mx3d 0.0.35 → 0.0.39

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (83) hide show
  1. package/core/mx3d.kernel.min.js +2 -16
  2. package/core/mx3d.loaders.min.js +7 -49
  3. package/index.d.ts +2304 -26
  4. package/mx3d.js +112 -10121
  5. package/mx3d.min.js +6 -6
  6. package/package.json +1 -1
  7. package/core/mx3d.dazzle.min.js +0 -85
  8. package/docs/.nojekyll +0 -0
  9. package/docs/README.md +0 -24
  10. package/docs/_sidebar.md +0 -18
  11. package/docs/camera.md +0 -24
  12. package/docs/css/dark.css +0 -979
  13. package/docs/css/local.google.fonts.css +0 -295
  14. package/docs/css/vue.css +0 -1025
  15. package/docs/fonts/6xK3dSBYKcSV-LCoeQqfX1RYOo3qOK7l.woff2 +0 -0
  16. package/docs/fonts/6xKydSBYKcSV-LCoeQqfX1RYOo3i54rwlxdu.woff2 +0 -0
  17. package/docs/fonts/6xKydSBYKcSV-LCoeQqfX1RYOo3ik4zwlxdu.woff2 +0 -0
  18. package/docs/gui/2D.md +0 -53
  19. package/docs/gui/3D.md +0 -46
  20. package/docs/gui/test1.png +0 -0
  21. package/docs/gui/test2.png +0 -0
  22. package/docs/gui/test3.png +0 -0
  23. package/docs/heatMap/heatMap.md +0 -115
  24. package/docs/heatMap/test1.png +0 -0
  25. package/docs/heatMap/test2.png +0 -0
  26. package/docs/index.html +0 -50
  27. package/docs/js/docsify@4.min.js +0 -1
  28. package/docs/models/modelmgr.md +0 -251
  29. package/docs/project/projectmgr.md +0 -73
  30. package/docs/project/scenetree.jpg +0 -0
  31. package/docs/started/environment.md +0 -42
  32. package/docs/started/quickstart.md +0 -89
  33. package/lib/App.d.ts +0 -45
  34. package/lib/ArrayEx.d.ts +0 -3
  35. package/lib/Builder/BaseNode.d.ts +0 -9
  36. package/lib/Builder/Builder.d.ts +0 -0
  37. package/lib/Builder/HeatMap.d.ts +0 -0
  38. package/lib/Builder/Icon.d.ts +0 -0
  39. package/lib/Builder/IconFromMesh.d.ts +0 -0
  40. package/lib/Camera.d.ts +0 -18
  41. package/lib/Cryptojs.d.ts +0 -3
  42. package/lib/Dictionary.d.ts +0 -13
  43. package/lib/EffectControls.d.ts +0 -42
  44. package/lib/EffectMgr.d.ts +0 -10
  45. package/lib/EffectType.d.ts +0 -5
  46. package/lib/Environment.d.ts +0 -22
  47. package/lib/EventType.d.ts +0 -8
  48. package/lib/GUID.d.ts +0 -3
  49. package/lib/HeatMapMgr.d.ts +0 -2
  50. package/lib/Optimized/OptimizedRegion.d.ts +0 -11
  51. package/lib/ReadJSON.d.ts +0 -3
  52. package/lib/Resources.d.ts +0 -23
  53. package/lib/TipsTool.d.ts +0 -15
  54. package/lib/ToolTip.d.ts +0 -0
  55. package/lib/Tools.d.ts +0 -19
  56. package/lib/UI.d.ts +0 -9
  57. package/lib/VisualAngle.d.ts +0 -13
  58. package/lib/components/AirFlowObject.d.ts +0 -10
  59. package/lib/components/BuildingObject.d.ts +0 -5
  60. package/lib/components/CabinetObject.d.ts +0 -3
  61. package/lib/components/ConduitObject.d.ts +0 -10
  62. package/lib/components/CornerObject.d.ts +0 -5
  63. package/lib/components/DefaultObject.d.ts +0 -46
  64. package/lib/components/DoorObject.d.ts +0 -5
  65. package/lib/components/FloorObject.d.ts +0 -5
  66. package/lib/components/IObject.d.ts +0 -27
  67. package/lib/components/Ibase.d.ts +0 -8
  68. package/lib/components/LeakWaterObject.d.ts +0 -7
  69. package/lib/components/ObjectType.d.ts +0 -47
  70. package/lib/components/OptimizedWallObject.d.ts +0 -5
  71. package/lib/components/Project.d.ts +0 -29
  72. package/lib/components/Region.d.ts +0 -14
  73. package/lib/components/UI3DTextObject.d.ts +0 -4
  74. package/lib/components/VirtualBoxObject.d.ts +0 -4
  75. package/lib/components/WallObject.d.ts +0 -7
