mx3d 0.0.12 → 0.0.13
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/core/mx3d.dazzle.min.js +2 -2
- package/lib/App.d.ts +4 -1
- package/lib/TipsTool.d.ts +15 -0
- package/lib/Tools.d.ts +1 -0
- package/mx3d.js +3013 -2948
- package/mx3d.min.js +3 -3
- package/package.json +1 -1
package/core/mx3d.dazzle.min.js
CHANGED
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@@ -1,4 +1,4 @@
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!function(e,i){"object"==typeof exports&&"object"==typeof module?module.exports=i(require("h337")):"function"==typeof define&&define.amd?define(["h337"],i):"object"==typeof exports?exports.Dazzle=i(require("h337")):e.Dazzle=i(e.h337)}(window,function(t){return n=[function(e,i){e.exports=t},function(e,i,t){"use strict";t.r(i);var n={};t.r(n),t.d(n,"SceneLoader",function(){return
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!function(e,i){"object"==typeof exports&&"object"==typeof module?module.exports=i(require("h337")):"function"==typeof define&&define.amd?define(["h337"],i):"object"==typeof exports?exports.Dazzle=i(require("h337")):e.Dazzle=i(e.h337)}(window,function(t){return n=[function(e,i){e.exports=t},function(e,i,t){"use strict";t.r(i);var n={};t.r(n),t.d(n,"SceneLoader",function(){return h}),t.d(n,"Global",function(){return a}),t.d(n,"Builder",function(){return o}),t.d(n,"IconFromMesh",function(){return l}),t.d(n,"Icon",function(){return c}),t.d(n,"GUID",function(){return r}),t.d(n,"HeatMap",function(){return u}),t.d(n,"Capacity",function(){return s});class r{static getGUID(e){var i,t,n="0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz".split(""),s=[],o=n.length;if(e)for(i=0;i<e;i++)s[i]=n[0|Math.random()*o];else for(s[8]=s[13]=s[18]=s[23]="-",s[14]="4",i=0;i<36;i++)s[i]||(t=0|16*Math.random(),s[i]=n[19==i?3&t|8:t]);return s.join("")}}class u{constructor(e){this.anchor=e,this.id=r.getGUID(12),this.texts=new Array}isEnabled(e){}set displayValues(i){this.texts.forEach(e=>e.isVisible=i)}dispose(){this.scene.blockfreeActiveMeshesAndRenderingGroups=!0,this.mesh&&this.mesh.dispose();for(let e=0;e<this.texts.length;e++)this.texts[e].linkedMesh&&this.texts[e].linkedMesh.dispose(),this.texts[e].dispose();this.scene.blockfreeActiveMeshesAndRenderingGroups=!1}}var m=t(0);class s{constructor(e,i){this.anchor=e,this.ratio=i}dispose(){this.anchor.app.scene.blockfreeActiveMeshesAndRenderingGroups=!0,this.mesh&&this.mesh.dispose(),this.anchor.app.scene.blockfreeActiveMeshesAndRenderingGroups=!1}}class o{static createMatrixHeatMap(s){s.displayValues=null==s.displayValues||s.displayValues,s.isAlpha=null==s.isAlpha||s.isAlpha,s.isParticle=null==s.isParticle||s.isParticle,s.height=s.height||.5,s.radius=s.radius||2.8,s.isLevelRender=null==s.isLevelRender||s.isLevelRender,s.range=s.range||{max:30,min:16};let o;if(!(s.config||s.config.maxX||s.config.maxY||s.config.data||s.anchor))return o;s.anchor._scene.blockfreeActiveMeshesAndRenderingGroups=!0,o=new u(s.anchor.id);var r=s.anchor.getBoundingInfo();o.mesh=s.anchor.clone(o.id),o.mesh.position.y+=s.height;var a=r.maximum.x-r.minimum.x,c=a/(2*s.config.maxX),l=r.maximum.z-r.minimum.z,h=l/(2*s.config.maxY);let e=new Array;for(let n=0;n<2*s.config.maxX;n++)for(let t=0;t<2*s.config.maxY;t++){let i={x:n,y:t,value:s.range.min};for(let e=0;e<s.config.data.length;e++){var d=s.config.data[e];2*d.x+1==n&&2*d.y+1==t&&(i.value=d.value,d=new BABYLON.Vector3(r.boundingSphere.center.x-(a/2-c*n),o.mesh.position.y,r.boundingSphere.center.z-(l/2-h*t)),o.texts.push(this.createTempVlaue(i.value+"℃",d,s.anchor._scene,s.container)))}e.push(i)}o.displayValues=s.displayValues;let i=m.create({width:2*s.config.maxX,height:2*s.config.maxY,radius:s.radius});i.setData({min:s.range.min,max:s.range.max,data:e});let t=new