mx3d 0.0.49 → 0.1.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/index.d.ts +197 -166
- package/mx3d.min.js +4 -4
- package/package.json +3 -2
- package/core/jsencrypt.min.js +0 -2
package/index.d.ts
CHANGED
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@@ -2,12 +2,12 @@
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@author gzmaijing
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@email mj@gzmaijing.com
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*/
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declare module MX3D
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declare module MX3D{
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export class App {
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canvas: HTMLCanvasElement;
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engine: BABYLON.Engine;
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scene: BABYLON.Scene;
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CameraController: CameraController;
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HighlightLayer: BABYLON.HighlightLayer;
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container: BABYLON.GUI.AdvancedDynamicTexture;
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fps: HTMLDivElement;
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@@ -16,19 +16,19 @@ declare module MX3D {
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Project: Project;
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ToolTips: ToolTips;
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constructor(_config: {
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container: HTMLElement;
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sl?: string;
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rl?: string;
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});
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load(_config: {
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pk: string;
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progress?: Function;
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complete?: Function;
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}): Promise<void>;
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dispose(): void;
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}
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export class Capacity {
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anchor: IObject;
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mesh: BABYLON.Mesh;
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ratio: number;
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@@ -36,25 +36,25 @@ declare module MX3D {
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textMesh: BABYLON.Mesh;
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constructor(_object: IObject, _RATIO: number);
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dispose(): void;
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}
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export class CapacityBuilder {
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static createCapacity(_obj: IObject, _RATIO: number, _text: string, _fontSize?: string): void;
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static createTextMesh(_obj: IObject, _text: string, _RATIO: number, _fontSize?: string, _color?: string): void;
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}
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export class EffectMgr {
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static colors: {};
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static init(): void;
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}
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export enum EffectType {
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Opaque = 0,
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Flash = 1,
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Transparent = 2
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}
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export class Environment {
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app: App;
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lights: any;
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_color: BABYLON.Color4;
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hideFps(): void;
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showDebug(): void;
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setLightIntensity(_intensity?: number): void;
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}
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export class DefaultEvent implements IEvent {
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app: App;
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runRender(): void;
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onPointer(_pointerInfo: BABYLON.PointerInfo): void;
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onKeyboard(_kbInfo: BABYLON.KeyboardInfo): void;
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}
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export class FPSCameraEvent implements IEvent {
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app: App;
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isFPS: boolean;
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angle: number;
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direction: BABYLON.Vector3;
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isMoveLeft: boolean;
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isMoveRight: boolean;
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isMoveDown: boolean;
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isMoveUp: boolean;
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runRender(): void;
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onPointer(_pointerInfo: BABYLON.PointerInfo): void;
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onKeyboard(_e: BABYLON.KeyboardInfo): void;
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}
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export interface IEvent {
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runRender(): void;
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onPointer(e: BABYLON.PointerInfo): void;
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onKeyboard(e: BABYLON.KeyboardInfo): void;
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}
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-
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export enum EventType {
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leftClick = "leftClick",
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rightClick = "rightClick",
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doubleClick = "doubleClick",
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eover = "eover",
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longPress = "longPress",
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out = "out"
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}
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export class HeatMap implements BaseNode {
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id: string;
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anchor: IObject;
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mesh: BABYLON.Mesh;
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@@ -99,92 +126,93 @@ declare module MX3D {
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isEnabled(_bool: boolean): void;
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set displayValues(_value: boolean);
