mx3d 0.1.6 → 0.2.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (59) hide show
  1. package/App.d.ts +32 -0
  2. package/Earth/Tile.d.ts +0 -0
  3. package/HubService.d.ts +5 -0
  4. package/axios.d.ts +2 -0
  5. package/components/Builder.d.ts +72 -0
  6. package/components/Capacity.d.ts +10 -0
  7. package/components/EffectMgr.d.ts +11 -0
  8. package/components/EffectType.d.ts +5 -0
  9. package/components/Environment.d.ts +28 -0
  10. package/components/Event/DefaultEvent.d.ts +9 -0
  11. package/components/Event/FPSCameraEvent.d.ts +16 -0
  12. package/components/Event/IEvent.d.ts +5 -0
  13. package/components/EventType.d.ts +8 -0
  14. package/components/HeatMap.d.ts +13 -0
  15. package/components/Icon.d.ts +32 -0
  16. package/components/IconFromMesh.d.ts +21 -0
  17. package/components/Line.d.ts +13 -0
  18. package/components/LineFromMesh.d.ts +12 -0
  19. package/components/UI.d.ts +10 -0
  20. package/lights/Directional.d.ts +7 -0
  21. package/lights/Hemispheric.d.ts +6 -0
  22. package/lights/ILightObject.d.ts +10 -0
  23. package/lights/LightObject.d.ts +15 -0
  24. package/lights/LightType.d.ts +8 -0
  25. package/lights/Point.d.ts +7 -0
  26. package/lights/Spot.d.ts +10 -0
  27. package/mapboxgl/BabylonLayer.d.ts +24 -0
  28. package/mapboxgl/Earth.d.ts +9 -0
  29. package/models/CabinetObject.d.ts +4 -0
  30. package/models/ConduitObject.d.ts +12 -0
  31. package/models/CornerObject.d.ts +5 -0
  32. package/models/DefaultObject.d.ts +40 -0
  33. package/models/DoorObject.d.ts +5 -0
  34. package/models/FloorObject.d.ts +5 -0
  35. package/models/IBase.d.ts +8 -0
  36. package/models/IObject.d.ts +23 -0
  37. package/models/LeakWaterObject.d.ts +7 -0
  38. package/models/ObjectType.d.ts +14 -0
  39. package/models/OptimizedWallObject.d.ts +5 -0
  40. package/models/Project.d.ts +33 -0
  41. package/models/RegionObject.d.ts +14 -0
  42. package/models/UI3DTextObject.d.ts +4 -0
  43. package/models/VirtualBoxObject.d.ts +4 -0
  44. package/models/WallObject.d.ts +7 -0
  45. package/models/WindowObject.d.ts +5 -0
  46. package/mx3d.min.js +1 -1
  47. package/package.json +1 -1
  48. package/tools/ArrayEx.d.ts +3 -0
  49. package/tools/BaseNode.d.ts +5 -0
  50. package/tools/CameraController.d.ts +19 -0
  51. package/tools/Dictionary.d.ts +13 -0
  52. package/tools/GUID.d.ts +3 -0
  53. package/tools/RES.d.ts +3 -0
  54. package/tools/Resources.d.ts +22 -0
  55. package/tools/Sight.d.ts +14 -0
  56. package/tools/ToolTips.d.ts +17 -0
  57. package/tools/Tools.d.ts +19 -0
  58. package/index.d.ts +0 -642
  59. package/mx3d.js +0 -1
package/App.d.ts ADDED
@@ -0,0 +1,32 @@
1
+ import CameraController from "./tools/CameraController";
2
+ import Environment from "./components/Environment";
3
+ import Project from "./models/Project";
4
+ import Resources from "./tools/Resources";
5
+ import ToolTips from "./tools/ToolTips";
6
+ import IEvent from "./components/Event/IEvent";
7
+ export default class App {
8
+ canvas: HTMLCanvasElement;
9
+ engine: BABYLON.Engine;
10
+ scene: BABYLON.Scene;
