mx3d 2024.5.28 → 2024.6.7

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (110) hide show
  1. package/README.md +8 -8
  2. package/docs/README.md +24 -0
  3. package/docs/_sidebar.md +29 -0
  4. package/docs/cabinet/24_back.jpg +0 -0
  5. package/docs/cabinet/24_font.jpg +0 -0
  6. package/docs/cabinet/43_back.jpg +0 -0
  7. package/docs/cabinet/43_font.jpg +0 -0
  8. package/docs/cabinet/cabinet.md +250 -0
  9. package/docs/camera.md +109 -0
  10. package/docs/css/dark.css +979 -0
  11. package/docs/css/local.google.fonts.css +295 -0
  12. package/docs/css/vue.css +1025 -0
  13. package/docs/fonts/6xK3dSBYKcSV-LCoeQqfX1RYOo3qOK7l.woff2 +0 -0
  14. package/docs/fonts/6xKydSBYKcSV-LCoeQqfX1RYOo3i54rwlxdu.woff2 +0 -0
  15. package/docs/fonts/6xKydSBYKcSV-LCoeQqfX1RYOo3ik4zwlxdu.woff2 +0 -0
  16. package/docs/gui/2D.md +153 -0
  17. package/docs/gui/3D.md +154 -0
  18. package/docs/gui/bg.png +0 -0
  19. package/docs/heatMap/heatMap.md +290 -0
  20. package/docs/index.html +89 -0
  21. package/docs/js/bootstrap/bootstrap-theme.min.css +5 -0
  22. package/docs/js/bootstrap/bootstrap.min.css +5 -0
  23. package/docs/js/bootstrap/bootstrap.min.js +1 -0
  24. package/docs/js/bootstrap/jquery.min.js +1 -0
  25. package/docs/js/docsify@4.min.js +1 -0
  26. package/docs/js/search.min.js +1 -0
  27. package/docs/models/capacity.md +88 -0
  28. package/docs/models/effect.md +73 -0
  29. package/docs/models/event.md +100 -0
  30. package/docs/models/line.md +97 -0
  31. package/docs/models/model.md +164 -0
  32. package/docs/models/modelmgr.md +79 -0
  33. package/docs/project/projectmgr.md +64 -0
  34. package/docs/releases.md +119 -0
  35. package/docs/started/environment.md +103 -0
  36. package/docs/started/quickstart.md +112 -0
  37. package/index.d.ts +1078 -23
  38. package/mx3d.min.js +1 -1
  39. package/mx3d.seat.min.js +1 -1
  40. package/package.json +1 -1
  41. package/components/AlarmFlashing.d.ts +0 -12
  42. package/components/App.d.ts +0 -39
  43. package/components/Builder.d.ts +0 -73
  44. package/components/Capacity.d.ts +0 -11
  45. package/components/Environment.d.ts +0 -31
  46. package/components/HeatMap.d.ts +0 -14
  47. package/components/Icon.d.ts +0 -33
  48. package/components/IconFromMesh.d.ts +0 -29
  49. package/components/Line.d.ts +0 -14
  50. package/components/LineFromMesh.d.ts +0 -13
  51. package/components/StatusType.d.ts +0 -5
  52. package/components/UI.d.ts +0 -10
  53. package/earths/TileLoader.d.ts +0 -6
  54. package/effects/Cloud.d.ts +0 -42
  55. package/effects/Effect.d.ts +0 -13
  56. package/effects/IEffect.d.ts +0 -4
  57. package/effects/Rain.d.ts +0 -34
  58. package/effects/Thunder.d.ts +0 -31
  59. package/events/DefaultEvent.d.ts +0 -14
  60. package/events/EventType.d.ts +0 -9
  61. package/events/FPSCameraEvent.d.ts +0 -18
  62. package/events/IEvent.d.ts +0 -7
  63. package/hub/HubService.d.ts +0 -5
  64. package/lights/Directional.d.ts +0 -8
  65. package/lights/Hemispheric.d.ts +0 -7
  66. package/lights/ILightObject.d.ts +0 -11
  67. package/lights/LightObject.d.ts +0 -16
  68. package/lights/LightType.d.ts +0 -8
  69. package/lights/Point.d.ts +0 -8
  70. package/lights/Spot.d.ts +0 -11
  71. package/mapboxgl/BabylonLayer.d.ts +0 -0
  72. package/mapboxgl/Earth.d.ts +0 -0
  73. package/mapboxgl/Parse3dtile.d.ts +0 -0
  74. package/models/BaseModel.d.ts +0 -15
  75. package/models/BuildingObject.d.ts +0 -7
  76. package/models/CabinetObject.d.ts +0 -13
  77. package/models/CampusObject.d.ts +0 -8
  78. package/models/ConduitObject.d.ts +0 -17
  79. package/models/CornerObject.d.ts +0 -45
  80. package/models/DefaultObject.d.ts +0 -61
  81. package/models/DoorObject.d.ts +0 -7
  82. package/models/FloorObject.d.ts +0 -12
  83. package/models/IBase.d.ts +0 -23
  84. package/models/IObject.d.ts +0 -15
  85. package/models/IRegion.d.ts +0 -49
  86. package/models/LeakWaterObject.d.ts +0 -12
  87. package/models/ObjectType.d.ts +0 -17
  88. package/models/OptimizedWallObject.d.ts +0 -7
  89. package/models/Project.d.ts +0 -30
  90. package/models/RackModel.d.ts +0 -12
  91. package/models/RackObject.d.ts +0 -61
  92. package/models/StoreyObject.d.ts +0 -10
  93. package/models/UI3DTextObject.d.ts +0 -14
  94. package/models/VirtualBoxObject.d.ts +0 -13
  95. package/models/WallObject.d.ts +0 -12
  96. package/models/WindowObject.d.ts +0 -7
  97. package/mx3d.kernel.min.js +0 -1
  98. package/runtime/index.d.ts +0 -52
  99. package/tools/ArrayEx.d.ts +0 -3
