murow 0.1.1 → 0.1.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (105) hide show
  1. package/README.md +1 -1
  2. package/dist/cjs/core/clock/clock.js +1 -0
  3. package/dist/cjs/core/clock/index.js +1 -0
  4. package/dist/cjs/core/hitbox/hitbox-library.js +1 -0
  5. package/dist/cjs/core/hitbox/hitbox.js +1 -0
  6. package/dist/cjs/core/hitbox/index.js +1 -0
  7. package/dist/cjs/core/hitbox/test.js +1 -0
  8. package/dist/cjs/core/index.js +1 -1
  9. package/dist/cjs/core/prediction/prediction.js +1 -1
  10. package/dist/cjs/core/ray/ray-3d.js +1 -1
  11. package/dist/cjs/core/raycast/hit-buffer.js +1 -0
  12. package/dist/cjs/core/raycast/index.js +1 -0
  13. package/dist/cjs/core/raycast/raycaster.js +1 -0
  14. package/dist/cjs/core/slot-map/index.js +1 -0
  15. package/dist/cjs/core/slot-map/slot-map.js +1 -0
  16. package/dist/cjs/core/state-machine/index.js +1 -0
  17. package/dist/cjs/core/state-machine/state-machine.js +1 -0
  18. package/dist/cjs/core/timeline/index.js +1 -0
  19. package/dist/cjs/core/timeline/timeline.js +1 -0
  20. package/dist/cjs/game/loop/loop.js +1 -1
  21. package/dist/cjs/game/loop/ticker-schedule.js +1 -0
  22. package/dist/cjs/renderer/index.js +1 -1
  23. package/dist/cjs/renderer/prefab-bucket/concrete.js +1 -1
  24. package/dist/cjs/renderer/prefab-bucket/index.js +1 -1
  25. package/dist/cjs/renderer/prefab-bucket/parsers.js +1 -1
  26. package/dist/cjs/renderer/prefab-bucket/specs.js +1 -1
  27. package/dist/cjs/renderer/raycast/index.js +1 -0
  28. package/dist/cjs/renderer/raycast/raycast.js +1 -0
  29. package/dist/esm/core/clock/clock.js +1 -0
  30. package/dist/esm/core/clock/index.js +1 -0
  31. package/dist/esm/core/hitbox/hitbox-library.js +1 -0
  32. package/dist/esm/core/hitbox/hitbox.js +1 -0
  33. package/dist/esm/core/hitbox/index.js +1 -0
  34. package/dist/esm/core/hitbox/test.js +1 -0
  35. package/dist/esm/core/index.js +1 -1
  36. package/dist/esm/core/prediction/prediction.js +1 -1
  37. package/dist/esm/core/ray/ray-3d.js +1 -1
  38. package/dist/esm/core/raycast/hit-buffer.js +1 -0
  39. package/dist/esm/core/raycast/index.js +1 -0
  40. package/dist/esm/core/raycast/raycaster.js +1 -0
  41. package/dist/esm/core/slot-map/index.js +1 -0
  42. package/dist/esm/core/slot-map/slot-map.js +1 -0
  43. package/dist/esm/core/state-machine/index.js +1 -0
  44. package/dist/esm/core/state-machine/state-machine.js +1 -0
  45. package/dist/esm/core/timeline/index.js +1 -0
  46. package/dist/esm/core/timeline/timeline.js +1 -0
  47. package/dist/esm/game/loop/loop.js +1 -1
  48. package/dist/esm/game/loop/ticker-schedule.js +1 -0
  49. package/dist/esm/renderer/index.js +1 -1
  50. package/dist/esm/renderer/prefab-bucket/concrete.js +1 -1
  51. package/dist/esm/renderer/prefab-bucket/index.js +1 -1
  52. package/dist/esm/renderer/prefab-bucket/parsers.js +1 -1
  53. package/dist/esm/renderer/raycast/index.js +1 -0
  54. package/dist/esm/renderer/raycast/raycast.js +1 -0
  55. package/dist/netcode/cjs/index.js +144 -140
  56. package/dist/netcode/esm/index.js +144 -140
  57. package/dist/netcode/types/client/game-client.d.ts +17 -3
  58. package/dist/netcode/types/client/strategies/snapshot-interpolation.d.ts +33 -0
  59. package/dist/netcode/types/codec/delta-codec.d.ts +1 -1
  60. package/dist/netcode/types/components/sync-spec.d.ts +6 -0
  61. package/dist/types/core/clock/clock.d.ts +37 -0
  62. package/dist/types/core/clock/index.d.ts +1 -0
  63. package/dist/types/core/hitbox/hitbox-library.d.ts +29 -0
  64. package/dist/types/core/hitbox/hitbox.d.ts +50 -0
  65. package/dist/types/core/hitbox/index.d.ts +3 -0
  66. package/dist/types/core/hitbox/test.d.ts +44 -0
  67. package/dist/types/core/index.d.ts +6 -0
  68. package/dist/types/core/prediction/prediction.d.ts +35 -58
  69. package/dist/types/core/ray/ray-3d.d.ts +21 -1
  70. package/dist/types/core/raycast/hit-buffer.d.ts +43 -0
  71. package/dist/types/core/raycast/index.d.ts +2 -0
  72. package/dist/types/core/raycast/raycaster.d.ts +54 -0
  73. package/dist/types/core/slot-map/index.d.ts +1 -0
  74. package/dist/types/core/slot-map/slot-map.d.ts +109 -0
  75. package/dist/types/core/state-machine/index.d.ts +1 -0
  76. package/dist/types/core/state-machine/state-machine.d.ts +114 -0
  77. package/dist/types/core/timeline/index.d.ts +1 -0
  78. package/dist/types/core/timeline/timeline.d.ts +34 -0
  79. package/dist/types/game/loop/loop.d.ts +30 -0
  80. package/dist/types/game/loop/ticker-schedule.d.ts +52 -0
  81. package/dist/types/renderer/index.d.ts +1 -0
  82. package/dist/types/renderer/prefab-bucket/concrete.d.ts +16 -6
  83. package/dist/types/renderer/prefab-bucket/index.d.ts +11 -7
  84. package/dist/types/renderer/prefab-bucket/specs.d.ts +10 -0
  85. package/dist/types/renderer/raycast/index.d.ts +1 -0
  86. package/dist/types/renderer/raycast/raycast.d.ts +24 -0
  87. package/dist/types/renderer/types.d.ts +1 -0
  88. package/dist/webgpu/cjs/index.js +1777 -587
