mx3d 0.0.49 → 0.0.50

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/index.d.ts CHANGED
@@ -2,12 +2,12 @@
2
2
  @author gzmaijing
3
3
  @email mj@gzmaijing.com
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4
  */
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- declare module MX3D {
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- export class App {
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+ declare module MX3D{
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+ export class App {
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  canvas: HTMLCanvasElement;
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  engine: BABYLON.Engine;
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  scene: BABYLON.Scene;
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- Camera: Camera;
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+ CameraController: CameraController;
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  HighlightLayer: BABYLON.HighlightLayer;
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  container: BABYLON.GUI.AdvancedDynamicTexture;
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  fps: HTMLDivElement;
@@ -16,19 +16,19 @@ declare module MX3D {
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  Project: Project;
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  ToolTips: ToolTips;
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  constructor(_config: {
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- container: HTMLElement;
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- sl?: string;
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- rl?: string;
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+ container: HTMLElement;
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+ sl?: string;
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+ rl?: string;
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  });
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  load(_config: {
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- pk: string;
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- progress?: Function;
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- complete?: Function;
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+ pk: string;
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+ progress?: Function;
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+ complete?: Function;
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  }): Promise<void>;
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  dispose(): void;
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- }
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+ }
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- export class Capacity {
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+ export class Capacity {
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  anchor: IObject;
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  mesh: BABYLON.Mesh;
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  ratio: number;
@@ -36,25 +36,25 @@ declare module MX3D {
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  textMesh: BABYLON.Mesh;
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  constructor(_object: IObject, _RATIO: number);
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  dispose(): void;
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- }
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+ }
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40
 
41
- export class CapacityBuilder {
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+ export class CapacityBuilder {
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  static createCapacity(_obj: IObject, _RATIO: number, _text: string, _fontSize?: string): void;
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  static createTextMesh(_obj: IObject, _text: string, _RATIO: number, _fontSize?: string, _color?: string): void;
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- }
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+ }
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45
 
46
- export class EffectMgr {
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+ export class EffectMgr {
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  static colors: {};
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  static init(): void;
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- }
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+ }
50
50
 
51
- export enum EffectType {
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+ export enum EffectType {
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  Opaque = 0,
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  Flash = 1,
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  Transparent = 2
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- }
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+ }
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56
 
57
- export class Environment {
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+ export class Environment {
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  app: App;
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  lights: any;
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  _color: BABYLON.Color4;
@@ -78,18 +78,18 @@ declare module MX3D {
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  hideFps(): void;
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  showDebug(): void;
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  setLightIntensity(_intensity?: number): void;
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- }
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+ }
82
82
 
83
- export enum EventType {
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+ export enum EventType {
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  leftClick = "leftClick",
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  rightClick = "rightClick",
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  doubleClick = "doubleClick",
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  eover = "eover",
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  longPress = "longPress",
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  out = "out"
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- }
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+ }
91
91
 
92
- export class HeatMap implements BaseNode {
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+ export class HeatMap implements BaseNode {
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  id: string;
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  anchor: IObject;
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  mesh: BABYLON.Mesh;
@@ -99,92 +99,93 @@ declare module MX3D {
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  isEnabled(_bool: boolean): void;
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  set displayValues(_value: boolean);
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  dispose(): void;
102
- }
102
+ }
103
103
 