  100. package/tools/BaseNode.d.ts +0 -5
  101. package/tools/CameraController.d.ts +0 -26
  102. package/tools/Dictionary.d.ts +0 -13
  103. package/tools/GUID.d.ts +0 -3
  104. package/tools/RES.d.ts +0 -3
  105. package/tools/Resources.d.ts +0 -26
  106. package/tools/Sight.d.ts +0 -15
  107. package/tools/ToolTips.d.ts +0 -14
  108. package/tools/Tools.d.ts +0 -21
  109. package/tools/axios.d.ts +0 -2
  110. /package/{earths/3dTile.d.ts → docs/.nojekyll} +0 -0
package/index.d.ts CHANGED
@@ -1,24 +1,1079 @@
1
- import { App } from "./components/App";
2
- import { AlarmFlashing } from "./components/AlarmFlashing";
3
- import { Builder } from "./components/Builder";
4
- import { EventType } from "./events/EventType";
5
- import { StatusType } from "./components/StatusType";
6
- import { UI } from "./components/UI";
7
- import { Effect, EffectType } from "./effects/Effect";
8
- import TileLoader from "./earths/TileLoader";
9
- export default class MX3D {
10
- static accessToken: string;
11
- static pk: string;
12
- static sl: string;
13
- static rl: string;
14
- static App: typeof App;
15
- static Request: import("axios").AxiosInstance;
16
- static AlarmFlashing: typeof AlarmFlashing;
17
- static UI: typeof UI;
18
- static Builder: typeof Builder;
19
- static EffectType: typeof EffectType;
20
- static EventType: typeof EventType;
21
- static StatusType: typeof StatusType;
22
- static Effect: typeof Effect;
23
- static TileLoader: typeof TileLoader;
1
+ declare namespace MX3D {
2
+ let accessToken: string;
3
+ let pk: string;
4
+ let sl: string;
5
+ let rl: string;
6
+
7
+ class AlarmFlashing {
8
+ static colors: {
9
+ 1: Runtime.Color3;
10
+ 2: Runtime.Color3;
11
+ 3: Runtime.Color3;
12
+ 4: Runtime.Color3;
13
+ 5: Runtime.Color3;
14
+ 6: Runtime.Color3;
15
+ };
16
+ static init(): void;
17
+ }
18
+
19
+ class App {
20
+ canvas: HTMLCanvasElement;
21
+ engine: Runtime.Engine;
22
+ scene: Runtime.Scene;
23
+ camera: CameraController;
24
+ iEvent: IEvent;
25
+ highlightLayer: Runtime.HighlightLayer;
26
+ container: Runtime.AdvancedDynamicTexture;
27
+ fps: HTMLDivElement;
28
+ resources: Resources;
29
+ environment: Environment;
30
+ project: Project;
31
+ toolTips: ToolTips;
32
+ gl: Runtime.GlowLayer;
33
+ positionGizmo: Runtime.PositionGizmo;
34
+ constructor(_config: { container: HTMLElement; sl?: string; rl?: string });
35
+ load(_config: { pk?: string; isDefaultLevel?: boolean; isDefaultMutual?: boolean; progress?: Function; complete?: Function; onError?: Function }): Promise<void>;
36
+ isDefaultMutual: boolean;
37
+ set defaultMutual(value: boolean);
38
+ dispose(): void;
39
+ }
40
+
41
+ class Builder {
42
+ static createMatrixCloud(_data: {
43
+ anchor: IObject;
44
+ value: {
45
+ maxX: number;
46
+ maxY: number;
47
+ data: Array<{
48
+ x: number;
49
+ y: number;
50
+ value: number;
51
+ }>;
52
+ };
53
+ displayValues: boolean;
54
+ height: number;
55
+ isLevelRender: boolean;
56
+ isAlpha: boolean;
57
+ isParticle: boolean;
58
+ radius: number;
59
+ range: {
60
+ max: number;
61
+ min: number;
62
+ };
63
+ }): HeatMap;
64
+ private static _getMatrixParticleTex;
65
+ static createPunctateCloud(_data: {
66
+ anchor: IObject;
67
+ value: number;
68
+ radius: number;
69
+ isLevelRender: boolean;
70
+ displayValues: boolean;
71
+ isAlpha: boolean;
72
+ isParticle: boolean;
73
+ range: {
74
+ max: number;
75
+ min: number;
76
+ };
77
+ }): HeatMap;
78
+ static createColumnCloud(_data: {
79
+ anchor: IObject;
80
+ data: Array<{
81
+ index: number;
82
+ value: number;
83
+ }>;
84
+ isLevelRender: boolean;
85
+ displayValues: boolean;
86
+ isAlpha: boolean;
87
+ isParticle: boolean;
88
+ radius: number;
89
+ range: {
90
+ max: number;
91
+ min: number;
92
+ };
93
+ }): HeatMap;
94
+ private static _getColumnarParticleTex;
95
+ private static createTempVlaue;
96
+ static createCapacity(obj: IObject, RATIO: number, _text: string, _fontSize?: string): Capacity;
97
+ static createTextMesh(obj: IObject, _text: string, RATIO: number, _fontSize?: string, _color?: string): Runtime.Mesh;
98
+ static create2DLine(
99
+ _id: string,
100
+ _objs: Array<IObject>,
101
+ _options?: {
102
+ width: number;
103
+ color: string;
104
+ isDotted: boolean;
105
+ },
106
+ ): Line;
107
+ static create3DLine(
108
+ _id: string,
109
+ _objs: Array<IObject>,
110
+ _options?: {
111
+ width: number;
112
+ color: string;
113
+ },
114
+ ): LineFromMesh;
115
+ }
116
+
117
+ class Capacity {
118