11
+ CameraController: CameraController;
12
+ IEvent: IEvent;
13
+ HighlightLayer: BABYLON.HighlightLayer;
14
+ container: BABYLON.GUI.AdvancedDynamicTexture;
15
+ fps: HTMLDivElement;
16
+ Resources: Resources;
17
+ Environment: Environment;
18
+ Project: Project;
19
+ ToolTips: ToolTips;
20
+ constructor(_config: {
21
+ container: HTMLElement;
22
+ sl?: string;
23
+ rl?: string;
24
+ });
25
+ load(_config: {
26
+ pk: string;
27
+ isDefaultLevel: boolean;
28
+ progress: Function;
29
+ complete: Function;
30
+ }): Promise<unknown>;
31
+ dispose(): void;
32
+ }
File without changes
@@ -0,0 +1,5 @@
1
+ export default class HubService {
2
+ static connection: any;
3
+ static listener(_Url: string): Promise<void>;
4
+ static start(): Promise<void>;
5
+ }
package/axios.d.ts ADDED
@@ -0,0 +1,2 @@
1
+ declare const instance: import("axios").AxiosInstance;
2
+ export default instance;
@@ -0,0 +1,72 @@
1
+ import IObject from "../models/IObject";
2
+ import Capacity from "./Capacity";
3
+ import HeatMap from "./HeatMap";
4
+ import LineFromMesh from "./LineFromMesh";
5
+ import Line from "./Line";
6
+ export default class Builder {
7
+ static createMatrixCloud(_data: {
8
+ anchor: IObject;
9
+ value: {
10
+ maxX: number;
11
+ maxY: number;
12
+ data: Array<{
13
+ x: number;
14
+ y: number;
15
+ value: number;
16
+ }>;
17
+ };
18
+ displayValues: boolean;
19
+ height: number;
20
+ isLevelRender: boolean;
21
+ isAlpha: boolean;
22
+ isParticle: boolean;
23
+ radius: number;
24
+ range: {
25
+ max: number;
26
+ min: number;
27
+ };
28
+ }): HeatMap;
29
+ private static _getMatrixParticleTex;
30
+ static createPunctateCloud(_data: {
31
+ anchor: IObject;
32
+ value: number;
33
+ radius: number;
34
+ isLevelRender: boolean;
35
+ displayValues: boolean;
36
+ isAlpha: boolean;
37
+ isParticle: boolean;
38
+ range: {
39
+ max: number;
40
+ min: number;
41
+ };
42
+ }): HeatMap;
43
+ static createColumnCloud(_data: {
44
+ anchor: IObject;
45
+ data: Array<{
46
+ index: number;
47
+ value: number;
48
+ }>;
49
+ isLevelRender: boolean;
50
+ displayValues: boolean;
51
+ isAlpha: boolean;
52
+ isParticle: boolean;
53
+ radius: number;
54
+ range: {
55
+ max: number;
56
+ min: number;
57
+ };
58
+ }): HeatMap;
59
+ private static _getColumnarParticleTex;
60
+ private static createTempVlaue;
61
+ static createCapacity(obj: IObject, RATIO: number, _text: string, _fontSize?: string): Capacity;
62
+ static createTextMesh(obj: IObject, _text: string, RATIO: number, _fontSize?: string, _color?: string): BABYLON.Mesh;
63
+ static create2DLine(_id: string, _objs: Array<IObject>, _options?: {
64
+ width: number;
65
+ color: string;
66
+ isDotted: boolean;
67
+ }): Line;
68
+ static create3DLine(_id: string, _objs: Array<IObject>, _options?: {
69
+ width: number;
70
+ color: string;
71
+ }): LineFromMesh;
72
+ }
@@ -0,0 +1,10 @@
1
+ import IObject from "../models/IObject";
2
+ export default class Capacity {
3
+ anchor: IObject;
4
+ mesh: BABYLON.Mesh;
5
+ ratio: number;
6
+ color: string;
7
+ textMesh: BABYLON.Mesh;
8
