mx3d 0.4.9 → 0.5.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (80) hide show
  1. package/components/AlarmFlashing.d.ts +12 -11
  2. package/{App.d.ts → components/App.d.ts} +43 -42
  3. package/components/Builder.d.ts +73 -72
  4. package/components/Capacity.d.ts +11 -10
  5. package/components/Environment.d.ts +31 -30
  6. package/components/HeatMap.d.ts +14 -13
  7. package/components/Icon.d.ts +33 -32
  8. package/components/IconFromMesh.d.ts +22 -21
  9. package/components/Line.d.ts +14 -13
  10. package/components/LineFromMesh.d.ts +13 -12
  11. package/components/StatusType.d.ts +5 -5
  12. package/components/UI.d.ts +10 -10
  13. package/effects/Cloud.d.ts +42 -42
  14. package/effects/Effect.d.ts +13 -13
  15. package/effects/IEffect.d.ts +4 -4
  16. package/effects/Rain.d.ts +34 -34
  17. package/effects/Thunder.d.ts +31 -31
  18. package/events/DefaultEvent.d.ts +11 -0
  19. package/{components → events}/EventType.d.ts +9 -9
  20. package/{components/Event → events}/FPSCameraEvent.d.ts +17 -16
  21. package/events/IEvent.d.ts +6 -0
  22. package/{HubService.d.ts → hub/HubService.d.ts} +5 -5
  23. package/index.d.ts +21 -30
  24. package/lights/Directional.d.ts +8 -7
  25. package/lights/Hemispheric.d.ts +7 -6
  26. package/lights/ILightObject.d.ts +11 -10
  27. package/lights/LightObject.d.ts +16 -15
  28. package/lights/LightType.d.ts +8 -8
  29. package/lights/Point.d.ts +8 -7
  30. package/lights/Spot.d.ts +11 -10
  31. package/mapboxgl/BabylonLayer.d.ts +0 -24
  32. package/mapboxgl/Earth.d.ts +0 -9
  33. package/mapboxgl/Parse3dtile.d.ts +0 -0
  34. package/models/{baseModel.d.ts → BaseModel.d.ts} +15 -15
  35. package/models/BuildingObject.d.ts +7 -7
  36. package/models/CabinetObject.d.ts +4 -4
  37. package/models/CampusObject.d.ts +8 -8
  38. package/models/ConduitObject.d.ts +17 -16
  39. package/models/CornerObject.d.ts +45 -44
  40. package/models/DefaultObject.d.ts +61 -60
  41. package/models/DoorObject.d.ts +7 -7
  42. package/models/FloorObject.d.ts +11 -10
  43. package/models/IBase.d.ts +23 -22
  44. package/models/IObject.d.ts +15 -15
  45. package/models/IRegion.d.ts +49 -48
  46. package/models/LeakWaterObject.d.ts +12 -11
  47. package/models/ObjectType.d.ts +16 -16
  48. package/models/OptimizedWallObject.d.ts +7 -6
  49. package/models/Project.d.ts +30 -30
  50. package/models/StoreyObject.d.ts +10 -9
  51. package/models/UI3DTextObject.d.ts +14 -14
  52. package/models/VirtualBoxObject.d.ts +13 -12
  53. package/models/WallObject.d.ts +11 -10
  54. package/models/WindowObject.d.ts +7 -7
  55. package/mx3d.kernel.min.js +1 -0
  56. package/mx3d.min.js +1 -109
  57. package/mx3d.seat.min.js +1 -0
  58. package/package.json +1 -1
  59. package/runtime/index.d.ts +49 -0
  60. package/tools/ArrayEx.d.ts +3 -3
  61. package/tools/BaseNode.d.ts +5 -5
  62. package/tools/CameraController.d.ts +21 -20
  63. package/tools/Dictionary.d.ts +13 -13
  64. package/tools/GUID.d.ts +3 -3
  65. package/tools/RES.d.ts +3 -3
  66. package/tools/Resources.d.ts +26 -25
  67. package/tools/Sight.d.ts +15 -14
  68. package/tools/ToolTips.d.ts +14 -13
  69. package/tools/Tools.d.ts +21 -20
  70. package/{axios.d.ts → tools/axios.d.ts} +2 -2
