mx3d 0.0.9 → 0.0.13

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/lib/App.d.ts CHANGED
@@ -2,6 +2,7 @@ import Camera from "./Camera";
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  import Environment from "./Environment";
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  import Project from "./components/Project";
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  import Resources from "./Resources";
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+ import TipsTool from "./TipsTool";
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  export default class App {
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  canvas: HTMLCanvasElement;
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  engine: BABYLON.Engine;
@@ -10,16 +11,19 @@ export default class App {
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  Glow: BABYLON.GlowLayer;
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  index: number;
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  container: BABYLON.GUI.AdvancedDynamicTexture;
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+ highQualityMode: boolean;
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  rootUrl: string;
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  fps: HTMLDivElement;
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  Resources: Resources;
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  Environment: Environment;
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- Camera: Camera;
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- Project: Project;
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+ camera: Camera;
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+ project: Project;
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+ tipsTool: TipsTool;
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  constructor(_canvas: HTMLElement, _rootUrl?: string);
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  create(_config: {
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  fileUrl: string;
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  libraryUrl?: string;
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+ highQualityMode?: boolean;
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  complete?: Function;
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  progress?: Function;
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  }): Promise<unknown>;
@@ -32,7 +36,9 @@ export default class App {
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  progress?: Function;
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  }): Promise<unknown>;
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  outGltf(call?: Function): Promise<void>;
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+ showTips(): void;
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  showFps(cssText?: string): void;
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  hideFps(): void;
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  dispose(): void;
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+ showDebug(): void;
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  }
@@ -0,0 +1,42 @@
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+ import IObject from "./components/IObject";
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+ import * as Dazzle from '../dazzle/Module';
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+ export default class EffectControls {
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+ static createCapacity(_object: IObject, RATIO: number): Dazzle.Capacity;
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+ static createMatrixHeatMap(_anchor: IObject, //地板对象
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+ _data: {
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+ config: {
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+ maxX: number;
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+ maxY: number;
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+ data: Array<{
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+ x: number;
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+ y: number;
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+ value: number;
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+ }>;
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+ };
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+ displayValues?: boolean;
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+ height?: number;
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+ isAlpha?: boolean;
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+ isLevelRender?: boolean;
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+ isParticle?: boolean;
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+ radius?: number;
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+ range: {
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+ max: number;
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+ min: number;
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+ };
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+ }): Dazzle.HeatMap;
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+ static createColumnarHeatMap(_anchor: IObject, _data: {
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+ config: Array<{
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+ index: number;
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+ value: number;
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+ }>;
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+ displayValues: boolean;
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+ isAlpha: boolean;
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+ isLevelRender?: boolean;
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+ isParticle: boolean;
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+ radius: number;
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+ range: {
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+ max: number;
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+ min: number;
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+ };
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+ }): Dazzle.HeatMap;
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+ }
@@ -0,0 +1,2 @@
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+ export default class HeatMapMgr {
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+ }
@@ -0,0 +1,15 @@
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+ import App from "./App";
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+ export default class TipsTool {
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+ app: App;
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+ url: string;
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+ ele: HTMLDivElement;
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+ time: number;
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+ id: string;
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+ isOK: boolean;
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+ _text: string;
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+ private set text(value);
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+ constructor(parent: HTMLElement, _app: App);
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+ update(e: BABYLON.PointerInfo): void;
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+ close(): void;
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+ setBackground(_url: string): void;
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+ }
package/lib/Tools.d.ts CHANGED
@@ -1,5 +1,4 @@
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  import App from "./App";
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- import VisualAngle from "./VisualAngle";
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  export default class Tools {
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  static vector3ToJson(old: BABYLON.Vector3): any;
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  static vector3ARRToJson(olds: BABYLON.Vector3[]): BABYLON.Vector3[];
@@ -11,9 +10,10 @@ export default class Tools {
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  static norm(x: number, y: number): number;
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  static MergeMeshes(meshes: Array<BABYLON.Mesh>, app: App): BABYLON.Mesh;
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  static DeconsTructMesh(mesh: any, height: any, app: App): Array<BABYLON.Mesh>;
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- static getVisualAngle(_bound: BABYLON.BoundingInfo, app: App): VisualAngle;
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+ static getVisualAngle(_bound: BABYLON.BoundingInfo, app: App): any;
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  static pathTransformation(oldPath: Array<BABYLON.Vector3>, radius: number): any[];
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  static createTube(id: string, paths: Array<BABYLON.Vector3>, radius: number, app: App): BABYLON.Mesh;
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  static getAngleFromVector2(startV: BABYLON.Vector2, coreV: BABYLON.Vector2, endV: BABYLON.Vector2): number;