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dispose(): void;
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}
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export class HeatMapBuilder {
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static createMatrixCloud(_data: {
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anchor: IObject;
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value: {
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maxX: number;
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maxY: number;
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data: Array<{
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x: number;
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y: number;
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value: number;
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}>;
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};
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displayValues: boolean;
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height: number;
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isLevelRender: boolean;
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isAlpha: boolean;
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isParticle: boolean;
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radius: number;
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range: {
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max: number;
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min: number;
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};
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}): void;
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static createPunctateCloud(_data: {
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anchor: IObject;
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value: number;
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radius: number;
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isLevelRender: boolean;
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displayValues: boolean;
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isAlpha: boolean;
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isParticle: boolean;
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range: {
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max: number;
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min: number;
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};
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}): void;
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createColumnCloud(_data: {
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anchor: IObject;
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data: Array<{
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index: number;
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value: number;
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}>;
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isLevelRender: boolean;
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displayValues: boolean;
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isAlpha: boolean;
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isParticle: boolean;
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radius: number;
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range: {
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max: number;
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min: number;
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};
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}): void;
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}
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export class Icon implements BaseNode {
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id: string;
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scene: BABYLON.Scene;
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pint: BABYLON.Mesh;
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rect: BABYLON.GUI.Rectangle;
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onPointerClick: Function;
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size: {
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width: number;
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height: number;
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};
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height: number;
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container: BABYLON.GUI.AdvancedDynamicTexture;
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constructor(_id: string, _scene: BABYLON.Scene);
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set background(_url: string);
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addEventListener(_action: Function): void;
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setTexts(_textArr: [{
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text: string;
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fontSize: string;
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color: string;
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top: number;
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left: number;
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}]): void;
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line(_line: {
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width: number;
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color: string;
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}): void;
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dispose(): void;
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isEnabled(_isEnabled: boolean): void;
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}
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export class IconFromMesh implements BaseNode {
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id: string;
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scene: BABYLON.Scene;
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instance: BABYLON.Mesh;
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addEventListener(_action: Function): void;
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setColor(_color: string): void;
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setContents(_textArr: [{
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text: string;
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fontSize: string;
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top: number;
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left: number;
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color?: string;
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}]): void;
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dispose(): void;
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isEnabled(_bool: boolean): void;
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}
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export class UI {
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static createIconFromMesh(_id: string, _anchor: IObject, _url: string, _scaling: number, _height: number): void;
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static createIcon(_id: string, _anchor: IObject, _size: {
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width: number;
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height: number;
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}, _height: number): void;
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static create2DLine(_id: string, _objs: Array<IObject>, _options?: {
