mx3d 0.1.6 → 0.2.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/App.d.ts +32 -0
- package/Earth/Tile.d.ts +0 -0
- package/HubService.d.ts +5 -0
- package/axios.d.ts +2 -0
- package/components/Builder.d.ts +72 -0
- package/components/Capacity.d.ts +10 -0
- package/components/EffectMgr.d.ts +11 -0
- package/components/EffectType.d.ts +5 -0
- package/components/Environment.d.ts +28 -0
- package/components/Event/DefaultEvent.d.ts +9 -0
- package/components/Event/FPSCameraEvent.d.ts +16 -0
- package/components/Event/IEvent.d.ts +5 -0
- package/components/EventType.d.ts +8 -0
- package/components/HeatMap.d.ts +13 -0
- package/components/Icon.d.ts +32 -0
- package/components/IconFromMesh.d.ts +21 -0
- package/components/Line.d.ts +13 -0
- package/components/LineFromMesh.d.ts +12 -0
- package/components/UI.d.ts +10 -0
- package/lights/Directional.d.ts +7 -0
- package/lights/Hemispheric.d.ts +6 -0
- package/lights/ILightObject.d.ts +10 -0
- package/lights/LightObject.d.ts +15 -0
- package/lights/LightType.d.ts +8 -0
- package/lights/Point.d.ts +7 -0
- package/lights/Spot.d.ts +10 -0
- package/mapboxgl/BabylonLayer.d.ts +24 -0
- package/mapboxgl/Earth.d.ts +9 -0
- package/models/CabinetObject.d.ts +4 -0
- package/models/ConduitObject.d.ts +12 -0
- package/models/CornerObject.d.ts +5 -0
- package/models/DefaultObject.d.ts +40 -0
- package/models/DoorObject.d.ts +5 -0
- package/models/FloorObject.d.ts +5 -0
- package/models/IBase.d.ts +8 -0
- package/models/IObject.d.ts +23 -0
- package/models/LeakWaterObject.d.ts +7 -0
- package/models/ObjectType.d.ts +14 -0
- package/models/OptimizedWallObject.d.ts +5 -0
- package/models/Project.d.ts +33 -0
- package/models/RegionObject.d.ts +14 -0
- package/models/UI3DTextObject.d.ts +4 -0
- package/models/VirtualBoxObject.d.ts +4 -0
- package/models/WallObject.d.ts +7 -0
- package/models/WindowObject.d.ts +5 -0
- package/mx3d.min.js +1 -1
- package/package.json +1 -1
- package/tools/ArrayEx.d.ts +3 -0
- package/tools/BaseNode.d.ts +5 -0
- package/tools/CameraController.d.ts +19 -0
- package/tools/Dictionary.d.ts +13 -0
- package/tools/GUID.d.ts +3 -0
- package/tools/RES.d.ts +3 -0
- package/tools/Resources.d.ts +22 -0
- package/tools/Sight.d.ts +14 -0
- package/tools/ToolTips.d.ts +17 -0
- package/tools/Tools.d.ts +19 -0
- package/index.d.ts +0 -642
- package/mx3d.js +0 -1
package/App.d.ts
ADDED
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import CameraController from "./tools/CameraController";
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import Environment from "./components/Environment";
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import Project from "./models/Project";
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import Resources from "./tools/Resources";
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import ToolTips from "./tools/ToolTips";
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import IEvent from "./components/Event/IEvent";
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export default class App {
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canvas: HTMLCanvasElement;
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engine: BABYLON.Engine;
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scene: BABYLON.Scene;
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CameraController: CameraController;
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IEvent: IEvent;
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HighlightLayer: BABYLON.HighlightLayer;
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container: BABYLON.GUI.AdvancedDynamicTexture;
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fps: HTMLDivElement;
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Resources: Resources;
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Environment: Environment;
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Project: Project;
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ToolTips: ToolTips;
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constructor(_config: {
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container: HTMLElement;
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sl?: string;
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rl?: string;
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});
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load(_config: {
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pk: string;
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isDefaultLevel: boolean;
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progress: Function;
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complete: Function;
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}): Promise<unknown>;
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dispose(): void;
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}
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package/Earth/Tile.d.ts
ADDED
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File without changes
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package/HubService.d.ts
ADDED
package/axios.d.ts
ADDED
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import IObject from "../models/IObject";
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import Capacity from "./Capacity";
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import HeatMap from "./HeatMap";
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import LineFromMesh from "./LineFromMesh";
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import Line from "./Line";
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export default class Builder {
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static createMatrixCloud(_data: {
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anchor: IObject;
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value: {
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maxX: number;
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maxY: number;
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data: Array<{
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x: number;
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y: number;
