mujoco-react 9.3.0 → 9.5.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/src/spark.tsx CHANGED
@@ -17,6 +17,13 @@ import {
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  useSplatEnvironment,
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  useSplatSceneConfig,
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  } from './components/VisualScenario';
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+ import {
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+ CAMERA_FRAME_CAPTURE_RENDER_USER_DATA_KEY,
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+ } from './rendering/cameraFrameCapture';
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+ import type {
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+ CameraFrameCaptureRenderInput,
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+ CameraFrameCaptureRenderResult,
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+ } from './rendering/cameraFrameCapture';
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  import type {
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  PairedSplatEnvironmentConfig,
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  SceneConfig,
@@ -31,6 +38,11 @@ type SparkSplatMeshInstance = InstanceType<SparkModule['SplatMesh']>;
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  type SparkDisposable = {
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  dispose?: () => unknown;
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  };
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+ type SparkCaptureRenderer = {
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+ renderer: SparkRendererInstance;
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+ width: number;
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+ height: number;
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+ };
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  type SparkWorkerMessage = {
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  reject?: (error: unknown) => void;
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  };
@@ -47,6 +59,123 @@ export type SparkSplatStatus = 'idle' | 'loading' | 'ready' | 'error';
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  let sparkDisposeRejectionHandlerRegistered = false;
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+ export interface SparkSplatRenderTuning {
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+ /** Scale Spark's LoD splat budget for the live viewport. */
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+ lodSplatScale?: number;
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+ /** Minimum rendered LoD splat size. Higher values trade detail for speed. */
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+ lodRenderScale?: number;
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+ /** Minimum delay between Spark sort passes for the live viewport. */
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+ minSortIntervalMs?: number;
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+ }
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+
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+ export interface SparkSplatCaptureTuning extends SparkSplatRenderTuning {
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+ /** Maximum animation frames to wait for first-capture Spark warm-up. Default: 4. */
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+ maxWarmupFrames?: number;
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+ /** Number of pixels sampled when deciding whether a capture is blank. Default: 512. */
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+ blankSampleCount?: number;
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+ /** Alpha threshold used by the blank-capture detector. Default: 8. */
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+ blankAlphaThreshold?: number;
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+ /** Minimum visible sampled-pixel ratio before retrying capture. Default: 0.02. */
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+ blankVisibleRatio?: number;
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+ /** Minimum average sampled RGB sum before retrying capture. Default: 3. */
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+ blankAverageColor?: number;
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+ }
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+
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+ type ResolvedSparkSplatCaptureTuning = Required<
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+ Pick<
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+ SparkSplatCaptureTuning,
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+ | 'maxWarmupFrames'
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+ | 'blankSampleCount'
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+ | 'blankAlphaThreshold'
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+ | 'blankVisibleRatio'
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+ | 'blankAverageColor'
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+ >
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+ > &
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+ SparkSplatRenderTuning;
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+
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+ function getDefaultLiveRenderTuning(
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+ lod: SparkSplatEnvironmentProps['lod']
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+ ): SparkSplatRenderTuning {
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+ return {
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+ lodSplatScale: lod === false ? undefined : lod === 'quality' ? 1 : 0.6,
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+ lodRenderScale: lod === false || lod === 'quality' ? undefined : 1.2,
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+ minSortIntervalMs: lod === false ? 0 : lod === 'quality' ? 32 : 80,
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+ };
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+ }
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+
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+ function getDefaultCaptureTuning(
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+ lod: SparkSplatEnvironmentProps['lod']
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+ ): ResolvedSparkSplatCaptureTuning {
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+ return {
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+ lodSplatScale: lod === false ? undefined : lod === 'quality' ? 1.25 : 1.15,
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+ lodRenderScale: lod === false ? undefined : 0.6,
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+ minSortIntervalMs: 0,
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+ maxWarmupFrames: 4,
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+ blankSampleCount: 512,
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+ blankAlphaThreshold: 8,
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+ blankVisibleRatio: 0.02,
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+ blankAverageColor: 3,
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+ };
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+ }
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+
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+ function resolveRenderTuning(
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+ defaults: SparkSplatRenderTuning,
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+ tuning: SparkSplatRenderTuning | undefined
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+ ): SparkSplatRenderTuning {
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+ return {
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+ lodSplatScale: tuning?.lodSplatScale ?? defaults.lodSplatScale,
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+ lodRenderScale: tuning?.lodRenderScale ?? defaults.lodRenderScale,
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+ minSortIntervalMs: tuning?.minSortIntervalMs ?? defaults.minSortIntervalMs,
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+ };
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+ }
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+
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+ function resolveCaptureTuning(
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+ lod: SparkSplatEnvironmentProps['lod'],
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+ tuning: SparkSplatCaptureTuning | undefined
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+ ): ResolvedSparkSplatCaptureTuning {
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+ const defaults = getDefaultCaptureTuning(lod);
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+ return {
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+ ...resolveRenderTuning(defaults, tuning),
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+ maxWarmupFrames: tuning?.maxWarmupFrames ?? defaults.maxWarmupFrames,
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+ blankSampleCount: tuning?.blankSampleCount ?? defaults.blankSampleCount,
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+ blankAlphaThreshold:
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+ tuning?.blankAlphaThreshold ?? defaults.blankAlphaThreshold,
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+ blankVisibleRatio: tuning?.blankVisibleRatio ?? defaults.blankVisibleRatio,
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+ blankAverageColor: tuning?.blankAverageColor ?? defaults.blankAverageColor,
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+ };
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+ }
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+
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+ function waitForNextAnimationFrame() {
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+ return new Promise<void>((resolve) => {
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+ requestAnimationFrame(() => resolve());