BABYLON.StandardMaterial(o.id,s.anchor._scene);return t.diffuseTexture=new BABYLON.Texture(i.getDataURL(),s.anchor._scene,!1,!1),t.specularColor=new BABYLON.Color3(0,0,0),t.alpha=.5,s.isAlpha&&(t.diffuseTexture.hasAlpha=!0),s.isParticle&&(this._getMatrixParticleTex(s.rootUrl,s.FogTex,t.diffuseTexture,o.mesh,s.anchor._scene,s.isLevelRender),o.mesh.isVisible=!1),s.isLevelRender&&(o.mesh.renderingGroupId=1),o.mesh.material=t,o.mesh.alwaysSelectAsActiveMesh=!0,o.mesh.freezeWorldMatrix(),s.anchor._scene.blockfreeActiveMeshesAndRenderingGroups=!1,o}static _getMatrixParticleTex(e,i,t,n,s,o){let r;let a=i.clone(),c=n.getBoundingInfo().boundingBox;var l=(c.extendSizeWorld.x+c.extendSizeWorld.z)/9,h=1500*l*l,d=c.minimumWorld.subtract(new BABYLON.Vector3(-0,0,-0)),i=c.maximumWorld.subtract(new BABYLON.Vector3(0,0,0));r&&r.dispose(),r=new BABYLON.ParticleSystem("particles",h,s),r.manualEmitCount=r.getCapacity(),r.minEmitBox=d,r.maxEmitBox=i,r.particleTexture=a,r.emitter=n,o&&(r.renderingGroupId=1),r.isLocal=!0;let u=new BABYLON.NodeMaterial("nm_heatmapBox_"+n.id,s);u.loadAsync(e+"resources/horizontalNodeMat.json").then(()=>{u.build(!1),u.getBlockByName("boxTex").texture=t,u.getBlockByName("emitXMin").value=r.minEmitBox.x,u.getBlockByName("emitXMax").value=r.maxEmitBox.x,u.getBlockByName("emitYMin").value=r.minEmitBox.z,u.getBlockByName("emitYMax").value=r.maxEmitBox.z,u.createEffectForParticles(r)}),n.onDispose=()=>{r&&r.dispose()},r.onDispose=()=>{u&&u.dispose(),a&&a.dispose()},r.color1=new BABYLON.Color4(.8,.8,.8,.1),r.color2=new BABYLON.Color4(.95,.95,.95,.15),r.colorDead=new BABYLON.Color4(.9,.9,.9,.1),r.minSize=1.4,r.maxSize=2,r.minLifeTime=Number.MAX_SAFE_INTEGER,r.emitRate=5e4*l,r.blendMode=BABYLON.ParticleSystem.BLENDMODE_STANDARD,r.gravity=new BABYLON.Vector3(0,0,0),r.direction1=new BABYLON.Vector3(0,0,0),r.direction2=new BABYLON.Vector3(0,0,0),r.minAngularSpeed=-2,r.maxAngularSpeed=2,r.minEmitPower=.5,r.maxEmitPower=1,r.updateSpeed=.005,r.start()}static createColumnarHeatMap(s){if(s.displayValues=null==s.displayValues||s.displayValues,s.isAlpha=null==s.isAlpha||s.isAlpha,s.isParticle=null==s.isParticle||s.isParticle,s.radius=s.radius||4,s.isLevelRender=null==s.isLevelRender||s.isLevelRender,s.range=s.range||{max:30,min:16},!s.config&&s.config.length<1&&!s.anchor)return null;let i;s.anchor._scene.blockfreeActiveMeshesAndRenderingGroups=!0,i=new u(s.anchor.id),i.scene=s.anchor._scene;var t=.98*s.anchor.scaling.y;i.mesh=BABYLON.MeshBuilder.CreatePlane(i.id,{width:.98*s.anchor.scaling.x,height:t,sideOrientation:2},s.anchor._scene),i.mesh.alwaysSelectAsActiveMesh=!0,i.mesh.enablePointerMoveEvents=!1,i.mesh.position=s.anchor.position.clone(),i.mesh.rotation.z=Math.PI,i.mesh.rotation.y=s.anchor.rotation.y,s.isLevelRender&&(i.mesh.renderingGroupId=1);let e=[];for(let n=0;n<4;n++)for(let t=0;t<3*s.config.length;t++){let i={x:n,y:t,value:s.range.min};for(let e=0;e<s.config.length;e++){var o=s.config[e];2==n&&3*e+2==t&&(i.value=o.value)}e.push(i)}var n=t/s.config.length;for(let e=0;e<s.config.length;e++){var r=new BABYLON.Vector3(i.mesh.position.x,t-n*e-n/2,i.mesh.position.z);i.texts.push(this.createTempVlaue(s.config[e].value+"℃",r,s.anchor._scene,s.container))}i.displayValues=s.displayValues;let a=m.create({width:4,height:3*s.config.length,radius:s.radius});a.setData({min:s.range.min,max:s.range.max,data:e});let c=new BABYLON.StandardMaterial(i.id,s.anchor._scene);return c.diffuseTexture=new BABYLON.Texture(a.getDataURL(),s.anchor._scene,!1,!1),c.specularColor=new BABYLON.Color3(0,0,0),c.alpha=.5,s.isAlpha&&(c.diffuseTexture.hasAlpha=!0),s.isParticle&&(this._getColumnarParticleTex(c.diffuseTexture,i.mesh,s.anchor._scene,s.FogTex,s.isLevelRender),i.mesh.isVisible=!1),i.mesh.material=c,s.anchor._scene.blockfreeActiveMeshesAndRenderingGroups=!1,i}static _getColumnarParticleTex(e,i,t,n,s){let o;let r=n.clone();n=i.getBoundingInfo().boundingBox,n.extendSizeWorld.x,n.extendSizeWorld.z;BABYLON.Effect.ShadersStore.particlesVertexShader=`
