mx3d 1.0.5 → 2023.7.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (107) hide show
  1. package/README.md +24 -0
  2. package/components/AlarmFlashing.d.ts +12 -0
  3. package/components/App.d.ts +38 -0
  4. package/components/Builder.d.ts +73 -0
  5. package/components/Capacity.d.ts +11 -0
  6. package/{lib → components}/Environment.d.ts +31 -22
  7. package/components/HeatMap.d.ts +14 -0
  8. package/components/Icon.d.ts +33 -0
  9. package/components/IconFromMesh.d.ts +22 -0
  10. package/components/Line.d.ts +14 -0
  11. package/components/LineFromMesh.d.ts +13 -0
  12. package/{lib/EffectType.d.ts → components/StatusType.d.ts} +5 -5
  13. package/components/UI.d.ts +10 -0
  14. package/earths/TileLoader.d.ts +6 -0
  15. package/effects/Cloud.d.ts +42 -0
  16. package/effects/Effect.d.ts +13 -0
  17. package/effects/IEffect.d.ts +4 -0
  18. package/effects/Rain.d.ts +34 -0
  19. package/effects/Thunder.d.ts +31 -0
  20. package/events/DefaultEvent.d.ts +11 -0
  21. package/{lib → events}/EventType.d.ts +9 -8
  22. package/events/FPSCameraEvent.d.ts +17 -0
  23. package/events/IEvent.d.ts +6 -0
  24. package/hub/HubService.d.ts +5 -0
  25. package/index.d.ts +24 -0
  26. package/lights/Directional.d.ts +8 -0
  27. package/{lib/lights → lights}/Hemispheric.d.ts +7 -6
  28. package/{lib/lights → lights}/ILightObject.d.ts +11 -10
  29. package/{lib/lights → lights}/LightObject.d.ts +16 -15
  30. package/{lib/lights → lights}/LightType.d.ts +8 -8
  31. package/{lib/lights → lights}/Point.d.ts +8 -7
  32. package/{lib/lights → lights}/Spot.d.ts +11 -10
  33. package/models/BaseModel.d.ts +15 -0
  34. package/{lib/components → models}/BuildingObject.d.ts +7 -5
  35. package/models/CabinetObject.d.ts +13 -0
  36. package/models/CampusObject.d.ts +8 -0
  37. package/models/ConduitObject.d.ts +17 -0
  38. package/models/CornerObject.d.ts +45 -0
  39. package/models/DefaultObject.d.ts +61 -0
  40. package/{lib/components → models}/DoorObject.d.ts +7 -5
  41. package/models/FloorObject.d.ts +11 -0
  42. package/models/IBase.d.ts +23 -0
  43. package/models/IObject.d.ts +15 -0
  44. package/models/IRegion.d.ts +49 -0
  45. package/{lib/components → models}/LeakWaterObject.d.ts +12 -6
  46. package/models/ObjectType.d.ts +17 -0
  47. package/models/OptimizedWallObject.d.ts +7 -0
  48. package/models/Project.d.ts +30 -0
  49. package/models/RackModel.d.ts +12 -0
  50. package/models/RackObject.d.ts +61 -0
  51. package/models/StoreyObject.d.ts +10 -0
  52. package/models/UI3DTextObject.d.ts +14 -0
  53. package/models/VirtualBoxObject.d.ts +13 -0
  54. package/models/WallObject.d.ts +11 -0
  55. package/{lib/components → models}/WindowObject.d.ts +7 -5
  56. package/mx3d.kernel.min.js +1 -0
  57. package/mx3d.min.js +1 -25
  58. package/mx3d.seat.min.js +1 -0
  59. package/package.json +15 -14
  60. package/runtime/index.d.ts +52 -0
  61. package/{lib → tools}/ArrayEx.d.ts +3 -3
  62. package/tools/BaseNode.d.ts +5 -0
  63. package/tools/CameraController.d.ts +22 -0
