mx3d 1.0.6 → 2023.7.4
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +24 -0
- package/components/AlarmFlashing.d.ts +12 -0
- package/components/App.d.ts +38 -0
- package/components/Builder.d.ts +73 -0
- package/components/Capacity.d.ts +11 -0
- package/{lib → components}/Environment.d.ts +31 -22
- package/components/HeatMap.d.ts +14 -0
- package/components/Icon.d.ts +33 -0
- package/components/IconFromMesh.d.ts +22 -0
- package/components/Line.d.ts +14 -0
- package/components/LineFromMesh.d.ts +13 -0
- package/{lib/EffectType.d.ts → components/StatusType.d.ts} +5 -5
- package/components/UI.d.ts +10 -0
- package/earths/TileLoader.d.ts +6 -0
- package/effects/Cloud.d.ts +42 -0
- package/effects/Effect.d.ts +13 -0
- package/effects/IEffect.d.ts +4 -0
- package/effects/Rain.d.ts +34 -0
- package/effects/Thunder.d.ts +31 -0
- package/events/DefaultEvent.d.ts +11 -0
- package/{lib → events}/EventType.d.ts +9 -8
- package/events/FPSCameraEvent.d.ts +17 -0
- package/events/IEvent.d.ts +6 -0
- package/hub/HubService.d.ts +5 -0
- package/index.d.ts +24 -0
- package/lights/Directional.d.ts +8 -0
- package/{lib/lights → lights}/Hemispheric.d.ts +7 -6
- package/{lib/lights → lights}/ILightObject.d.ts +11 -10
- package/{lib/lights → lights}/LightObject.d.ts +16 -15
- package/{lib/lights → lights}/LightType.d.ts +8 -8
- package/{lib/lights → lights}/Point.d.ts +8 -7
- package/{lib/lights → lights}/Spot.d.ts +11 -10
- package/models/BaseModel.d.ts +15 -0
- package/{lib/components → models}/BuildingObject.d.ts +7 -5
- package/models/CabinetObject.d.ts +13 -0
- package/models/CampusObject.d.ts +8 -0
- package/models/ConduitObject.d.ts +17 -0
- package/models/CornerObject.d.ts +45 -0
- package/models/DefaultObject.d.ts +61 -0
- package/{lib/components → models}/DoorObject.d.ts +7 -5
- package/models/FloorObject.d.ts +11 -0
- package/models/IBase.d.ts +23 -0
- package/models/IObject.d.ts +15 -0
- package/models/IRegion.d.ts +49 -0
- package/{lib/components → models}/LeakWaterObject.d.ts +12 -6
- package/models/ObjectType.d.ts +17 -0
- package/models/OptimizedWallObject.d.ts +7 -0
- package/models/Project.d.ts +30 -0
- package/models/RackModel.d.ts +12 -0
- package/models/RackObject.d.ts +61 -0
- package/models/StoreyObject.d.ts +10 -0
- package/models/UI3DTextObject.d.ts +14 -0
- package/models/VirtualBoxObject.d.ts +13 -0
- package/models/WallObject.d.ts +11 -0
- package/{lib/components → models}/WindowObject.d.ts +7 -5
- package/mx3d.kernel.min.js +1 -0
- package/mx3d.min.js +1 -25
- package/mx3d.seat.min.js +1 -0
- package/package.json +15 -15
- package/runtime/index.d.ts +52 -0
- package/{lib → tools}/ArrayEx.d.ts +3 -3
- package/tools/BaseNode.d.ts +5 -0
- package/tools/CameraController.d.ts +22 -0
- package/{lib → tools}/Dictionary.d.ts +13 -13
- package/{lib → tools}/GUID.d.ts +3 -3
- package/tools/RES.d.ts +3 -0
- package/tools/Resources.d.ts +26 -0
- package/tools/Sight.d.ts +15 -0
- package/tools/ToolTips.d.ts +14 -0
- package/tools/Tools.d.ts +21 -0
- package/tools/axios.d.ts +2 -0
- package/core/dazzle.min.js +0 -1
- package/core/mx3d.kernel.min.js +0 -16
- package/core/mx3d.loaders.min.js +0 -49
- package/core/mx3d.seat.min.js +0 -1144
- package/lib/App.d.ts +0 -38
- package/lib/Builder/BaseNode.d.ts +0 -9
- package/lib/Camera.d.ts +0 -17
- package/lib/Cryptojs.d.ts +0 -3
- package/lib/EffectMgr.d.ts +0 -10
- package/lib/Optimized/OptimizedRegion.d.ts +0 -11
- package/lib/ReadJSON.d.ts +0 -3
- package/lib/Resources.d.ts +0 -23
- package/lib/ToolTip.d.ts +0 -0
- package/lib/Tools.d.ts +0 -19
- package/lib/VisualAngle.d.ts +0 -8
- package/lib/components/CabinetObject.d.ts +0 -3
- package/lib/components/ConduitObject.d.ts +0 -4
- package/lib/components/CornerObject.d.ts +0 -5
- package/lib/components/DefaultObject.d.ts +0 -44
- package/lib/components/FloorObject.d.ts +0 -5
- package/lib/components/IObject.d.ts +0 -27
- package/lib/components/Ibase.d.ts +0 -8
- package/lib/components/ObjectType.d.ts +0 -47
- package/lib/components/OptimizedWallObject.d.ts +0 -5
- package/lib/components/Project.d.ts +0 -17
- package/lib/components/Region.d.ts +0 -12
- package/lib/components/UI3DTextObject.d.ts +0 -4
- package/lib/components/VirtualBoxObject.d.ts +0 -4
- package/lib/components/WallObject.d.ts +0 -7
- package/lib/index.d.ts +0 -23
- package/lib/lights/Directional.d.ts +0 -7
- package/mx3d.js +0 -9794
- /package/{lib/Builder/Builder.d.ts → earths/3dTile.d.ts} +0 -0
- /package/{lib/Builder/HeatMap.d.ts → mapboxgl/BabylonLayer.d.ts} +0 -0
- /package/{lib/Builder/Icon.d.ts → mapboxgl/Earth.d.ts} +0 -0
- /package/{lib/Builder/IconFromMesh.d.ts → mapboxgl/Parse3dtile.d.ts} +0 -0
package/README.md
ADDED
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## mx3djs
