mx3d 0.1.2 → 0.1.3

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Files changed (3) hide show
  1. package/index.d.ts +243 -244
  2. package/mx3d.js +1 -1
  3. package/package.json +1 -1
package/index.d.ts CHANGED
@@ -2,128 +2,128 @@
2
2
  @author gzmaijing
3
3
  @email mj@gzmaijing.com
4
4
  */
5
- declare module MX3D{
6
- export class App {
5
+ declare module MX3D {
6
+ export class App {
7
7
  canvas: HTMLCanvasElement;
8
- engine: BABYLON.Engine;
9
- scene: BABYLON.Scene;
8
+ engine: any;
9
+ scene: any;
10
10
  CameraController: CameraController;
11
- HighlightLayer: BABYLON.HighlightLayer;
12
- container: BABYLON.GUI.AdvancedDynamicTexture;
11
+ HighlightLayer: any;
12
+ container: any;
13
13
  fps: HTMLDivElement;
14
14
  Resources: Resources;
15
15
  Environment: Environment;
16
16
  Project: Project;
17
17
  ToolTips: ToolTips;
18
18
  constructor(_config: {
19
- container: HTMLElement;
20
- sl?: string;
21
- rl?: string;
19
+ container: HTMLElement;
20
+ sl?: string;
21
+ rl?: string;
22
22
  });
23
23
  load(_config: {
24
- pk: string;
25
- progress?: Function;
26
- complete?: Function;
24
+ pk: string;
25
+ progress?: Function;
26
+ complete?: Function;
27
27
  }): Promise<void>;
28
28
  dispose(): void;
29
- }
29
+ }
30
30
 
31
- export class Builder {
31
+ export class Builder {
32
32
  static createCapacity(_obj: IObject, _RATIO: number, _text: string, _fontSize?: string): void;
33
33
  static createTextMesh(_obj: IObject, _text: string, _RATIO: number, _fontSize?: string, _color?: string): void;
34
34
  static createMatrixCloud(_data: {
35
- anchor: IObject;
36
- value: {
37
- maxX: number;
38
- maxY: number;
39
- data: Array<{
40
- x: number;
41
- y: number;
42
- value: number;
43
- }>;
44
- };
45
- displayValues: boolean;
46
- height: number;
47
- isLevelRender: boolean;
48
- isAlpha: boolean;
49
- isParticle: boolean;
50
- radius: number;
51
- range: {
52
- max: number;
53
- min: number;
54
- };
35
+ anchor: IObject;
36
+ value: {
37
+ maxX: number;
38
+ maxY: number;
39
+ data: Array<{
40
+ x: number;
41
+ y: number;
42
+ value: number;
43
+ }>;
44
+ };
45
+ displayValues: boolean;
46
+ height: number;
47
+ isLevelRender: boolean;
48
+ isAlpha: boolean;
49
+ isParticle: boolean;
50
+ radius: number;
51
+ range: {
52
+ max: number;
53
+ min: number;
54
+ };
55
55
  }): void;
56
56
  static createPunctateCloud(_data: {
57
- anchor: IObject;
58
- value: number;
59
- radius: number;
60
- isLevelRender: boolean;
61
- displayValues: boolean;
62
- isAlpha: boolean;
63
- isParticle: boolean;
64
- range: {
65
- max: number;
66
- min: number;
67
- };
57
+ anchor: IObject;
58
+ value: number;
59
+ radius: number;
60
+ isLevelRender: boolean;
61
+ displayValues: boolean;
62
+ isAlpha: boolean;
63
+ isParticle: boolean;
64
+ range: {
65
+ max: number;
66
+ min: number;
67
+ };
68
68
  }): void;
69
69
  createColumnCloud(_data: {
70
- anchor: IObject;
71
- data: Array<{
72
- index: number;
73
- value: number;
74
- }>;
75
- isLevelRender: boolean;
76
- displayValues: boolean;
77
- isAlpha: boolean;
78
- isParticle: boolean;
79
- radius: number;
80
- range: {
81
- max: number;
82
- min: number;
83
- };
70
+ anchor: IObject;
71
+ data: Array<{
72
+ index: number;
73
+ value: number;
74
+ }>;
75
+ isLevelRender: boolean;
76
+ displayValues: boolean;
77
+ isAlpha: boolean;
78
+ isParticle: boolean;
79
+ radius: number;
80
+ range: {
81
+ max: number;
82
+ min: number;
83
+ };
84
84
  }): void;
85
85
  static create2DLine(_id: string, _objs: Array<IObject>, _options?: {
86
- _width: number;
87
- _color: string;
88
- isDotted: boolean;
86
+ _width: number;
87
+ _color: string;
88
+ isDotted: boolean;
89
89
  }): void;
90
90
  static create3DLine(_id: string, _objs: Array<IObject>, _options?: {
91
- _width: number;
92
- _color: string;
91
+ _width: number;
92
+ _color: string;
93
93
  }): void;
94
- }
94
+ }
95
95
 
