mx3d 2024.6.12 → 2024.6.27

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -236,10 +236,10 @@ for (let i = 0; i < maps.length; i++) {
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236
 
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  $("#but_createColumnarHeatMap").click(function(){
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  var _objs = app.project.findObjectsByCustomType('Cabinet',{ isCurrent: false, isEnabled: true });
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- for (let i = 0; i < _objs.length; i++) {
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- let map = MX3D.Builder.createColumnCloud({anchor:_objs[i],data:[{index: 0,value: 25},{index: 0,value: 27},{index: 0,value: 29}]});
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+ //for (let i = 0; i < _objs.length; i++) {
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+ let map = MX3D.Builder.createColumnCloud({anchor:_objs[0],data:[{index: 0,value: 25},{index: 0,value: 27},{index: 0,value: 29}]});
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  maps.push(map);
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- }
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+ //}
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  });
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  $("#but_createPunctateCloud").click(function(){
package/docs/index.html CHANGED
@@ -26,7 +26,8 @@
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  <script src="/mx3d.js"></script> -->
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  <script src="../mx3d.seat.min.js"></script>
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  <script src="../mx3d.min.js"></script>
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- <!-- <script src="../mx3d.js"></script> -->
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+ <!-- <script src="/core/mx3d.seat.min.js"></script>
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+ <script src="../mx3d.js"></script> -->
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  <!-- <script src="/dist/mx3d.kernel.min.js"></script>
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  <script src="/dist/mx3d.min.js"></script> -->
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  <!-- <link rel="stylesheet" href="//unpkg.com/docsify/themes/buble.css"> -->
package/docs/releases.md CHANGED
@@ -2,6 +2,15 @@
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2
 
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3
  除版本记录中备注外,迭代版本皆可直接升级,不影响旧版本 API 及功能
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+ #### 2024.06.27
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+
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+ **重要更新**
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+
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+ - 修复获取场景树不全问题
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+ - 修复切换楼层原楼层不消失问题
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+
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+ ---
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+
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  #### 2024.06.04
6
15
 
7
16
  **重要更新**
package/index.d.ts CHANGED
@@ -1,10 +1,10 @@
1
- declare namespace MX3D {
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+ declare module MX3D {
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2
  let accessToken: string;
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3
  let pk: string;
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  let sl: string;
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  let rl: string;
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6
 
7
- class AlarmFlashing {
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+ export class AlarmFlashing {
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  static colors: {
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  1: Runtime.Color3;
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  2: Runtime.Color3;
@@ -16,7 +16,7 @@ declare namespace MX3D {
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  static init(): void;
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  }
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- class App {
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+ export class App {
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  canvas: HTMLCanvasElement;
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  engine: Runtime.Engine;
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  scene: Runtime.Scene;
@@ -38,7 +38,7 @@ declare namespace MX3D {
38
38
  dispose(): void;
39
39
  }
40
40
 
41
- class Builder {
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+ export class Builder {
42
42
  static createMatrixCloud(_data: {
43
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  anchor: IObject;
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  value: {
@@ -114,7 +114,7 @@ declare namespace MX3D {
114
114
  ): LineFromMesh;
115
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  }
116
116
 
117
- class Capacity {
117
+ export class Capacity {
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  anchor: IObject;
119
119
  mesh: Runtime.Mesh;
120
120
  ratio: number;
@@ -124,7 +124,7 @@ declare namespace MX3D {
124
124
  dispose(): void;
125
125
  }
126
126
 
127
- class Environment {
127
+ export class Environment {
128
128
  app: App;
129
129
  lights: Dictionary<LightObject>;
130
130
  _color: Runtime.Color4;
@@ -152,7 +152,7 @@ declare namespace MX3D {
152
152
  showDebug(): void;
153
153
  }
154
154
 
