mx3d 0.0.41 → 0.0.44

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/index.d.ts CHANGED
@@ -1,586 +1,9 @@
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- /*
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- @author gzmaijing
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- @email mj@gzmaijing.com
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- */
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-
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-
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-
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- module MX3D {
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-
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- export class App {
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- canvas: HTMLCanvasElement;
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- engine: BABYLON.Engine;
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- scene: BABYLON.Scene;
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- Camera: Camera;
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- HighlightLayer: BABYLON.HighlightLayer;
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- container: BABYLON.GUI.AdvancedDynamicTexture;
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- fps: HTMLDivElement;
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- Resources: Resources;
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- Environment: Environment;
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- Project: Project;
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- ToolTips: ToolTips;
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- constructor(_config: {
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- container: HTMLElement;
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- pk: string;
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- sl?: string;
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- rl?: string;
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- });
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- load(_config: {
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- progress?: Function;
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- complete?: Function;
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- }): Promise<void>;
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- }
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-
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- export class Camera {
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- app: App;
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- camera: BABYLON.ArcRotateCamera;
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- frustrum: number;
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- isOverLook: boolean;
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- constructor(_app: App);
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- orthographic(): void;
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- perspective(): void;
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- focusingFromProperty(_visualAngle: VisualAngle): void;
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- flyTo(_visualAngle: VisualAngle, _sheep?: number): void;
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- translation(_visualAngle: VisualAngle, _sheep?: number): void;
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- computeCameraView(): void;
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- _wheel(_p: any): void;
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- }
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-
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- export class Capacity {
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- anchor: IObject;
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- mesh: BABYLON.Mesh;
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- ratio: number;
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- color: string;
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- textMesh: BABYLON.Mesh;
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- constructor(_object: IObject, _RATIO: number);
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- dispose(): void;
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- }
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-
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- export class CapacityBuilder {
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- static createCapacity(_obj: IObject, _RATIO: number, _text: string, _fontSize?: string): void;
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- static createTextMesh(_obj: IObject, _text: string, _RATIO: number, _fontSize?: string, _color?: string): void;
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- }
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-
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- export class Dictionary<T> {
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- map: {
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- [key: string]: T;
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- };
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- constructor();
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- add(_key: string, _value: T): void;
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- find(_key: string): void;
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- remove(_key: string): void;
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- termRemove(_callback: Function): void;
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- showAll(): void;
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- count(): void;
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- clear(): void;
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- }
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-
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- export class EffectMgr {
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- static colors: {};
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- static init(): void;
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- }
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-
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- export enum EffectType {
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- Opaque = 0,
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- Flash = 1,
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- Transparent = 2
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- }
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-
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- export class Environment {
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- app: App;
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- lights: any;
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- _color: BABYLON.Color4;
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- background: BABYLON.Layer;
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- reflexEnabled: boolean;
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- reflexIntensity: number;
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- constructor(_app: App);
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- set fogDistance(_value: number);
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- set color(_value: BABYLON.Color4);
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- reflex(_url: string, _intensity: number): void;
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- setBackground(_url: string): void;
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- setReflexEnabled(_reflexEnabled: boolean): void;
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- setFlexIntensity(_intensity: number): void;
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- Lights(): void;
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- offAllLight(): void;
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- openAllLight(): void;
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- loadLight(_Lights: Array<any>): void;
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- }
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-
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- export enum EventType {
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- leftClick = "leftClick",
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- rightClick = "rightClick",
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- doubleClick = "doubleClick",
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- eover = "eover",
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- longPress = "longPress",
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- out = "out"
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- }
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-
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- export class HeatMap implements BaseNode {
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- id: string;
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- scene: BABYLON.Scene;
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- anchor: string;
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- mesh: BABYLON.Mesh;
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- texts: Array<BABYLON.GUI.TextBlock>;
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- constructor(_anchor: string);
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- isEnabled(_bool: boolean): void;
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- set displayValues(_value: boolean);
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- dispose(): void;
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- }
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-
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- export class HeatMapBuilder {
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- static createMatrixHeatMap(_data: {
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- anchor: BABYLON.Mesh | BABYLON.InstancedMesh;
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- rootUrl: string;
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- FogTex: BABYLON.Texture;
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- container: BABYLON.GUI.AdvancedDynamicTexture;
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- config: {
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- maxX: number;
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- maxY: number;
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- data: Array<{
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- x: number;
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- y: number;
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- value: number;
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- }>;
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- };
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- displayValues: boolean;
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- height: number;
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- isLevelRender: boolean;
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- isAlpha: boolean;
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- isParticle: boolean;
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- radius: number;
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- range: {
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- max: number;
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- min: number;
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- };
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- }): void;
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- static createColumnarHeatMap(_data: {
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- anchor: BABYLON.Mesh | BABYLON.InstancedMesh;
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- FogTex: BABYLON.Texture;
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- container: BABYLON.GUI.AdvancedDynamicTexture;
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- config: Array<{
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- index: number;
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- value: number;
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- }>;
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- isLevelRender: boolean;
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- displayValues: boolean;
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- isAlpha: boolean;
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- isParticle: boolean;
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- radius: number;
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- range: {
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- max: number;
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- min: number;
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- };
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- }): void;
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- }
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-
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- export class Icon implements BaseNode {
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- id: string;
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- scene: BABYLON.Scene;
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- pint: BABYLON.Mesh;
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- rect: BABYLON.GUI.Rectangle;
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- onPointerClick: Function;
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- size: {
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- width: number;
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- height: number;
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- };
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- height: number;
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- container: BABYLON.GUI.AdvancedDynamicTexture;
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- constructor(_id: string, _scene: BABYLON.Scene);
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- set background(_url: string);
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- setTexts(_textArr: [{
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- text: string;
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- fontSize: string;
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- color: string;
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- top: number;
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- left: number;
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- }]): void;
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- line(_line: {
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- width: number;
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- color: string;
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- }): void;
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- dispose(): void;
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- isEnabled(_isEnabled: boolean): void;
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- }
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-
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- export class IconFromMesh implements BaseNode {
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- id: string;
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- scene: BABYLON.Scene;
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- instance: BABYLON.Mesh;
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- url: string;
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- scaling: number;
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- constructor(_id: string, _anchor: BABYLON.Vector3, _url: string, _scaling: number, _height: number, _scene: BABYLON.Scene);
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- setBackground(): void;
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- addEventListener(_action: Function): void;
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- setColor(_color: string): void;
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- setContents(_textArr: [{
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- text: string;
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- fontSize: string;
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- top: number;
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- left: number;
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- color?: string;
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- }]): void;
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- dispose(): void;
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- isEnabled(_bool: boolean): void;
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- }
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-
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- export class Project {
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- app: App;
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- id: string;
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- root: IObject;
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- current: IObject;
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- visualAngle: VisualAngle;
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- objectDatas: Dictionary<IObject>;
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- constructor(_app: App);
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- delete(): void;
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- optimization(): void;
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- computeView(): void;
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- getChildNodes(_id: string): void;
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- getTrees(): void;
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- find(_id: string): void;
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- findFormObjectType(_type: ObjectType, _isCurent?: boolean): void;
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- show(): void;
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- getBounding(): void;
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- flyTo(): void;
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- }
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-
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- export class UI {