96
- export class Capacity {
96
+ export class Capacity {
97
97
  anchor: IObject;
98
- mesh: BABYLON.Mesh;
98
+ mesh: any;
99
99
  ratio: number;
100
100
  color: string;
101
- textMesh: BABYLON.Mesh;
101
+ textMesh: any;
102
102
  constructor(_object: IObject, _RATIO: number);
103
103
  dispose(): void;
104
- }
104
+ }
105
105
 
106
- export class EffectMgr {
106
+ export class EffectMgr {
107
107
  static colors: {};
108
108
  static init(): void;
109
- }
109
+ }
110
110
 
111
- export enum EffectType {
111
+ export enum EffectType {
112
112
  Opaque = 0,
113
113
  Flash = 1,
114
114
  Transparent = 2
115
- }
115
+ }
116
116
 
117
- export class Environment {
117
+ export class Environment {
118
118
  app: App;
119
119
  lights: any;
120
- _color: BABYLON.Color4;
121
- background: BABYLON.Layer;
120
+ _color: any;
121
+ background: any;
122
122
  reflexEnabled: boolean;
123
123
  reflexIntensity: number;
124
124
  constructor(_app: App);
125
125
  set fogDistance(_value: number);
126
- set color(_value: BABYLON.Color4);
126
+ set color(_value: any);
127
127
  reflex(_url: string, _intensity: number): void;
128
128
  setBackground(_url: string): void;
129
129
  setReflexEnabled(_reflexEnabled: boolean): void;
@@ -138,150 +138,150 @@ export class Environment {
138
138
  hideFps(): void;
139
139
  showDebug(): void;
140
140
  setLightIntensity(_intensity?: number): void;
141
- }
141
+ }
142
142
 
143
- export class DefaultEvent implements IEvent {
143
+ export class DefaultEvent implements IEvent {
144
144
  app: App;
145
145
  runRender(): void;
146
- onPointer(_pointerInfo: BABYLON.PointerInfo): void;
147
- onKeyboard(_kbInfo: BABYLON.KeyboardInfo): void;
148
- }
146
+ onPointer(_pointerInfo: any): void;
147
+ onKeyboard(_kbInfo: any): void;
148
+ }
149
149
 
150
- export class FPSCameraEvent implements IEvent {
150
+ export class FPSCameraEvent implements IEvent {
151
151
  app: App;
152
152
  isFPS: boolean;
153
153
  angle: number;
154
- direction: BABYLON.Vector3;
154
+ direction: any;
155
155
  isMoveLeft: boolean;
156
156
  isMoveRight: boolean;
157
157
  isMoveDown: boolean;
158
158
  isMoveUp: boolean;
159
159
  runRender(): void;
160
- onPointer(_pointerInfo: BABYLON.PointerInfo): void;
161
- onKeyboard(_e: BABYLON.KeyboardInfo): void;
162
- }
160
+ onPointer(_pointerInfo: any): void;
161
+ onKeyboard(_e: any): void;
162
+ }
163
163
 
164
- export interface IEvent {
164
+ export interface IEvent {
165
165
  runRender(): void;
166
- onPointer(e: BABYLON.PointerInfo): void;
167
- onKeyboard(e: BABYLON.KeyboardInfo): void;
168
- }
166
+ onPointer(e: any): void;
167
+ onKeyboard(e: any): void;
168
+ }
169
169
 
170
- export enum EventType {
170
+ export enum EventType {
171
171
  leftClick = "leftClick",
172
172
  rightClick = "rightClick",
173
173
  doubleClick = "doubleClick",
174
174
  eover = "eover",
175
175
  longPress = "longPress",
176
176
  out = "out"
177
- }
177
+ }
178
178
 
179
- export class HeatMap implements BaseNode {
179
+ export class HeatMap implements BaseNode {
180
180
  id: string;
181
181
  anchor: IObject;
182
- mesh: BABYLON.Mesh;
182
+ mesh: any;
183
183
  displayValue: boolean;
184
- texts: Array<BABYLON.GUI.TextBlock>;
184
+ texts: Array<any>;
185
185
  constructor(_anchor: string);
186
186
  isEnabled(_bool: boolean): void;
187
187
  set displayValues(_value: boolean);
188
188
  dispose(): void;
189
- }
189
+ }
190
190
 