104
- export class HeatMapBuilder {
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+ export class HeatMapBuilder {
105
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  static createMatrixCloud(_data: {
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- anchor: IObject;
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- value: {
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- maxX: number;
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- maxY: number;
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- data: Array<{
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- x: number;
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- y: number;
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- value: number;
114
- }>;
115
- };
116
- displayValues: boolean;
117
- height: number;
118
- isLevelRender: boolean;
119
- isAlpha: boolean;
120
- isParticle: boolean;
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- radius: number;
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- range: {
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- max: number;
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- min: number;
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- };
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+ anchor: IObject;
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+ value: {
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+ maxX: number;
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+ maxY: number;
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+ data: Array<{
111
+ x: number;
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+ y: number;
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+ value: number;
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+ }>;
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+ };
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+ displayValues: boolean;
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+ height: number;
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+ isLevelRender: boolean;
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+ isAlpha: boolean;
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+ isParticle: boolean;
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+ radius: number;
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+ range: {
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+ max: number;
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+ min: number;
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+ };
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  }): void;
127
127
  static createPunctateCloud(_data: {
128
- anchor: IObject;
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- value: number;
130
- radius: number;
131
- isLevelRender: boolean;
132
- displayValues: boolean;
133
- isAlpha: boolean;
134
- isParticle: boolean;
135
- range: {
136
- max: number;
137
- min: number;
138
- };
128
+ anchor: IObject;
129
+ value: number;
130
+ radius: number;
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+ isLevelRender: boolean;
132
+ displayValues: boolean;
133
+ isAlpha: boolean;
134
+ isParticle: boolean;
135
+ range: {
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+ max: number;
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+ min: number;
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+ };
139
139
  }): void;
140
140
  createColumnCloud(_data: {
141
- anchor: IObject;
142
- data: Array<{
143
- index: number;
144
- value: number;
145
- }>;
146
- isLevelRender: boolean;
147
- displayValues: boolean;
148
- isAlpha: boolean;
149
- isParticle: boolean;
150
- radius: number;
151
- range: {
152
- max: number;
153
- min: number;
154
- };
141
+ anchor: IObject;
142
+ data: Array<{
143
+ index: number;
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+ value: number;
145
+ }>;
146
+ isLevelRender: boolean;
147
+ displayValues: boolean;
148
+ isAlpha: boolean;
149
+ isParticle: boolean;
150
+ radius: number;
151
+ range: {
152
+ max: number;
153
+ min: number;
154
+ };
155
155
  }): void;
156
- }
156
+ }
157
157
 
158
- export class Icon implements BaseNode {
158
+ export class Icon implements BaseNode {
159
159
  id: string;
160
160
  scene: BABYLON.Scene;
161
161
  pint: BABYLON.Mesh;
162
162
  rect: BABYLON.GUI.Rectangle;
163
163
  onPointerClick: Function;
164
164
  size: {
165
- width: number;
166
- height: number;
165
+ width: number;
166
+ height: number;
167
167
  };
168
168
  height: number;
169
169
  container: BABYLON.GUI.AdvancedDynamicTexture;
170
170
  constructor(_id: string, _scene: BABYLON.Scene);
171
171
  set background(_url: string);
172
+ addEventListener(_action: Function): void;
172
173
  setTexts(_textArr: [{
173
- text: string;
174
- fontSize: string;
175
- color: string;
176
- top: number;
177
- left: number;
174
+ text: string;
175
+ fontSize: string;
176
+ color: string;
177
+ top: number;
178
+ left: number;
178
179
  }]): void;
179
180
  line(_line: {
180
- width: number;
181
- color: string;
181
+ width: number;
182
+ color: string;
182
183
  }): void;
183
184
  dispose(): void;
184
185
  isEnabled(_isEnabled: boolean): void;
185
- }
186
+ }
186
187
 
187
- export class IconFromMesh implements BaseNode {
188
+ export class IconFromMesh implements BaseNode {
188
189
  id: string;
189
190
  scene: BABYLON.Scene;
190
191
  instance: BABYLON.Mesh;
@@ -195,53 +196,53 @@ declare module MX3D {
195
196
  addEventListener(_action: Function): void;
196
197
  setColor(_color: string): void;
197
198
  setContents(_textArr: [{
198
- text: string;
199
- fontSize: string;
200
- top: number;
201
- left: number;
202
- color?: string;
199
+ text: string;
200
+ fontSize: string;
201
+ top: number;
202
+ left: number;
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+ color?: string;
203
204
  }]): void;
204
205
  dispose(): void;
205
206
  isEnabled(_bool: boolean): void;
206
- }
207
+ }
207
208
 