  76. package/lib/components/WindowObject.d.ts +0 -5
  77. package/lib/lights/Directional.d.ts +0 -7
  78. package/lib/lights/Hemispheric.d.ts +0 -6
  79. package/lib/lights/ILightObject.d.ts +0 -10
  80. package/lib/lights/LightObject.d.ts +0 -15
  81. package/lib/lights/LightType.d.ts +0 -8
  82. package/lib/lights/Point.d.ts +0 -7
  83. package/lib/lights/Spot.d.ts +0 -10
@@ -1,23 +0,0 @@
1
- import Dictionary from "./Dictionary";
2
- import App from "./App";
3
- export default class Resources {
4
- app: App;
5
- resourcePath: string;
6
- walls: Dictionary<BABYLON.AbstractMesh>;
7
- resources: Dictionary<BABYLON.AssetContainer>;
8
- ndoeMats: Dictionary<BABYLON.NodeMaterial>;
9
- transparentBox: BABYLON.Mesh;
10
- BOX: BABYLON.Mesh;
11
- FogTex: BABYLON.Texture;
12
- constructor(_app: App);
13
- loadModelMesh(baseModel: any): Promise<BABYLON.AssetContainer>;
14
- loadModelMeshAsync(baseModel: any, callback: Function): void;
15
- Materials: Dictionary<BABYLON.StandardMaterial>;
16
- Textures: Dictionary<BABYLON.Texture>;
17
- GetMaterial(textureData: any, scene: BABYLON.Scene): BABYLON.StandardMaterial;
18
- GetTexture(textureData: any, scene: BABYLON.Scene): BABYLON.Texture;
19
- MergeMaterials: Dictionary<BABYLON.CustomMaterial>;
20
- GetMergeMaterial(textureData: any, scene: BABYLON.Scene): BABYLON.CustomMaterial;
21
- delete(isAll?: boolean): void;
22
- GetWalls(url: string, projectId: string): Promise<void>;
23
- }
package/lib/TipsTool.d.ts DELETED
@@ -1,15 +0,0 @@
1
- import App from "./App";
2
- export default class TipsTool {
3
- app: App;
4
- url: string;
5
- ele: HTMLDivElement;
6
- time: number;
7
- id: string;
8
- isOK: boolean;
9
- _text: string;
10
- private set text(value);
11
- constructor(parent: HTMLElement, _app: App);
12
- update(e: BABYLON.PointerInfo): void;
13
- close(): void;
14
- setBackground(_url: string): void;
15
- }
package/lib/ToolTip.d.ts DELETED
File without changes
package/lib/Tools.d.ts DELETED
@@ -1,19 +0,0 @@
1
- import App from "./App";
2
- export default class Tools {
3
- static vector3ToJson(old: BABYLON.Vector3): any;
4
- static vector3ARRToJson(olds: BABYLON.Vector3[]): BABYLON.Vector3[];
5
- static ToVector3(old: any): BABYLON.Vector3;
6
- static ToARRVector3(olds: any[]): BABYLON.Vector3[];
7
- static computeBounds(mscene: BABYLON.Mesh): BABYLON.BoundingInfo;
8
- static computeBoundsToARR(_meshs: Array<BABYLON.Mesh>): BABYLON.BoundingInfo;
9
- static Expand(polygon: Array<BABYLON.Vector3>, expand: number): Array<BABYLON.Vector3>;
10
- static norm(x: number, y: number): number;
11
- static MergeMeshes(meshes: Array<BABYLON.Mesh>, app: App): BABYLON.Mesh;
12
- static DeconsTructMesh(mesh: any, height: any, app: App): Array<BABYLON.Mesh>;
13
- static getVisualAngle(_bound: BABYLON.BoundingInfo, app: App): any;
14
- static pathTransformation(oldPath: Array<BABYLON.Vector3>, radius: number): any[];
15
- static createTube(id: string, paths: Array<BABYLON.Vector3>, radius: number, app: App): BABYLON.Mesh;
16
- static getAngleFromVector2(startV: BABYLON.Vector2, coreV: BABYLON.Vector2, endV: BABYLON.Vector2): number;
17
- static getAngleFromVector3(startV: BABYLON.Vector3, coreV: BABYLON.Vector3, endV: BABYLON.Vector3): number;
18
- static RandomNumBoth(Min: any, Max: any): any;
19
- }
package/lib/UI.d.ts DELETED
@@ -1,9 +0,0 @@
1
- import * as Dazzle from '../dazzle/Module';
2
- import IObject from './components/IObject';
3
- export default class UI {
4