+ anchor: IObject;
119
+ mesh: Runtime.Mesh;
120
+ ratio: number;
121
+ color: string;
122
+ textMesh: Runtime.Mesh;
123
+ constructor(_object: IObject, RATIO: number);
124
+ dispose(): void;
125
+ }
126
+
127
+ class Environment {
128
+ app: App;
129
+ lights: Dictionary<LightObject>;
130
+ _color: Runtime.Color4;
131
+ background: Runtime.Layer;
132
+ reflexEnabled: boolean;
133
+ reflexIntensity: number;
134
+ constructor(_app: App);
135
+ setTransparent(_visibility?: number): void;
136
+ default(): void;
137
+ set fogDistance(_value: number);
138
+ set color(_value: Runtime.Color4);
139
+ reflex(url: string, intensity: number): void;
140
+ setBackground(url: string): void;
141
+ setReflexEnabled(_reflexEnabled: boolean): void;
142
+ setFlexIntensity(_intensity: number): void;
143
+ defaultLights(): void;
144
+ offAllLight(): void;
145
+ openAllLight(): void;
146
+ loadLight(Lights: Array<any>): void;
147
+ setLightIntensity(_intensity?: number): void;
148
+ showTips(): void;
149
+ closeTips(): void;
150
+ showFps(cssText?: string): void;
151
+ hideFps(): void;
152
+ showDebug(): void;
153
+ }
154
+
155
+ class HeatMap implements BaseNode {
156
+ id: string;
157
+ anchor: IObject;
158
+ mesh: Runtime.Mesh;
159
+ displayValue: boolean;
160
+ texts: Array<Runtime.TextBlock>;
161
+ constructor(_anchor: IObject);
162
+ isEnabled(_bool: boolean): void;
163
+ set displayValues(_value: boolean);
164
+ dispose(): void;
165
+ }
166
+
167
+ class Icon implements BaseNode {
168
+ id: string;
169
+ scene: Runtime.Scene;
170
+ pint: Runtime.Mesh;
171
+ private textDics;
172
+ private _line;
173
+ rect: Runtime.Rectangle;
174
+ private _background;
175
+ size: {
176
+ width: number;
177
+ height: number;
178
+ };
179
+ height: number;
180
+ container: Runtime.AdvancedDynamicTexture;
181
+ constructor(_id: string, _scene: Runtime.Scene);
182
+ set background(_url: string);
183
+ addEventListener(_action: Function): void;
184
+ setTexts(
185
+ _textArr: [
186
+ {
187
+ text: string;
188
+ fontSize: string;
189
+ color: string;
190
+ top: number;
191
+ left: number;
192
+ },
193
+ ],
194
+ ): void;
195
+ line(_line: { width: number; color: string }): void;
196
+ dispose(): void;
197
+ isEnabled(_isEnabled: boolean): void;
198
+ }
199
+
200
+ class IconFromMesh implements BaseNode {
201
+ id: string;
202
+ scene: Runtime.Scene;
203
+ instance: Runtime.Mesh;
204
+ url: string;
205
+ scaling: number;
206
+ textArr: [
207
+ {
208
+ text: string;
209
+ fontSize: string;
210
+ top: number;
211
+ left: number;
212
+ color?: string;
213
+ },
214
+ ];
215
+ constructor(_id: string, _anchor: Runtime.Vector3, _scaling: number, _height: number, _scene: Runtime.Scene);
216
+ setBackground(_url: string): Promise<unknown>;
217
+ addEventListener(_action: Function): void;
218
+ setColor(color: string): void;
219
+ setContents(
220
+ _textArr: [
221
+ {
222
+ text: string;
223
+ fontSize: string;
224
+ top: number;
225
+ left: number;
226
+ color?: string;
227
+ },
228
+ ],
229
+ ): Promise<unknown>;
230
+ dispose(): void;
231
+ isEnabled(_bool: boolean): void;
232
+ }
233
+
234
+ class Line {
235
+ id: string;
236
+ objs: Array<IObject>;
237
+ instance: Runtime.MultiLine;
238
+ color: string;
239
+ width: number;
240
+ isDotted: boolean;
241
+ update(): void;
242
+ addEventListener(_action: Function): void;
243
+ isEnabled(_isEnabled: boolean): void;
244
+ dispose(): void;
245
+ }
246
+
247
+ class LineFromMesh {
248
+ id: string;
249
+ objs: Array<IObject>;
250
+ instance: Runtime.Mesh;
251
+ color: string;
252
+ width: number;
253
+ update(): void;
254
+ addEventListener(_action: Function): void;
255
+ isEnabled(_isEnabled: boolean): void;
256
+ dispose(): void;
257
+ }
258
+
259
+ enum StatusType {
260
+ Opaque = 0,
261
+ Flash = 1,
262
+ Transparent = 2,
263
+ }
264
+
265
+ class UI {
266
+ static createIconFromMesh(_id: string, _anchor: IObject, _scaling: number, _height: number): IconFromMesh;
267
+ static createIcon(
268
+ _id: string,
269
+ _anchor: IObject,
270
+ _size: {
271
+ width: number;
272
+ height: number;
273
+ },
274
+ _height: number,
275
+ ): Icon;
276
+ }
277
+
278
+ class TileLoader {
279
+ app: App;
280
+ constructor(_app: App);
281
+ load(url: string): Promise<void>;
282
+ }
283
+
284
+ class CloudEffect implements IEffect {
285
+ app: App;
286
+ cloudNum: number;
287
+ canvas: HTMLCanvasElement;
288
+ canvasCloudCtx: CanvasRenderingContext2D;
289
+ clouds: Array<Cloud>;
290
+ X: number;
291