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value: number;
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}>;
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};
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displayValues: boolean;
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height: number;
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isLevelRender: boolean;
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isAlpha: boolean;
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isParticle: boolean;
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radius: number;
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range: {
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max: number;
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min: number;
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};
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}): HeatMap;
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private static _getMatrixParticleTex;
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static createPunctateCloud(_data: {
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anchor: IObject;
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value: number;
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radius: number;
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isLevelRender: boolean;
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displayValues: boolean;
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isAlpha: boolean;
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isParticle: boolean;
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range: {
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max: number;
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min: number;
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};
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}): HeatMap;
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static createColumnCloud(_data: {
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anchor: IObject;
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data: Array<{
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index: number;
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value: number;
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}>;
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isLevelRender: boolean;
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displayValues: boolean;
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isAlpha: boolean;
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isParticle: boolean;
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radius: number;
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range: {
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max: number;
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min: number;
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};
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}): HeatMap;
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private static _getColumnarParticleTex;
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private static createTempVlaue;
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static createCapacity(obj: IObject, RATIO: number, _text: string, _fontSize?: string): Capacity;
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static createTextMesh(obj: IObject, _text: string, RATIO: number, _fontSize?: string, _color?: string): BABYLON.Mesh;
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static create2DLine(_id: string, _objs: Array<IObject>, _options?: {
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width: number;
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color: string;
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isDotted: boolean;
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}): Line;
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static create3DLine(_id: string, _objs: Array<IObject>, _options?: {
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width: number;
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color: string;
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}): LineFromMesh;
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}
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import App from "../App";
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import Dictionary from "../tools/Dictionary";
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import LightObject from "../lights/LightObject";
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export default class Environment {
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app: App;
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lights: Dictionary<LightObject>;
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_color: BABYLON.Color4;
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background: BABYLON.Layer;
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reflexEnabled: boolean;
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reflexIntensity: number;
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constructor(_app: App);
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set fogDistance(_value: number);
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set color(_value: BABYLON.Color4);
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reflex(url: string, intensity: number): void;
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setBackground(url: string): void;
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setReflexEnabled(_reflexEnabled: boolean): void;
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setFlexIntensity(_intensity: number): void;
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defaultLights(): void;
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offAllLight(): void;
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openAllLight(): void;
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loadLight(Lights: Array<any>): void;
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setLightIntensity(_intensity?: number): void;
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showTips(): void;
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closeTips(): void;