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+ });
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+ }
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+
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+ function isMostlyBlankCapture(
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+ pixels: Uint8Array,
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+ tuning: ResolvedSparkSplatCaptureTuning
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+ ) {
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+ const sampleCount = Math.max(1, Math.floor(tuning.blankSampleCount));
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+ const stride = Math.max(4, Math.floor(pixels.length / sampleCount / 4) * 4);
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+ let sampled = 0;
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+ let visible = 0;
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+ let colorTotal = 0;
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+
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+ for (let i = 0; i < pixels.length; i += stride) {
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+ const alpha = pixels[i + 3];
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+ const color = pixels[i] + pixels[i + 1] + pixels[i + 2];
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+ sampled += 1;
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+ if (alpha > tuning.blankAlphaThreshold) visible += 1;
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+ colorTotal += color;
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+ }
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+
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+ if (sampled === 0) return true;
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+ return (
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+ visible / sampled < tuning.blankVisibleRatio ||
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+ colorTotal / sampled < tuning.blankAverageColor
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+ );
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+ }
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+
50
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  export interface SparkSplatLifecycle {
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  status: SparkSplatStatus;
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  error: Error | null;
@@ -72,6 +201,10 @@ export interface SparkSplatEnvironmentState {
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  export interface SparkSplatEnvironmentProps extends SplatEnvironmentProps {
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  /** Enable Spark LoD handling for large splat assets. Default: true. */
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  lod?: boolean | 'quality';
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+ /** Tune Spark's live viewport renderer. Defaults favor interactive FPS. */
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+ renderTuning?: SparkSplatRenderTuning;
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+ /** Tune Spark camera-frame capture. Defaults favor sharper snapshots. */
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+ captureTuning?: SparkSplatCaptureTuning;
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  /**
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  * Hide meshes whose names include floor, ground, or plane while the splat is
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  * active. This mirrors the common hybrid-rendering setup where MJCF keeps
@@ -230,6 +363,8 @@ export function SparkSplatEnvironment({
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  showPlaceholder,
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  children,
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  lod = true,
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+ renderTuning,
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+ captureTuning,
233
368
  hideGroundMeshes = false,
234
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  onStatusChange,
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  onLoad,
@@ -238,6 +373,7 @@ export function SparkSplatEnvironment({
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  }: SparkSplatEnvironmentProps) {
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  const groupRef = useRef<THREE.Group>(null);
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  const sparkRef = useRef<SparkRendererInstance | null>(null);
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+ const captureSparkRef = useRef<SparkCaptureRenderer | null>(null);
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  const meshRef = useRef<SparkSplatMeshInstance | null>(null);
242
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  const hiddenMeshesRef = useRef<THREE.Mesh[]>([]);
243
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  const onStatusChangeRef = useRef(onStatusChange);
@@ -253,6 +389,29 @@ export function SparkSplatEnvironment({
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  format,
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  collisionProxy: collisionProxyMetadata,
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  });
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+ const resolvedRenderTuning = useMemo(
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+ () => resolveRenderTuning(getDefaultLiveRenderTuning(lod), renderTuning),
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+ [
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+ lod,
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+ renderTuning?.lodRenderScale,
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+ renderTuning?.lodSplatScale,
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+ renderTuning?.minSortIntervalMs,
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+ ]
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+ );
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+ const resolvedCaptureTuning = useMemo(
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+ () => resolveCaptureTuning(lod, captureTuning),
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+ [
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+ captureTuning?.blankAlphaThreshold,
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+ captureTuning?.blankAverageColor,
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+ captureTuning?.blankSampleCount,
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+ captureTuning?.blankVisibleRatio,
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+ captureTuning?.lodRenderScale,
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+ captureTuning?.lodSplatScale,
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+ captureTuning?.maxWarmupFrames,
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+ captureTuning?.minSortIntervalMs,
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+ lod,
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+ ]
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+ );
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415
 
257
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  useEffect(() => {
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  onStatusChangeRef.current = onStatusChange;
@@ -282,6 +441,11 @@ export function SparkSplatEnvironment({
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  hiddenMeshesRef.current = [];
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442
  }
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443
 
444
+ function disposeCaptureSpark() {
445
+ safelyDisposeSparkResource(captureSparkRef.current?.renderer);
446
+ captureSparkRef.current = null;
447
+ }
448
+
285
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  async function loadSplat() {
286
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  if (!metadata.src) {
287
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  setLifecycleStatus('idle');
@@ -306,7 +470,67 @@ export function SparkSplatEnvironment({
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  const spark = new sparkModule.SparkRenderer({
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  renderer: gl,
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  onDirty: invalidate,
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+ ...resolvedRenderTuning,
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  });
475
+ spark.userData[CAMERA_FRAME_CAPTURE_RENDER_USER_DATA_KEY] = async ({
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+ scene,
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+ camera,
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+ width,
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+ height,
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+ }: CameraFrameCaptureRenderInput): Promise<CameraFrameCaptureRenderResult> => {
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+ let captureSpark = captureSparkRef.current;
482
+ if (
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+ !captureSpark ||
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+ captureSpark.width !== width ||
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+ captureSpark.height !== height
486
+ ) {
487
+ disposeCaptureSpark();
488
+ captureSpark = {
489
+ renderer: new sparkModule.SparkRenderer({
490
+ renderer: gl,
491
+ autoUpdate: false,
492
+ lodSplatScale: resolvedCaptureTuning.lodSplatScale,
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+ lodRenderScale: resolvedCaptureTuning.lodRenderScale,
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+ minSortIntervalMs: resolvedCaptureTuning.minSortIntervalMs,
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+ target: {
496
+ width,
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+ height,
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+ },
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+ }),
500
+ width,
501
+ height,
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+ };
503
+ captureSparkRef.current = captureSpark;
504
+ }
505
+
506
+ const captureRenderer = captureSpark.renderer;
507