+ Y: number;
292
+ constructor(_app: App);
293
+ start(): void;
294
+ close(): void;
295
+ render(): void;
296
+ clearCanvasCloud(): void;
297
+ }
298
+ class Cloud {
299
+ rainSpeed: number;
300
+ ctx: CanvasRenderingContext2D;
301
+ c: string;
302
+ x: number;
303
+ y: number;
304
+ r: number;
305
+ v: {
306
+ x: number;
307
+ y: number;
308
+ };
309
+ color: {
310
+ r: number;
311
+ g: number;
312
+ b: number;
313
+ a: number;
314
+ };
315
+ X: number;
316
+ constructor(ctx: any, x: any, y: any, _X: any);
317
+ init(x: number, y: number): void;
318
+ draw(): void;
319
+ gradient(): CanvasGradient;
320
+ updatePosition(): void;
321
+ wrapPosition(): void;
322
+ render(): void;
323
+ }
324
+
325
+ enum EffectType {
326
+ Thunder = 'Thunder',
327
+ Rain = 'Rain',
328
+ Cloud = 'Cloud',
329
+ }
330
+ class Effect {
331
+ static effects: Dictionary<IEffect>;
332
+ static add(_effectType: EffectType, _app: App): void;
333
+ static remove(_effectType: EffectType): void;
334
+ }
335
+
336
+ interface IEffect {
337
+ start: Function;
338
+ close: Function;
339
+ }
340
+
341
+ class RainEffect implements IEffect {
342
+ app: App;
343
+ rainNum: number;
344
+ canvas: HTMLCanvasElement;
345
+ canvasRainCtx: CanvasRenderingContext2D;
346
+ rains: Array<Rain>;
347
+ X: number;
348
+ Y: number;
349
+ constructor(_app: App);
350
+ start(): void;
351
+ close(): void;
352
+ render(): void;
353
+ clearCanvasRain(): void;
354
+ }
355
+ class Rain {
356
+ rainSpeed: number;
357
+ ctx: CanvasRenderingContext2D;
358
+ Y: number;
359
+ x: number;
360
+ y: number;
361
+ r: number;
362
+ c: string;
363
+ v: {
364
+ y: number;
365
+ };
366
+ constructor(ctx: any, x: any, y: any, r: any, _Y: any);
367
+ init(x: number, y: number, r: number): void;
368
+ draw(): void;
369
+ updatePosition(): void;
370
+ wrapPosition(): void;
371
+ render(): void;
372
+ }
373
+
374
+ class ThunderEffect implements IEffect {
375
+ app: App;
376
+ thunderNum: number;
377
+ canvas: HTMLCanvasElement;
378
+ canvasThunderCtx: CanvasRenderingContext2D;
379
+ thunders: Array<Thunder>;
380
+ X: number;
381
+ Y: number;
382
+ constructor(_app: App);
383
+ start(): void;
384
+ close(): void;
385
+ render(): void;
386
+ clearCanvasThunder(): void;
387
+ }
388
+ class Thunder {
389
+ ctx: CanvasRenderingContext2D;
390
+ x: number;
391
+ y: number;
392
+ r: number;
393
+ l: any;
394
+ c: string;
395
+ Y: number;
396
+ X: number;
397
+ constructor(ctx: any, x: any, y: any, r: any, _X: any, _Y: any);
398
+ init(x: number, y: number, r: number): void;
399
+ draw(): void;
400
+ updateParams(): void;
401
+ render(): void;
402
+ }
403
+
404
+ class DefaultEvent implements IEvent {
405
+ app: App;
406
+ isMove: number;
407
+ waitingTime: number;
408
+ touchtime: number;
409
+ constructor(_app: App);
410
+ registerAfterRender(): void;
411
+ runRender(): void;
412
+ onPointer(pointerInfo: Runtime.PointerInfo): void;
413
+ onKeyboard(kbInfo: Runtime.KeyboardInfo): void;
414
+ }
415
+
416
+ enum EventType {
417
+ leftClick = 'leftClick',
418
+ rightClick = 'rightClick',
419
+ doubleClick = 'doubleClick',
420
+ eover = 'eover',
421
+ longPress = 'longPress',
422
+ out = 'out',
423
+ click = 'click',
424
+ }
425
+
426
+ class FPSCameraEvent implements IEvent {
427
+ app: App;
428
+ isFPS: boolean;
429
+ angle: number;
430
+ direction: Runtime.Vector3;
431
+ isMoveLeft: boolean;
432
+ isMoveRight: boolean;
433
+ isMoveDown: boolean;
434
+ isMoveUp: boolean;
435
+ constructor(_app: App);
436
+ registerAfterRender(): void;
437
+ runRender(): void;
438
+ onPointer(pointerInfo: Runtime.PointerInfo): void;
439
+ onKeyboard(_e: Runtime.KeyboardInfo): void;
440
+ }
441
+
442
+ interface IEvent {
443
+ runRender(): void;
444
+ onPointer(e: Runtime.PointerInfo): void;
445
+ onKeyboard(e: Runtime.KeyboardInfo): void;
446
+ registerAfterRender(): void;
447
+ }
448
+
449
+ class HubService {
450
+ static connection: any;
451
+ static listener(_Url: string): Promise<void>;
452
+ static start(): Promise<void>;
453
+ }
454
+
455
+ class Directional extends LightObject {
456
+ direction: Runtime.Vector3;
457
+ position: Runtime.Vector3;
458
+ light: Runtime.DirectionalLight;
459
+ load(): void;
460
+ }
461
+
462
+ class Hemispheric extends LightObject {
463
+ direction: Runtime.Vector3;
464
+ light: Runtime.HemisphericLight;
465
+ load(): void;
466
+ }
467
+
468
+ interface ILightObject {
469
+ id: string;
470
+ sceneId: string;
471
+ name: string;
472
+ light: Runtime.Light;