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- static createIconFromMesh(_id: string, _anchor: IObject, _url: string, _scaling: number, _height: number): void;
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- static createIcon(_id: string, _anchor: IObject, _size: {
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- width: number;
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- height: number;
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- }, _height: number): void;
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- }
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-
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- export class Directional extends LightObject {
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- direction: BABYLON.Vector3;
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- position: BABYLON.Vector3;
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- light: BABYLON.DirectionalLight;
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- load(): void;
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- }
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-
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- export class Hemispheric extends LightObject {
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- direction: BABYLON.Vector3;
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- light: BABYLON.HemisphericLight;
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- load(): void;
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- }
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-
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- export interface ILightObject {
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- id: string;
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- sceneId: string;
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- name: string;
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- light: BABYLON.Light;
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- color: string;
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- lightType: string;
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- intensity: number;
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- load: Function;
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- }
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-
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- export class LightObject implements ILightObject {
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- id: string;
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- sceneId: string;
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- name: string;
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- light: BABYLON.Light;
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- color: string;
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- objectType: string;
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- lightType: string;
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- intensity: number;
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- app: App;
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- constructor(_app: App);
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- load(): void;
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- }
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-
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- export enum LightType {
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- Point = "Point",
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- Spot = "Spot",
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- Directional = "Directional",
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- Hemispheric = "Hemispheric"
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- }
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-
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- export class Point extends LightObject {
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- position: BABYLON.Vector3;
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- light: BABYLON.PointLight;
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- range: number;
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- load(): void;
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- }
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-
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- export class Spot extends LightObject {
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- direction: BABYLON.Vector3;
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- position: BABYLON.Vector3;
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- angle: number;
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- exponent: number;
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- range: number;
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- light: BABYLON.SpotLight;
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- load(): void;
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- }
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-
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- export class CabinetObject extends Object {
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- }
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-
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- export class ConduitObject extends Object {
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- alpha: number;
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- color: string;
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- bind(_m: any): void;
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- setColor(_r: number, _b: number, _g: number): void;
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- reColor(): void;
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- computeView(): void;
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- setFlash(_level?: number): void;
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- setOpaque(): void;
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- setTransparent(_alpha?: number): void;
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- }
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-
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- export class CornerObject extends Object {
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- height: number;
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- bind(_m: any): void;
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- }
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-
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- export class Object implements IObject {
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- app: App;
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- id: string;
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- name: string;
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- parentId: string;
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- modelId: string;
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- instance: BABYLON.Mesh | BABYLON.InstancedMesh;
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- objectType: string;
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- modelType: string;
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- action: BABYLON.ActionManager;
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- executes: Dictionary<BABYLON.ExecuteCodeAction>;
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- clickEvents: Dictionary<Function>;
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- touchtime: number;
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- effectType: EffectType;
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- visualAngle: VisualAngle;
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- animation: boolean;
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- isloop: boolean;
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- isAutoPlay: boolean;
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- constructor(_app: App);
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- showBoundingBox: boolean;
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- setEnabled(_value: boolean): void;
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- bind(_m: any): void;
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- computeView(): void;
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- optimization(_isOptimization: boolean): void;
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- alwaysActive(): void;
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- addEventListener(_type: string, _callback: Function): void;
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- removeEventListener(_type: string): void;
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- setFlash(_level: number): void;
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- setOpaque(): void;
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- setTransparent(_alpha?: number): void;
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- play(): void;
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- stop(): void;
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- flyTo(): void;
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- focus(): void;
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- }
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-
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- export class DoorObject extends Object {
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- height: number;
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- bind(_m: any): void;
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- }
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-
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- export class FloorObject extends Object {
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- height: number;
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- bind(_m: any): void;
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- }
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-
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- export interface IBase {
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- app: App;
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- id: string;
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- name: string;
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- parentId: string;
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- objectType: string;
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- }
389
-
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- export interface IObject extends IBase {
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- modelId: string;
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- instance: BABYLON.Mesh | BABYLON.InstancedMesh;
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- modelType: string;
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- visualAngle: VisualAngle;
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- effectType: EffectType;
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- bind(_m?: any): any;
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- optimization(isOptimization: boolean): any;
398
- showBoundingBox: boolean;
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- setFlash(level: number): any;
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- setTransparent(): any;
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- setOpaque(): any;
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- setEnabled(isEnabled: any): any;
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- addEventListener(type: string, callback: Function): any;
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- removeEventListener(type: string): any;
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- play(isloop: boolean): any;
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- stop(): any;
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- flyTo(): any;
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- focus(): any;
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- computeView(): any;
410
- }
411
-
412
- export class LeakWaterObject extends Object {
413
- bind(_l: any): void;
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- computeView(): void;
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- addEventListener(_type: string, _callback: Function): void;
416
- removeEventListener(_type: string): void;
417
- }
418
-
419
- export enum ObjectType {
420
- Campus = "Campus",
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- Building = "Building",
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- Scene = "Scene",
423
- Humiture = "Humiture",
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- Battery = "Battery",
425
- PowerCabinet = "PowerCabinet",
426
- Cabinet = "Cabinet",
427
- AirCondition = "AirCondition",
428
- UPS = "UPS",
429
- Camera = "Camera",
430
- NewWindMachine = "NewWindMachine",
431
- SmokeDetector = "SmokeDetector",
432
- AudibleVisualAlarm = "AudibleVisualAlarm",
433
- LeakWater = "LeakWater",
434
- Wall = "Wall",
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- Floor = "Floor",
436
- Window = "Window",
437
- Door = "Door",
438
- AirFlow = "AirFlow",
439
- Corner = "Corner",
440
- FireFighting = "FireFighting",
441
- Lighting = "Lighting",
442
- Enclosure = "Enclosure",
443
- ParkingLot = "ParkingLot",
444
- Elevator = "Elevator",
445
- Other = "Other",
446
- InrackAsset = "InrackAsset",
447
- GasDetection = "GasDetection",
448
- Security = "Security",
449
- OutDoorScene = "OutDoorScene",
450
- Infrared = "Infrared",
451
- SkyBox = "SkyBox",
452
- UI3D = "UI3D",
453
- ColdTongDoor = "ColdTongDoor",
454
- VirtualBox = "VirtualBox",
455
- PathPint = "PathPint",
456
- Port = "Port",
457
- Positioner = "Positioner",
458
- AutoAnimation = "AutoAnimation",
459
- MapModel = "MapModel",
460
- radiator = "radiator",
461
- Conduit = "Conduit",
462
- Region = "Region",
463
- optimizedWall = "optimizedWall"
464
- }
465
-
466
- export class RegionObject extends Object {
467
- index: number;
468
- height: number;
469
- constructor(app: App, _storey: any);
470
- bind(_storey: any, _isOptimized?: boolean): void;
471
- computeView(): void;
472
- flyTo(): void;
473
- focus(): void;
474
- setEnabled(_value: boolean): void;
475
- getBounding(): void;
476
- dispose(): void;
477
- }
478
-
479
- export class UI3DTextObject extends Object {
480
- bind(_u: any): void;
481
- }
482
-
483
- export class VirtualBoxObject extends Object {
484
- bind(_m: any): Promise<void>;
485
- }
486
-
487
- export class WallObject extends Object {
488
- nativeMaterial: BABYLON.StandardMaterial;
489
- baseModel: any;
490
- height: number;
491
- bind(_w: any): void;
492
- }
493
-
494
- export class WindowObject extends Object {
495
- height: number;
496
- bind(_m: any): void;
497
- }
498
-
499
- export class ArrayEx<T> extends Array<T> {
500
- remove(_val: any): void;
501
- }
502
-
503
- export interface BaseNode {
504
- id: string;
505
- scene: BABYLON.Scene;
506
- dispose(): any;
507
- isEnabled(bool: boolean): any;
508
- }
509
-
510
- export class GUID {
511
- static getGUID(_length: number): void;
512
- }
513
-
514
- export class Resources {
515
- app: App;
516
- walls: Dictionary<BABYLON.AbstractMesh>;
517
- resources: Dictionary<BABYLON.AssetContainer>;
518
- ndoeMats: Dictionary<BABYLON.NodeMaterial>;
519
- transparentBox: BABYLON.Mesh;
520
- BOX: BABYLON.Mesh;
521
- FogTex: BABYLON.Texture;
522
- constructor(_app: App);
523
- loadModelMesh(_baseModel: any): Promise<void>;
524
- loadModelMeshAsync(_baseModel: any, _callback: Function): void;
525
- Materials: Dictionary<BABYLON.StandardMaterial>;
526
- Textures: Dictionary<BABYLON.Texture>;
527
- GetMaterial(_textureData: any, _scene: BABYLON.Scene): void;
528
- GetTexture(_textureData: any, _scene: BABYLON.Scene): void;
529
- MergeMaterials: Dictionary<BABYLON.CustomMaterial>;
530
- GetMergeMaterial(_textureData: any, _scene: BABYLON.Scene): void;
531
- delete(_isAll?: boolean): void;
532
- GetWalls(_url: string, _projectId: string): Promise<void>;
533
- }
534
-
535
- export class Tools {
536
- static vector3ToJson(_old: BABYLON.Vector3): any;
537
- static vector3ARRToJson(_olds: BABYLON.Vector3[]): void;
538
- static ToVector3(_old: any): void;
539
- static ToARRVector3(_olds: any[]): void;
540
- static computeBounds(_mscene: BABYLON.Mesh): void;
541
- static computeBoundsToARR(_meshs: Array<BABYLON.Mesh>): void;
542
- static Expand(_polygon: Array<BABYLON.Vector3>, _expand: number): void;
543
- static norm(_x: number, _y: number): void;
544
- static MergeMeshes(_meshes: Array<BABYLON.Mesh>, _app: App): void;
545
- static DeconsTructMesh(_mesh: any, _height: any, _app: App): void;
546
- static getVisualAngle(_bound: BABYLON.BoundingInfo, _app: App): void;
547
- static pathTransformation(_oldPath: Array<BABYLON.Vector3>, _radius: number): void;
548
- static createTube(_id: string, _paths: Array<BABYLON.Vector3>, _radius: number, _app: App): void;
549
- static getAngleFromVector2(_startV: BABYLON.Vector2, _coreV: BABYLON.Vector2, _endV: BABYLON.Vector2): void;
550
- static getAngleFromVector3(_startV: BABYLON.Vector3, _coreV: BABYLON.Vector3, _endV: BABYLON.Vector3): void;
551
- static RandomNumBoth(_Min: any, _Max: any): void;
552
- }
553
-
554
- export class ToolTips {
555
- app: App;
556
- url: string;
557
- ele: HTMLDivElement;
558
- time: number;
559
- id: string;
560
- isOK: boolean;
561
- _text: string;
562
- constructor(_parent: HTMLElement, _app: App);
563
- update(_e: BABYLON.PointerInfo): void;
564
- close(): void;
565
- setBackground(_url: string): void;
566
- }
567
-
568
- export class VisualAngle {
569
- alpha: number;
570
- focus: BABYLON.Vector3;
571
- radius: number;
572
- beta: number;
573
- minimumLimit: number;
574
- maximumLimit: number;
575
- minBeta: number;
576
- maxBeta: number;
577
- setVisual(_visual: any): void;
578
- setLimit(_miniLimit: number, _maxiLimit: number): void;
579
- setBeta(_minBeta: number, _maxBeta: number): void;
580
- }
581
- }
582
-
583
- export default class App {
1
+ /*
2
+ @author gzmaijing
3
+ @email mj@gzmaijing.com
4
+ */
5
+ declare module MX3D{
6
+ export class App {
584
7
  canvas: HTMLCanvasElement;
585
8
  engine: BABYLON.Engine;
586
9
  scene: BABYLON.Scene;
@@ -602,9 +25,10 @@ export default class App {
602
25
  progress?: Function;
603
26
  complete?: Function;
604
27
  }): Promise<void>;
28
+ dispose(): void;
605
29
  }
606
30
 
