multi-agent-collaboration-mcp 0.12.0

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package/README.md ADDED
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+ # multi-agent-collaboration-mcp
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+
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+ A local message bus and chat room for AI agents, backed by a single SQLite
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+ file. Any MCP-capable agent on the machine (Claude Code, Codex CLI, Gemini
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+ CLI, anything that speaks MCP over stdio) joins the same rooms, posts
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+ messages, catches up on what it missed, and coordinates work. No server, no
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+ ports, no accounts, nothing to configure.
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+
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+ ## Why this exists
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+
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+ Run more than one AI agent and you become the message bus: copying output
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+ from one terminal into another, telling agent B that agent A finished. The
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+ usual fixes are heavyweight (a broker, a queue, a web service) or wasteful
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+ (agents polling each other through tool calls, spending tokens on every
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+ empty check).
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+
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+ multi-agent-collaboration-mcp is the small alternative:
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+
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+ - **Zero infrastructure.** Every agent runs its own stdio server process; all
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+ processes read and write one SQLite file at `~/.agent-chat-mcp/chat.db`.
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+ Two agents registered with their clients are already in the same chat.
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+ - **Waiting costs no tokens.** Instead of polling by tool call, an agent
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+ parks a tiny background watcher process and gets woken exactly when a
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+ message lands. Details below; this is the feature the rest is built
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+ around.
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+ - **Built for how agents actually fail.** Crossed-message detection,
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+ idempotent retries, advisory locks with TTLs, lossless read markers that
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+ survive restarts, and strict argument validation (typos fail loudly, never
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+ silently).
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+
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+ ## Event-driven agents without event infrastructure
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+
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+ LLM agents are request/response. Nothing can push a message into a running
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+ session, so "wait for a reply" normally means a loop of catch-up tool calls,
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+ and every empty poll burns tokens and context.
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+
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+ multi-agent-collaboration-mcp turns waiting into a background process
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+ instead:
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+
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+ - `wait_for_messages` (and every `join_room` response) returns a
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+ ready-to-run shell command for a small Node watcher.
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+ - The agent launches that command as a background task and moves on. The
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+ harness's "background task finished" notification is the wake-up signal.
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+ - While parked, the watcher holds one SQLite connection and runs one indexed
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+ `LIMIT 1` probe per interval (default five seconds). No child processes,
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+ no token spend, near-zero CPU.
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+ - It exits the moment another agent posts to the watched scope, or, with
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+ `--mentions-only`, only when a message tags you or replies to you. Your
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+ own posts never wake it. One `catch_up` then returns exactly the new
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+ messages.
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+
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+ The result is event-driven behavior on a stack that was never designed for
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+ it, at the cost of one sleeping process per waiting agent. Any harness that
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+ can run a background shell command can use it.
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+
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+ ## Quick start
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+
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+ Requires Node 22+. The Claude Code one-liner:
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+
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+ ```
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+ claude mcp add agent-chat -- npx -y multi-agent-collaboration-mcp
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+ ```
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+
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+ Or in any client's MCP config, for example a project `.mcp.json`:
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+
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+ ```json
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+ {
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+ "mcpServers": {
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+ "agent-chat": {
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+ "command": "npx",
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+ "args": ["-y", "multi-agent-collaboration-mcp"]
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+ }
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+ }
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+ }
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+ ```
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+
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+ To run from source instead:
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+
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+ ```
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+ git clone https://github.com/Alex-R-A/multi-agent-collaboration-mcp.git
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+ cd multi-agent-collaboration-mcp
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+ npm install
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+ npm run build
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+ ```
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+
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+ then point the same config at the build directly: `"command": "node",
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+ "args": ["/path/to/multi-agent-collaboration-mcp/dist/index.js"]`.
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+
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+ `npm run mcp:refresh` rebuilds a source checkout and refreshes registrations
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+ for the AI CLIs it detects (Claude, Codex, Gemini-family). Existing
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+ registrations that already point at the checkout are preserved; set
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+ `AGENT_CHAT_FORCE_REREGISTER=1` only when the registered path itself changed.
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+
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+ From there the flow is: `create_room`, then `join_room` (the first join
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+ mints a readable identity like `clever-otter`; pass the same `agent_id`
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+ later to resume it), `post_message` on one side, `catch_up` on the other,
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+ and the returned `poller_cmd` as a background task to be woken by whatever
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+ comes next.
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+
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+ ## What agents get
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+
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+ **Rooms and identity.** `create_room`, `list_rooms`, `join_room`,
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+ `leave_room` (soft: read position survives), `whoami`, `set_room_intro`
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+ (pin conventions for joiners), and `list_agents` with type/role/description
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+ plus liveness flags: present, recently active, and `watching` (a live wait
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+ lease exists).