473
+ color: string;
474
+ lightType: string;
475
+ intensity: number;
476
+ load: Function;
477
+ }
478
+
479
+ class LightObject implements ILightObject {
480
+ id: string;
481
+ sceneId: string;
482
+ name: string;
483
+ light: Runtime.Light;
484
+ color: string;
485
+ objectType: string;
486
+ lightType: string;
487
+ intensity: number;
488
+ app: App;
489
+ constructor(_app: App);
490
+ load(): void;
491
+ }
492
+
493
+ enum LightType {
494
+ Point = 'Point',
495
+ Spot = 'Spot',
496
+ Directional = 'Directional',
497
+ Hemispheric = 'Hemispheric',
498
+ }
499
+ declare let typeFromat: Function;
500
+ typeFromat;
501
+
502
+ class Point extends LightObject {
503
+ position: Runtime.Vector3;
504
+ light: Runtime.PointLight;
505
+ range: number;
506
+ load(): void;
507
+ }
508
+
509
+ class Spot extends LightObject {
510
+ direction: Runtime.Vector3;
511
+ position: Runtime.Vector3;
512
+ angle: number;
513
+ exponent: number;
514
+ range: number;
515
+ light: Runtime.SpotLight;
516
+ load(): void;
517
+ }
518
+
519
+ class MJGLLoader {
520
+ static load(app: App, _data: any, progress?: Function): Promise<void>;
521
+ }
522
+
523
+ class Mx3dLoader {
524
+ static load(app: App, _data: any, progress?: Function): Promise<void>;
525
+ }
526
+
527
+ class BaseModel {
528
+ extension: string;
529
+ groupId: string;
530
+ heat: number;
531
+ height: number;
532
+ insertTime: string;
533
+ isTiling: boolean;
534
+ length: number;
535
+ modelId: string;
536
+ modelName: string;
537
+ modelType: ObjectType;
538
+ modelTypeName: string;
539
+ width: number;
540
+ }
541
+
542
+ class BuildingObject extends DefaultObject {
543
+ completed(): void;
544
+ computeView(): void;
545
+ getInto(): void;
546
+ goBack(): void;
547
+ }
548
+
549
+ class CabinetObject extends DefaultObject {
550
+ rack: Runtime.Mesh | Runtime.InstancedMesh;
551
+ computeView(): void;
552
+ setEnabled(_value: boolean): void;
553
+ bind(): void;
554
+ loadRacks(_data: Array<RackModel>): void;
555
+ unloadRacks(): void;
556
+ open(): void;
557
+ close(): void;
558
+ }
559
+
560
+ class CampusObject extends IRegion {
561
+ addEventListener(_type: string, _callback: Function): void;
562
+ removeEventListener(_type: string): void;
563
+ setEnabled(_isEnabled: boolean): void;
564
+ loadProperties(_m: any): void;
565
+ bind(): void;
566
+ }
567
+
568
+ class ConduitObject extends DefaultObject {
569
+ alpha: number;
570
+ color: string;
571
+ pints: Runtime.Vector3[];
572
+ radius: number;
573
+ loadProperties(_m: any): void;
574
+ setEnabled(_value: boolean): void;
575
+ bind(): void;
576
+ setColor(_color?: string): void;
577
+ reColor(): void;
578
+ computeView(): void;
579
+ setFlash(_level?: number): void;
580
+ setOpaque(): void;
581
+ setTransparent(alpha?: number): void;
582
+ }
583
+
584
+ class CornerObject implements IObject {
585
+ app: App;
586
+ id: string;
587
+ name: string;
588
+ parentId: string;
589
+ objectType: string;
590
+ height: number;
591
+ customNumber: string;
592
+ customType: string;
593
+ instance: Runtime.Mesh | Runtime.InstancedMesh;
594
+ Sight: Sight;
595
+ statusType: StatusType;
596
+ showBoundingBox: boolean;
597
+ pints: any;
598
+ constructor(_app: App);
599
+ getInto(): void;
600
+ goBack(): void;
601
+ baseModel: baseModel;
602
+ loadProperties(_m: any): void;
603
+ alwaysActive(): void;
604
+ optimization(_isOptimization: boolean): void;
605
+ setFlash(_level: number): void;
606
+ setEnabled(isEnabled: any): void;
607
+ addEventListener(_type: string, _callback: Function): void;
608
+ removeEventListener(_type: string): void;
609
+ computeView(): void;
610
+ bind(): boolean;
611
+ toJson(): {
612
+ id: string;
613
+ parentId: string;
614
+ name: string;
615
+ customNumber: string;
616
+ customType: string;
617
+ objectType: string;
618
+ };
619
+ completed(): void;
620
+ setOpaque(): void;
621
+ setTransparent(): void;
622
+ }
623
+
624
+ class DefaultObject implements IObject {
625
+ app: App;
626
+ id: string;
627
+ name: string;
628
+ customNumber: string;
629
+ customType: string;
630
+ parentId: string;
631
+ baseModel: baseModel;
632
+ instance: Runtime.Mesh | Runtime.InstancedMesh;
633
+ objectType: string;
634
+ action: Runtime.ActionManager;
635
+ executes: Dictionary<Runtime.ExecuteCodeAction>;
636
+ clickEvents: Dictionary<Function>;
637
+ touchtime: number;
638
+ statusType: StatusType;
639
+ Sight: Sight;
640
+ animation: boolean;
641
+ isLoop: boolean;
642
+ isAutoPlay: boolean;
