mx3d 0.0.46 → 0.0.49

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/index.d.ts CHANGED
@@ -2,8 +2,8 @@
2
2
  @author gzmaijing
3
3
  @email mj@gzmaijing.com
4
4
  */
5
- declare module MX3D{
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- export class App {
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+ declare module MX3D {
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+ export class App {
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  canvas: HTMLCanvasElement;
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  engine: BABYLON.Engine;
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  scene: BABYLON.Scene;
@@ -16,19 +16,19 @@ export class App {
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  Project: Project;
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  ToolTips: ToolTips;
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  constructor(_config: {
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- container: HTMLElement;
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- sl?: string;
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- rl?: string;
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+ container: HTMLElement;
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+ sl?: string;
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+ rl?: string;
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  });
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  load(_config: {
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- pk: string;
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- progress?: Function;
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- complete?: Function;
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+ pk: string;
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+ progress?: Function;
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+ complete?: Function;
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27
  }): Promise<void>;
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  dispose(): void;
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- }
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+ }
30
30
 
31
- export class Capacity {
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+ export class Capacity {
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  anchor: IObject;
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  mesh: BABYLON.Mesh;
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  ratio: number;
@@ -36,25 +36,25 @@ export class Capacity {
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  textMesh: BABYLON.Mesh;
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  constructor(_object: IObject, _RATIO: number);
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  dispose(): void;
39
- }
39
+ }
40
40
 
41
- export class CapacityBuilder {
41
+ export class CapacityBuilder {
42
42
  static createCapacity(_obj: IObject, _RATIO: number, _text: string, _fontSize?: string): void;
43
43
  static createTextMesh(_obj: IObject, _text: string, _RATIO: number, _fontSize?: string, _color?: string): void;
44
- }
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+ }
45
45
 
46
- export class EffectMgr {
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+ export class EffectMgr {
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  static colors: {};
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48
  static init(): void;
49
- }
49
+ }
50
50
 
51
- export enum EffectType {
51
+ export enum EffectType {
52
52
  Opaque = 0,
53
53
  Flash = 1,
54
54
  Transparent = 2
55
- }
55
+ }
56
56
 
57
- export class Environment {
57
+ export class Environment {
58
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  app: App;
59
59
  lights: any;
60
60
  _color: BABYLON.Color4;
@@ -78,105 +78,113 @@ export class Environment {
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78
  hideFps(): void;
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79
  showDebug(): void;
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80
  setLightIntensity(_intensity?: number): void;
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- }
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+ }
82
82
 
83
- export enum EventType {
83
+ export enum EventType {
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  leftClick = "leftClick",
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85
  rightClick = "rightClick",
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86
  doubleClick = "doubleClick",
87
87
  eover = "eover",
88
88
  longPress = "longPress",
89
89
  out = "out"
90
- }
90
+ }
91
91
 