155
- class HeatMap implements BaseNode {
155
+ export class HeatMap implements BaseNode {
156
156
  id: string;
157
157
  anchor: IObject;
158
158
  mesh: Runtime.Mesh;
@@ -164,7 +164,7 @@ declare namespace MX3D {
164
164
  dispose(): void;
165
165
  }
166
166
 
167
- class Icon implements BaseNode {
167
+ export class Icon implements BaseNode {
168
168
  id: string;
169
169
  scene: Runtime.Scene;
170
170
  pint: Runtime.Mesh;
@@ -197,7 +197,7 @@ declare namespace MX3D {
197
197
  isEnabled(_isEnabled: boolean): void;
198
198
  }
199
199
 
200
- class IconFromMesh implements BaseNode {
200
+ export class IconFromMesh implements BaseNode {
201
201
  id: string;
202
202
  scene: Runtime.Scene;
203
203
  instance: Runtime.Mesh;
@@ -231,7 +231,7 @@ declare namespace MX3D {
231
231
  isEnabled(_bool: boolean): void;
232
232
  }
233
233
 
234
- class Line {
234
+ export class Line {
235
235
  id: string;
236
236
  objs: Array<IObject>;
237
237
  instance: Runtime.MultiLine;
@@ -244,7 +244,7 @@ declare namespace MX3D {
244
244
  dispose(): void;
245
245
  }
246
246
 
247
- class LineFromMesh {
247
+ export class LineFromMesh {
248
248
  id: string;
249
249
  objs: Array<IObject>;
250
250
  instance: Runtime.Mesh;
@@ -262,7 +262,7 @@ declare namespace MX3D {
262
262
  Transparent = 2,
263
263
  }
264
264
 
265
- class UI {
265
+ export class UI {
266
266
  static createIconFromMesh(_id: string, _anchor: IObject, _scaling: number, _height: number): IconFromMesh;
267
267
  static createIcon(
268
268
  _id: string,
@@ -275,13 +275,13 @@ declare namespace MX3D {
275
275
  ): Icon;
276
276
  }
277
277
 
278
- class TileLoader {
278
+ export class TileLoader {
279
279
  app: App;
280
280
  constructor(_app: App);
281
281
  load(url: string): Promise<void>;
282
282
  }
283
283
 
284
- class CloudEffect implements IEffect {
284
+ export class CloudEffect implements IEffect {
285
285
  app: App;
286
286
  cloudNum: number;
287
287
  canvas: HTMLCanvasElement;
@@ -295,7 +295,7 @@ declare namespace MX3D {
295
295
  render(): void;
296
296
  clearCanvasCloud(): void;
297
297
  }
298
- class Cloud {
298
+ export class Cloud {
299
299
  rainSpeed: number;
300
300
  ctx: CanvasRenderingContext2D;
301
301
  c: string;
@@ -327,10 +327,11 @@ declare namespace MX3D {
327
327
  Rain = 'Rain',
328
328
  Cloud = 'Cloud',
329
329
  }
330
- class Effect {
330
+ export class Effect {
331
331
  static effects: Dictionary<IEffect>;
332
332
  static add(_effectType: EffectType, _app: App): void;
333
333
  static remove(_effectType: EffectType): void;
334
+ static removeAll(): void;
334
335
  }
335
336
 
336
337
  interface IEffect {
@@ -338,7 +339,7 @@ declare namespace MX3D {
338
339
  close: Function;
339
340
  }
340
341
 
341
- class RainEffect implements IEffect {
342
+ export class RainEffect implements IEffect {
342
343
  app: App;
343
344
  rainNum: number;
344
345
  canvas: HTMLCanvasElement;
@@ -352,7 +353,7 @@ declare namespace MX3D {
352
353
  render(): void;
353
354
  clearCanvasRain(): void;
354
355
  }
355
- class Rain {
356
+ export class Rain {
356
357
  rainSpeed: number;
357
358
  ctx: CanvasRenderingContext2D;
358
359
  Y: number;
@@ -371,7 +372,7 @@ declare namespace MX3D {
371
372
  render(): void;
372
373
  }
373
374
 