- static createIconFromMesh(_id: string, _anchor: IObject, url: string, _scaling: number, _height: number): Dazzle.IconFromMesh;
5
- static createIcon(_id: string, _anchor: IObject, _size: {
6
- width: number;
7
- height: number;
8
- }, _height: number): Dazzle.Icon;
9
- }
@@ -1,13 +0,0 @@
1
- export default class VisualAngle {
2
- alpha: number;
3
- focus: BABYLON.Vector3;
4
- radius: number;
5
- beta: number;
6
- minimumLimit: number;
7
- maximumLimit: number;
8
- minBeta: number;
9
- maxBeta: number;
10
- setVisual(_visual: any): void;
11
- setLimit(_miniLimit: number, _maxiLimit: number): void;
12
- setBeta(_minBeta: number, _maxBeta: number): void;
13
- }
@@ -1,10 +0,0 @@
1
- import DefaultObject from "./DefaultObject";
2
- export default class AirFlowObject extends DefaultObject {
3
- bind(_m: any): void;
4
- computeView(): void;
5
- setFlash(_level: number): void;
6
- setTransparent(_alpha?: number): void;
7
- setOpaque(): void;
8
- play(): void;
9
- stop(): void;
10
- }
@@ -1,5 +0,0 @@
1
- import DefaultObject from "./DefaultObject";
2
- export default class BuildingObject extends DefaultObject {
3
- focus(): void;
4
- restVisualAngle(): void;
5
- }
@@ -1,3 +0,0 @@
1
- import DefaultObject from "./DefaultObject";
2
- export default class CabinetObject extends DefaultObject {
3
- }
@@ -1,10 +0,0 @@
1
- import DefaultObject from "./DefaultObject";
2
- export default class ConduitObject extends DefaultObject {
3
- alpha: number;
4
- color: string;
5
- bind(_m: any): void;
6
- computeView(): void;
7
- setFlash(_level?: number): void;
8
- setOpaque(): void;
9
- setTransparent(alpha?: number): void;
10
- }
@@ -1,5 +0,0 @@
1
- import DefaultObject from "./DefaultObject";
2
- export default class CornerObject extends DefaultObject {
3
- height: number;
4
- bind(_m: any): boolean;
5
- }
@@ -1,46 +0,0 @@
1
- import Dictionary from "../Dictionary";
2
- import VisualAngle from "../VisualAngle";
3
- import IObject from "./IObject";
4
- import App from "../App";
5
- import { EffectType } from "../EffectType";
6
- export default class DefaultObject implements IObject {
7
- app: App;
8
- id: string;
9
- name: string;
10
- parentId: string;
11
- modelId: string;
12
- instance: BABYLON.Mesh | BABYLON.InstancedMesh;
13
- objectType: string;
14
- isEnabled: boolean;
15
- modelType: string;
16
- isVisible: boolean;
17
- action: BABYLON.ActionManager;
18
- executes: Dictionary<BABYLON.ExecuteCodeAction>;
19
- clickEvents: Dictionary<Function>;
20
- touchtime: number;
21
- effectType: EffectType;
22
- visualAngle: VisualAngle;
23
- animation: boolean;
24
- isloop: boolean;
25
- isAutoPlay: boolean;
26
- _isMonitor: boolean;
27
- set isMonitor(_value: boolean);
28
- get isMonitor(): boolean;
29
- constructor(_app: App);
30
- setEnabled(_value: boolean): void;
31
- set showBoundingBox(_value: boolean);
32
- get showBoundingBox(): boolean;
33
- bind(_m: any): void;
34
- computeView(): void;
35
- optimization(_isOptimization: boolean): void;
36
- alwaysActive(): void;
37
- addEventListener(type: string, callback: Function): void;
38
- removeEventListener(type: string): void;
39
- setFlash(_level: number): void;
40
- setOpaque(): void;
41
- setTransparent(alpha?: number): void;
42
- play(): void;
43
- stop(): void;
44
- flyTo(): void;
45
- focus(): void;
46
- }
@@ -1,5 +0,0 @@
1
- import DefaultObject from "./DefaultObject";
2
- export default class DoorObject extends DefaultObject {
3
- height: number;
4
- bind(_m: any): void;
5
- }
@@ -1,5 +0,0 @@
1
