mx3d 0.0.48 → 0.0.51

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/README.md CHANGED
@@ -10,7 +10,7 @@ mx3djs 可以快速将我搭世界场景嵌入自定义web程序中。并提供
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10
 
11
11
  ## 特性
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13
- - 简单 针对行业话功能化制定 API,只需提供 JSON 数据即可生成对应功能效果
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+ - 简单 针对特定行业功能化制定 API,只需提供 JSON 数据即可生成对应功能效果
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  - 高效 底层采用最高效、高兼容性 WEBGL 引擎,为用户提供流畅、酷炫3D项目
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  ## 示例
package/index.d.ts CHANGED
@@ -2,12 +2,12 @@
2
2
  @author gzmaijing
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  @email mj@gzmaijing.com
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  */
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- declare module MX3D {
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- export class App {
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+ declare module MX3D{
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+ export class App {
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  canvas: HTMLCanvasElement;
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  engine: BABYLON.Engine;
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  scene: BABYLON.Scene;
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- Camera: Camera;
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+ CameraController: CameraController;
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  HighlightLayer: BABYLON.HighlightLayer;
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  container: BABYLON.GUI.AdvancedDynamicTexture;
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  fps: HTMLDivElement;
@@ -16,19 +16,19 @@ declare module MX3D {
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  Project: Project;
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  ToolTips: ToolTips;
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  constructor(_config: {
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- container: HTMLElement;
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- sl?: string;
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- rl?: string;
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+ container: HTMLElement;
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+ sl?: string;
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+ rl?: string;
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  });
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  load(_config: {
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- pk: string;
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- progress?: Function;
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- complete?: Function;
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+ pk: string;
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+ progress?: Function;
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+ complete?: Function;
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  }): Promise<void>;
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  dispose(): void;
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- }
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+ }
30
30
 
31
- export class Capacity {
31
+ export class Capacity {
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  anchor: IObject;
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  mesh: BABYLON.Mesh;
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  ratio: number;
@@ -36,25 +36,25 @@ declare module MX3D {
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  textMesh: BABYLON.Mesh;
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  constructor(_object: IObject, _RATIO: number);
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  dispose(): void;
39
- }
39
+ }
40
40
 
41
- export class CapacityBuilder {
41
+ export class CapacityBuilder {
42
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  static createCapacity(_obj: IObject, _RATIO: number, _text: string, _fontSize?: string): void;
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  static createTextMesh(_obj: IObject, _text: string, _RATIO: number, _fontSize?: string, _color?: string): void;
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- }
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+ }
45
45
 
46
- export class EffectMgr {
46
+ export class EffectMgr {
47
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  static colors: {};
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48
  static init(): void;
49
- }
49
+ }
50
50
 
51
- export enum EffectType {
51
+ export enum EffectType {
52
52
  Opaque = 0,
53
53
  Flash = 1,
54
54
  Transparent = 2
55
- }
55
+ }
56
56
 
57
- export class Environment {
57
+ export class Environment {
58
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  app: App;
59
59
  lights: any;
60
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  _color: BABYLON.Color4;
@@ -78,18 +78,45 @@ declare module MX3D {
78
78
  hideFps(): void;
79
79
  showDebug(): void;
80
80
  setLightIntensity(_intensity?: number): void;
81
- }
81
+ }
82
82
 
83
- export enum EventType {
83
+ export class DefaultEvent implements IEvent {
84
+ app: App;
85
+ runRender(): void;
86
+ onPointer(_pointerInfo: BABYLON.PointerInfo): void;
87
+ onKeyboard(_kbInfo: BABYLON.KeyboardInfo): void;
88
+ }
89
+
90
+ export class FPSCameraEvent implements IEvent {
91
+ app: App;
92
+ isFPS: boolean;
93
+ angle: number;
94
+ direction: BABYLON.Vector3;
95
+ isMoveLeft: boolean;
96
+ isMoveRight: boolean;
97
+ isMoveDown: boolean;
98
+ isMoveUp: boolean;
99
+ runRender(): void;
100
+ onPointer(_pointerInfo: BABYLON.PointerInfo): void;
101
+ onKeyboard(_e: BABYLON.KeyboardInfo): void;
102
+ }
103
+
104
+ export interface IEvent {
105
+ runRender(): void;
106
+ onPointer(e: BABYLON.PointerInfo): void;
107
+ onKeyboard(e: BABYLON.KeyboardInfo): void;
108
+ }
109
+
110
+ export enum EventType {
84
111
  leftClick = "leftClick",
85
112
  rightClick = "rightClick",
86
113
  doubleClick = "doubleClick",
87
114
  eover = "eover",
88
115
  longPress = "longPress",
89
116
  out = "out"
90
- }
117
+ }
91
118
 