208
- export class UI {
209
+ export class UI {
209
210
  static createIconFromMesh(_id: string, _anchor: IObject, _url: string, _scaling: number, _height: number): void;
210
211
  static createIcon(_id: string, _anchor: IObject, _size: {
211
- width: number;
212
- height: number;
212
+ width: number;
213
+ height: number;
213
214
  }, _height: number): void;
214
215
  static create2DLine(_id: string, _objs: Array<IObject>, _options?: {
215
- _width: number;
216
- _color: string;
217
- isDotted: boolean;
216
+ _width: number;
217
+ _color: string;
218
+ isDotted: boolean;
218
219
  }): void;
219
220
  static create3DLine(_id: string, _objs: Array<IObject>, _options?: {
220
- _width: number;
221
- _color: string;
221
+ _width: number;
222
+ _color: string;
222
223
  }): void;
223
- }
224
+ }
224
225
 
225
- export class HubService {
226
+ export class HubService {
226
227
  static connection: any;
227
228
  static listener(_Url: string): Promise<void>;
228
229
  static start(): Promise<void>;
229
- }
230
+ }
230
231
 
231
- export class Directional extends LightObject {
232
+ export class Directional extends LightObject {
232
233
  direction: BABYLON.Vector3;
233
234
  position: BABYLON.Vector3;
234
235
  light: BABYLON.DirectionalLight;
235
236
  load(): void;
236
- }
237
+ }
237
238
 
238
- export class Hemispheric extends LightObject {
239
+ export class Hemispheric extends LightObject {
239
240
  direction: BABYLON.Vector3;
240
241
  light: BABYLON.HemisphericLight;
241
242
  load(): void;
242
- }
243
+ }
243
244
 
244
- export interface ILightObject {
245
+ export interface ILightObject {
245
246
  id: string;
246
247
  sceneId: string;
247
248
  name: string;
@@ -250,9 +251,9 @@ declare module MX3D {
250
251
  lightType: string;
251
252
  intensity: number;
252
253
  load: Function;
253
- }
254
+ }
254
255
 
255
- export class LightObject implements ILightObject {
256
+ export class LightObject implements ILightObject {
256
257
  id: string;
257
258
  sceneId: string;
258
259
  name: string;
@@ -264,23 +265,23 @@ declare module MX3D {
264
265
  app: App;
265
266
  constructor(_app: App);
266
267
  load(): void;
267
- }
268
+ }
268
269
 
269
- export enum LightType {
270
+ export enum LightType {
270
271
  Point = "Point",
271
272
  Spot = "Spot",
272
273
  Directional = "Directional",
273
274
  Hemispheric = "Hemispheric"
274
- }
275
+ }
275
276
 
276
- export class Point extends LightObject {
277
+ export class Point extends LightObject {
277
278
  position: BABYLON.Vector3;
278
279
  light: BABYLON.PointLight;
279
280
  range: number;
280
281
  load(): void;
281
- }
282
+ }
282
283
 
283
- export class Spot extends LightObject {
284
+ export class Spot extends LightObject {
284
285
  direction: BABYLON.Vector3;
285
286
  position: BABYLON.Vector3;
286
287
  angle: number;
@@ -288,12 +289,12 @@ declare module MX3D {
288
289
  range: number;
289
290
  light: BABYLON.SpotLight;
290
291
  load(): void;
291
- }
292
+ }
292
293
 
293
- export class CabinetObject extends DefaultObject {
294
- }
294
+ export class CabinetObject extends DefaultObject {
295
+ }
295
296
 
296
- export class ConduitObject extends DefaultObject {
297
+ export class ConduitObject extends DefaultObject {
297
298
  alpha: number;
298
299
  color: string;
299
300
  bind(_m: any): void;
@@ -303,14 +304,14 @@ declare module MX3D {
303
304
  setFlash(_level?: number): void;
304
305
  setOpaque(): void;
305
306
  setTransparent(_alpha?: number): void;
306
- }
307
+ }
307
308
 