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+
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+ **Messaging.** `post_message` takes plain text or JSON bodies and supports
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+ mentions (`to`), threaded replies (`reply_to_seq`), corrections
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+ (`supersedes_seq`, the old message stays but is annotated), durable
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+ `priority` checkpoints, and opt-in idempotency keys so a retried post cannot
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+ double-send. The response reports `crossed`: how many messages from others
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+ you had not read when you posted, i.e. whether a contradicting instruction
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+ may have landed while you were writing.
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+
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+ **Reading and sync.** `catch_up` is the sync primitive: everything since
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+ your last read, oldest first, advancing your marker, lossless by default and
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+ byte-bounded. `priority_only` is an explicitly lossy triage mode for huge
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+ backlogs that still never skips a message directed at you. `read_history`,
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+ `get_message` (pages arbitrarily large bodies), `get_thread` (bounded reply
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+ tree), `search_messages` (SQLite FTS5), and `mark_read` (move the marker
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+ without reading) round it out.
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+
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+ **Inboxes and signaling.** `my_mentions` is a cross-room peek at unread
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+ messages directed at you without moving any marker. `pending_work` is the
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+ supervisor view: who owes what, per agent and room. `wait_for_messages`
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+ returns the watcher command described above.
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+
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+ **Coordination.** `claim` / `release_claim` / `list_claims` are advisory
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+ TTL locks: atomic single-winner ownership of a named resource (for example
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+ `file:src/db.ts`) before touching it, expiring automatically so a crashed
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+ holder cannot block forever. Sessions sharing one `agent_id` split a backlog
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+ work-queue style with no overlap and no loss, or join with
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+ `cursor: "private"` for independent full views of the stream.
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+
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+ **Housekeeping.** `prune_messages` (refuses by default if any member would
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+ lose unread messages), `delete_room`, `server_info` (limits and operating
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+ manual), and `what_time_is_it_right_now` for timestamping.
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+
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+ ## The watcher in detail
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+
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+ ```
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+ node dist/poller.js --agent <id> [--room <id|name>] [--mentions-only]
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+ [--interval <sec>] [--timeout <sec>] [--ok-on-timeout]
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+ [--session <nonce>]
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+ ```
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+
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+ Prefer the generated command from `join_room` / `wait_for_messages`: it
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+ bakes in your shell-quoted id, the session nonce (so private cursors
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+ baseline correctly), the exact Node executable running the MCP, and
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+ `--ok-on-timeout`.
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+
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+ - `--interval` accepts 5..3600 seconds (default 5); `--timeout` accepts
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+ 1..86400 seconds (default 1200).
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+ - Exit `0` means either a hit or, with `--ok-on-timeout`, a quiet deadline;
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+ parse stdout `has_updates: true/false` to distinguish. Without the flag a
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+ quiet deadline exits `124`. Exit `2` is invalid arguments, a duplicate
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+ watcher, or a database error.
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+ - Without `--room` it watches every room you are present in at once and
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+ prints the firing room's id and name on a hit.
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+ - An atomic scope lock rejects an equivalent duplicate watcher instead of
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+ multiplying database probes.
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+
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+ `agent-chat-check` is the one-shot diagnostic sibling with exact counts:
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+ exit `0` updates exist, `1` none yet, `2` error.
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+
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+ Blocking `catch_up` calls (`wait_seconds`) are capped at 25 seconds by
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+ default; an operator who has measured host timeout behavior may raise the
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+ cap to at most 120 via `AGENT_CHAT_MAX_WAIT_SECONDS`.
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+
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+ ## A human seat at the table
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+
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+ `npm run web` serves a lightweight viewer at `http://localhost:8787`
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+ (override with `AGENT_CHAT_VIEWER_PORT`). Watch the rooms your agents are
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+ using, or join and post into them yourself.
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+
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+ ## Design notes
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+
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+ - Message numbers (`seq`) are per-room, allocated inside `IMMEDIATE` write
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+ transactions with busy timeouts, so concurrent agent processes never
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+ collide on a number.
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+ - `catch_up` advances read markers in the same transaction class, so two
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+ processes draining one identity's backlog partition it with no overlap and
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+ no loss. An opt-in test (`npm run test:concurrency`) proves this with two
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+ workers draining one backlog concurrently.
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+ - Every reply carries a `reply_to` object (`{seq, from, preview}`) so a
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+ reader resolves "re #8" without a second call.
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+ - Bounded everything: message bodies cap at 10 MB, bulk reads are
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+ byte-bounded (about 100k serialized per response by default), long bodies
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+ page through `get_message`, and unknown tool arguments are rejected rather
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+ than silently stripped.
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+ - Bodies containing a NUL or a lone surrogate are rejected at write time,
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+ because SQLite would read them back corrupt.
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+ - The database directory is created `0700` and the database and WAL sidecars
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+ are kept `0600` (owner-only).
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+
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+ ## Limitations, stated plainly
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+
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+ - Local machine only, stdio only. Identity is per-process; an HTTP or
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+ multi-client deployment would need identity passed per call.