92
- export class HeatMap implements BaseNode {
119
+ export class HeatMap implements BaseNode {
93
120
  id: string;
94
121
  anchor: IObject;
95
122
  mesh: BABYLON.Mesh;
@@ -99,92 +126,93 @@ declare module MX3D {
99
126
  isEnabled(_bool: boolean): void;
100
127
  set displayValues(_value: boolean);
101
128
  dispose(): void;
102
- }
129
+ }
103
130
 
104
- export class HeatMapBuilder {
131
+ export class HeatMapBuilder {
105
132
  static createMatrixCloud(_data: {
106
- anchor: IObject;
107
- value: {
108
- maxX: number;
109
- maxY: number;
110
- data: Array<{
111
- x: number;
112
- y: number;
113
- value: number;
114
- }>;
115
- };
116
- displayValues: boolean;
117
- height: number;
118
- isLevelRender: boolean;
119
- isAlpha: boolean;
120
- isParticle: boolean;
121
- radius: number;
122
- range: {
123
- max: number;
124
- min: number;
125
- };
133
+ anchor: IObject;
134
+ value: {
135
+ maxX: number;
136
+ maxY: number;
137
+ data: Array<{
138
+ x: number;
139
+ y: number;
140
+ value: number;
141
+ }>;
142
+ };
143
+ displayValues: boolean;
144
+ height: number;
145
+ isLevelRender: boolean;
146
+ isAlpha: boolean;
147
+ isParticle: boolean;
148
+ radius: number;
149
+ range: {
150
+ max: number;
151
+ min: number;
152
+ };
126
153
  }): void;
127
154
  static createPunctateCloud(_data: {
128
- anchor: IObject;
129
- value: number;
130
- radius: number;
131
- isLevelRender: boolean;
132
- displayValues: boolean;
133
- isAlpha: boolean;
134
- isParticle: boolean;
135
- range: {
136
- max: number;
137
- min: number;
138
- };
155
+ anchor: IObject;
156
+ value: number;
157
+ radius: number;
158
+ isLevelRender: boolean;
159
+ displayValues: boolean;
160
+ isAlpha: boolean;
161
+ isParticle: boolean;
162
+ range: {
163
+ max: number;
164
+ min: number;
165
+ };
139
166
  }): void;
140
167
  createColumnCloud(_data: {
141
- anchor: IObject;
142
- data: Array<{
143
- index: number;
144
- value: number;
145
- }>;
146
- isLevelRender: boolean;
147
- displayValues: boolean;
148
- isAlpha: boolean;
149
- isParticle: boolean;
150
- radius: number;
151
- range: {
152
- max: number;
153
- min: number;
154
- };
168
+ anchor: IObject;
169
+ data: Array<{
170
+ index: number;
171
+ value: number;
172
+ }>;
173
+ isLevelRender: boolean;
174
+ displayValues: boolean;
175
+ isAlpha: boolean;
176
+ isParticle: boolean;
177
+ radius: number;
178
+ range: {
179
+ max: number;
180
+ min: number;
181
+ };
155
182
  }): void;
156
- }
183
+ }
157
184
 
158
- export class Icon implements BaseNode {
185
+ export class Icon implements BaseNode {
159
186
  id: string;
160
187
  scene: BABYLON.Scene;
161
188
  pint: BABYLON.Mesh;
162
189
  rect: BABYLON.GUI.Rectangle;
163
190
  onPointerClick: Function;
164
191
  size: {
165
- width: number;
166
- height: number;
192
+ width: number;
193
+ height: number;
167
194
  };
168
195
  height: number;
169
196
  container: BABYLON.GUI.AdvancedDynamicTexture;
170
197
  constructor(_id: string, _scene: BABYLON.Scene);
171
198
  set background(_url: string);
199
+ addEventListener(_action: Function): void;
172
200
  setTexts(_textArr: [{
173
- text: string;
174
- fontSize: string;
175
- color: string;
176
- top: number;
177
- left: number;
201
+ text: string;
202
+ fontSize: string;
203
+ color: string;
204
+ top: number;
205
+ left: number;
178
206
  }]): void;
179
207
  line(_line: {
180
- width: number;
181
- color: string;
208
+ width: number;
209
+ color: string;
182
210
  }): void;
183
211
  dispose(): void;
184
212
  isEnabled(_isEnabled: boolean): void;
185
- }
213
+ }
186
214
 