308
- export class CornerObject extends DefaultObject {
309
+ export class CornerObject extends DefaultObject {
309
310
  height: number;
310
311
  bind(_m: any): void;
311
- }
312
+ }
312
313
 
313
- export class DefaultObject implements IObject {
314
+ export class DefaultObject implements IObject {
314
315
  app: App;
315
316
  id: string;
316
317
  name: string;
@@ -343,27 +344,27 @@ declare module MX3D {
343
344
  setTransparent(_alpha?: number): void;
344
345
  play(): void;
345
346
  stop(): void;
346
- }
347
+ }
347
348
 
348
- export class DoorObject extends DefaultObject {
349
+ export class DoorObject extends DefaultObject {
349
350
  height: number;
350
351
  bind(_m: any): void;
351
- }
352
+ }
352
353
 
353
- export class FloorObject extends DefaultObject {
354
+ export class FloorObject extends DefaultObject {
354
355
  height: number;
355
356
  bind(_m: any): void;
356
- }
357
+ }
357
358
 
358
- export interface IBase {
359
+ export interface IBase {
359
360
  app: App;
360
361
  id: string;
361
362
  name: string;
362
363
  parentId: string;
363
364
  objectType: string;
364
- }
365
+ }
365
366
 
366
- export interface IObject extends IBase {
367
+ export interface IObject extends IBase {
367
368
  customNumber: string;
368
369
  customType: string;
369
370
  modelId: string;
@@ -382,16 +383,16 @@ declare module MX3D {
382
383
  play(isloop: boolean): any;
383
384
  stop(): any;
384
385
  computeView(): any;
385
- }
386
+ }
386
387
 
387
- export class LeakWaterObject extends DefaultObject {
388
+ export class LeakWaterObject extends DefaultObject {
388
389
  bind(_l: any): void;
389
390
  computeView(): void;
390
391
  addEventListener(_type: string, _callback: Function): void;
391
392
  removeEventListener(_type: string): void;
392
- }
393
+ }
393
394
 
394
- export enum ObjectType {
395
+ export enum ObjectType {
395
396
  Region = "Region",
396
397
  Cabinet = "Cabinet",
397
398
  Corner = "Corner",
@@ -404,9 +405,9 @@ declare module MX3D {
404
405
  Wall = "Wall",
405
406
  Window = "Window",
406
407
  Conduit = "Conduit"
407
- }
408
+ }
408
409
 
409
- export class Project {
410
+ export class Project {
410
411
  app: App;
411
412
  id: string;
412
413
  root: IObject;
@@ -425,9 +426,9 @@ declare module MX3D {
425
426
  findObjectByCustomNumber(): void;
426
427
  findObjectsByCustomType(): void;
427
428
  switchLevel(_id?: string, _isFocus?: boolean, _includeSub?: boolean): void;
428
- }
429
+ }
429
430
 
430
- export class RegionObject extends DefaultObject {
431
+ export class RegionObject extends DefaultObject {
431
432
  index: number;
432
433
  height: number;
433
434
  constructor(app: App, _storey: any);
@@ -438,39 +439,39 @@ declare module MX3D {
438
439
  setEnabled(_value: boolean): void;
439
440
  getBounding(): void;
440
441
  dispose(): void;
441
- }
442
+ }
442
443
 
443
- export class UI3DTextObject extends DefaultObject {
444
+ export class UI3DTextObject extends DefaultObject {
444
445
  bind(_u: any): void;
445
- }
446
+ }
446
447
 
447
- export class VirtualBoxObject extends DefaultObject {
448
+ export class VirtualBoxObject extends DefaultObject {
448
449
  bind(_m: any): Promise<void>;
449
- }
450
+ }
450
451
 
451
- export class WallObject extends DefaultObject {
452
+ export class WallObject extends DefaultObject {
452
453
  nativeMaterial: BABYLON.StandardMaterial;
453
454
  baseModel: any;
454
455
  height: number;
455
456
  bind(_w: any): void;
456
- }
457
+ }
457
458
 