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> 我搭世界场景操作API集合。
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## 概述
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mx3djs 可以快速将我搭世界场景嵌入自定义web程序中。并提供操作场景、模型的js方法,为用户提供简单、高效的二次开发环境。mx3djs 支持以html页面直接引用、nodejs + js、nodejs + typescript等进行开发。
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查看[快速开始](https://www.wodashijie.com/docs/started/quickstart.md)了解详情。
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## 特性
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- 简单 针对特定行业功能化制定 API,只需提供 JSON 数据即可生成对应功能效果
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- 高效 底层采用最高效、高兼容性 WEBGL 引擎,为用户提供流畅、酷炫3D项目
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## 示例
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可以查看 [案例广场](http://h5.wodashijie.com/case) 来了解更多在使用 mx3djs 创建的WEB 3D项目。
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## 相关网站
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在[我搭世界](https://www.wodashijie.com)里可以创建3D场景。
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在[官网](https://www.gzmaijng.com)里可以查看公司信息.
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import * as Runtime from '../runtime';
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export declare class AlarmFlashing {
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static colors: {
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1: Runtime.Color3;
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2: Runtime.Color3;
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3: Runtime.Color3;
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4: Runtime.Color3;
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5: Runtime.Color3;
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6: Runtime.Color3;
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};
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static init(): void;
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}
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import * as Runtime from '../runtime';
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import CameraController from "../tools/CameraController";
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import Environment from "./Environment";
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import Project from "../models/Project";
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import Resources from "../tools/Resources";
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import ToolTips from "../tools/ToolTips";
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import IEvent from "../events/IEvent";
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export declare class App {
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canvas: HTMLCanvasElement;
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engine: Runtime.Engine;
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scene: Runtime.Scene;
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cameraController: CameraController;
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iEvent: IEvent;
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highlightLayer: Runtime.HighlightLayer;
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container: Runtime.AdvancedDynamicTexture;
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fps: HTMLDivElement;
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resources: Resources;
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environment: Environment;
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project: Project;
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toolTips: ToolTips;
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gl: Runtime.GlowLayer;
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positionGizmo: Runtime.PositionGizmo;
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constructor(_config: {
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container: HTMLElement;
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sl?: string;
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rl?: string;
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});
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load(_config: {
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pk?: string;
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isDefaultLevel?: boolean;
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isDefaultMutual?: boolean;
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progress?: Function;
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complete?: Function;
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}): Promise<unknown>;
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isDefaultMutual: boolean;