643
+ position: Runtime.Vector3;
644
+ rotation: Runtime.Vector3;
645
+ scaling: Runtime.Vector3;
646
+ constructor(_app: App);
647
+ loadProperties(_m: any): void;
648
+ setEnabled(_value: boolean): void;
649
+ set showBoundingBox(_value: boolean);
650
+ get showBoundingBox(): boolean;
651
+ set isPickable(_value: boolean);
652
+ get isPickable(): boolean;
653
+ bind(): void;
654
+ completed(): void;
655
+ computeView(): void;
656
+ optimization(_isOptimization: boolean): void;
657
+ alwaysActive(): void;
658
+ addEventListener(type: EventType, callback: Function): void;
659
+ removeEventListener(type: string): void;
660
+ setFlash(_level: number): void;
661
+ setOpaque(): void;
662
+ setTransparent(alpha?: number, enableEdges?: boolean): void;
663
+ setColor(_color?: string): void;
664
+ play(): void;
665
+ stop(): void;
666
+ toJson(): {
667
+ id: string;
668
+ parentId: string;
669
+ name: string;
670
+ customNumber: string;
671
+ customType: string;
672
+ objectType: string;
673
+ };
674
+ getInto(): void;
675
+ goBack(): void;
676
+ }
677
+
678
+ class DoorObject extends DefaultObject {
679
+ height: number;
680
+ loadProperties(_m: any): void;
681
+ setEnabled(_value: boolean): void;
682
+ bind(): void;
683
+ }
684
+
685
+ class FloorObject extends DefaultObject {
686
+ height: number;
687
+ vectors: Runtime.Vector3[];
688
+ buckles: Runtime.Vector3[][];
689
+ loadProperties(_m: any): void;
690
+ setEnabled(_value: boolean): void;
691
+ bind(): void;
692
+ computeView(): void;
693
+ setOpaque(): void;
694
+ }
695
+
696
+ interface IBase {
697
+ app: App;
698
+ id: string;
699
+ name: string;
700
+ parentId: string;
701
+ objectType: string;
702
+ customNumber: string;
703
+ customType: string;
704
+ baseModel: BaseModel | undefined;
705
+ instance: Runtime.Mesh | Runtime.InstancedMesh;
706
+ Sight: Sight;
707
+ loadProperties(_m: any): void;
708
+ bind(): any;
709
+ completed(): any;
710
+ setEnabled(isEnabled: boolean): any;
711
+ toJson(): any;
712
+ getInto(): any;
713
+ goBack(): any;
714
+ }
715
+
716
+ interface IObject extends IBase {
717
+ statusType: StatusType;
718
+ showBoundingBox: boolean;
719
+ optimization(isOptimization: boolean): any;
720
+ setFlash(level: number): any;
721
+ setTransparent(): any;
722
+ setOpaque(): any;
723
+ addEventListener(type: EventType, callback: Function): any;
724
+ removeEventListener(type: EventType): any;
725
+ computeView(): any;
726
+ alwaysActive(): any;
727
+ }
728
+
729
+ class IRegion implements IBase {
730
+ app: App;
731
+ id: string;
732
+ name: string;
733
+ parentId: string;
734
+ objectType: string;
735
+ baseModel: baseModel;
736
+ customNumber: string;
737
+ customType: string;
738
+ Sight: Sight;
739
+ instance: Runtime.Mesh | Runtime.InstancedMesh;
740
+ position: Runtime.Vector3;
741
+ rotation: Runtime.Vector3;
742
+ index: number;
743
+ layerName: string;
744
+ layerHeight: number;
745
+ action: Runtime.ActionManager;
746
+ executes: Dictionary<Runtime.ExecuteCodeAction>;
747
+ clickEvents: Dictionary<Function>;
748
+ touchtime: number;
749
+ constructor(_app: App);
750
+ loadProperties(_m: any): void;
751
+ bind(): void;
752
+ completed(): void;
753
+ setEnabled(_isEnabled: boolean): void;
754
+ addEventListener(type: string, callback: Function): void;
755
+ removeEventListener(type: string): void;
756
+ load(isOptimized: boolean, _objs: Array<any>): void;
757
+ toJson(): {
758
+ id: string;
759
+ parentId: string;
760
+ name: string;
761
+ customNumber: string;
762
+ customType: string;
763
+ objectType: string;
764
+ index: number;
765
+ layerHeight: number;
766
+ layerName: string;
767
+ };
768
+ computeView(): void;
769
+ getInto(): void;
770
+ goBack(): void;
771
+ }
772
+
773
+ class LeakWaterObject extends DefaultObject {
774
+ lines: Runtime.Vector3[];
775
+ loadProperties(_l: any): void;
776
+ setEnabled(_value: boolean): void;
777
+ bind(): void;
778
+ completed(): void;
779
+ computeView(): void;
780
+ addEventListener(type: string, callback: Function): void;
781
+ removeEventListener(type: string): void;
782
+ }
783
+
784
+ enum ObjectType {
785
+ Cabinet = 'Cabinet',
786
+ RackModel = 'RackModel',
787
+ Corner = 'Corner',
788
+ Other = 'Other',
789
+ Door = 'Door',
790
+ Floor = 'Floor',
791
+ LeakWater = 'LeakWater',
792
+ UI3D = 'UI3D',
793
+ VirtualBox = 'VirtualBox',
794
+ Wall = 'Wall',
795
+ Window = 'Window',
796
+ Conduit = 'Conduit',
797
+ Building = 'Building',
798
+ Storey = 'Storey',