187
- export class IconFromMesh implements BaseNode {
215
+ export class IconFromMesh implements BaseNode {
188
216
  id: string;
189
217
  scene: BABYLON.Scene;
190
218
  instance: BABYLON.Mesh;
@@ -195,44 +223,53 @@ declare module MX3D {
195
223
  addEventListener(_action: Function): void;
196
224
  setColor(_color: string): void;
197
225
  setContents(_textArr: [{
198
- text: string;
199
- fontSize: string;
200
- top: number;
201
- left: number;
202
- color?: string;
226
+ text: string;
227
+ fontSize: string;
228
+ top: number;
229
+ left: number;
230
+ color?: string;
203
231
  }]): void;
204
232
  dispose(): void;
205
233
  isEnabled(_bool: boolean): void;
206
- }
234
+ }
207
235
 
208
- export class UI {
236
+ export class UI {
209
237
  static createIconFromMesh(_id: string, _anchor: IObject, _url: string, _scaling: number, _height: number): void;
210
238
  static createIcon(_id: string, _anchor: IObject, _size: {
211
- width: number;
212
- height: number;
239
+ width: number;
240
+ height: number;
213
241
  }, _height: number): void;
214
- }
242
+ static create2DLine(_id: string, _objs: Array<IObject>, _options?: {
243
+ _width: number;
244
+ _color: string;
245
+ isDotted: boolean;
246
+ }): void;
247
+ static create3DLine(_id: string, _objs: Array<IObject>, _options?: {
248
+ _width: number;
249
+ _color: string;
250
+ }): void;
251
+ }
215
252
 
216
- export class HubService {
253
+ export class HubService {
217
254
  static connection: any;
218
255
  static listener(_Url: string): Promise<void>;
219
256
  static start(): Promise<void>;
220
- }
257
+ }
221
258
 
222
- export class Directional extends LightObject {
259
+ export class Directional extends LightObject {
223
260
  direction: BABYLON.Vector3;
224
261
  position: BABYLON.Vector3;
225
262
  light: BABYLON.DirectionalLight;
226
263
  load(): void;
227
- }
264
+ }
228
265
 
229
- export class Hemispheric extends LightObject {
266
+ export class Hemispheric extends LightObject {
230
267
  direction: BABYLON.Vector3;
231
268
  light: BABYLON.HemisphericLight;
232
269
  load(): void;
233
- }
270
+ }
234
271
 
235
- export interface ILightObject {
272
+ export interface ILightObject {
236
273
  id: string;
237
274
  sceneId: string;
238
275
  name: string;
@@ -241,9 +278,9 @@ declare module MX3D {
241
278
  lightType: string;
242
279
  intensity: number;
243
280
  load: Function;
244
- }
281
+ }
245
282
 
246
- export class LightObject implements ILightObject {
283
+ export class LightObject implements ILightObject {
247
284
  id: string;
248
285
  sceneId: string;
249
286
  name: string;
@@ -255,23 +292,23 @@ declare module MX3D {
255
292
  app: App;
256
293
  constructor(_app: App);
257
294
  load(): void;
258
- }
295
+ }
259
296
 
260
- export enum LightType {
297
+ export enum LightType {
261
298
  Point = "Point",
262
299
  Spot = "Spot",
263
300
  Directional = "Directional",
264
301
  Hemispheric = "Hemispheric"
265
- }
302
+ }
266
303
 
267
- export class Point extends LightObject {
304
+ export class Point extends LightObject {
268
305
  position: BABYLON.Vector3;
269
306
  light: BABYLON.PointLight;
270
307
  range: number;
271
308
  load(): void;
272
- }
309
+ }
273
310
 