+ const maxWarmupFrames = Math.max(
508
+ 1,
509
+ Math.floor(resolvedCaptureTuning.maxWarmupFrames)
510
+ );
511
+ let pixels: Uint8Array | undefined;
512
+ for (let attempt = 0; attempt < maxWarmupFrames; attempt += 1) {
513
+ captureRenderer.renderSize.set(width, height);
514
+ await captureRenderer.update({ scene, camera });
515
+ pixels = await captureRenderer.renderReadTarget({
516
+ scene,
517
+ camera,
518
+ });
519
+ if (
520
+ captureRenderer.activeSplats > 0 &&
521
+ !isMostlyBlankCapture(pixels, resolvedCaptureTuning)
522
+ ) {
523
+ break;
524
+ }
525
+ if (attempt < maxWarmupFrames - 1) {
526
+ await waitForNextAnimationFrame();
527
+ }
528
+ }
529
+ if (!pixels) {
530
+ throw new Error('Spark camera frame capture did not produce pixels.');
531
+ }
532
+ return { pixels, width, height, flipY: true };
533
+ };
310
534
  const mesh = new sparkModule.SplatMesh({
311
535
  url: metadata.src,
312
536
  lod,
@@ -368,6 +592,8 @@ export function SparkSplatEnvironment({
368
592
  safelyDisposeSparkResource(sparkRef.current);
369
593
  sparkRef.current = null;
370
594
  }
595
+
596
+ disposeCaptureSpark();
371
597
  };
372
598
  }, [
373
599
  gl,
@@ -376,6 +602,17 @@ export function SparkSplatEnvironment({
376
602
  lod,
377
603
  metadata.format,
378
604
  metadata.src,
605
+ resolvedCaptureTuning.blankAlphaThreshold,
606
+ resolvedCaptureTuning.blankAverageColor,
607
+ resolvedCaptureTuning.blankSampleCount,
608
+ resolvedCaptureTuning.blankVisibleRatio,
609
+ resolvedCaptureTuning.lodRenderScale,
610
+ resolvedCaptureTuning.lodSplatScale,
611
+ resolvedCaptureTuning.maxWarmupFrames,
612
+ resolvedCaptureTuning.minSortIntervalMs,
613
+ resolvedRenderTuning.lodRenderScale,
614
+ resolvedRenderTuning.lodSplatScale,
615
+ resolvedRenderTuning.minSortIntervalMs,
379
616
  ]);
380
617
 
381
618
  return (
@@ -396,7 +633,10 @@ export function SparkSplatEnvironment({
396
633
  );
397
634
  }
398
635
 
399
- function safelyDisposeSparkResource(resource: SparkDisposable) {
636
+ function safelyDisposeSparkResource(
637
+ resource: SparkDisposable | null | undefined
638
+ ) {
639
+ if (!resource) return;
400
640
  try {
401
641
  silenceSparkWorkerTerminateRejections(resource);
402
642
  const result = resource.dispose?.();
package/src/types.ts CHANGED
@@ -843,6 +843,7 @@ export interface DebugProps {
843
843
  showGeoms?: boolean;
844
844
  showSites?: boolean;
845
845
  showJoints?: boolean;
846
+ showCameras?: boolean;
846
847
  showContacts?: boolean;
847
848
  showCOM?: boolean;
848
849
  showInertia?: boolean;
@@ -928,8 +929,8 @@ export interface PairedSplatEnvironmentConfig {
928
929
  description?: string;
929
930
  /** Visual-only Gaussian splat asset. */
930
931
  splat: SplatAssetConfig;
931
- /** MJCF/XML contact geometry paired with the visual splat. */
932
- collisionProxy: SplatCollisionProxyConfig & { xmlPath: string };
932
+ /** Optional MJCF/XML contact geometry paired with the visual splat. */
933
+ collisionProxy?: SplatCollisionProxyConfig & { xmlPath: string };
933
934
  }
934
935
 
935
936
  export const SplatEnvironmentReadinessStatus = {
@@ -970,6 +971,48 @@ export interface SplatEnvironmentMetadata {
970
971
  userData: Record<string, unknown>;
971
972
  }
972
973
 
974
+ export interface ResolvedScenarioCameraConfig {
975
+ jitter: number;
976
+ exposure: number;
977
+ noise: number;
978
+ blur: number;
979
+ }
980
+
981
+ export interface ResolvedScenarioMaterialConfig {
982
+ randomizeObjectColors: boolean;
983
+ randomizeTableMaterial: boolean;
984
+ roughness?: number;
985
+ metalness?: number;
986
+ }
987
+
988
+ export interface VisualScenarioExecutionContext {
989
+ scenarioId: string;
990
+ scenarioLabel: string;
991
+ variantId?: string;
992
+ seed: number;
993
+ lighting: ScenarioLightingPreset;
994
+ environment?: string;
995
+ camera: ResolvedScenarioCameraConfig;
996
+ materials: ResolvedScenarioMaterialConfig;
997
+ splatEnabled: boolean;
998
+ splatSrc?: string;
999
+ splatFormat: SplatFormat;
1000
+ splatRenderer?: SplatRendererKind;
1001
+ collisionProxyXmlPath?: string;
1002
+ collisionProxyStatus?: SplatCollisionProxyConfig['status'];
1003
+ collisionProxyPrimitives: SplatCollisionPrimitive[];
1004
+ readiness: SplatEnvironmentReadiness;
1005
+ transformSource: 'visualScenario.camera';
1006
+ }
1007
+
1008
+ export interface VisualScenarioExecutionContextInput {
1009
+ scenario?: VisualScenarioConfig;
1010
+ environment?: PairedSplatEnvironmentConfig;
1011
+ renderer?: SplatRendererKind;
1012
+ variantId?: string;
1013
+ enabled?: boolean;
1014
+ }
1015
+
973
1016
  export type SplatSceneInput =
974
1017
  | PairedSplatEnvironmentConfig
975
1018
  | VisualScenarioConfig
package/src/vite.ts CHANGED
@@ -158,7 +158,7 @@ async function scanModel(
158
158
  seen: Set<string>,
159
159
  names: Record<RegisterKey, Set<string>>
160
160
  ) {
161
- const normalized = path.normalize(filePath);
161
+ const normalized = path.resolve(filePath);
162
162
  if (seen.has(normalized)) return;
163
163
  seen.add(normalized);
164
164
 
@@ -174,7 +174,7 @@ async function scanModel(
174
174
 
175
175
  for (const includePath of collectIncludePaths(xml)) {
176
176
  const next = path.resolve(path.dirname(normalized), includePath);
177
- if (next.startsWith(root)) await scanModel(next, root, seen, names);
177
+ if (isPathInsideRoot(next, root)) await scanModel(next, root, seen, names);
178
178
  }
179
179
  }
180
180
 
@@ -346,7 +346,7 @@ function shouldInjectRegisterImport(id: string, root: string, generatedRegister:
346
346
  if (file.includes(`${path.sep}node_modules${path.sep}`)) return false;
347
347
  const absolute = path.resolve(file);
348
348
  if (absolute === generatedRegister) return false;
349
- return absolute.startsWith(root);
349
+ return isPathInsideRoot(absolute, root);
350
350
  }
351
351
 
352
352
  function renderGeneratedImport(id: string, generatedRegister: string): string {
@@ -395,5 +395,10 @@ function shouldRegenerate(file: string, watchedFiles: string[], models: readonly
395
395
  if (watchedFiles.includes(absolute)) return true;
396
396
  if (!MODEL_EXTENSIONS.has(path.extname(absolute).toLowerCase())) return false;
397
397
  const modelDirs = models.map((model) => path.dirname(path.resolve(root, model.file)));
398
- return modelDirs.some((dir) => absolute.startsWith(dir));
398
+ return modelDirs.some((dir) => isPathInsideRoot(absolute, dir));
399
+ }
400
+
401
+ function isPathInsideRoot(filePath: string, root: string): boolean {
402
+ const relative = path.relative(path.resolve(root), path.resolve(filePath));
403
+ return relative === '' || (relative !== '' && !relative.startsWith('..') && !path.isAbsolute(relative));
399
404
  }
@@ -1 +0,0 @@
1
- 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* @license\n * SPDX-License-Identifier: Apache-2.0\n */\n\nimport type React from 'react';\nimport type { ReactNode } from 'react';\nimport type { CanvasProps, ThreeElements } from '@react-three/fiber';\nimport * as THREE from 'three';\n\n// ---- Register (type-safe named resources) ----\n\n/**\n * Module augmentation interface for type-safe resource names.\n *\n * Declare your model's resource names via module augmentation:\n * ```ts\n * declare module 'mujoco-react' {\n * interface Register {\n * robots: {\n * panda: {\n * actuators: 'joint1' | 'joint2' | 'gripper';\n * sensors: 'force_sensor' | 'torque_sensor';\n * bodies: 'link0' | 'link1' | 'hand';\n * };\n * };\n * actuators: 'joint1' | 'joint2' | 'gripper';\n * sensors: 'force_sensor' | 'torque_sensor';\n * bodies: 'link0' | 'link1' | 'hand';\n * }\n * }\n * ```\n *\n * When no augmentation is declared, all names fall back to `string`.\n */\nexport interface Register {}\n\nexport type RegisteredRobotMap = Register extends { robots: infer T extends Record<string, Record<string, string>> }\n ? 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T : string;\nexport type Sensors = Register extends { sensors: infer T extends string } ? T : string;\nexport type Bodies = Register extends { bodies: infer T extends string } ? T : string;\nexport type Joints = Register extends { joints: infer T extends string } ? T : string;\nexport type Sites = Register extends { sites: infer T extends string } ? T : string;\nexport type Geoms = Register extends { geoms: infer T extends string } ? T : string;\nexport type Keyframes = Register extends { keyframes: infer T extends string } ? T : string;\nexport type Cameras = Register extends { cameras: infer T extends string } ? 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contacts = data.contact;\n try {\n return read(contacts);\n } finally {\n contacts.delete?.();\n }\n}\n\n/**\n * Minimal interface for MuJoCo Model to avoid 'any'.