  64. package/{lib → tools}/Dictionary.d.ts +13 -13
  65. package/{lib → tools}/GUID.d.ts +3 -3
  66. package/tools/RES.d.ts +3 -0
  67. package/tools/Resources.d.ts +26 -0
  68. package/tools/Sight.d.ts +15 -0
  69. package/tools/ToolTips.d.ts +14 -0
  70. package/tools/Tools.d.ts +21 -0
  71. package/tools/axios.d.ts +2 -0
  72. package/core/dazzle.min.js +0 -1
  73. package/core/mx3d.kernel.min.js +0 -16
  74. package/core/mx3d.loaders.min.js +0 -49
  75. package/core/mx3d.seat.min.js +0 -1144
  76. package/lib/App.d.ts +0 -38
  77. package/lib/Builder/BaseNode.d.ts +0 -9
  78. package/lib/Camera.d.ts +0 -17
  79. package/lib/Cryptojs.d.ts +0 -3
  80. package/lib/EffectMgr.d.ts +0 -10
  81. package/lib/Optimized/OptimizedRegion.d.ts +0 -11
  82. package/lib/ReadJSON.d.ts +0 -3
  83. package/lib/Resources.d.ts +0 -23
  84. package/lib/ToolTip.d.ts +0 -0
  85. package/lib/Tools.d.ts +0 -19
  86. package/lib/VisualAngle.d.ts +0 -8
  87. package/lib/components/CabinetObject.d.ts +0 -3
  88. package/lib/components/ConduitObject.d.ts +0 -4
  89. package/lib/components/CornerObject.d.ts +0 -5
  90. package/lib/components/DefaultObject.d.ts +0 -44
  91. package/lib/components/FloorObject.d.ts +0 -5
  92. package/lib/components/IObject.d.ts +0 -27
  93. package/lib/components/Ibase.d.ts +0 -8
  94. package/lib/components/ObjectType.d.ts +0 -47
  95. package/lib/components/OptimizedWallObject.d.ts +0 -5
  96. package/lib/components/Project.d.ts +0 -17
  97. package/lib/components/Region.d.ts +0 -12
  98. package/lib/components/UI3DTextObject.d.ts +0 -4
  99. package/lib/components/VirtualBoxObject.d.ts +0 -4
  100. package/lib/components/WallObject.d.ts +0 -7
  101. package/lib/index.d.ts +0 -23
  102. package/lib/lights/Directional.d.ts +0 -7
  103. package/mx3d.js +0 -9794
  104. /package/{lib/Builder/Builder.d.ts → earths/3dTile.d.ts} +0 -0
  105. /package/{lib/Builder/HeatMap.d.ts → mapboxgl/BabylonLayer.d.ts} +0 -0
  106. /package/{lib/Builder/Icon.d.ts → mapboxgl/Earth.d.ts} +0 -0
  107. /package/{lib/Builder/IconFromMesh.d.ts → mapboxgl/Parse3dtile.d.ts} +0 -0
package/lib/App.d.ts DELETED
@@ -1,38 +0,0 @@
1
- import Camera from "./Camera";
2
- import Environment from "./Environment";
3
- import Project from "./components/Project";
4
- import Resources from "./Resources";
5
- export default class App {
6
- canvas: HTMLCanvasElement;
7
- engine: BABYLON.Engine;
8
- scene: BABYLON.Scene;
9
- highlightLayer: BABYLON.HighlightLayer;
10
- Glow: BABYLON.GlowLayer;
11
- index: number;
12
- container: BABYLON.GUI.AdvancedDynamicTexture;
13
- rootUrl: string;
14
- fps: HTMLDivElement;
15
- Resources: Resources;
16
- Environment: Environment;
17
- Camera: Camera;
18
- Project: Project;
19
- constructor(_canvas: HTMLElement, _rootUrl?: string);
20
- create(_config: {
21
- fileUrl: string;
22
- libraryUrl?: string;
23
- complete?: Function;
24
- progress?: Function;
25
- }): Promise<unknown>;
26
- optimized(_config: {
27
- file: string;
28