191
- export class Icon implements BaseNode {
191
+ export class Icon implements BaseNode {
192
192
  id: string;
193
- scene: BABYLON.Scene;
194
- pint: BABYLON.Mesh;
195
- rect: BABYLON.GUI.Rectangle;
193
+ scene: any;
194
+ pint: any;
195
+ rect: any;
196
196
  onPointerClick: Function;
197
197
  size: {
198
- width: number;
199
- height: number;
198
+ width: number;
199
+ height: number;
200
200
  };
201
201
  height: number;
202
- container: BABYLON.GUI.AdvancedDynamicTexture;
203
- constructor(_id: string, _scene: BABYLON.Scene);
202
+ container: any;
203
+ constructor(_id: string, _scene: any);
204
204
  set background(_url: string);
205
205
  addEventListener(_action: Function): void;
206
206
  setTexts(_textArr: [{
207
- text: string;
208
- fontSize: string;
209
- color: string;
210
- top: number;
211
- left: number;
207
+ text: string;
208
+ fontSize: string;
209
+ color: string;
210
+ top: number;
211
+ left: number;
212
212
  }]): void;
213
213
  line(_line: {
214
- width: number;
215
- color: string;
214
+ width: number;
215
+ color: string;
216
216
  }): void;
217
217
  dispose(): void;
218
218
  isEnabled(_isEnabled: boolean): void;
219
- }
219
+ }
220
220
 
221
- export class IconFromMesh implements BaseNode {
221
+ export class IconFromMesh implements BaseNode {
222
222
  id: string;
223
- scene: BABYLON.Scene;
224
- instance: BABYLON.Mesh;
223
+ scene: any;
224
+ instance: any;
225
225
  url: string;
226
226
  scaling: number;
227
- constructor(_id: string, _anchor: BABYLON.Vector3, _url: string, _scaling: number, _height: number, _scene: BABYLON.Scene);
227
+ constructor(_id: string, _anchor: any, _url: string, _scaling: number, _height: number, _scene: any);
228
228
  setBackground(): void;
229
229
  addEventListener(_action: Function): void;
230
230
  setColor(_color: string): void;
231
231
  setContents(_textArr: [{
232
- text: string;
233
- fontSize: string;
234
- top: number;
235
- left: number;
236
- color?: string;
232
+ text: string;
233
+ fontSize: string;
234
+ top: number;
235
+ left: number;
236
+ color?: string;
237
237
  }]): void;
238
238
  dispose(): void;
239
239
  isEnabled(_bool: boolean): void;
240
- }
240
+ }
241
241
 
242
- export class UI {
242
+ export class UI {
243
243
  static createIconFromMesh(_id: string, _anchor: IObject, _url: string, _scaling: number, _height: number): void;
244
244
  static createIcon(_id: string, _anchor: IObject, _size: {
245
- width: number;
246
- height: number;
245
+ width: number;
246
+ height: number;
247
247
  }, _height: number): void;
248
- }
248
+ }
249
249
 
250
- export class HubService {
250
+ export class HubService {
251
251
  static connection: any;
252
252
  static listener(_Url: string): Promise<void>;
253
253
  static start(): Promise<void>;
254
- }
254
+ }
255
255
 
256
- export class Directional extends LightObject {
257
- direction: BABYLON.Vector3;
258
- position: BABYLON.Vector3;
259
- light: BABYLON.DirectionalLight;
256
+ export class Directional extends LightObject {
257
+ direction: any;
258
+ position: any;
259
+ light: any;
260
260
  load(): void;
261
- }
261
+ }
262
262
 
263
- export class Hemispheric extends LightObject {
264
- direction: BABYLON.Vector3;
265
- light: BABYLON.HemisphericLight;
263
+ export class Hemispheric extends LightObject {
264
+ direction: any;
265
+ light: any;
266
266
  load(): void;
267
- }
267
+ }
268
268
 
269
- export interface ILightObject {
269
+ export interface ILightObject {
270
270
  id: string;
271
271
  sceneId: string;
272
272
  name: string;
273
- light: BABYLON.Light;
273
+ light: any;
274
274
  color: string;
275
275
  lightType: string;
276
276
  intensity: number;
277
277
  load: Function;
278
- }
278
+ }
279
279
 
280
- export class LightObject implements ILightObject {
280
+ export class LightObject implements ILightObject {
281
281
  id: string;
282
282
  sceneId: string;
283
283
  name: string;
284
- light: BABYLON.Light;
284
+ light: any;
285
285
  color: string;
286
286
  objectType: string;
287
287
  lightType: string;
@@ -289,59 +289,59 @@ export class LightObject implements ILightObject {
289
289
  app: App;
290
290
  constructor(_app: App);
291
291
  load(): void;
292
- }
292
+ }
293
293
 