+ constructor(_object: IObject, RATIO: number);
9
+ dispose(): void;
10
+ }
@@ -0,0 +1,11 @@
1
+ export default class EffectMgr {
2
+ static colors: {
3
+ 1: BABYLON.Color3;
4
+ 2: BABYLON.Color3;
5
+ 3: BABYLON.Color3;
6
+ 4: BABYLON.Color3;
7
+ 5: BABYLON.Color3;
8
+ 6: BABYLON.Color3;
9
+ };
10
+ static init(): void;
11
+ }
@@ -0,0 +1,5 @@
1
+ export declare enum EffectType {
2
+ Opaque = 0,
3
+ Flash = 1,
4
+ Transparent = 2
5
+ }
@@ -0,0 +1,28 @@
1
+ import App from "../App";
2
+ import Dictionary from "../tools/Dictionary";
3
+ import LightObject from "../lights/LightObject";
4
+ export default class Environment {
5
+ app: App;
6
+ lights: Dictionary<LightObject>;
7
+ _color: BABYLON.Color4;
8
+ background: BABYLON.Layer;
9
+ reflexEnabled: boolean;
10
+ reflexIntensity: number;
11
+ constructor(_app: App);
12
+ set fogDistance(_value: number);
13
+ set color(_value: BABYLON.Color4);
14
+ reflex(url: string, intensity: number): void;
15
+ setBackground(url: string): void;
16
+ setReflexEnabled(_reflexEnabled: boolean): void;
17
+ setFlexIntensity(_intensity: number): void;
18
+ defaultLights(): void;
19
+ offAllLight(): void;
20
+ openAllLight(): void;
21
+ loadLight(Lights: Array<any>): void;
22
+ setLightIntensity(_intensity?: number): void;
23
+ showTips(): void;
24
+ closeTips(): void;
25
+ showFps(cssText?: string): void;
26
+ hideFps(): void;
27
+ showDebug(): void;
28
+ }
@@ -0,0 +1,9 @@
1
+ import App from "../../App";
2
+ import IEvent from "./IEvent";
3
+ export default class DefaultEvent implements IEvent {
4
+ app: App;
5
+ constructor(_app: App);
6
+ runRender(): void;
7
+ onPointer(pointerInfo: BABYLON.PointerInfo): void;
8
+ onKeyboard(kbInfo: BABYLON.KeyboardInfo): void;
9
+ }
@@ -0,0 +1,16 @@
1
+ import App from "../../App";
2
+ import IEvent from "./IEvent";
3
+ export default class FPSCameraEvent implements IEvent {
4
+ app: App;
5
+ isFPS: boolean;
6
+ angle: number;
7
+ direction: BABYLON.Vector3;
8
+ isMoveLeft: boolean;
9
+ isMoveRight: boolean;
10
+ isMoveDown: boolean;
11
+ isMoveUp: boolean;
12
+ constructor(_app: App);
13
+ runRender(): void;
14
+ onPointer(pointerInfo: BABYLON.PointerInfo): void;
15
+ onKeyboard(_e: BABYLON.KeyboardInfo): void;
16
+ }
@@ -0,0 +1,5 @@
1
+ export default interface IEvent {
2
+ runRender(): void;
3
+ onPointer(e: BABYLON.PointerInfo): void;
4
+ onKeyboard(e: BABYLON.KeyboardInfo): void;
5
+ }
@@ -0,0 +1,8 @@
1
+ export declare enum EventType {
2
+ leftClick = "leftClick",
3
+ rightClick = "rightClick",
4
+ doubleClick = "doubleClick",
5
+ eover = "eover",
6
+ longPress = "longPress",
7
+ out = "out"
8
+ }
@@ -0,0 +1,13 @@
1
+ import BaseNode from "../tools/BaseNode";
2
+ import IObject from "../models/IObject";
3
+ export default class HeatMap implements BaseNode {
4
+ id: string;
5
+ anchor: IObject;
6
+ mesh: BABYLON.Mesh;
7
+ displayValue: boolean;
8
+ texts: Array<BABYLON.GUI.TextBlock>;
9
+ constructor(_anchor: IObject);
10
+ isEnabled(_bool: boolean): void;
11
+ set displayValues(_value: boolean);
12
+ dispose(): void;
13
+ }
@@ -0,0 +1,32 @@