374
- class ThunderEffect implements IEffect {
375
+ export class ThunderEffect implements IEffect {
375
376
  app: App;
376
377
  thunderNum: number;
377
378
  canvas: HTMLCanvasElement;
@@ -385,7 +386,7 @@ declare namespace MX3D {
385
386
  render(): void;
386
387
  clearCanvasThunder(): void;
387
388
  }
388
- class Thunder {
389
+ export class Thunder {
389
390
  ctx: CanvasRenderingContext2D;
390
391
  x: number;
391
392
  y: number;
@@ -401,7 +402,7 @@ declare namespace MX3D {
401
402
  render(): void;
402
403
  }
403
404
 
404
- class DefaultEvent implements IEvent {
405
+ export class DefaultEvent implements IEvent {
405
406
  app: App;
406
407
  isMove: number;
407
408
  waitingTime: number;
@@ -423,7 +424,7 @@ declare namespace MX3D {
423
424
  click = 'click',
424
425
  }
425
426
 
426
- class FPSCameraEvent implements IEvent {
427
+ export class FPSCameraEvent implements IEvent {
427
428
  app: App;
428
429
  isFPS: boolean;
429
430
  angle: number;
@@ -446,20 +447,20 @@ declare namespace MX3D {
446
447
  registerAfterRender(): void;
447
448
  }
448
449
 
449
- class HubService {
450
+ export class HubService {
450
451
  static connection: any;
451
452
  static listener(_Url: string): Promise<void>;
452
453
  static start(): Promise<void>;
453
454
  }
454
455
 
455
- class Directional extends LightObject {
456
+ export class Directional extends LightObject {
456
457
  direction: Runtime.Vector3;
457
458
  position: Runtime.Vector3;
458
459
  light: Runtime.DirectionalLight;
459
460
  load(): void;
460
461
  }
461
462
 
462
- class Hemispheric extends LightObject {
463
+ export class Hemispheric extends LightObject {
463
464
  direction: Runtime.Vector3;
464
465
  light: Runtime.HemisphericLight;
465
466
  load(): void;
@@ -476,7 +477,7 @@ declare namespace MX3D {
476
477
  load: Function;
477
478
  }
478
479
 
479
- class LightObject implements ILightObject {
480
+ export class LightObject implements ILightObject {
480
481
  id: string;
481
482
  sceneId: string;
482
483
  name: string;
@@ -499,14 +500,14 @@ declare namespace MX3D {
499
500
  declare let typeFromat: Function;
500
501
  typeFromat;
501
502
 
502
- class Point extends LightObject {
503
+ export class Point extends LightObject {
503
504
  position: Runtime.Vector3;
504
505
  light: Runtime.PointLight;
505
506
  range: number;
506
507
  load(): void;
507
508
  }
508
509
 
509
- class Spot extends LightObject {
510
+ export class Spot extends LightObject {
510
511
  direction: Runtime.Vector3;
511
512
  position: Runtime.Vector3;
512
513
  angle: number;
@@ -516,15 +517,15 @@ declare namespace MX3D {
516
517
  load(): void;
517
518
  }
518
519
 
519
- class MJGLLoader {
520
+ export class MJGLLoader {
520
521
  static load(app: App, _data: any, progress?: Function): Promise<void>;
521
522
  }
522
523
 
523
- class Mx3dLoader {
524
+ export class Mx3dLoader {
524
525
  static load(app: App, _data: any, progress?: Function): Promise<void>;
525
526
  }
526
527
 
527
- class BaseModel {
528
+ export class BaseModel {
528
529
  extension: string;
529
530
  groupId: string;
530
531
  heat: number;
@@ -539,14 +540,14 @@ declare namespace MX3D {
539
540
  width: number;
540
541
  }
541
542
 
