mx3d 0.1.0 → 0.1.3

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package/index.d.ts CHANGED
@@ -2,68 +2,128 @@
2
2
  @author gzmaijing
3
3
  @email mj@gzmaijing.com
4
4
  */
5
- declare module MX3D{
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- export class App {
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+ declare module MX3D {
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+ export class App {
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  canvas: HTMLCanvasElement;
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- engine: BABYLON.Engine;
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- scene: BABYLON.Scene;
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+ engine: any;
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+ scene: any;
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  CameraController: CameraController;
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- HighlightLayer: BABYLON.HighlightLayer;
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- container: BABYLON.GUI.AdvancedDynamicTexture;
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+ HighlightLayer: any;
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+ container: any;
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  fps: HTMLDivElement;
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  Resources: Resources;
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  Environment: Environment;
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  Project: Project;
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  ToolTips: ToolTips;
18
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  constructor(_config: {
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- container: HTMLElement;
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- sl?: string;
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- rl?: string;
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+ container: HTMLElement;
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+ sl?: string;
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+ rl?: string;
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22
  });
23
23
  load(_config: {
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- pk: string;
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- progress?: Function;
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- complete?: Function;
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+ pk: string;
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+ progress?: Function;
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+ complete?: Function;
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  }): Promise<void>;
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  dispose(): void;
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- }
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+ }
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30
 
31
- export class Capacity {
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+ export class Builder {
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+ static createCapacity(_obj: IObject, _RATIO: number, _text: string, _fontSize?: string): void;
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+ static createTextMesh(_obj: IObject, _text: string, _RATIO: number, _fontSize?: string, _color?: string): void;
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+ static createMatrixCloud(_data: {
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+ anchor: IObject;
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+ value: {
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+ maxX: number;
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+ maxY: number;
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+ data: Array<{
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+ x: number;
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+ y: number;
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+ value: number;
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+ }>;
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+ };
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+ displayValues: boolean;
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+ height: number;
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+ isLevelRender: boolean;
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+ isAlpha: boolean;
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+ isParticle: boolean;
50
+ radius: number;
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+ range: {
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+ max: number;
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+ min: number;
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+ };
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+ }): void;
56
+ static createPunctateCloud(_data: {
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+ anchor: IObject;
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+ value: number;
59
+ radius: number;
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+ isLevelRender: boolean;
61
+ displayValues: boolean;
62
+ isAlpha: boolean;
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+ isParticle: boolean;
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+ range: {
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+ max: number;
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+ min: number;
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+ };
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+ }): void;
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+ createColumnCloud(_data: {
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+ anchor: IObject;
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+ data: Array<{
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+ index: number;
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+ value: number;
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+ }>;
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+ isLevelRender: boolean;
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+ displayValues: boolean;
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+ isAlpha: boolean;
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+ isParticle: boolean;
79
+ radius: number;
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+ range: {
81
+ max: number;
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+ min: number;
83
+ };
84
+ }): void;
85
+ static create2DLine(_id: string, _objs: Array<IObject>, _options?: {
86
+ _width: number;
87
+ _color: string;
88
+ isDotted: boolean;
89
+ }): void;
90
+ static create3DLine(_id: string, _objs: Array<IObject>, _options?: {
91
+ _width: number;
92
+ _color: string;
93
+ }): void;
94
+ }
95
+
96
+ export class Capacity {
32
97
  anchor: IObject;
33
- mesh: BABYLON.Mesh;
98
+ mesh: any;
34
99
  ratio: number;
35
100
  color: string;
36
- textMesh: BABYLON.Mesh;
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+ textMesh: any;
37
102
  constructor(_object: IObject, _RATIO: number);
38
103
  dispose(): void;
39
- }
40
-
41
- export class CapacityBuilder {
42
- static createCapacity(_obj: IObject, _RATIO: number, _text: string, _fontSize?: string): void;
43
- static createTextMesh(_obj: IObject, _text: string, _RATIO: number, _fontSize?: string, _color?: string): void;
44
- }
104
+ }
45
105
 
46
- export class EffectMgr {
106
+ export class EffectMgr {
47
107
  static colors: {};
48
108
  static init(): void;
49
- }
109
+ }
50
110
 