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set defaultMutual(value: boolean);
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dispose(): void;
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}
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import * as Runtime from '../runtime';
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import IObject from "../models/IObject";
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import Capacity from "./Capacity";
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import HeatMap from "./HeatMap";
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import LineFromMesh from "./LineFromMesh";
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import Line from "./Line";
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export declare class Builder {
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static createMatrixCloud(_data: {
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anchor: IObject;
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value: {
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maxX: number;
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maxY: number;
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data: Array<{
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x: number;
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y: number;
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value: number;
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}>;
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};
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displayValues: boolean;
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height: number;
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isLevelRender: boolean;
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isAlpha: boolean;
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isParticle: boolean;
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radius: number;
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range: {
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max: number;
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min: number;
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};
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}): HeatMap;
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private static _getMatrixParticleTex;
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static createPunctateCloud(_data: {
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anchor: IObject;
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value: number;
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radius: number;
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isLevelRender: boolean;
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displayValues: boolean;
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isAlpha: boolean;
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isParticle: boolean;
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range: {
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max: number;
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min: number;
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};
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}): HeatMap;
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static createColumnCloud(_data: {
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anchor: IObject;
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data: Array<{
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index: number;
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value: number;
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}>;
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isLevelRender: boolean;
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displayValues: boolean;
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isAlpha: boolean;
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isParticle: boolean;
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radius: number;
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range: {
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max: number;
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min: number;
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};
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}): HeatMap;
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private static _getColumnarParticleTex;
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private static createTempVlaue;
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static createCapacity(obj: IObject, RATIO: number, _text: string, _fontSize?: string): Capacity;