542
- class BuildingObject extends DefaultObject {
543
+ export class BuildingObject extends DefaultObject {
543
544
  completed(): void;
544
545
  computeView(): void;
545
- getInto(): void;
546
+ getInto(_isFocus?: boolean): void;
546
547
  goBack(): void;
547
548
  }
548
549
 
549
- class CabinetObject extends DefaultObject {
550
+ export class CabinetObject extends DefaultObject {
550
551
  rack: Runtime.Mesh | Runtime.InstancedMesh;
551
552
  computeView(): void;
552
553
  setEnabled(_value: boolean): void;
@@ -557,7 +558,7 @@ declare namespace MX3D {
557
558
  close(): void;
558
559
  }
559
560
 
560
- class CampusObject extends IRegion {
561
+ export class CampusObject extends IRegion {
561
562
  addEventListener(_type: string, _callback: Function): void;
562
563
  removeEventListener(_type: string): void;
563
564
  setEnabled(_isEnabled: boolean): void;
@@ -565,7 +566,7 @@ declare namespace MX3D {
565
566
  bind(): void;
566
567
  }
567
568
 
568
- class ConduitObject extends DefaultObject {
569
+ export class ConduitObject extends DefaultObject {
569
570
  alpha: number;
570
571
  color: string;
571
572
  pints: Runtime.Vector3[];
@@ -581,7 +582,7 @@ declare namespace MX3D {
581
582
  setTransparent(alpha?: number): void;
582
583
  }
583
584
 
584
- class CornerObject implements IObject {
585
+ export class CornerObject implements IObject {
585
586
  app: App;
586
587
  id: string;
587
588
  name: string;
@@ -621,7 +622,7 @@ declare namespace MX3D {
621
622
  setTransparent(): void;
622
623
  }
623
624
 
624
- class DefaultObject implements IObject {
625
+ export class DefaultObject implements IObject {
625
626
  app: App;
626
627
  id: string;
627
628
  name: string;
@@ -675,14 +676,40 @@ declare namespace MX3D {
675
676
  goBack(): void;
676
677
  }
677
678
 
678
- class DoorObject extends DefaultObject {
679
+ export class DoorObject extends DefaultObject {
679
680
  height: number;
680
681
  loadProperties(_m: any): void;
681
682
  setEnabled(_value: boolean): void;
682
683
  bind(): void;
683
684
  }
684
685
 
685
- class FloorObject extends DefaultObject {
686
+ export class EmptyProject implements IBase {
687
+ app: App;
688
+ id: string;
689
+ name: string;
690
+ parentId: string;
691
+ objectType: string;
692
+ customNumber: string;
693
+ customType: string;
694
+ baseModel: BaseModel;
695
+ instance: Mesh | InstancedMesh;
696
+ Sight: Sight;
697
+ storey: StoreyObject;
698
+ loadProperties(_m: any): void;
699
+ bind(): void;
700
+ completed(): void;
701
+ setEnabled(_isEnabled: boolean): void;
702
+ toJson(): {
703
+ id: string;
704
+ parentId: string;
705
+ name: string;
706
+ objectType: string;
707
+ };
708
+ getInto(_isFocus?: boolean): void;
709
+ goBack(): void;
710
+ }
711
+
712
+ export class FloorObject extends DefaultObject {
686
713
  height: number;
687
714
  vectors: Runtime.Vector3[];
688
715
  buckles: Runtime.Vector3[][];
@@ -709,7 +736,7 @@ declare namespace MX3D {
709
736
  completed(): any;
710
737
  setEnabled(isEnabled: boolean): any;
711
738
  toJson(): any;
712
- getInto(): any;
739
+ getInto(_isFocus?: boolean): any;
713
740
  goBack(): any;
714
741
  }
715
742
 
@@ -726,7 +753,7 @@ declare namespace MX3D {
726
753
  alwaysActive(): any;
727
754
  }
728
755
 