92
- export class HeatMap implements BaseNode {
92
+ export class HeatMap implements BaseNode {
93
93
  id: string;
94
- scene: BABYLON.Scene;
95
- anchor: string;
94
+ anchor: IObject;
96
95
  mesh: BABYLON.Mesh;
96
+ displayValue: boolean;
97
97
  texts: Array<BABYLON.GUI.TextBlock>;
98
98
  constructor(_anchor: string);
99
99
  isEnabled(_bool: boolean): void;
100
100
  set displayValues(_value: boolean);
101
101
  dispose(): void;
102
- }
103
-
104
- export class HeatMapBuilder {
105
- static createMatrixHeatMap(_data: {
106
- anchor: BABYLON.Mesh | BABYLON.InstancedMesh;
107
- rootUrl: string;
108
- FogTex: BABYLON.Texture;
109
- container: BABYLON.GUI.AdvancedDynamicTexture;
110
- config: {
111
- maxX: number;
112
- maxY: number;
113
- data: Array<{
114
- x: number;
115
- y: number;
116
- value: number;
117
- }>;
118
- };
119
- displayValues: boolean;
120
- height: number;
121
- isLevelRender: boolean;
122
- isAlpha: boolean;
123
- isParticle: boolean;
124
- radius: number;
125
- range: {
126
- max: number;
127
- min: number;
128
- };
129
- }): void;
130
- static createColumnarHeatMap(_data: {
131
- anchor: BABYLON.Mesh | BABYLON.InstancedMesh;
132
- FogTex: BABYLON.Texture;
133
- container: BABYLON.GUI.AdvancedDynamicTexture;
134
- config: Array<{
135
- index: number;
136
- value: number;
102
+ }
103
+
104
+ export class HeatMapBuilder {
105
+ static createMatrixCloud(_data: {
106
+ anchor: IObject;
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+ value: {
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+ maxX: number;
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+ maxY: number;
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+ data: Array<{
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+ x: number;
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+ y: number;
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+ value: number;
137
114
  }>;
138
- isLevelRender: boolean;
139
- displayValues: boolean;
140
- isAlpha: boolean;
141
- isParticle: boolean;
142
- radius: number;
143
- range: {
144
- max: number;
145
- min: number;
146
- };
115
+ };
116
+ displayValues: boolean;
117
+ height: number;
118
+ isLevelRender: boolean;
119
+ isAlpha: boolean;
120
+ isParticle: boolean;
121
+ radius: number;
122
+ range: {
123
+ max: number;
124
+ min: number;
125
+ };
147
126
  }): void;
148
- }
127
+ static createPunctateCloud(_data: {
128
+ anchor: IObject;
129
+ value: number;
130
+ radius: number;
131
+ isLevelRender: boolean;
132
+ displayValues: boolean;
133
+ isAlpha: boolean;
134
+ isParticle: boolean;
135
+ range: {
136
+ max: number;
137
+ min: number;
138
+ };
139
+ }): void;
140
+ createColumnCloud(_data: {
141
+ anchor: IObject;
142
+ data: Array<{
143
+ index: number;
144
+ value: number;
145
+ }>;
146
+ isLevelRender: boolean;
147
+ displayValues: boolean;
148
+ isAlpha: boolean;
149
+ isParticle: boolean;
150
+ radius: number;
151
+ range: {
152
+ max: number;
153
+ min: number;
154
+ };
155
+ }): void;
156
+ }
149
157
 
150
- export class Icon implements BaseNode {
158
+ export class Icon implements BaseNode {
151
159
  id: string;
152
160
  scene: BABYLON.Scene;
153
161
  pint: BABYLON.Mesh;
154
162
  rect: BABYLON.GUI.Rectangle;
155
163
  onPointerClick: Function;
156
164
  size: {
157
- width: number;
158
- height: number;
165
+ width: number;
166
+ height: number;
159
167
  };
160
168
  height: number;
161
169
  container: BABYLON.GUI.AdvancedDynamicTexture;
162
170
  constructor(_id: string, _scene: BABYLON.Scene);
163
171
  set background(_url: string);
164
172
  setTexts(_textArr: [{
165
- text: string;
166
- fontSize: string;
167
- color: string;
168
- top: number;
169
- left: number;
173
+ text: string;
174
+ fontSize: string;
175
+ color: string;
176
+ top: number;
177
+ left: number;
170
178
  }]): void;
171
179
  line(_line: {
172
- width: number;
173
- color: string;
180
+ width: number;
181
+ color: string;
174
182
  }): void;
175
183
  dispose(): void;
176
184
  isEnabled(_isEnabled: boolean): void;
177
- }
185
+ }
178
186
 
179
- export class IconFromMesh implements BaseNode {
187
+ export class IconFromMesh implements BaseNode {
180
188
  id: string;
181
189
  scene: BABYLON.Scene;
182
190
  instance: BABYLON.Mesh;
@@ -187,38 +195,53 @@ export class IconFromMesh implements BaseNode {
187
195
  addEventListener(_action: Function): void;
188
196
  setColor(_color: string): void;
189
197
  setContents(_textArr: [{
190
- text: string;
191
- fontSize: string;
192
- top: number;
193
- left: number;
194
- color?: string;
198
+ text: string;
199
+ fontSize: string;
200
+ top: number;
201
+ left: number;
202
+ color?: string;
195
203
  }]): void;
196
204
  dispose(): void;
197
205
  isEnabled(_bool: boolean): void;
198
- }
206
+ }
199
207
 
200
- export class UI {
208
+ export class UI {
201
209
  static createIconFromMesh(_id: string, _anchor: IObject, _url: string, _scaling: number, _height: number): void;
202
210
  static createIcon(_id: string, _anchor: IObject, _size: {
203
- width: number;
204
- height: number;
211
+ width: number;
212
+ height: number;
205
213
  }, _height: number): void;
206
- }
214
+ static create2DLine(_id: string, _objs: Array<IObject>, _options?: {
215
+ _width: number;
216
+ _color: string;
217
+ isDotted: boolean;
218
+ }): void;
219
+ static create3DLine(_id: string, _objs: Array<IObject>, _options?: {
220
+ _width: number;
221
+ _color: string;
222
+ }): void;
223
+ }
207
224
 
