: string): void;
542
+ depth?: number;
543
+ color?: string;
544
+ fontImgUrl?: string;
545
+ backImgUrl?: string;
546
+ }
547
+ declare class RackModelEditor {
548
+ private container;
549
+ private engine;
550
+ private scene;
551
+ private _width;
552
+ private _height;
553
+ private _depth;
554
+ private color;
555
+ private fontImgUrl;
556
+ private backImgUrl;
557
+ private camera;
558
+ private instance;
559
+ private matBady;
560
+ private matFont;
561
+ private matBack;
562
+ constructor(_container: HTMLElement, _spec: SpecConfig);
563
+ perspective(): void;
564
+ orthogaphic(toward?: boolean): void;
565
+ set width(w: number);
566
+ set height(h: number);
567
+ set depth(d: number);
568
+ setFontMap(url?: string): void;
569
+ setBackMap(url?: string): void;
570
+ setColor(color?: string): void;
1192
571
  dispose(): void;
1193
- }
572
+ }
1194
573
 
1195
- export class Tools {
1196
- static vector3ToJson(old: Runtime.Vector3): any;
1197
- static vector3ARRToJson(olds: Runtime.Vector3[]): Runtime.Vector3[];
1198
- static ToVector3(old: any): Runtime.Vector3;
1199
- static ToARRVector3(olds: any[]): Runtime.Vector3[];
1200
- static computeBounds(mscene: Runtime.Mesh | AbstractMesh): Runtime.BoundingInfo;
1201
- static computeBoundsToARR(_meshs: Array<Runtime.Mesh>): Runtime.BoundingInfo;
1202
- static Expand(polygon: Array<Runtime.Vector3>, expand: number): Array<Runtime.Vector3>;
1203
- static norm(x: number, y: number): number;
1204
- static MergeMeshes(meshes: Array<Runtime.Mesh>, app: App): Runtime.Mesh;
1205
- static DeconsTructMesh(mesh: any, height: any, app: App): Array<Runtime.Mesh>;
1206
- static getVisualAngle(_bound: Runtime.BoundingInfo, app: App): any;
1207
- static pathTransformation(oldPath: Array<Runtime.Vector3>, radius: number): any[];
1208
- static createTube(id: string, paths: Array<Runtime.Vector3>, radius: number, app: App): Runtime.Mesh;
1209
- static getAngleFromVector2(startV: Runtime.Vector2, coreV: Runtime.Vector2, endV: Runtime.Vector2): number;
1210
- static getAngleFromVector3(startV: Runtime.Vector3, coreV: Runtime.Vector3, endV: Runtime.Vector3): number;
1211
- static RandomNumBoth(Min: any, Max: any): any;
1212
- static rand(min: number, max: number): number;
1213
- }
574
+ declare class MX3D {
575
+ static set accessToken(token: string);
576
+ static get accessToken(): string;
577
+ static App: typeof App;
578
+ static Request: axios.AxiosInstance;
579
+ static AlarmFlashing: typeof AlarmFlashing;
580
+ static UI: typeof UI;
581
+ static Builder: typeof Builder;
582
+ static ObjectType: typeof ObjectType;
583
+ static EffectType: typeof EffectType;
584
+ static EventType: typeof EventType;
585
+ static StatusType: typeof StatusType;
586
+ static Effect: typeof Effect;
587
+ static RackModelEditor: typeof RackModelEditor;
1214
588
  }
589
+
590
+ export { AlarmFlashing, App, Builder, Effect, EffectType, EventType, ObjectType, RackModelEditor, StatusType, UI, MX3D as default };