1
+ import BaseNode from "../tools/BaseNode";
2
+ export default class Icon implements BaseNode {
3
+ id: string;
4
+ scene: BABYLON.Scene;
5
+ pint: BABYLON.Mesh;
6
+ private textDics;
7
+ private _line;
8
+ rect: BABYLON.GUI.Rectangle;
9
+ private _background;
10
+ size: {
11
+ width: number;
12
+ height: number;
13
+ };
14
+ height: number;
15
+ container: BABYLON.GUI.AdvancedDynamicTexture;
16
+ constructor(_id: string, _scene: BABYLON.Scene);
17
+ set background(_url: string);
18
+ addEventListener(_action: Function): void;
19
+ setTexts(_textArr: [{
20
+ text: string;
21
+ fontSize: string;
22
+ color: string;
23
+ top: number;
24
+ left: number;
25
+ }]): void;
26
+ line(_line: {
27
+ width: number;
28
+ color: string;
29
+ }): void;
30
+ dispose(): void;
31
+ isEnabled(_isEnabled: boolean): void;
32
+ }
@@ -0,0 +1,21 @@
1
+ import BaseNode from "../tools/BaseNode";
2
+ export default class IconFromMesh implements BaseNode {
3
+ id: string;
4
+ scene: BABYLON.Scene;
5
+ instance: BABYLON.Mesh;
6
+ url: string;
7
+ scaling: number;
8
+ constructor(_id: string, _anchor: BABYLON.Vector3, _url: string, _scaling: number, _height: number, _scene: BABYLON.Scene);
9
+ setBackground(): void;
10
+ addEventListener(_action: Function): void;
11
+ setColor(color: string): void;
12
+ setContents(_textArr: [{
13
+ text: string;
14
+ fontSize: string;
15
+ top: number;
16
+ left: number;
17
+ color?: string;
18
+ }]): void;
19
+ dispose(): void;
20
+ isEnabled(_bool: boolean): void;
21
+ }
@@ -0,0 +1,13 @@
1
+ import IObject from "../models/IObject";
2
+ export default class Line {
3
+ id: string;
4
+ objs: Array<IObject>;
5
+ instance: BABYLON.GUI.MultiLine;
6
+ color: string;
7
+ width: number;
8
+ isDotted: boolean;
9
+ update(): void;
10
+ addEventListener(_action: Function): void;
11
+ isEnabled(_isEnabled: boolean): void;
12
+ dispose(): void;
13
+ }
@@ -0,0 +1,12 @@
1
+ import IObject from "../models/IObject";
2
+ export default class LineFromMesh {
3
+ id: string;
4
+ objs: Array<IObject>;
5
+ instance: BABYLON.Mesh;
6
+ color: string;
7
+ width: number;
8
+ update(): void;
9
+ addEventListener(_action: Function): void;
10
+ isEnabled(_isEnabled: boolean): void;
11
+ dispose(): void;
12
+ }
@@ -0,0 +1,10 @@
1
+ import Icon from "./Icon";
2
+ import IconFromMesh from "./IconFromMesh";
3
+ import IObject from "../models/IObject";
4
+ export default class UI {
5
+ static createIconFromMesh(_id: string, _anchor: IObject, url: string, _scaling: number, _height: number): IconFromMesh;
6
+ static createIcon(_id: string, _anchor: IObject, _size: {
7
+ width: number;
8
+ height: number;
9
+ }, _height: number): Icon;
10
+ }
@@ -0,0 +1,7 @@
1
+ import LightObject from "./LightObject";
2
+ export default class Directional extends LightObject {
3
+ direction: BABYLON.Vector3;
4
+ position: BABYLON.Vector3;
5
+ light: BABYLON.DirectionalLight;
6
+ load(): void;
7
+ }
@@ -0,0 +1,6 @@
1
+ import LightObject from "./LightObject";
2
+ export default class Hemispheric extends LightObject {
3
+ direction: BABYLON.Vector3;
