mrs-toolbox-cli 9.0.3 → 9.0.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (544) hide show
  1. package/Kotlin-DateTime-library-kotlinx-datetime.js +1 -1
  2. package/kotlin-kotlin-stdlib.js +21 -21
  3. package/kotlin-kotlin-stdlib.js.map +1 -1
  4. package/npm-cache/_cacache/content-v2/sha512/{ce/02/58f45c1756a468c9cf50b607dc6d74ceba38adac12e8cb47504d450e476e10a06499aa38e768e3f753054575d142c0d29a78c73dd12be52b7f9001ffec70 → 00/ea/4c4ef92d4e0bb9f601af4bf1c6efcf33309814c9b0db1306b11607e58843df6320659e60c8b5792065eb38b1cbf0ed6a18c6f30138b54d857f900054026d} +1 -1
  5. package/npm-cache/_cacache/content-v2/sha512/{fb/5f/a40e811f3d982bb4a91ff868e86014163ce4f9c080d2ffec2bd2cbb7cfd807338d96c69498bf9136d019d4e6435296c8041788f25f1ba0078d051da16937 → 01/00/5c0f8e55c3e4a8882e610fc0d32220c2b161e555fd31fae9abe1b992b1b8054d87538155bf5c0d5bfdbe2b61656cb414086eef2f7798227d3658a3792246} +1 -1
  6. package/npm-cache/_cacache/content-v2/sha512/{a3/26/8ebc05d30884ac154cfc074555b52724872fd566f436128c8ded9f69dba3e7d5f764a98b644f03cef6e7d85cc56cce81d7620c1854610ec556922af11d6a → 03/9a/12dbc71e13856966259ee7b4de71ebeef99b668bdd7f8838c75a51cf1b8d71082aa14bc70c1ebb5305e4faed7efcd2fb80d3adfcd570bac6b716659dcd75} +1 -1
  7. package/npm-cache/_cacache/content-v2/sha512/{da/05/012e86370acb6b503f22dd03353160c14c59cfeada313247e7d1d2bfb80d7d97767a459cef3aff048fa8bc2aeb4d98aa7efd91e7b0230b0c76dbafe1b157 → 03/f3/650df33f6cbd0d2baf24d2d0f0b609e1731954845b60600e4fb3dd493838b8c5e2312aea3b00f81d17023336a4fb1cc2ca0439c667ba50bcdb2689c704eb} +1 -1
  8. package/npm-cache/_cacache/content-v2/sha512/{75/44/b5b662b601eaf2888ec126941bf2df61b1e33e6a6f2223bad3939aaad10ef4a4a017e2e0b4b63126443403cab361687a03e5367297f9c7d2a2cb402288d8 → 06/9f/6fc733edfe16bc09dd0818ffd40f21f0054407d045f5b93a54262b7b7a9370bba002debc33a2d246a60b4df272775b11edf0ea891d78583a2934b7a76d6b} +1 -1
  9. package/npm-cache/_cacache/content-v2/sha512/{29/14/bd833fc5cd86d7b3f4c59a3aeff1c89ca2fb612d0978aaff46c0c567a05b0442a1528a4a6848ee378ac6780454b94a96c6d6eeada88c4418650e8823d8fa → 06/f1/6bf9d39204b6323df2d8c44e8c1c37459a5152152010873bafaf69ac08f278681e864abca11ae53b9e3fbe012d11f780b78fefc811cd0b6a2226afbfa49e} +1 -1
  10. package/npm-cache/_cacache/content-v2/sha512/{b7/5e/24b192db3251059db0b6545e9c81ab6b9b5d06a97f3d8f9dc18098ccb6c4f7efb8bbd02204be499c9135af1abf444aa574145d4e4fa6967b1fd2381984f0 → 0b/59/86990d8ad2101d1b1fe3b6b4228c135da353bc79fd1dd3f323b01f573a37c4defe62426bbb9bb209bf37d34045668f256140651e852a26bd6bac8297a0d4} +1 -1
  11. package/npm-cache/_cacache/content-v2/sha512/{be/7e/2f3e155a1470df8963a1881370f04274cd63261bf5d4e4fc882459a951ee0b386a0d8fb702d9d8ceeb045580f62b1571e2e7b16e83bc3af302d2c35e69db → 0b/e2/ab5c92b8959bfaaa71f8451791a109791ecf0d0ccda6e9c92573cfe73bcb8e3d77713896bf63c93dec15078a754d6fb7dfda671ae52577feffe71e3e0b0b} +1 -1
  12. package/npm-cache/_cacache/content-v2/sha512/{1f/d6/44478859d673c7225fb144fcb33d91600782af826bb24ebe181ebf2d150ed7b88e3da36cdd1ecdf5b21e63977c2ea112e9a9eaaa40d679c1529c45d6e2eb → 0d/b2/94e86b209e9e9e3797699ac4f13c02fb53a8d3ad495e56ec7494d5d5e11f46b7130727176d7cf38562d517980b89710d3689200cd5535ea1503edc2414cc} +1 -1
  13. package/npm-cache/_cacache/content-v2/sha512/{fd/a9/73ba4a3e2a5ff68dcacefb96aed2b570d7b4581c46030585536294b1ae5c4a3962412e254a14c9ce5b7a7c16d14c32aa18984a7cd2272a6b2e2375d083d8 → 0d/cc/bdd114b1b6233a36f7a867be893aa887d18a5acc205aa96f279119adab6237ec1a939868eb14cbf1813c5be78971dffb8498b1d4f79b8e626972bbbc435e} +1 -1
  14. package/npm-cache/_cacache/content-v2/sha512/{70/3b/f531fe373ec26730be8fdb039058c934c2ad68d3b8c80a7932c00dda2ad428f3570d6640b101f388f664e6a493c684d353d48452d8a740cd16fcef5adb3b → 0e/5b/bf153d151e61ac1da619edb8466dbc86729d63a465158c0d7d43e2d8503711520fe740d4eccbf1fb7d19ba5a2b2f15f9927ba16617bd200de173ec333018} +1 -1
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  17. package/npm-cache/_cacache/content-v2/sha512/{9f/b2/78f1051422249254e1a572aea3f8b52147e1c3f75daaf969eb02bcb8915c253f93f03657f678350cc339f1eea6ba9c7a85604aa336becf30968c80004cbc → 17/3d/fe4ae1a6cae1995d6d872f4fc5c1067ccb1d9ab7c3a328861eb298f75ed4de36dbc765833e273fbfbb88164beda05c8aac8386132a424e00c1c28430783b} +1 -1
  18. package/npm-cache/_cacache/content-v2/sha512/{e6/53/5727ef5c84e9eaf295c828217e15446da22de2d6a094ac54343a1eb823c74cd93d06ba957ca4557e61fae2e1fff5a7dcdfb66b4a3547030c679a1eaedaee → 18/7b/c514745b346d9a3a1fdfca49918d7c5cedb2ff8ea27c826dc0ff9b2fba280489c009ddbba05ed6ed97eaf6dcb7e8c0acfbf1e9fabaf847268556dd3c3e10} +1 -1
  19. package/npm-cache/_cacache/content-v2/sha512/{9e/64/5849aa69b727a8b5b799e5d79124b4cf73b49b132cd0514599aa654d5a562b4937841ce06657a4561463205e8f65bc092e3db75d210e098dd10cc14abac1 → 18/91/944036c13c261bedecec976a889eb66f279552b9a21cf92bf54f86ec29068270fbc4ef2e3f36460bdf933824f55470061679ffd187d8498712a56a6bd955} +1 -1
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  23. package/npm-cache/_cacache/content-v2/sha512/{7f/b8/b470baeaa66959b5837fb38ea064a1749a6886954a2fe8941483352c5fb817da0d27f6be93fa123346ccf019da0da0fb439e42651e4eee99b3ffe307e893 → 1b/68/0095c03b3b3ad62830b53bf8a3df1de277a69e5edeecc9f1943976cd33bf54d38dff88ffbc0223276b9036e476a1aa3700359cec2a24ae318949d90678c9} +1 -1
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  25. package/npm-cache/_cacache/content-v2/sha512/{90/7e/0cff3b38e7e2ce2c5313be42264dc87489a8301febac4bd66272157204d9b24a15e84e2c4f3ac2144665e42abf71ca3f85c88aae27f4839cbc7d42d3bbf4 → 1b/cc/b360ff2dc6a5f62bbdaeaa3bdb172cbf77b4668a965684508e72b0f466b89d187dd84def5b9d2ce821d6f21edbde9e6bb346324ef16cf2b31130c46e7b59} +1 -1
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  "readme": "![Async Logo](https://raw.githubusercontent.com/caolan/async/master/logo/async-logo_readme.jpg)\n\n![Github Actions CI status](https://github.com/caolan/async/actions/workflows/ci.yml/badge.svg)\n[![NPM version](https://img.shields.io/npm/v/async.svg)](https://www.npmjs.com/package/async)\n[![Coverage Status](https://coveralls.io/repos/caolan/async/badge.svg?branch=master)](https://coveralls.io/r/caolan/async?branch=master)\n[![Join the chat at https://gitter.im/caolan/async](https://badges.gitter.im/Join%20Chat.svg)](https://gitter.im/caolan/async?utm_source=badge&utm_medium=badge&utm_campaign=pr-badge&utm_content=badge)\n[![jsDelivr Hits](https://data.jsdelivr.com/v1/package/npm/async/badge?style=rounded)](https://www.jsdelivr.com/package/npm/async)\n\n<!--\n|Linux|Windows|MacOS|\n|-|-|-|\n|[![Linux Build Status](https://dev.azure.com/caolanmcmahon/async/_apis/build/status/caolan.async?branchName=master&jobName=Linux&configuration=Linux%20node_10_x)](https://dev.azure.com/caolanmcmahon/async/_build/latest?definitionId=1&branchName=master) | [![Windows Build Status](https://dev.azure.com/caolanmcmahon/async/_apis/build/status/caolan.async?branchName=master&jobName=Windows&configuration=Windows%20node_10_x)](https://dev.azure.com/caolanmcmahon/async/_build/latest?definitionId=1&branchName=master) | [![MacOS Build Status](https://dev.azure.com/caolanmcmahon/async/_apis/build/status/caolan.async?branchName=master&jobName=OSX&configuration=OSX%20node_10_x)](https://dev.azure.com/caolanmcmahon/async/_build/latest?definitionId=1&branchName=master)| -->\n\nAsync is a utility module which provides straight-forward, powerful functions for working with [asynchronous JavaScript](http://caolan.github.io/async/v3/global.html). Although originally designed for use with [Node.js](https://nodejs.org/) and installable via `npm i async`, it can also be used directly in the browser. An ESM/MJS version is included in the main `async` package that should automatically be used with compatible bundlers such as Webpack and Rollup.