  71. package/ThunderAndRain.d.ts +0 -25
  72. package/components/EffectMgr.d.ts +0 -11
  73. package/components/EffectType.d.ts +0 -5
  74. package/components/Event/DefaultEvent.d.ts +0 -10
  75. package/components/Event/IEvent.d.ts +0 -5
  76. package/core/mx3d.kernel.min.js +0 -1
  77. package/core/mx3d.loaders.min.js +0 -6
  78. package/core/mx3d.seat.min.js +0 -1146
  79. package/models/RegionObject.d.ts +0 -14
  80. /package/{Earth → earth}/Tile.d.ts +0 -0
@@ -1,16 +1,17 @@
1
- import DefaultObject from "./DefaultObject";
2
- export default class ConduitObject extends DefaultObject {
3
- alpha: number;
4
- color: string;
5
- pints: BABYLON.Vector3[];
6
- radius: number;
7
- loadProperties(_m: any): void;
8
- setEnabled(_value: boolean): void;
9
- bind(): void;
10
- setColor(_color?: string): void;
11
- reColor(): void;
12
- computeView(): void;
13
- setFlash(_level?: number): void;
14
- setOpaque(): void;
15
- setTransparent(alpha?: number): void;
16
- }
1
+ import DefaultObject from "./DefaultObject";
2
+ import * as Runtime from '../runtime';
3
+ export default class ConduitObject extends DefaultObject {
4
+ alpha: number;
5
+ color: string;
6
+ pints: Runtime.Vector3[];
7
+ radius: number;
8
+ loadProperties(_m: any): void;
9
+ setEnabled(_value: boolean): void;
10
+ bind(): void;
11
+ setColor(_color?: string): void;
12
+ reColor(): void;
13
+ computeView(): void;
14
+ setFlash(_level?: number): void;
15
+ setOpaque(): void;
16
+ setTransparent(alpha?: number): void;
17
+ }
@@ -1,44 +1,45 @@
1
- import IObject from "./IObject";
2
- import App from "src/App";
3
- import { StatusType } from "src/components/StatusType";
4
- import Sight from "src/tools/Sight";
5
- import baseModel from "./baseModel";
6
- export default class CornerObject implements IObject {
7
- app: App;
8
- id: string;
9
- name: string;
10
- parentId: string;
11
- objectType: string;
12
- height: number;
13
- customNumber: string;
14
- customType: string;
15
- instance: BABYLON.Mesh | BABYLON.InstancedMesh;
16
- Sight: Sight;
17
- statusType: StatusType;
18
- showBoundingBox: boolean;
19
- pints: any;
20
- constructor(_app: App);
21
- getInto(): void;
22
- goBack(): void;
23
- baseModel: baseModel;
24
- loadProperties(_m: any): void;
25
- alwaysActive(): void;
26
- optimization(_isOptimization: boolean): void;
27
- setFlash(_level: number): void;
28
- setTransparent(): void;
29
- setOpaque(): void;
30
- setEnabled(isEnabled: any): void;
31
- addEventListener(_type: string, _callback: Function): void;
32
- removeEventListener(_type: string): void;
33
- computeView(): void;
34
- bind(): boolean;
35
- toJson(): {
36
- id: string;
37
- parentId: string;
38
- name: string;
39
- customNumber: string;
40
- customType: string;
41
- objectType: string;
42
- };
43
- completed(): void;
44
- }
1
+ import IObject from "./IObject";
2
+ import { App } from "../components/App";
3
+ import { StatusType } from "../components/StatusType";
4
+ import Sight from "../tools/Sight";
5
+ import baseModel from "./BaseModel";
6
+ import * as Runtime from '../runtime';
7
+ export default class CornerObject implements IObject {
8
+ app: App;
9
+ id: string;
10
+ name: string;
11
+ parentId: string;
12
+ objectType: string;
13