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_width: number;
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_color: string;
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isDotted: boolean;
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}): void;
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static create3DLine(_id: string, _objs: Array<IObject>, _options?: {
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_width: number;
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_color: string;
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}): void;
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}
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export class HubService {
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static connection: any;
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static listener(_Url: string): Promise<void>;
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static start(): Promise<void>;
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}
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export class Directional extends LightObject {
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direction: BABYLON.Vector3;
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position: BABYLON.Vector3;
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light: BABYLON.DirectionalLight;
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load(): void;
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}
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export class Hemispheric extends LightObject {
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direction: BABYLON.Vector3;
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light: BABYLON.HemisphericLight;
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load(): void;
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}
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export interface ILightObject {
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id: string;
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sceneId: string;
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name: string;
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lightType: string;
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intensity: number;
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load: Function;
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}
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export class LightObject implements ILightObject {
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id: string;
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sceneId: string;
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name: string;
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app: App;
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constructor(_app: App);
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load(): void;
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}
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export enum LightType {
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Point = "Point",
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Spot = "Spot",
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Directional = "Directional",
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Hemispheric = "Hemispheric"
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}
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export class Point extends LightObject {
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position: BABYLON.Vector3;
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light: BABYLON.PointLight;
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range: number;
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load(): void;
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}
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export class Spot extends LightObject {
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direction: BABYLON.Vector3;
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position: BABYLON.Vector3;
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angle: number;
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@@ -288,12 +316,12 @@ declare module MX3D {
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range: number;
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light: BABYLON.SpotLight;
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load(): void;
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}
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export class CabinetObject extends DefaultObject {
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}
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-
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export class ConduitObject extends DefaultObject {
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alpha: number;
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color: string;
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bind(_m: any): void;
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@@ -303,14 +331,14 @@ declare module MX3D {
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setFlash(_level?: number): void;
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setOpaque(): void;
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setTransparent(_alpha?: number): void;
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-
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+
}
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export class CornerObject extends DefaultObject {
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height: number;
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bind(_m: any): void;
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-
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+
}
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-
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+
export class DefaultObject implements IObject {
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app: App;
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id: string;
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name: string;
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@@ -343,27 +371,27 @@ declare module MX3D {
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setTransparent(_alpha?: number): void;
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play(): void;
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stop(): void;
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+
}
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-
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+
export class DoorObject extends DefaultObject {
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height: number;
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bind(_m: any): void;
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-
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+
}
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-
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+
export class FloorObject extends DefaultObject {
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height: number;
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bind(_m: any): void;
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-
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384
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+
}
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-
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|
+
export interface IBase {
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app: App;