51
- export enum EffectType {
111
+ export enum EffectType {
52
112
  Opaque = 0,
53
113
  Flash = 1,
54
114
  Transparent = 2
55
- }
115
+ }
56
116
 
57
- export class Environment {
117
+ export class Environment {
58
118
  app: App;
59
119
  lights: any;
60
- _color: BABYLON.Color4;
61
- background: BABYLON.Layer;
120
+ _color: any;
121
+ background: any;
62
122
  reflexEnabled: boolean;
63
123
  reflexIntensity: number;
64
124
  constructor(_app: App);
65
125
  set fogDistance(_value: number);
66
- set color(_value: BABYLON.Color4);
126
+ set color(_value: any);
67
127
  reflex(_url: string, _intensity: number): void;
68
128
  setBackground(_url: string): void;
69
129
  setReflexEnabled(_reflexEnabled: boolean): void;
@@ -78,213 +138,150 @@ export class Environment {
78
138
  hideFps(): void;
79
139
  showDebug(): void;
80
140
  setLightIntensity(_intensity?: number): void;
81
- }
141
+ }
82
142
 
83
- export class DefaultEvent implements IEvent {
143
+ export class DefaultEvent implements IEvent {
84
144
  app: App;
85
145
  runRender(): void;
86
- onPointer(_pointerInfo: BABYLON.PointerInfo): void;
87
- onKeyboard(_kbInfo: BABYLON.KeyboardInfo): void;
88
- }
146
+ onPointer(_pointerInfo: any): void;
147
+ onKeyboard(_kbInfo: any): void;
148
+ }
89
149
 
90
- export class FPSCameraEvent implements IEvent {
150
+ export class FPSCameraEvent implements IEvent {
91
151
  app: App;
92
152
  isFPS: boolean;
93
153
  angle: number;
94
- direction: BABYLON.Vector3;
154
+ direction: any;
95
155
  isMoveLeft: boolean;
96
156
  isMoveRight: boolean;
97
157
  isMoveDown: boolean;
98
158
  isMoveUp: boolean;
99
159
  runRender(): void;
100
- onPointer(_pointerInfo: BABYLON.PointerInfo): void;
101
- onKeyboard(_e: BABYLON.KeyboardInfo): void;
102
- }
160
+ onPointer(_pointerInfo: any): void;
161
+ onKeyboard(_e: any): void;
162
+ }
103
163
 
104
- export interface IEvent {
164
+ export interface IEvent {
105
165
  runRender(): void;
106
- onPointer(e: BABYLON.PointerInfo): void;
107
- onKeyboard(e: BABYLON.KeyboardInfo): void;
108
- }
166
+ onPointer(e: any): void;
167
+ onKeyboard(e: any): void;
168
+ }
109
169
 
110
- export enum EventType {
170
+ export enum EventType {
111
171
  leftClick = "leftClick",
112
172
  rightClick = "rightClick",
113
173
  doubleClick = "doubleClick",
114
174
  eover = "eover",
115
175
  longPress = "longPress",
116
176
  out = "out"
117
- }
177
+ }
118
178
 
119
- export class HeatMap implements BaseNode {
179
+ export class HeatMap implements BaseNode {
120
180
  id: string;
121
181
  anchor: IObject;
122
- mesh: BABYLON.Mesh;
182
+ mesh: any;
123
183
  displayValue: boolean;
124
- texts: Array<BABYLON.GUI.TextBlock>;
184
+ texts: Array<any>;
125
185
  constructor(_anchor: string);
126
186
  isEnabled(_bool: boolean): void;
127
187
  set displayValues(_value: boolean);
128
188
  dispose(): void;
129
- }
189
+ }
130
190
 