\n\nA pure ESM version of Async is available as [`async-es`](https://www.npmjs.com/package/async-es).\n\nFor Documentation, visit <https://caolan.github.io/async/>\n\n*For Async v1.5.x documentation, go [HERE](https://github.com/caolan/async/blob/v1.5.2/README.md)*\n\n\n```javascript\n// for use with Node-style callbacks...\nvar async = require(\"async\");\n\nvar obj = {dev: \"/dev.json\", test: \"/test.json\", prod: \"/prod.json\"};\nvar configs = {};\n\nasync.forEachOf(obj, (value, key, callback) => {\n fs.readFile(__dirname + value, \"utf8\", (err, data) => {\n if (err) return callback(err);\n try {\n configs[key] = JSON.parse(data);\n } catch (e) {\n return callback(e);\n }\n callback();\n });\n}, err => {\n if (err) console.error(err.message);\n // configs is now a map of JSON data\n doSomethingWith(configs);\n});\n```\n\n```javascript\nvar async = require(\"async\");\n\n// ...or ES2017 async functions\nasync.mapLimit(urls, 5, async function(url) {\n const response = await fetch(url)\n return response.body\n}, (err, results) => {\n if (err) throw err\n // results is now an array of the response bodies\n console.log(results)\n})\n```",
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  "readme": "# is-fullwidth-code-point\n\n> Check if the character represented by a given [Unicode code point](https://en.wikipedia.org/wiki/Code_point) is [fullwidth](https://en.wikipedia.org/wiki/Halfwidth_and_fullwidth_forms)\n\n## Install\n\n```sh\nnpm install is-fullwidth-code-point\n```\n\n## Usage\n\n```js\nimport isFullwidthCodePoint from 'is-fullwidth-code-point';\n\nisFullwidthCodePoint('谢'.codePointAt(0));\n//=> true\n\nisFullwidthCodePoint('a'.codePointAt(0));\n//=> false\n```\n\n## API\n\n### isFullwidthCodePoint(codePoint)\n\n#### codePoint\n\nType: `number`\n\nThe [code point](https://en.wikipedia.org/wiki/Code_point) of a character.",
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  "readme": "# @smithy/signature-v4\n\n[![NPM version](https://img.shields.io/npm/v/@smithy/signature-v4/latest.svg)](https://www.npmjs.com/package/@smithy/signature-v4)\n[![NPM downloads](https://img.shields.io/npm/dm/@smithy/signature-v4.svg)](https://www.npmjs.com/package/@smithy/signature-v4)\n\nThis package contains an implementation of the [AWS Signature Version 4](https://docs.aws.amazon.com/AmazonS3/latest/API/sig-v4-authenticating-requests.html)\nauthentication scheme.\n\nIt is internal to Smithy-TypeScript generated clients, and not generally intended for standalone usage outside this context.\n\nFor custom usage, inspect the interface of the SignatureV4 class.",
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  "readme": "# @smithy/fetch-http-handler\n\n[![NPM version](https://img.shields.io/npm/v/@smithy/fetch-http-handler/latest.svg)](https://www.npmjs.com/package/@smithy/fetch-http-handler)\n[![NPM downloads](https://img.shields.io/npm/dm/@smithy/fetch-http-handler.svg)](https://www.npmjs.com/package/@smithy/fetch-http-handler)\n\nThis is the default `requestHandler` used for browser applications.\nSince Node.js introduced experimental Web Streams API in v16.5.0 and made it stable in v21.0.0,\nyou can consider using `fetch-http-handler` in Node.js, although it's not recommended.\n\nFor the Node.js default `requestHandler` implementation, see instead\n[`@smithy/node-http-handler`](https://www.npmjs.com/package/@smithy/node-http-handler).",
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  "readme": "# safe-buffer [![travis][travis-image]][travis-url] [![npm][npm-image]][npm-url] [![downloads][downloads-image]][downloads-url] [![javascript style guide][standard-image]][standard-url]\n\n[travis-image]: https://img.shields.io/travis/feross/safe-buffer/master.svg\n[travis-url]: https://travis-ci.org/feross/safe-buffer\n[npm-image]: https://img.shields.io/npm/v/safe-buffer.svg\n[npm-url]: https://npmjs.org/package/safe-buffer\n[downloads-image]: https://img.shields.io/npm/dm/safe-buffer.svg\n[downloads-url]: https://npmjs.org/package/safe-buffer\n[standard-image]: https://img.shields.io/badge/code_style-standard-brightgreen.svg\n[standard-url]: https://standardjs.com\n\n#### Safer Node.js Buffer API\n\n**Use the new Node.js Buffer APIs (`Buffer.from`, `Buffer.alloc`,\n`Buffer.allocUnsafe`, `Buffer.allocUnsafeSlow`) in all versions of Node.js.**\n\n**Uses the built-in implementation when available.**\n\n## install\n\n```\nnpm install safe-buffer\n```\n\n## usage\n\nThe goal of this package is to provide a safe replacement for the node.js `Buffer`.\n\nIt's a drop-in replacement for `Buffer`. You can use it by adding one `require` line to\nthe top of your node.js modules:\n\n```js\nvar Buffer = require('safe-buffer').Buffer\n\n// Existing buffer code will continue to work without issues:\n\nnew Buffer('hey', 'utf8')\nnew Buffer([1, 2, 3], 'utf8')\nnew Buffer(obj)\nnew Buffer(16) // create an uninitialized buffer (potentially unsafe)\n\n// But you can use these new explicit APIs to make clear what you want:\n\nBuffer.from('hey', 'utf8') // convert from many types to a Buffer\nBuffer.alloc(16) // create a zero-filled buffer (safe)\nBuffer.allocUnsafe(16) // create an uninitialized buffer (potentially unsafe)\n```\n\n## api\n\n### Class Method: Buffer.from(array)\n<!-- YAML\nadded: v3.0.0\n-->\n\n* `array` {Array}\n\nAllocates a new `Buffer` using an `array` of octets.\n\n```js\nconst buf = Buffer.from([0x62,0x75,0x66,0x66,0x65,0x72]);\n // creates a new Buffer containing ASCII bytes\n // ['b','u','f','f','e','r']\n```\n\nA `TypeError` will be thrown if `array` is not an `Array`.\n\n### Class Method: Buffer.from(arrayBuffer[, byteOffset[, length]])\n<!-- YAML\nadded: v5.10.0\n-->\n\n* `arrayBuffer` {ArrayBuffer} The `.buffer` property of a `TypedArray` or\n a `new ArrayBuffer()`\n* `byteOffset` {Number} Default: `0`\n* `length` {Number} Default: `arrayBuffer.length - byteOffset`\n\nWhen passed a reference to the `.buffer` property of a `TypedArray` instance,\nthe newly created `Buffer` will share the same allocated memory as the\nTypedArray.\n\n```js\nconst arr = new Uint16Array(2);\narr[0] = 5000;\narr[1] = 4000;\n\nconst buf = Buffer.from(arr.buffer); // shares the memory with arr;\n\nconsole.log(buf);\n // Prints: <Buffer 88 13 a0 0f>\n\n// changing the TypedArray changes the Buffer also\narr[1] = 6000;\n\nconsole.log(buf);\n // Prints: <Buffer 88 13 70 17>\n```\n\nThe optional `byteOffset` and `length` arguments specify a memory range within\nthe `arrayBuffer` that will be shared by the `Buffer`.\n\n```js\nconst ab = new ArrayBuffer(10);\nconst buf = Buffer.from(ab, 0, 2);\nconsole.log(buf.length);\n // Prints: 2\n```\n\nA `TypeError` will be thrown if `arrayBuffer` is not an `ArrayBuffer`.