294
- export enum LightType {
294
+ export enum LightType {
295
295
  Point = "Point",
296
296
  Spot = "Spot",
297
297
  Directional = "Directional",
298
298
  Hemispheric = "Hemispheric"
299
- }
299
+ }
300
300
 
301
- export class Point extends LightObject {
302
- position: BABYLON.Vector3;
303
- light: BABYLON.PointLight;
301
+ export class Point extends LightObject {
302
+ position: any;
303
+ light: any;
304
304
  range: number;
305
305
  load(): void;
306
- }
306
+ }
307
307
 
308
- export class Spot extends LightObject {
309
- direction: BABYLON.Vector3;
310
- position: BABYLON.Vector3;
308
+ export class Spot extends LightObject {
309
+ direction: any;
310
+ position: any;
311
311
  angle: number;
312
312
  exponent: number;
313
313
  range: number;
314
- light: BABYLON.SpotLight;
314
+ light: any;
315
315
  load(): void;
316
- }
316
+ }
317
317
 
318
- export class BabylonLayer {
318
+ export class BabylonLayer {
319
319
  readonly id: string;
320
320
  readonly type: "custom";
321
321
  readonly renderingMode: "3d";
322
322
  drones: {
323
- x: number;
324
- y: number;
325
- z: number;
323
+ x: number;
324
+ y: number;
325
+ z: number;
326
326
  };
327
327
  initialCoordinates: [];
328
328
  recalculateProjectionMatrix(_coordinates: []): void;
329
329
  onAdd: (_map: any, _gl: WebGLRenderingContext) => void;
330
330
  render: (_gl: WebGLRenderingContext, _matrix: number[]) => void;
331
- }
331
+ }
332
332
 
333
- export class Earth {
333
+ export class Earth {
334
334
  initialCoordinates: [];
335
335
  map: any;
336
336
  load(_action: Function): void;
337
337
  laodScene(_url: string, _initialCoordinates: []): void;
338
338
  flyTo(_center?: [], _zoom?: number, _bearing?: number, _pitch?: number, _duration?: number): void;
339
- }
339
+ }
340
340
 
341
- export class CabinetObject extends DefaultObject {
342
- }
341
+ export class CabinetObject extends DefaultObject {
342
+ }
343
343
 
344
- export class ConduitObject extends DefaultObject {
344
+ export class ConduitObject extends DefaultObject {
345
345
  alpha: number;
346
346
  color: string;
347
347
  bind(_m: any): void;
@@ -351,23 +351,23 @@ export class ConduitObject extends DefaultObject {
351
351
  setFlash(_level?: number): void;
352
352
  setOpaque(): void;
353
353
  setTransparent(_alpha?: number): void;
354
- }
354
+ }
355
355
 
356
- export class CornerObject extends DefaultObject {
356
+ export class CornerObject extends DefaultObject {
357
357
  height: number;
358
358
  bind(_m: any): void;
359
- }
359
+ }
360
360
 
361
- export class DefaultObject implements IObject {
361
+ export class DefaultObject implements IObject {
362
362
  app: App;
363
363
  id: string;
364
364
  name: string;
365
365
  parentId: string;
366
366
  modelId: string;
367
- instance: BABYLON.Mesh | BABYLON.InstancedMesh;
367
+ instance: any | any;
368
368
  objectType: string;
369
- action: BABYLON.ActionManager;
370
- executes: Dictionary<BABYLON.ExecuteCodeAction>;
369
+ action: any;
370
+ executes: Dictionary<any>;
371
371
  clickEvents: Dictionary<Function>;
372
372
  touchtime: number;
373
373
  effectType: EffectType;
@@ -391,31 +391,31 @@ export class DefaultObject implements IObject {
391
391
  setTransparent(_alpha?: number): void;
392
392
  play(): void;
393
393
  stop(): void;
394
- }
394
+ }
395
395
 
396
- export class DoorObject extends DefaultObject {
396
+ export class DoorObject extends DefaultObject {
397
397
  height: number;
398
398
  bind(_m: any): void;
399
- }
399
+ }
400
400
 
401
- export class FloorObject extends DefaultObject {
401
+ export class FloorObject extends DefaultObject {
402
402
  height: number;
403
403
  bind(_m: any): void;
404
- }
404
+ }
405
405
 