208
- export class Directional extends LightObject {
225
+ export class HubService {
226
+ static connection: any;
227
+ static listener(_Url: string): Promise<void>;
228
+ static start(): Promise<void>;
229
+ }
230
+
231
+ export class Directional extends LightObject {
209
232
  direction: BABYLON.Vector3;
210
233
  position: BABYLON.Vector3;
211
234
  light: BABYLON.DirectionalLight;
212
235
  load(): void;
213
- }
236
+ }
214
237
 
215
- export class Hemispheric extends LightObject {
238
+ export class Hemispheric extends LightObject {
216
239
  direction: BABYLON.Vector3;
217
240
  light: BABYLON.HemisphericLight;
218
241
  load(): void;
219
- }
242
+ }
220
243
 
221
- export interface ILightObject {
244
+ export interface ILightObject {
222
245
  id: string;
223
246
  sceneId: string;
224
247
  name: string;
@@ -227,9 +250,9 @@ export interface ILightObject {
227
250
  lightType: string;
228
251
  intensity: number;
229
252
  load: Function;
230
- }
253
+ }
231
254
 
232
- export class LightObject implements ILightObject {
255
+ export class LightObject implements ILightObject {
233
256
  id: string;
234
257
  sceneId: string;
235
258
  name: string;
@@ -241,23 +264,23 @@ export class LightObject implements ILightObject {
241
264
  app: App;
242
265
  constructor(_app: App);
243
266
  load(): void;
244
- }
267
+ }
245
268
 
246
- export enum LightType {
269
+ export enum LightType {
247
270
  Point = "Point",
248
271
  Spot = "Spot",
249
272
  Directional = "Directional",
250
273
  Hemispheric = "Hemispheric"
251
- }
274
+ }
252
275
 
253
- export class Point extends LightObject {
276
+ export class Point extends LightObject {
254
277
  position: BABYLON.Vector3;
255
278
  light: BABYLON.PointLight;
256
279
  range: number;
257
280
  load(): void;
258
- }
281
+ }
259
282
 
260
- export class Spot extends LightObject {
283
+ export class Spot extends LightObject {
261
284
  direction: BABYLON.Vector3;
262
285
  position: BABYLON.Vector3;
263
286
  angle: number;
@@ -265,12 +288,12 @@ export class Spot extends LightObject {
265
288
  range: number;
266
289
  light: BABYLON.SpotLight;
267
290
  load(): void;
268
- }
291
+ }
269
292
 
270
- export class CabinetObject extends DefaultObject {
271
- }
293
+ export class CabinetObject extends DefaultObject {
294
+ }
272
295
 
273
- export class ConduitObject extends DefaultObject {
296
+ export class ConduitObject extends DefaultObject {
274
297
  alpha: number;
275
298
  color: string;
276
299
  bind(_m: any): void;
@@ -280,14 +303,14 @@ export class ConduitObject extends DefaultObject {
280
303
  setFlash(_level?: number): void;
281
304
  setOpaque(): void;
282
305
  setTransparent(_alpha?: number): void;
283
- }
306
+ }
284
307
 
285
- export class CornerObject extends DefaultObject {
308
+ export class CornerObject extends DefaultObject {
286
309
  height: number;
287
310
  bind(_m: any): void;
288
- }
311
+ }
289
312
 
290
- export class DefaultObject implements IObject {
313
+ export class DefaultObject implements IObject {
291
314
  app: App;
292
315
  id: string;
293
316
  name: string;
@@ -320,29 +343,27 @@ export class DefaultObject implements IObject {
320
343
  setTransparent(_alpha?: number): void;
321
344
  play(): void;
322
345
  stop(): void;
323
- flyTo(): void;
324
- focus(): void;
325
- }
346
+ }
326
347
 
327
- export class DoorObject extends DefaultObject {
348
+ export class DoorObject extends DefaultObject {
328
349
  height: number;
329
350
  bind(_m: any): void;
330
- }
351
+ }
331
352
 
332
- export class FloorObject extends DefaultObject {
353
+ export class FloorObject extends DefaultObject {
333
354
  height: number;
334
355
  bind(_m: any): void;
335
- }
356
+ }
336
357
 