607
- export default class Capacity {
31
+ export class Capacity {
608
32
  anchor: IObject;
609
33
  mesh: BABYLON.Mesh;
610
34
  ratio: number;
@@ -614,12 +38,12 @@ export default class Capacity {
614
38
  dispose(): void;
615
39
  }
616
40
 
617
- export default class CapacityBuilder {
41
+ export class CapacityBuilder {
618
42
  static createCapacity(_obj: IObject, _RATIO: number, _text: string, _fontSize?: string): void;
619
43
  static createTextMesh(_obj: IObject, _text: string, _RATIO: number, _fontSize?: string, _color?: string): void;
620
44
  }
621
45
 
622
- export default class EffectMgr {
46
+ export class EffectMgr {
623
47
  static colors: {};
624
48
  static init(): void;
625
49
  }
@@ -630,7 +54,7 @@ export enum EffectType {
630
54
  Transparent = 2
631
55
  }
632
56
 
633
- export default class Environment {
57
+ export class Environment {
634
58
  app: App;
635
59
  lights: any;
636
60
  _color: BABYLON.Color4;
@@ -648,6 +72,12 @@ export default class Environment {
648
72
  offAllLight(): void;
649
73
  openAllLight(): void;
650
74
  loadLight(_Lights: Array<any>): void;
75
+ showTips(): void;
76
+ closeTips(): void;
77
+ showFps(): void;
78
+ hideFps(): void;
79
+ showDebug(): void;
80
+ setLightIntensity(_intensity?: number): void;
651
81
  }
652
82
 
653
83
  export enum EventType {
@@ -659,7 +89,7 @@ export enum EventType {
659
89
  out = "out"
660
90
  }
661
91
 
662
- export default class HeatMap implements BaseNode {
92
+ export class HeatMap implements BaseNode {
663
93
  id: string;
664
94
  scene: BABYLON.Scene;
665
95
  anchor: string;
@@ -671,7 +101,7 @@ export default class HeatMap implements BaseNode {
671
101
  dispose(): void;
672
102
  }
673
103
 
674
- export default class HeatMapBuilder {
104
+ export class HeatMapBuilder {
675
105
  static createMatrixHeatMap(_data: {
676
106
  anchor: BABYLON.Mesh | BABYLON.InstancedMesh;
677
107
  rootUrl: string;
@@ -717,7 +147,7 @@ export default class HeatMapBuilder {
717
147
  }): void;
718
148
  }
719
149
 
720
- export default class Icon implements BaseNode {
150
+ export class Icon implements BaseNode {
721
151
  id: string;
722
152
  scene: BABYLON.Scene;
723
153
  pint: BABYLON.Mesh;
@@ -746,7 +176,7 @@ export default class Icon implements BaseNode {
746
176
  isEnabled(_isEnabled: boolean): void;
747
177
  }
748
178
 
749
- export default class IconFromMesh implements BaseNode {
179
+ export class IconFromMesh implements BaseNode {
750
180
  id: string;
751
181
  scene: BABYLON.Scene;
752
182
  instance: BABYLON.Mesh;
@@ -767,27 +197,7 @@ export default class IconFromMesh implements BaseNode {
767
197
  isEnabled(_bool: boolean): void;
768
198
  }
769
199
 
770
- export default class Project {
771
- app: App;
772
- id: string;
773
- root: IObject;
774
- current: IObject;
775
- Sight: Sight;
776
- objectDatas: Dictionary<IObject>;
777
- constructor(_app: App);
778
- delete(): void;
779
- optimization(): void;
780
- computeView(): void;
781
- getChildNodes(_id: string): void;
782
- getTrees(): void;
783
- find(_id: string): void;
784
- findFormObjectType(_type: ObjectType, _isCurent?: boolean): void;
785
- show(): void;
786
- getBounding(): void;
787
- flyTo(): void;
788
- }
789
-
790
- export default class UI {
200
+ export class UI {
791
201
  static createIconFromMesh(_id: string, _anchor: IObject, _url: string, _scaling: number, _height: number): void;
792
202
  static createIcon(_id: string, _anchor: IObject, _size: {
793
203
  width: number;
@@ -795,20 +205,20 @@ export default class UI {
795
205
  }, _height: number): void;
796
206
  }
797
207
 
798
- export default class Directional extends LightObject {
208
+ export class Directional extends LightObject {
799
209
  direction: BABYLON.Vector3;
800
210
  position: BABYLON.Vector3;
801
211
  light: BABYLON.DirectionalLight;
802
212
  load(): void;
803
213
  }
804
214
 
805
- export default class Hemispheric extends LightObject {
215
+ export class Hemispheric extends LightObject {
806
216
  direction: BABYLON.Vector3;
807
217
  light: BABYLON.HemisphericLight;
808
218
  load(): void;
809
219
  }
810
220
 
811
- export default interface ILightObject {
221
+ export interface ILightObject {
812
222
  id: string;
813
223
  sceneId: string;
814
224
  name: string;
@@ -819,7 +229,7 @@ export default interface ILightObject {
819
229
  load: Function;
820
230
  }
821
231
 
822
- export default class LightObject implements ILightObject {
232
+ export class LightObject implements ILightObject {
823
233
  id: string;
824
234
  sceneId: string;
825
235
  name: string;
@@ -839,17 +249,15 @@ export enum LightType {
839
249
  Directional = "Directional",
840
250
  Hemispheric = "Hemispheric"
841
251
  }
842
- let typeFromat: Function;
843
- export default typeFromat;
844
252
 
845
- export default class Point extends LightObject {
253
+ export class Point extends LightObject {
846
254
  position: BABYLON.Vector3;
847
255
  light: BABYLON.PointLight;
848
256
  range: number;
849
257
  load(): void;
850
258
  }
851
259
 
852
- export default class Spot extends LightObject {
260
+ export class Spot extends LightObject {
853
261
  direction: BABYLON.Vector3;
854
262
  position: BABYLON.Vector3;
855
263
  angle: number;
@@ -859,10 +267,10 @@ export default class Spot extends LightObject {
859
267
  load(): void;
860
268
  }
861
269
 
862
- export default class CabinetObject extends DefaultObject {
270
+ export class CabinetObject extends DefaultObject {
863
271
  }
864
272
 
865
- export default class ConduitObject extends DefaultObject {
273
+ export class ConduitObject extends DefaultObject {
866
274
  alpha: number;
867
275
  color: string;
868
276
  bind(_m: any): void;
@@ -874,12 +282,12 @@ export default class ConduitObject extends DefaultObject {
874
282
  setTransparent(_alpha?: number): void;
875
283
  }
876
284
 
877
- export default class CornerObject extends DefaultObject {
285
+ export class CornerObject extends DefaultObject {
878
286
  height: number;
879
287
  bind(_m: any): void;
880
288
  }
881
289
 
882
- export default class DefaultObject implements IObject {
290
+ export class DefaultObject implements IObject {
883
291
  app: App;
884
292
  id: string;
885
293
  name: string;
@@ -915,17 +323,17 @@ export default class DefaultObject implements IObject {
915
323
  focus(): void;
916
324
  }
917
325
 
918
- export default class DoorObject extends DefaultObject {
326
+ export class DoorObject extends DefaultObject {
919
327
  height: number;
920
328
  bind(_m: any): void;
921
329
  }
922
330
 
923
- export default class FloorObject extends DefaultObject {
331
+ export class FloorObject extends DefaultObject {
924
332
  height: number;
925
333
  bind(_m: any): void;
926
334
  }
927
335
 
928
- export default interface IBase {
336
+ export interface IBase {
929
337
  app: App;
930
338
  id: string;
931
339
  name: string;
@@ -933,7 +341,7 @@ export default interface IBase {
933
341
  objectType: string;
934
342
  }
935
343
 
936
- export default interface IObject extends IBase {
344
+ export interface IObject extends IBase {
937
345
  modelId: string;
938
346
  instance: BABYLON.Mesh | BABYLON.InstancedMesh;
939
347
  modelType: string;
@@ -955,7 +363,7 @@ export default interface IObject extends IBase {
955
363
  computeView(): any;
956
364
  }
957
365
 
958
- export default class LeakWaterObject extends DefaultObject {
366
+ export class LeakWaterObject extends DefaultObject {
959
367
  bind(_l: any): void;
960
368
  computeView(): void;
961
369
  addEventListener(_type: string, _callback: Function): void;
@@ -1009,7 +417,27 @@ export enum ObjectType {
1009
417
  optimizedWall = "optimizedWall"
1010
418
  }
1011
419
 