- fileUrl: string;
29
- libraryUrl?: string;
30
- _isOptimized?: boolean;
31
- complete?: Function;
32
- progress?: Function;
33
- }): Promise<unknown>;
34
- outGltf(call?: Function): Promise<void>;
35
- showFps(cssText?: string): void;
36
- hideFps(): void;
37
- dispose(): void;
38
- }
@@ -1,9 +0,0 @@
1
- import App from "../App";
2
- import IObject from "../components/IObject";
3
- export default interface BaseNode {
4
- id: string;
5
- app: App;
6
- anchor: IObject;
7
- dispose(): any;
8
- isEnabled(bool: boolean): any;
9
- }
package/lib/Camera.d.ts DELETED
@@ -1,17 +0,0 @@
1
- import VisualAngle from "./VisualAngle";
2
- import App from './App';
3
- export default class Camera {
4
- app: App;
5
- camera: BABYLON.ArcRotateCamera;
6
- frustrum: number;
7
- isOverLook: boolean;
8
- private tw_camera;
9
- private tw_target;
10
- constructor(_app: App);
11
- orthographic(): void;
12
- perspective(): void;
13
- focusingFromProperty(_visualAngle: VisualAngle): void;
14
- flyTo(_visualAngle: VisualAngle, _sheep?: number): void;
15
- computeCameraView(): void;
16
- _wheel(p: any): void;
17
- }
package/lib/Cryptojs.d.ts DELETED
@@ -1,3 +0,0 @@
1
- export default class Crypto {
2
- static de(str: string): string;
3
- }
@@ -1,10 +0,0 @@
1
- export default class EffectMgr {
2
- colors: {
3
- 1: BABYLON.Color3;
4
- 2: BABYLON.Color3;
5
- 3: BABYLON.Color3;
6
- 4: BABYLON.Color3;
7
- 5: BABYLON.Color3;
8
- };
9
- constructor();
10
- }
@@ -1,11 +0,0 @@
1
- import App from "../App";
2
- import DefaultObject from "../components/DefaultObject";
3
- export default class OptimizedRegion extends DefaultObject {
4
- index: number;
5
- height: number;
6
- constructor(app: App, _storey: any);
7
- bind(_storey: any, _isOptimized?: boolean): void;
8
- focus(): void;
9
- setEnabled(_value: boolean): void;
10
- restVisualAngle(): void;
11
- }
package/lib/ReadJSON.d.ts DELETED
@@ -1,3 +0,0 @@
1
- export default class ReadJSON {
2
- static read(method: any, url: any): Promise<unknown>;
3
- }
@@ -1,23 +0,0 @@
1
- import Dictionary from "./Dictionary";
2
- import App from "./App";
3
- export default class Resources {
4
- app: App;
5
- resourcePath: string;
6
- walls: Dictionary<BABYLON.AbstractMesh>;
7
- resources: Dictionary<BABYLON.AssetContainer>;
8
- ndoeMats: Dictionary<BABYLON.NodeMaterial>;
9
- transparentBox: BABYLON.Mesh;
10
- BOX: BABYLON.Mesh;
11
- FogTex: BABYLON.Texture;
12
- constructor(_app: App);
13
- loadModelMesh(baseModel: any): Promise<BABYLON.AssetContainer>;
14
- loadModelMeshAsync(baseModel: any, callback: Function): void;
15
- Materials: Dictionary<BABYLON.StandardMaterial>;
16
- Textures: Dictionary<BABYLON.Texture>;
17
- GetMaterial(textureData: any, scene: BABYLON.Scene): BABYLON.StandardMaterial;
18
- GetTexture(textureData: any, scene: BABYLON.Scene): BABYLON.Texture;
19
- MergeMaterials: Dictionary<BABYLON.CustomMaterial>;
20
- GetMergeMaterial(textureData: any, scene: BABYLON.Scene): BABYLON.CustomMaterial;
21
- delete(isAll?: boolean): void;