131
- export class HeatMapBuilder {
132
- static createMatrixCloud(_data: {
133
- anchor: IObject;
134
- value: {
135
- maxX: number;
136
- maxY: number;
137
- data: Array<{
138
- x: number;
139
- y: number;
140
- value: number;
141
- }>;
142
- };
143
- displayValues: boolean;
144
- height: number;
145
- isLevelRender: boolean;
146
- isAlpha: boolean;
147
- isParticle: boolean;
148
- radius: number;
149
- range: {
150
- max: number;
151
- min: number;
152
- };
153
- }): void;
154
- static createPunctateCloud(_data: {
155
- anchor: IObject;
156
- value: number;
157
- radius: number;
158
- isLevelRender: boolean;
159
- displayValues: boolean;
160
- isAlpha: boolean;
161
- isParticle: boolean;
162
- range: {
163
- max: number;
164
- min: number;
165
- };
166
- }): void;
167
- createColumnCloud(_data: {
168
- anchor: IObject;
169
- data: Array<{
170
- index: number;
171
- value: number;
172
- }>;
173
- isLevelRender: boolean;
174
- displayValues: boolean;
175
- isAlpha: boolean;
176
- isParticle: boolean;
177
- radius: number;
178
- range: {
179
- max: number;
180
- min: number;
181
- };
182
- }): void;
183
- }
184
-
185
- export class Icon implements BaseNode {
191
+ export class Icon implements BaseNode {
186
192
  id: string;
187
- scene: BABYLON.Scene;
188
- pint: BABYLON.Mesh;
189
- rect: BABYLON.GUI.Rectangle;
193
+ scene: any;
194
+ pint: any;
195
+ rect: any;
190
196
  onPointerClick: Function;
191
197
  size: {
192
- width: number;
193
- height: number;
198
+ width: number;
199
+ height: number;
194
200
  };
195
201
  height: number;
196
- container: BABYLON.GUI.AdvancedDynamicTexture;
197
- constructor(_id: string, _scene: BABYLON.Scene);
202
+ container: any;
203
+ constructor(_id: string, _scene: any);
198
204
  set background(_url: string);
199
205
  addEventListener(_action: Function): void;
200
206
  setTexts(_textArr: [{
201
- text: string;
202
- fontSize: string;
203
- color: string;
204
- top: number;
205
- left: number;
207
+ text: string;
208
+ fontSize: string;
209
+ color: string;
210
+ top: number;
211
+ left: number;
206
212
  }]): void;
207
213
  line(_line: {
208
- width: number;
209
- color: string;
214
+ width: number;
215
+ color: string;
210
216
  }): void;
211
217
  dispose(): void;
212
218
  isEnabled(_isEnabled: boolean): void;
213
- }
219
+ }
214
220
 
215
- export class IconFromMesh implements BaseNode {
221
+ export class IconFromMesh implements BaseNode {
216
222
  id: string;
217
- scene: BABYLON.Scene;
218
- instance: BABYLON.Mesh;
223
+ scene: any;
224
+ instance: any;
219
225
  url: string;
220
226
  scaling: number;
221
- constructor(_id: string, _anchor: BABYLON.Vector3, _url: string, _scaling: number, _height: number, _scene: BABYLON.Scene);
227
+ constructor(_id: string, _anchor: any, _url: string, _scaling: number, _height: number, _scene: any);
222
228
  setBackground(): void;
223
229
  addEventListener(_action: Function): void;
224
230
  setColor(_color: string): void;
225
231
  setContents(_textArr: [{
226
- text: string;
227
- fontSize: string;
228
- top: number;
229
- left: number;
230
- color?: string;
232
+ text: string;
233
+ fontSize: string;
234
+ top: number;
235
+ left: number;
236
+ color?: string;
231
237
  }]): void;
232
238
  dispose(): void;
233
239
  isEnabled(_bool: boolean): void;
234
- }
240
+ }
235
241
 
236
- export class UI {
242
+ export class UI {
237
243
  static createIconFromMesh(_id: string, _anchor: IObject, _url: string, _scaling: number, _height: number): void;
238
244
  static createIcon(_id: string, _anchor: IObject, _size: {
239
- width: number;
240
- height: number;
245
+ width: number;
246
+ height: number;
241
247
  }, _height: number): void;
242
- static create2DLine(_id: string, _objs: Array<IObject>, _options?: {
243
- _width: number;
244
- _color: string;
245
- isDotted: boolean;
246
- }): void;
247
- static create3DLine(_id: string, _objs: Array<IObject>, _options?: {
248
- _width: number;
249
- _color: string;
250
- }): void;
251
- }
248
+ }
252
249
 
