mx3d 2024.6.121 → 2024.8.2-8.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/index.d.ts +106 -71
- package/mx3d.min.js +1 -1
- package/package.json +11 -6
- package/docs/.nojekyll +0 -0
- package/docs/README.md +0 -24
- package/docs/_sidebar.md +0 -29
- package/docs/cabinet/24_back.jpg +0 -0
- package/docs/cabinet/24_font.jpg +0 -0
- package/docs/cabinet/43_back.jpg +0 -0
- package/docs/cabinet/43_font.jpg +0 -0
- package/docs/cabinet/cabinet.md +0 -250
- package/docs/camera.md +0 -109
- package/docs/css/dark.css +0 -979
- package/docs/css/local.google.fonts.css +0 -295
- package/docs/css/vue.css +0 -1025
- package/docs/fonts/6xK3dSBYKcSV-LCoeQqfX1RYOo3qOK7l.woff2 +0 -0
- package/docs/fonts/6xKydSBYKcSV-LCoeQqfX1RYOo3i54rwlxdu.woff2 +0 -0
- package/docs/fonts/6xKydSBYKcSV-LCoeQqfX1RYOo3ik4zwlxdu.woff2 +0 -0
- package/docs/gui/2D.md +0 -153
- package/docs/gui/3D.md +0 -154
- package/docs/gui/bg.png +0 -0
- package/docs/heatMap/heatMap.md +0 -290
- package/docs/index.html +0 -89
- package/docs/js/bootstrap/bootstrap-theme.min.css +0 -5
- package/docs/js/bootstrap/bootstrap.min.css +0 -5
- package/docs/js/bootstrap/bootstrap.min.js +0 -1
- package/docs/js/bootstrap/jquery.min.js +0 -1
- package/docs/js/docsify@4.min.js +0 -1
- package/docs/js/search.min.js +0 -1
- package/docs/models/capacity.md +0 -88
- package/docs/models/effect.md +0 -73
- package/docs/models/event.md +0 -100
- package/docs/models/line.md +0 -97
- package/docs/models/model.md +0 -164
- package/docs/models/modelmgr.md +0 -79
- package/docs/project/projectmgr.md +0 -64
- package/docs/releases.md +0 -119
- package/docs/started/environment.md +0 -103
- package/docs/started/quickstart.md +0 -112
package/index.d.ts
CHANGED
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@@ -1,10 +1,10 @@
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1
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-
declare
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+
declare module MX3D {
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let accessToken: string;
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let pk: string;
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let sl: string;
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let rl: string;
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-
class AlarmFlashing {
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export class AlarmFlashing {
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static colors: {
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1: Runtime.Color3;
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2: Runtime.Color3;
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@@ -16,7 +16,7 @@ declare namespace MX3D {
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static init(): void;
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}
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-
class App {
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export class App {
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canvas: HTMLCanvasElement;
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engine: Runtime.Engine;
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scene: Runtime.Scene;
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@@ -38,7 +38,7 @@ declare namespace MX3D {
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dispose(): void;
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}
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-
class Builder {
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export class Builder {
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static createMatrixCloud(_data: {
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anchor: IObject;
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value: {
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@@ -114,7 +114,7 @@ declare namespace MX3D {
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): LineFromMesh;
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}
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-
class Capacity {
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export class Capacity {
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anchor: IObject;
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mesh: Runtime.Mesh;
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ratio: number;
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@@ -124,7 +124,7 @@ declare namespace MX3D {
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dispose(): void;
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}
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class Environment {
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export class Environment {
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app: App;
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lights: Dictionary<LightObject>;
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_color: Runtime.Color4;
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@@ -152,7 +152,7 @@ declare namespace MX3D {
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showDebug(): void;
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}
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-
class HeatMap implements BaseNode {
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export class HeatMap implements BaseNode {
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id: string;
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anchor: IObject;