274
- export class Spot extends LightObject {
311
+ export class Spot extends LightObject {
275
312
  direction: BABYLON.Vector3;
276
313
  position: BABYLON.Vector3;
277
314
  angle: number;
@@ -279,12 +316,12 @@ declare module MX3D {
279
316
  range: number;
280
317
  light: BABYLON.SpotLight;
281
318
  load(): void;
282
- }
319
+ }
283
320
 
284
- export class CabinetObject extends DefaultObject {
285
- }
321
+ export class CabinetObject extends DefaultObject {
322
+ }
286
323
 
287
- export class ConduitObject extends DefaultObject {
324
+ export class ConduitObject extends DefaultObject {
288
325
  alpha: number;
289
326
  color: string;
290
327
  bind(_m: any): void;
@@ -294,14 +331,14 @@ declare module MX3D {
294
331
  setFlash(_level?: number): void;
295
332
  setOpaque(): void;
296
333
  setTransparent(_alpha?: number): void;
297
- }
334
+ }
298
335
 
299
- export class CornerObject extends DefaultObject {
336
+ export class CornerObject extends DefaultObject {
300
337
  height: number;
301
338
  bind(_m: any): void;
302
- }
339
+ }
303
340
 
304
- export class DefaultObject implements IObject {
341
+ export class DefaultObject implements IObject {
305
342
  app: App;
306
343
  id: string;
307
344
  name: string;
@@ -334,27 +371,27 @@ declare module MX3D {
334
371
  setTransparent(_alpha?: number): void;
335
372
  play(): void;
336
373
  stop(): void;
337
- }
374
+ }
338
375
 
339
- export class DoorObject extends DefaultObject {
376
+ export class DoorObject extends DefaultObject {
340
377
  height: number;
341
378
  bind(_m: any): void;
342
- }
379
+ }
343
380
 
344
- export class FloorObject extends DefaultObject {
381
+ export class FloorObject extends DefaultObject {
345
382
  height: number;
346
383
  bind(_m: any): void;
347
- }
384
+ }
348
385
 
349
- export interface IBase {
386
+ export interface IBase {
350
387
  app: App;
351
388
  id: string;
352
389
  name: string;
353
390
  parentId: string;
354
391
  objectType: string;
355
- }
392
+ }
356
393
 
357
- export interface IObject extends IBase {
394
+ export interface IObject extends IBase {
358
395
  customNumber: string;
359
396
  customType: string;
360
397
  modelId: string;
@@ -373,16 +410,16 @@ declare module MX3D {
373
410
  play(isloop: boolean): any;
374
411
  stop(): any;
375
412
  computeView(): any;
376
- }
413
+ }
377
414
 
378
- export class LeakWaterObject extends DefaultObject {
415
+ export class LeakWaterObject extends DefaultObject {
379
416
  bind(_l: any): void;
380
417
  computeView(): void;
381
418
  addEventListener(_type: string, _callback: Function): void;
382
419
  removeEventListener(_type: string): void;
383
- }
420
+ }
384
421
 
385
- export enum ObjectType {
422
+ export enum ObjectType {
386
423
  Region = "Region",
387
424
  Cabinet = "Cabinet",
388
425
  Corner = "Corner",
@@ -395,13 +432,13 @@ declare module MX3D {
395
432
  Wall = "Wall",
396
433
  Window = "Window",
397
434
  Conduit = "Conduit"
398
- }
435
+ }
399
436
 
400
- export class Project {
437
+ export class Project {
401
438
  app: App;
402
439
  id: string;
403
440
  root: IObject;
404
- current: IObject;
441
+ current: RegionObject;
405
442
  Sight: Sight;
406
443
  objectDatas: Dictionary<IObject>;
407
444
  constructor(_app: App);
@@ -416,9 +453,9 @@ declare module MX3D {
416
453
  findObjectByCustomNumber(): void;
417
454
  findObjectsByCustomType(): void;
418
455
  switchLevel(_id?: string, _isFocus?: boolean, _includeSub?: boolean): void;
419
- }
456
+ }
420
457
 
421
- export class RegionObject extends DefaultObject {
458
+ export class RegionObject extends DefaultObject {
422
459
  index: number;
423
460
  height: number;
424
461
  constructor(app: App, _storey: any);
@@ -429,39 +466,39 @@ declare module MX3D {
429
466
  setEnabled(_value: boolean): void;
430
467
  getBounding(): void;
431
468
  dispose(): void;
432
- }
469
+ }
433
470
 