+ height: number;
14
+ customNumber: string;
15
+ customType: string;
16
+ instance: Runtime.Mesh | Runtime.InstancedMesh;
17
+ Sight: Sight;
18
+ statusType: StatusType;
19
+ showBoundingBox: boolean;
20
+ pints: any;
21
+ constructor(_app: App);
22
+ getInto(): void;
23
+ goBack(): void;
24
+ baseModel: baseModel;
25
+ loadProperties(_m: any): void;
26
+ alwaysActive(): void;
27
+ optimization(_isOptimization: boolean): void;
28
+ setFlash(_level: number): void;
29
+ setTransparent(): void;
30
+ setOpaque(): void;
31
+ setEnabled(isEnabled: any): void;
32
+ addEventListener(_type: string, _callback: Function): void;
33
+ removeEventListener(_type: string): void;
34
+ computeView(): void;
35
+ bind(): boolean;
36
+ toJson(): {
37
+ id: string;
38
+ parentId: string;
39
+ name: string;
40
+ customNumber: string;
41
+ customType: string;
42
+ objectType: string;
43
+ };
44
+ completed(): void;
45
+ }
@@ -1,60 +1,61 @@
1
- import App from "../App";
2
- import Dictionary from "../tools/Dictionary";
3
- import { StatusType } from "../components/StatusType";
4
- import { EventType } from "../components/EventType";
5
- import IObject from "./IObject";
6
- import Sight from "../tools/Sight";
7
- import baseModel from "./baseModel";
8
- export default class DefaultObject implements IObject {
9
- app: App;
10
- id: string;
11
- name: string;
12
- customNumber: string;
13
- customType: string;
14
- parentId: string;
15
- baseModel: baseModel;
16
- instance: BABYLON.Mesh | BABYLON.InstancedMesh;
17
- objectType: string;
18
- action: BABYLON.ActionManager;
19
- executes: Dictionary<BABYLON.ExecuteCodeAction>;
20
- clickEvents: Dictionary<Function>;
21
- touchtime: number;
22
- statusType: StatusType;
23
- Sight: Sight;
24
- animation: boolean;
25
- isLoop: boolean;
26
- isAutoPlay: boolean;
27
- position: BABYLON.Vector3;
28
- rotation: BABYLON.Vector3;
29
- scaling: BABYLON.Vector3;
30
- constructor(_app: App);
31
- loadProperties(_m: any): void;
32
- setEnabled(_value: boolean): void;
33
- set showBoundingBox(_value: boolean);
34
- get showBoundingBox(): boolean;
35
- set isPickable(_value: boolean);
36
- get isPickable(): boolean;
37
- bind(): void;
38
- completed(): void;
39
- computeView(): void;
40
- optimization(_isOptimization: boolean): void;
41
- alwaysActive(): void;
42
- addEventListener(type: EventType, callback: Function): void;
43
- removeEventListener(type: string): void;
44
- setFlash(_level: number): void;
45
- setOpaque(): void;
46
- setTransparent(alpha?: number): void;
47
- setColor(_color?: string): void;
48
- play(): void;
49
- stop(): void;
50
- toJson(): {
51
- id: string;
52
- parentId: string;
53
- name: string;
54
- customNumber: string;
55
- customType: string;
56
- objectType: string;
57
- };
58
- getInto(): void;
59
- goBack(): void;
60
- }
1
+ import { App } from "../components/App";
2
+ import Dictionary from "../tools/Dictionary";
3
+ import { StatusType } from "../components/StatusType";
4
+ import { EventType } from "../events/EventType";
5
+ import IObject from "./IObject";
6
+ import Sight from "../tools/Sight";
7
+ import baseModel from "./BaseModel";
8
+ import * as Runtime from '../runtime';
9
+ export default class DefaultObject implements IObject {