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static createTextMesh(obj: IObject, _text: string, RATIO: number, _fontSize?: string, _color?: string): Runtime.Mesh;
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static create2DLine(_id: string, _objs: Array<IObject>, _options?: {
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width: number;
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color: string;
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isDotted: boolean;
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}): Line;
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static create3DLine(_id: string, _objs: Array<IObject>, _options?: {
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width: number;
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color: string;
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}): LineFromMesh;
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}
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import * as Runtime from '../runtime';
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import IObject from "../models/IObject";
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export default class Capacity {
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anchor: IObject;
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mesh: Runtime.Mesh;
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ratio: number;
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color: string;
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textMesh: Runtime.Mesh;
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constructor(_object: IObject, RATIO: number);
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dispose(): void;
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}
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import App from "./App";
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import Dictionary from "
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import LightObject from "
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lights: Dictionary<LightObject>;
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import { App } from "./App";
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import Dictionary from "../tools/Dictionary";
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import LightObject from "../lights/LightObject";
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import * as Runtime from '../runtime';
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export default class Environment {
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app: App;
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lights: Dictionary<LightObject>;
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_color: Runtime.Color4;
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background: Runtime.Layer;
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reflexEnabled: boolean;
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reflexIntensity: number;
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constructor(_app: App);
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setTransparent(_visibility?: number): void;
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default(): void;
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set fogDistance(_value: number);
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set color(_value: Runtime.Color4);
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reflex(url: string, intensity: number): void;
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setBackground(url: string): void;
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setReflexEnabled(_reflexEnabled: boolean): void;
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setFlexIntensity(_intensity: number): void;
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defaultLights(): void;
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offAllLight(): void;
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openAllLight(): void;
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loadLight(Lights: Array<any>): void;
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setLightIntensity(_intensity?: number): void;
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showTips(): void;
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closeTips(): void;
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showFps(cssText?: string): void;
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hideFps(): void;
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showDebug(): void;
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}
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import BaseNode from "../tools/BaseNode";