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mesh: Runtime.Mesh;
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@@ -164,7 +164,7 @@ declare namespace MX3D {
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dispose(): void;
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}
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class Icon implements BaseNode {
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export class Icon implements BaseNode {
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id: string;
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scene: Runtime.Scene;
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pint: Runtime.Mesh;
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@@ -197,7 +197,7 @@ declare namespace MX3D {
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isEnabled(_isEnabled: boolean): void;
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}
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class IconFromMesh implements BaseNode {
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export class IconFromMesh implements BaseNode {
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id: string;
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scene: Runtime.Scene;
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instance: Runtime.Mesh;
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@@ -231,7 +231,7 @@ declare namespace MX3D {
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isEnabled(_bool: boolean): void;
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}
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-
class Line {
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export class Line {
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id: string;
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objs: Array<IObject>;
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instance: Runtime.MultiLine;
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@@ -244,7 +244,7 @@ declare namespace MX3D {
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dispose(): void;
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}
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-
class LineFromMesh {
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export class LineFromMesh {
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id: string;
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objs: Array<IObject>;
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instance: Runtime.Mesh;
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@@ -262,7 +262,7 @@ declare namespace MX3D {
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Transparent = 2,
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}
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class UI {
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export class UI {
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static createIconFromMesh(_id: string, _anchor: IObject, _scaling: number, _height: number): IconFromMesh;
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static createIcon(
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_id: string,
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@@ -275,13 +275,13 @@ declare namespace MX3D {
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): Icon;
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}
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class TileLoader {
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export class TileLoader {
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app: App;
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constructor(_app: App);
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load(url: string): Promise<void>;
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}
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-
class CloudEffect implements IEffect {
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export class CloudEffect implements IEffect {
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app: App;
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cloudNum: number;
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canvas: HTMLCanvasElement;
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@@ -295,7 +295,7 @@ declare namespace MX3D {
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render(): void;
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clearCanvasCloud(): void;
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}
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class Cloud {
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export class Cloud {
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rainSpeed: number;
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ctx: CanvasRenderingContext2D;
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c: string;
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@@ -327,10 +327,11 @@ declare namespace MX3D {
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Rain = 'Rain',
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Cloud = 'Cloud',
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}
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-
class Effect {
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export class Effect {
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static effects: Dictionary<IEffect>;
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static add(_effectType: EffectType, _app: App): void;