1012
- export default class RegionObject extends DefaultObject {
420
+ export class Project {
421
+ app: App;
422
+ id: string;
423
+ root: IObject;
424
+ current: IObject;
425
+ Sight: Sight;
426
+ objectDatas: Dictionary<IObject>;
427
+ constructor(_app: App);
428
+ clear(): void;
429
+ optimization(): void;
430
+ computeView(): void;
431
+ getChildNodes(_id: string): void;
432
+ getTrees(): void;
433
+ find(_id: string): void;
434
+ findFormObjectType(_type: ObjectType, _isCurent?: boolean): void;
435
+ show(): void;
436
+ getBounding(): void;
437
+ flyTo(): void;
438
+ }
439
+
440
+ export class RegionObject extends DefaultObject {
1013
441
  index: number;
1014
442
  height: number;
1015
443
  constructor(app: App, _storey: any);
@@ -1022,38 +450,38 @@ export default class RegionObject extends DefaultObject {
1022
450
  dispose(): void;
1023
451
  }
1024
452
 
1025
- export default class UI3DTextObject extends DefaultObject {
453
+ export class UI3DTextObject extends DefaultObject {
1026
454
  bind(_u: any): void;
1027
455
  }
1028
456
 
1029
- export default class VirtualBoxObject extends DefaultObject {
457
+ export class VirtualBoxObject extends DefaultObject {
1030
458
  bind(_m: any): Promise<void>;
1031
459
  }
1032
460
 
1033
- export default class WallObject extends DefaultObject {
461
+ export class WallObject extends DefaultObject {
1034
462
  nativeMaterial: BABYLON.StandardMaterial;
1035
463
  baseModel: any;
1036
464
  height: number;
1037
465
  bind(_w: any): void;
1038
466
  }
1039
467
 
1040
- export default class WindowObject extends DefaultObject {
468
+ export class WindowObject extends DefaultObject {
1041
469
  height: number;
1042
470
  bind(_m: any): void;
1043
471
  }
1044
472
 
1045
- export default class ArrayEx<T> extends Array<T> {
473
+ export class ArrayEx<T> extends Array<T> {
1046
474
  remove(_val: any): void;
1047
475
  }
1048
476
 
1049
- export default interface BaseNode {
477
+ export interface BaseNode {
1050
478
  id: string;
1051
479
  scene: BABYLON.Scene;
1052
480
  dispose(): any;
1053
481
  isEnabled(bool: boolean): any;
1054
482
  }
1055
483
 
1056
- export default class Camera {
484
+ export class Camera {
1057
485
  app: App;
1058
486
  camera: BABYLON.ArcRotateCamera;
1059
487
  frustrum: number;
@@ -1068,7 +496,7 @@ export default class Camera {
1068
496
  _wheel(_p: any): void;
1069
497
  }
1070
498
 
1071
- export default class Dictionary<T> {
499
+ export class Dictionary<T> {
1072
500
  map: {
1073
501
  [key: string]: T;
1074
502
  };
@@ -1082,11 +510,11 @@ export default class Dictionary<T> {
1082
510
  clear(): void;
1083
511
  }
1084
512
 
1085
- export default class GUID {
513
+ export class GUID {
1086
514
  static getGUID(_length: number): void;
1087
515
  }
1088
516
 
1089
- export default class Resources {
517
+ export class Resources {
1090
518
  app: App;
1091
519
  walls: Dictionary<BABYLON.AbstractMesh>;
1092
520
  resources: Dictionary<BABYLON.AssetContainer>;
@@ -1107,7 +535,7 @@ export default class Resources {
1107
535
  GetWalls(_url: string, _projectId: string): Promise<void>;
1108
536
  }
1109
537
 
1110
- export default class Sight {
538
+ export class Sight {
1111
539
  alpha: number;
1112
540
  focus: BABYLON.Vector3;
1113
541
  radius: number;
@@ -1121,7 +549,7 @@ export default class Sight {
1121
549
  setBeta(_minBeta: number, _maxBeta: number): void;
1122
550
  }
1123
551
 
1124
- export default class Tools {
552
+ export class Tools {
1125
553
  static vector3ToJson(_old: BABYLON.Vector3): any;
1126
554
  static vector3ARRToJson(_olds: BABYLON.Vector3[]): void;
1127
555
  static ToVector3(_old: any): void;
@@ -1140,7 +568,7 @@ export default class Tools {
1140
568
  static RandomNumBoth(_Min: any, _Max: any): void;
1141
569
  }
1142
570
 
1143
- export default class ToolTips {
571
+ export class ToolTips {
1144
572
  app: App;
1145
573
  url: string;
1146
574
  ele: HTMLDivElement;
@@ -1152,1153 +580,7 @@ export default class ToolTips {
1152
580
  update(_e: BABYLON.PointerInfo): void;
1153
581
  close(): void;
1154
582
  setBackground(_url: string): void;
1155
- }
1156
-
1157
- export default class App {
1158
- canvas: HTMLCanvasElement;
1159
- engine: BABYLON.Engine;
1160
- scene: BABYLON.Scene;
1161
- Camera: Camera;
1162
- HighlightLayer: BABYLON.HighlightLayer;
1163
- container: BABYLON.GUI.AdvancedDynamicTexture;
1164
- fps: HTMLDivElement;
1165
- Resources: Resources;
1166
- Environment: Environment;
1167
- Project: Project;
1168
- ToolTips: ToolTips;
1169
- constructor(_config: {
1170
- container: HTMLElement;
1171
- sl?: string;
1172
- rl?: string;
1173
- });
1174
- load(_config: {
1175
- pk: string;
1176
- progress?: Function;
1177
- complete?: Function;
1178
- }): Promise<void>;
1179
- }
1180
-
1181
- export default class Capacity {
1182
- anchor: IObject;
1183
- mesh: BABYLON.Mesh;
1184
- ratio: number;
1185
- color: string;
1186
- textMesh: BABYLON.Mesh;
1187
- constructor(_object: IObject, _RATIO: number);
1188
- dispose(): void;
1189
- }
1190
-
1191
- export default class CapacityBuilder {
1192
- static createCapacity(_obj: IObject, _RATIO: number, _text: string, _fontSize?: string): void;
1193
- static createTextMesh(_obj: IObject, _text: string, _RATIO: number, _fontSize?: string, _color?: string): void;
1194
- }
1195
-
1196
- export default class EffectMgr {
1197
- static colors: {};
1198
- static init(): void;
1199
- }
1200
-
1201
- export enum EffectType {
1202
- Opaque = 0,
1203
- Flash = 1,
1204
- Transparent = 2
1205
- }
1206
-
1207
- export default class Environment {
1208
- app: App;
1209
- lights: any;
1210
- _color: BABYLON.Color4;
1211
- background: BABYLON.Layer;
1212
- reflexEnabled: boolean;
1213
- reflexIntensity: number;
1214
- constructor(_app: App);
1215
- set fogDistance(_value: number);
1216
- set color(_value: BABYLON.Color4);
1217
- reflex(_url: string, _intensity: number): void;
1218
- setBackground(_url: string): void;
1219
- setReflexEnabled(_reflexEnabled: boolean): void;
1220
- setFlexIntensity(_intensity: number): void;
1221
- defaultLights(): void;
1222
- offAllLight(): void;
1223
- openAllLight(): void;
1224
- loadLight(_Lights: Array<any>): void;
1225
- }
1226
-
1227
- export enum EventType {
1228
- leftClick = "leftClick",
1229
- rightClick = "rightClick",
1230
- doubleClick = "doubleClick",
1231
- eover = "eover",
1232
- longPress = "longPress",
1233
- out = "out"
1234
- }
1235
-
1236
- export default class HeatMap implements BaseNode {
1237
- id: string;
1238
- scene: BABYLON.Scene;
1239
- anchor: string;
1240
- mesh: BABYLON.Mesh;
1241
- texts: Array<BABYLON.GUI.TextBlock>;
1242
- constructor(_anchor: string);
1243
- isEnabled(_bool: boolean): void;
1244
- set displayValues(_value: boolean);
1245
583
  dispose(): void;
1246
584
  }
1247
585
 