406
- export interface IBase {
406
+ export interface IBase {
407
407
  app: App;
408
408
  id: string;
409
409
  name: string;
410
410
  parentId: string;
411
411
  objectType: string;
412
- }
412
+ }
413
413
 
414
- export interface IObject extends IBase {
414
+ export interface IObject extends IBase {
415
415
  customNumber: string;
416
416
  customType: string;
417
417
  modelId: string;
418
- instance: BABYLON.Mesh | BABYLON.InstancedMesh;
418
+ instance: any | any;
419
419
  Sight: Sight;
420
420
  effectType: EffectType;
421
421
  bind(_m?: any): any;
@@ -430,16 +430,16 @@ export interface IObject extends IBase {
430
430
  play(isloop: boolean): any;
431
431
  stop(): any;
432
432
  computeView(): any;
433
- }
433
+ }
434
434
 
435
- export class LeakWaterObject extends DefaultObject {
435
+ export class LeakWaterObject extends DefaultObject {
436
436
  bind(_l: any): void;
437
437
  computeView(): void;
438
438
  addEventListener(_type: string, _callback: Function): void;
439
439
  removeEventListener(_type: string): void;
440
- }
440
+ }
441
441
 
442
- export enum ObjectType {
442
+ export enum ObjectType {
443
443
  Region = "Region",
444
444
  Cabinet = "Cabinet",
445
445
  Corner = "Corner",
@@ -452,9 +452,9 @@ export enum ObjectType {
452
452
  Wall = "Wall",
453
453
  Window = "Window",
454
454
  Conduit = "Conduit"
455
- }
455
+ }
456
456
 
457
- export class Project {
457
+ export class Project {
458
458
  app: App;
459
459
  id: string;
460
460
  root: IObject;
@@ -473,9 +473,9 @@ export class Project {
473
473
  findObjectByCustomNumber(): void;
474
474
  findObjectsByCustomType(): void;
475
475
  switchLevel(_id?: string, _isFocus?: boolean, _includeSub?: boolean): void;
476
- }
476
+ }
477
477
 
478
- export class RegionObject extends DefaultObject {
478
+ export class RegionObject extends DefaultObject {
479
479
  index: number;
480
480
  height: number;
481
481
  constructor(app: App, _storey: any);
@@ -486,41 +486,41 @@ export class RegionObject extends DefaultObject {
486
486
  setEnabled(_value: boolean): void;
487
487
  getBounding(): void;
488
488
  dispose(): void;
489
- }
489
+ }
490
490
 
491
- export class UI3DTextObject extends DefaultObject {
491
+ export class UI3DTextObject extends DefaultObject {
492
492
  bind(_u: any): void;
493
- }
493
+ }
494
494
 
495
- export class VirtualBoxObject extends DefaultObject {
495
+ export class VirtualBoxObject extends DefaultObject {
496
496
  bind(_m: any): Promise<void>;
497
- }
497
+ }
498
498
 
499
- export class WallObject extends DefaultObject {
499
+ export class WallObject extends DefaultObject {
500
500
  nativeMaterial: BABYLON.StandardMaterial;
501
501
  baseModel: any;
502
502
  height: number;
503
503
  bind(_w: any): void;
504
- }
504
+ }
505
505
 
506
- export class WindowObject extends DefaultObject {
506
+ export class WindowObject extends DefaultObject {
507
507
  height: number;
508
508
  bind(_m: any): void;
509
- }
509
+ }
510
510
 
511
- export class ArrayEx<T> extends Array<T> {
511
+ export class ArrayEx<T> extends Array<T> {
512
512
  remove(_val: any): void;
513
- }
513
+ }
514
514
 
515
- export interface BaseNode {
515
+ export interface BaseNode {
516
516
  id: string;
517
517
  dispose(): any;
518
518
  isEnabled(bool: boolean): any;
519
- }
519
+ }
520
520
 
521
- export class CameraController {
521
+ export class CameraController {
522
522
  app: App;
523
- camera: BABYLON.ArcRotateCamera;
523
+ camera: any;
524
524
  frustrum: number;
525
525
  isOverLook: boolean;
526
526
  constructor(_app: App);
@@ -533,11 +533,11 @@ export class CameraController {
533
533
  _wheel(_p: any): void;
534
534
  switchArcRotateCamera(): void;
535
535
  switchFPSCamera(): void;
536
- }
536
+ }
537
537
 
538
- export class Dictionary<T> {
538
+ export class Dictionary<T> {
539
539
  map: {
540
- [key: string]: T;
540
+ [key: string]: T;
541
541
  };
542
542
  constructor();
543
543
  add(_key: string, _value: T): void;
@@ -547,36 +547,36 @@ export class Dictionary<T> {
547
547
  showAll(): void;
548
548
  count(): void;
549
549
  clear(): void;
550
- }
550
+ }
551
551
 