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  static getAngleFromVector3(startV: BABYLON.Vector3, coreV: BABYLON.Vector3, endV: BABYLON.Vector3): number;
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+ static RandomNumBoth(Min: any, Max: any): any;
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  }
package/lib/UI.d.ts ADDED
@@ -0,0 +1,9 @@
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+ import * as Dazzle from '../dazzle/Module';
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+ import IObject from './components/IObject';
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+ export default class UI {
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+ static createIconFromMesh(_id: string, _anchor: IObject, url: string, _scaling: number, _height: number): Dazzle.IconFromMesh;
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+ static createIcon(_id: string, _anchor: IObject, _size: {
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+ width: number;
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+ height: number;
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+ }, _height: number): Dazzle.Icon;
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+ }
@@ -1,8 +1,16 @@
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+ import IObject from "./components/IObject";
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  export default class VisualAngle {
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+ object: IObject;
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  alpha: number;
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  focus: BABYLON.Vector3;
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  radius: number;
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  beta: number;
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  minimumLimit: number;
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  maximumLimit: number;
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+ minBeta: number;
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+ maxBeta: number;
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+ constructor(_object: IObject);
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+ setVisual(_visual: any): void;
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+ setLimit(_miniLimit: number, _maxiLimit: number): void;
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+ setBeta(_minBeta: number, _maxBeta: number): void;
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  }
@@ -0,0 +1,9 @@
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+ import DefaultObject from "./DefaultObject";
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+ export default class AirFlowObject extends DefaultObject {
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+ bind(_m: any): void;
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+ setFlash(_level: number): void;
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+ setTransparent(_alpha?: number): void;
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+ setOpaque(): void;
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+ play(): void;
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+ stop(): void;
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+ }
@@ -19,6 +19,10 @@ export default class DefaultObject implements IObject {
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  clickEvents: Dictionary<Function>;
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  touchtime: number;
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  effectType: EffectType;
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+ visualAngle: VisualAngle;
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+ animation: boolean;
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+ isloop: boolean;
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+ isAutoPlay: boolean;
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  _isMonitor: boolean;
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  set isMonitor(_value: boolean);
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  get isMonitor(): boolean;
@@ -26,18 +30,15 @@ export default class DefaultObject implements IObject {
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  setEnabled(_value: boolean): void;
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  set showBoundingBox(_value: boolean);
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  get showBoundingBox(): boolean;
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- visualAngle: VisualAngle;
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- setVisualAngle(_visualAngle: string, _miniLimit?: number, _maxiLimit?: number): void;
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  bind(_m: any): void;
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- restVisualAngle(): void;
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  optimization(_isOptimization: boolean): void;
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  alwaysActive(): void;
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  addEventListener(type: string, callback: Function): void;
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  removeEventListener(type: string): void;
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  setFlash(_level: number): void;
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  setOpaque(): void;
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- setTransparent(): void;
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- play(isloop?: boolean): void;
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+ setTransparent(alpha?: number): void;
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+ play(): void;
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  stop(): void;
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  flyTo(): void;
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  focus(): void;
@@ -5,6 +5,7 @@ export default interface IObject extends IBase {
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  modelId: string;
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  instance: BABYLON.Mesh | BABYLON.InstancedMesh;
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  modelType: string;
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+ isVisible: boolean;
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  isMonitor: boolean;
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  isEnabled: boolean;
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  visualAngle: VisualAngle;
@@ -22,6 +23,4 @@ export default interface IObject extends IBase {
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  stop(): any;
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  flyTo(): any;
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  focus(): any;
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- setVisualAngle(_visualAngle: string, _miniLimit?: number, _maxiLimit?: number): any;
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- restVisualAngle(): any;
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  }
@@ -1,6 +1,7 @@
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  import Dictionary from "../Dictionary";
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  import IObject from "./IObject";
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  import App from "../App";
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+ import { ObjectType } from "./ObjectType";
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  export default class Project {
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  app: App;
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  id: string;
@@ -10,8 +11,8 @@ export default class Project {
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  constructor(_app: App);
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  delete(): void;
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  optimization(): void;
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- getTreeData(): void;
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- getChildNode(_id: string): IObject[];
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+ getChildNodes(_id: string): IObject[];
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  find(_id: string): IObject;
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+ findFormObjectType(_type: ObjectType, isCurent?: boolean): IObject[];
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  show(): void;
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  }
@@ -7,6 +7,6 @@ export default class Region extends DefaultObject {
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  bind(_storey: any, _isOptimized?: boolean): void;
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  focus(): void;
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  setEnabled(_value: boolean): void;
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- restVisualAngle(): void;
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+ getBounding(): BABYLON.BoundingInfo;
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  dispose(): void;
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  }