- import DefaultObject from "./DefaultObject";
2
- export default class FloorObject extends DefaultObject {
3
- height: number;
4
- bind(_m: any): void;
5
- }
@@ -1,27 +0,0 @@
1
- import { EffectType } from "../EffectType";
2
- import VisualAngle from "../VisualAngle";
3
- import IBase from "./Ibase";
4
- export default interface IObject extends IBase {
5
- modelId: string;
6
- instance: BABYLON.Mesh | BABYLON.InstancedMesh;
7
- modelType: string;
8
- isVisible: boolean;
9
- isMonitor: boolean;
10
- isEnabled: boolean;
11
- visualAngle: VisualAngle;
12
- effectType: EffectType;
13
- bind(_m?: any): any;
14
- optimization(isOptimization: boolean): any;
15
- showBoundingBox: boolean;
16
- setFlash(level: number): any;
17
- setTransparent(): any;
18
- setOpaque(): any;
19
- setEnabled(isEnabled: any): any;
20
- addEventListener(type: string, callback: Function): any;
21
- removeEventListener(type: string): any;
22
- play(isloop: boolean): any;
23
- stop(): any;
24
- flyTo(): any;
25
- focus(): any;
26
- computeView(): any;
27
- }
@@ -1,8 +0,0 @@
1
- import App from "../App";
2
- export default interface IBase {
3
- app: App;
4
- id: string;
5
- name: string;
6
- parentId: string;
7
- objectType: string;
8
- }
@@ -1,7 +0,0 @@
1
- import DefaultObject from "./DefaultObject";
2
- export default class LeakWaterObject extends DefaultObject {
3
- bind(_l: any): void;
4
- computeView(): void;
5
- addEventListener(type: string, callback: Function): void;
6
- removeEventListener(type: string): void;
7
- }
@@ -1,47 +0,0 @@
1
- export declare enum ObjectType {
2
- Campus = "Campus",
3
- Building = "Building",
4
- Scene = "Scene",
5
- Humiture = "Humiture",
6
- Battery = "Battery",
7
- PowerCabinet = "PowerCabinet",
8
- Cabinet = "Cabinet",
9
- AirCondition = "AirCondition",
10
- UPS = "UPS",
11
- Camera = "Camera",
12
- NewWindMachine = "NewWindMachine",
13
- SmokeDetector = "SmokeDetector",
14
- AudibleVisualAlarm = "AudibleVisualAlarm",
15
- LeakWater = "LeakWater",
16
- Wall = "Wall",
17
- Floor = "Floor",
18
- Window = "Window",
19
- Door = "Door",
20
- AirFlow = "AirFlow",
21
- Corner = "Corner",
22
- FireFighting = "FireFighting",
23
- Lighting = "Lighting",
24
- Enclosure = "Enclosure",
25
- ParkingLot = "ParkingLot",
26
- Elevator = "Elevator",
27
- Other = "Other",
28
- InrackAsset = "InrackAsset",
29
- GasDetection = "GasDetection",
30
- Security = "Security",
31
- OutDoorScene = "OutDoorScene",
32
- Infrared = "Infrared",
33
- SkyBox = "SkyBox",
34
- UI3D = "UI3D",
35
- ColdTongDoor = "ColdTongDoor",
36
- VirtualBox = "VirtualBox",
37
- PathPint = "PathPint",
38
- Port = "Port",
39
- Positioner = "Positioner",
40
- AutoAnimation = "AutoAnimation",
41
- MapModel = "MapModel",
42
- radiator = "radiator",
43
- Conduit = "Conduit",
44
- ParkModel = "ParkModel",
45
- Storey = "Storey",
46
- optimizedWall = "optimizedWall"
47
- }
@@ -1,5 +0,0 @@
1
- import DefaultObject from "./DefaultObject";
2
- export default class OptimizedWallObject extends DefaultObject {
3
- nativeMaterial: BABYLON.StandardMaterial;
4
- bind(_w: any): void;
5
- }
@@ -1,29 +0,0 @@
1
- import Dictionary from "../Dictionary";
2
- import IObject from "./IObject";
3
- import App from "../App";
4
- import { ObjectType } from "./ObjectType";
5
- import VisualAngle from "../VisualAngle";
6
- export default class Project {
7
- app: App;
8
- id: string;
9
- root: IObject;
10
- current: IObject;
11
- visualAngle: VisualAngle;
12
- objectDatas: Dictionary<IObject>;
13