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static remove(_effectType: EffectType): void;
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static removeAll(): void;
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}
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interface IEffect {
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@@ -338,7 +339,7 @@ declare namespace MX3D {
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close: Function;
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}
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class RainEffect implements IEffect {
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export class RainEffect implements IEffect {
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app: App;
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rainNum: number;
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canvas: HTMLCanvasElement;
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@@ -352,7 +353,7 @@ declare namespace MX3D {
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render(): void;
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clearCanvasRain(): void;
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}
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class Rain {
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export class Rain {
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rainSpeed: number;
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ctx: CanvasRenderingContext2D;
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Y: number;
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@@ -371,7 +372,7 @@ declare namespace MX3D {
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render(): void;
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}
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-
class ThunderEffect implements IEffect {
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export class ThunderEffect implements IEffect {
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app: App;
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thunderNum: number;
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canvas: HTMLCanvasElement;
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render(): void;
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clearCanvasThunder(): void;
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}
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class Thunder {
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export class Thunder {
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ctx: CanvasRenderingContext2D;
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x: number;
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y: number;
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render(): void;
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}
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class DefaultEvent implements IEvent {
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export class DefaultEvent implements IEvent {
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app: App;
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isMove: number;
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waitingTime: number;
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@@ -423,7 +424,7 @@ declare namespace MX3D {
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click = 'click',
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}
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class FPSCameraEvent implements IEvent {
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export class FPSCameraEvent implements IEvent {
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app: App;
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isFPS: boolean;
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angle: number;
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registerAfterRender(): void;
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}
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class HubService {
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export class HubService {
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static connection: any;
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static listener(_Url: string): Promise<void>;
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static start(): Promise<void>;
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}
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class Directional extends LightObject {
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export class Directional extends LightObject {
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direction: Runtime.Vector3;
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position: Runtime.Vector3;
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light: Runtime.DirectionalLight;
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load(): void;
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}
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class Hemispheric extends LightObject {
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export class Hemispheric extends LightObject {
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direction: Runtime.Vector3;
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light: Runtime.HemisphericLight;
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load(): void;
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load: Function;