22
- GetWalls(url: string, projectId: string): Promise<void>;
23
- }
package/lib/ToolTip.d.ts DELETED
File without changes
package/lib/Tools.d.ts DELETED
@@ -1,19 +0,0 @@
1
- import App from "./App";
2
- import VisualAngle from "./VisualAngle";
3
- export default class Tools {
4
- static vector3ToJson(old: BABYLON.Vector3): any;
5
- static vector3ARRToJson(olds: BABYLON.Vector3[]): BABYLON.Vector3[];
6
- static ToVector3(old: any): BABYLON.Vector3;
7
- static ToARRVector3(olds: any[]): BABYLON.Vector3[];
8
- static computeBounds(mscene: BABYLON.Mesh): BABYLON.BoundingInfo;
9
- static computeBoundsToARR(_meshs: Array<BABYLON.Mesh>): BABYLON.BoundingInfo;
10
- static Expand(polygon: Array<BABYLON.Vector3>, expand: number): Array<BABYLON.Vector3>;
11
- static norm(x: number, y: number): number;
12
- static MergeMeshes(meshes: Array<BABYLON.Mesh>, app: App): BABYLON.Mesh;
13
- static DeconsTructMesh(mesh: any, height: any, app: App): Array<BABYLON.Mesh>;
14
- static getVisualAngle(_bound: BABYLON.BoundingInfo, app: App): VisualAngle;
15
- static pathTransformation(oldPath: Array<BABYLON.Vector3>, radius: number): any[];
16
- static createTube(id: string, paths: Array<BABYLON.Vector3>, radius: number, app: App): BABYLON.Mesh;
17
- static getAngleFromVector2(startV: BABYLON.Vector2, coreV: BABYLON.Vector2, endV: BABYLON.Vector2): number;
18
- static getAngleFromVector3(startV: BABYLON.Vector3, coreV: BABYLON.Vector3, endV: BABYLON.Vector3): number;
19
- }
@@ -1,8 +0,0 @@
1
- export default class VisualAngle {
2
- alpha: number;
3
- focus: BABYLON.Vector3;
4
- radius: number;
5
- beta: number;
6
- minimumLimit: number;
7
- maximumLimit: number;
8
- }
@@ -1,3 +0,0 @@
1
- import DefaultObject from "./DefaultObject";
2
- export default class CabinetObject extends DefaultObject {
3
- }
@@ -1,4 +0,0 @@
1
- import DefaultObject from "./DefaultObject";
2
- export default class ConduitObject extends DefaultObject {
3
- bind(_m: any): void;
4
- }
@@ -1,5 +0,0 @@
1
- import DefaultObject from "./DefaultObject";
2
- export default class CornerObject extends DefaultObject {
3
- height: number;
4
- bind(_m: any): boolean;
5
- }
@@ -1,44 +0,0 @@
1
- import Dictionary from "../Dictionary";
2
- import VisualAngle from "../VisualAngle";
3
- import IObject from "./IObject";
4
- import App from "../App";
5
- import { EffectType } from "../EffectType";
6
- export default class DefaultObject implements IObject {
7
- app: App;
8
- id: string;
9
- name: string;
10
- parentId: string;
11
- modelId: string;
12
- instance: BABYLON.Mesh | BABYLON.InstancedMesh;
13
- objectType: string;
14
- isEnabled: boolean;
15
- modelType: string;
16
- isVisible: boolean;
17
- action: BABYLON.ActionManager;
18
- executes: Dictionary<BABYLON.ExecuteCodeAction>;
19
- clickEvents: Dictionary<Function>;
20
- touchtime: number;
21
- effectType: EffectType;
22
- _isMonitor: boolean;
23
- set isMonitor(_value: boolean);
24
- get isMonitor(): boolean;
25
- constructor(_app: App);
26