799
+ Campus = 'Campus',
800
+ }
801
+
802
+ class OptimizedWallObject extends DefaultObject {
803
+ nativeMaterial: Runtime.StandardMaterial;
804
+ loadProperties(_w: any): void;
805
+ bind(): void;
806
+ }
807
+
808
+ class Project {
809
+ private app;
810
+ id: string;
811
+ current: IBase;
812
+ root: IRegion;
813
+ levelEvent: Function;
814
+ objectDatas: Dictionary<IBase>;
815
+ constructor(_app: App);
816
+ clear(): void;
817
+ optimization(): void;
818
+ getChildsById(_id: string, _includeSub?: boolean): IBase[];
819
+ getSceneTree(_id?: string, _excludeTypes?: Array<string>): any;
820
+ findObjectById(_id: string): IBase;
821
+ findObjectByCustomNumber(_customNumber: string): any;
822
+ findObjectsByCustomType(
823
+ _customType: string,
824
+ queryParameters?: {
825
+ isCurrent: boolean;
826
+ isEnabled: boolean;
827
+ },
828
+ ): any[];
829
+ findObjectsByType(_type: ObjectType): IBase[];
830
+ computeSight(_objs: Array<IBase>): any;
831
+ switchLevel(_id?: string, _isFocus?: boolean): void;
832
+ goBack(): void;
833
+ getTypes(_parentId?: string): any[];
834
+ getCustomTypes(_parentId?: string): any[];
835
+ }
836
+
837
+ class RackModel {
838
+ id: string;
839
+ name: string;
840
+ uHeight: number;
841
+ uStart: number;
842
+ color: string;
843
+ frontImgUrl: string;
844
+ backImgUrl: string;
845
+ direction: boolean;
846
+ width: number;
847
+ depth: number;
848
+ }
849
+
850
+ class RackObject implements IObject {
851
+ app: App;
852
+ id: string;
853
+ name: string;
854
+ parentId: string;
855
+ objectType: ObjectType;
856
+ customNumber: string;
857
+ customType: string;
858
+ baseModel: BaseModel;
859
+ instance: Mesh | InstancedMesh;
860
+ Sight: Sight;
861
+ statusType: StatusType;
862
+ showBoundingBox: boolean;
863
+ action: Runtime.ActionManager;
864
+ executes: Dictionary<Runtime.ExecuteCodeAction>;
865
+ clickEvents: Dictionary<Function>;
866
+ touchtime: number;
867
+ uHeight: number;
868
+ uStart: number;
869
+ color: string;
870
+ frontImgUrl: string;
871
+ backImgUrl: string;
872
+ direction: boolean;
873
+ width: number;
874
+ depth: number;
875
+ constructor(_app: App, _parentId: string);
876
+ setEnabled(isEnabled: boolean): void;
877
+ loadProperties(_m: RackModel): void;
878
+ bind(): void;
879
+ optimization(_isOptimization: boolean): void;
880
+ alwaysActive(): void;
881
+ addEventListener(type: EventType, callback: Function): void;
882
+ removeEventListener(type: string): void;
883
+ setFlash(_level: number): void;
884
+ setOpaque(): void;
885
+ setTransparent(alpha?: number): void;
886
+ setColor(_color?: string): void;
887
+ computeView(): void;
888
+ completed(): void;
889
+ toJson(): {
890
+ id: string;
891
+ parentId: string;
892
+ name: string;
893
+ customNumber: string;
894
+ customType: string;
895
+ objectType: ObjectType;
896
+ };
897
+ getInto(): void;
898
+ goBack(): void;
899
+ }
900
+
901
+ class StoreyObject extends IRegion {
902
+ scaling: Runtime.Vector3;
903
+ loadProperties(_m: any): void;
904
+ bind(): void;
905
+ alwaysActive(): void;
906
+ completed(): void;
907
+ computeView(): void;
908
+ }
909
+
910
+ class UI3DTextObject extends DefaultObject {
911
+ tconfig: {
912
+ color: string;
913
+ position: any;
914
+ rotation: any;
915
+ scaling: any;
916
+ clearColor: string;
917
+ };
918
+ isLookAt: boolean;
919
+ setEnabled(_value: boolean): void;
920
+ loadProperties(_u: any): void;
921
+ bind(): void;
922
+ }
923
+
924
+ class VirtualBoxObject extends DefaultObject {
925
+ virtualType: string;
926
+ color: Runtime.Color3;
927
+ alpha: number;
928
+ isEdges: boolean;
929
+ edgesWidth: number;
930
+ edgesColor: Runtime.Color4;
931
+ loadProperties(_m: any): void;
932
+ setEnabled(_value: boolean): void;
933
+ bind(): void;
934
+ }
935
+
936
+ class WallObject extends DefaultObject {
937
+ nativeMaterial: Runtime.StandardMaterial;
938
+ height: number;
939
+ walls: Runtime.Mesh[];
940
+ loadProperties(_m: any): void;
941
+ setEnabled(_value: boolean): void;
942
+ bind(): void;
943
+ completed(): void;
944
+ setOpaque(): void;
945
+ }
946
+
947
+ class WindowObject extends DefaultObject {
948
+ height: number;
949
+ loadProperties(_m: any): void;
950
+ setEnabled(_value: boolean): void;
951
+ bind(): void;
952
+ }
953
+
954
+ class ArrayEx<T> extends Array<T> {
955
+ remove(val: any): void;
956
+ }
957
+
958
+ interface BaseNode {
959
+ id: string;
960
+ dispose(): any;
961
+ isEnabled(bool: boolean): any;
962
+ }
963
+
964
