mudlet-map-renderer 1.1.0 → 1.2.1

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@@ -31,6 +31,8 @@ export declare class Camera extends TypedEventEmitter<CameraEventMap> {
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  private dragStart;
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  private positionAtDragStart;
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  private animationId?;
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+ private batchDepth;
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+ private batchDirty;
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  constructor(width: number, height: number);
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  getScale(): number;
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  setZoom(zoom: number): boolean;
@@ -102,5 +104,15 @@ export declare class Camera extends TypedEventEmitter<CameraEventMap> {
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  private animate;
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  cancelAnimation(): void;
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  isAnimating(): boolean;
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+ /**
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+ * Run a function that performs multiple camera mutations and emit only one
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+ * `change` event at the end (if anything actually mutated). Use this when a
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+ * single logical operation needs to touch more than one camera field —
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+ * resize-then-recenter, for example — so subscribers never observe a
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+ * transient inconsistent state (new size with stale position).
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+ *
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+ * Nested batches are supported: only the outermost batch emits.
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+ */
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+ batch<T>(fn: () => T): T;
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  private notify;
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  }