729
- class IRegion implements IBase {
756
+ export class IRegion implements IBase {
730
757
  app: App;
731
758
  id: string;
732
759
  name: string;
@@ -770,7 +797,7 @@ declare namespace MX3D {
770
797
  goBack(): void;
771
798
  }
772
799
 
773
- class LeakWaterObject extends DefaultObject {
800
+ export class LeakWaterObject extends DefaultObject {
774
801
  lines: Runtime.Vector3[];
775
802
  loadProperties(_l: any): void;
776
803
  setEnabled(_value: boolean): void;
@@ -797,44 +824,45 @@ declare namespace MX3D {
797
824
  Building = 'Building',
798
825
  Storey = 'Storey',
799
826
  Campus = 'Campus',
827
+ Project = 'Project',
800
828
  }
801
829
 
802
- class OptimizedWallObject extends DefaultObject {
830
+ export class OptimizedWallObject extends DefaultObject {
803
831
  nativeMaterial: Runtime.StandardMaterial;
804
832
  loadProperties(_w: any): void;
805
833
  bind(): void;
806
834
  }
807
835
 
808
- class Project {
836
+ export class Project {
809
837
  private app;
810
838
  id: string;
811
839
  current: IBase;
812
- root: IRegion;
840
+ root: string;
813
841
  levelEvent: Function;
814
842
  objectDatas: Dictionary<IBase>;
815
843
  constructor(_app: App);
816
844
  clear(): void;
817
845
  optimization(): void;
818
- getChildsById(_id: string, _includeSub?: boolean): IBase[];
846
+ getChildsById(_id: string, _includeSub?: boolean): Array<IBase>;
819
847
  getSceneTree(_id?: string, _excludeTypes?: Array<string>): any;
820
848
  findObjectById(_id: string): IBase;
821
- findObjectByCustomNumber(_customNumber: string): any;
849
+ findObjectByCustomNumber(_customNumber: string): IBase;
822
850
  findObjectsByCustomType(
823
851
  _customType: string,
824
852
  queryParameters?: {
825
853
  isCurrent: boolean;
826
854
  isEnabled: boolean;
827
855
  },
828
- ): any[];
829
- findObjectsByType(_type: ObjectType): IBase[];
856
+ ): Array<IBase>;
857
+ findObjectsByType(_type: ObjectType): Array<IBase>;
830
858
  computeSight(_objs: Array<IBase>): any;
831
859
  switchLevel(_id?: string, _isFocus?: boolean): void;
832
860
  goBack(): void;
833
- getTypes(_parentId?: string): any[];
834
- getCustomTypes(_parentId?: string): any[];
861
+ getObjectTypes(_parentId?: string): Array<ObjectType>;
862
+ getCustomTypes(_parentId?: string): Array<ObjectType>;
835
863
  }
836
864
 
837
- class RackModel {
865
+ export class RackModel {
838
866
  id: string;
839
867
  name: string;
840
868
  uHeight: number;
@@ -847,7 +875,7 @@ declare namespace MX3D {
847
875
  depth: number;
848
876
  }
849
877
 
850
- class RackObject implements IObject {
878
+ export class RackObject implements IObject {
851
879
  app: App;
852
880
  id: string;
853
881
  name: string;
@@ -898,16 +926,17 @@ declare namespace MX3D {
898
926
  goBack(): void;
899
927
  }
900
928
 
901
- class StoreyObject extends IRegion {
929
+ export class StoreyObject extends IRegion {
902
930
  scaling: Runtime.Vector3;
903
931
  loadProperties(_m: any): void;
904
932
  bind(): void;
905
933
  alwaysActive(): void;
906
934
  completed(): void;
907
935
  computeView(): void;
936
+ getInto(_isFocus?: boolean): void;
908
937
  }
909
938
 
910
- class UI3DTextObject extends DefaultObject {
939
+ export class UI3DTextObject extends DefaultObject {
911
940
  tconfig: {
912
941
  color: string;
913
942
  position: any;
@@ -921,7 +950,7 @@ declare namespace MX3D {
921
950
  bind(): void;
922
951
  }
923
952
 