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precision highp float;
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in vec3 position;
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in vec4 color;
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@@ -82,4 +82,4 @@
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gl_FragColor = vec4(baseTex.xyz, resAlpha.a);
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}
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-
`;var a=t.getEngine().createEffectForParticles(i.id+"myParticle",["time","u_emitXMin","u_emitYMin","u_emitXMax","u_emitYMax","emitBox_WorldM"],["boxTexSampler"],"");return i.onAfterWorldMatrixUpdateObservable.add(()=>{a.setMatrix("emitBox_WorldM",i.getWorldMatrix())}),a.onCompileObservable.add(()=>{a.setMatrix("emitBox_WorldM",i.getWorldMatrix()),a.setFloat("u_emitXMin",
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`;var a=t.getEngine().createEffectForParticles(i.id+"myParticle",["time","u_emitXMin","u_emitYMin","u_emitXMax","u_emitYMax","emitBox_WorldM"],["boxTexSampler"],"");return i.onAfterWorldMatrixUpdateObservable.add(()=>{a.setMatrix("emitBox_WorldM",i.getWorldMatrix())}),a.onCompileObservable.add(()=>{a.setMatrix("emitBox_WorldM",i.getWorldMatrix()),a.setFloat("u_emitXMin",o.minEmitBox.x),a.setFloat("u_emitYMin",o.minEmitBox.y),a.setFloat("u_emitXMax",o.maxEmitBox.x),a.setFloat("u_emitYMax",o.maxEmitBox.y)}),a.onBind=function(){a.setTexture("boxTexSampler",e)},o&&o.dispose(),o=new BABYLON.ParticleSystem("particles",200,t,a),o.manualEmitCount=o.getCapacity(),o.minEmitBox=n.minimum,o.maxEmitBox=n.maximum,i.onDispose=()=>{o&&o.dispose()},o.onDispose=()=>{r&&r.dispose()},o.particleTexture=r.clone(),o.emitter=i,s&&(o.renderingGroupId=1),o.isLocal=!0,o.color1=new BABYLON.Color4(.8,.8,.8,.1),o.color2=new BABYLON.Color4(.95,.95,.95,.15),o.colorDead=new BABYLON.Color4(.9,.9,.9,.1),o.minSize=.7,o.maxSize=1,o.minLifeTime=Number.MAX_SAFE_INTEGER,o.emitRate=50,o.blendMode=BABYLON.ParticleSystem.BLENDMODE_STANDARD,o.gravity=new BABYLON.Vector3(0,0,0),o.direction1=new BABYLON.Vector3(0,0,0),o.direction2=new BABYLON.Vector3(0,0,0),o.minAngularSpeed=-2,o.maxAngularSpeed=2,o.minEmitPower=.5,o.maxEmitPower=1,o.updateSpeed=.005,o.start(),o}static createTempVlaue(e,i,t,n){let s=new BABYLON.Mesh("temp_"+r.getGUID(12),t);s.position=i;let o=new BABYLON.GUI.TextBlock;return o.isPointerBlocker=!1,o.text="默认提示",o.color="white",o.resizeToFit=!0,o.fontSize=9,o.text=e,n.addControl(o),o.linkWithMesh(s),o}static createCapacity(e,i){let t=new s(e,i);t.anchor.app.scene.blockfreeActiveMeshesAndRenderingGroups=!0,t.mesh=BABYLON.MeshBuilder.CreateBox("RATIO_"+t.anchor.id,{size:1}),t.mesh.position=t.anchor.instance.position.clone(),t.mesh.position.y=.5,t.mesh.scaling=t.anchor.instance.scaling.clone(),t.mesh.rotation=t.anchor.instance.rotation.clone(),t.mesh.alwaysSelectAsActiveMesh=!0,t.mesh.visibility=1,i*=t.mesh.scaling.y;e=new BABYLON.Vector3(0,-.5,0);t.mesh.setPivotPoint(e);let n=new BABYLON.StandardMaterial(t.mesh.id,t.anchor.instance._scene);return n.diffuseColor=BABYLON.Color3.Green(),t.mesh.material=n,BABYLON.Animation.CreateAndStartAnimation(t.mesh.id,t.mesh,"scaling.y",15,30,.02,i,0,null),t.anchor.app.scene.blockfreeActiveMeshesAndRenderingGroups=!1,t}}class a{}class c{constructor(e){this.textDics=new Array,this.id=e}set background(e){this.scene.blockfreeActiveMeshesAndRenderingGroups=!0,this._background&&this._background.dispose(),this._background=new