552
- export class GUID {
552
+ export class GUID {
553
553
  static getGUID(_length: number): void;
554
- }
554
+ }
555
555
 
556
- export class Resources {
556
+ export class Resources {
557
557
  app: App;
558
- walls: Dictionary<BABYLON.AbstractMesh>;
559
- resources: Dictionary<BABYLON.AssetContainer>;
560
- ndoeMats: Dictionary<BABYLON.NodeMaterial>;
561
- transparentBox: BABYLON.Mesh;
562
- BOX: BABYLON.Mesh;
563
- FogTex: BABYLON.Texture;
558
+ walls: Dictionary<any>;
559
+ resources: Dictionary<any>;
560
+ ndoeMats: Dictionary<any>;
561
+ transparentBox: any;
562
+ BOX: any;
563
+ FogTex: any;
564
564
  constructor(_app: App);
565
565
  loadModelMesh(_baseModel: any): Promise<void>;
566
566
  loadModelMeshAsync(_baseModel: any, _callback: Function): void;
567
- Materials: Dictionary<BABYLON.StandardMaterial>;
568
- Textures: Dictionary<BABYLON.Texture>;
569
- GetMaterial(_textureData: any, _scene: BABYLON.Scene): void;
570
- GetTexture(_textureData: any, _scene: BABYLON.Scene): void;
571
- MergeMaterials: Dictionary<BABYLON.CustomMaterial>;
572
- GetMergeMaterial(_textureData: any, _scene: BABYLON.Scene): void;
567
+ Materials: Dictionary<any>;
568
+ Textures: Dictionary<any>;
569
+ GetMaterial(_textureData: any, _scene: any): void;
570
+ GetTexture(_textureData: any, _scene: any): void;
571
+ MergeMaterials: Dictionary<any>;
572
+ GetMergeMaterial(_textureData: any, _scene: any): void;
573
573
  delete(_isAll?: boolean): void;
574
574
  GetWalls(_url: string, _projectId: string): Promise<void>;
575
- }
575
+ }
576
576
 
577
- export class Sight {
577
+ export class Sight {
578
578
  alpha: number;
579
- focus: BABYLON.Vector3;
579
+ focus: any;
580
580
  radius: number;
581
581
  beta: number;
582
582
  minimumLimit: number;
@@ -587,28 +587,28 @@ export class Sight {
587
587
  toString(): void;
588
588
  setLimit(_miniLimit: number, _maxiLimit: number): void;
589
589
  setBeta(_minBeta: number, _maxBeta: number): void;
590
- }
590
+ }
591
591
 
592
- export class Tools {
593
- static vector3ToJson(_old: BABYLON.Vector3): any;
594
- static vector3ARRToJson(_olds: BABYLON.Vector3[]): void;
592
+ export class Tools {
593
+ static vector3ToJson(_old: any): any;
594
+ static vector3ARRToJson(_olds: any[]): void;
595
595
  static ToVector3(_old: any): void;
596
596
  static ToARRVector3(_olds: any[]): void;
597
- static computeBounds(_mscene: BABYLON.Mesh): void;
598
- static computeBoundsToARR(_meshs: Array<BABYLON.Mesh>): void;
599
- static Expand(_polygon: Array<BABYLON.Vector3>, _expand: number): void;
597
+ static computeBounds(_mscene: any): void;
598
+ static computeBoundsToARR(_meshs: Array<any>): void;
599
+ static Expand(_polygon: Array<any>, _expand: number): void;
600
600
  static norm(_x: number, _y: number): void;
601
- static MergeMeshes(_meshes: Array<BABYLON.Mesh>, _app: App): void;
601
+ static MergeMeshes(_meshes: Array<any>, _app: App): void;
602
602
  static DeconsTructMesh(_mesh: any, _height: any, _app: App): void;
603
- static getVisualAngle(_bound: BABYLON.BoundingInfo, _app: App): void;
604
- static pathTransformation(_oldPath: Array<BABYLON.Vector3>, _radius: number): void;
605
- static createTube(_id: string, _paths: Array<BABYLON.Vector3>, _radius: number, _app: App): void;
606
- static getAngleFromVector2(_startV: BABYLON.Vector2, _coreV: BABYLON.Vector2, _endV: BABYLON.Vector2): void;
607
- static getAngleFromVector3(_startV: BABYLON.Vector3, _coreV: BABYLON.Vector3, _endV: BABYLON.Vector3): void;
603
+ static getVisualAngle(_bound: any, _app: App): void;
604
+ static pathTransformation(_oldPath: Array<any>, _radius: number): void;
605
+ static createTube(_id: string, _paths: Array<any>, _radius: number, _app: App): void;
606
+ static getAngleFromVector2(_startV: any, _coreV: any, _endV: any): void;
607
+ static getAngleFromVector3(_startV: any, _coreV: any, _endV: any): void;
608
608
  static RandomNumBoth(_Min: any, _Max: any): void;
609
- }
609
+ }
610
610
 