924
- class VirtualBoxObject extends DefaultObject {
953
+ export class VirtualBoxObject extends DefaultObject {
925
954
  virtualType: string;
926
955
  color: Runtime.Color3;
927
956
  alpha: number;
@@ -933,7 +962,7 @@ declare namespace MX3D {
933
962
  bind(): void;
934
963
  }
935
964
 
936
- class WallObject extends DefaultObject {
965
+ export class WallObject extends DefaultObject {
937
966
  nativeMaterial: Runtime.StandardMaterial;
938
967
  height: number;
939
968
  walls: Runtime.Mesh[];
@@ -944,14 +973,14 @@ declare namespace MX3D {
944
973
  setOpaque(): void;
945
974
  }
946
975
 
947
- class WindowObject extends DefaultObject {
976
+ export class WindowObject extends DefaultObject {
948
977
  height: number;
949
978
  loadProperties(_m: any): void;
950
979
  setEnabled(_value: boolean): void;
951
980
  bind(): void;
952
981
  }
953
982
 
954
- class ArrayEx<T> extends Array<T> {
983
+ export class ArrayEx<T> extends Array<T> {
955
984
  remove(val: any): void;
956
985
  }
957
986
 
@@ -961,7 +990,7 @@ declare namespace MX3D {
961
990
  isEnabled(bool: boolean): any;
962
991
  }
963
992
 
964
- class CameraController {
993
+ export class CameraController {
965
994
  app: App;
966
995
  arcRotateCamera: Runtime.ArcRotateCamera;
967
996
  frustrum: number;
@@ -983,7 +1012,7 @@ declare namespace MX3D {
983
1012
  switchFPSCamera(): void;
984
1013
  }
985
1014
 
986
- class Dictionary<T> {
1015
+ export class Dictionary<T> {
987
1016
  map: {
988
1017
  [key: string]: T;
989
1018
  };
@@ -997,15 +1026,16 @@ declare namespace MX3D {
997
1026
  clear(): void;
998
1027
  }
999
1028
 
1000
- class GUID {
1029
+ export class GUID {
1001
1030
  static getGUID(length: number): string;
1002
1031
  }
1003
1032
 
1004
- class RES {
1033
+ export class RES {
1005
1034
  static de(str: string): any;
1035
+ static en(word: any): string;
1006
1036
  }
1007
1037
 
1008
- class Resources {
1038
+ export class Resources {
1009
1039
  app: App;
1010
1040
  walls: Dictionary<Runtime.AbstractMesh>;
1011
1041
  resources: Dictionary<Runtime.AssetContainer>;
@@ -1029,7 +1059,7 @@ declare namespace MX3D {
1029
1059
  setTransparentById(modelId: string, _visibility?: number): void;
1030
1060
  }
1031
1061
 
1032
- class Sight {
1062
+ export class Sight {
1033
1063
  alpha: number;
1034
1064
  focus: Runtime.Vector3;
1035
1065
  radius: number;
@@ -1044,7 +1074,7 @@ declare namespace MX3D {
1044
1074
  setBeta(_minBeta: number, _maxBeta: number): void;
1045
1075
  }
1046
1076
 
1047
- class ToolTips {
1077
+ export class ToolTips {
1048
1078
  app: App;
1049
1079
  url: string;
1050
1080
  ele: HTMLDivElement;
@@ -1057,7 +1087,7 @@ declare namespace MX3D {
1057
1087
  dispose(): void;
1058
1088
  }
1059
1089
 
1060
- class Tools {
1090
+ export class Tools {
1061
1091
  static vector3ToJson(old: Runtime.Vector3): any;
1062
1092
  static vector3ARRToJson(olds: Runtime.Vector3[]): Runtime.Vector3[];
1063
1093
  static ToVector3(old: any): Runtime.Vector3;