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}
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class LightObject implements ILightObject {
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export class LightObject implements ILightObject {
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id: string;
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sceneId: string;
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name: string;
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declare let typeFromat: Function;
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typeFromat;
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class Point extends LightObject {
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export class Point extends LightObject {
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position: Runtime.Vector3;
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light: Runtime.PointLight;
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range: number;
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load(): void;
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}
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class Spot extends LightObject {
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export class Spot extends LightObject {
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direction: Runtime.Vector3;
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position: Runtime.Vector3;
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angle: number;
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load(): void;
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}
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class MJGLLoader {
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export class MJGLLoader {
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static load(app: App, _data: any, progress?: Function): Promise<void>;
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}
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class Mx3dLoader {
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export class Mx3dLoader {
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static load(app: App, _data: any, progress?: Function): Promise<void>;
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}
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class
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export class Mx3dV1Loader {
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static load(app: App, _data: any, progress?: Function): Promise<void>;
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}
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export class BaseModel {
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extension: string;
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groupId: string;
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heat: number;
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@@ -539,14 +544,13 @@ declare namespace MX3D {
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width: number;
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}
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class BuildingObject extends DefaultObject {
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export class BuildingObject extends DefaultObject {
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completed(): void;
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getInto(): void;
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getInto(_isFocus?: boolean): void;
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goBack(): void;
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}
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class CabinetObject extends DefaultObject {
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export class CabinetObject extends DefaultObject {
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rack: Runtime.Mesh | Runtime.InstancedMesh;
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computeView(): void;
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setEnabled(_value: boolean): void;
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@@ -557,7 +561,9 @@ declare namespace MX3D {
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close(): void;
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}
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class CampusObject extends IRegion {
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export class CampusObject extends IRegion {
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position: Runtime.Vector3;
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rotation: Runtime.Vector3;
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addEventListener(_type: string, _callback: Function): void;
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removeEventListener(_type: string): void;
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setEnabled(_isEnabled: boolean): void;
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bind(): void;
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}
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-
class ConduitObject extends DefaultObject {
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export class ConduitObject extends DefaultObject {
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alpha: number;
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color: string;
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pints: Runtime.Vector3[];