1248
- export default class HeatMapBuilder {
1249
- static createMatrixHeatMap(_data: {
1250
- anchor: BABYLON.Mesh | BABYLON.InstancedMesh;
1251
- rootUrl: string;
1252
- FogTex: BABYLON.Texture;
1253
- container: BABYLON.GUI.AdvancedDynamicTexture;
1254
- config: {
1255
- maxX: number;
1256
- maxY: number;
1257
- data: Array<{
1258
- x: number;
1259
- y: number;
1260
- value: number;
1261
- }>;
1262
- };
1263
- displayValues: boolean;
1264
- height: number;
1265
- isLevelRender: boolean;
1266
- isAlpha: boolean;
1267
- isParticle: boolean;
1268
- radius: number;
1269
- range: {
1270
- max: number;
1271
- min: number;
1272
- };
1273
- }): void;
1274
- static createColumnarHeatMap(_data: {
1275
- anchor: BABYLON.Mesh | BABYLON.InstancedMesh;
1276
- FogTex: BABYLON.Texture;
1277
- container: BABYLON.GUI.AdvancedDynamicTexture;
1278
- config: Array<{
1279
- index: number;
1280
- value: number;
1281
- }>;
1282
- isLevelRender: boolean;
1283
- displayValues: boolean;
1284
- isAlpha: boolean;
1285
- isParticle: boolean;
1286
- radius: number;
1287
- range: {
1288
- max: number;
1289
- min: number;
1290
- };
1291
- }): void;
1292
- }
1293
-
1294
- export default class Icon implements BaseNode {
1295
- id: string;
1296
- scene: BABYLON.Scene;
1297
- pint: BABYLON.Mesh;
1298
- rect: BABYLON.GUI.Rectangle;
1299
- onPointerClick: Function;
1300
- size: {
1301
- width: number;
1302
- height: number;
1303
- };
1304
- height: number;
1305
- container: BABYLON.GUI.AdvancedDynamicTexture;
1306
- constructor(_id: string, _scene: BABYLON.Scene);
1307
- set background(_url: string);
1308
- setTexts(_textArr: [{
1309
- text: string;
1310
- fontSize: string;
1311
- color: string;
1312
- top: number;
1313
- left: number;
1314
- }]): void;
1315
- line(_line: {
1316
- width: number;
1317
- color: string;
1318
- }): void;
1319
- dispose(): void;
1320
- isEnabled(_isEnabled: boolean): void;
1321
- }
1322
-
1323
- export default class IconFromMesh implements BaseNode {
1324
- id: string;
1325
- scene: BABYLON.Scene;
1326
- instance: BABYLON.Mesh;
1327
- url: string;
1328
- scaling: number;
1329
- constructor(_id: string, _anchor: BABYLON.Vector3, _url: string, _scaling: number, _height: number, _scene: BABYLON.Scene);
1330
- setBackground(): void;
1331
- addEventListener(_action: Function): void;
1332
- setColor(_color: string): void;
1333
- setContents(_textArr: [{
1334
- text: string;
1335
- fontSize: string;
1336
- top: number;
1337
- left: number;
1338
- color?: string;
1339
- }]): void;
1340
- dispose(): void;
1341
- isEnabled(_bool: boolean): void;
1342
- }
1343
-
1344
- export default class Project {
1345
- app: App;
1346
- id: string;
1347
- root: IObject;
1348
- current: IObject;
1349
- Sight: Sight;
1350
- objectDatas: Dictionary<IObject>;
1351
- constructor(_app: App);
1352
- delete(): void;
1353
- optimization(): void;
1354
- computeView(): void;
1355
- getChildNodes(_id: string): void;
1356
- getTrees(): void;
1357
- find(_id: string): void;
1358
- findFormObjectType(_type: ObjectType, _isCurent?: boolean): void;
1359
- show(): void;
1360
- getBounding(): void;
1361
- flyTo(): void;
1362
- }
1363
-
1364
- export default class UI {
1365
- static createIconFromMesh(_id: string, _anchor: IObject, _url: string, _scaling: number, _height: number): void;
1366
- static createIcon(_id: string, _anchor: IObject, _size: {
1367
- width: number;
1368
- height: number;
1369
- }, _height: number): void;
1370
- }
1371
-
1372
- export default class Directional extends LightObject {
1373
- direction: BABYLON.Vector3;
1374
- position: BABYLON.Vector3;
1375
- light: BABYLON.DirectionalLight;
1376
- load(): void;
1377
- }
1378
-
1379
- export default class Hemispheric extends LightObject {
1380
- direction: BABYLON.Vector3;
1381
- light: BABYLON.HemisphericLight;
1382
- load(): void;
1383
- }
1384
-
1385
- export default interface ILightObject {
1386
- id: string;
1387
- sceneId: string;
1388
- name: string;
1389
- light: BABYLON.Light;
1390
- color: string;
1391
- lightType: string;
1392
- intensity: number;
1393
- load: Function;
1394
- }
1395
-
1396
- export default class LightObject implements ILightObject {
1397
- id: string;
1398
- sceneId: string;
1399
- name: string;
1400
- light: BABYLON.Light;
1401
- color: string;
1402
- objectType: string;
1403
- lightType: string;
1404
- intensity: number;
1405
- app: App;
1406
- constructor(_app: App);
1407
- load(): void;
1408
- }
1409
-
1410
- export enum LightType {
1411
- Point = "Point",
1412
- Spot = "Spot",
1413
- Directional = "Directional",
1414
- Hemispheric = "Hemispheric"
1415
- }
1416
- let typeFromat: Function;
1417
- export default typeFromat;
1418
-
1419
- export default class Point extends LightObject {
1420
- position: BABYLON.Vector3;
1421
- light: BABYLON.PointLight;
1422
- range: number;
1423
- load(): void;
1424
- }
1425
-
1426
- export default class Spot extends LightObject {
1427
- direction: BABYLON.Vector3;
1428
- position: BABYLON.Vector3;
1429
- angle: number;
1430
- exponent: number;
1431
- range: number;
1432
- light: BABYLON.SpotLight;
1433
- load(): void;
1434
- }
1435
-
1436
- export default class CabinetObject extends DefaultObject {
1437
- }
1438
-
1439
- export default class ConduitObject extends DefaultObject {
1440
- alpha: number;
1441
- color: string;
1442
- bind(_m: any): void;
1443
- setColor(_r: number, _b: number, _g: number): void;
1444
- reColor(): void;
1445
- computeView(): void;
1446
- setFlash(_level?: number): void;
1447
- setOpaque(): void;
1448
- setTransparent(_alpha?: number): void;
1449
- }
1450
-
1451
- export default class CornerObject extends DefaultObject {
1452
- height: number;
1453
- bind(_m: any): void;
1454
- }
1455
-
1456
- export default class DefaultObject implements IObject {
1457
- app: App;
1458
- id: string;
1459
- name: string;
1460
- parentId: string;
1461
- modelId: string;
1462
- instance: BABYLON.Mesh | BABYLON.InstancedMesh;
1463
- objectType: string;
1464
- modelType: string;
1465
- action: BABYLON.ActionManager;
1466
- executes: Dictionary<BABYLON.ExecuteCodeAction>;
1467
- clickEvents: Dictionary<Function>;
1468
- touchtime: number;
1469
- effectType: EffectType;
1470
- Sight: Sight;
1471
- animation: boolean;
1472
- isloop: boolean;
1473
- isAutoPlay: boolean;
1474
- constructor(_app: App);
1475
- showBoundingBox: boolean;
1476
- setEnabled(_value: boolean): void;
1477
- bind(_m: any): void;
1478
- computeView(): void;
1479
- optimization(_isOptimization: boolean): void;
1480
- alwaysActive(): void;
1481
- addEventListener(_type: string, _callback: Function): void;
1482
- removeEventListener(_type: string): void;
1483
- setFlash(_level: number): void;
1484
- setOpaque(): void;
1485
- setTransparent(_alpha?: number): void;
1486
- play(): void;
1487
- stop(): void;
1488
- flyTo(): void;
1489
- focus(): void;
1490
- }
1491
-
1492
- export default class DoorObject extends DefaultObject {
1493
- height: number;
1494
- bind(_m: any): void;
1495
- }
1496
-
1497
- export default class FloorObject extends DefaultObject {
1498
- height: number;
1499
- bind(_m: any): void;
1500
- }
1501
-
1502
- export default interface IBase {
1503
- app: App;
1504
- id: string;
1505
- name: string;
1506
- parentId: string;
1507
- objectType: string;
1508
- }
1509
-
1510
- export default interface IObject extends IBase {
1511
- modelId: string;
1512
- instance: BABYLON.Mesh | BABYLON.InstancedMesh;
1513
- modelType: string;
1514
- Sight: Sight;
1515
- effectType: EffectType;
1516
- bind(_m?: any): any;
1517
- optimization(isOptimization: boolean): any;
1518
- showBoundingBox: boolean;
1519
- setFlash(level: number): any;
1520
- setTransparent(): any;
1521
- setOpaque(): any;
1522
- setEnabled(isEnabled: any): any;
1523
- addEventListener(type: string, callback: Function): any;
1524
- removeEventListener(type: string): any;
1525
- play(isloop: boolean): any;
1526
- stop(): any;
1527
- flyTo(): any;
1528
- focus(): any;
1529
- computeView(): any;
1530
- }
1531
-
1532
- export default class LeakWaterObject extends DefaultObject {
1533