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showFps(cssText?: string): void;
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hideFps(): void;
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showDebug(): void;
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}
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import App from "../../App";
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import IEvent from "./IEvent";
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export default class DefaultEvent implements IEvent {
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app: App;
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constructor(_app: App);
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runRender(): void;
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onPointer(pointerInfo: BABYLON.PointerInfo): void;
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onKeyboard(kbInfo: BABYLON.KeyboardInfo): void;
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}
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import App from "../../App";
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import IEvent from "./IEvent";
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export default class FPSCameraEvent implements IEvent {
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app: App;
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isFPS: boolean;
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angle: number;
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direction: BABYLON.Vector3;
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isMoveLeft: boolean;
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isMoveRight: boolean;
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isMoveDown: boolean;
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isMoveUp: boolean;
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constructor(_app: App);
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runRender(): void;
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onPointer(pointerInfo: BABYLON.PointerInfo): void;
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onKeyboard(_e: BABYLON.KeyboardInfo): void;
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}
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import BaseNode from "../tools/BaseNode";
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import IObject from "../models/IObject";
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export default class HeatMap implements BaseNode {
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id: string;
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anchor: IObject;
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mesh: BABYLON.Mesh;
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displayValue: boolean;
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texts: Array<BABYLON.GUI.TextBlock>;
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constructor(_anchor: IObject);
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isEnabled(_bool: boolean): void;
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set displayValues(_value: boolean);
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dispose(): void;
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}
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import BaseNode from "../tools/BaseNode";
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export default class Icon implements BaseNode {
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id: string;
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scene: BABYLON.Scene;
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pint: BABYLON.Mesh;
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private textDics;
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private _line;
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rect: BABYLON.GUI.Rectangle;
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private _background;
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size: {
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width: number;
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height: number;
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};
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height: number;
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container: BABYLON.GUI.AdvancedDynamicTexture;
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constructor(_id: string, _scene: BABYLON.Scene);
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set background(_url: string);
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addEventListener(_action: Function): void;
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setTexts(_textArr: [{
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text: string;
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fontSize: string;
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color: string;
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top: number;
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left: number;
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}]): void;
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line(_line: {
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width: number;
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color: string;
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}): void;
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dispose(): void;
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isEnabled(_isEnabled: boolean): void;
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}
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import BaseNode from "../tools/BaseNode";
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export default class IconFromMesh implements BaseNode {
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id: string;
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scene: BABYLON.Scene;
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instance: BABYLON.Mesh;
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url: string;
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scaling: number;