4
+ light: BABYLON.HemisphericLight;
5
+ load(): void;
6
+ }
@@ -0,0 +1,10 @@
1
+ export default interface ILightObject {
2
+ id: string;
3
+ sceneId: string;
4
+ name: string;
5
+ light: BABYLON.Light;
6
+ color: string;
7
+ lightType: string;
8
+ intensity: number;
9
+ load: Function;
10
+ }
@@ -0,0 +1,15 @@
1
+ import App from "../App";
2
+ import ILightObject from "./ILightObject";
3
+ export default class LightObject implements ILightObject {
4
+ id: string;
5
+ sceneId: string;
6
+ name: string;
7
+ light: BABYLON.Light;
8
+ color: string;
9
+ objectType: string;
10
+ lightType: string;
11
+ intensity: number;
12
+ app: App;
13
+ constructor(_app: App);
14
+ load(): void;
15
+ }
@@ -0,0 +1,8 @@
1
+ export declare enum LightType {
2
+ Point = "Point",
3
+ Spot = "Spot",
4
+ Directional = "Directional",
5
+ Hemispheric = "Hemispheric"
6
+ }
7
+ declare let typeFromat: Function;
8
+ export default typeFromat;
@@ -0,0 +1,7 @@
1
+ import LightObject from "./LightObject";
2
+ export default class Point extends LightObject {
3
+ position: BABYLON.Vector3;
4
+ light: BABYLON.PointLight;
5
+ range: number;
6
+ load(): void;
7
+ }
@@ -0,0 +1,10 @@
1
+ import LightObject from "./LightObject";
2
+ export default class Spot extends LightObject {
3
+ direction: BABYLON.Vector3;
4
+ position: BABYLON.Vector3;
5
+ angle: number;
6
+ exponent: number;
7
+ range: number;
8
+ light: BABYLON.SpotLight;
9
+ load(): void;
10
+ }
@@ -0,0 +1,24 @@
1
+ import mapboxgl from "mapbox-gl";
2
+ export default class BabylonLayer implements mapboxgl.CustomLayerInterface {
3
+ readonly id: string;
4
+ readonly type: "custom";
5
+ readonly renderingMode: "3d";
6
+ drones: {
7
+ x: number;
8
+ y: number;
9
+ z: number;
10
+ };
11
+ initialCoordinates: mapboxgl.LngLatLike;
12
+ private map;
13
+ private scene;
14
+ private camera;
15
+ private modelMatrix;
16
+ private sceneOrigin;
17
+ private modelScale;
18
+ private modelsId;
19
+ private rotation;
20
+ constructor(id: string, _modelsId?: string, _initialCoordinates?: mapboxgl.LngLatLike, _rotation?: number);
21
+ recalculateProjectionMatrix(coordinates: mapboxgl.LngLatLike): void;
22
+ onAdd: (map: any, gl: WebGLRenderingContext) => void;
23
+ render: (_gl: WebGLRenderingContext, matrix: number[]) => void;
24
+ }
@@ -0,0 +1,9 @@
1
+ import mapboxgl from "mapbox-gl";
2
+ export default class Earth {
3
+ initialCoordinates: any;
4
+ map: any;
5
+ constructor(_container: string, _initialCoordinates?: mapboxgl.LngLatLike);
6
+ load(_action: Function): void;
7
+ laodScene(_modelId: string, _initialCoordinates?: [], _rotation?: number): void;
8
+ flyTo(_center?: [], _zoom?: number, _bearing?: number, _pitch?: number, _duration?: number): void;
9
+ }
@@ -0,0 +1,4 @@
1
+ import DefaultObject from "./DefaultObject";
2
+ export default class CabinetObject extends DefaultObject {
3
+ computeView(): void;
4
+ }
@@ -0,0 +1,12 @@
1
+ import DefaultObject from "./DefaultObject";
2
+ export default class ConduitObject extends DefaultObject {
3
+ alpha: number;
4
+ color: string;
5