BABYLON.GUI.Image(r.getGUID(12)+"_Image",e),this._background.width=this.size.width+"px",this._background.height=this.size.height+"px",this.rect.addControl(this._background),this.onPointerClick&&(this._background.isPointerBlocker=!1,this._background.onPointerClickObservable.add(()=>{this.onPointerClick()})),this.scene.blockfreeActiveMeshesAndRenderingGroups=!1}setTexts(t){this.scene.blockfreeActiveMeshesAndRenderingGroups=!0,this.textDics.forEach(e=>e.dispose());for(let i=this.textDics.length=0;i<t.length;i++){let e=new BABYLON.GUI.TextBlock;e.text=t[i].text,e.fontSize=t[i].fontSize||"20px",e.color=t[i].color||"white",e.top=t[i].top||0,e.left=t[i].left||0,this.rect.addControl(e),this.textDics.push(e)}this.scene.blockfreeActiveMeshesAndRenderingGroups=!1}line(e){this.scene.blockfreeActiveMeshesAndRenderingGroups=!0,this._line&&this._line.dispose(),this._line=new BABYLON.GUI.Line,this._line.lineWidth=e.width||1.5,this._line.color=e.color||"green",this._line.y2=this.size.height/2,this.container.addControl(this._line),this._line.linkWithMesh(this.pint),this._line.connectedControl=this.rect,this.scene.blockfreeActiveMeshesAndRenderingGroups=!1}dispose(){this.scene.blockfreeActiveMeshesAndRenderingGroups=!0,this.rect&&this.rect.dispose(),this._line&&this._line.dispose(),this.scene.blockfreeActiveMeshesAndRenderingGroups=!1}isEnabled(e){this.scene.blockfreeActiveMeshesAndRenderingGroups=!0,this.rect&&(this.rect.isVisible=e),this._line&&(this._line.isVisible=e),this.scene.blockfreeActiveMeshesAndRenderingGroups=!1}}class l{constructor(e,i,t,n,s,o){this.id=e,this.scene=o,this.anchor=i,this.url=t,this.scaling=n,this.scene.blockfreeActiveMeshesAndRenderingGroups=!0,this.instance=BABYLON.Mesh.CreatePlane(this.id,n,this.scene,!0,BABYLON.Mesh.DOUBLESIDE),this.instance.alwaysSelectAsActiveMesh=!0,this.instance.position=this.anchor.position.clone();n=this.anchor.getBoundingInfo();this.instance.position.y+=(n.maximum.y-n.minimum.y)/2+s,this.instance.billboardMode=BABYLON.Mesh.BILLBOARDMODE_Y;let r=new BABYLON.StandardMaterial("Mat_"+this.id,this.scene);r.diffuseColor=BABYLON.Color3.White(),r.emissiveColor=BABYLON.Color3.White(),this.instance.material=r,this.scene.blockfreeActiveMeshesAndRenderingGroups=!1}setBackground(){let t=new Image;t.src=this.url,t.onload=()=>{this.scene.blockfreeActiveMeshesAndRenderingGroups=!0,this.instance.scaling.y=this.scaling/(t.width/t.height)/this.scaling;let e=new BABYLON.DynamicTexture(this.id,{width:t.width,height:t.height},this.scene,!1);e.hasAlpha=!0,this.instance.material.diffuseTexture=e;let i=e.getContext();i.drawImage(t,0,0),e.update(),this.scene.blockfreeActiveMeshesAndRenderingGroups=!1}}setColor(e){this.scene.blockfreeActiveMeshesAndRenderingGroups=!0,this.instance.material.diffuseColor=BABYLON.Color3.FromHexString(e),this.instance.material.emissiveColor=BABYLON.Color3.FromHexString(e),this.scene.blockfreeActiveMeshesAndRenderingGroups=!1}setContents(t){this.scene.blockfreeActiveMeshesAndRenderingGroups=!0;let n=new Image;n.src=this.url,n.onload=()=>{this.instance.scaling.y=this.scaling/(n.width/n.height)/this.scaling;let i=new BABYLON.DynamicTexture(this.id,{width:n.width,height:n.height},this.scene,!1);i.hasAlpha=!0,this.instance.material.diffuseTexture=i;let e=i.getContext();e.drawImage(n,0,0),t.forEach(e=>i.drawText(e.text,e.left,e.top,"bold "+e.fontSize+" monospace",e.color||"#fffffb","",!0,!0)),i.update(),this.scene.blockfreeActiveMeshesAndRenderingGroups=!1}}dispose(){this.scene.blockfreeActiveMeshesAndRenderingGroups=!0,this.instance.dispose(),this.scene.blockfreeActiveMeshesAndRenderingGroups=!1}isEnabled(e){this.scene.blockfreeActiveMeshesAndRenderingGroups=!0,this.instance.setEnabled(e),this.scene.blockfreeActiveMeshesAndRenderingGroups=!1}}class h{static create(e){let i=new a;return