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constructor(_id: string, _anchor: BABYLON.Vector3, _url: string, _scaling: number, _height: number, _scene: BABYLON.Scene);
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setBackground(): void;
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addEventListener(_action: Function): void;
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setColor(color: string): void;
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setContents(_textArr: [{
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text: string;
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fontSize: string;
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top: number;
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left: number;
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color?: string;
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}]): void;
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dispose(): void;
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isEnabled(_bool: boolean): void;
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}
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import IObject from "../models/IObject";
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export default class Line {
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id: string;
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objs: Array<IObject>;
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instance: BABYLON.GUI.MultiLine;
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color: string;
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width: number;
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isDotted: boolean;
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update(): void;
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addEventListener(_action: Function): void;
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isEnabled(_isEnabled: boolean): void;
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dispose(): void;
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}
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import IObject from "../models/IObject";
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export default class LineFromMesh {
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id: string;
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objs: Array<IObject>;
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instance: BABYLON.Mesh;
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color: string;
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width: number;
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update(): void;
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addEventListener(_action: Function): void;
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isEnabled(_isEnabled: boolean): void;
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dispose(): void;
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}
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import Icon from "./Icon";
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import IconFromMesh from "./IconFromMesh";
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import IObject from "../models/IObject";
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export default class UI {
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static createIconFromMesh(_id: string, _anchor: IObject, url: string, _scaling: number, _height: number): IconFromMesh;
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static createIcon(_id: string, _anchor: IObject, _size: {
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width: number;
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height: number;
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}, _height: number): Icon;
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}
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import App from "../App";
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import ILightObject from "./ILightObject";
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export default class LightObject implements ILightObject {
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id: string;
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sceneId: string;
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name: string;
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light: BABYLON.Light;
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color: string;
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objectType: string;
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lightType: string;
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intensity: number;
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app: App;
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constructor(_app: App);
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load(): void;
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}
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package/lights/Spot.d.ts
ADDED
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@@ -0,0 +1,24 @@
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import mapboxgl from "mapbox-gl";
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export default class BabylonLayer implements mapboxgl.CustomLayerInterface {
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readonly id: string;
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readonly type: "custom";
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readonly renderingMode: "3d";
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drones: {
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x: number;
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y: number;
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z: number;
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};
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initialCoordinates: mapboxgl.LngLatLike;
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12
|
+
private map;
|
|
13
|
+
private scene;
|
|
14
|
+
private camera;
|
|
15
|
+
private modelMatrix;
|
|
16
|
+
private sceneOrigin;
|
|
17