611
- export class ToolTips {
611
+ export class ToolTips {
612
612
  app: App;
613
613
  url: string;
614
614
  ele: HTMLDivElement;
@@ -617,10 +617,9 @@ export class ToolTips {
617
617
  isOK: boolean;
618
618
  _text: string;
619
619
  constructor(_parent: HTMLElement, _app: App);
620
- update(_e: BABYLON.PointerInfo): void;
620
+ update(_e: any): void;
621
621
  close(): void;
622
622
  setBackground(_url: string): void;
623
623
  dispose(): void;
624
+ }
624
625
  }
625
-
626
- }
package/mx3d.js CHANGED
@@ -1 +1 @@
1
- !function(e,t){"object"==typeof exports&&"object"==typeof module?module.exports=t(require("BABYLON"),require("babylonjs-materials"),require("BABYLON.GUI"),require("BABYLON.SceneLoader"),require("babylonjs-serializers")):"function"==typeof define&&define.amd?define(["BABYLON","babylonjs-materials","BABYLON.GUI","BABYLON.SceneLoader","babylonjs-serializers"],t):"object"==typeof exports?exports.MX3D=t(require("BABYLON"),require("babylonjs-materials"),require("BABYLON.GUI"),require("BABYLON.SceneLoader"),require("babylonjs-serializers")):e.MX3D=t(e.BABYLON,e["babylonjs-materials"],e["BABYLON.GUI"],e["BABYLON.SceneLoader"],e["babylonjs-serializers"])}(window,(function(e,t,r,o,n){return function(e){var t={};function r(o){if(t[o])return t[o].exports;var n=t[o]={i:o,l:!1,exports:{}};return e[o].call(n.exports,n,n.exports,r),n.l=!0,n.exports}return r.m=e,r.c=t,r.d=function(e,t,o){r.o(e,t)||Object.defineProperty(e,t,{enumerable:!0,get:o})},r.r=function(e){"undefined"!=typeof Symbol&&Symbol.toStringTag&&Object.defineProperty(e,Symbol.toStringTag,{value:"Module"}),Object.defineProperty(e,"__esModule",{value:!0})},r.t=function(e,t){if(1&t&&(e=r(e)),8&t)return e;if(4&t&&"object"==typeof e&&e&&e.__esModule)return e;var o=Object.create(null);if(r.r(o),Object.defineProperty(o,"default",{enumerable:!0,value:e}),2&t&&"string"!=typeof e)for(var n in e)r.d(o,n,function(t){return e[t]}.bind(null,n));return o},r.n=function(e){var t=e&&e.__esModule?function(){return e.default}:function(){return e};return r.d(t,"a",t),t},r.o=function(e,t){return Object.prototype.hasOwnProperty.call(e,t)},r.p="",r(r.s=5)}([function(t,r){t.exports=e},function(e,r){e.exports=t},function(e,t){e.exports=r},function(e,t){e.exports=o},function(e,t){e.exports=n},function(e,t,r){"use strict";r.r(t),r.d(t,"default",(function(){return s}));var o,n;r(0),r(1),r(2),r(3),r(4);class i{static init(){}}i.colors={};!function(e){e[e.Opaque=0]="Opaque",e[e.Flash=1]="Flash",e[e.Transparent=2]="Transparent"}(o||(o={})),function(e){e.leftClick="leftClick",e.rightClick="rightClick",e.doubleClick="doubleClick",e.eover="eover",e.longPress="longPress",e.out="out"}(n||(n={}));class s{}s.sl="https://www.wodashijie.com/",s.rl="https://models.wodashijie.com/",s.App=class{constructor(e){}async load(e){}dispose(){}},s.Tools=class{static vector3ToJson(e){}static vector3ARRToJson(e){}static ToVector3(e){}static ToARRVector3(e){}static computeBounds(e){}static computeBoundsToARR(e){}static Expand(e,t){}static norm(e,t){}static MergeMeshes(e,t){}static DeconsTructMesh(e,t,r){}static getVisualAngle(e,t){}static pathTransformation(e,t){}static createTube(e,t,r=.05,o){}static getAngleFromVector2(e,t,r){}static getAngleFromVector3(e,t,r){}static RandomNumBoth(e,t){}},s.Earth=class{constructor(){this.initialCoordinates=[]}load(e){}laodScene(e,t){}flyTo(e=this.initialCoordinates,t=18,r=130,o=75,n=12e3){}},s.EffectMgr=i,s.HubService=class{static async listener(e){}static async start(){}},s.UI=class{static createIconFromMesh(e,t,r,o,n){}static createIcon(e,t,r,o){}},s.Builder=class{static createCapacity(e,t,r,o="200px"){}static createTextMesh(e,t,r,o="200px",n="white"){}static createMatrixCloud(e){}static createPunctateCloud(e){}createColumnCloud(e){}static create2DLine(e,t,r){}static create3DLine(e,t,r){}},s.EffectType=o,s.EventType=n}]).default}));