434
- export class UI3DTextObject extends DefaultObject {
471
+ export class UI3DTextObject extends DefaultObject {
435
472
  bind(_u: any): void;
436
- }
473
+ }
437
474
 
438
- export class VirtualBoxObject extends DefaultObject {
475
+ export class VirtualBoxObject extends DefaultObject {
439
476
  bind(_m: any): Promise<void>;
440
- }
477
+ }
441
478
 
442
- export class WallObject extends DefaultObject {
479
+ export class WallObject extends DefaultObject {
443
480
  nativeMaterial: BABYLON.StandardMaterial;
444
481
  baseModel: any;
445
482
  height: number;
446
483
  bind(_w: any): void;
447
- }
484
+ }
448
485
 
449
- export class WindowObject extends DefaultObject {
486
+ export class WindowObject extends DefaultObject {
450
487
  height: number;
451
488
  bind(_m: any): void;
452
- }
489
+ }
453
490
 
454
- export class ArrayEx<T> extends Array<T> {
491
+ export class ArrayEx<T> extends Array<T> {
455
492
  remove(_val: any): void;
456
- }
493
+ }
457
494
 
458
- export interface BaseNode {
495
+ export interface BaseNode {
459
496
  id: string;
460
497
  dispose(): any;
461
498
  isEnabled(bool: boolean): any;
462
- }
499
+ }
463
500
 
464
- export class Camera {
501
+ export class CameraController {
465
502
  app: App;
466
503
  camera: BABYLON.ArcRotateCamera;
467
504
  frustrum: number;
@@ -474,11 +511,13 @@ declare module MX3D {
474
511
  lookToTheFront(_object: IObject, _sheep?: number): void;
475
512
  computeCameraView(): void;
476
513
  _wheel(_p: any): void;
477
- }
514
+ switchArcRotateCamera(): void;
515
+ switchFPSCamera(): void;
516
+ }
478
517
 
479
- export class Dictionary<T> {
518
+ export class Dictionary<T> {
480
519
  map: {
481
- [key: string]: T;
520
+ [key: string]: T;
482
521
  };
483
522
  constructor();
484
523
  add(_key: string, _value: T): void;
@@ -488,13 +527,13 @@ declare module MX3D {
488
527
  showAll(): void;
489
528
  count(): void;
490
529
  clear(): void;
491
- }
530
+ }
492
531
 
493
- export class GUID {
532
+ export class GUID {
494
533
  static getGUID(_length: number): void;
495
- }
534
+ }
496
535
 
497
- export class Resources {
536
+ export class Resources {
498
537
  app: App;
499
538
  walls: Dictionary<BABYLON.AbstractMesh>;
500
539
  resources: Dictionary<BABYLON.AssetContainer>;
@@ -513,9 +552,9 @@ declare module MX3D {
513
552
  GetMergeMaterial(_textureData: any, _scene: BABYLON.Scene): void;
514
553
  delete(_isAll?: boolean): void;
515
554
  GetWalls(_url: string, _projectId: string): Promise<void>;
516
- }
555
+ }
517
556
 
518
- export class Sight {
557
+ export class Sight {
519
558
  alpha: number;
520
559
  focus: BABYLON.Vector3;
521
560
  radius: number;
@@ -528,9 +567,9 @@ declare module MX3D {
528
567
  toString(): void;
529
568
  setLimit(_miniLimit: number, _maxiLimit: number): void;
530
569
  setBeta(_minBeta: number, _maxBeta: number): void;
531
- }
570
+ }
532
571
 
533
- export class Tools {
572
+ export class Tools {
534
573
  static vector3ToJson(_old: BABYLON.Vector3): any;
535
574
  static vector3ARRToJson(_olds: BABYLON.Vector3[]): void;
536
575
  static ToVector3(_old: any): void;
@@ -547,9 +586,9 @@ declare module MX3D {
547
586
  static getAngleFromVector2(_startV: BABYLON.Vector2, _coreV: BABYLON.Vector2, _endV: BABYLON.Vector2): void;
548
587
  static getAngleFromVector3(_startV: BABYLON.Vector3, _coreV: BABYLON.Vector3, _endV: BABYLON.Vector3): void;
549
588
  static RandomNumBoth(_Min: any, _Max: any): void;
550
- }
589
+ }
551
590
 