253
- export class HubService {
250
+ export class HubService {
254
251
  static connection: any;
255
252
  static listener(_Url: string): Promise<void>;
256
253
  static start(): Promise<void>;
257
- }
254
+ }
258
255
 
259
- export class Directional extends LightObject {
260
- direction: BABYLON.Vector3;
261
- position: BABYLON.Vector3;
262
- light: BABYLON.DirectionalLight;
256
+ export class Directional extends LightObject {
257
+ direction: any;
258
+ position: any;
259
+ light: any;
263
260
  load(): void;
264
- }
261
+ }
265
262
 
266
- export class Hemispheric extends LightObject {
267
- direction: BABYLON.Vector3;
268
- light: BABYLON.HemisphericLight;
263
+ export class Hemispheric extends LightObject {
264
+ direction: any;
265
+ light: any;
269
266
  load(): void;
270
- }
267
+ }
271
268
 
272
- export interface ILightObject {
269
+ export interface ILightObject {
273
270
  id: string;
274
271
  sceneId: string;
275
272
  name: string;
276
- light: BABYLON.Light;
273
+ light: any;
277
274
  color: string;
278
275
  lightType: string;
279
276
  intensity: number;
280
277
  load: Function;
281
- }
278
+ }
282
279
 
283
- export class LightObject implements ILightObject {
280
+ export class LightObject implements ILightObject {
284
281
  id: string;
285
282
  sceneId: string;
286
283
  name: string;
287
- light: BABYLON.Light;
284
+ light: any;
288
285
  color: string;
289
286
  objectType: string;
290
287
  lightType: string;
@@ -292,36 +289,59 @@ export class LightObject implements ILightObject {
292
289
  app: App;
293
290
  constructor(_app: App);
294
291
  load(): void;
295
- }
292
+ }
296
293
 
297
- export enum LightType {
294
+ export enum LightType {
298
295
  Point = "Point",
299
296
  Spot = "Spot",
300
297
  Directional = "Directional",
301
298
  Hemispheric = "Hemispheric"
302
- }
299
+ }
303
300
 
304
- export class Point extends LightObject {
305
- position: BABYLON.Vector3;
306
- light: BABYLON.PointLight;
301
+ export class Point extends LightObject {
302
+ position: any;
303
+ light: any;
307
304
  range: number;
308
305
  load(): void;
309
- }
306
+ }
310
307
 
311
- export class Spot extends LightObject {
312
- direction: BABYLON.Vector3;
313
- position: BABYLON.Vector3;
308
+ export class Spot extends LightObject {
309
+ direction: any;
310
+ position: any;
314
311
  angle: number;
315
312
  exponent: number;
316
313
  range: number;
317
- light: BABYLON.SpotLight;
314
+ light: any;
318
315
  load(): void;
319
- }
320
-
321
- export class CabinetObject extends DefaultObject {
322
- }
323
-
324
- export class ConduitObject extends DefaultObject {
316
+ }
317
+
318
+ export class BabylonLayer {
319
+ readonly id: string;
320
+ readonly type: "custom";
321
+ readonly renderingMode: "3d";
322
+ drones: {
323
+ x: number;
324
+ y: number;
325
+ z: number;
326
+ };
327
+ initialCoordinates: [];
328
+ recalculateProjectionMatrix(_coordinates: []): void;
329
+ onAdd: (_map: any, _gl: WebGLRenderingContext) => void;
330
+ render: (_gl: WebGLRenderingContext, _matrix: number[]) => void;
331
+ }
332
+
333
+ export class Earth {
334
+ initialCoordinates: [];
335
+ map: any;
336
+ load(_action: Function): void;
337
+ laodScene(_url: string, _initialCoordinates: []): void;
338
+ flyTo(_center?: [], _zoom?: number, _bearing?: number, _pitch?: number, _duration?: number): void;
339
+ }
340
+
341
+ export class CabinetObject extends DefaultObject {
342
+ }
343
+
344
+ export class ConduitObject extends DefaultObject {
325
345
  alpha: number;
326
346
  color: string;
327
347
  bind(_m: any): void;
@@ -331,23 +351,23 @@ export class ConduitObject extends DefaultObject {
331
351
  setFlash(_level?: number): void;
332
352
  setOpaque(): void;
333
353
  setTransparent(_alpha?: number): void;
334
- }
354
+ }
335
355
 