+ class CameraController {
965
+ app: App;
966
+ arcRotateCamera: Runtime.ArcRotateCamera;
967
+ frustrum: number;
968
+ freeCamera: Runtime.FreeCamera;
969
+ _isAutoRotation: boolean;
970
+ autoRotationSpeed: number;
971
+ constructor(_app: App);
972
+ orthographic(_object?: IBase): void;
973
+ startAutoRotation(_autoRotationSpeed?: number): void;
974
+ stopAutoRotation(): void;
975
+ perspective(_object?: IBase): void;
976
+ flyTo(_Sight?: Sight, _sheep?: number): void;
977
+ flyToObject(_object: IObject, _sheep?: number): void;
978
+ lookToTheFront(_object: IObject, _sheep?: number): void;
979
+ getSightJson(): string;
980
+ private computeCameraView;
981
+ _wheel(p: any): void;
982
+ switchArcRotateCamera(): void;
983
+ switchFPSCamera(): void;
984
+ }
985
+
986
+ class Dictionary<T> {
987
+ map: {
988
+ [key: string]: T;
989
+ };
990
+ constructor();
991
+ add(key: string, value: T): void;
992
+ find(key: string): T;
993
+ remove(key: string): void;
994
+ termRemove(callback: Function): void;
995
+ showAll(): void;
996
+ count(): number;
997
+ clear(): void;
998
+ }
999
+
1000
+ class GUID {
1001
+ static getGUID(length: number): string;
1002
+ }
1003
+
1004
+ class RES {
1005
+ static de(str: string): any;
1006
+ }
1007
+
1008
+ class Resources {
1009
+ app: App;
1010
+ walls: Dictionary<Runtime.AbstractMesh>;
1011
+ resources: Dictionary<Runtime.AssetContainer>;
1012
+ ndoeMats: Dictionary<Runtime.NodeMaterial>;
1013
+ transparentBox: Runtime.Mesh;
1014
+ BOX: Runtime.Mesh;
1015
+ FogTex: Runtime.Texture;
1016
+ constructor(_app: App);
1017
+ loadModelMesh(baseModel: any): Promise<Runtime.AssetContainer>;
1018
+ loadModelMeshAsync(baseModel: any, callback: Function): void;
1019
+ Materials: Dictionary<Runtime.StandardMaterial>;
1020
+ Textures: Dictionary<Runtime.Texture>;
1021
+ GetMaterial(textureData: any): Runtime.StandardMaterial;
1022
+ GetTexture(textureData: any): Runtime.Texture;
1023
+ LoadLightMap(id: string, name: string): Runtime.Texture;
1024
+ MergeMaterials: Dictionary<Runtime.CustomMaterial>;
1025
+ GetMergeMaterial(textureData: any): Runtime.CustomMaterial;
1026
+ delete(isAll?: boolean): void;
1027
+ GetWalls(url: string, projectId: string): Promise<void>;
1028
+ setTransparent(_visibility?: number): void;
1029
+ setTransparentById(modelId: string, _visibility?: number): void;
1030
+ }
1031
+
1032
+ class Sight {
1033
+ alpha: number;
1034
+ focus: Runtime.Vector3;
1035
+ radius: number;
1036
+ beta: number;
1037
+ minimumLimit: number;
1038
+ maximumLimit: number;
1039
+ minBeta: number;
1040
+ maxBeta: number;
1041
+ toJosn(_sightJson: any): void;
1042
+ toString(): string;
1043
+ setLimit(_miniLimit: number, _maxiLimit: number): void;
1044
+ setBeta(_minBeta: number, _maxBeta: number): void;
1045
+ }
1046
+
1047
+ class ToolTips {
1048
+ app: App;
1049
+ url: string;
1050
+ ele: HTMLDivElement;
1051
+ private _text;
1052
+ set text(vlaue: string);
1053
+ constructor(_app: App);
1054
+ update(e: Runtime.PointerInfo): void;
1055
+ close(): void;
1056
+ setBackground(_url: string): void;
1057
+ dispose(): void;
1058
+ }
1059
+
1060
+ class Tools {
1061
+ static vector3ToJson(old: Runtime.Vector3): any;
1062
+ static vector3ARRToJson(olds: Runtime.Vector3[]): Runtime.Vector3[];
1063
+ static ToVector3(old: any): Runtime.Vector3;
1064
+ static ToARRVector3(olds: any[]): Runtime.Vector3[];
1065
+ static computeBounds(mscene: Runtime.Mesh): Runtime.BoundingInfo;
1066
+ static computeBoundsToARR(_meshs: Array<Runtime.Mesh>): Runtime.BoundingInfo;
1067
+ static Expand(polygon: Array<Runtime.Vector3>, expand: number): Array<Runtime.Vector3>;
1068
+ static norm(x: number, y: number): number;
1069
+ static MergeMeshes(meshes: Array<Runtime.Mesh>, app: App): Runtime.Mesh;
1070
+ static DeconsTructMesh(mesh: any, height: any, app: App): Array<Runtime.Mesh>;
1071
+ static getVisualAngle(_bound: Runtime.BoundingInfo, app: App): any;
1072
+ static pathTransformation(oldPath: Array<Runtime.Vector3>, radius: number): any[];
1073
+ static createTube(id: string, paths: Array<Runtime.Vector3>, radius: number, app: App): Runtime.Mesh;
1074
+ static getAngleFromVector2(startV: Runtime.Vector2, coreV: Runtime.Vector2, endV: Runtime.Vector2): number;
1075
+ static getAngleFromVector3(startV: Runtime.Vector3, coreV: Runtime.Vector3, endV: Runtime.Vector3): number;
1076
+ static RandomNumBoth(Min: any, Max: any): any;
1077
+ static rand(min: number, max: number): number;
1078
+ }
24
1079
  }