552
- export class ToolTips {
591
+ export class ToolTips {
553
592
  app: App;
554
593
  url: string;
555
594
  ele: HTMLDivElement;
@@ -562,6 +601,6 @@ declare module MX3D {
562
601
  close(): void;
563
602
  setBackground(_url: string): void;
564
603
  dispose(): void;
565
- }
604
+ }
566
605
 
567
606
  }
package/mx3d.js CHANGED
@@ -1 +1 @@
1
- !function(e,t){"object"==typeof exports&&"object"==typeof module?module.exports=t(require("BABYLON"),require("babylonjs-materials"),require("BABYLON.GUI"),require("BABYLON.SceneLoader"),require("babylonjs-serializers")):"function"==typeof define&&define.amd?define(["BABYLON","babylonjs-materials","BABYLON.GUI","BABYLON.SceneLoader","babylonjs-serializers"],t):"object"==typeof exports?exports.MX3D=t(require("BABYLON"),require("babylonjs-materials"),require("BABYLON.GUI"),require("BABYLON.SceneLoader"),require("babylonjs-serializers")):e.MX3D=t(e.BABYLON,e["babylonjs-materials"],e["BABYLON.GUI"],e["BABYLON.SceneLoader"],e["babylonjs-serializers"])}(window,(function(e,t,r,o,n){return function(e){var t={};function r(o){if(t[o])return t[o].exports;var n=t[o]={i:o,l:!1,exports:{}};return e[o].call(n.exports,n,n.exports,r),n.l=!0,n.exports}return r.m=e,r.c=t,r.d=function(e,t,o){r.o(e,t)||Object.defineProperty(e,t,{enumerable:!0,get:o})},r.r=function(e){"undefined"!=typeof Symbol&&Symbol.toStringTag&&Object.defineProperty(e,Symbol.toStringTag,{value:"Module"}),Object.defineProperty(e,"__esModule",{value:!0})},r.t=function(e,t){if(1&t&&(e=r(e)),8&t)return e;if(4&t&&"object"==typeof e&&e&&e.__esModule)return e;var o=Object.create(null);if(r.r(o),Object.defineProperty(o,"default",{enumerable:!0,value:e}),2&t&&"string"!=typeof e)for(var n in e)r.d(o,n,function(t){return e[t]}.bind(null,n));return o},r.n=function(e){var t=e&&e.__esModule?function(){return e.default}:function(){return e};return r.d(t,"a",t),t},r.o=function(e,t){return Object.prototype.hasOwnProperty.call(e,t)},r.p="",r(r.s=5)}([function(t,r){t.exports=e},function(e,r){e.exports=t},function(e,t){e.exports=r},function(e,t){e.exports=o},function(e,t){e.exports=n},function(e,t,r){"use strict";r.r(t),r.d(t,"default",(function(){return a}));var o,n;r(0),r(1),r(2),r(3),r(4);class s{static init(){}}s.colors={};!function(e){e[e.Opaque=0]="Opaque",e[e.Flash=1]="Flash",e[e.Transparent=2]="Transparent"}(o||(o={})),function(e){e.leftClick="leftClick",e.rightClick="rightClick",e.doubleClick="doubleClick",e.eover="eover",e.longPress="longPress",e.out="out"}(n||(n={}));class a{}a.sl="https://www.wodashijie.com/",a.rl="https://models.wodashijie.com/",a.App=class{constructor(e){}async load(e){}dispose(){}},a.Tools=class{static vector3ToJson(e){}static vector3ARRToJson(e){}static ToVector3(e){}static ToARRVector3(e){}static computeBounds(e){}static computeBoundsToARR(e){}static Expand(e,t){}static norm(e,t){}static MergeMeshes(e,t){}static DeconsTructMesh(e,t,r){}static getVisualAngle(e,t){}static pathTransformation(e,t){}static createTube(e,t,r=.05,o){}static getAngleFromVector2(e,t,r){}static getAngleFromVector3(e,t,r){}static RandomNumBoth(e,t){}},a.EffectMgr=s,a.HubService=class{static async listener(e){}static async start(){}},a.UI=class{static createIconFromMesh(e,t,r,o,n){}static createIcon(e,t,r,o){}},a.HeatMapBuilder=class{static createMatrixCloud(e){}static createPunctateCloud(e){}createColumnCloud(e){}},a.EffectType=o,a.EventType=n}]).default}));