337
- export interface IBase {
358
+ export interface IBase {
338
359
  app: App;
339
360
  id: string;
340
361
  name: string;
341
362
  parentId: string;
342
363
  objectType: string;
343
- }
364
+ }
344
365
 
345
- export interface IObject extends IBase {
366
+ export interface IObject extends IBase {
346
367
  customNumber: string;
347
368
  customType: string;
348
369
  modelId: string;
@@ -360,66 +381,32 @@ export interface IObject extends IBase {
360
381
  removeEventListener(type: string): any;
361
382
  play(isloop: boolean): any;
362
383
  stop(): any;
363
- flyTo(): any;
364
- focus(): any;
365
384
  computeView(): any;
366
- }
385
+ }
367
386
 
368
- export class LeakWaterObject extends DefaultObject {
387
+ export class LeakWaterObject extends DefaultObject {
369
388
  bind(_l: any): void;
370
389
  computeView(): void;
371
390
  addEventListener(_type: string, _callback: Function): void;
372
391
  removeEventListener(_type: string): void;
373
- }
392
+ }
374
393
 
375
- export enum ObjectType {
376
- Campus = "Campus",
377
- Building = "Building",
378
- Scene = "Scene",
379
- Humiture = "Humiture",
380
- Battery = "Battery",
381
- PowerCabinet = "PowerCabinet",
394
+ export enum ObjectType {
395
+ Region = "Region",
382
396
  Cabinet = "Cabinet",
383
- AirCondition = "AirCondition",
384
- UPS = "UPS",
385
- Camera = "Camera",
386
- NewWindMachine = "NewWindMachine",
387
- SmokeDetector = "SmokeDetector",
388
- AudibleVisualAlarm = "AudibleVisualAlarm",
389
- LeakWater = "LeakWater",
390
- Wall = "Wall",
391
- Floor = "Floor",
392
- Window = "Window",
393
- Door = "Door",
394
- AirFlow = "AirFlow",
395
397
  Corner = "Corner",
396
- FireFighting = "FireFighting",
397
- Lighting = "Lighting",
398
- Enclosure = "Enclosure",
399
- ParkingLot = "ParkingLot",
400
- Elevator = "Elevator",
401
398
  Other = "Other",
402
- InrackAsset = "InrackAsset",
403
- GasDetection = "GasDetection",
404
- Security = "Security",
405
- OutDoorScene = "OutDoorScene",
406
- Infrared = "Infrared",
407
- SkyBox = "SkyBox",
399
+ Door = "Door",
400
+ Floor = "Floor",
401
+ LeakWater = "LeakWater",
408
402
  UI3D = "UI3D",
409
- ColdTongDoor = "ColdTongDoor",
410
403
  VirtualBox = "VirtualBox",
411
- PathPint = "PathPint",
412
- Port = "Port",
413
- Positioner = "Positioner",
414
- AutoAnimation = "AutoAnimation",
415
- MapModel = "MapModel",
416
- radiator = "radiator",
417
- Conduit = "Conduit",
418
- Region = "Region",
419
- optimizedWall = "optimizedWall"
420
- }
404
+ Wall = "Wall",
405
+ Window = "Window",
406
+ Conduit = "Conduit"
407
+ }
421
408
 
422
- export class Project {
409
+ export class Project {
423
410
  app: App;
424
411
  id: string;
425
412
  root: IObject;
@@ -438,9 +425,9 @@ export class Project {
438
425
  findObjectByCustomNumber(): void;
439
426
  findObjectsByCustomType(): void;
440
427
  switchLevel(_id?: string, _isFocus?: boolean, _includeSub?: boolean): void;
441
- }
428
+ }
442
429
 
443
- export class RegionObject extends DefaultObject {
430
+ export class RegionObject extends DefaultObject {
444
431
  index: number;
445
432
  height: number;
446
433
  constructor(app: App, _storey: any);
@@ -451,40 +438,39 @@ export class RegionObject extends DefaultObject {
451
438
  setEnabled(_value: boolean): void;
452
439
  getBounding(): void;
453
440
  dispose(): void;
454
- }
441
+ }
455
442
 
456
- export class UI3DTextObject extends DefaultObject {
443
+ export class UI3DTextObject extends DefaultObject {
457
444
  bind(_u: any): void;
458
- }
445
+ }
459
446
 
460
- export class VirtualBoxObject extends DefaultObject {
447
+ export class VirtualBoxObject extends DefaultObject {
461
448
  bind(_m: any): Promise<void>;
462
- }
449
+ }
463
450
 