10
+ app: App;
11
+ id: string;
12
+ name: string;
13
+ customNumber: string;
14
+ customType: string;
15
+ parentId: string;
16
+ baseModel: baseModel;
17
+ instance: Runtime.Mesh | Runtime.InstancedMesh;
18
+ objectType: string;
19
+ action: Runtime.ActionManager;
20
+ executes: Dictionary<Runtime.ExecuteCodeAction>;
21
+ clickEvents: Dictionary<Function>;
22
+ touchtime: number;
23
+ statusType: StatusType;
24
+ Sight: Sight;
25
+ animation: boolean;
26
+ isLoop: boolean;
27
+ isAutoPlay: boolean;
28
+ position: Runtime.Vector3;
29
+ rotation: Runtime.Vector3;
30
+ scaling: Runtime.Vector3;
31
+ constructor(_app: App);
32
+ loadProperties(_m: any): void;
33
+ setEnabled(_value: boolean): void;
34
+ set showBoundingBox(_value: boolean);
35
+ get showBoundingBox(): boolean;
36
+ set isPickable(_value: boolean);
37
+ get isPickable(): boolean;
38
+ bind(): void;
39
+ completed(): void;
40
+ computeView(): void;
41
+ optimization(_isOptimization: boolean): void;
42
+ alwaysActive(): void;
43
+ addEventListener(type: EventType, callback: Function): void;
44
+ removeEventListener(type: string): void;
45
+ setFlash(_level: number): void;
46
+ setOpaque(): void;
47
+ setTransparent(alpha?: number): void;
48
+ setColor(_color?: string): void;
49
+ play(): void;
50
+ stop(): void;
51
+ toJson(): {
52
+ id: string;
53
+ parentId: string;
54
+ name: string;
55
+ customNumber: string;
56
+ customType: string;
57
+ objectType: string;
58
+ };
59
+ getInto(): void;
60
+ goBack(): void;
61
+ }
@@ -1,7 +1,7 @@
1
- import DefaultObject from "./DefaultObject";
2
- export default class DoorObject extends DefaultObject {
3
- height: number;
4
- loadProperties(_m: any): void;
5
- setEnabled(_value: boolean): void;
6
- bind(): void;
7
- }
1
+ import DefaultObject from "./DefaultObject";
2
+ export default class DoorObject extends DefaultObject {
3
+ height: number;
4
+ loadProperties(_m: any): void;
5
+ setEnabled(_value: boolean): void;
6
+ bind(): void;
7
+ }
@@ -1,10 +1,11 @@
1
- import DefaultObject from "./DefaultObject";
2
- export default class FloorObject extends DefaultObject {
3
- height: number;
4
- vectors: BABYLON.Vector3[];
5
- buckles: BABYLON.Vector3[][];
6
- loadProperties(_m: any): void;
7
- setEnabled(_value: boolean): void;
8
- bind(): void;
9
- computeView(): void;
10
- }
1
+ import DefaultObject from "./DefaultObject";
2
+ import * as Runtime from '../runtime';
3
+ export default class FloorObject extends DefaultObject {
4
+ height: number;
5
+ vectors: Runtime.Vector3[];
6
+ buckles: Runtime.Vector3[][];
7
+ loadProperties(_m: any): void;
8
+ setEnabled(_value: boolean): void;
9
+ bind(): void;
10
+ computeView(): void;
11
+ }
package/models/IBase.d.ts CHANGED
@@ -1,22 +1,23 @@
1
- import Sight from "../tools/Sight";
2
- import App from "../App";
3
- import BaseModel from "./baseModel";
4
- export default interface IBase {
5
- app: App;
6
- id: string;
7
- name: string;
8
- parentId: string;
9
- objectType: string;
10
- customNumber: string;
11
- customType: string;
12
- baseModel: BaseModel;
13
- instance: BABYLON.Mesh | BABYLON.InstancedMesh;
14
- Sight: Sight;
15
- loadProperties(_m: any): void;
16
- bind(): any;
17
- completed(): any;
18