\n */\nexport interface MujocoModel {\n // Counts\n nbody: number;\n ngeom: number;\n nsite: number;\n nu: number;\n njnt: number;\n nq: number;\n nv: number;\n nkey: number;\n nsensor: number;\n nsensordata: number;\n nlight: number;\n ntendon: number;\n nflex: number;\n nmesh: number;\n nmat: number;\n ncam?: number;\n\n // Name tables\n names: Int8Array;\n name_bodyadr: Int32Array;\n name_jntadr: Int32Array;\n name_geomadr: Int32Array;\n name_siteadr: Int32Array;\n name_actuatoradr: Int32Array;\n name_keyadr: Int32Array;\n name_sensoradr: Int32Array;\n name_tendonadr: Int32Array;\n name_camadr?: Int32Array;\n\n // Body\n body_mass: Float64Array;\n body_parentid: Int32Array;\n body_jntnum: Int32Array;\n body_jntadr: Int32Array;\n body_pos: Float64Array;\n body_quat: Float64Array;\n body_geomnum: Int32Array;\n body_geomadr: Int32Array;\n body_inertia: Float64Array;\n\n // Default configuration\n qpos0: Float64Array;\n\n // Joint\n jnt_qposadr: Int32Array;\n jnt_dofadr: Int32Array;\n jnt_type: Int32Array;\n jnt_range: Float64Array;\n jnt_bodyid: Int32Array;\n jnt_pos: Float64Array;\n jnt_axis: Float64Array;\n jnt_limited: Uint8Array;\n\n // Geom\n geom_group: Int32Array;\n geom_type: Int32Array;\n geom_size: Float64Array;\n geom_pos: Float64Array;\n geom_quat: Float64Array;\n geom_matid: Int32Array;\n geom_rgba: Float32Array;\n geom_dataid: Int32Array;\n geom_bodyid: Int32Array;\n geom_contype: Int32Array;\n geom_conaffinity: Int32Array;\n geom_friction: Float64Array;\n\n // Material\n mat_rgba: Float32Array;\n\n // Mesh\n mesh_vertadr: Int32Array;\n mesh_vertnum: Int32Array;\n mesh_faceadr: Int32Array;\n mesh_facenum: Int32Array;\n mesh_vert: Float32Array;\n mesh_face: Int32Array;\n mesh_normal: Float32Array;\n\n // Site\n site_bodyid: Int32Array;\n\n // Actuator\n actuator_trnid: Int32Array;\n actuator_ctrlrange: Float64Array;\n actuator_trntype: Int32Array;\n actuator_gainprm: Float64Array;\n actuator_biasprm: Float64Array;\n\n // Sensor\n sensor_type: Int32Array;\n sensor_dim: Int32Array;\n sensor_adr: Int32Array;\n sensor_objtype: Int32Array;\n sensor_objid: Int32Array;\n\n // Keyframe\n key_qpos: Float64Array;\n key_ctrl: Float64Array;\n key_time: Float64Array;\n key_qvel: Float64Array;\n\n // Light\n light_pos: Float64Array;\n light_dir: Float64Array;\n light_diffuse: Float32Array;\n light_specular: Float32Array;\n light_type: Int32Array;\n light_active: Uint8Array;\n light_castshadow: Uint8Array;\n light_attenuation: Float32Array;\n light_cutoff: Float32Array;\n light_exponent: Float32Array;\n light_intensity: Float32Array;\n\n // Camera\n cam_bodyid?: Int32Array;\n cam_pos?: Float64Array;\n cam_quat?: Float64Array;\n cam_fovy?: Float64Array;\n\n // Tendon\n ten_wrapadr: Int32Array;\n ten_wrapnum: Int32Array;\n ten_range: Float64Array;\n ten_rgba: Float32Array;\n ten_width: Float64Array;\n\n // Flex\n flex_vertadr: Int32Array;\n flex_vertnum: Int32Array;\n flex_faceadr: Int32Array;\n flex_facenum: Int32Array;\n flex_face: Int32Array;\n flex_rgba: Float32Array;\n\n // Model options\n opt: {\n timestep: number;\n gravity: Float64Array;\n integrator: number;\n [key: string]: unknown;\n };\n\n delete: () => void;\n [key: string]: unknown;\n}\n\n/**\n * Minimal interface for MuJoCo Data to avoid 'any'.\n */\nexport interface MujocoData {\n time: number;\n qpos: Float64Array;\n qvel: Float64Array;\n ctrl: Float64Array;\n act: Float64Array;\n xpos: Float64Array;\n xquat: Float64Array;\n xfrc_applied: Float64Array;\n qfrc_applied: Float64Array;\n qfrc_bias: Float64Array;\n site_xpos: Float64Array;\n site_xmat: Float64Array;\n cam_xpos?: Float64Array;\n cam_xmat?: Float64Array;\n xmat?: Float64Array;\n sensordata: Float64Array;\n ncon: number;\n contact: MujocoContactArray;\n cvel: Float64Array;\n cfrc_ext: Float64Array;\n ten_length: Float64Array;\n wrap_xpos: Float64Array;\n ten_wrapadr: Int32Array;\n flexvert_xpos: Float64Array;\n geom_xpos: Float64Array;\n geom_xmat: Float64Array;\n delete: () => void;\n [key: string]: unknown;\n}\n\n/**\n * Minimal interface for the MuJoCo WASM Module.\n */\nexport interface MujocoModule {\n MjModel: {\n from_xml_path?: (path: string) => MujocoModel;\n from_xml_string?: (xml: string, vfs?: unknown) => MujocoModel;\n loadFromXML?: (path: string) => MujocoModel;\n [key: string]: unknown;\n };\n MjData: new (model: MujocoModel) => MujocoData;\n MjvOption: new () => { delete: () => void; [key: string]: unknown };\n mj_forward: (m: MujocoModel, d: MujocoData) => void;\n mj_step: (m: MujocoModel, d: MujocoData) => void;\n mj_resetData: (m: MujocoModel, d: MujocoData) => void;\n mj_step1: (m: MujocoModel, d: MujocoData) => void;\n mj_step2: (m: MujocoModel, d: MujocoData) => void;\n mj_applyFT: (\n model: MujocoModel,\n data: MujocoData,\n force: Float64Array,\n torque: Float64Array,\n point: Float64Array,\n bodyId: number,\n qfrc_target: Float64Array\n ) => void;\n mj_ray: (\n model: MujocoModel,\n data: MujocoData,\n pnt: Float64Array,\n vec: Float64Array,\n geomgroup: Uint8Array | null,\n flg_static: number,\n bodyexclude: number,\n geomid: Int32Array\n ) => number;\n mj_name2id: (model: MujocoModel, type: number, name: string) => number;\n mjtObj: Record<string, number>;\n mjtGeom: Record<string, number | {value: number}>;\n mjtJoint: Record<string, number | {value: number}>;\n mjtSensor: Record<string, number | {value: number}>;\n FS: {\n writeFile: (path: string, content: string | Uint8Array) => void;\n readFile: (path: string, opts?: { encoding: string }) => string | Uint8Array;\n mkdir: (path: string) => void;\n unmount: (path: string) => void;\n };\n [key: string]: unknown;\n}\n\n// ---- Scene Configuration ----\n\nexport interface SceneObject {\n name: string;\n type: 'box' | 'sphere' | 'cylinder';\n size: [number, number, number];\n position: [number, number, number];\n rgba: [number, number, number, number];\n mass?: number;\n freejoint?: boolean;\n friction?: string;\n solref?: string;\n solimp?: string;\n condim?: number;\n /** MuJoCo geom group. Group 3 is conventionally used for collision-only helper geoms. */\n group?: number;\n}\n\nexport interface XmlPatch {\n target: string;\n inject?: string;\n injectAfter?: string;\n replace?: [string, string];\n}\n\nexport type LocalMujocoFile = File;\n\nexport interface LoadFromFilesOptions {\n /** Entry MJCF/URDF file. Inferred from scene.xml, model.xml, robot.xml, or the first XML/URDF file when omitted. */\n sceneFile?: string;\n /** Additional MJCF environment XML files merged into the entry scene before MuJoCo compilation. */\n environmentFiles?: string[];\n homeJoints?: number[];\n xmlPatches?: XmlPatch[];\n sceneObjects?: SceneObject[];\n onReset?: (input: ResetCallbackInput) => void;\n}\n\nexport interface SceneConfig {\n /** Base URL for fetching model files. The loader fetches `src + sceneFile` and follows dependencies. */\n src: string;\n /** Entry MJCF XML or URDF file name, e.g. 'scene.xml' or 'robot.urdf'. */\n sceneFile: string;\n /** Browser-selected files for local MJCF/URDF loading. Preserves webkitRelativePath when available. */\n files?: readonly LocalMujocoFile[];\n /**\n * Additional MJCF environment XML files merged into the entry scene before compilation.\n *\n * Use this for static collision/physics layers such as a Gaussian-splat\n * environment's proxy `scene.xml`; render the splat itself as a separate\n * visual layer.\n */\n environmentFiles?: string[];\n sceneObjects?: SceneObject[];\n homeJoints?: number[];\n xmlPatches?: XmlPatch[];\n onReset?: (input: ResetCallbackInput) => void;\n}\n\n// ---- IK Controller Config ----\n\nexport type ResourceSelector<TInfo, TName extends string = string> =\n | TName\n | readonly TName[]\n | RegExp\n | ((info: TInfo) => boolean);\n\nexport interface IkConfig {\n /** MuJoCo site name for IK target. */\n siteName: Sites;\n /**\n * Explicit joints for IK. When omitted, the controller infers scalar hinge/slide\n * joints by walking from the site body to the model root.\n */\n joints?: ResourceSelector<JointInfo, Joints>;\n /** Explicit actuators for IK control output. */\n actuators?: ResourceSelector<ActuatorInfo, Actuators>;\n /**\n * Number of joints to solve for, assuming legacy contiguous qpos/ctrl layout\n * starting at index 0. Prefer inferred IK or `joints`/`actuators`.\n */\n numJoints?: number;\n /** Custom IK solver. When omitted, uses built-in Damped Least-Squares solver. */\n ikSolveFn?: IKSolveFn;\n /** DLS damping. Default: 0.01. */\n damping?: number;\n /** Max solver iterations. Default: 50. */\n maxIterations?: number;\n}\n\nexport interface IkContextValue {\n ikEnabledRef: React.RefObject<boolean>;\n ikCalculatingRef: React.RefObject<boolean>;\n ikTargetRef: React.RefObject<THREE.Group>;\n siteIdRef: React.RefObject<number>;\n setIkEnabled: (enabled: boolean) => void;\n moveTarget: (pos: THREE.Vector3, duration?: number) => void;\n syncTargetToSite: () => void;\n solveIK: (input: IkSolveInput) => number[] | null;\n getGizmoStats: () => { pos: THREE.Vector3; rot: THREE.Euler } | null;\n}\n\nexport interface SceneMarker {\n id: number;\n position: THREE.Vector3;\n label: string;\n}\n\n// ---- Physics Config (spec 1.1) ----\n\nexport interface PhysicsConfig {\n gravity?: [number, number, number];\n timestep?: number;\n substeps?: number;\n paused?: boolean;\n speed?: number;\n}\n\n// ---- IK ----\n\nexport type IKSolveFn = (\n input: IkSolveInput\n) => number[] | null;\n\nexport interface IkSolveInput {\n position: THREE.Vector3;\n quaternion: THREE.Quaternion;\n currentQ: number[];\n context?: IKSolveContext;\n}\n\nexport interface IKSolveContext {\n model: MujocoModel;\n data: MujocoData;\n siteId: number;\n controlGroup: ControlGroupInfo;\n}\n\n// ---- Callbacks ----\n\nexport interface PhysicsStepInput {\n model: MujocoModel;\n data: MujocoData;\n}\n\nexport interface ResetCallbackInput extends PhysicsStepInput {}\n\nexport interface ReadyCallbackInput {\n api: MujocoSimAPI;\n}\n\nexport interface StepCallbackInput {\n time: number;\n model: MujocoModel;\n data: MujocoData;\n}\n\nexport interface SelectionCallbackInput {\n bodyId: number;\n name: string;\n}\n\nexport type PhysicsStepCallback = (input: PhysicsStepInput) => void;\n\n// ---- State Management (spec 4.1) ----\n\nexport interface StateSnapshot {\n time: number;\n qpos: Float64Array;\n qvel: Float64Array;\n ctrl: Float64Array;\n act: Float64Array;\n qfrc_applied: Float64Array;\n}\n\n// ---- Model Introspection (spec 5.1) ----\n\nexport interface BodyInfo {\n id: number;\n name: string;\n mass: number;\n parentId: number;\n}\n\nexport interface JointInfo {\n id: number;\n name: string;\n type: number;\n typeName: string;\n range: [number, number];\n limited: boolean;\n bodyId: number;\n qposAdr: number;\n dofAdr: number;\n}\n\nexport interface GeomInfo {\n id: number;\n name: string;\n type: number;\n typeName: string;\n size: [number, number, number];\n bodyId: number;\n}\n\nexport interface SiteInfo {\n id: number;\n name: string;\n bodyId: number;\n}\n\nexport interface ActuatorInfo {\n id: number;\n name: string;\n range: [number, number];\n}\n\nexport interface ActuatedJointInfo extends JointInfo {\n actuatorId: number;\n actuatorName: string;\n ctrlAdr: number;\n ctrlRange: [number, number];\n}\n\nexport interface ControlJointInfo extends JointInfo {\n actuatorId: number | null;\n actuatorName: string | null;\n ctrlAdr: number | null;\n ctrlRange: [number, number] | null;\n}\n\nexport interface ControlGroupSelector {\n /** Infer a kinematic chain from a MuJoCo site. */\n siteName?: Sites;\n /** Infer a kinematic chain from a body. */\n bodyName?: Bodies;\n /** Select joints by name, names, regex, or predicate. */\n joints?: ResourceSelector<JointInfo, Joints>;\n /** Select actuators by name, names, regex, or predicate. */\n actuators?: ResourceSelector<ActuatorInfo, Actuators>;\n}\n\nexport interface ControlGroupInfo {\n /** Joints in solve/control order. */\n joints: ControlJointInfo[];\n /** Actuators in control output order. */\n actuators: ActuatorInfo[];\n /** qpos addresses for scalar hinge/slide joints. */\n qposAdr: number[];\n /** dof addresses for scalar hinge/slide joints. */\n dofAdr: number[];\n /** ctrl addresses matching writable actuators. */\n ctrlAdr: number[];\n readQpos(data: MujocoData): Float64Array;\n readCtrl(data: MujocoData): Float64Array;\n writeQpos(data: MujocoData, values: ArrayLike<number>): void;\n writeCtrl(data: MujocoData, values: ArrayLike<number>): void;\n}\n\nexport interface SensorInfo {\n id: number;\n name: string;\n type: number;\n typeName: string;\n dim: number;\n adr: number;\n}\n\nexport interface CameraInfo {\n id: number;\n name: string;\n bodyId: number;\n fov: number | null;\n position: [number, number, number] | null;\n quaternion: [number, number, number, number] | null;\n}\n\n// ---- Contacts (spec 2.4, 2.5) ----\n\nexport interface ContactInfo {\n geom1: number;\n geom1Name: string;\n geom2: number;\n geom2Name: string;\n pos: [number, number, number];\n depth: number;\n}\n\n// ---- Raycast (spec 7.1) ----\n\nexport interface RayHit {\n point: THREE.Vector3;\n bodyId: number;\n geomId: number;\n distance: number;\n}\n\n// ---- Model Options (spec 5.3) ----\n\nexport interface ModelOptions {\n timestep: number;\n gravity: [number, number, number];\n integrator: number;\n}\n\n// ---- Trajectory (spec 13.1, 13.2) ----\n\nexport interface TrajectoryFrame {\n time: number;\n qpos: Float64Array;\n qvel?: Float64Array;\n ctrl?: Float64Array;\n sensordata?: Float64Array;\n}\n\nexport interface TrajectoryData {\n frames: TrajectoryFrame[];\n fps: number;\n}\n\nexport type PlaybackState = 'idle' | 'playing' | 'paused' | 'completed';\n\n// ---- Keyboard Teleop (spec 12.1) ----\n\nexport interface KeyBinding {\n actuator: Actuators;\n delta?: number;\n toggle?: [number, number];\n set?: number;\n}\n\nexport interface KeyboardTeleopConfig {\n bindings: Record<string, KeyBinding>;\n enabled?: boolean;\n}\n\n// ---- Policy (spec 10.1) ----\n\nexport type PolicyVector = Float32Array | Float64Array | number[];\n\nexport interface PolicyObservationInput {\n model: MujocoModel;\n data: MujocoData;\n}\n\nexport interface PolicyInferenceInput extends PolicyObservationInput {\n observation: PolicyVector;\n}\n\nexport interface PolicyActionInput extends PolicyInferenceInput {\n action: PolicyVector;\n}\n\nexport interface PolicyConfig {\n frequency: number;\n enabled?: boolean;\n onObservation: (input: PolicyObservationInput) => PolicyVector;\n /** Run policy inference. Omit to pass observations directly to `onAction` for custom inline controllers. */\n infer?: (input: PolicyInferenceInput) => PolicyVector;\n onAction: (input: PolicyActionInput) => void;\n}\n\n// ---- Observation Builder ----\n\nexport type ObservationOutput = 'float32' | 'float64';\n\nexport interface ObservationConfig {\n /** Include scalar simulation time. */\n time?: boolean;\n /** Include all qpos values. */\n qpos?: boolean;\n /** Include all qvel values. */\n qvel?: boolean;\n /** Include all ctrl values. */\n ctrl?: boolean;\n /** Include all actuator activation values. */\n act?: boolean;\n /** Include all raw sensordata values. */\n sensordata?: boolean;\n /** Include named sensor values in the configured order. */\n sensors?: readonly Sensors[];\n /** Include named site world positions in the configured order. */\n sites?: readonly Sites[];\n /** Include world gravity projected into each named body's local frame. */\n projectedGravity?: Bodies | readonly Bodies[];\n /** Output array type. Defaults to Float32Array. */\n output?: ObservationOutput;\n}\n\nexport interface ObservationLayoutItem {\n name: string;\n start: number;\n size: number;\n}\n\nexport interface ObservationResult {\n values: Float32Array | Float64Array;\n layout: ObservationLayoutItem[];\n}\n\nexport interface ObservationHandle {\n /** Read a fresh observation from the current live MuJoCo model/data refs. */\n read(): ObservationResult;\n /** Read just the vector values for policy inference. */\n readValues(): Float32Array | Float64Array;\n}\n\n// ---- Debug Component (spec 6.1) ----\n\nexport interface DebugProps {\n showGeoms?: boolean;\n showSites?: boolean;\n showJoints?: boolean;\n showContacts?: boolean;\n showCOM?: boolean;\n showInertia?: boolean;\n showTendons?: boolean;\n}\n\n// ---- Component Props ----\n\nexport interface IkGizmoProps {\n controller: IkContextValue;\n siteName?: string;\n scale?: number;\n onDrag?: (input: IkGizmoDragInput) => void;\n}\n\nexport interface IkGizmoDragInput {\n position: THREE.Vector3;\n quaternion: THREE.Quaternion;\n}\n\nexport interface DragInteractionProps {\n stiffness?: number;\n showArrow?: boolean;\n}\n\nexport interface SceneLightsProps {\n /** Override intensity for all MJCF lights. Default: 1.0. */\n intensity?: number;\n}\n\n// ---- Visual scenarios / 3DGS composition ----\n\nexport type ScenarioLightingPreset = 'studio' | 'warehouse' | 'low-light' | 'splat';\nexport type SplatFormat = 'spz' | 'ply' | 'splat';\nexport type SplatRendererKind = 'spark' | 'custom';\nexport type SplatCollisionPrimitive = 'plane' | 'box' | 'sphere' | 'capsule' | 'mesh';\n\nexport interface ScenarioCameraConfig {\n jitter?: number;\n exposure?: number;\n noise?: number;\n blur?: number;\n}\n\nexport interface ScenarioMaterialConfig {\n randomizeObjectColors?: boolean;\n randomizeTableMaterial?: boolean;\n roughness?: number;\n metalness?: number;\n}\n\nexport interface SplatAssetConfig {\n src: string;\n /** Common browser-friendly splat format. Renderer-specific loaders may accept more. */\n format?: SplatFormat;\n /** Optional renderer hint. The library does not import renderer-specific code. */\n renderer?: SplatRendererKind;\n}\n\nexport interface SplatScenarioConfig {\n enabled: boolean;\n /** Common browser-friendly splat format. Renderer-specific loaders may accept more. */\n format?: SplatFormat;\n src?: string;\n requiresCollisionProxy?: boolean;\n collisionProxy?: SplatCollisionProxyConfig | null;\n}\n\nexport interface SplatCollisionProxyConfig {\n /** MJCF/XML file or artifact path that provides physics collision for the visual splat. */\n xmlPath?: string;\n /** Human-readable status for authoring and validation flows. */\n status?: 'missing' | 'planned' | 'generated' | 'validated';\n /** Primitive proxy shapes expected in the MJCF collision proxy. */\n primitives?: SplatCollisionPrimitive[];\n /** Optional notes that should travel with scene variants and rollout metadata. */\n notes?: string[];\n}\n\nexport interface PairedSplatEnvironmentConfig {\n id: string;\n label: string;\n description?: string;\n /** Visual-only Gaussian splat asset. */\n splat: SplatAssetConfig;\n /** MJCF/XML contact geometry paired with the visual splat. */\n collisionProxy: SplatCollisionProxyConfig & { xmlPath: string };\n}\n\nexport const SplatEnvironmentReadinessStatus = {\n Disabled: 'disabled',\n MissingSplat: 'missing-splat',\n MissingCollisionProxy: 'missing-collision-proxy',\n UnsupportedFormat: 'unsupported-format',\n Ready: 'ready',\n} as const;\n\nexport type SplatEnvironmentReadinessStatus =\n (typeof SplatEnvironmentReadinessStatus)[keyof typeof SplatEnvironmentReadinessStatus];\n\nexport interface SplatEnvironmentReadiness {\n status: SplatEnvironmentReadinessStatus;\n ready: boolean;\n requiresCollisionProxy: boolean;\n missing: Array<'splat' | 'collisionProxy'>;\n format?: SplatFormat;\n renderer?: SplatRendererKind;\n message: string;\n}\n\nexport interface SplatEnvironmentMetadataInput {\n environment?: PairedSplatEnvironmentConfig;\n scenario?: VisualScenarioConfig;\n renderer?: SplatRendererKind;\n src?: string;\n format?: SplatFormat;\n collisionProxy?: SplatCollisionProxyConfig;\n}\n\nexport interface SplatEnvironmentMetadata {\n src?: string;\n format: SplatFormat;\n collisionProxy?: SplatCollisionProxyConfig;\n readiness: SplatEnvironmentReadiness;\n userData: Record<string, unknown>;\n}\n\nexport type SplatSceneInput =\n | PairedSplatEnvironmentConfig\n | VisualScenarioConfig\n | undefined\n | null;\n\nexport interface SplatSceneConfigInput {\n sceneConfig: SceneConfig;\n scenario?: VisualScenarioConfig;\n environment?: PairedSplatEnvironmentConfig;\n enabled?: boolean;\n renderer?: SplatRendererKind;\n}\n\nexport interface SplatSceneConfigState {\n environment: PairedSplatEnvironmentConfig | undefined;\n sceneConfig: SceneConfig;\n enabled: boolean;\n readiness: SplatEnvironmentReadiness;\n}\n\nexport interface VisualScenarioConfig {\n id?: string;\n label?: string;\n seed?: number;\n lighting?: ScenarioLightingPreset;\n environment?: string;\n camera?: ScenarioCameraConfig;\n materials?: ScenarioMaterialConfig;\n splat?: SplatScenarioConfig | null;\n}\n\nexport interface ScenarioLightingProps {\n preset?: ScenarioLightingPreset;\n intensity?: number;\n castShadow?: boolean;\n}\n\nexport interface SplatEnvironmentProps extends Omit<ThreeElements['group'], 'ref'> {\n environment?: PairedSplatEnvironmentConfig;\n scenario?: VisualScenarioConfig;\n renderer?: SplatRendererKind;\n src?: string;\n format?: SplatFormat;\n collisionProxy?: ReactNode;\n collisionProxyMetadata?: SplatCollisionProxyConfig;\n showPlaceholder?: boolean;\n}\n\nexport interface VisualScenarioEffectsProps {\n scenario?: VisualScenarioConfig;\n enabled?: boolean;\n applyBackground?: boolean;\n applyFog?: boolean;\n applyRenderer?: boolean;\n applyMaterials?: boolean;\n background?: THREE.ColorRepresentation;\n fogNear?: number;\n fogFar?: number;\n materialFilter?: (input: VisualScenarioMaterialFilterInput) => boolean;\n}\n\nexport interface VisualScenarioMaterialFilterInput {\n object: THREE.Object3D;\n material: THREE.Material;\n}\n\nexport type TrajectoryInput = TrajectoryFrame[] | number[][];\n\nexport interface TrajectoryPlayerProps {\n trajectory: TrajectoryInput;\n fps?: number;\n speed?: number;\n loop?: boolean;\n playing?: boolean;\n