\n\n### Class Method: Buffer.from(buffer)\n<!-- YAML\nadded: v3.0.0\n-->\n\n* `buffer` {Buffer}\n\nCopies the passed `buffer` data onto a new `Buffer` instance.\n\n```js\nconst buf1 = Buffer.from('buffer');\nconst buf2 = Buffer.from(buf1);\n\nbuf1[0] = 0x61;\nconsole.log(buf1.toString());\n // 'auffer'\nconsole.log(buf2.toString());\n // 'buffer' (copy is not changed)\n```\n\nA `TypeError` will be thrown if `buffer` is not a `Buffer`.\n\n### Class Method: Buffer.from(str[, encoding])\n<!-- YAML\nadded: v5.10.0\n-->\n\n* `str` {String} String to encode.\n* `encoding` {String} Encoding to use, Default: `'utf8'`\n\nCreates a new `Buffer` containing the given JavaScript string `str`. If\nprovided, the `encoding` parameter identifies the character encoding.\nIf not provided, `encoding` defaults to `'utf8'`.\n\n```js\nconst buf1 = Buffer.from('this is a tést');\nconsole.log(buf1.toString());\n // prints: this is a tést\nconsole.log(buf1.toString('ascii'));\n // prints: this is a tC)st\n\nconst buf2 = Buffer.from('7468697320697320612074c3a97374', 'hex');\nconsole.log(buf2.toString());\n // prints: this is a tést\n```\n\nA `TypeError` will be thrown if `str` is not a string.\n\n### Class Method: Buffer.alloc(size[, fill[, encoding]])\n<!-- YAML\nadded: v5.10.0\n-->\n\n* `size` {Number}\n* `fill` {Value} Default: `undefined`\n* `encoding` {String} Default: `utf8`\n\nAllocates a new `Buffer` of `size` bytes. If `fill` is `undefined`, the\n`Buffer` will be *zero-filled*.\n\n```js\nconst buf = Buffer.alloc(5);\nconsole.log(buf);\n // <Buffer 00 00 00 00 00>\n```\n\nThe `size` must be less than or equal to the value of\n`require('buffer').kMaxLength` (on 64-bit architectures, `kMaxLength` is\n`(2^31)-1`). Otherwise, a [`RangeError`][] is thrown. A zero-length Buffer will\nbe created if a `size` less than or equal to 0 is specified.\n\nIf `fill` is specified, the allocated `Buffer` will be initialized by calling\n`buf.fill(fill)`. See [`buf.fill()`][] for more information.\n\n```js\nconst buf = Buffer.alloc(5, 'a');\nconsole.log(buf);\n // <Buffer 61 61 61 61 61>\n```\n\nIf both `fill` and `encoding` are specified, the allocated `Buffer` will be\ninitialized by calling `buf.fill(fill, encoding)`. For example:\n\n```js\nconst buf = Buffer.alloc(11, 'aGVsbG8gd29ybGQ=', 'base64');\nconsole.log(buf);\n // <Buffer 68 65 6c 6c 6f 20 77 6f 72 6c 64>\n```\n\nCalling `Buffer.alloc(size)` can be significantly slower than the alternative\n`Buffer.allocUnsafe(size)` but ensures that the newly created `Buffer` instance\ncontents will *never contain sensitive data*.\n\nA `TypeError` will be thrown if `size` is not a number.\n\n### Class Method: Buffer.allocUnsafe(size)\n<!-- YAML\nadded: v5.10.0\n-->\n\n* `size` {Number}\n\nAllocates a new *non-zero-filled* `Buffer` of `size` bytes. The `size` must\nbe less than or equal to the value of `require('buffer').kMaxLength` (on 64-bit\narchitectures, `kMaxLength` is `(2^31)-1`). Otherwise, a [`RangeError`][] is\nthrown. A zero-length Buffer will be created if a `size` less than or equal to\n0 is specified.\n\nThe underlying memory for `Buffer` instances created in this way is *not\ninitialized*. The contents of the newly created `Buffer` are unknown and\n*may contain sensitive data*. Use [`buf.fill(0)`][] to initialize such\n`Buffer` instances to zeroes.\n\n```js\nconst buf = Buffer.allocUnsafe(5);\nconsole.log(buf);\n // <Buffer 78 e0 82 02 01>\n // (octets will be different, every time)\nbuf.fill(0);\nconsole.log(buf);\n // <Buffer 00 00 00 00 00>\n```\n\nA `TypeError` will be thrown if `size` is not a number.\n\nNote that the `Buffer` module pre-allocates an internal `Buffer` instance of\nsize `Buffer.poolSize` that is used as a pool for the fast allocation of new\n`Buffer` instances created using `Buffer.allocUnsafe(size)` (and the deprecated\n`new Buffer(size)` constructor) only when `size` is less than or equal to\n`Buffer.poolSize >> 1` (floor of `Buffer.poolSize` divided by two). The default\nvalue of `Buffer.poolSize` is `8192` but can be modified.\n\nUse of this pre-allocated internal memory pool is a key difference between\ncalling `Buffer.alloc(size, fill)` vs. `Buffer.allocUnsafe(size).fill(fill)`.\nSpecifically, `Buffer.alloc(size, fill)` will *never* use the internal Buffer\npool, while `Buffer.allocUnsafe(size).fill(fill)` *will* use the internal\nBuffer pool if `size` is less than or equal to half `Buffer.poolSize`. The\ndifference is subtle but can be important when an application requires the\nadditional performance that `Buffer.allocUnsafe(size)` provides.\n\n### Class Method: Buffer.allocUnsafeSlow(size)\n<!-- YAML\nadded: v5.10.0\n-->\n\n* `size` {Number}\n\nAllocates a new *non-zero-filled* and non-pooled `Buffer` of `size` bytes. The\n`size` must be less than or equal to the value of\n`require('buffer').kMaxLength` (on 64-bit architectures, `kMaxLength` is\n`(2^31)-1`). Otherwise, a [`RangeError`][] is thrown. A zero-length Buffer will\nbe created if a `size` less than or equal to 0 is specified.\n\nThe underlying memory for `Buffer` instances created in this way is *not\ninitialized*. The contents of the newly created `Buffer` are unknown and\n*may contain sensitive data*. Use [`buf.fill(0)`][] to initialize such\n`Buffer` instances to zeroes.\n\nWhen using `Buffer.allocUnsafe()` to allocate new `Buffer` instances,\nallocations under 4KB are, by default, sliced from a single pre-allocated\n`Buffer`. This allows applications to avoid the garbage collection overhead of\ncreating many individually allocated Buffers. This approach improves both\nperformance and memory usage by eliminating the need to track and cleanup as\nmany `Persistent` objects.\n\nHowever, in the case where a developer may need to retain a small chunk of\nmemory from a pool for an indeterminate amount of time, it may be appropriate\nto create an un-pooled Buffer instance using `Buffer.allocUnsafeSlow()` then\ncopy out the relevant bits.\n\n```js\n// need to keep around a few small chunks of memory\nconst store = [];\n\nsocket.on('readable', () => {\n const data = socket.read();\n // allocate for retained data\n const sb = Buffer.allocUnsafeSlow(10);\n // copy the data into the new allocation\n data.copy(sb, 0, 0, 10);\n store.push(sb);\n});\n```\n\nUse of `Buffer.allocUnsafeSlow()` should be used only as a last resort *after*\na developer has observed undue memory retention in their applications.\n\nA `TypeError` will be thrown if `size` is not a number.\n\n### All the Rest\n\nThe rest of the `Buffer` API is exactly the same as in node.js.\n[See the docs](https://nodejs.org/api/buffer.html).\n\n\n## Related links\n\n- [Node.js issue: Buffer(number) is unsafe](https://github.com/nodejs/node/issues/4660)\n- [Node.js Enhancement Proposal: Buffer.from/Buffer.alloc/Buffer.zalloc/Buffer() soft-deprecate](https://github.com/nodejs/node-eps/pull/4)\n\n## Why is `Buffer` unsafe?\n\nToday, the node.js `Buffer` constructor is overloaded to handle many different argument\ntypes like `String`, `Array`, `Object`, `TypedArrayView` (`Uint8Array`, etc.),\n`ArrayBuffer`, and also `Number`.