- bind(_l: any): void;
1534
- computeView(): void;
1535
- addEventListener(_type: string, _callback: Function): void;
1536
- removeEventListener(_type: string): void;
1537
- }
1538
-
1539
- export enum ObjectType {
1540
- Campus = "Campus",
1541
- Building = "Building",
1542
- Scene = "Scene",
1543
- Humiture = "Humiture",
1544
- Battery = "Battery",
1545
- PowerCabinet = "PowerCabinet",
1546
- Cabinet = "Cabinet",
1547
- AirCondition = "AirCondition",
1548
- UPS = "UPS",
1549
- Camera = "Camera",
1550
- NewWindMachine = "NewWindMachine",
1551
- SmokeDetector = "SmokeDetector",
1552
- AudibleVisualAlarm = "AudibleVisualAlarm",
1553
- LeakWater = "LeakWater",
1554
- Wall = "Wall",
1555
- Floor = "Floor",
1556
- Window = "Window",
1557
- Door = "Door",
1558
- AirFlow = "AirFlow",
1559
- Corner = "Corner",
1560
- FireFighting = "FireFighting",
1561
- Lighting = "Lighting",
1562
- Enclosure = "Enclosure",
1563
- ParkingLot = "ParkingLot",
1564
- Elevator = "Elevator",
1565
- Other = "Other",
1566
- InrackAsset = "InrackAsset",
1567
- GasDetection = "GasDetection",
1568
- Security = "Security",
1569
- OutDoorScene = "OutDoorScene",
1570
- Infrared = "Infrared",
1571
- SkyBox = "SkyBox",
1572
- UI3D = "UI3D",
1573
- ColdTongDoor = "ColdTongDoor",
1574
- VirtualBox = "VirtualBox",
1575
- PathPint = "PathPint",
1576
- Port = "Port",
1577
- Positioner = "Positioner",
1578
- AutoAnimation = "AutoAnimation",
1579
- MapModel = "MapModel",
1580
- radiator = "radiator",
1581
- Conduit = "Conduit",
1582
- Region = "Region",
1583
- optimizedWall = "optimizedWall"
1584
- }
1585
-
1586
- export default class RegionObject extends DefaultObject {
1587
- index: number;
1588
- height: number;
1589
- constructor(app: App, _storey: any);
1590
- bind(_storey: any, _isOptimized?: boolean): void;
1591
- computeView(): void;
1592
- flyTo(): void;
1593
- focus(): void;
1594
- setEnabled(_value: boolean): void;
1595
- getBounding(): void;
1596
- dispose(): void;
1597
- }
1598
-
1599
- export default class UI3DTextObject extends DefaultObject {
1600
- bind(_u: any): void;
1601
- }
1602
-
1603
- export default class VirtualBoxObject extends DefaultObject {
1604
- bind(_m: any): Promise<void>;
1605
- }
1606
-
1607
- export default class WallObject extends DefaultObject {
1608
- nativeMaterial: BABYLON.StandardMaterial;
1609
- baseModel: any;
1610
- height: number;
1611
- bind(_w: any): void;
1612
- }
1613
-
1614
- export default class WindowObject extends DefaultObject {
1615
- height: number;
1616
- bind(_m: any): void;
1617
- }
1618
-
1619
- export default class ArrayEx<T> extends Array<T> {
1620
- remove(_val: any): void;
1621
- }
1622
-
1623
- export default interface BaseNode {
1624
- id: string;
1625
- scene: BABYLON.Scene;
1626
- dispose(): any;
1627
- isEnabled(bool: boolean): any;
1628
- }
1629
-
1630
- export default class Camera {
1631
- app: App;
1632
- camera: BABYLON.ArcRotateCamera;
1633
- frustrum: number;
1634
- isOverLook: boolean;
1635
- constructor(_app: App);
1636
- orthographic(): void;
1637
- perspective(): void;
1638
- focusingFromProperty(_visualAngle: Sight): void;
1639
- flyTo(_visualAngle: Sight, _sheep?: number): void;
1640
- translation(_visualAngle: Sight, _sheep?: number): void;
1641
- computeCameraView(): void;
1642
- _wheel(_p: any): void;
1643
- }
1644
-
1645
- export default class Dictionary<T> {
1646
- map: {
1647
- [key: string]: T;
1648
- };
1649
- constructor();
1650
- add(_key: string, _value: T): void;
1651
- find(_key: string): void;
1652
- remove(_key: string): void;
1653
- termRemove(_callback: Function): void;
1654
- showAll(): void;
1655
- count(): void;
1656
- clear(): void;
1657
- }
1658
-
1659
- export default class GUID {
1660
- static getGUID(_length: number): void;
1661
- }
1662
-
1663
- export default class Resources {
1664
- app: App;
1665
- walls: Dictionary<BABYLON.AbstractMesh>;
1666
- resources: Dictionary<BABYLON.AssetContainer>;
1667
- ndoeMats: Dictionary<BABYLON.NodeMaterial>;
1668
- transparentBox: BABYLON.Mesh;
1669
- BOX: BABYLON.Mesh;
1670
- FogTex: BABYLON.Texture;
1671
- constructor(_app: App);
1672
- loadModelMesh(_baseModel: any): Promise<void>;
1673
- loadModelMeshAsync(_baseModel: any, _callback: Function): void;
1674
- Materials: Dictionary<BABYLON.StandardMaterial>;
1675
- Textures: Dictionary<BABYLON.Texture>;
1676
- GetMaterial(_textureData: any, _scene: BABYLON.Scene): void;
1677
- GetTexture(_textureData: any, _scene: BABYLON.Scene): void;
1678
- MergeMaterials: Dictionary<BABYLON.CustomMaterial>;
1679
- GetMergeMaterial(_textureData: any, _scene: BABYLON.Scene): void;
1680
- delete(_isAll?: boolean): void;
1681
- GetWalls(_url: string, _projectId: string): Promise<void>;
1682
- }
1683
-
1684
- export default class Sight {
1685
- alpha: number;
1686
- focus: BABYLON.Vector3;
1687
- radius: number;
1688
- beta: number;
1689
- minimumLimit: number;
1690
- maximumLimit: number;
1691
- minBeta: number;
1692
- maxBeta: number;
1693
- setVisual(_visual: any): void;
1694
- setLimit(_miniLimit: number, _maxiLimit: number): void;
1695
- setBeta(_minBeta: number, _maxBeta: number): void;
1696
- }
1697
-
1698
- export default class Tools {
1699
- static vector3ToJson(_old: BABYLON.Vector3): any;
1700
- static vector3ARRToJson(_olds: BABYLON.Vector3[]): void;
1701
- static ToVector3(_old: any): void;
1702
- static ToARRVector3(_olds: any[]): void;
1703
- static computeBounds(_mscene: BABYLON.Mesh): void;
1704
- static computeBoundsToARR(_meshs: Array<BABYLON.Mesh>): void;
1705
- static Expand(_polygon: Array<BABYLON.Vector3>, _expand: number): void;
1706
- static norm(_x: number, _y: number): void;
1707
- static MergeMeshes(_meshes: Array<BABYLON.Mesh>, _app: App): void;
1708
- static DeconsTructMesh(_mesh: any, _height: any, _app: App): void;
1709
- static getVisualAngle(_bound: BABYLON.BoundingInfo, _app: App): void;
1710
- static pathTransformation(_oldPath: Array<BABYLON.Vector3>, _radius: number): void;
1711
- static createTube(_id: string, _paths: Array<BABYLON.Vector3>, _radius: number, _app: App): void;
1712
- static getAngleFromVector2(_startV: BABYLON.Vector2, _coreV: BABYLON.Vector2, _endV: BABYLON.Vector2): void;
1713
- static getAngleFromVector3(_startV: BABYLON.Vector3, _coreV: BABYLON.Vector3, _endV: BABYLON.Vector3): void;
1714
- static RandomNumBoth(_Min: any, _Max: any): void;
1715
- }
1716
-
1717
- export default class ToolTips {
1718
- app: App;
1719
- url: string;
1720
- ele: HTMLDivElement;
1721
- time: number;
1722
- id: string;
1723
- isOK: boolean;
1724
- _text: string;
1725
- constructor(_parent: HTMLElement, _app: App);
1726
- update(_e: BABYLON.PointerInfo): void;
1727
- close(): void;
1728
- setBackground(_url: string): void;
1729
- }
1730
-
1731
- export default class App {
1732
- canvas: HTMLCanvasElement;
1733
- engine: BABYLON.Engine;
1734
- scene: BABYLON.Scene;
1735
- Camera: Camera;
1736
- HighlightLayer: BABYLON.HighlightLayer;
1737
- container: BABYLON.GUI.AdvancedDynamicTexture;
1738
- fps: HTMLDivElement;
1739
- Resources: Resources;
1740
- Environment: Environment;
1741
- Project: Project;
1742
- ToolTips: ToolTips;
1743
- constructor(_config: {
1744
- container: HTMLElement;
1745
- sl?: string;
1746
- rl?: string;
1747
- });
1748
- load(_config: {
1749
- pk: string;
1750
- progress?: Function;
1751
- complete?: Function;
1752
- }): Promise<void>;
1753
- }
1754
-
1755
- export default class Capacity {
1756
- anchor: IObject;
1757
- mesh: BABYLON.Mesh;
1758
- ratio: number;
1759
- color: string;
1760
- textMesh: BABYLON.Mesh;
1761
- constructor(_object: IObject, _RATIO: number);
1762
- dispose(): void;
1763
- }
1764
-
1765
- export default class CapacityBuilder {
1766
- static createCapacity(_obj: IObject, _RATIO: number, _text: string, _fontSize?: string): void;
1767
- static createTextMesh(_obj: IObject, _text: string, _RATIO: number, _fontSize?: string, _color?: string): void;
1768
- }
1769
-
1770
- export default class EffectMgr {
1771
- static colors: {};
1772
- static init(): void;
1773
- }
1774
-
1775
- export enum EffectType {
1776