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setTransparent(alpha?: number): void;
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}
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class CornerObject implements IObject {
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export class CornerObject implements IObject {
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app: App;
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id: string;
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name: string;
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@@ -621,7 +627,7 @@ declare namespace MX3D {
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setTransparent(): void;
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}
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-
class DefaultObject implements IObject {
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export class DefaultObject implements IObject {
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app: App;
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id: string;
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name: string;
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@@ -675,14 +681,40 @@ declare namespace MX3D {
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goBack(): void;
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}
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class DoorObject extends DefaultObject {
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export class DoorObject extends DefaultObject {
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height: number;
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loadProperties(_m: any): void;
|
|
681
687
|
setEnabled(_value: boolean): void;
|
|
682
688
|
bind(): void;
|
|
683
689
|
}
|
|
684
690
|
|
|
685
|
-
class
|
|
691
|
+
export class EmptyProject implements IBase {
|
|
692
|
+
app: App;
|
|
693
|
+
id: string;
|
|
694
|
+
name: string;
|
|
695
|
+
parentId: string;
|
|
696
|
+
objectType: string;
|
|
697
|
+
customNumber: string;
|
|
698
|
+
customType: string;
|
|
699
|
+
baseModel: BaseModel;
|
|
700
|
+
instance: Mesh | InstancedMesh;
|
|
701
|
+
Sight: Sight;
|
|
702
|
+
storey: StoreyObject | CampusObject;
|
|
703
|
+
loadProperties(_m: any): void;
|
|
704
|
+
bind(): void;
|
|
705
|
+
completed(): void;
|
|
706
|
+
setEnabled(_isEnabled: boolean): void;
|
|
707
|
+
toJson(): {
|
|
708
|
+
id: string;
|
|
709
|
+
parentId: string;
|
|
710
|
+
name: string;
|
|
711
|
+
objectType: string;
|
|
712
|
+
};
|
|
713
|
+
getInto(_isFocus?: boolean): void;
|
|
714
|
+
goBack(): void;
|
|
715
|
+
}
|
|
716
|
+
|
|
717
|
+
export class FloorObject extends DefaultObject {
|
|
686
718
|
height: number;
|
|
687
719
|
vectors: Runtime.Vector3[];
|
|
688
720
|
buckles: Runtime.Vector3[][];
|
|
@@ -709,7 +741,7 @@ declare namespace MX3D {
|
|
|
709
741
|
completed(): any;
|
|
710
742
|
setEnabled(isEnabled: boolean): any;
|
|
711
743
|
toJson(): any;
|
|
712
|
-
getInto(): any;
|
|
744
|
+
getInto(_isFocus?: boolean): any;
|
|
713
745
|
goBack(): any;
|
|
714
746
|
}
|
|
715
747
|
|
|
@@ -726,7 +758,7 @@ declare namespace MX3D {
|
|
|
726
758
|
alwaysActive(): any;
|
|
727
759
|
}
|
|
728
760
|
|
|
729
|
-
class IRegion implements IBase {
|
|
761
|
+
export class IRegion implements IBase {
|
|
730
762
|
app: App;
|
|
731
763
|
id: string;
|
|
732
764
|
name: string;
|
|
@@ -770,7 +802,7 @@ declare namespace MX3D {
|
|
|
770
802
|
goBack(): void;
|
|
771
803
|
}
|
|
772
804
|
|
|
773
|
-
class LeakWaterObject extends DefaultObject {
|
|
805
|
+
export class LeakWaterObject extends DefaultObject {
|
|
774
806
|
lines: Runtime.Vector3[];
|
|
775
807
|
loadProperties(_l: any): void;
|
|
776
808
|
setEnabled(_value: boolean): void;
|
|
@@ -797,44 +829,45 @@ declare namespace MX3D {
|
|
|
797
829
|
Building = 'Building',
|
|
798
830
|
Storey = 'Storey',
|
|
799
831
|
Campus = 'Campus',
|
|
832
|
+
Project = 'Project',
|
|
800
833
|
}
|
|
801
834
|
|
|
802
|
-
class OptimizedWallObject extends DefaultObject {
|
|
835
|
+
export class OptimizedWallObject extends DefaultObject {
|
|
803
836
|
nativeMaterial: Runtime.StandardMaterial;
|
|
804
837
|
loadProperties(_w: any): void;
|
|
805
838
|
bind(): void;
|
|
806
839
|
}
|
|
807
840
|
|
|
808
|
-
class Project {
|
|
841
|
+
export class Project {
|
|
809
842
|
private app;
|
|
810
843
|
id: string;
|
|
811
844
|
current: IBase;
|
|
812
|
-
root:
|
|
845
|
+
root: string;
|
|
813
846
|
levelEvent: Function;
|
|
814
847
|
objectDatas: Dictionary<IBase>;
|
|
815
848
|
constructor(_app: App);
|
|
816
849
|
clear(): void;
|
|
817
850
|
optimization(): void;
|
|
818
|
-
getChildsById(_id: string, _includeSub?: boolean): IBase
|
|
851
|
+
getChildsById(_id: string, _includeSub?: boolean): Array<IBase>;
|
|
819
852
|
getSceneTree(_id?: string, _excludeTypes?: Array<string>): any;
|
|
820
853
|
findObjectById(_id: string): IBase;
|
|
821
|
-
findObjectByCustomNumber(_customNumber: string):
|
|
854
|
+
findObjectByCustomNumber(_customNumber: string): IBase;
|
|
822
855
|
findObjectsByCustomType(
|
|
823
856
|
_customType: string,
|
|
824
857
|
queryParameters?: {
|
|
825
858
|
isCurrent: boolean;
|
|
826
859
|
isEnabled: boolean;
|
|
827
860
|
},
|
|
828
|
-
):
|
|
829
|
-
findObjectsByType(_type: ObjectType): IBase
|
|
861
|
+
): Array<IBase>;
|
|
862
|
+
findObjectsByType(_type: ObjectType): Array<IBase>;
|
|
830
863
|
computeSight(_objs: Array<IBase>): any;
|
|
831
864
|
switchLevel(_id?: string, _isFocus?: boolean): void;