\n\nThe API is optimized for convenience: you can throw any type at it, and it will try to do\nwhat you want.\n\nBecause the Buffer constructor is so powerful, you often see code like this:\n\n```js\n// Convert UTF-8 strings to hex\nfunction toHex (str) {\n return new Buffer(str).toString('hex')\n}\n```\n\n***But what happens if `toHex` is called with a `Number` argument?***\n\n### Remote Memory Disclosure\n\nIf an attacker can make your program call the `Buffer` constructor with a `Number`\nargument, then they can make it allocate uninitialized memory from the node.js process.\nThis could potentially disclose TLS private keys, user data, or database passwords.\n\nWhen the `Buffer` constructor is passed a `Number` argument, it returns an\n**UNINITIALIZED** block of memory of the specified `size`. When you create a `Buffer` like\nthis, you **MUST** overwrite the contents before returning it to the user.\n\nFrom the [node.js docs](https://nodejs.org/api/buffer.html#buffer_new_buffer_size):\n\n> `new Buffer(size)`\n>\n> - `size` Number\n>\n> The underlying memory for `Buffer` instances created in this way is not initialized.\n> **The contents of a newly created `Buffer` are unknown and could contain sensitive\n> data.** Use `buf.fill(0)` to initialize a Buffer to zeroes.\n\n(Emphasis our own.)\n\nWhenever the programmer intended to create an uninitialized `Buffer` you often see code\nlike this:\n\n```js\nvar buf = new Buffer(16)\n\n// Immediately overwrite the uninitialized buffer with data from another buffer\nfor (var i = 0; i < buf.length; i++) {\n buf[i] = otherBuf[i]\n}\n```\n\n\n### Would this ever be a problem in real code?\n\nYes. It's surprisingly common to forget to check the type of your variables in a\ndynamically-typed language like JavaScript.\n\nUsually the consequences of assuming the wrong type is that your program crashes with an\nuncaught exception. But the failure mode for forgetting to check the type of arguments to\nthe `Buffer` constructor is more catastrophic.\n\nHere's an example of a vulnerable service that takes a JSON payload and converts it to\nhex:\n\n```js\n// Take a JSON payload {str: \"some string\"} and convert it to hex\nvar server = http.createServer(function (req, res) {\n var data = ''\n req.setEncoding('utf8')\n req.on('data', function (chunk) {\n data += chunk\n })\n req.on('end', function () {\n var body = JSON.parse(data)\n res.end(new Buffer(body.str).toString('hex'))\n })\n})\n\nserver.listen(8080)\n```\n\nIn this example, an http client just has to send:\n\n```json\n{\n \"str\": 1000\n}\n```\n\nand it will get back 1,000 bytes of uninitialized memory from the server.\n\nThis is a very serious bug. It's similar in severity to the\n[the Heartbleed bug](http://heartbleed.com/) that allowed disclosure of OpenSSL process\nmemory by remote attackers.\n\n\n### Which real-world packages were vulnerable?\n\n#### [`bittorrent-dht`](https://www.npmjs.com/package/bittorrent-dht)\n\n[Mathias Buus](https://github.com/mafintosh) and I\n([Feross Aboukhadijeh](http://feross.org/)) found this issue in one of our own packages,\n[`bittorrent-dht`](https://www.npmjs.com/package/bittorrent-dht). The bug would allow\nanyone on the internet to send a series of messages to a user of `bittorrent-dht` and get\nthem to reveal 20 bytes at a time of uninitialized memory from the node.js process.\n\nHere's\n[the commit](https://github.com/feross/bittorrent-dht/commit/6c7da04025d5633699800a99ec3fbadf70ad35b8)\nthat fixed it. We released a new fixed version, created a\n[Node Security Project disclosure](https://nodesecurity.io/advisories/68), and deprecated all\nvulnerable versions on npm so users will get a warning to upgrade to a newer version.\n\n#### [`ws`](https://www.npmjs.com/package/ws)\n\nThat got us wondering if there were other vulnerable packages. Sure enough, within a short\nperiod of time, we found the same issue in [`ws`](https://www.npmjs.com/package/ws), the\nmost popular WebSocket implementation in node.js.\n\nIf certain APIs were called with `Number` parameters instead of `String` or `Buffer` as\nexpected, then uninitialized server memory would be disclosed to the remote peer.\n\nThese were the vulnerable methods:\n\n```js\nsocket.send(number)\nsocket.ping(number)\nsocket.pong(number)\n```\n\nHere's a vulnerable socket server with some echo functionality:\n\n```js\nserver.on('connection', function (socket) {\n socket.on('message', function (message) {\n message = JSON.parse(message)\n if (message.type === 'echo') {\n socket.send(message.data) // send back the user's message\n }\n })\n})\n```\n\n`socket.send(number)` called on the server, will disclose server memory.\n\nHere's [the release](https://github.com/websockets/ws/releases/tag/1.0.1) where the issue\nwas fixed, with a more detailed explanation. Props to\n[Arnout Kazemier](https://github.com/3rd-Eden) for the quick fix. Here's the\n[Node Security Project disclosure](https://nodesecurity.io/advisories/67).\n\n\n### What's the solution?\n\nIt's important that node.js offers a fast way to get memory otherwise performance-critical\napplications would needlessly get a lot slower.\n\nBut we need a better way to *signal our intent* as programmers. **When we want\nuninitialized memory, we should request it explicitly.**\n\nSensitive functionality should not be packed into a developer-friendly API that loosely\naccepts many different types. This type of API encourages the lazy practice of passing\nvariables in without checking the type very carefully.\n\n#### A new API: `Buffer.allocUnsafe(number)`\n\nThe functionality of creating buffers with uninitialized memory should be part of another\nAPI. We propose `Buffer.allocUnsafe(number)`. This way, it's not part of an API that\nfrequently gets user input of all sorts of different types passed into it.\n\n```js\nvar buf = Buffer.allocUnsafe(16) // careful, uninitialized memory!\n\n// Immediately overwrite the uninitialized buffer with data from another buffer\nfor (var i = 0; i < buf.length; i++) {\n buf[i] = otherBuf[i]\n}\n```\n\n\n### How do we fix node.js core?\n\nWe sent [a PR to node.js core](https://github.com/nodejs/node/pull/4514) (merged as\n`semver-major`) which defends against one case:\n\n```js\nvar str = 16\nnew Buffer(str, 'utf8')\n```\n\nIn this situation, it's implied that the programmer intended the first argument to be a\nstring, since they passed an encoding as a second argument. Today, node.js will allocate\nuninitialized memory in the case of `new Buffer(number, encoding)`, which is probably not\nwhat the programmer intended.\n\nBut this is only a partial solution, since if the programmer does `new Buffer(variable)`\n(without an `encoding` parameter) there's no way to know what they intended. If `variable`\nis sometimes a number, then uninitialized memory will sometimes be returned.\n\n### What's the real long-term fix?\n\nWe could deprecate and remove `new Buffer(number)` and use `Buffer.allocUnsafe(number)` when\nwe need uninitialized memory. But that would break 1000s of packages.