mode?: 'kinematic' | 'physics';\n onFrame?: (input: TrajectoryFrameCallbackInput) => void;\n onComplete?: () => void;\n onStateChange?: (input: TrajectoryStateChangeInput) => void;\n}\n\nexport interface TrajectoryFrameCallbackInput {\n frameIndex: number;\n frame: TrajectoryFrame | number[] | undefined;\n}\n\nexport interface TrajectoryStateChangeInput {\n state: PlaybackState;\n}\n\nexport interface SelectionHighlightProps {\n bodyId: number | null;\n color?: string;\n emissiveIntensity?: number;\n}\n\nexport interface ContactListenerProps {\n body: Bodies;\n onContactEnter?: (info: ContactInfo) => void;\n onContactExit?: (info: ContactInfo) => void;\n}\n\nexport interface BodyProps {\n name: Bodies;\n type: 'box' | 'sphere' | 'cylinder';\n size: [number, number, number];\n position?: [number, number, number];\n rgba?: [number, number, number, number];\n mass?: number;\n freejoint?: boolean;\n friction?: string;\n solref?: string;\n solimp?: string;\n condim?: number;\n /** MuJoCo geom group. Group 3 is conventionally used for collision-only helper geoms. */\n group?: number;\n children?: ReactNode;\n}\n\n// ---- Public API (spec: full surface) ----\n\nexport interface MujocoSimAPI {\n // State\n readonly status: 'loading' | 'ready' | 'error';\n readonly config: SceneConfig;\n\n // Simulation control (spec 1.1, 1.2, 1.3)\n reset(): void;\n setSpeed(multiplier: number): void;\n togglePause(): boolean;\n setPaused(paused: boolean): void;\n step(n?: number): void;\n getTime(): number;\n getTimestep(): number;\n applyKeyframe(nameOrIndex: Keyframes | number): void;\n\n // State management (spec 4.1, 4.2, 4.3)\n saveState(): StateSnapshot;\n restoreState(snapshot: StateSnapshot): void;\n setQpos(values: Float64Array | number[]): void;\n setQvel(values: Float64Array | number[]): void;\n getQpos(): Float64Array;\n getQvel(): Float64Array;\n\n // Actuator / control (spec 3.1)\n setCtrl(nameOrValues: Actuators | Record<Actuators, number>, value?: number): void;\n getCtrl(): Float64Array;\n getControlMap(): ControlGroupInfo;\n getActuatedJoints(): ActuatedJointInfo[];\n resolveControlGroup(selector: ControlGroupSelector): ControlGroupInfo | null;\n\n // Force application (spec 8.1)\n applyForce(bodyName: Bodies, force: THREE.Vector3, point?: THREE.Vector3): void;\n applyTorque(bodyName: Bodies, torque: THREE.Vector3): void;\n setExternalForce(bodyName: Bodies, force: THREE.Vector3, torque: THREE.Vector3): void;\n applyGeneralizedForce(values: Float64Array | number[]): void;\n\n // Sensors (spec 2.1)\n getSensorData(name: Sensors): Float64Array | null;\n\n // Contacts (spec 2.4)\n getContacts(): ContactInfo[];\n\n // Model introspection (spec 5.1, 5.2)\n getBodies(): BodyInfo[];\n getJoints(): JointInfo[];\n getGeoms(): GeomInfo[];\n getSites(): SiteInfo[];\n getActuators(): ActuatorInfo[];\n getSensors(): SensorInfo[];\n getCameras(): CameraInfo[];\n\n // Model parameters (spec 5.3)\n getModelOption(): ModelOptions;\n setGravity(g: [number, number, number]): void;\n setTimestep(dt: number): void;\n\n // Raycasting (spec 7.1)\n raycast(origin: THREE.Vector3, direction: THREE.Vector3, maxDist?: number): RayHit | null;\n\n // Keyframes (spec 4.2)\n getKeyframeNames(): string[];\n getKeyframeCount(): number;\n\n // Model loading (spec 9.1)\n loadScene(newConfig: SceneConfig): Promise<void>;\n loadFromFiles(files: FileList | readonly LocalMujocoFile[], options?: LoadFromFilesOptions): Promise<void>;\n addBody(body: SceneObject): Promise<void>;\n removeBody(name: Bodies): Promise<void>;\n recompile(patches?: XmlPatch[]): Promise<void>;\n\n // Canvas\n getCanvas(): HTMLCanvasElement | null;\n getCanvasSnapshot(width?: number, height?: number, mimeType?: string): string;\n captureFrame(options?: MujocoFrameCaptureOptions): Promise<FrameCaptureResult>;\n captureFrameBlob(options?: MujocoFrameCaptureOptions): Promise<FrameCaptureBlobResult>;\n captureCameraFrame(options?: CameraFrameCaptureOptions): Promise<CameraFrameCaptureResult>;\n captureCameraFrameBlob(options?: CameraFrameCaptureOptions): Promise<CameraFrameCaptureBlobResult>;\n recordCameraSequence(options: CameraFrameSequenceOptions): Promise<CameraFrameSequenceResult>;\n project2DTo3D(\n x: number,\n y: number,\n cameraPos: THREE.Vector3,\n lookAt: THREE.Vector3\n ): { point: THREE.Vector3; bodyId: number; geomId: number } | null;\n\n // Domain randomization (spec 10.3)\n setBodyMass(name: Bodies, mass: number): void;\n setGeomFriction(name: Geoms, friction: [number, number, number]): void;\n setGeomSize(name: Geoms, size: [number, number, number]): void;\n\n // Internal refs for advanced use\n readonly mjModelRef: React.RefObject<MujocoModel | null>;\n readonly mjDataRef: React.RefObject<MujocoData | null>;\n}\n\nexport type FrameCaptureStatus = 'idle' | 'capturing' | 'captured' | 'error';\n\nexport type FrameCaptureTarget =\n | HTMLCanvasElement\n | HTMLElement\n | null\n | undefined;\n\nexport type FrameCaptureTargetRef =\n React.RefObject<HTMLCanvasElement | HTMLElement | null>;\n\nexport interface FrameCaptureOptions {\n target?: FrameCaptureTarget | FrameCaptureTargetRef;\n type?: string;\n quality?: number;\n waitForAnimationFrame?: boolean;\n}\n\nexport type MujocoFrameCaptureOptions = Omit<FrameCaptureOptions, 'target'>;\n\nexport interface FrameCaptureResult {\n canvas: HTMLCanvasElement;\n dataUrl: string;\n type: string;\n}\n\nexport interface FrameCaptureBlobResult {\n canvas: HTMLCanvasElement;\n blob: Blob;\n type: string;\n}\n\nexport interface FrameCaptureAPI {\n status: FrameCaptureStatus;\n error: Error | null;\n isCapturing: boolean;\n capture: (options?: FrameCaptureOptions) => Promise<FrameCaptureResult>;\n captureBlob: (\n options?: FrameCaptureOptions\n ) => Promise<FrameCaptureBlobResult>;\n reset: () => void;\n}\n\nexport type CameraFrameCaptureVector3 =\n | THREE.Vector3\n | readonly [number, number, number];\n\nexport type CameraFrameCaptureQuaternion =\n | THREE.Quaternion\n | readonly [number, number, number, number];\n\nexport interface CameraFrameCaptureOptions {\n /** Existing Three camera to clone before applying pose overrides. */\n camera?: THREE.Camera;\n /** Named MuJoCo `<camera>` to render from when available in the loaded model. */\n cameraName?: Cameras;\n /** Named MuJoCo site to use as the rendered camera pose. Useful for robot-mounted optical frames. */\n siteName?: Sites;\n /** Named MuJoCo body to use as the rendered camera pose. */\n bodyName?: Bodies;\n position?: CameraFrameCaptureVector3;\n lookAt?: CameraFrameCaptureVector3;\n quaternion?: CameraFrameCaptureQuaternion;\n up?: CameraFrameCaptureVector3;\n width?: number;\n height?: number;\n type?: string;\n quality?: number;\n fov?: number;\n near?: number;\n far?: number;\n /** Provenance for the camera pose used by the capture. Usually set by the MuJoCo provider. */\n source?: CameraFrameCaptureSource;\n}\n\nexport type CameraFrameCaptureSource =\n | { kind: 'mujoco-camera'; cameraName: Cameras }\n | { kind: 'mujoco-site'; siteName: Sites }\n | { kind: 'mujoco-body'; bodyName: Bodies }\n | { kind: 'custom-camera' }\n | { kind: 'explicit-pose' }\n | { kind: 'fallback-camera' };\n\nexport interface CameraFrameCaptureResult {\n canvas: HTMLCanvasElement;\n camera: THREE.Camera;\n dataUrl: string;\n type: string;\n width: number;\n height: number;\n source: CameraFrameCaptureSource;\n}\n\nexport interface CameraFrameCaptureBlobResult {\n canvas: HTMLCanvasElement;\n camera: THREE.Camera;\n blob: Blob;\n type: string;\n width: number;\n height: number;\n source: CameraFrameCaptureSource;\n}\n\nexport interface CameraFrameCaptureAPI {\n status: FrameCaptureStatus;\n error: Error | null;\n isCapturing: boolean;\n capture: (\n options?: CameraFrameCaptureOptions\n ) => Promise<CameraFrameCaptureResult>;\n captureBlob: (\n options?: CameraFrameCaptureOptions\n ) => Promise<CameraFrameCaptureBlobResult>;\n reset: () => void;\n}\n\nexport interface CameraFrameSequenceCamera extends CameraFrameCaptureOptions {\n key: string;\n}\n\nexport interface CameraFrameSequenceFrame {\n frameIndex: number;\n time: number;\n cameras: Record<string, CameraFrameCaptureResult>;\n}\n\nexport interface CameraFrameSequenceCameraSummary {\n key: string;\n width: number;\n height: number;\n source: CameraFrameCaptureSource;\n frameCount: number;\n firstFrameIndex: number | null;\n lastFrameIndex: number | null;\n firstTimestamp: number | null;\n lastTimestamp: number | null;\n}\n\nexport interface CameraFrameSequenceSampleInput extends PhysicsStepInput {\n frameIndex: number;\n time: number;\n}\n\nexport interface CameraFrameSequenceStepInput extends PhysicsStepInput {\n frameIndex: number;\n stepIndex: number;\n time: number;\n}\n\nexport interface CameraFrameSequenceOptions {\n cameras: readonly CameraFrameSequenceCamera[];\n frames: number;\n /** Number of MuJoCo steps between captured frames. Use 0 for static camera provenance captures. */\n stepsPerFrame?: number;\n reset?: boolean;\n captureInitialFrame?: boolean;\n retainFrames?: boolean;\n /**\n * Require each recorded stream to resolve from exactly one mounted MuJoCo\n * camera/site/body selector. Defaults to true because sequence recording is\n * intended for dataset/policy camera streams.