- setEnabled(_value: boolean): void;
27
- set showBoundingBox(_value: boolean);
28
- get showBoundingBox(): boolean;
29
- visualAngle: VisualAngle;
30
- setVisualAngle(_visualAngle: string, _miniLimit?: number, _maxiLimit?: number): void;
31
- bind(_m: any): void;
32
- restVisualAngle(): void;
33
- optimization(_isOptimization: boolean): void;
34
- alwaysActive(): void;
35
- addEventListener(type: string, callback: Function): void;
36
- removeEventListener(type: string): void;
37
- setFlash(_level: number): void;
38
- setOpaque(): void;
39
- setTransparent(): void;
40
- play(isloop?: boolean): void;
41
- stop(): void;
42
- flyTo(): void;
43
- focus(): void;
44
- }
@@ -1,5 +0,0 @@
1
- import DefaultObject from "./DefaultObject";
2
- export default class FloorObject extends DefaultObject {
3
- height: number;
4
- bind(_m: any): void;
5
- }
@@ -1,27 +0,0 @@
1
- import { EffectType } from "../EffectType";
2
- import VisualAngle from "../VisualAngle";
3
- import IBase from "./Ibase";
4
- export default interface IObject extends IBase {
5
- modelId: string;
6
- instance: BABYLON.Mesh | BABYLON.InstancedMesh;
7
- modelType: string;
8
- isMonitor: boolean;
9
- isEnabled: boolean;
10
- visualAngle: VisualAngle;
11
- effectType: EffectType;
12
- bind(_m?: any): any;
13
- optimization(isOptimization: boolean): any;
14
- showBoundingBox: boolean;
15
- setFlash(level: number): any;
16
- setTransparent(): any;
17
- setOpaque(): any;
18
- setEnabled(isEnabled: any): any;
19
- addEventListener(type: string, callback: Function): any;
20
- removeEventListener(type: string): any;
21
- play(isloop: boolean): any;
22
- stop(): any;
23
- flyTo(): any;
24
- focus(): any;
25
- setVisualAngle(_visualAngle: string, _miniLimit?: number, _maxiLimit?: number): any;
26
- restVisualAngle(): any;
27
- }
@@ -1,8 +0,0 @@
1
- import App from "../App";
2
- export default interface IBase {
3
- app: App;
4
- id: string;
5
- name: string;
6
- parentId: string;
7
- objectType: string;
8
- }
@@ -1,47 +0,0 @@
1
- export declare enum ObjectType {
2
- Campus = "Campus",
3
- Building = "Building",
4
- Scene = "Scene",
5
- Humiture = "Humiture",
6
- Battery = "Battery",
7
- PowerCabinet = "PowerCabinet",
8
- Cabinet = "Cabinet",
9
- AirCondition = "AirCondition",
10
- UPS = "UPS",
11
- Camera = "Camera",
12
- NewWindMachine = "NewWindMachine",
13
- SmokeDetector = "SmokeDetector",
14
- AudibleVisualAlarm = "AudibleVisualAlarm",
15
- LeakWater = "LeakWater",
16
- Wall = "Wall",
17
- Floor = "Floor",
18
- Window = "Window",
19
- Door = "Door",
20
- AirFlow = "AirFlow",
21
- Corner = "Corner",
22
- FireFighting = "FireFighting",
23
- Lighting = "Lighting",
24
- Enclosure = "Enclosure",
25
- ParkingLot = "ParkingLot",
26
- Elevator = "Elevator",
27
- Other = "Other",
28
- InrackAsset = "InrackAsset",
29
- GasDetection = "GasDetection",
30
- Security = "Security",
31
- OutDoorScene = "OutDoorScene",
32
- Infrared = "Infrared",
33
- SkyBox = "SkyBox",
34
- UI3D = "UI3D",
35
- ColdTongDoor = "ColdTongDoor",
36