  89. package/dist/webgpu/esm/index.js +1769 -573
  90. package/dist/webgpu/types/2d/raycast.d.ts +45 -0
  91. package/dist/webgpu/types/2d/renderer.d.ts +11 -0
  92. package/dist/webgpu/types/2d/sprite-accessor.d.ts +3 -1
  93. package/dist/webgpu/types/3d/hitbox.d.ts +32 -0
  94. package/dist/webgpu/types/3d/lights.d.ts +113 -0
  95. package/dist/webgpu/types/3d/lights.test.d.ts +1 -0
  96. package/dist/webgpu/types/3d/raycast.d.ts +44 -0
  97. package/dist/webgpu/types/3d/renderer.d.ts +50 -1
  98. package/dist/webgpu/types/3d/shader.d.ts +88 -5
  99. package/dist/webgpu/types/core/types.d.ts +55 -0
  100. package/dist/webgpu/types/geometry/geometry-builder.d.ts +1 -4
  101. package/dist/webgpu/types/index.d.ts +1 -0
  102. package/dist/webgpu/types/shaders/utils.d.ts +24 -0
  103. package/package.json +1 -1
  104. package/dist/netcode/types/client/interpolation-buffer.d.ts +0 -37
  105. /package/dist/netcode/types/client/{interpolation-buffer.test.d.ts → strategies/snapshot-interpolation.test.d.ts} +0 -0
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "murow",
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- "version": "0.1.1",
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+ "version": "0.1.3",
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  "description": "A lightweight TypeScript game engine for server-authoritative multiplayer games",
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  "types": "dist/types/index.d.ts",
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  "type": "module",
@@ -1,37 +0,0 @@
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- import type { Component, Entity, World } from 'murow/ecs';
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- export interface BufferedSnapshot {
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- receivedAt: number;
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- serverTick: number;
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- entityIds: number[];
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- componentValuesByEntity: Map<number, Map<Component<any>, Record<string, number>>>;
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- }
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- /**
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- * Holds the last few snapshots and writes a fixed-cadence value into World
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- * each tick. With `delayMs > 0`, renders `delayMs` behind the newest snapshot,
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- * lerping between the two snapshots straddling that past time. With
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- * `delayMs == 0`, emits the newest snapshot.
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- *
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- * Predicted entities are skipped: reconciliation drives them.
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- */
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- export declare class InterpolationBuffer {
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- private serverToLocal;
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- private buffer;
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- private capacity;
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- private renderTick;
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- private latestReceivedAt;
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- private smoothedTickRateMs;
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- delay: number;
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- /**
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- * Max gap (ms) between consecutive snapshots before existing history
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- * is dropped. Past this gap, lerping across the gap would walk the
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- * peer slowly through stale territory.
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- */
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- staleWindow: number;
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- constructor(serverToLocal: Map<number, Entity>, capacity: number, delayMs: number, staleWindowMs: number);
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- setDelay(delayMs: number): void;
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- setStaleWindow(staleWindowMs: number): void;
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- record(snapshot: BufferedSnapshot): void;
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- clear(): void;
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- apply(world: World, now: number, components: Component<any>[], shouldSkip: (entity: Entity) => boolean): void;
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- private writeSnapshot;
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- }