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import IObject from "../models/IObject";
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import * as Runtime from '../runtime';
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export default class HeatMap implements BaseNode {
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id: string;
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anchor: IObject;
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mesh: Runtime.Mesh;
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displayValue: boolean;
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texts: Array<Runtime.TextBlock>;
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constructor(_anchor: IObject);
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isEnabled(_bool: boolean): void;
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set displayValues(_value: boolean);
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dispose(): void;
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}
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import BaseNode from "../tools/BaseNode";
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import * as Runtime from '../runtime';
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export default class Icon implements BaseNode {
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id: string;
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scene: Runtime.Scene;
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pint: Runtime.Mesh;
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private textDics;
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private _line;
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rect: Runtime.Rectangle;
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private _background;
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size: {
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width: number;
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height: number;
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};
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height: number;
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container: Runtime.AdvancedDynamicTexture;
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constructor(_id: string, _scene: Runtime.Scene);
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set background(_url: string);
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addEventListener(_action: Function): void;
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setTexts(_textArr: [{
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text: string;
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fontSize: string;
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color: string;
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top: number;
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left: number;
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}]): void;
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27
|
+
line(_line: {
|
|
28
|
+
width: number;
|
|
29
|
+
color: string;
|
|
30
|
+
}): void;
|
|
31
|
+
dispose(): void;
|
|
32
|
+
isEnabled(_isEnabled: boolean): void;
|
|
33
|
+
}
|
|
@@ -0,0 +1,22 @@
|
|
|
1
|
+
import BaseNode from "../tools/BaseNode";
|
|
2
|
+
import * as Runtime from '../runtime';
|
|
3
|
+
export default class IconFromMesh implements BaseNode {
|
|
4
|
+
id: string;
|
|
5
|
+
scene: Runtime.Scene;
|
|
6
|
+
instance: Runtime.Mesh;
|
|
7
|
+
url: string;
|
|
8
|
+
scaling: number;
|
|
9
|
+
constructor(_id: string, _anchor: Runtime.Vector3, _url: string, _scaling: number, _height: number, _scene: Runtime.Scene);
|
|
10
|
+
setBackground(): void;
|
|
11
|
+
addEventListener(_action: Function): void;
|
|
12
|
+
setColor(color: string): void;
|
|
13
|
+
setContents(_textArr: [{
|
|
14
|
+
text: string;
|
|
15
|
+
fontSize: string;
|
|
16
|
+
top: number;
|
|
17
|
+
left: number;
|
|
18
|
+
color?: string;
|
|
19
|
+
}]): void;
|
|
20
|
+
dispose(): void;
|
|
21
|
+
isEnabled(_bool: boolean): void;
|
|
22
|
+
}
|
|
@@ -0,0 +1,14 @@
|
|
|
1
|
+
import IObject from "../models/IObject";
|
|
2
|
+
import * as Runtime from '../runtime';
|
|
3
|
+
export default class Line {
|
|
4
|
+
id: string;
|
|
5
|
+
objs: Array<IObject>;
|
|
6
|
+
instance: Runtime.MultiLine;
|
|
7
|
+
color: string;
|
|
8
|
+
width: number;
|
|
9
|
+
isDotted: boolean;
|
|
10
|
+
update(): void;
|
|
11
|
+
addEventListener(_action: Function): void;
|
|
12
|
+
isEnabled(_isEnabled: boolean): void;
|
|
13
|
+
dispose(): void;
|
|
14
|
+
}
|
|
@@ -0,0 +1,13 @@
|
|
|
1
|
+
import IObject from "../models/IObject";
|
|
2
|
+