- setEnabled(isEnabled: boolean): any;
19
- toJson(): any;
20
- getInto(): any;
21
- goBack(): any;
22
- }
1
+ import Sight from "../tools/Sight";
2
+ import { App } from "../components/App";
3
+ import BaseModel from "./BaseModel";
4
+ import * as Runtime from '../runtime';
5
+ export default interface IBase {
6
+ app: App;
7
+ id: string;
8
+ name: string;
9
+ parentId: string;
10
+ objectType: string;
11
+ customNumber: string;
12
+ customType: string;
13
+ baseModel: BaseModel;
14
+ instance: Runtime.Mesh | Runtime.InstancedMesh;
15
+ Sight: Sight;
16
+ loadProperties(_m: any): void;
17
+ bind(): any;
18
+ completed(): any;
19
+ setEnabled(isEnabled: boolean): any;
20
+ toJson(): any;
21
+ getInto(): any;
22
+ goBack(): any;
23
+ }
@@ -1,15 +1,15 @@
1
- import { StatusType } from "../components/StatusType";
2
- import IBase from "./IBase";
3
- import { EventType } from "../components/EventType";
4
- export default interface IObject extends IBase {
5
- statusType: StatusType;
6
- showBoundingBox: boolean;
7
- optimization(isOptimization: boolean): any;
8
- setFlash(level: number): any;
9
- setTransparent(): any;
10
- setOpaque(): any;
11
- addEventListener(type: EventType, callback: Function): any;
12
- removeEventListener(type: EventType): any;
13
- computeView(): any;
14
- alwaysActive(): any;
15
- }
1
+ import { StatusType } from "../components/StatusType";
2
+ import IBase from "./IBase";
3
+ import { EventType } from "../events/EventType";
4
+ export default interface IObject extends IBase {
5
+ statusType: StatusType;
6
+ showBoundingBox: boolean;
7
+ optimization(isOptimization: boolean): any;
8
+ setFlash(level: number): any;
9
+ setTransparent(): any;
10
+ setOpaque(): any;
11
+ addEventListener(type: EventType, callback: Function): any;
12
+ removeEventListener(type: EventType): any;
13
+ computeView(): any;
14
+ alwaysActive(): any;
15
+ }
@@ -1,48 +1,49 @@
1
- import App from "../App";
2
- import Dictionary from "../tools/Dictionary";
3
- import baseModel from "./baseModel";
4
- import IBase from "./IBase";
5
- import Sight from "../tools/Sight";
6
- export default class IRegion implements IBase {
7
- app: App;
8
- id: string;
9
- name: string;
10
- parentId: string;
11
- objectType: string;
12
- baseModel: baseModel;
13
- customNumber: string;
14
- customType: string;
15
- Sight: Sight;
16
- instance: BABYLON.Mesh | BABYLON.InstancedMesh;
17
- position: BABYLON.Vector3;
18
- rotation: BABYLON.Vector3;
19
- index: number;
20
- layerName: string;
21
- layerHeight: number;
22
- action: BABYLON.ActionManager;
23
- executes: Dictionary<BABYLON.ExecuteCodeAction>;
24
- clickEvents: Dictionary<Function>;
25
- touchtime: number;
26
- constructor(_app: App);
27
- loadProperties(_m: any): void;
28
- bind(): void;
29
- completed(): void;
30
- setEnabled(_isEnabled: boolean): void;
31
- addEventListener(type: string, callback: Function): void;
32
- removeEventListener(type: string): void;
33
- load(isOptimized: boolean, _objs: Array<any>): void;
34
- toJson(): {
35
- id: string;
36
- parentId: string;
37
- name: string;
38
- customNumber: string;
39
- customType: string;
40
- objectType: string;
41
- index: number;
42
- layerHeight: number;
43
- layerName: string;
44
- };
45