- Opaque = 0,
1777
- Flash = 1,
1778
- Transparent = 2
1779
- }
1780
-
1781
- export default class Environment {
1782
- app: App;
1783
- lights: any;
1784
- _color: BABYLON.Color4;
1785
- background: BABYLON.Layer;
1786
- reflexEnabled: boolean;
1787
- reflexIntensity: number;
1788
- constructor(_app: App);
1789
- set fogDistance(_value: number);
1790
- set color(_value: BABYLON.Color4);
1791
- reflex(_url: string, _intensity: number): void;
1792
- setBackground(_url: string): void;
1793
- setReflexEnabled(_reflexEnabled: boolean): void;
1794
- setFlexIntensity(_intensity: number): void;
1795
- defaultLights(): void;
1796
- offAllLight(): void;
1797
- openAllLight(): void;
1798
- loadLight(_Lights: Array<any>): void;
1799
- }
1800
-
1801
- export enum EventType {
1802
- leftClick = "leftClick",
1803
- rightClick = "rightClick",
1804
- doubleClick = "doubleClick",
1805
- eover = "eover",
1806
- longPress = "longPress",
1807
- out = "out"
1808
- }
1809
-
1810
- export default class HeatMap implements BaseNode {
1811
- id: string;
1812
- scene: BABYLON.Scene;
1813
- anchor: string;
1814
- mesh: BABYLON.Mesh;
1815
- texts: Array<BABYLON.GUI.TextBlock>;
1816
- constructor(_anchor: string);
1817
- isEnabled(_bool: boolean): void;
1818
- set displayValues(_value: boolean);
1819
- dispose(): void;
1820
- }
1821
-
1822
- export default class HeatMapBuilder {
1823
- static createMatrixHeatMap(_data: {
1824
- anchor: BABYLON.Mesh | BABYLON.InstancedMesh;
1825
- rootUrl: string;
1826
- FogTex: BABYLON.Texture;
1827
- container: BABYLON.GUI.AdvancedDynamicTexture;
1828
- config: {
1829
- maxX: number;
1830
- maxY: number;
1831
- data: Array<{
1832
- x: number;
1833
- y: number;
1834
- value: number;
1835
- }>;
1836
- };
1837
- displayValues: boolean;
1838
- height: number;
1839
- isLevelRender: boolean;
1840
- isAlpha: boolean;
1841
- isParticle: boolean;
1842
- radius: number;
1843
- range: {
1844
- max: number;
1845
- min: number;
1846
- };
1847
- }): void;
1848
- static createColumnarHeatMap(_data: {
1849
- anchor: BABYLON.Mesh | BABYLON.InstancedMesh;
1850
- FogTex: BABYLON.Texture;
1851
- container: BABYLON.GUI.AdvancedDynamicTexture;
1852
- config: Array<{
1853
- index: number;
1854
- value: number;
1855
- }>;
1856
- isLevelRender: boolean;
1857
- displayValues: boolean;
1858
- isAlpha: boolean;
1859
- isParticle: boolean;
1860
- radius: number;
1861
- range: {
1862
- max: number;
1863
- min: number;
1864
- };
1865
- }): void;
1866
- }
1867
-
1868
- export default class Icon implements BaseNode {
1869
- id: string;
1870
- scene: BABYLON.Scene;
1871
- pint: BABYLON.Mesh;
1872
- rect: BABYLON.GUI.Rectangle;
1873
- onPointerClick: Function;
1874
- size: {
1875
- width: number;
1876
- height: number;
1877
- };
1878
- height: number;
1879
- container: BABYLON.GUI.AdvancedDynamicTexture;
1880
- constructor(_id: string, _scene: BABYLON.Scene);
1881
- set background(_url: string);
1882
- setTexts(_textArr: [{
1883
- text: string;
1884
- fontSize: string;
1885
- color: string;
1886
- top: number;
1887
- left: number;
1888
- }]): void;
1889
- line(_line: {
1890
- width: number;
1891
- color: string;
1892
- }): void;
1893
- dispose(): void;
1894
- isEnabled(_isEnabled: boolean): void;
1895
- }
1896
-
1897
- export default class IconFromMesh implements BaseNode {
1898
- id: string;
1899
- scene: BABYLON.Scene;
1900
- instance: BABYLON.Mesh;
1901
- url: string;
1902
- scaling: number;
1903
- constructor(_id: string, _anchor: BABYLON.Vector3, _url: string, _scaling: number, _height: number, _scene: BABYLON.Scene);
1904
- setBackground(): void;
1905
- addEventListener(_action: Function): void;
1906
- setColor(_color: string): void;
1907
- setContents(_textArr: [{
1908
- text: string;
1909
- fontSize: string;
1910
- top: number;
1911
- left: number;
1912
- color?: string;
1913
- }]): void;
1914
- dispose(): void;
1915
- isEnabled(_bool: boolean): void;
1916
- }
1917
-
1918
- export default class Project {
1919
- app: App;
1920
- id: string;
1921
- root: IObject;
1922
- current: IObject;
1923
- Sight: Sight;
1924
- objectDatas: Dictionary<IObject>;
1925
- constructor(_app: App);
1926
- delete(): void;
1927
- optimization(): void;
1928
- computeView(): void;
1929
- getChildNodes(_id: string): void;
1930
- getTrees(): void;
1931
- find(_id: string): void;
1932
- findFormObjectType(_type: ObjectType, _isCurent?: boolean): void;
1933
- show(): void;
1934
- getBounding(): void;
1935
- flyTo(): void;
1936
- }
1937
-
1938
- export default class UI {
1939
- static createIconFromMesh(_id: string, _anchor: IObject, _url: string, _scaling: number, _height: number): void;
1940
- static createIcon(_id: string, _anchor: IObject, _size: {
1941
- width: number;
1942
- height: number;
1943
- }, _height: number): void;
1944
- }
1945
-
1946
- export default class Directional extends LightObject {
1947
- direction: BABYLON.Vector3;
1948
- position: BABYLON.Vector3;
1949
- light: BABYLON.DirectionalLight;
1950
- load(): void;
1951
- }
1952
-
1953
- export default class Hemispheric extends LightObject {
1954
- direction: BABYLON.Vector3;
1955
- light: BABYLON.HemisphericLight;
1956
- load(): void;
1957
- }
1958
-
1959
- export default interface ILightObject {
1960
- id: string;
1961
- sceneId: string;
1962
- name: string;
1963
- light: BABYLON.Light;
1964
- color: string;
1965
- lightType: string;
1966
- intensity: number;
1967
- load: Function;
1968
- }
1969
-
1970
- export default class LightObject implements ILightObject {
1971
- id: string;
1972
- sceneId: string;
1973
- name: string;
1974
- light: BABYLON.Light;
1975
- color: string;
1976
- objectType: string;
1977
- lightType: string;
1978
- intensity: number;
1979
- app: App;
1980
- constructor(_app: App);
1981
- load(): void;
1982
- }
1983
-
1984
- export enum LightType {
1985
- Point = "Point",
1986
- Spot = "Spot",
1987
- Directional = "Directional",
1988
- Hemispheric = "Hemispheric"
1989
- }
1990
- let typeFromat: Function;
1991
- export default typeFromat;
1992
-
1993
- export default class Point extends LightObject {
1994
- position: BABYLON.Vector3;
1995
- light: BABYLON.PointLight;
1996
- range: number;
1997
- load(): void;
1998
- }
1999
-
2000
- export default class Spot extends LightObject {
2001
- direction: BABYLON.Vector3;
2002
- position: BABYLON.Vector3;
2003
- angle: number;
2004
- exponent: number;
2005
- range: number;
2006
- light: BABYLON.SpotLight;
2007
- load(): void;
2008
- }
2009
-
2010
- export default class CabinetObject extends DefaultObject {
2011
- }
2012
-
2013
- export default class ConduitObject extends DefaultObject {
2014
- alpha: number;
2015
- color: string;
2016
- bind(_m: any): void;
2017
- setColor(_r: number, _b: number, _g: number): void;
2018
- reColor(): void;
2019
- computeView(): void;
2020
- setFlash(_level?: number): void;
2021
- setOpaque(): void;
2022
- setTransparent(_alpha?: number): void;
2023
- }
2024
-
2025
- export default class CornerObject extends DefaultObject {
2026
- height: number;
2027
- bind(_m: any): void;
2028
- }
2029
-
2030
- export default class DefaultObject implements IObject {
2031
- app: App;
2032
- id: string;
2033
- name: string;
2034
- parentId: string;
2035
- modelId: string;
2036
- instance: BABYLON.Mesh | BABYLON.InstancedMesh;
2037
- objectType: string;
2038
- modelType: string;
2039
- action: BABYLON.ActionManager;
2040
- executes: Dictionary<BABYLON.ExecuteCodeAction>;
2041
- clickEvents: Dictionary<Function>;
2042
- touchtime: number;
2043
- effectType: EffectType;
2044
- Sight: Sight;
2045
- animation: boolean;
2046
- isloop: boolean;
2047
- isAutoPlay: boolean;
2048
- constructor(_app: App);
2049
- showBoundingBox: boolean;
2050
- setEnabled(_value: boolean): void;
2051
- bind(_m: any): void;
2052
- computeView(): void;
2053
- optimization(_isOptimization: boolean): void;
2054
- alwaysActive(): void;
2055
- addEventListener(_type: string, _callback: Function): void;
2056
- removeEventListener(_type: string): void;
2057
- setFlash(_level: number): void;
2058
- setOpaque(): void;
2059
- setTransparent(_alpha?: number): void;