1
+ !function(e,t){"object"==typeof exports&&"object"==typeof module?module.exports=t(require("BABYLON"),require("babylonjs-materials"),require("BABYLON.GUI"),require("BABYLON.SceneLoader"),require("babylonjs-serializers")):"function"==typeof define&&define.amd?define(["BABYLON","babylonjs-materials","BABYLON.GUI","BABYLON.SceneLoader","babylonjs-serializers"],t):"object"==typeof exports?exports.MX3D=t(require("BABYLON"),require("babylonjs-materials"),require("BABYLON.GUI"),require("BABYLON.SceneLoader"),require("babylonjs-serializers")):e.MX3D=t(e.BABYLON,e["babylonjs-materials"],e["BABYLON.GUI"],e["BABYLON.SceneLoader"],e["babylonjs-serializers"])}(window,(function(e,t,r,o,n){return function(e){var t={};function r(o){if(t[o])return t[o].exports;var n=t[o]={i:o,l:!1,exports:{}};return e[o].call(n.exports,n,n.exports,r),n.l=!0,n.exports}return r.m=e,r.c=t,r.d=function(e,t,o){r.o(e,t)||Object.defineProperty(e,t,{enumerable:!0,get:o})},r.r=function(e){"undefined"!=typeof Symbol&&Symbol.toStringTag&&Object.defineProperty(e,Symbol.toStringTag,{value:"Module"}),Object.defineProperty(e,"__esModule",{value:!0})},r.t=function(e,t){if(1&t&&(e=r(e)),8&t)return e;if(4&t&&"object"==typeof e&&e&&e.__esModule)return e;var o=Object.create(null);if(r.r(o),Object.defineProperty(o,"default",{enumerable:!0,value:e}),2&t&&"string"!=typeof e)for(var n in e)r.d(o,n,function(t){return e[t]}.bind(null,n));return o},r.n=function(e){var t=e&&e.__esModule?function(){return e.default}:function(){return e};return r.d(t,"a",t),t},r.o=function(e,t){return Object.prototype.hasOwnProperty.call(e,t)},r.p="",r(r.s=5)}([function(t,r){t.exports=e},function(e,r){e.exports=t},function(e,t){e.exports=r},function(e,t){e.exports=o},function(e,t){e.exports=n},function(e,t,r){"use strict";r.r(t),r.d(t,"default",(function(){return a}));var o,n;r(0),r(1),r(2),r(3),r(4);class s{static init(){}}s.colors={};!function(e){e[e.Opaque=0]="Opaque",e[e.Flash=1]="Flash",e[e.Transparent=2]="Transparent"}(o||(o={})),function(e){e.leftClick="leftClick",e.rightClick="rightClick",e.doubleClick="doubleClick",e.eover="eover",e.longPress="longPress",e.out="out"}(n||(n={}));class a{}a.sl="https://www.wodashijie.com/",a.rl="https://models.wodashijie.com/",a.App=class{constructor(e){}async load(e){}dispose(){}},a.Tools=class{static vector3ToJson(e){}static vector3ARRToJson(e){}static ToVector3(e){}static ToARRVector3(e){}static computeBounds(e){}static computeBoundsToARR(e){}static Expand(e,t){}static norm(e,t){}static MergeMeshes(e,t){}static DeconsTructMesh(e,t,r){}static getVisualAngle(e,t){}static pathTransformation(e,t){}static createTube(e,t,r=.05,o){}static getAngleFromVector2(e,t,r){}static getAngleFromVector3(e,t,r){}static RandomNumBoth(e,t){}},a.EffectMgr=s,a.HubService=class{static async listener(e){}static async start(){}},a.UI=class{static createIconFromMesh(e,t,r,o,n){}static createIcon(e,t,r,o){}static create2DLine(e,t,r){}static create3DLine(e,t,r){}},a.HeatMapBuilder=class{static createMatrixCloud(e){}static createPunctateCloud(e){}createColumnCloud(e){}},a.EffectType=o,a.EventType=n}]).default}));