mx3d 2024.6.122 → 2024.8.2-8.2

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Files changed (39) hide show
  1. package/index.d.ts +47 -12
  2. package/mx3d.min.js +1 -1
  3. package/package.json +11 -6
  4. package/docs/.nojekyll +0 -0
  5. package/docs/README.md +0 -24
  6. package/docs/_sidebar.md +0 -29
  7. package/docs/cabinet/24_back.jpg +0 -0
  8. package/docs/cabinet/24_font.jpg +0 -0
  9. package/docs/cabinet/43_back.jpg +0 -0
  10. package/docs/cabinet/43_font.jpg +0 -0
  11. package/docs/cabinet/cabinet.md +0 -250
  12. package/docs/camera.md +0 -109
  13. package/docs/css/dark.css +0 -979
  14. package/docs/css/local.google.fonts.css +0 -295
  15. package/docs/css/vue.css +0 -1025
  16. package/docs/fonts/6xK3dSBYKcSV-LCoeQqfX1RYOo3qOK7l.woff2 +0 -0
  17. package/docs/fonts/6xKydSBYKcSV-LCoeQqfX1RYOo3i54rwlxdu.woff2 +0 -0
  18. package/docs/fonts/6xKydSBYKcSV-LCoeQqfX1RYOo3ik4zwlxdu.woff2 +0 -0
  19. package/docs/gui/2D.md +0 -153
  20. package/docs/gui/3D.md +0 -154
  21. package/docs/gui/bg.png +0 -0
  22. package/docs/heatMap/heatMap.md +0 -290
  23. package/docs/index.html +0 -89
  24. package/docs/js/bootstrap/bootstrap-theme.min.css +0 -5
  25. package/docs/js/bootstrap/bootstrap.min.css +0 -5
  26. package/docs/js/bootstrap/bootstrap.min.js +0 -1
  27. package/docs/js/bootstrap/jquery.min.js +0 -1
  28. package/docs/js/docsify@4.min.js +0 -1
  29. package/docs/js/search.min.js +0 -1
  30. package/docs/models/capacity.md +0 -88
  31. package/docs/models/effect.md +0 -73
  32. package/docs/models/event.md +0 -100
  33. package/docs/models/line.md +0 -97
  34. package/docs/models/model.md +0 -164
  35. package/docs/models/modelmgr.md +0 -79
  36. package/docs/project/projectmgr.md +0 -64
  37. package/docs/releases.md +0 -119
  38. package/docs/started/environment.md +0 -103
  39. package/docs/started/quickstart.md +0 -112
package/index.d.ts CHANGED
@@ -331,6 +331,7 @@ declare module MX3D {
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  static effects: Dictionary<IEffect>;
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  static add(_effectType: EffectType, _app: App): void;
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  static remove(_effectType: EffectType): void;
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+ static removeAll(): void;
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  }
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  interface IEffect {
@@ -524,6 +525,10 @@ declare module MX3D {
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  static load(app: App, _data: any, progress?: Function): Promise<void>;
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  }
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+ export class Mx3dV1Loader {
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+ static load(app: App, _data: any, progress?: Function): Promise<void>;
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+ }
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+
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  export class BaseModel {
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  extension: string;
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  groupId: string;
@@ -541,8 +546,7 @@ declare module MX3D {
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  export class BuildingObject extends DefaultObject {
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  completed(): void;
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- computeView(): void;
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- getInto(): void;
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+ getInto(_isFocus?: boolean): void;
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  goBack(): void;
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  }
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@@ -558,6 +562,8 @@ declare module MX3D {
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  }
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  export class CampusObject extends IRegion {
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+ position: Runtime.Vector3;
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+ rotation: Runtime.Vector3;
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  addEventListener(_type: string, _callback: Function): void;
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  removeEventListener(_type: string): void;
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  setEnabled(_isEnabled: boolean): void;
@@ -682,6 +688,32 @@ declare module MX3D {
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  bind(): void;
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  }
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+ export class EmptyProject implements IBase {
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+ app: App;
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+ id: string;
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+ name: string;
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+ parentId: string;
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+ objectType: string;
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+ customNumber: string;
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+ customType: string;
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+ baseModel: BaseModel;
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+ instance: Mesh | InstancedMesh;
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+ Sight: Sight;
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+ storey: StoreyObject | CampusObject;
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+ loadProperties(_m: any): void;
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+ bind(): void;
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+ completed(): void;
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+ setEnabled(_isEnabled: boolean): void;
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+ toJson(): {
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+ id: string;
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+ parentId: string;
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+ name: string;
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+ objectType: string;
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+ };
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+ getInto(_isFocus?: boolean): void;
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+ goBack(): void;
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+ }
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+
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  export class FloorObject extends DefaultObject {
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  height: number;
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  vectors: Runtime.Vector3[];
@@ -709,7 +741,7 @@ declare module MX3D {
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  completed(): any;
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  setEnabled(isEnabled: boolean): any;
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  toJson(): any;
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- getInto(): any;
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+ getInto(_isFocus?: boolean): any;
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  goBack(): any;
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  }
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@@ -797,6 +829,7 @@ declare module MX3D {
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  Building = 'Building',
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  Storey = 'Storey',
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  Campus = 'Campus',
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+ Project = 'Project',
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  }
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834
 