2060
- play(): void;
2061
- stop(): void;
2062
- flyTo(): void;
2063
- focus(): void;
2064
- }
2065
-
2066
- export default class DoorObject extends DefaultObject {
2067
- height: number;
2068
- bind(_m: any): void;
2069
- }
2070
-
2071
- export default class FloorObject extends DefaultObject {
2072
- height: number;
2073
- bind(_m: any): void;
2074
- }
2075
-
2076
- export default interface IBase {
2077
- app: App;
2078
- id: string;
2079
- name: string;
2080
- parentId: string;
2081
- objectType: string;
2082
- }
2083
-
2084
- export default interface IObject extends IBase {
2085
- modelId: string;
2086
- instance: BABYLON.Mesh | BABYLON.InstancedMesh;
2087
- modelType: string;
2088
- Sight: Sight;
2089
- effectType: EffectType;
2090
- bind(_m?: any): any;
2091
- optimization(isOptimization: boolean): any;
2092
- showBoundingBox: boolean;
2093
- setFlash(level: number): any;
2094
- setTransparent(): any;
2095
- setOpaque(): any;
2096
- setEnabled(isEnabled: any): any;
2097
- addEventListener(type: string, callback: Function): any;
2098
- removeEventListener(type: string): any;
2099
- play(isloop: boolean): any;
2100
- stop(): any;
2101
- flyTo(): any;
2102
- focus(): any;
2103
- computeView(): any;
2104
- }
2105
-
2106
- export default class LeakWaterObject extends DefaultObject {
2107
- bind(_l: any): void;
2108
- computeView(): void;
2109
- addEventListener(_type: string, _callback: Function): void;
2110
- removeEventListener(_type: string): void;
2111
- }
2112
-
2113
- export enum ObjectType {
2114
- Campus = "Campus",
2115
- Building = "Building",
2116
- Scene = "Scene",
2117
- Humiture = "Humiture",
2118
- Battery = "Battery",
2119
- PowerCabinet = "PowerCabinet",
2120
- Cabinet = "Cabinet",
2121
- AirCondition = "AirCondition",
2122
- UPS = "UPS",
2123
- Camera = "Camera",
2124
- NewWindMachine = "NewWindMachine",
2125
- SmokeDetector = "SmokeDetector",
2126
- AudibleVisualAlarm = "AudibleVisualAlarm",
2127
- LeakWater = "LeakWater",
2128
- Wall = "Wall",
2129
- Floor = "Floor",
2130
- Window = "Window",
2131
- Door = "Door",
2132
- AirFlow = "AirFlow",
2133
- Corner = "Corner",
2134
- FireFighting = "FireFighting",
2135
- Lighting = "Lighting",
2136
- Enclosure = "Enclosure",
2137
- ParkingLot = "ParkingLot",
2138
- Elevator = "Elevator",
2139
- Other = "Other",
2140
- InrackAsset = "InrackAsset",
2141
- GasDetection = "GasDetection",
2142
- Security = "Security",
2143
- OutDoorScene = "OutDoorScene",
2144
- Infrared = "Infrared",
2145
- SkyBox = "SkyBox",
2146
- UI3D = "UI3D",
2147
- ColdTongDoor = "ColdTongDoor",
2148
- VirtualBox = "VirtualBox",
2149
- PathPint = "PathPint",
2150
- Port = "Port",
2151
- Positioner = "Positioner",
2152
- AutoAnimation = "AutoAnimation",
2153
- MapModel = "MapModel",
2154
- radiator = "radiator",
2155
- Conduit = "Conduit",
2156
- Region = "Region",
2157
- optimizedWall = "optimizedWall"
2158
- }
2159
-
2160
- export default class RegionObject extends DefaultObject {
2161
- index: number;
2162
- height: number;
2163
- constructor(app: App, _storey: any);
2164
- bind(_storey: any, _isOptimized?: boolean): void;
2165
- computeView(): void;
2166
- flyTo(): void;
2167
- focus(): void;
2168
- setEnabled(_value: boolean): void;
2169
- getBounding(): void;
2170
- dispose(): void;
2171
- }
2172
-
2173
- export default class UI3DTextObject extends DefaultObject {
2174
- bind(_u: any): void;
2175
- }
2176
-
2177
- export default class VirtualBoxObject extends DefaultObject {
2178
- bind(_m: any): Promise<void>;
2179
- }
2180
-
2181
- export default class WallObject extends DefaultObject {
2182
- nativeMaterial: BABYLON.StandardMaterial;
2183
- baseModel: any;
2184
- height: number;
2185
- bind(_w: any): void;
2186
- }
2187
-
2188
- export default class WindowObject extends DefaultObject {
2189
- height: number;
2190
- bind(_m: any): void;
2191
- }
2192
-
2193
- export default class ArrayEx<T> extends Array<T> {
2194
- remove(_val: any): void;
2195
- }
2196
-
2197
- export default interface BaseNode {
2198
- id: string;
2199
- scene: BABYLON.Scene;
2200
- dispose(): any;
2201
- isEnabled(bool: boolean): any;
2202
- }
2203
-
2204
- export default class Camera {
2205
- app: App;
2206
- camera: BABYLON.ArcRotateCamera;
2207
- frustrum: number;
2208
- isOverLook: boolean;
2209
- constructor(_app: App);
2210
- orthographic(): void;
2211
- perspective(): void;
2212
- focusingFromProperty(_visualAngle: Sight): void;
2213
- flyTo(_visualAngle: Sight, _sheep?: number): void;
2214
- translation(_visualAngle: Sight, _sheep?: number): void;
2215
- computeCameraView(): void;
2216
- _wheel(_p: any): void;
2217
- }
2218
-
2219
- export default class Dictionary<T> {
2220
- map: {
2221
- [key: string]: T;
2222
- };
2223
- constructor();
2224
- add(_key: string, _value: T): void;
2225
- find(_key: string): void;
2226
- remove(_key: string): void;
2227
- termRemove(_callback: Function): void;
2228
- showAll(): void;
2229
- count(): void;
2230
- clear(): void;
2231
- }
2232
-
2233
- export default class GUID {
2234
- static getGUID(_length: number): void;
2235
- }
2236
-
2237
- export default class Resources {
2238
- app: App;
2239
- walls: Dictionary<BABYLON.AbstractMesh>;
2240
- resources: Dictionary<BABYLON.AssetContainer>;
2241
- ndoeMats: Dictionary<BABYLON.NodeMaterial>;
2242
- transparentBox: BABYLON.Mesh;
2243
- BOX: BABYLON.Mesh;
2244
- FogTex: BABYLON.Texture;
2245
- constructor(_app: App);
2246
- loadModelMesh(_baseModel: any): Promise<void>;
2247
- loadModelMeshAsync(_baseModel: any, _callback: Function): void;
2248
- Materials: Dictionary<BABYLON.StandardMaterial>;
2249
- Textures: Dictionary<BABYLON.Texture>;
2250
- GetMaterial(_textureData: any, _scene: BABYLON.Scene): void;
2251
- GetTexture(_textureData: any, _scene: BABYLON.Scene): void;
2252
- MergeMaterials: Dictionary<BABYLON.CustomMaterial>;
2253
- GetMergeMaterial(_textureData: any, _scene: BABYLON.Scene): void;
2254
- delete(_isAll?: boolean): void;
2255
- GetWalls(_url: string, _projectId: string): Promise<void>;
2256
- }
2257
-
2258
- export default class Sight {
2259
- alpha: number;
2260
- focus: BABYLON.Vector3;
2261
- radius: number;
2262
- beta: number;
2263
- minimumLimit: number;
2264
- maximumLimit: number;
2265
- minBeta: number;
2266
- maxBeta: number;
2267
- setVisual(_visual: any): void;
2268
- setLimit(_miniLimit: number, _maxiLimit: number): void;
2269
- setBeta(_minBeta: number, _maxBeta: number): void;
2270
- }
2271
-
2272
- export default class Tools {
2273
- static vector3ToJson(_old: BABYLON.Vector3): any;
2274
- static vector3ARRToJson(_olds: BABYLON.Vector3[]): void;
2275
- static ToVector3(_old: any): void;
2276
- static ToARRVector3(_olds: any[]): void;
2277
- static computeBounds(_mscene: BABYLON.Mesh): void;
2278
- static computeBoundsToARR(_meshs: Array<BABYLON.Mesh>): void;
2279
- static Expand(_polygon: Array<BABYLON.Vector3>, _expand: number): void;
2280
- static norm(_x: number, _y: number): void;
2281
- static MergeMeshes(_meshes: Array<BABYLON.Mesh>, _app: App): void;
2282
- static DeconsTructMesh(_mesh: any, _height: any, _app: App): void;
2283
- static getVisualAngle(_bound: BABYLON.BoundingInfo, _app: App): void;
2284
- static pathTransformation(_oldPath: Array<BABYLON.Vector3>, _radius: number): void;
2285
- static createTube(_id: string, _paths: Array<BABYLON.Vector3>, _radius: number, _app: App): void;
2286
- static getAngleFromVector2(_startV: BABYLON.Vector2, _coreV: BABYLON.Vector2, _endV: BABYLON.Vector2): void;
2287
- static getAngleFromVector3(_startV: BABYLON.Vector3, _coreV: BABYLON.Vector3, _endV: BABYLON.Vector3): void;
2288
- static RandomNumBoth(_Min: any, _Max: any): void;
2289
- }
2290
-
2291
- export default class ToolTips {
2292
- app: App;
2293
- url: string;
2294
- ele: HTMLDivElement;
2295
- time: number;
2296
- id: string;
2297
- isOK: boolean;
2298
- _text: string;
2299
- constructor(_parent: HTMLElement, _app: App);
2300
- update(_e: BABYLON.PointerInfo): void;
2301
- close(): void;
2302
- setBackground(_url: string): void;
2303
- }
2304
-
586
+ }