\n\n~~We believe the best solution is to:~~\n\n~~1. Change `new Buffer(number)` to return safe, zeroed-out memory~~\n\n~~2. Create a new API for creating uninitialized Buffers. We propose: `Buffer.allocUnsafe(number)`~~\n\n#### Update\n\nWe now support adding three new APIs:\n\n- `Buffer.from(value)` - convert from any type to a buffer\n- `Buffer.alloc(size)` - create a zero-filled buffer\n- `Buffer.allocUnsafe(size)` - create an uninitialized buffer with given size\n\nThis solves the core problem that affected `ws` and `bittorrent-dht` which is\n`Buffer(variable)` getting tricked into taking a number argument.\n\nThis way, existing code continues working and the impact on the npm ecosystem will be\nminimal. Over time, npm maintainers can migrate performance-critical code to use\n`Buffer.allocUnsafe(number)` instead of `new Buffer(number)`.\n\n\n### Conclusion\n\nWe think there's a serious design issue with the `Buffer` API as it exists today. It\npromotes insecure software by putting high-risk functionality into a convenient API\nwith friendly \"developer ergonomics\".\n\nThis wasn't merely a theoretical exercise because we found the issue in some of the\nmost popular npm packages.\n\nFortunately, there's an easy fix that can be applied today. Use `safe-buffer` in place of\n`buffer`.\n\n```js\nvar Buffer = require('safe-buffer').Buffer\n```\n\nEventually, we hope that node.js core can switch to this new, safer behavior. We believe\nthe impact on the ecosystem would be minimal since it's not a breaking change.\nWell-maintained, popular packages would be updated to use `Buffer.alloc` quickly, while\nolder, insecure packages would magically become safe from this attack vector.\n\n\n## links\n\n- [Node.js PR: buffer: throw if both length and enc are passed](https://github.com/nodejs/node/pull/4514)\n- [Node Security Project disclosure for `ws`](https://nodesecurity.io/advisories/67)\n- [Node Security Project disclosure for`bittorrent-dht`](https://nodesecurity.io/advisories/68)\n\n\n## credit\n\nThe original issues in `bittorrent-dht`\n([disclosure](https://nodesecurity.io/advisories/68)) and\n`ws` ([disclosure](https://nodesecurity.io/advisories/67)) were discovered by\n[Mathias Buus](https://github.com/mafintosh) and\n[Feross Aboukhadijeh](http://feross.org/).\n\nThanks to [Adam Baldwin](https://github.com/evilpacket) for helping disclose these issues\nand for his work running the [Node Security Project](https://nodesecurity.io/).\n\nThanks to [John Hiesey](https://github.com/jhiesey) for proofreading this README and\nauditing the code.\n\n\n## license\n\nMIT. Copyright (C) [Feross Aboukhadijeh](http://feross.org)",
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  "readme": "# @aws-crypto/util\n\nHelper functions\n\n## Usage\n\n```\nimport { convertToBuffer } from '@aws-crypto/util';\n\nconst data = \"asdf\";\nconst utf8EncodedUint8Array = convertToBuffer(data);\n```\n\n## Test\n\n`npm test`",
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  "readme": "# CRC32 Stream\n\ncrc32-stream is a streaming CRC32 checksumer. It uses the [crc](https://www.npmjs.org/package/crc) module behind the scenes to reliably handle binary data and fancy character sets. Data is passed through untouched.\n\n### Install\n\n```bash\nnpm install crc32-stream --save\n```\n\nYou can also use `npm install https://github.com/archiverjs/node-crc32-stream/archive/master.tar.gz` to test upcoming versions.\n\n### Usage\n\n#### CRC32Stream\n\nInherits [Transform Stream](http://nodejs.org/api/stream.html#stream_class_stream_transform) options and methods.\n\n```js\nimport { CRC32Stream } from \"crc32-stream\";\n\nconst source = fs.createReadStream(\"file.txt\");\nconst checksum = new CRC32Stream();\n\nchecksum.on(\"end\", function (err) {\n // do something with checksum.digest() here\n});\n\n// either pipe it\nsource.pipe(checksum);\n\n// or write it\nchecksum.write(\"string\");\nchecksum.end();\n```\n\n#### DeflateCRC32Stream\n\nInherits [zlib.DeflateRaw](http://nodejs.org/api/zlib.html#zlib_class_zlib_deflateraw) options and methods.\n\n```js\nimport { DeflateCRC32Stream } from \"crc32-stream\";\n\nconst source = fs.createReadStream(\"file.txt\");\nconst checksum = new DeflateCRC32Stream();\n\nchecksum.on(\"end\", function (err) {\n // do something with checksum.digest() here\n});\n\n// either pipe it\nsource.pipe(checksum);\n\n// or write it\nchecksum.write(\"string\");\nchecksum.end();\n```\n\n### Instance API\n\n#### digest()\n\nReturns the checksum digest in unsigned form.\n\n#### hex()\n\nReturns the hexadecimal representation of the checksum digest. (ie E81722F0)\n\n#### size(compressed)\n\nReturns the raw size/length of passed-through data.\n\nIf `compressed` is `true`, it returns compressed length instead. (DeflateCRC32Stream)\n\n## Things of Interest\n\n- [Changelog](https://github.com/archiverjs/node-crc32-stream/releases)\n- [Contributing](https://github.com/archiverjs/node-crc32-stream/blob/master/CONTRIBUTING.md)\n- [MIT License](https://github.com/archiverjs/node-crc32-stream/blob/master/LICENSE-MIT)",
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  "readme": "# tar-stream\n\ntar-stream is a streaming tar parser and generator and nothing else. It operates purely using streams which means you can easily extract/parse tarballs without ever hitting the file system.\n\nNote that you still need to gunzip your data if you have a `.tar.gz`. We recommend using [gunzip-maybe](https://github.com/mafintosh/gunzip-maybe) in conjunction with this.\n\n```\nnpm install tar-stream\n```\n\n[![build status](https://secure.travis-ci.org/mafintosh/tar-stream.png)](http://travis-ci.org/mafintosh/tar-stream)\n[![License](https://img.shields.io/badge/license-MIT-blue.svg)](http://opensource.org/licenses/MIT)\n\n## Usage\n\ntar-stream exposes two streams, [pack](https://github.com/mafintosh/tar-stream#packing) which creates tarballs and [extract](https://github.com/mafintosh/tar-stream#extracting) which extracts tarballs. To [modify an existing tarball](https://github.com/mafintosh/tar-stream#modifying-existing-tarballs) use both.\n\n\nIt implementes USTAR with additional support for pax extended headers. It should be compatible with all popular tar distributions out there (gnutar, bsdtar etc)\n\n## Related\n\nIf you want to pack/unpack directories on the file system check out [tar-fs](https://github.com/mafintosh/tar-fs) which provides file system bindings to this module.\n\n## Packing\n\nTo create a pack stream use `tar.pack()` and call `pack.entry(header, [callback])` to add tar entries.\n\n``` js\nconst tar = require('tar-stream')\nconst pack = tar.pack() // pack is a stream\n\n// add a file called my-test.txt with the content \"Hello World!\"\npack.entry({ name: 'my-test.txt' }, 'Hello World!')