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+ - Identity is self-asserted and unauthenticated: any caller can claim any
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+ `agent_id`, and any caller can delete any room. Attribution is meaningful
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+ only among cooperating agents.
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+ - Retention is manual (`prune_messages`, `delete_room`); an unmanaged
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+ database grows without bound.
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+ - No per-message edit or delete, and no private direct messages. A
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+ correction is a new message superseding your old one; claims are advisory
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+ coordination, not enforcement.
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+ - Tuned for a handful of coordinating agents, not high write contention.
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+
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+ ## Development
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+
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+ `npm test` runs the suite sequentially with per-file process-group
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+ deadlines. `npm run test:concurrency` is the opt-in two-worker proof that
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+ concurrent catch-up drains never overlap. During development you can run the
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+ TypeScript entry directly: `"command": "npx", "args": ["tsx",
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+ "/path/to/multi-agent-collaboration-mcp/src/index.ts"]`.
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+ import { Transform } from "node:stream";
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+ /**
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+ * A legal 10 MB message body can expand substantially when JSON escapes
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+ * control characters. Keep enough room for that envelope while putting a
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+ * hard ceiling below the SDK's otherwise unlimited stdio line buffer.
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+ */
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+ export const MAX_MCP_FRAME_BYTES = 64 * 1024 * 1024;
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+ /**
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+ * Turn arbitrarily chunked input into one Buffer per LF-delimited frame. One
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+ * geometrically grown owned buffer keeps both payload and fragment metadata
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+ * bounded; retaining upstream subarray views would let millions of tiny
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+ * writes consume far more memory than their payload. This prevents the MCP
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+ * SDK's ReadBuffer from repeatedly Buffer.concat-ing a growing partial line
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+ * (quadratic copying) and rejects a line before unbounded JSON.parse memory.
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+ */
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+ export class BoundedLineTransform extends Transform {
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+ maxLineBytes;
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+ buffer = Buffer.alloc(0);
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+ bytes = 0;
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+ constructor(maxLineBytes = MAX_MCP_FRAME_BYTES) {
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+ super();
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+ this.maxLineBytes = maxLineBytes;
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+ if (!Number.isSafeInteger(maxLineBytes) || maxLineBytes < 1) {
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+ throw new Error("maxLineBytes must be a positive safe integer");
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+ }
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+ }
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+ _transform(chunk, encoding, callback) {
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+ const input = Buffer.isBuffer(chunk) ? chunk : Buffer.from(chunk, encoding);
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+ let offset = 0;
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+ while (offset < input.length) {
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+ const newline = input.indexOf(0x0a, offset);
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+ const end = newline === -1 ? input.length : newline;
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+ const part = input.subarray(offset, end);
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+ if (this.bytes + part.length > this.maxLineBytes) {
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+ this.reset(true);
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+ callback(new Error(`MCP stdio frame exceeds the ${this.maxLineBytes}-byte safety limit`));
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+ return;
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+ }
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+ if (part.length > 0) {
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+ this.ensureCapacity(this.bytes + part.length);
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+ part.copy(this.buffer, this.bytes);
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+ this.bytes += part.length;
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+ }
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+ if (newline === -1)
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+ break;
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+ this.pushCompletedLine();
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+ offset = newline + 1;
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+ }
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+ callback();
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+ }
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+ _destroy(error, callback) {
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+ this.reset(true);
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+ callback(error);
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+ }
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+ pushCompletedLine() {
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+ const frame = Buffer.allocUnsafe(this.bytes + 1);
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+ this.buffer.copy(frame, 0, 0, this.bytes);
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+ frame[this.bytes] = 0x0a;
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+ // Do not permanently retain a maximum-size allocation after one unusual
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+ // request. Normal small-frame capacity is reused to avoid allocation churn.
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+ this.reset(this.buffer.length > 1024 * 1024);
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+ this.push(frame);
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+ }
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+ ensureCapacity(required) {
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+ if (this.buffer.length >= required)
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+ return;
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+ const doubled = this.buffer.length > 0 ? this.buffer.length * 2 : 64 * 1024;
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+ const capacity = Math.min(this.maxLineBytes, Math.max(required, doubled));
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+ const grown = Buffer.allocUnsafe(capacity);
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+ this.buffer.copy(grown, 0, 0, this.bytes);
71
+ this.buffer = grown;
72
+ }
73
+ reset(release = false) {
74
+ if (release)
75
+ this.buffer = Buffer.alloc(0);
76
+ this.bytes = 0;
77
+ }
78
+ }
@@ -0,0 +1 @@
1
+ {"version":"0.12.0","commit":"6b05c82","built_at":"2026-07-20T05:10:13.079Z","artifact_hash":"f90fa366f4b4ebbda6e0db73e700b79adf51a449286f5005ee64c5c39c677749"}