+ bind(_m: any): void;
6
+ setColor(r: number, b: number, g: number): void;
7
+ reColor(): void;
8
+ computeView(): void;
9
+ setFlash(_level?: number): void;
10
+ setOpaque(): void;
11
+ setTransparent(alpha?: number): void;
12
+ }
@@ -0,0 +1,5 @@
1
+ import DefaultObject from "./DefaultObject";
2
+ export default class CornerObject extends DefaultObject {
3
+ height: number;
4
+ bind(_m: any): boolean;
5
+ }
@@ -0,0 +1,40 @@
1
+ import App from "../App";
2
+ import Dictionary from "../tools/Dictionary";
3
+ import { EffectType } from "../components/EffectType";
4
+ import IObject from "./IObject";
5
+ import Sight from "../tools/Sight";
6
+ export default class DefaultObject implements IObject {
7
+ app: App;
8
+ id: string;
9
+ name: string;
10
+ customNumber: string;
11
+ customType: string;
12
+ parentId: string;
13
+ modelId: string;
14
+ instance: BABYLON.Mesh | BABYLON.InstancedMesh;
15
+ objectType: string;
16
+ action: BABYLON.ActionManager;
17
+ executes: Dictionary<BABYLON.ExecuteCodeAction>;
18
+ clickEvents: Dictionary<Function>;
19
+ touchtime: number;
20
+ effectType: EffectType;
21
+ Sight: Sight;
22
+ animation: boolean;
23
+ isloop: boolean;
24
+ isAutoPlay: boolean;
25
+ constructor(_app: App);
26
+ setEnabled(_value: boolean): void;
27
+ set showBoundingBox(_value: boolean);
28
+ get showBoundingBox(): boolean;
29
+ bind(_m: any): void;
30
+ computeView(): void;
31
+ optimization(_isOptimization: boolean): void;
32
+ alwaysActive(): void;
33
+ addEventListener(type: string, callback: Function): void;
34
+ removeEventListener(type: string): void;
35
+ setFlash(_level: number): void;
36
+ setOpaque(): void;
37
+ setTransparent(alpha?: number): void;
38
+ play(): void;
39
+ stop(): void;
40
+ }
@@ -0,0 +1,5 @@
1
+ import DefaultObject from "./DefaultObject";
2
+ export default class DoorObject extends DefaultObject {
3
+ height: number;
4
+ bind(_m: any): void;
5
+ }
@@ -0,0 +1,5 @@
1
+ import DefaultObject from "./DefaultObject";
2
+ export default class FloorObject extends DefaultObject {
3
+ height: number;
4
+ bind(_m: any): void;
5
+ }
@@ -0,0 +1,8 @@
1
+ import App from "../App";
2
+ export default interface IBase {
3
+ app: App;
4
+ id: string;
5
+ name: string;
6
+ parentId: string;
7
+ objectType: string;
8
+ }
@@ -0,0 +1,23 @@
1
+ import { EffectType } from "../components/EffectType";
2
+ import IBase from "./IBase";
3
+ import Sight from "../tools/Sight";
4
+ export default interface IObject extends IBase {
5
+ customNumber: string;
6
+ customType: string;
7
+ modelId: string;
8
+ instance: BABYLON.Mesh | BABYLON.InstancedMesh;
9
+ Sight: Sight;
10
+ effectType: EffectType;
11
+ bind(_m?: any): any;
12
+ optimization(isOptimization: boolean): any;
13
+ showBoundingBox: boolean;
14
+ setFlash(level: number): any;
15
+ setTransparent(): any;
16
+ setOpaque(): any;
17
+ setEnabled(isEnabled: any): any;
18
+ addEventListener(type: string, callback: Function): any;
19
+ removeEventListener(type: string): any;
20
+ play(isloop: boolean): any;
21
+ stop(): any;
22
+ computeView(): any;