\n\n// add a file called my-stream-test.txt from a stream\nconst entry = pack.entry({ name: 'my-stream-test.txt', size: 11 }, function(err) {\n // the stream was added\n // no more entries\n pack.finalize()\n})\n\nentry.write('hello')\nentry.write(' ')\nentry.write('world')\nentry.end()\n\n// pipe the pack stream somewhere\npack.pipe(process.stdout)\n```\n\n## Extracting\n\nTo extract a stream use `tar.extract()` and listen for `extract.on('entry', (header, stream, next) )`\n\n``` js\nconst extract = tar.extract()\n\nextract.on('entry', function (header, stream, next) {\n // header is the tar header\n // stream is the content body (might be an empty stream)\n // call next when you are done with this entry\n\n stream.on('end', function () {\n next() // ready for next entry\n })\n\n stream.resume() // just auto drain the stream\n})\n\nextract.on('finish', function () {\n // all entries read\n})\n\npack.pipe(extract)\n```\n\nThe tar archive is streamed sequentially, meaning you **must** drain each entry's stream as you get them or else the main extract stream will receive backpressure and stop reading.\n\n## Extracting as an async iterator\n\nThe extraction stream in addition to being a writable stream is also an async iterator\n\n``` js\nconst extract = tar.extract()\n\nsomeStream.pipe(extract)\n\nfor await (const entry of extract) {\n entry.header // the tar header\n entry.resume() // the entry is the stream also\n}\n```\n\n## Headers\n\nThe header object using in `entry` should contain the following properties.\nMost of these values can be found by stat'ing a file.\n\n``` js\n{\n name: 'path/to/this/entry.txt',\n size: 1314, // entry size. defaults to 0\n mode: 0o644, // entry mode. defaults to to 0o755 for dirs and 0o644 otherwise\n mtime: new Date(), // last modified date for entry. defaults to now.\n type: 'file', // type of entry. defaults to file. can be:\n // file | link | symlink | directory | block-device\n // character-device | fifo | contiguous-file\n linkname: 'path', // linked file name\n uid: 0, // uid of entry owner. defaults to 0\n gid: 0, // gid of entry owner. defaults to 0\n uname: 'maf', // uname of entry owner. defaults to null\n gname: 'staff', // gname of entry owner. defaults to null\n devmajor: 0, // device major version. defaults to 0\n devminor: 0 // device minor version. defaults to 0\n}\n```\n\n## Modifying existing tarballs\n\nUsing tar-stream it is easy to rewrite paths / change modes etc in an existing tarball.\n\n``` js\nconst extract = tar.extract()\nconst pack = tar.pack()\nconst path = require('path')\n\nextract.on('entry', function (header, stream, callback) {\n // let's prefix all names with 'tmp'\n header.name = path.join('tmp', header.name)\n // write the new entry to the pack stream\n stream.pipe(pack.entry(header, callback))\n})\n\nextract.on('finish', function () {\n // all entries done - lets finalize it\n pack.finalize()\n})\n\n// pipe the old tarball to the extractor\noldTarballStream.pipe(extract)\n\n// pipe the new tarball the another stream\npack.pipe(newTarballStream)\n```\n\n## Saving tarball to fs\n\n\n``` js\nconst fs = require('fs')\nconst tar = require('tar-stream')\n\nconst pack = tar.pack() // pack is a stream\nconst path = 'YourTarBall.tar'\nconst yourTarball = fs.createWriteStream(path)\n\n// add a file called YourFile.txt with the content \"Hello World!\"\npack.entry({ name: 'YourFile.txt' }, 'Hello World!', function (err) {\n if (err) throw err\n pack.finalize()\n})\n\n// pipe the pack stream to your file\npack.pipe(yourTarball)\n\nyourTarball.on('close', function () {\n console.log(path + ' has been written')\n fs.stat(path, function(err, stats) {\n if (err) throw err\n console.log(stats)\n console.log('Got file info successfully!')\n })\n})\n```\n\n## Performance\n\n[See tar-fs for a performance comparison with node-tar](https://github.com/mafintosh/tar-fs/blob/master/README.md#performance)\n\n# License\n\nMIT",
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  "readme": "# lru-cache\n\nA cache object that deletes the least-recently-used items.\n\nSpecify a max number of the most recently used items that you\nwant to keep, and this cache will keep that many of the most\nrecently accessed items.\n\nThis is not primarily a TTL cache, and does not make strong TTL\nguarantees. There is no preemptive pruning of expired items by\ndefault, but you _may_ set a TTL on the cache or on a single\n`set`. If you do so, it will treat expired items as missing, and\ndelete them when fetched. If you are more interested in TTL\ncaching than LRU caching, check out\n[@isaacs/ttlcache](http://npm.im/@isaacs/ttlcache).\n\nAs of version 7, this is one of the most performant LRU\nimplementations available in JavaScript, and supports a wide\ndiversity of use cases. However, note that using some of the\nfeatures will necessarily impact performance, by causing the\ncache to have to do more work. See the \"Performance\" section\nbelow.\n\n## Installation\n\n```bash\nnpm install lru-cache --save\n```\n\n## Usage\n\n```js\n// hybrid module, either works\nimport { LRUCache } from 'lru-cache'\n// or:\nconst { LRUCache } = require('lru-cache')\n// or in minified form for web browsers:\nimport { LRUCache } from 'http://unpkg.com/lru-cache@9/dist/mjs/index.min.mjs'\n\n// At least one of 'max', 'ttl', or 'maxSize' is required, to prevent\n// unsafe unbounded storage.\n//\n// In most cases, it's best to specify a max for performance, so all\n// the required memory allocation is done up-front.\n//\n// All the other options are optional, see the sections below for\n// documentation on what each one does. Most of them can be\n// overridden for specific items in get()/set()\nconst options = {\n max: 500,\n\n // for use with tracking overall storage size\n maxSize: 5000,\n sizeCalculation: (value, key) => {\n return 1\n },\n\n // for use when you need to clean up something when objects\n // are evicted from the cache\n dispose: (value, key, reason) => {\n freeFromMemoryOrWhatever(value)\n },\n\n // for use when you need to know that an item is being inserted\n // note that this does NOT allow you to prevent the insertion,\n // it just allows you to know about it.\n onInsert: (value, key, reason) => {\n logInsertionOrWhatever(key, value)\n },\n\n // how long to live in ms\n ttl: 1000 * 60 * 5,\n\n // return stale items before removing from cache?\n allowStale: false,\n\n updateAgeOnGet: false,\n updateAgeOnHas: false,\n\n // async method to use for cache.fetch(), for\n // stale-while-revalidate type of behavior\n fetchMethod: async (key, staleValue, { options, signal, context }) => {},\n}\n\nconst cache = new LRUCache(options)\n\ncache.set('key', 'value')\ncache.get('key') // \"value\"\n\n// non-string keys ARE fully supported\n// but note that it must be THE SAME object, not\n// just a JSON-equivalent object.\nvar someObject = { a: 1 }\ncache.set(someObject, 'a value')\n// Object keys are not toString()-ed\ncache.set('[object Object]', 'a different value')\nassert.equal(cache.get(someObject), 'a value')\n// A similar object with same keys/values won't work,\n// because it's a different object identity\nassert.equal(cache.get({ a: 1 }), undefined)\n\ncache.clear() // empty the cache\n```\n\nIf you put more stuff in the cache, then less recently used items\nwill fall out. That's what an LRU cache is.\n\nFor full description of the API and all options, please see [the\nLRUCache typedocs](https://isaacs.github.io/node-lru-cache/)\n\n## Storage Bounds Safety\n\nThis implementation aims to be as flexible as possible, within\nthe limits of safe memory consumption and optimal performance.