import * as Runtime from '../runtime';
|
|
3
|
+
export default class LineFromMesh {
|
|
4
|
+
id: string;
|
|
5
|
+
objs: Array<IObject>;
|
|
6
|
+
instance: Runtime.Mesh;
|
|
7
|
+
color: string;
|
|
8
|
+
width: number;
|
|
9
|
+
update(): void;
|
|
10
|
+
addEventListener(_action: Function): void;
|
|
11
|
+
isEnabled(_isEnabled: boolean): void;
|
|
12
|
+
dispose(): void;
|
|
13
|
+
}
|
|
@@ -1,5 +1,5 @@
|
|
|
1
|
-
export declare enum
|
|
2
|
-
Opaque = 0,
|
|
3
|
-
Flash = 1,
|
|
4
|
-
Transparent = 2
|
|
5
|
-
}
|
|
1
|
+
export declare enum StatusType {
|
|
2
|
+
Opaque = 0,
|
|
3
|
+
Flash = 1,
|
|
4
|
+
Transparent = 2
|
|
5
|
+
}
|
|
@@ -0,0 +1,10 @@
|
|
|
1
|
+
import Icon from "./Icon";
|
|
2
|
+
import IconFromMesh from "./IconFromMesh";
|
|
3
|
+
import IObject from "../models/IObject";
|
|
4
|
+
export declare class UI {
|
|
5
|
+
static createIconFromMesh(_id: string, _anchor: IObject, url: string, _scaling: number, _height: number): IconFromMesh;
|
|
6
|
+
static createIcon(_id: string, _anchor: IObject, _size: {
|
|
7
|
+
width: number;
|
|
8
|
+
height: number;
|
|
9
|
+
}, _height: number): Icon;
|
|
10
|
+
}
|
|
@@ -0,0 +1,42 @@
|
|
|
1
|
+
import { App } from "../components/App";
|
|
2
|
+
import IEffect from "./IEffect";
|
|
3
|
+
export default class CloudEffect implements IEffect {
|
|
4
|
+
app: App;
|
|
5
|
+
cloudNum: number;
|
|
6
|
+
canvas: HTMLCanvasElement;
|
|
7
|
+
canvasCloudCtx: CanvasRenderingContext2D;
|
|
8
|
+
clouds: Array<Cloud>;
|
|
9
|
+
X: number;
|
|
10
|
+
Y: number;
|
|
11
|
+
constructor(_app: App);
|
|
12
|
+
start(): void;
|
|
13
|
+
close(): void;
|
|
14
|
+
render(): void;
|
|
15
|
+
clearCanvasCloud(): void;
|
|
16
|
+
}
|
|
17
|
+
export declare class Cloud {
|
|
18
|
+
rainSpeed: number;
|
|
19
|
+
ctx: CanvasRenderingContext2D;
|
|
20
|
+
c: string;
|
|
21
|
+
x: number;
|
|
22
|
+
y: number;
|
|
23
|
+
r: number;
|
|
24
|
+
v: {
|
|
25
|
+
x: number;
|
|
26
|
+
y: number;
|
|
27
|
+
};
|
|
28
|
+
color: {
|
|
29
|
+
r: number;
|
|
30
|
+
g: number;
|
|
31
|
+
b: number;
|
|
32
|
+
a: number;
|
|
33
|
+
};
|
|
34
|
+
X: number;
|
|
35
|
+
constructor(ctx: any, x: any, y: any, _X: any);
|
|
36
|
+
init(x: number, y: number): void;
|
|
37
|
+
draw(): void;
|
|
38
|
+
gradient(): CanvasGradient;
|
|
39
|
+
updatePosition(): void;
|
|
40
|
+
wrapPosition(): void;
|
|
41
|
+
render(): void;
|
|
42
|
+
}
|
|
@@ -0,0 +1,13 @@
|
|
|
1
|
+
import Dictionary from "../tools/Dictionary";
|
|
2
|
+
import { App } from "../components/App";
|
|
3
|
+
import IEffect from "./IEffect";
|
|
4
|
+
export declare enum EffectType {
|
|
5
|
+
Thunder = "Thunder",
|
|
6
|
+
Rain = "Rain",
|
|
7
|
+
Cloud = "Cloud"
|
|
8
|
+
}
|
|
9
|
+
export declare class Effect {
|
|
10
|
+
static effects: Dictionary<IEffect>;
|
|
11
|
+
static add(_effectType: EffectType, _app: App): void;
|
|
12
|
+
static remove(_effectType: EffectType): void;
|
|
13
|
+
}
|
|
@@ -0,0 +1,34 @@
|
|
|
1
|
+
import { App } from "../components/App";
|
|
2
|
+
import IEffect from "./IEffect";
|
|
3
|
+
export default class RainEffect implements IEffect {
|
|
4
|
+
app: App;
|
|
5
|
+
rainNum: number;
|
|
6
|
+
canvas: HTMLCanvasElement;
|
|
7
|
+
canvasRainCtx: CanvasRenderingContext2D;
|
|
8
|
+
rains: Array<Rain>;
|
|
9
|
+
X: number;
|
|
10
|
+
Y: number;
|
|
11
|
+
constructor(_app: App);
|
|
12
|
+
start(): void;
|
|
13
|
+
close(): void;
|
|
14
|
+
render(): void;
|
|
15
|
+
clearCanvasRain(): void;
|
|
16
|
+
}
|
|
17
|
+
export declare class Rain {
|
|
18
|
+
rainSpeed: number;
|
|
19
|
+
ctx: CanvasRenderingContext2D;
|
|
20
|
+
Y: number;
|
|
21
|
+
x: number;
|
|
22
|
+
y: number;
|
|
23
|
+
r: number;
|
|
24
|
+
c: string;
|
|
25
|
+
v: {
|
|
26
|
+
y: number;
|
|
27
|
+
};
|
|
28
|
+
constructor(ctx: any, x: any, y: any, r: any, _Y: any);
|
|
29
|
+
init(x: number, y: number, r: number): void;
|
|
30
|
+
draw(): void;
|
|
31
|
+
updatePosition(): void;
|
|
32
|
+
wrapPosition(): void;
|
|
33
|
+
render(): void;
|
|
34
|
+
}
|
|
@@ -0,0 +1,31 @@
|
|
|
1
|
+
import { App } from "../components/App";
|
|
2
|
+
import IEffect from "./IEffect";
|
|
3
|
+
export default class ThunderEffect implements IEffect {
|
|
4
|
+
app: App;
|
|
5
|
+
thunderNum: number;
|
|
6
|
+
canvas: HTMLCanvasElement;
|
|
7
|
+
canvasThunderCtx: CanvasRenderingContext2D;
|
|
8
|
+
thunders: Array<Thunder>;
|
|
9
|
+
X: number;
|
|
10
|
+
Y: number;
|
|
11
|
+
constructor(_app: App);
|
|
12
|
+
start(): void;
|
|
13
|
+
close(): void;
|
|
14
|
+
render(): void;
|
|
15
|
+
clearCanvasThunder(): void;
|
|
16
|
+
}
|
|
17
|
+
export declare class Thunder {
|
|
18
|
+
ctx: CanvasRenderingContext2D;
|
|
19
|
+
x: number;
|
|
20
|
+
y: number;
|
|
21
|
+
r: number;
|
|
22
|
+
l: any;
|
|
23
|
+