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  export class OptimizedWallObject extends DefaultObject {
@@ -809,29 +842,29 @@ declare module MX3D {
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  private app;
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  id: string;
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  current: IBase;
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- root: IRegion;
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+ root: string;
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  levelEvent: Function;
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  objectDatas: Dictionary<IBase>;
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  constructor(_app: App);
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  clear(): void;
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  optimization(): void;
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- getChildsById(_id: string, _includeSub?: boolean): IBase[];
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+ getChildsById(_id: string, _includeSub?: boolean): Array<IBase>;
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  getSceneTree(_id?: string, _excludeTypes?: Array<string>): any;
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  findObjectById(_id: string): IBase;
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- findObjectByCustomNumber(_customNumber: string): any;
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+ findObjectByCustomNumber(_customNumber: string): IBase;
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  findObjectsByCustomType(
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  _customType: string,
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  queryParameters?: {
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  isCurrent: boolean;
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  isEnabled: boolean;
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  },
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- ): any[];
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- findObjectsByType(_type: ObjectType): IBase[];
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+ ): Array<IBase>;
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+ findObjectsByType(_type: ObjectType): Array<IBase>;
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  computeSight(_objs: Array<IBase>): any;
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  switchLevel(_id?: string, _isFocus?: boolean): void;
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  goBack(): void;
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- getTypes(_parentId?: string): any[];
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- getCustomTypes(_parentId?: string): any[];
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+ getObjectTypes(_parentId?: string): Array<ObjectType>;
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+ getCustomTypes(_parentId?: string): Array<ObjectType>;
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  }
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  export class RackModel {
@@ -900,12 +933,13 @@ declare module MX3D {
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933
 
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  export class StoreyObject extends IRegion {
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  scaling: Runtime.Vector3;
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+ autoSight: boolean;
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  loadProperties(_m: any): void;
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  bind(): void;
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  alwaysActive(): void;
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  completed(): void;
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  computeView(): void;
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- getInto(): void;
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+ getInto(_isFocus?: boolean): void;
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  }
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944
 
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  export class UI3DTextObject extends DefaultObject {
@@ -1004,6 +1038,7 @@ declare module MX3D {
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  export class RES {
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  static de(str: string): any;
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+ static en(word: any): string;
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  }
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  export class Resources {
@@ -1063,7 +1098,7 @@ declare module MX3D {
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  static vector3ARRToJson(olds: Runtime.Vector3[]): Runtime.Vector3[];
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  static ToVector3(old: any): Runtime.Vector3;
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  static ToARRVector3(olds: any[]): Runtime.Vector3[];
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- static computeBounds(mscene: Runtime.Mesh): Runtime.BoundingInfo;
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+ static computeBounds(mscene: Runtime.Mesh | AbstractMesh): Runtime.BoundingInfo;
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  static computeBoundsToARR(_meshs: Array<Runtime.Mesh>): Runtime.BoundingInfo;
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  static Expand(polygon: Array<Runtime.Vector3>, expand: number): Array<Runtime.Vector3>;
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  static norm(x: number, y: number): number;