\n\nAt initial object creation, storage is allocated for `max` items.\nIf `max` is set to zero, then some performance is lost, and item\ncount is unbounded. Either `maxSize` or `ttl` _must_ be set if\n`max` is not specified.\n\nIf `maxSize` is set, then this creates a safe limit on the\nmaximum storage consumed, but without the performance benefits of\npre-allocation. When `maxSize` is set, every item _must_ provide\na size, either via the `sizeCalculation` method provided to the\nconstructor, or via a `size` or `sizeCalculation` option provided\nto `cache.set()`. The size of every item _must_ be a positive\ninteger.\n\nIf neither `max` nor `maxSize` are set, then `ttl` tracking must\nbe enabled. Note that, even when tracking item `ttl`, items are\n_not_ preemptively deleted when they become stale, unless\n`ttlAutopurge` is enabled. Instead, they are only purged the\nnext time the key is requested. Thus, if `ttlAutopurge`, `max`,\nand `maxSize` are all not set, then the cache will potentially\ngrow unbounded.\n\nIn this case, a warning is printed to standard error. Future\nversions may require the use of `ttlAutopurge` if `max` and\n`maxSize` are not specified.\n\nIf you truly wish to use a cache that is bound _only_ by TTL\nexpiration, consider using a `Map` object, and calling\n`setTimeout` to delete entries when they expire. It will perform\nmuch better than an LRU cache.\n\nHere is an implementation you may use, under the same\n[license](./LICENSE) as this package:\n\n```js\n// a storage-unbounded ttl cache that is not an lru-cache\nconst cache = {\n data: new Map(),\n timers: new Map(),\n set: (k, v, ttl) => {\n if (cache.timers.has(k)) {\n clearTimeout(cache.timers.get(k))\n }\n cache.timers.set(\n k,\n setTimeout(() => cache.delete(k), ttl),\n )\n cache.data.set(k, v)\n },\n get: k => cache.data.get(k),\n has: k => cache.data.has(k),\n delete: k => {\n if (cache.timers.has(k)) {\n clearTimeout(cache.timers.get(k))\n }\n cache.timers.delete(k)\n return cache.data.delete(k)\n },\n clear: () => {\n cache.data.clear()\n for (const v of cache.timers.values()) {\n clearTimeout(v)\n }\n cache.timers.clear()\n },\n}\n```\n\nIf that isn't to your liking, check out\n[@isaacs/ttlcache](http://npm.im/@isaacs/ttlcache).\n\n## Storing Undefined Values\n\nThis cache never stores undefined values, as `undefined` is used\ninternally in a few places to indicate that a key is not in the\ncache.\n\nYou may call `cache.set(key, undefined)`, but this is just\nan alias for `cache.delete(key)`. Note that this has the effect\nthat `cache.has(key)` will return _false_ after setting it to\nundefined.\n\n```js\ncache.set(myKey, undefined)\ncache.has(myKey) // false!\n```\n\nIf you need to track `undefined` values, and still note that the\nkey is in the cache, an easy workaround is to use a sigil object\nof your own.\n\n```js\nimport { LRUCache } from 'lru-cache'\nconst undefinedValue = Symbol('undefined')\nconst cache = new LRUCache(...)\nconst mySet = (key, value) =>\n cache.set(key, value === undefined ? undefinedValue : value)\nconst myGet = (key, value) => {\n const v = cache.get(key)\n return v === undefinedValue ? undefined : v\n}\n```\n\n## Performance\n\nAs of January 2022, version 7 of this library is one of the most\nperformant LRU cache implementations in JavaScript.\n\nBenchmarks can be extremely difficult to get right. In\nparticular, the performance of set/get/delete operations on\nobjects will vary _wildly_ depending on the type of key used. V8\nis highly optimized for objects with keys that are short strings,\nespecially integer numeric strings. Thus any benchmark which\ntests _solely_ using numbers as keys will tend to find that an\nobject-based approach performs the best.\n\nNote that coercing _anything_ to strings to use as object keys is\nunsafe, unless you can be 100% certain that no other type of\nvalue will be used. For example:\n\n```js\nconst myCache = {}\nconst set = (k, v) => (myCache[k] = v)\nconst get = k => myCache[k]\n\nset({}, 'please hang onto this for me')\nset('[object Object]', 'oopsie')\n```\n\nAlso beware of \"Just So\" stories regarding performance. Garbage\ncollection of large (especially: deep) object graphs can be\nincredibly costly, with several \"tipping points\" where it\nincreases exponentially. As a result, putting that off until\nlater can make it much worse, and less predictable. If a library\nperforms well, but only in a scenario where the object graph is\nkept shallow, then that won't help you if you are using large\nobjects as keys.\n\nIn general, when attempting to use a library to improve\nperformance (such as a cache like this one), it's best to choose\nan option that will perform well in the sorts of scenarios where\nyou'll actually use it.\n\nThis library is optimized for repeated gets and minimizing\neviction time, since that is the expected need of a LRU. Set\noperations are somewhat slower on average than a few other\noptions, in part because of that optimization. It is assumed\nthat you'll be caching some costly operation, ideally as rarely\nas possible, so optimizing set over get would be unwise.\n\nIf performance matters to you:\n\n1. If it's at all possible to use small integer values as keys,\n and you can guarantee that no other types of values will be\n used as keys, then do that, and use a cache such as\n [lru-fast](https://npmjs.com/package/lru-fast), or\n [mnemonist's\n LRUCache](https://yomguithereal.github.io/mnemonist/lru-cache)\n which uses an Object as its data store.\n\n2. Failing that, if at all possible, use short non-numeric\n strings (ie, less than 256 characters) as your keys, and use\n [mnemonist's\n LRUCache](https://yomguithereal.github.io/mnemonist/lru-cache).\n\n3. If the types of your keys will be anything else, especially\n long strings, strings that look like floats, objects, or some\n mix of types, or if you aren't sure, then this library will\n work well for you.\n\n If you do not need the features that this library provides\n (like asynchronous fetching, a variety of TTL staleness\n options, and so on), then [mnemonist's\n LRUMap](https://yomguithereal.github.io/mnemonist/lru-map) is\n a very good option, and just slightly faster than this module\n (since it does considerably less).\n\n4. Do not use a `dispose` function, size tracking, or especially\n ttl behavior, unless absolutely needed. These features are\n convenient, and necessary in some use cases, and every attempt\n has been made to make the performance impact minimal, but it\n isn't nothing.\n\n## Breaking Changes in Version 7\n\nThis library changed to a different algorithm and internal data\nstructure in version 7, yielding significantly better\nperformance, albeit with some subtle changes as a result.\n\nIf you were relying on the internals of LRUCache in version 6 or\nbefore, it probably will not work in version 7 and above.\n\n## Breaking Changes in Version 8\n\n- The `fetchContext` option was renamed to `context`, and may no\n longer be set on the cache instance itself.\n- Rewritten in TypeScript, so pretty much all the types moved\n around a lot.\n- The AbortController/AbortSignal polyfill was removed. For this\n reason, **Node version 16.14.0 or higher is now required**.\n- Internal properties were moved to actual private class\n properties.\n- Keys and values must not be `null` or `undefined`.\n- Minified export available at `'lru-cache/min'`, for both CJS\n and MJS builds.\n\n## Breaking Changes in Version 9\n\n- Named export only, no default export.\n- AbortController polyfill returned, albeit with a warning when\n used.\n\n## Breaking Changes in Version 10\n\n- `cache.fetch()` return type is now `Promise<V | undefined>`\n instead of `Promise<V | void>`. This is an irrelevant change\n practically speaking, but can require changes for TypeScript\n users.\n\nFor more info, see the [change log](CHANGELOG.md).",