\n */\n requireMountedSources?: boolean;\n signal?: AbortSignal;\n /** Called after stepping and before image capture for this frame. Use this to record synchronized state/action rows. */\n onSample?: (input: CameraFrameSequenceSampleInput) => void | Promise<void>;\n /** Called before each MuJoCo step inside sequence recording. Use this to apply policy/control actions. */\n onBeforeStep?: (input: CameraFrameSequenceStepInput) => void | Promise<void>;\n /** Called after each MuJoCo step inside sequence recording. Use this for step-level telemetry. */\n onAfterStep?: (input: CameraFrameSequenceStepInput) => void | Promise<void>;\n onFrame?: (frame: CameraFrameSequenceFrame) => void | Promise<void>;\n}\n\nexport interface CameraFrameSequenceResult {\n frames: CameraFrameSequenceFrame[];\n cameraKeys: string[];\n cameraSummaries: Record<string, CameraFrameSequenceCameraSummary>;\n frameCount: number;\n}\n\nexport interface CameraFrameSequenceRecorderAPI {\n status: FrameCaptureStatus;\n error: Error | null;\n isRecording: boolean;\n record: (options: CameraFrameSequenceOptions) => Promise<CameraFrameSequenceResult>;\n reset: () => void;\n}\n\n// ---- Canvas Props ----\n\nexport type MujocoCanvasProps = Omit<CanvasProps, 'onError'> & {\n config: SceneConfig;\n /** R3F content rendered while the MuJoCo WASM module is still loading. */\n loadingFallback?: ReactNode;\n onReady?: (input: ReadyCallbackInput) => void;\n onError?: (error: Error) => void;\n onStep?: (input: StepCallbackInput) => void;\n onSelection?: (input: SelectionCallbackInput) => void;\n // Declarative physics config (spec 1.1)\n gravity?: [number, number, number];\n timestep?: number;\n substeps?: number;\n paused?: boolean;\n speed?: number;\n interpolate?: boolean;\n};\n\n// ---- Hook Return Types ----\n\nexport interface SitePositionResult {\n position: React.RefObject<THREE.Vector3>;\n quaternion: React.RefObject<THREE.Quaternion>;\n}\n\nexport interface MujocoContextValue {\n mujoco: MujocoModule | null;\n status: 'loading' | 'ready' | 'error';\n error: string | null;\n}\n\n/** @deprecated Use `SensorHandle` instead. */\nexport interface SensorResult {\n value: React.RefObject<Float64Array>;\n size: number;\n}\n\nexport interface CtrlHandle {\n /** Read the current ctrl value. */\n read(): number;\n /** Write a ctrl value (goes directly to data.ctrl). */\n write(value: number): void;\n /** Actuator name. */\n name: Actuators;\n /** Actuator control range [min, max]. */\n range: [number, number];\n}\n\nexport interface SensorHandle {\n /** Read the current sensor data. */\n read(): Float64Array;\n /** Sensor dimensionality. */\n dim: number;\n /** Sensor name. */\n name: Sensors;\n}\n\nexport interface BodyStateResult {\n position: React.RefObject<THREE.Vector3>;\n quaternion: React.RefObject<THREE.Quaternion>;\n linearVelocity: React.RefObject<THREE.Vector3>;\n angularVelocity: React.RefObject<THREE.Vector3>;\n}\n\nexport interface JointStateResult {\n position: React.RefObject<number | Float64Array>;\n velocity: React.RefObject<number | Float64Array>;\n}\n","/**\n * @license\n * SPDX-License-Identifier: Apache-2.0\n */\n\nimport { useThree } from '@react-three/fiber';\nimport type { ThreeElements } from '@react-three/fiber';\nimport type { ReactNode } from 'react';\nimport { useEffect, useMemo } from 'react';\nimport * as THREE from 'three';\nimport { SplatEnvironmentReadinessStatus } from '../types';\nimport type {\n PairedSplatEnvironmentConfig,\n ScenarioMaterialConfig,\n SceneConfig,\n SplatCollisionProxyConfig,\n SplatEnvironmentReadiness,\n SplatEnvironmentMetadata,\n SplatEnvironmentMetadataInput,\n SplatFormat,\n SplatRendererKind,\n SplatSceneConfigInput,\n SplatSceneConfigState,\n SplatSceneInput,\n ScenarioLightingPreset,\n ScenarioLightingProps,\n SplatEnvironmentProps,\n VisualScenarioConfig,\n VisualScenarioEffectsProps,\n} from '../types';\n\nconst DEFAULT_BACKGROUND = '#181a1f';\n\nexport function ScenarioLighting({\n preset = 'studio',\n castShadow = true,\n intensity = 1,\n}: ScenarioLightingProps) {\n if (preset === 'warehouse') {\n return (\n <>\n <ambientLight intensity={0.18 * intensity} />\n <directionalLight\n position={[3.5, -2, 5]}\n intensity={2.2 * intensity}\n castShadow={castShadow}\n />\n <directionalLight position={[-2, 1.5, 2.5]} intensity={0.25 * intensity} />\n </>\n );\n }\n\n if (preset === 'low-light') {\n return (\n <>\n <ambientLight intensity={0.08 * intensity} />\n <directionalLight\n position={[2, -2, 3]}\n intensity={0.75 * intensity}\n castShadow={castShadow}\n />\n <pointLight position={[-0.5, -0.8, 1.3]} intensity={0.6 * intensity} />\n </>\n );\n }\n\n if (preset === 'splat') {\n return (\n <>\n <ambientLight intensity={0.42 * intensity} />\n <directionalLight\n position={[1.8, -2.4, 3.5]}\n intensity={1.2 * intensity}\n castShadow={castShadow}\n />\n <pointLight position={[0.4, 0.2, 1.4]} intensity={0.35 * intensity} />\n </>\n );\n }\n\n return (\n <>\n <ambientLight intensity={0.35 * intensity} />\n <directionalLight\n position={[2.5, -3, 4]}\n intensity={1.6 * intensity}\n castShadow={castShadow}\n />\n </>\n );\n}\n\nexport function getScenarioBackground(\n preset: ScenarioLightingPreset | undefined,\n fallback = DEFAULT_BACKGROUND\n) {\n if (preset === 'warehouse') return '#20242b';\n if (preset === 'low-light') return '#0f1115';\n if (preset === 'splat') return '#1b1f24';\n return fallback;\n}\n\nexport function getScenarioCameraPosition(\n basePosition: readonly [number, number, number],\n scenario?: Pick<VisualScenarioConfig, 'camera'>\n): [number, number, number] {\n const [x, y, z] = basePosition;\n const jitter = scenario?.camera?.jitter ?? 0;\n\n return [\n Number((x + jitter * 0.6).toFixed(3)),\n Number((y - jitter * 0.4).toFixed(3)),\n Number((z + jitter * 0.25).toFixed(3)),\n ];\n}\n\nexport function VisualScenarioEffects(props: VisualScenarioEffectsProps) {\n useVisualScenarioEffects(props);\n return null;\n}\n\nexport function useVisualScenarioEffects({\n scenario,\n enabled = true,\n applyBackground = true,\n applyFog = true,\n applyRenderer = true,\n applyMaterials = true,\n background,\n fogNear,\n fogFar,\n materialFilter,\n}: VisualScenarioEffectsProps) {\n const { gl, scene, invalidate } = useThree();\n\n useEffect(() => {\n if (!enabled || !scenario) {\n return undefined;\n }\n\n const previousExposure = gl.toneMappingExposure;\n const previousBackground = scene.background;\n const previousFog = scene.fog;\n const materialSnapshots = new Map<\n THREE.Material,\n {\n color?: THREE.Color;\n roughness?: number;\n metalness?: number;\n }\n >();\n\n if (applyRenderer) {\n gl.toneMappingExposure = scenario.camera?.exposure ?? 1;\n }\n\n if (applyBackground) {\n scene.background = new THREE.Color(\n background ?? getScenarioBackground(scenario.lighting)\n );\n }\n\n if (applyFog) {\n scene.fog = createScenarioFog(scenario, background, fogNear, fogFar);\n }\n\n if (applyMaterials && scenario.materials) {\n applyScenarioMaterials(scene, scenario, materialSnapshots, materialFilter);\n }\n\n invalidate();\n\n return () => {\n gl.toneMappingExposure = previousExposure;\n scene.background = previousBackground;\n scene.fog = previousFog;\n\n for (const [material, snapshot] of materialSnapshots) {\n const mutable = getMutableScenarioMaterial(material);\n if (!mutable) continue;\n if (snapshot.color) mutable.color.copy(snapshot.color);\n if (typeof snapshot.roughness === 'number') {\n mutable.roughness = snapshot.roughness;\n }\n if (typeof snapshot.metalness === 'number') {\n mutable.metalness = snapshot.metalness;\n }\n mutable.needsUpdate = true;\n }\n\n invalidate();\n };\n }, [\n applyBackground,\n applyFog,\n applyMaterials,\n applyRenderer,\n background,\n enabled,\n fogFar,\n fogNear,\n gl,\n invalidate,\n materialFilter,\n scenario,\n scene,\n ]);\n}\n\n/**\n * Renderer-agnostic Gaussian splat environment boundary.\n *\n * This component intentionally does not import a specific 3DGS renderer. Pass a\n * Spark/GaussianSplats3D object as `children` once the app chooses a renderer,\n * and pass MuJoCo/MJCF collision proxy visuals via `collisionProxy`.\n */\nexport function SplatEnvironment({\n environment,\n scenario,\n renderer,\n src,\n format,\n collisionProxy,\n collisionProxyMetadata,\n children,\n showPlaceholder = true,\n ...groupProps\n}: SplatEnvironmentProps) {\n const metadata = useSplatEnvironment({\n environment,\n scenario,\n renderer,\n src,\n format,\n collisionProxy: collisionProxyMetadata,\n });\n const existingUserData =\n typeof groupProps.userData === 'object' && groupProps.userData !== null\n ? groupProps.userData\n : {};\n\n return (\n <group\n {...groupProps}\n userData={{\n ...existingUserData,\n ...metadata.userData,\n }}\n >\n {children}\n {children || !showPlaceholder ? null : <SplatPlaceholder />}\n {collisionProxy}\n </group>\n );\n}\n\nexport function useSplatEnvironment({\n environment,\n scenario,\n renderer,\n src,\n format,\n collisionProxy,\n}: SplatEnvironmentMetadataInput): SplatEnvironmentMetadata {\n const scenarioEnvironment = useMemo(\n () =>\n environment ??\n (scenario\n ? createPairedSplatEnvironment(scenario, { renderer })\n : undefined),\n [environment, renderer, scenario]\n );\n const resolvedSrc = src ?? scenarioEnvironment?.splat.src ?? scenario?.splat?.src;\n const resolvedFormat =\n format ??\n scenarioEnvironment?.splat.format ??\n scenario?.splat?.format ??\n 'spz';\n const resolvedCollisionProxy =\n collisionProxy ??\n scenarioEnvironment?.collisionProxy ??\n scenario?.splat?.collisionProxy ??\n undefined;\n const readiness = useMemo(\n () =>\n getSplatEnvironmentReadiness({\n environment: scenarioEnvironment,\n scenario,\n renderer,\n src: resolvedSrc,\n format: resolvedFormat,\n collisionProxy: resolvedCollisionProxy,\n }),\n [\n collisionProxy,\n renderer,\n resolvedCollisionProxy,\n resolvedFormat,\n resolvedSrc,\n scenario,\n scenarioEnvironment,\n ]\n );\n\n return useMemo(\n () => ({\n src: resolvedSrc,\n format: resolvedFormat,\n collisionProxy: resolvedCollisionProxy,\n readiness,\n userData: createSplatEnvironmentUserData({\n environment: scenarioEnvironment,\n src: resolvedSrc,\n format: resolvedFormat,\n collisionProxy: resolvedCollisionProxy,\n readiness,\n }),\n }),\n [\n scenarioEnvironment,\n resolvedSrc,\n resolvedFormat,\n resolvedCollisionProxy,\n readiness,\n ]\n );\n}\n\n/**\n * Resolve a visual scenario's paired splat environment and compose its MJCF\n * collision proxy into a MuJoCo scene config.\n *\n * This hook is renderer-agnostic: apps can use it with Spark, another 3DGS\n * renderer, or their own Three scene objects while keeping physics collision\n * files paired with the visual splat metadata.\n */\nexport function useSplatSceneConfig({\n sceneConfig,\n scenario,\n environment,\n enabled = true,\n renderer,\n}: SplatSceneConfigInput): SplatSceneConfigState {\n const resolvedEnvironment = useMemo(\n () =>\n enabled\n ? environment ??