336
- export class CornerObject extends DefaultObject {
356
+ export class CornerObject extends DefaultObject {
337
357
  height: number;
338
358
  bind(_m: any): void;
339
- }
359
+ }
340
360
 
341
- export class DefaultObject implements IObject {
361
+ export class DefaultObject implements IObject {
342
362
  app: App;
343
363
  id: string;
344
364
  name: string;
345
365
  parentId: string;
346
366
  modelId: string;
347
- instance: BABYLON.Mesh | BABYLON.InstancedMesh;
367
+ instance: any | any;
348
368
  objectType: string;
349
- action: BABYLON.ActionManager;
350
- executes: Dictionary<BABYLON.ExecuteCodeAction>;
369
+ action: any;
370
+ executes: Dictionary<any>;
351
371
  clickEvents: Dictionary<Function>;
352
372
  touchtime: number;
353
373
  effectType: EffectType;
@@ -371,31 +391,31 @@ export class DefaultObject implements IObject {
371
391
  setTransparent(_alpha?: number): void;
372
392
  play(): void;
373
393
  stop(): void;
374
- }
394
+ }
375
395
 
376
- export class DoorObject extends DefaultObject {
396
+ export class DoorObject extends DefaultObject {
377
397
  height: number;
378
398
  bind(_m: any): void;
379
- }
399
+ }
380
400
 
381
- export class FloorObject extends DefaultObject {
401
+ export class FloorObject extends DefaultObject {
382
402
  height: number;
383
403
  bind(_m: any): void;
384
- }
404
+ }
385
405
 
386
- export interface IBase {
406
+ export interface IBase {
387
407
  app: App;
388
408
  id: string;
389
409
  name: string;
390
410
  parentId: string;
391
411
  objectType: string;
392
- }
412
+ }
393
413
 
394
- export interface IObject extends IBase {
414
+ export interface IObject extends IBase {
395
415
  customNumber: string;
396
416
  customType: string;
397
417
  modelId: string;
398
- instance: BABYLON.Mesh | BABYLON.InstancedMesh;
418
+ instance: any | any;
399
419
  Sight: Sight;
400
420
  effectType: EffectType;
401
421
  bind(_m?: any): any;
@@ -410,16 +430,16 @@ export interface IObject extends IBase {
410
430
  play(isloop: boolean): any;
411
431
  stop(): any;
412
432
  computeView(): any;
413
- }
433
+ }
414
434
 
415
- export class LeakWaterObject extends DefaultObject {
435
+ export class LeakWaterObject extends DefaultObject {
416
436
  bind(_l: any): void;
417
437
  computeView(): void;
418
438
  addEventListener(_type: string, _callback: Function): void;
419
439
  removeEventListener(_type: string): void;
420
- }
440
+ }
421
441
 
422
- export enum ObjectType {
442
+ export enum ObjectType {
423
443
  Region = "Region",
424
444
  Cabinet = "Cabinet",
425
445
  Corner = "Corner",
@@ -432,9 +452,9 @@ export enum ObjectType {
432
452
  Wall = "Wall",
433
453
  Window = "Window",
434
454
  Conduit = "Conduit"
435
- }
455
+ }
436
456
 
437
- export class Project {
457
+ export class Project {
438
458
  app: App;
439
459
  id: string;
440
460
  root: IObject;
@@ -453,9 +473,9 @@ export class Project {
453
473
  findObjectByCustomNumber(): void;
454
474
  findObjectsByCustomType(): void;
455
475
  switchLevel(_id?: string, _isFocus?: boolean, _includeSub?: boolean): void;
456
- }
476
+ }
457
477
 