- computeView(): void;
46
- getInto(): void;
47
- goBack(): void;
48
- }
1
+ import { App } from "../components/App";
2
+ import Dictionary from "../tools/Dictionary";
3
+ import baseModel from "./BaseModel";
4
+ import IBase from "./IBase";
5
+ import Sight from "../tools/Sight";
6
+ import * as Runtime from '../runtime';
7
+ export default class IRegion implements IBase {
8
+ app: App;
9
+ id: string;
10
+ name: string;
11
+ parentId: string;
12
+ objectType: string;
13
+ baseModel: baseModel;
14
+ customNumber: string;
15
+ customType: string;
16
+ Sight: Sight;
17
+ instance: Runtime.Mesh | Runtime.InstancedMesh;
18
+ position: Runtime.Vector3;
19
+ rotation: Runtime.Vector3;
20
+ index: number;
21
+ layerName: string;
22
+ layerHeight: number;
23
+ action: Runtime.ActionManager;
24
+ executes: Dictionary<Runtime.ExecuteCodeAction>;
25
+ clickEvents: Dictionary<Function>;
26
+ touchtime: number;
27
+ constructor(_app: App);
28
+ loadProperties(_m: any): void;
29
+ bind(): void;
30
+ completed(): void;
31
+ setEnabled(_isEnabled: boolean): void;
32
+ addEventListener(type: string, callback: Function): void;
33
+ removeEventListener(type: string): void;
34
+ load(isOptimized: boolean, _objs: Array<any>): void;
35
+ toJson(): {
36
+ id: string;
37
+ parentId: string;
38
+ name: string;
39
+ customNumber: string;
40
+ customType: string;
41
+ objectType: string;
42
+ index: number;
43
+ layerHeight: number;
44
+ layerName: string;
45
+ };
46
+ computeView(): void;
47
+ getInto(): void;
48
+ goBack(): void;
49
+ }
@@ -1,11 +1,12 @@
1
- import DefaultObject from "./DefaultObject";
2
- export default class LeakWaterObject extends DefaultObject {
3
- lines: BABYLON.Vector3[];
4
- loadProperties(_l: any): void;
5
- setEnabled(_value: boolean): void;
6
- bind(): void;
7
- completed(): void;
8
- computeView(): void;
9
- addEventListener(type: string, callback: Function): void;
10
- removeEventListener(type: string): void;
11
- }
1
+ import DefaultObject from "./DefaultObject";
2
+ import * as Runtime from '../runtime';
3
+ export default class LeakWaterObject extends DefaultObject {
4
+ lines: Runtime.Vector3[];
5
+ loadProperties(_l: any): void;
6
+ setEnabled(_value: boolean): void;
7
+ bind(): void;
8
+ completed(): void;
9
+ computeView(): void;
10
+ addEventListener(type: string, callback: Function): void;
11
+ removeEventListener(type: string): void;
12
+ }
@@ -1,16 +1,16 @@
1
- export declare enum ObjectType {
2
- Cabinet = "Cabinet",
3
- Corner = "Corner",
4
- Other = "Other",
5
- Door = "Door",
6
- Floor = "Floor",
7
- LeakWater = "LeakWater",
8
- UI3D = "UI3D",
9
- VirtualBox = "VirtualBox",
10
- Wall = "Wall",
11
- Window = "Window",
12
- Conduit = "Conduit",
13
- Building = "Building",
14
- Storey = "Storey",
15
- Campus = "Campus"
16
- }
1
+ export declare enum ObjectType {
2
+ Cabinet = "Cabinet",
3
+ Corner = "Corner",
4
+ Other = "Other",
5
+ Door = "Door",
6
+ Floor = "Floor",
7
+ LeakWater = "LeakWater",
8
+ UI3D = "UI3D",
9
+ VirtualBox = "VirtualBox",
10
+ Wall = "Wall",
11
+ Window = "Window",
12
+ Conduit = "Conduit",
13
+ Building = "Building",
14
+ Storey = "Storey",
15
+ Campus = "Campus"
16
+ }
@@ -1,6 +1,7 @@
1
- import DefaultObject from "./DefaultObject";