|
+
private modelScale;
|
|
18
|
+
private modelsId;
|
|
19
|
+
private rotation;
|
|
20
|
+
constructor(id: string, _modelsId?: string, _initialCoordinates?: mapboxgl.LngLatLike, _rotation?: number);
|
|
21
|
+
recalculateProjectionMatrix(coordinates: mapboxgl.LngLatLike): void;
|
|
22
|
+
onAdd: (map: any, gl: WebGLRenderingContext) => void;
|
|
23
|
+
render: (_gl: WebGLRenderingContext, matrix: number[]) => void;
|
|
24
|
+
}
|
|
@@ -0,0 +1,9 @@
|
|
|
1
|
+
import mapboxgl from "mapbox-gl";
|
|
2
|
+
export default class Earth {
|
|
3
|
+
initialCoordinates: any;
|
|
4
|
+
map: any;
|
|
5
|
+
constructor(_container: string, _initialCoordinates?: mapboxgl.LngLatLike);
|
|
6
|
+
load(_action: Function): void;
|
|
7
|
+
laodScene(_modelId: string, _initialCoordinates?: [], _rotation?: number): void;
|
|
8
|
+
flyTo(_center?: [], _zoom?: number, _bearing?: number, _pitch?: number, _duration?: number): void;
|
|
9
|
+
}
|
|
@@ -0,0 +1,12 @@
|
|
|
1
|
+
import DefaultObject from "./DefaultObject";
|
|
2
|
+
export default class ConduitObject extends DefaultObject {
|
|
3
|
+
alpha: number;
|
|
4
|
+
color: string;
|
|
5
|
+
bind(_m: any): void;
|
|
6
|
+
setColor(r: number, b: number, g: number): void;
|
|
7
|
+
reColor(): void;
|
|
8
|
+
computeView(): void;
|
|
9
|
+
setFlash(_level?: number): void;
|
|
10
|
+
setOpaque(): void;
|
|
11
|
+
setTransparent(alpha?: number): void;
|
|
12
|
+
}
|
|
@@ -0,0 +1,40 @@
|
|
|
1
|
+
import App from "../App";
|
|
2
|
+
import Dictionary from "../tools/Dictionary";
|
|
3
|
+
import { EffectType } from "../components/EffectType";
|
|
4
|
+
import IObject from "./IObject";
|
|
5
|
+
import Sight from "../tools/Sight";
|
|
6
|
+
export default class DefaultObject implements IObject {
|
|
7
|
+
app: App;
|
|
8
|
+
id: string;
|
|
9
|
+
name: string;
|
|
10
|
+
customNumber: string;
|
|
11
|
+
customType: string;
|
|
12
|
+
parentId: string;
|
|
13
|
+
modelId: string;
|
|
14
|
+
instance: BABYLON.Mesh | BABYLON.InstancedMesh;
|
|
15
|
+
objectType: string;
|
|
16
|
+
action: BABYLON.ActionManager;
|
|
17
|
+
executes: Dictionary<BABYLON.ExecuteCodeAction>;
|
|
18
|
+
clickEvents: Dictionary<Function>;
|
|
19
|
+
touchtime: number;
|
|
20
|
+
effectType: EffectType;
|
|
21
|
+
Sight: Sight;
|
|
22
|
+
animation: boolean;
|
|
23
|
+
isloop: boolean;
|
|
24
|
+
isAutoPlay: boolean;
|
|
25
|
+
constructor(_app: App);
|
|
26
|
+
setEnabled(_value: boolean): void;
|
|
27
|
+
set showBoundingBox(_value: boolean);
|
|
28
|
+
get showBoundingBox(): boolean;
|
|
29
|
+
bind(_m: any): void;
|
|
30
|
+
computeView(): void;
|
|
31
|
+
optimization(_isOptimization: boolean): void;
|
|
32
|
+
alwaysActive(): void;
|
|
33
|
+
addEventListener(type: string, callback: Function): void;
|
|
34
|
+
removeEventListener(type: string): void;
|
|
35
|
+
setFlash(_level: number): void;
|
|
36
|
+
setOpaque(): void;
|
|
37
|
+
setTransparent(alpha?: number): void;
|
|
38
|
+
play(): void;
|
|
39
|
+
stop(): void;
|
|
40
|
+
}
|
|
@@ -0,0 +1,23 @@
|
|
|
1
|
+
import { EffectType } from "../components/EffectType";
|
|
2
|
+
import IBase from "./IBase";
|
|
3
|
+
import Sight from "../tools/Sight";
|
|
4
|
+
export default interface IObject extends IBase {
|
|
5
|
+
customNumber: string;
|
|
6
|
+
customType: string;
|
|
7
|
+
modelId: string;
|
|
8
|
+
instance: BABYLON.Mesh | BABYLON.InstancedMesh;
|
|
9
|
+
Sight: Sight;
|
|
10
|
+
effectType: EffectType;
|
|
11
|
+
bind(_m?: any): any;
|
|
12
|
+
optimization(isOptimization: boolean): any;
|
|
13
|
+
showBoundingBox: boolean;
|
|
14
|
+
setFlash(level: number): any;
|
|
15
|
+
setTransparent(): any;
|
|
16
|
+
setOpaque(): any;
|
|
17
|
+
setEnabled(isEnabled: any): any;
|
|
18
|
+
addEventListener(type: string, callback: Function): any;
|
|
19
|
+
removeEventListener(type: string): any;
|
|
20
|
+
play(isloop: boolean): any;
|
|
21
|
+
stop(): any;
|
|
22
|
+
computeView(): any;
|
|
23
|
+
}
|
|
@@ -0,0 +1,14 @@
|
|
|
1
|
+
export declare enum ObjectType {
|
|
2
|
+
Region = "Region",
|
|
3
|
+
Cabinet = "Cabinet",
|
|
4
|
+
Corner = "Corner",
|
|
5
|
+
Other = "Other",
|
|
6
|
+
Door = "Door",
|
|
7
|
+
Floor = "Floor",
|
|
8
|
+
LeakWater = "LeakWater",
|
|
9
|
+
UI3D = "UI3D",
|
|
10
|
+
VirtualBox = "VirtualBox",
|
|
11
|
+
Wall = "Wall",
|
|
12
|
+
Window = "Window",
|
|
13
|
+
Conduit = "Conduit"
|
|
14
|
+
}
|
|
@@ -0,0 +1,33 @@
|
|
|
1
|
+
import IObject from "./IObject";
|
|
2
|
+
import App from "../App";
|
|
3
|
+
import { ObjectType } from "./ObjectType";
|
|
4
|
+
import Dictionary from "../tools/Dictionary";
|
|
5
|
+
import RegionObject from "./RegionObject";
|
|
6
|
+
export default class Project {
|
|
7
|
+
app: App;
|
|
8
|
+
id: string;
|
|
9
|
+
current: RegionObject;
|
|
10
|
+
root: IObject;
|
|
11
|
+
objectDatas: Dictionary<IObject>;
|
|
12
|
+
constructor(_app: App);
|
|
13
|
+
clear(): void;
|
|
14
|
+
optimization(): void;
|
|
15
|
+
getChildsById(_id?: string, _includeSub?: boolean): IObject[];
|
|
16
|
+
getSceneTree(_id?: string, _excludeTypes?: Array<string>): {
|
|
17
|
+
name: string;
|
|
18
|
+
id: string;
|
|
19
|
+
customNumber: string;
|
|
20
|
+
modelType: string;
|
|
21
|
+
customType: string;
|
|
22
|
+
children: any[];
|
|
23
|
+
};
|
|
24
|
+
findObjectById(_id: string): IObject;
|
|
25
|
+
findObjectByCustomNumber(_customNumber: string): any;
|
|
26
|
+
findObjectsByCustomType(_customType: string, queryParameters?: {
|
|
27
|
+
isCurrent: boolean;
|
|
28
|
+
isEnabled: boolean;
|
|
29
|
+
}): any[];
|
|
30
|
+
findObjectsByType(_type: ObjectType): IObject[];
|
|
31
|
+
computeSight(_objs: Array<IObject>): any;
|
|
32
|
+
switchLevel(_id?: string, _isFocus?: boolean, _includeSub?: boolean): void;
|
|
33
|
+
}
|
|
@@ -0,0 +1,14 @@
|
|
|
1
|
+
import DefaultObject from './DefaultObject';
|
|
2
|
+
import App from '../App';
|
|
3
|
+
export default class RegionObject extends DefaultObject {
|
|
4
|
+
index: number;
|
|
5
|
+
height: number;
|
|
6
|
+
constructor(app: App, _storey: any);
|
|
7
|
+
bind(_storey: any, _isOptimized?: boolean): void;
|
|
8
|
+
computeView(): void;
|
|
9
|
+
flyTo(): void;
|
|
10
|
+
focus(): void;
|
|
11
|
+
setEnabled(_value: boolean): void;
|
|
12
|
+
getBounding(): BABYLON.BoundingInfo;
|
|
13
|
+
dispose(): void;
|
|
14
|
+
}
|