458
- export class RegionObject extends DefaultObject {
478
+ export class RegionObject extends DefaultObject {
459
479
  index: number;
460
480
  height: number;
461
481
  constructor(app: App, _storey: any);
@@ -466,41 +486,41 @@ export class RegionObject extends DefaultObject {
466
486
  setEnabled(_value: boolean): void;
467
487
  getBounding(): void;
468
488
  dispose(): void;
469
- }
489
+ }
470
490
 
471
- export class UI3DTextObject extends DefaultObject {
491
+ export class UI3DTextObject extends DefaultObject {
472
492
  bind(_u: any): void;
473
- }
493
+ }
474
494
 
475
- export class VirtualBoxObject extends DefaultObject {
495
+ export class VirtualBoxObject extends DefaultObject {
476
496
  bind(_m: any): Promise<void>;
477
- }
497
+ }
478
498
 
479
- export class WallObject extends DefaultObject {
499
+ export class WallObject extends DefaultObject {
480
500
  nativeMaterial: BABYLON.StandardMaterial;
481
501
  baseModel: any;
482
502
  height: number;
483
503
  bind(_w: any): void;
484
- }
504
+ }
485
505
 
486
- export class WindowObject extends DefaultObject {
506
+ export class WindowObject extends DefaultObject {
487
507
  height: number;
488
508
  bind(_m: any): void;
489
- }
509
+ }
490
510
 
491
- export class ArrayEx<T> extends Array<T> {
511
+ export class ArrayEx<T> extends Array<T> {
492
512
  remove(_val: any): void;
493
- }
513
+ }
494
514
 
495
- export interface BaseNode {
515
+ export interface BaseNode {
496
516
  id: string;
497
517
  dispose(): any;
498
518
  isEnabled(bool: boolean): any;
499
- }
519
+ }
500
520
 
501
- export class CameraController {
521
+ export class CameraController {
502
522
  app: App;
503
- camera: BABYLON.ArcRotateCamera;
523
+ camera: any;
504
524
  frustrum: number;
505
525
  isOverLook: boolean;
506
526
  constructor(_app: App);
@@ -513,11 +533,11 @@ export class CameraController {
513
533
  _wheel(_p: any): void;
514
534
  switchArcRotateCamera(): void;
515
535
  switchFPSCamera(): void;
516
- }
536
+ }
517
537
 
518
- export class Dictionary<T> {
538
+ export class Dictionary<T> {
519
539
  map: {
520
- [key: string]: T;
540
+ [key: string]: T;
521
541
  };
522
542
  constructor();
523
543
  add(_key: string, _value: T): void;
@@ -527,36 +547,36 @@ export class Dictionary<T> {
527
547
  showAll(): void;
528
548
  count(): void;
529
549
  clear(): void;
530
- }
550
+ }
531
551
 
532
- export class GUID {
552
+ export class GUID {
533
553
  static getGUID(_length: number): void;
534
- }
554
+ }
535
555
 
536
- export class Resources {
556
+ export class Resources {
537
557
  app: App;
538
- walls: Dictionary<BABYLON.AbstractMesh>;
539
- resources: Dictionary<BABYLON.AssetContainer>;
540
- ndoeMats: Dictionary<BABYLON.NodeMaterial>;
541
- transparentBox: BABYLON.Mesh;
542
- BOX: BABYLON.Mesh;
543
- FogTex: BABYLON.Texture;
558
+ walls: Dictionary<any>;
559
+ resources: Dictionary<any>;
560
+ ndoeMats: Dictionary<any>;
561
+ transparentBox: any;
562
+ BOX: any;
563
+ FogTex: any;
544
564
  constructor(_app: App);
545
565
  loadModelMesh(_baseModel: any): Promise<void>;
546
566
  loadModelMeshAsync(_baseModel: any, _callback: Function): void;
547
- Materials: Dictionary<BABYLON.StandardMaterial>;
548
- Textures: Dictionary<BABYLON.Texture>;
549
- GetMaterial(_textureData: any, _scene: BABYLON.Scene): void;
550
- GetTexture(_textureData: any, _scene: BABYLON.Scene): void;
551
- MergeMaterials: Dictionary<BABYLON.CustomMaterial>;
552
- GetMergeMaterial(_textureData: any, _scene: BABYLON.Scene): void;
567
+ Materials: Dictionary<any>;
568
+ Textures: Dictionary<any>;
569
+ GetMaterial(_textureData: any, _scene: any): void;
570
+ GetTexture(_textureData: any, _scene: any): void;
571
+ MergeMaterials: Dictionary<any>;
572
+ GetMergeMaterial(_textureData: any, _scene: any): void;
553
573
  delete(_isAll?: boolean): void;
554
574
  GetWalls(_url: string, _projectId: string): Promise<void>;
555
- }
575
+ }
556
576
 