2
- export default class OptimizedWallObject extends DefaultObject {
3
- nativeMaterial: BABYLON.StandardMaterial;
4
- loadProperties(_w: any): void;
5
- bind(): void;
6
- }
1
+ import DefaultObject from "./DefaultObject";
2
+ import * as Runtime from '../runtime';
3
+ export default class OptimizedWallObject extends DefaultObject {
4
+ nativeMaterial: Runtime.StandardMaterial;
5
+ loadProperties(_w: any): void;
6
+ bind(): void;
7
+ }
@@ -1,30 +1,30 @@
1
- import App from "../App";
2
- import { ObjectType } from "./ObjectType";
3
- import Dictionary from "../tools/Dictionary";
4
- import IBase from "./IBase";
5
- import IRegion from "./IRegion";
6
- export default class Project {
7
- app: App;
8
- id: string;
9
- current: IBase;
10
- root: IRegion;
11
- levelEvent: Function;
12
- objectDatas: Dictionary<IBase>;
13
- constructor(_app: App);
14
- clear(): void;
15
- optimization(): void;
16
- getChildsById(_id?: string, _includeSub?: boolean): IBase[];
17
- getSceneTree(_id?: string, _excludeTypes?: Array<string>): any;
18
- findObjectById(_id: string): IBase;
19
- findObjectByCustomNumber(_customNumber: string): any;
20
- findObjectsByCustomType(_customType: string, queryParameters?: {
21
- isCurrent: boolean;
22
- isEnabled: boolean;
23
- }): any[];
24
- findObjectsByType(_type: ObjectType): IBase[];
25
- computeSight(_objs: Array<IBase>): any;
26
- switchLevel(_id?: string, _isFocus?: boolean): void;
27
- goBack(): void;
28
- getTypes(_parentId?: string): any[];
29
- getCustomTypes(_parentId?: string): any[];
30
- }
1
+ import { App } from "../components/App";
2
+ import { ObjectType } from "./ObjectType";
3
+ import Dictionary from "../tools/Dictionary";
4
+ import IBase from "./IBase";
5
+ import IRegion from "./IRegion";
6
+ export default class Project {
7
+ app: App;
8
+ id: string;
9
+ current: IBase;
10
+ root: IRegion;
11
+ levelEvent: Function;
12
+ objectDatas: Dictionary<IBase>;
13
+ constructor(_app: App);
14
+ clear(): void;
15
+ optimization(): void;
16
+ getChildsById(_id?: string, _includeSub?: boolean): IBase[];
17
+ getSceneTree(_id?: string, _excludeTypes?: Array<string>): any;
18
+ findObjectById(_id: string): IBase;
19
+ findObjectByCustomNumber(_customNumber: string): any;
20
+ findObjectsByCustomType(_customType: string, queryParameters?: {
21
+ isCurrent: boolean;
22
+ isEnabled: boolean;
23
+ }): any[];
24
+ findObjectsByType(_type: ObjectType): IBase[];
25
+ computeSight(_objs: Array<IBase>): any;
26
+ switchLevel(_id?: string, _isFocus?: boolean): void;
27
+ goBack(): void;
28
+ getTypes(_parentId?: string): any[];
29
+ getCustomTypes(_parentId?: string): any[];
30
+ }
@@ -1,9 +1,10 @@
1
- import IRegion from "./IRegion";
2
- export default class StoreyObject extends IRegion {
3
- scaling: BABYLON.Vector3;
4
- loadProperties(_m: any): void;
5
- bind(): void;
6
- alwaysActive(): void;
7
- completed(): void;
8
- computeView(): void;
9
- }
1
+ import IRegion from "./IRegion";
2
+ import * as Runtime from '../runtime';
3
+ export default class StoreyObject extends IRegion {
4
+ scaling: Runtime.Vector3;
5
+ loadProperties(_m: any): void;
6
+ bind(): void;
7
+ alwaysActive(): void;
8
+ completed(): void;
9
+ computeView(): void;
10
+ }