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id: string;
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name: string;
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parentId: string;
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objectType: string;
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|
-
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+
}
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-
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|
+
export interface IObject extends IBase {
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customNumber: string;
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customType: string;
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modelId: string;
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|
@@ -382,16 +410,16 @@ declare module MX3D {
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382
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|
play(isloop: boolean): any;
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|
stop(): any;
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|
computeView(): any;
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385
|
-
|
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413
|
+
}
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386
414
|
|
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387
|
-
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|
415
|
+
export class LeakWaterObject extends DefaultObject {
|
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|
bind(_l: any): void;
|
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389
417
|
computeView(): void;
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|
addEventListener(_type: string, _callback: Function): void;
|
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419
|
removeEventListener(_type: string): void;
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392
|
-
|
|
420
|
+
}
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393
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|
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|
-
|
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422
|
+
export enum ObjectType {
|
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|
Region = "Region",
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396
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|
Cabinet = "Cabinet",
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Corner = "Corner",
|
|
@@ -404,13 +432,13 @@ declare module MX3D {
|
|
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404
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|
Wall = "Wall",
|
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405
433
|
Window = "Window",
|
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406
434
|
Conduit = "Conduit"
|
|
407
|
-
|
|
435
|
+
}
|
|
408
436
|
|
|
409
|
-
|
|
437
|
+
export class Project {
|
|
410
438
|
app: App;
|
|
411
439
|
id: string;
|
|
412
440
|
root: IObject;
|
|
413
|
-
current:
|
|
441
|
+
current: RegionObject;
|
|
414
442
|
Sight: Sight;
|
|
415
443
|
objectDatas: Dictionary<IObject>;
|
|
416
444
|
constructor(_app: App);
|
|
@@ -425,9 +453,9 @@ declare module MX3D {
|
|
|
425
453
|
findObjectByCustomNumber(): void;
|
|
426
454
|
findObjectsByCustomType(): void;
|
|
427
455
|
switchLevel(_id?: string, _isFocus?: boolean, _includeSub?: boolean): void;
|
|
428
|
-
|
|
456
|
+
}
|
|
429
457
|
|
|
430
|
-
|
|
458
|
+
export class RegionObject extends DefaultObject {
|
|
431
459
|
index: number;
|
|
432
460
|
height: number;
|
|
433
461
|
constructor(app: App, _storey: any);
|
|
@@ -438,39 +466,39 @@ declare module MX3D {
|
|
|
438
466
|
setEnabled(_value: boolean): void;
|
|
439
467
|
getBounding(): void;
|
|
440
468
|
dispose(): void;
|
|
441
|
-
|
|
469
|
+
}
|
|
442
470
|
|
|
443
|
-
|
|
471
|
+
export class UI3DTextObject extends DefaultObject {
|
|
444
472
|
bind(_u: any): void;
|
|
445
|
-
|
|
473
|
+
}
|
|
446
474
|
|
|
447
|
-
|
|
475
|
+
export class VirtualBoxObject extends DefaultObject {
|
|
448
476
|
bind(_m: any): Promise<void>;
|
|
449
|
-
|
|
477
|
+
}
|
|
450
478
|
|
|
451
|
-
|
|
479
|
+
export class WallObject extends DefaultObject {
|
|
452
480
|
nativeMaterial: BABYLON.StandardMaterial;
|
|
453
481
|
baseModel: any;
|
|
454
482
|
height: number;
|
|
455
483
|
bind(_w: any): void;
|
|
456
|
-
|
|
484
|
+
}
|
|
457
485
|
|
|
458
|
-
|
|
486
|
+
export class WindowObject extends DefaultObject {
|
|
459
487
|
height: number;
|
|
460
488
|
bind(_m: any): void;
|
|
461
|
-
|
|
489
|
+
}
|
|
462
490
|
|
|
463
|
-
|
|
491
|
+
export class ArrayEx<T> extends Array<T> {
|
|
464
492
|
remove(_val: any): void;
|
|
465
|
-
|
|
493
|
+
}
|
|
466
494
|
|
|
467
|
-
|
|
495
|
+
export interface BaseNode {
|
|
468
496
|
id: string;
|
|
469
497
|
dispose(): any;
|
|
470
498
|
isEnabled(bool: boolean): any;
|
|
471
|
-
|
|
499
|
+
}
|
|
472
500
|
|
|
473
|
-
|
|
501
|
+
export class CameraController {
|
|
474
502
|
app: App;
|
|
475
503
|
camera: BABYLON.ArcRotateCamera;
|
|
476
504
|
frustrum: number;
|
|
@@ -483,11 +511,13 @@ declare module MX3D {
|
|
|
483
511
|
lookToTheFront(_object: IObject, _sheep?: number): void;
|
|
484
512
|
computeCameraView(): void;
|
|
485
513
|
_wheel(_p: any): void;
|
|
486
|
-
|
|
514
|
+
switchArcRotateCamera(): void;
|
|
515
|
+
switchFPSCamera(): void;
|
|
516
|
+
}
|
|
487
517
|
|
|
488
|
-
|
|
518
|
+
export class Dictionary<T> {
|
|
489
519
|
map: {
|
|
490
|
-
|
|
520
|
+
[key: string]: T;
|
|
491
521
|
};
|
|
492
522
|
constructor();
|
|
493
523
|
add(_key: string, _value: T): void;
|
|
@@ -497,13 +527,13 @@ declare module MX3D {
|
|
|
497
527
|
showAll(): void;
|
|
498
528
|
count(): void;
|
|
499
529
|
clear(): void;
|
|
500
|
-
|
|
530
|
+
}
|
|
501
531
|
|
|
502
|
-
|
|
532
|
+
export class GUID {
|
|
503
533
|
static getGUID(_length: number): void;
|
|
504
|
-
|
|
534
|
+
}
|
|
505
535
|
|
|
506
|
-
|
|
536
|
+
export class Resources {
|
|
507
537
|
app: App;
|
|
508
538
|
walls: Dictionary<BABYLON.AbstractMesh>;
|
|
509
539
|
resources: Dictionary<BABYLON.AssetContainer>;
|
|
@@ -522,9 +552,9 @@ declare module MX3D {
|
|
|
522
552
|
GetMergeMaterial(_textureData: any, _scene: BABYLON.Scene): void;
|
|
523
553
|
delete(_isAll?: boolean): void;
|
|
524
554
|
GetWalls(_url: string, _projectId: string): Promise<void>;
|
|
525
|
-
|
|
555
|
+
}
|
|
526
556
|
|
|
527
|
-
|
|
557
|
+
export class Sight {
|
|
528
558
|
alpha: number;
|
|
529
559
|
focus: BABYLON.Vector3;
|
|
530
560
|
radius: number;
|
|
@@ -537,9 +567,9 @@ declare module MX3D {
|
|
|
537
567
|
toString(): void;
|
|
538
568
|
setLimit(_miniLimit: number, _maxiLimit: number): void;
|
|
539
569
|
setBeta(_minBeta: number, _maxBeta: number): void;
|
|
540
|
-
|
|
570
|
+
}
|
|
541
571
|
|
|
542
|
-
|
|
572
|
+
export class Tools {
|
|
543
573
|
static vector3ToJson(_old: BABYLON.Vector3): any;
|
|
544
574
|
static vector3ARRToJson(_olds: BABYLON.Vector3[]): void;
|
|
545
575
|
static ToVector3(_old: any): void;
|
|
@@ -556,9 +586,9 @@ declare module MX3D {
|
|
|
556
586
|
static getAngleFromVector2(_startV: BABYLON.Vector2, _coreV: BABYLON.Vector2, _endV: BABYLON.Vector2): void;
|
|
557
587
|
static getAngleFromVector3(_startV: BABYLON.Vector3, _coreV: BABYLON.Vector3, _endV: BABYLON.Vector3): void;
|
|
558
588
|
static RandomNumBoth(_Min: any, _Max: any): void;
|
|
559
|
-
|
|
589
|
+
}
|
|
560
590
|
|
|
561
|
-
|
|
591
|
+
export class ToolTips {
|
|
562
592
|
app: App;
|
|
563
593
|
url: string;
|
|
564
594
|
ele: HTMLDivElement;
|
|
@@ -571,5 +601,6 @@ declare module MX3D {
|
|
|
571
601
|
close(): void;
|
|
572
602
|
setBackground(_url: string): void;
|
|
573
603
|
dispose(): void;
|
|
574
|
-
}
|
|
575
604
|
}
|
|
605
|
+
|
|
606
|
+
}
|