458
- export class WindowObject extends DefaultObject {
459
+ export class WindowObject extends DefaultObject {
459
460
  height: number;
460
461
  bind(_m: any): void;
461
- }
462
+ }
462
463
 
463
- export class ArrayEx<T> extends Array<T> {
464
+ export class ArrayEx<T> extends Array<T> {
464
465
  remove(_val: any): void;
465
- }
466
+ }
466
467
 
467
- export interface BaseNode {
468
+ export interface BaseNode {
468
469
  id: string;
469
470
  dispose(): any;
470
471
  isEnabled(bool: boolean): any;
471
- }
472
+ }
472
473
 
473
- export class Camera {
474
+ export class CameraController {
474
475
  app: App;
475
476
  camera: BABYLON.ArcRotateCamera;
476
477
  frustrum: number;
@@ -483,11 +484,11 @@ declare module MX3D {
483
484
  lookToTheFront(_object: IObject, _sheep?: number): void;
484
485
  computeCameraView(): void;
485
486
  _wheel(_p: any): void;
486
- }
487
+ }
487
488
 
488
- export class Dictionary<T> {
489
+ export class Dictionary<T> {
489
490
  map: {
490
- [key: string]: T;
491
+ [key: string]: T;
491
492
  };
492
493
  constructor();
493
494
  add(_key: string, _value: T): void;
@@ -497,13 +498,13 @@ declare module MX3D {
497
498
  showAll(): void;
498
499
  count(): void;
499
500
  clear(): void;
500
- }
501
+ }
501
502
 
502
- export class GUID {
503
+ export class GUID {
503
504
  static getGUID(_length: number): void;
504
- }
505
+ }
505
506
 
506
- export class Resources {
507
+ export class Resources {
507
508
  app: App;
508
509
  walls: Dictionary<BABYLON.AbstractMesh>;
509
510
  resources: Dictionary<BABYLON.AssetContainer>;
@@ -522,9 +523,9 @@ declare module MX3D {
522
523
  GetMergeMaterial(_textureData: any, _scene: BABYLON.Scene): void;
523
524
  delete(_isAll?: boolean): void;
524
525
  GetWalls(_url: string, _projectId: string): Promise<void>;
525
- }
526
+ }
526
527
 
527
- export class Sight {
528
+ export class Sight {
528
529
  alpha: number;
529
530
  focus: BABYLON.Vector3;
530
531
  radius: number;
@@ -537,9 +538,9 @@ declare module MX3D {
537
538
  toString(): void;
538
539
  setLimit(_miniLimit: number, _maxiLimit: number): void;
539
540
  setBeta(_minBeta: number, _maxBeta: number): void;
540
- }
541
+ }
541
542
 
542
- export class Tools {
543
+ export class Tools {
543
544
  static vector3ToJson(_old: BABYLON.Vector3): any;
544
545
  static vector3ARRToJson(_olds: BABYLON.Vector3[]): void;
545
546
  static ToVector3(_old: any): void;
@@ -556,9 +557,9 @@ declare module MX3D {
556
557
  static getAngleFromVector2(_startV: BABYLON.Vector2, _coreV: BABYLON.Vector2, _endV: BABYLON.Vector2): void;
557
558
  static getAngleFromVector3(_startV: BABYLON.Vector3, _coreV: BABYLON.Vector3, _endV: BABYLON.Vector3): void;
558
559
  static RandomNumBoth(_Min: any, _Max: any): void;
559
- }
560
+ }
560
561
 
561
- export class ToolTips {
562
+ export class ToolTips {
562
563
  app: App;
563
564
  url: string;
564
565
  ele: HTMLDivElement;
@@ -571,5 +572,6 @@ declare module MX3D {
571
572
  close(): void;
572
573
  setBackground(_url: string): void;
573
574
  dispose(): void;
574
- }
575
575
  }
576
+
577
+ }