1
+ !function(t,e){"object"==typeof exports&&"object"==typeof module?module.exports=e():"function"==typeof define&&define.amd?define([],e):"object"==typeof exports?exports.MX3D=e():t.MX3D=e()}(window,(function(){return function(t){var e={};function o(r){if(e[r])return e[r].exports;var c=e[r]={i:r,l:!1,exports:{}};return t[r].call(c.exports,c,c.exports,o),c.l=!0,c.exports}return o.m=t,o.c=e,o.d=function(t,e,r){o.o(t,e)||Object.defineProperty(t,e,{enumerable:!0,get:r})},o.r=function(t){"undefined"!=typeof Symbol&&Symbol.toStringTag&&Object.defineProperty(t,Symbol.toStringTag,{value:"Module"}),Object.defineProperty(t,"__esModule",{value:!0})},o.t=function(t,e){if(1&e&&(t=o(t)),8&e)return t;if(4&e&&"object"==typeof t&&t&&t.__esModule)return t;var r=Object.create(null);if(o.r(r),Object.defineProperty(r,"default",{enumerable:!0,value:t}),2&e&&"string"!=typeof t)for(var c in t)o.d(r,c,function(e){return t[e]}.bind(null,c));return r},o.n=function(t){var e=t&&t.__esModule?function(){return t.default}:function(){return t};return o.d(e,"a",e),e},o.o=function(t,e){return Object.prototype.hasOwnProperty.call(t,e)},o.p="",o(o.s=0)}([function(t,e,o){"use strict";o.r(e),o.d(e,"default",(function(){return s}));class r{static init(){}}r.colors={};var c,n;!function(t){t[t.Opaque=0]="Opaque",t[t.Flash=1]="Flash",t[t.Transparent=2]="Transparent"}(c||(c={})),function(t){t.leftClick="leftClick",t.rightClick="rightClick",t.doubleClick="doubleClick",t.eover="eover",t.longPress="longPress",t.out="out"}(n||(n={}));class s{}s.sl="https://www.wodashijie.com/",s.rl="https://models.wodashijie.com/",s.App=class{constructor(t){}async load(t){}dispose(){}},s.Tools=class{static vector3ToJson(t){}static vector3ARRToJson(t){}static ToVector3(t){}static ToARRVector3(t){}static computeBounds(t){}static computeBoundsToARR(t){}static Expand(t,e){}static norm(t,e){}static MergeMeshes(t,e){}static DeconsTructMesh(t,e,o){}static getVisualAngle(t,e){}static pathTransformation(t,e){}static createTube(t,e,o=.05,r){}static getAngleFromVector2(t,e,o){}static getAngleFromVector3(t,e,o){}static RandomNumBoth(t,e){}},s.Earth=class{constructor(){this.initialCoordinates=[]}load(t){}laodScene(t,e){}flyTo(t=this.initialCoordinates,e=18,o=130,r=75,c=12e3){}},s.EffectMgr=r,s.HubService=class{static async listener(t){}static async start(){}},s.UI=class{static createIconFromMesh(t,e,o,r,c){}static createIcon(t,e,o,r){}},s.Builder=class{static createCapacity(t,e,o,r="200px"){}static createTextMesh(t,e,o,r="200px",c="white"){}static createMatrixCloud(t){}static createPunctateCloud(t){}createColumnCloud(t){}static create2DLine(t,e,o){}static create3DLine(t,e,o){}},s.EffectType=c,s.EventType=n}]).default}));
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "mx3d",
3
- "version": "0.1.2",
3
+ "version": "0.1.3",
4
4
  "description": "分支版本",
5
5
  "main": "mx3d.js",
6
6
  "typings": "./dist/index.d.ts",