i.canvas=document.createElement("canvas"),i.canvas.style.cssText="width: 100%;height: 100%;background-color: transparent;outline-width: 0;",e.appendChild(i.canvas),i.engine=new BABYLON.Engine(i.canvas,!0,{premultipliedAlpha:!0,preserveDrawingBuffer:!0,stencil:!0}),i.engine.enableOfflineSupport=!1,i.scene=new BABYLON.Scene(i.engine,{useGeometryUniqueIdsMap:!0,useClonedMeshMap:!0,useMaterialMeshMap:!0}),i.scene.useRightHandedSystem=!0,i.scene.getBoundingBoxRenderer().frontColor=BABYLON.Color3.Green(),i.scene.getBoundingBoxRenderer().showBackLines=!1,i}static load(){}}i.default=n}],o={},s.m=n,s.c=o,s.d=function(e,i,t){s.o(e,i)||Object.defineProperty(e,i,{enumerable:!0,get:t})},s.r=function(e){"undefined"!=typeof Symbol&&Symbol.toStringTag&&Object.defineProperty(e,Symbol.toStringTag,{value:"Module"}),Object.defineProperty(e,"__esModule",{value:!0})},s.t=function(i,e){if(1&e&&(i=s(i)),8&e)return i;if(4&e&&"object"==typeof i&&i&&i.__esModule)return i;var t=Object.create(null);if(s.r(t),Object.defineProperty(t,"default",{enumerable:!0,value:i}),2&e&&"string"!=typeof i)for(var n in i)s.d(t,n,function(e){return i[e]}.bind(null,n));return t},s.n=function(e){var i=e&&e.__esModule?function(){return e.default}:function(){return e};return s.d(i,"a",i),i},s.o=function(e,i){return Object.prototype.hasOwnProperty.call(e,i)},s.p="",s(s.s=1).default;function s(e){if(o[e])return o[e].exports;var i=o[e]={i:e,l:!1,exports:{}};return n[e].call(i.exports,i,i.exports,s),i.l=!0,i.exports}var n,o});
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package/lib/App.d.ts
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import Environment from "./Environment";
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import Project from "./components/Project";
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import Resources from "./Resources";
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import TipsTool from "./TipsTool";
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export default class App {
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Environment: Environment;
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camera: Camera;
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project: Project;
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tipsTool: TipsTool;
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constructor(_canvas: HTMLElement, _rootUrl?: string);
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create(_config: {
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libraryUrl?: string;
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}): Promise<unknown>;
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import App from "./App";
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export default class TipsTool {
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app: App;
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url: string;
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ele: HTMLDivElement;
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time: number;
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id: string;
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constructor(parent: HTMLElement, _app: App);
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close(): void;
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setBackground(_url: string): void;
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}
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package/lib/Tools.d.ts
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static createTube(id: string, paths: Array<BABYLON.Vector3>, radius: number, app: App): BABYLON.Mesh;
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+
static RandomNumBoth(Min: any, Max: any): any;
|
|
18
19
|
}
|