- constructor(_app: App);
14
- delete(): void;
15
- optimization(): void;
16
- computeView(): void;
17
- getChildNodes(_id: string): IObject[];
18
- getTrees(): {
19
- label: string;
20
- id: string;
21
- type: string;
22
- children: any[];
23
- };
24
- find(_id: string): IObject;
25
- findFormObjectType(_type: ObjectType, isCurent?: boolean): IObject[];
26
- show(): void;
27
- getBounding(): BABYLON.BoundingInfo;
28
- flyTo(): void;
29
- }
@@ -1,14 +0,0 @@
1
- import DefaultObject from './DefaultObject';
2
- import App from '../App';
3
- export default class Region extends DefaultObject {
4
- index: number;
5
- height: number;
6
- constructor(app: App, _storey: any);
7
- bind(_storey: any, _isOptimized?: boolean): void;
8
- computeView(): void;
9
- flyTo(): void;
10
- focus(): void;
11
- setEnabled(_value: boolean): void;
12
- getBounding(): BABYLON.BoundingInfo;
13
- dispose(): void;
14
- }
@@ -1,4 +0,0 @@
1
- import DefaultObject from "./DefaultObject";
2
- export default class UI3DTextObject extends DefaultObject {
3
- bind(_u: any): void;
4
- }
@@ -1,4 +0,0 @@
1
- import DefaultObject from "./DefaultObject";
2
- export default class VirtualBoxObject extends DefaultObject {
3
- bind(_m: any): Promise<void>;
4
- }
@@ -1,7 +0,0 @@
1
- import DefaultObject from "./DefaultObject";
2
- export default class WallObject extends DefaultObject {
3
- nativeMaterial: BABYLON.StandardMaterial;
4
- baseModel: any;
5
- height: number;
6
- bind(_w: any): void;
7
- }
@@ -1,5 +0,0 @@
1
- import DefaultObject from "./DefaultObject";
2
- export default class WindowObject extends DefaultObject {
3
- height: number;
4
- bind(_m: any): void;
5
- }
@@ -1,7 +0,0 @@
1
- import LightObject from "./LightObject";
2
- export default class Directional extends LightObject {
3
- direction: BABYLON.Vector3;
4
- position: BABYLON.Vector3;
5
- light: BABYLON.DirectionalLight;
6
- load(): void;
7
- }
@@ -1,6 +0,0 @@
1
- import LightObject from "./LightObject";
2
- export default class Hemispheric extends LightObject {
3
- direction: BABYLON.Vector3;
4
- light: BABYLON.HemisphericLight;
5
- load(): void;
6
- }
@@ -1,10 +0,0 @@
1
- export default interface ILightObject {
2
- id: string;
3
- sceneId: string;
4
- name: string;
5
- light: BABYLON.Light;
6
- color: string;
7
- lightType: string;
8
- intensity: number;
9
- load: Function;
10
- }
@@ -1,15 +0,0 @@
1
- import App from "../App";
2
- import ILightObject from "./ILightObject";
3
- export default class LightObject implements ILightObject {
4
- id: string;
5
- sceneId: string;
6
- name: string;
7
- light: BABYLON.Light;
8
- color: string;
9
- objectType: string;
10
- lightType: string;
11
- intensity: number;
12
- app: App;
13
- constructor(_app: App);
14
- load(): void;
15
- }
@@ -1,8 +0,0 @@
1
- export declare enum LightType {
2
- Point = "Point",
3
- Spot = "Spot",
4
- Directional = "Directional",
5
- Hemispheric = "Hemispheric"
6
- }
7
- declare let typeFromat: Function;
8
- export default typeFromat;
@@ -1,7 +0,0 @@
1
- import LightObject from "./LightObject";
2
- export default class Point extends LightObject {
3
- position: BABYLON.Vector3;
4
- light: BABYLON.PointLight;
5
- range: number;
6
- load(): void;
7
- }
@@ -1,10 +0,0 @@
1
- import LightObject from "./LightObject";
2
- export default class Spot extends LightObject {
3
- direction: BABYLON.Vector3;
4
- position: BABYLON.Vector3;
5
- angle: number;
6
- exponent: number;
7
- range: number;
8
- light: BABYLON.SpotLight;
9
- load(): void;
10
- }