23
+ }
@@ -0,0 +1,7 @@
1
+ import DefaultObject from "./DefaultObject";
2
+ export default class LeakWaterObject extends DefaultObject {
3
+ bind(_l: any): void;
4
+ computeView(): void;
5
+ addEventListener(type: string, callback: Function): void;
6
+ removeEventListener(type: string): void;
7
+ }
@@ -0,0 +1,14 @@
1
+ export declare enum ObjectType {
2
+ Region = "Region",
3
+ Cabinet = "Cabinet",
4
+ Corner = "Corner",
5
+ Other = "Other",
6
+ Door = "Door",
7
+ Floor = "Floor",
8
+ LeakWater = "LeakWater",
9
+ UI3D = "UI3D",
10
+ VirtualBox = "VirtualBox",
11
+ Wall = "Wall",
12
+ Window = "Window",
13
+ Conduit = "Conduit"
14
+ }
@@ -0,0 +1,5 @@
1
+ import DefaultObject from "./DefaultObject";
2
+ export default class OptimizedWallObject extends DefaultObject {
3
+ nativeMaterial: BABYLON.StandardMaterial;
4
+ bind(_w: any): void;
5
+ }
@@ -0,0 +1,33 @@
1
+ import IObject from "./IObject";
2
+ import App from "../App";
3
+ import { ObjectType } from "./ObjectType";
4
+ import Dictionary from "../tools/Dictionary";
5
+ import RegionObject from "./RegionObject";
6
+ export default class Project {
7
+ app: App;
8
+ id: string;
9
+ current: RegionObject;
10
+ root: IObject;
11
+ objectDatas: Dictionary<IObject>;
12
+ constructor(_app: App);
13
+ clear(): void;
14
+ optimization(): void;
15
+ getChildsById(_id?: string, _includeSub?: boolean): IObject[];
16
+ getSceneTree(_id?: string, _excludeTypes?: Array<string>): {
17
+ name: string;
18
+ id: string;
19
+ customNumber: string;
20
+ modelType: string;
21
+ customType: string;
22
+ children: any[];
23
+ };
24
+ findObjectById(_id: string): IObject;
25
+ findObjectByCustomNumber(_customNumber: string): any;
26
+ findObjectsByCustomType(_customType: string, queryParameters?: {
27
+ isCurrent: boolean;
28
+ isEnabled: boolean;
29
+ }): any[];
30
+ findObjectsByType(_type: ObjectType): IObject[];
31
+ computeSight(_objs: Array<IObject>): any;
32
+ switchLevel(_id?: string, _isFocus?: boolean, _includeSub?: boolean): void;
33
+ }
@@ -0,0 +1,14 @@
1
+ import DefaultObject from './DefaultObject';
2
+ import App from '../App';
3
+ export default class RegionObject extends DefaultObject {
4
+ index: number;
5
+ height: number;
6
+ constructor(app: App, _storey: any);
7
+ bind(_storey: any, _isOptimized?: boolean): void;
8
+ computeView(): void;
9
+ flyTo(): void;
10
+ focus(): void;
11
+ setEnabled(_value: boolean): void;
12
+ getBounding(): BABYLON.BoundingInfo;
13
+ dispose(): void;
14
+ }
@@ -0,0 +1,4 @@
1
+ import DefaultObject from "./DefaultObject";
2
+ export default class UI3DTextObject extends DefaultObject {
3
+ bind(_u: any): void;
4
+ }
@@ -0,0 +1,4 @@
1
+ import DefaultObject from "./DefaultObject";
2
+ export default class VirtualBoxObject extends DefaultObject {
3
+ bind(_m: any): Promise<void>;
4
+ }
@@ -0,0 +1,7 @@
1
+ import DefaultObject from "./DefaultObject";
2
+ export default class WallObject extends DefaultObject {
3
+ nativeMaterial: BABYLON.StandardMaterial;
4
+ baseModel: any;
5
+ height: number;
6
+ bind(_w: any): void;
7
+ }