mustachio-game 1.0.3 → 1.0.4
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- package/dist/index.js +2 -2
- package/package.json +1 -1
package/dist/index.js
CHANGED
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@@ -119,7 +119,7 @@ var RotatingGameObject = class extends UpdatingGameObject {
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119
119
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currentDir = direction.NONE;
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120
120
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time = 300;
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121
121
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xOffset = 0;
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122
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-
gravity = .
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122
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+
gravity = .75;
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123
123
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gameArea;
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ui;
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bg;
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@@ -812,7 +812,7 @@ function sectionOne(u) {
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812
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y: 1020,
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813
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width: 2400,
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height: 60
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815
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-
})), createBlockWall(u, 0, 0, 1, 17, "wall"), createBlockWall(u, 1,
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815
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+
})), createBlockWall(u, 0, 0, 1, 17, "wall"), createBlockWall(u, 1, 6, 1, 11, "coin"), u.addGameObject(new ItemBlock(u, 360, 840, !1, "coin")), u.addGameObject(new Brick(u, 420, 840)), u.addGameObject(new ItemBlock(u, 480, 840, !0, "coin")), u.addGameObject(new ItemBlock(u, 480, 660, !0, "coin")), u.addGameObject(new Brick(u, 540, 840)), u.addGameObject(new ItemBlock(u, 600, 840, !1, "coin")), createBlockPyramid(u, 16, 16, 12, "wall"), u.addGameObject(new Wall(u, 2340, 960)), u.addGameObject(new StacheStalker(u, 1680, 840)), u.addGameObject(new StacheStalker(u, 2040, 840));
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816
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}
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function sectionTwo(u) {
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u.addGameObject(new Wall(u, 2760, 960)), u.addGameObject(new ItemBlock(u, 2940, 780, !1, "coin")), u.addGameObject(new ItemBlock(u, 2940, 540, !0, "stacheroom")), createBlockSquare(u, 53, 11, 6, 4, "brick"), createBlockWall(u, 54, 12, 4, 2, "coin"), u.addGameObject(new Pipe(u, {
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