c: string;
|
|
24
|
+
Y: number;
|
|
25
|
+
X: number;
|
|
26
|
+
constructor(ctx: any, x: any, y: any, r: any, _X: any, _Y: any);
|
|
27
|
+
init(x: number, y: number, r: number): void;
|
|
28
|
+
draw(): void;
|
|
29
|
+
updateParams(): void;
|
|
30
|
+
render(): void;
|
|
31
|
+
}
|
|
@@ -0,0 +1,11 @@
|
|
|
1
|
+
import * as Runtime from '../runtime';
|
|
2
|
+
import { App } from "../components/App";
|
|
3
|
+
import IEvent from "./IEvent";
|
|
4
|
+
export default class DefaultEvent implements IEvent {
|
|
5
|
+
app: App;
|
|
6
|
+
isMove: number;
|
|
7
|
+
constructor(_app: App);
|
|
8
|
+
runRender(): void;
|
|
9
|
+
onPointer(pointerInfo: Runtime.PointerInfo): void;
|
|
10
|
+
onKeyboard(kbInfo: Runtime.KeyboardInfo): void;
|
|
11
|
+
}
|
|
@@ -1,8 +1,9 @@
|
|
|
1
|
-
export declare enum EventType {
|
|
2
|
-
leftClick = "leftClick",
|
|
3
|
-
rightClick = "rightClick",
|
|
4
|
-
doubleClick = "doubleClick",
|
|
5
|
-
eover = "eover",
|
|
6
|
-
longPress = "longPress",
|
|
7
|
-
out = "out"
|
|
8
|
-
|
|
1
|
+
export declare enum EventType {
|
|
2
|
+
leftClick = "leftClick",
|
|
3
|
+
rightClick = "rightClick",
|
|
4
|
+
doubleClick = "doubleClick",
|
|
5
|
+
eover = "eover",
|
|
6
|
+
longPress = "longPress",
|
|
7
|
+
out = "out",
|
|
8
|
+
click = "click"
|
|
9
|
+
}
|
|
@@ -0,0 +1,17 @@
|
|
|
1
|
+
import * as Runtime from '../runtime';
|
|
2
|
+
import { App } from "../components/App";
|
|
3
|
+
import IEvent from "./IEvent";
|
|
4
|
+
export default class FPSCameraEvent implements IEvent {
|
|
5
|
+
app: App;
|
|
6
|
+
isFPS: boolean;
|
|
7
|
+
angle: number;
|
|
8
|
+
direction: Runtime.Vector3;
|
|
9
|
+
isMoveLeft: boolean;
|
|
10
|
+
isMoveRight: boolean;
|
|
11
|
+
isMoveDown: boolean;
|
|
12
|
+
isMoveUp: boolean;
|
|
13
|
+
constructor(_app: App);
|
|
14
|
+
runRender(): void;
|
|
15
|
+
onPointer(pointerInfo: Runtime.PointerInfo): void;
|
|
16
|
+
onKeyboard(_e: Runtime.KeyboardInfo): void;
|
|
17
|
+
}
|
package/index.d.ts
ADDED
|
@@ -0,0 +1,24 @@
|
|
|
1
|
+
import { App } from "./components/App";
|
|
2
|
+
import { AlarmFlashing } from "./components/AlarmFlashing";
|
|
3
|
+
import { Builder } from "./components/Builder";
|
|
4
|
+
import { EventType } from "./events/EventType";
|
|
5
|
+
import { StatusType } from "./components/StatusType";
|
|
6
|
+
import { UI } from "./components/UI";
|
|
7
|
+
import { Effect, EffectType } from "./effects/Effect";
|
|
8
|
+
import TileLoader from "./earths/TileLoader";
|
|
9
|
+
export default class MX3D {
|
|
10
|
+
static accessToken: string;
|
|
11
|
+
static pk: string;
|
|
12
|
+
static sl: string;
|
|
13
|
+
static rl: string;
|
|
14
|
+
static App: typeof App;
|
|
15
|
+
static Request: import("axios").AxiosInstance;
|
|
16
|
+
static AlarmFlashing: typeof AlarmFlashing;
|
|
17
|
+
static UI: typeof UI;
|
|
18
|
+
static Builder: typeof Builder;
|
|
19
|
+
static EffectType: typeof EffectType;
|
|
20
|
+
static EventType: typeof EventType;
|
|
21
|
+
static StatusType: typeof StatusType;
|
|
22
|
+
static Effect: typeof Effect;
|
|
23
|
+
static TileLoader: typeof TileLoader;
|
|
24
|
+
}
|
|
@@ -1,6 +1,7 @@
|
|
|
1
|
-
import LightObject from "./LightObject";
|
|
2
|
-
|
|
3
|
-
|
|
4
|
-
|
|
5
|
-
|
|
6
|
-
|
|
1
|
+
import LightObject from "./LightObject";
|
|
2
|
+
import * as Runtime from '../runtime';
|
|
3
|
+
export default class Hemispheric extends LightObject {
|
|
4
|
+
direction: Runtime.Vector3;
|
|
5
|
+
light: Runtime.HemisphericLight;
|
|
6
|
+
load(): void;
|
|
7
|
+
}
|
|
@@ -1,10 +1,11 @@
|
|
|
1
|
-
|
|
2
|
-
|
|
3
|
-
|
|
4
|
-
|
|
5
|
-
|
|
6
|
-
|
|
7
|
-
|
|
8
|
-
|
|
9
|
-
|
|
10
|
-
|
|
1
|
+
import * as Runtime from '../runtime';
|
|
2
|
+
export default interface ILightObject {
|
|
3
|
+
id: string;
|
|
4
|
+
sceneId: string;
|
|
5
|
+
name: string;
|
|
6
|
+
light: Runtime.Light;
|
|
7
|
+
color: string;
|
|
8
|
+
lightType: string;
|
|
9
|
+
intensity: number;
|
|
10
|
+
load: Function;
|
|
11
|
+
}
|
|
@@ -1,15 +1,16 @@
|
|
|
1
|
-
import App from "../App";
|
|
2
|
-
import ILightObject from "./ILightObject";
|
|
3
|
-
|
|
4
|
-
|
|
5
|
-
|
|
6
|
-
|
|
7
|
-
|
|
8
|
-
|
|
9
|
-
|
|
10
|
-
|
|
11
|
-
|
|
12
|
-
|
|
13
|
-
|
|
14
|
-
|
|
15
|
-
|
|
1
|
+
import { App } from "../components/App";
|
|
2
|
+
import ILightObject from "./ILightObject";
|
|
3
|
+
import * as Runtime from '../runtime';
|
|
4
|
+
export default class LightObject implements ILightObject {
|
|
5
|
+
id: string;
|
|
6
|
+
sceneId: string;
|
|
7
|
+
name: string;
|
|
8
|
+
light: Runtime.Light;
|
|
9
|
+
color: string;
|
|
10
|
+
objectType: string;
|
|
11
|
+
lightType: string;
|
|
12
|
+
intensity: number;
|
|
13
|
+
app: App;
|
|
14
|
+
constructor(_app: App);
|
|
15
|
+
load(): void;
|
|
16
|
+
}
|