464
- export class WallObject extends DefaultObject {
451
+ export class WallObject extends DefaultObject {
465
452
  nativeMaterial: BABYLON.StandardMaterial;
466
453
  baseModel: any;
467
454
  height: number;
468
455
  bind(_w: any): void;
469
- }
456
+ }
470
457
 
471
- export class WindowObject extends DefaultObject {
458
+ export class WindowObject extends DefaultObject {
472
459
  height: number;
473
460
  bind(_m: any): void;
474
- }
461
+ }
475
462
 
476
- export class ArrayEx<T> extends Array<T> {
463
+ export class ArrayEx<T> extends Array<T> {
477
464
  remove(_val: any): void;
478
- }
465
+ }
479
466
 
480
- export interface BaseNode {
467
+ export interface BaseNode {
481
468
  id: string;
482
- scene: BABYLON.Scene;
483
469
  dispose(): any;
484
470
  isEnabled(bool: boolean): any;
485
- }
471
+ }
486
472
 
487
- export class Camera {
473
+ export class Camera {
488
474
  app: App;
489
475
  camera: BABYLON.ArcRotateCamera;
490
476
  frustrum: number;
@@ -494,14 +480,14 @@ export class Camera {
494
480
  perspective(): void;
495
481
  flyTo(_visualAngle: Sight, _sheep?: number): void;
496
482
  getSightJson(): void;
497
- translation(_visualAngle: Sight, _sheep?: number): void;
483
+ lookToTheFront(_object: IObject, _sheep?: number): void;
498
484
  computeCameraView(): void;
499
485
  _wheel(_p: any): void;
500
- }
486
+ }
501
487
 
502
- export class Dictionary<T> {
488
+ export class Dictionary<T> {
503
489
  map: {
504
- [key: string]: T;
490
+ [key: string]: T;
505
491
  };
506
492
  constructor();
507
493
  add(_key: string, _value: T): void;
@@ -511,13 +497,13 @@ export class Dictionary<T> {
511
497
  showAll(): void;
512
498
  count(): void;
513
499
  clear(): void;
514
- }
500
+ }
515
501
 
516
- export class GUID {
502
+ export class GUID {
517
503
  static getGUID(_length: number): void;
518
- }
504
+ }
519
505
 
520
- export class Resources {
506
+ export class Resources {
521
507
  app: App;
522
508
  walls: Dictionary<BABYLON.AbstractMesh>;
523
509
  resources: Dictionary<BABYLON.AssetContainer>;
@@ -536,9 +522,9 @@ export class Resources {
536
522
  GetMergeMaterial(_textureData: any, _scene: BABYLON.Scene): void;
537
523
  delete(_isAll?: boolean): void;
538
524
  GetWalls(_url: string, _projectId: string): Promise<void>;
539
- }
525
+ }
540
526
 
541
- export class Sight {
527
+ export class Sight {
542
528
  alpha: number;
543
529
  focus: BABYLON.Vector3;
544
530
  radius: number;
@@ -551,9 +537,9 @@ export class Sight {
551
537
  toString(): void;
552
538
  setLimit(_miniLimit: number, _maxiLimit: number): void;
553
539
  setBeta(_minBeta: number, _maxBeta: number): void;
554
- }
540
+ }
555
541
 
556
- export class Tools {
542
+ export class Tools {
557
543
  static vector3ToJson(_old: BABYLON.Vector3): any;
558
544
  static vector3ARRToJson(_olds: BABYLON.Vector3[]): void;
559
545
  static ToVector3(_old: any): void;
@@ -570,9 +556,9 @@ export class Tools {
570
556
  static getAngleFromVector2(_startV: BABYLON.Vector2, _coreV: BABYLON.Vector2, _endV: BABYLON.Vector2): void;
571
557
  static getAngleFromVector3(_startV: BABYLON.Vector3, _coreV: BABYLON.Vector3, _endV: BABYLON.Vector3): void;
572
558
  static RandomNumBoth(_Min: any, _Max: any): void;
573
- }
559
+ }
574
560
 
575
- export class ToolTips {
561
+ export class ToolTips {
576
562
  app: App;
577
563
  url: string;
578
564
  ele: HTMLDivElement;
@@ -585,6 +571,5 @@ export class ToolTips {
585
571
  close(): void;
586
572
  setBackground(_url: string): void;
587
573
  dispose(): void;
574
+ }
588
575
  }
589
-
590
- }