|
|
832
865
|
goBack(): void;
|
|
833
|
-
|
|
834
|
-
getCustomTypes(_parentId?: string):
|
|
866
|
+
getObjectTypes(_parentId?: string): Array<ObjectType>;
|
|
867
|
+
getCustomTypes(_parentId?: string): Array<ObjectType>;
|
|
835
868
|
}
|
|
836
869
|
|
|
837
|
-
class RackModel {
|
|
870
|
+
export class RackModel {
|
|
838
871
|
id: string;
|
|
839
872
|
name: string;
|
|
840
873
|
uHeight: number;
|
|
@@ -847,7 +880,7 @@ declare namespace MX3D {
|
|
|
847
880
|
depth: number;
|
|
848
881
|
}
|
|
849
882
|
|
|
850
|
-
class RackObject implements IObject {
|
|
883
|
+
export class RackObject implements IObject {
|
|
851
884
|
app: App;
|
|
852
885
|
id: string;
|
|
853
886
|
name: string;
|
|
@@ -898,17 +931,18 @@ declare namespace MX3D {
|
|
|
898
931
|
goBack(): void;
|
|
899
932
|
}
|
|
900
933
|
|
|
901
|
-
class StoreyObject extends IRegion {
|
|
934
|
+
export class StoreyObject extends IRegion {
|
|
902
935
|
scaling: Runtime.Vector3;
|
|
936
|
+
autoSight: boolean;
|
|
903
937
|
loadProperties(_m: any): void;
|
|
904
938
|
bind(): void;
|
|
905
939
|
alwaysActive(): void;
|
|
906
940
|
completed(): void;
|
|
907
941
|
computeView(): void;
|
|
908
|
-
getInto(): void;
|
|
942
|
+
getInto(_isFocus?: boolean): void;
|
|
909
943
|
}
|
|
910
944
|
|
|
911
|
-
class UI3DTextObject extends DefaultObject {
|
|
945
|
+
export class UI3DTextObject extends DefaultObject {
|
|
912
946
|
tconfig: {
|
|
913
947
|
color: string;
|
|
914
948
|
position: any;
|
|
@@ -922,7 +956,7 @@ declare namespace MX3D {
|
|
|
922
956
|
bind(): void;
|
|
923
957
|
}
|
|
924
958
|
|
|
925
|
-
class VirtualBoxObject extends DefaultObject {
|
|
959
|
+
export class VirtualBoxObject extends DefaultObject {
|
|
926
960
|
virtualType: string;
|
|
927
961
|
color: Runtime.Color3;
|
|
928
962
|
alpha: number;
|
|
@@ -934,7 +968,7 @@ declare namespace MX3D {
|
|
|
934
968
|
bind(): void;
|
|
935
969
|
}
|
|
936
970
|
|
|
937
|
-
class WallObject extends DefaultObject {
|
|
971
|
+
export class WallObject extends DefaultObject {
|
|
938
972
|
nativeMaterial: Runtime.StandardMaterial;
|
|
939
973
|
height: number;
|
|
940
974
|
walls: Runtime.Mesh[];
|
|
@@ -945,14 +979,14 @@ declare namespace MX3D {
|
|
|
945
979
|
setOpaque(): void;
|
|
946
980
|
}
|
|
947
981
|
|
|
948
|
-
class WindowObject extends DefaultObject {
|
|
982
|
+
export class WindowObject extends DefaultObject {
|
|
949
983
|
height: number;
|
|
950
984
|
loadProperties(_m: any): void;
|
|
951
985
|
setEnabled(_value: boolean): void;
|
|
952
986
|
bind(): void;
|
|
953
987
|
}
|
|
954
988
|
|
|
955
|
-
class ArrayEx<T> extends Array<T> {
|
|
989
|
+
export class ArrayEx<T> extends Array<T> {
|
|
956
990
|
remove(val: any): void;
|
|
957
991
|
}
|
|
958
992
|
|
|
@@ -962,7 +996,7 @@ declare namespace MX3D {
|
|
|
962
996
|
isEnabled(bool: boolean): any;
|
|
963
997
|
}
|
|
964
998
|
|
|
965
|
-
class CameraController {
|
|
999
|
+
export class CameraController {
|
|
966
1000
|
app: App;
|
|
967
1001
|
arcRotateCamera: Runtime.ArcRotateCamera;
|
|
968
1002
|
frustrum: number;
|
|
@@ -984,7 +1018,7 @@ declare namespace MX3D {
|
|
|
984
1018
|
switchFPSCamera(): void;
|
|
985
1019
|
}
|
|
986
1020
|
|
|
987
|
-
class Dictionary<T> {
|
|
1021
|
+
export class Dictionary<T> {
|
|
988
1022
|
map: {
|
|
989
1023
|
[key: string]: T;
|
|
990
1024
|
};
|
|
@@ -998,15 +1032,16 @@ declare namespace MX3D {
|
|
|
998
1032
|
clear(): void;
|
|
999
1033
|
}
|
|
1000
1034
|
|
|
1001
|
-
class GUID {
|
|
1035
|
+
export class GUID {
|
|
1002
1036
|
static getGUID(length: number): string;
|
|
1003
1037
|
}
|
|
1004
1038
|
|
|
1005
|
-
class RES {
|
|
1039
|
+
export class RES {
|
|
1006
1040
|
static de(str: string): any;
|
|
1041
|
+
static en(word: any): string;
|
|
1007
1042
|
}
|
|
1008
1043
|
|
|
1009
|
-
class Resources {
|
|
1044
|
+
export class Resources {
|
|
1010
1045
|
app: App;
|
|
1011
1046
|
walls: Dictionary<Runtime.AbstractMesh>;
|
|
1012
1047
|
resources: Dictionary<Runtime.AssetContainer>;
|
|
@@ -1030,7 +1065,7 @@ declare namespace MX3D {
|
|
|
1030
1065
|
setTransparentById(modelId: string, _visibility?: number): void;
|
|
1031
1066
|
}
|
|
1032
1067
|
|
|
1033
|
-
class Sight {
|
|
1068
|
+
export class Sight {
|
|
1034
1069
|
alpha: number;
|
|
1035
1070
|
focus: Runtime.Vector3;
|
|
1036
1071
|
radius: number;
|
|
@@ -1045,7 +1080,7 @@ declare namespace MX3D {
|
|
|
1045
1080
|
setBeta(_minBeta: number, _maxBeta: number): void;
|
|
1046
1081
|
}
|
|
1047
1082
|
|
|
1048
|
-
class ToolTips {
|
|
1083
|
+
export class ToolTips {
|
|
1049
1084
|
app: App;
|
|
1050
1085
|
url: string;
|
|
1051
1086
|
ele: HTMLDivElement;
|
|
@@ -1058,12 +1093,12 @@ declare namespace MX3D {
|
|
|
1058
1093
|
dispose(): void;
|
|
1059
1094
|
}
|
|
1060
1095
|
|
|
1061
|
-
class Tools {
|
|
1096
|
+
export class Tools {
|
|
1062
1097
|
static vector3ToJson(old: Runtime.Vector3): any;
|
|
1063
1098
|
static vector3ARRToJson(olds: Runtime.Vector3[]): Runtime.Vector3[];
|
|
1064
1099
|
static ToVector3(old: any): Runtime.Vector3;
|
|
1065
1100
|
static ToARRVector3(olds: any[]): Runtime.Vector3[];
|
|
1066
|
-
static computeBounds(mscene: Runtime.Mesh): Runtime.BoundingInfo;
|
|
1101
|
+
static computeBounds(mscene: Runtime.Mesh | AbstractMesh): Runtime.BoundingInfo;
|
|
1067
1102
|
static computeBoundsToARR(_meshs: Array<Runtime.Mesh>): Runtime.BoundingInfo;
|
|
1068
1103
|
static Expand(polygon: Array<Runtime.Vector3>, expand: number): Array<Runtime.Vector3>;
|
|
1069
1104
|
static norm(x: number, y: number): number;
|