\n (scenario\n ? createPairedSplatEnvironment(scenario, { renderer })\n : undefined)\n : undefined,\n [enabled, environment, renderer, scenario]\n );\n const readiness = useMemo(\n () =>\n getSplatEnvironmentReadiness({\n environment: resolvedEnvironment,\n scenario,\n renderer,\n enabled,\n }),\n [enabled, renderer, resolvedEnvironment, scenario]\n );\n const resolvedSceneConfig = useMemo(\n () =>\n resolvedEnvironment\n ? withSplatEnvironment(sceneConfig, resolvedEnvironment)\n : sceneConfig,\n [resolvedEnvironment, sceneConfig]\n );\n\n return useMemo(\n () => ({\n environment: resolvedEnvironment,\n sceneConfig: resolvedSceneConfig,\n enabled: enabled && readiness.status !== SplatEnvironmentReadinessStatus.Disabled,\n readiness,\n }),\n [enabled, readiness, resolvedEnvironment, resolvedSceneConfig]\n );\n}\n\nexport function getSplatEnvironmentReadiness({\n environment,\n scenario,\n renderer,\n src,\n format,\n collisionProxy,\n enabled = true,\n}: {\n environment?: PairedSplatEnvironmentConfig;\n scenario?: Pick<VisualScenarioConfig, 'splat'>;\n renderer?: SplatRendererKind;\n src?: string;\n format?: SplatFormat;\n collisionProxy?: SplatCollisionProxyConfig;\n enabled?: boolean;\n}): SplatEnvironmentReadiness {\n const splat = scenario?.splat;\n const resolvedSrc = src ?? environment?.splat.src ?? splat?.src;\n const resolvedFormat =\n format ?? environment?.splat.format ?? splat?.format ?? 'spz';\n const resolvedRenderer = renderer ?? environment?.splat.renderer;\n const resolvedCollisionProxy =\n collisionProxy ?? environment?.collisionProxy ?? splat?.collisionProxy ?? undefined;\n const requiresCollisionProxy = splat?.requiresCollisionProxy ?? true;\n\n if (!enabled || (splat && splat.enabled === false && !environment)) {\n return {\n status: SplatEnvironmentReadinessStatus.Disabled,\n ready: false,\n requiresCollisionProxy,\n missing: [],\n format: resolvedFormat,\n renderer: resolvedRenderer,\n message: 'Splat environment is disabled.',\n };\n }\n\n if (!resolvedSrc) {\n return {\n status: SplatEnvironmentReadinessStatus.MissingSplat,\n ready: false,\n requiresCollisionProxy,\n missing: ['splat'],\n format: resolvedFormat,\n renderer: resolvedRenderer,\n message: 'Splat environment is missing a visual asset source.',\n };\n }\n\n if (resolvedRenderer === 'spark' && resolvedFormat !== 'spz') {\n return {\n status: SplatEnvironmentReadinessStatus.UnsupportedFormat,\n ready: false,\n requiresCollisionProxy,\n missing: [],\n format: resolvedFormat,\n renderer: resolvedRenderer,\n message: `Spark splat rendering requires .spz assets; received ${resolvedFormat}.`,\n };\n }\n\n if (requiresCollisionProxy && !resolvedCollisionProxy?.xmlPath) {\n return {\n status: SplatEnvironmentReadinessStatus.MissingCollisionProxy,\n ready: false,\n requiresCollisionProxy,\n missing: ['collisionProxy'],\n format: resolvedFormat,\n renderer: resolvedRenderer,\n message: 'Splat environment is missing paired MJCF collision proxy XML.',\n };\n }\n\n return {\n status: SplatEnvironmentReadinessStatus.Ready,\n ready: true,\n requiresCollisionProxy,\n missing: [],\n format: resolvedFormat,\n renderer: resolvedRenderer,\n message: requiresCollisionProxy\n ? 'Splat environment has visual asset and collision proxy metadata.'\n : 'Splat environment has a visual asset and does not require collision proxy metadata.',\n };\n}\n\n/**\n * Convert a generic visual scenario splat block into a paired visual/physics\n * environment config. Returns undefined until both the splat asset and MJCF\n * collision proxy are present.\n */\nexport function createPairedSplatEnvironment(\n scenario: Pick<VisualScenarioConfig, 'id' | 'label' | 'environment' | 'splat'>,\n options: {\n id?: string;\n label?: string;\n description?: string;\n renderer?: SplatRendererKind;\n } = {}\n): PairedSplatEnvironmentConfig | undefined {\n const splat = scenario.splat;\n const collisionProxy = splat?.collisionProxy;\n\n if (!splat?.enabled || !splat.src || !collisionProxy?.xmlPath) {\n return undefined;\n }\n\n return {\n id: options.id ?? scenario.id ?? 'splat-environment',\n label: options.label ?? scenario.label ?? 'Gaussian splat environment',\n description:\n options.description ??\n (scenario.environment\n ? `Visual ${scenario.environment} splat paired with MJCF collision proxy.`\n : undefined),\n splat: {\n src: splat.src,\n format: splat.format ?? 'spz',\n renderer: options.renderer,\n },\n collisionProxy: {\n ...collisionProxy,\n xmlPath: collisionProxy.xmlPath,\n },\n };\n}\n\nfunction isPairedSplatEnvironment(input: SplatSceneInput): input is PairedSplatEnvironmentConfig {\n return !!input && 'collisionProxy' in input && 'splat' in input;\n}\n\nfunction sceneRelativePath(sceneConfig: SceneConfig, path: string): string {\n const src = sceneConfig.src;\n if (!src) return path;\n\n const base = src.endsWith('/') ? src : src + '/';\n if (path.startsWith(base)) return path.slice(base.length);\n return path;\n}\n\nfunction uniquePaths(paths: readonly string[]): string[] {\n const seen = new Set<string>();\n const result: string[] = [];\n for (const path of paths) {\n if (seen.has(path)) continue;\n seen.add(path);\n result.push(path);\n }\n return result;\n}\n\n/**\n * Compose a MuJoCo scene config with a paired splat collision proxy.\n *\n * This keeps the common hybrid setup declarative:\n * robot XML remains `sceneFile`, the `.spz` remains a visual-only layer, and\n * the paired MJCF collision proxy is added to `environmentFiles`.\n */\nexport function withSplatEnvironment(\n sceneConfig: SceneConfig,\n input: SplatSceneInput,\n options: { renderer?: SplatRendererKind } = {}\n): SceneConfig {\n const environment = isPairedSplatEnvironment(input)\n ? input\n : input\n ? createPairedSplatEnvironment(input, options)\n : undefined;\n const xmlPath = environment?.collisionProxy.xmlPath;\n if (!xmlPath) return sceneConfig;\n\n return {\n ...sceneConfig,\n environmentFiles: uniquePaths([\n ...(sceneConfig.environmentFiles ?? []),\n sceneRelativePath(sceneConfig, xmlPath),\n ]),\n };\n}\n\nexport function createSplatEnvironmentUserData({\n environment,\n src,\n format = 'spz',\n collisionProxy,\n readiness,\n}: {\n environment?: PairedSplatEnvironmentConfig;\n src?: string;\n format?: SplatFormat;\n collisionProxy?: SplatCollisionProxyConfig;\n readiness?: SplatEnvironmentReadiness;\n}) {\n return {\n role: 'splat-environment',\n environmentId: environment?.id,\n environmentLabel: environment?.label,\n splatSrc: src,\n splatFormat: format,\n splatRenderer: environment?.splat.renderer,\n collisionProxyStatus: collisionProxy?.status ?? 'missing',\n collisionProxyXmlPath: collisionProxy?.xmlPath,\n collisionProxyPrimitives: collisionProxy?.primitives ?? [],\n readinessStatus: readiness?.status,\n readinessMessage: readiness?.message,\n };\n}\n\nexport function createSparkSplatViewerUrl({\n viewerUrl,\n splatSrc,\n}: {\n viewerUrl: string;\n splatSrc: string;\n}) {\n const url = new URL(viewerUrl, 'http://mujoco-react.local');\n url.searchParams.set('splat', splatSrc);\n return viewerUrl.startsWith('http') ? url.toString() : `${url.pathname}${url.search}`;\n}\n\nfunction SplatPlaceholder() {\n return (\n <group>\n <mesh position={[0, 0, 1.2]}>\n <boxGeometry args={[2.4, 2.4, 2.4]} />\n <meshBasicMaterial\n color=\"#8b8b8b\"\n transparent\n opacity={0.06}\n wireframe\n side={THREE.DoubleSide}\n />\n </mesh>\n </group>\n );\n}\n\nfunction createScenarioFog(\n scenario: VisualScenarioConfig,\n background: THREE.ColorRepresentation | undefined,\n fogNear: number | undefined,\n fogFar: number | undefined\n) {\n if (scenario.lighting === 'low-light') {\n return new THREE.Fog(\n background ?? getScenarioBackground(scenario.lighting),\n fogNear ?? 2.5,\n fogFar ?? 9\n );\n }\n\n if (scenario.lighting === 'warehouse') {\n return new THREE.Fog(\n background ?? getScenarioBackground(scenario.lighting),\n fogNear ?? 5,\n fogFar ?? 16\n );\n }\n\n return null;\n}\n\nfunction applyScenarioMaterials(\n scene: THREE.Scene,\n scenario: VisualScenarioConfig,\n snapshots: Map<\n THREE.Material,\n {\n color?: THREE.Color;\n roughness?: number;\n metalness?: number;\n }\n >,\n materialFilter: VisualScenarioEffectsProps['materialFilter']\n) {\n const materials = scenario.materials;\n if (!materials) return;\n\n scene.traverse((object) => {\n if (!(object instanceof THREE.Mesh)) {\n return;\n }\n\n for (const material of normalizeMaterials(object.material)) {\n const mutable = getMutableScenarioMaterial(material);\n if (!mutable) continue;\n if (materialFilter && !materialFilter({ object, material })) continue;\n\n if (!snapshots.has(material)) {\n snapshots.set(material, {\n color: mutable.color.clone(),\n roughness: mutable.roughness,\n metalness: mutable.metalness,\n });\n }\n\n applyScenarioMaterial(mutable, object, scenario, materials);\n }\n });\n}\n\nfunction applyScenarioMaterial(\n material: THREE.MeshStandardMaterial | THREE.MeshPhysicalMaterial,\n object: THREE.Object3D,\n scenario: VisualScenarioConfig,\n materials: ScenarioMaterialConfig\n) {\n const seed = scenario.seed ?? 0;\n const objectKey = `${scenario.id ?? 'scenario'}:${object.name}:${material.name}:${seed}`;\n const variation = hashToUnitInterval(objectKey);\n\n if (materials.randomizeObjectColors) {\n material.color.setHSL(variation, 0.38, 0.42);\n }\n\n if (materials.randomizeTableMaterial) {\n material.roughness = clamp01(\n materials.roughness ?? 0.35 + variation * 0.45\n );\n material.metalness = clamp01(\n materials.metalness ?? variation * 0.12\n );\n }\n\n material.needsUpdate = true;\n}\n\nfunction normalizeMaterials(\n material: THREE.Material | THREE.Material[]\n): THREE.Material[] {\n return Array.isArray(material) ? material : [material];\n}\n\nfunction getMutableScenarioMaterial(\n material: THREE.Material\n): THREE.MeshStandardMaterial | THREE.MeshPhysicalMaterial | null {\n if (\n material instanceof THREE.MeshStandardMaterial ||\n material instanceof THREE.MeshPhysicalMaterial\n ) {\n return material;\n }\n\n return null;\n}\n\nfunction hashToUnitInterval(value: string) {\n let hash = 2166136261;\n for (let index = 0; index < value.length; index += 1) {\n hash ^= value.charCodeAt(index);\n hash = Math.imul(hash, 16777619);\n }\n return (hash >>> 0) / 4294967295;\n}\n\nfunction clamp01(value: number) {\n return Math.max(0, Math.min(1, value));\n}\n\nexport type SplatCollisionProxy = ReactNode | ThreeElements['group'];\n"]}