- VirtualBox = "VirtualBox",
37
- PathPint = "PathPint",
38
- Port = "Port",
39
- Positioner = "Positioner",
40
- AutoAnimation = "AutoAnimation",
41
- MapModel = "MapModel",
42
- radiator = "radiator",
43
- Conduit = "Conduit",
44
- ParkModel = "ParkModel",
45
- Storey = "Storey",
46
- optimizedWall = "optimizedWall"
47
- }
@@ -1,5 +0,0 @@
1
- import DefaultObject from "./DefaultObject";
2
- export default class OptimizedWallObject extends DefaultObject {
3
- nativeMaterial: BABYLON.StandardMaterial;
4
- bind(_w: any): void;
5
- }
@@ -1,17 +0,0 @@
1
- import Dictionary from "../Dictionary";
2
- import IObject from "./IObject";
3
- import App from "../App";
4
- export default class Project {
5
- app: App;
6
- id: string;
7
- root: IObject;
8
- current: IObject;
9
- objectDatas: Dictionary<IObject>;
10
- constructor(_app: App);
11
- delete(): void;
12
- optimization(): void;
13
- getTreeData(): void;
14
- getChildNode(_id: string): IObject[];
15
- find(_id: string): IObject;
16
- show(): void;
17
- }
@@ -1,12 +0,0 @@
1
- import DefaultObject from './DefaultObject';
2
- import App from '../App';
3
- export default class Region extends DefaultObject {
4
- index: number;
5
- height: number;
6
- constructor(app: App, _storey: any);
7
- bind(_storey: any, _isOptimized?: boolean): void;
8
- focus(): void;
9
- setEnabled(_value: boolean): void;
10
- restVisualAngle(): void;
11
- dispose(): void;
12
- }
@@ -1,4 +0,0 @@
1
- import DefaultObject from "./DefaultObject";
2
- export default class UI3DTextObject extends DefaultObject {
3
- bind(_u: any): void;
4
- }
@@ -1,4 +0,0 @@
1
- import DefaultObject from "./DefaultObject";
2
- export default class VirtualBoxObject extends DefaultObject {
3
- bind(_m: any): Promise<void>;
4
- }
@@ -1,7 +0,0 @@
1
- import DefaultObject from "./DefaultObject";
2
- export default class WallObject extends DefaultObject {
3
- nativeMaterial: BABYLON.StandardMaterial;
4
- baseModel: any;
5
- height: number;
6
- bind(_w: any): void;
7
- }
package/lib/index.d.ts DELETED
@@ -1,23 +0,0 @@
1
- import "babylonjs";
2
- import "babylonjs-materials";
3
- import "babylonjs-gui";
4
- import "babylonjs-loaders";
5
- import "babylonjs-serializers";
6
- import "../dazzle";
7
- import App from "./App";
8
- import Tools from "./Tools";
9
- import EffectMgr from "./EffectMgr";
10
- import { EffectType } from "./EffectType";
11
- import { EventType } from "./EventType";
12
- import GUID from "./GUID";
13
- import Dictionary from "./Dictionary";
14
- declare const MX3D: {
15
- App: typeof App;
16
- Tools: typeof Tools;
17
- EffectMgr: EffectMgr;
18
- EffectType: typeof EffectType;
19
- EventType: typeof EventType;
20
- GUID: typeof GUID;
21
- Dictionary: typeof Dictionary;
22
- };
23
- export default MX3D;
@@ -1,7 +0,0 @@
1
- import LightObject from "./LightObject";
2
- export default class Directional extends LightObject {
3
- direction: BABYLON.Vector3;
4
- position: BABYLON.Vector3;
5
- light: BABYLON.DirectionalLight;
6
- load(): void;
7
- }