557
- export class Sight {
577
+ export class Sight {
558
578
  alpha: number;
559
- focus: BABYLON.Vector3;
579
+ focus: any;
560
580
  radius: number;
561
581
  beta: number;
562
582
  minimumLimit: number;
@@ -567,28 +587,28 @@ export class Sight {
567
587
  toString(): void;
568
588
  setLimit(_miniLimit: number, _maxiLimit: number): void;
569
589
  setBeta(_minBeta: number, _maxBeta: number): void;
570
- }
590
+ }
571
591
 
572
- export class Tools {
573
- static vector3ToJson(_old: BABYLON.Vector3): any;
574
- static vector3ARRToJson(_olds: BABYLON.Vector3[]): void;
592
+ export class Tools {
593
+ static vector3ToJson(_old: any): any;
594
+ static vector3ARRToJson(_olds: any[]): void;
575
595
  static ToVector3(_old: any): void;
576
596
  static ToARRVector3(_olds: any[]): void;
577
- static computeBounds(_mscene: BABYLON.Mesh): void;
578
- static computeBoundsToARR(_meshs: Array<BABYLON.Mesh>): void;
579
- static Expand(_polygon: Array<BABYLON.Vector3>, _expand: number): void;
597
+ static computeBounds(_mscene: any): void;
598
+ static computeBoundsToARR(_meshs: Array<any>): void;
599
+ static Expand(_polygon: Array<any>, _expand: number): void;
580
600
  static norm(_x: number, _y: number): void;
581
- static MergeMeshes(_meshes: Array<BABYLON.Mesh>, _app: App): void;
601
+ static MergeMeshes(_meshes: Array<any>, _app: App): void;
582
602
  static DeconsTructMesh(_mesh: any, _height: any, _app: App): void;
583
- static getVisualAngle(_bound: BABYLON.BoundingInfo, _app: App): void;
584
- static pathTransformation(_oldPath: Array<BABYLON.Vector3>, _radius: number): void;
585
- static createTube(_id: string, _paths: Array<BABYLON.Vector3>, _radius: number, _app: App): void;
586
- static getAngleFromVector2(_startV: BABYLON.Vector2, _coreV: BABYLON.Vector2, _endV: BABYLON.Vector2): void;
587
- static getAngleFromVector3(_startV: BABYLON.Vector3, _coreV: BABYLON.Vector3, _endV: BABYLON.Vector3): void;
603
+ static getVisualAngle(_bound: any, _app: App): void;
604
+ static pathTransformation(_oldPath: Array<any>, _radius: number): void;
605
+ static createTube(_id: string, _paths: Array<any>, _radius: number, _app: App): void;
606
+ static getAngleFromVector2(_startV: any, _coreV: any, _endV: any): void;
607
+ static getAngleFromVector3(_startV: any, _coreV: any, _endV: any): void;
588
608
  static RandomNumBoth(_Min: any, _Max: any): void;
589
- }
609
+ }
590
610
 
591
- export class ToolTips {
611
+ export class ToolTips {
592
612
  app: App;
593
613
  url: string;
594
614
  ele: HTMLDivElement;
@@ -597,10 +617,9 @@ export class ToolTips {
597
617
  isOK: boolean;
598
618
  _text: string;
599
619
  constructor(_parent: HTMLElement, _app: App);
600
- update(_e: BABYLON.PointerInfo): void;
620
+ update(_e: any): void;
601
621
  close(): void;
602
622
  setBackground(_url: string): void;
603
623
  dispose(): void;
624
+ }
604
625
  }
605
-
606
- }