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  "readme": "# @smithy/types\n\n[![NPM version](https://img.shields.io/npm/v/@smithy/types/latest.svg)](https://www.npmjs.com/package/@smithy/types)\n[![NPM downloads](https://img.shields.io/npm/dm/@smithy/types.svg)](https://www.npmjs.com/package/@smithy/types)\n\n## Usage\n\nThis package is mostly used internally by generated clients.\nSome public components have independent applications.\n\n---\n\n### Scenario: Removing `| undefined` from input and output structures\n\nGenerated shapes' members are unioned with `undefined` for\ninput shapes, and are `?` (optional) for output shapes.\n\n- for inputs, this defers the validation to the service.\n- for outputs, this strongly suggests that you should runtime-check the output data.\n\nIf you would like to skip these steps, use the `AssertiveClient` or\n`UncheckedClient` type helpers.\n\nUsing AWS S3 as an example:\n\n```ts\nimport { S3 } from \"@aws-sdk/client-s3\";\nimport type { AssertiveClient, UncheckedClient } from \"@smithy/types\";\n\nconst s3a = new S3({}) as AssertiveClient<S3>;\nconst s3b = new S3({}) as UncheckedClient<S3>;\n\n// AssertiveClient enforces required inputs are not undefined\n// and required outputs are not undefined.\nconst get = await s3a.getObject({\n Bucket: \"\",\n // @ts-expect-error (undefined not assignable to string)\n Key: undefined,\n});\n\n// UncheckedClient makes output fields non-nullable.\n// You should still perform type checks as you deem\n// necessary, but the SDK will no longer prompt you\n// with nullability errors.\nconst body = await (\n await s3b.getObject({\n Bucket: \"\",\n Key: \"\",\n })\n).Body.transformToString();\n```\n\nWhen using the transform on non-aggregated client with the `Command` syntax,\nthe input cannot be validated because it goes through another class.\n\n```ts\nimport { S3Client, ListBucketsCommand, GetObjectCommand, GetObjectCommandInput } from \"@aws-sdk/client-s3\";\nimport type { AssertiveClient, UncheckedClient, NoUndefined } from \"@smithy/types\";\n\nconst s3 = new S3Client({}) as UncheckedClient<S3Client>;\n\nconst list = await s3.send(\n new ListBucketsCommand({\n // command inputs are not validated by the type transform.\n // because this is a separate class.\n })\n);\n\n/**\n * Although less ergonomic, you can use the NoUndefined<T>\n * transform on the input type.\n */\nconst getObjectInput: NoUndefined<GetObjectCommandInput> = {\n Bucket: \"undefined\",\n // @ts-expect-error (undefined not assignable to string)\n Key: undefined,\n // optional params can still be undefined.\n SSECustomerAlgorithm: undefined,\n};\n\nconst get = s3.send(new GetObjectCommand(getObjectInput));\n\n// outputs are still transformed.\nawait get.Body.TransformToString();\n```\n\n### Scenario: Narrowing a smithy-typescript generated client's output payload blob types\n\nThis is mostly relevant to operations with streaming bodies such as within\nthe S3Client in the AWS SDK for JavaScript v3.\n\nBecause blob payload types are platform dependent, you may wish to indicate in your application that a client is running in a specific\nenvironment. This narrows the blob payload types.\n\n```typescript\nimport { GetObjectCommand, S3Client } from \"@aws-sdk/client-s3\";\nimport type { NodeJsClient, SdkStream, StreamingBlobPayloadOutputTypes } from \"@smithy/types\";\nimport type { IncomingMessage } from \"node:http\";\n\n// default client init.\nconst s3Default = new S3Client({});\n\n// client init with type narrowing.\nconst s3NarrowType = new S3Client({}) as NodeJsClient<S3Client>;\n\n// The default type of blob payloads is a wide union type including multiple possible\n// request handlers.\nconst body1: StreamingBlobPayloadOutputTypes = (await s3Default.send(new GetObjectCommand({ Key: \"\", Bucket: \"\" })))\n .Body!;\n\n// This is of the narrower type SdkStream<IncomingMessage> representing\n// blob payload responses using specifically the node:http request handler.\nconst body2: SdkStream<IncomingMessage> = (await s3NarrowType.send(new GetObjectCommand({ Key: \"\", Bucket: \"\" })))\n .Body!;\n```",
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  "readme": "# which\n\nLike the unix `which` utility.\n\nFinds the first instance of a specified executable in the PATH\nenvironment variable. Does not cache the results, so `hash -r` is not\nneeded when the PATH changes.\n\n## USAGE\n\n```javascript\nconst which = require('which')\n\n// async usage\n// rejects if not found\nconst resolved = await which('node')\n\n// if nothrow option is used, returns null if not found\nconst resolvedOrNull = await which('node', { nothrow: true })\n\n// sync usage\n// throws if not found\nconst resolved = which.sync('node')\n\n// if nothrow option is used, returns null if not found\nconst resolvedOrNull = which.sync('node', { nothrow: true })\n\n// Pass options to override the PATH and PATHEXT environment vars.\nawait which('node', { path: someOtherPath, pathExt: somePathExt })\n```\n\n## CLI USAGE\n\nJust like the BSD `which(1)` binary but using `node-which`.\n\n```\nusage: node-which [-as] program ...\n```\n\nYou can learn more about why the binary is `node-which` and not `which` \n[here](https://github.com/npm/node-which/pull/67)\n\n## OPTIONS\n\nYou may pass an options object as the second argument.\n\n- `path`: Use instead of the `PATH` environment variable.\n- `pathExt`: Use instead of the `PATHEXT` environment variable.\n- `all`: Return all matches, instead of just the first one. Note that\n this means the function returns an array of strings instead of a\n single string.",
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  "readme": "# Readdir-Glob\n![Build Status](https://github.com/Yqnn/node-readdir-glob/actions/workflows/test.yml/badge.svg?branch=master) [![Coverage Status](https://coveralls.io/repos/github/Yqnn/node-readdir-glob/badge.svg?branch=master)](https://coveralls.io/github/Yqnn/node-readdir-glob?branch=master)\n\nRecursive version of fs.readdir wih stream API and glob filtering.\nUses the `minimatch` library to do its matching.\n\nRequirements:\n- 1.x.x requires Node.js 10.0 or later.\n- 2.x.x requires Node.js 14.0 or later.\n\n## Performances\n\nCompared to `glob`, `readdir-glob` is memory efficient: no matter the file system size, or the number of returned files, the memory usage is constant.\n\nThe CPU cost is proportional to the number of files in `root` folder, minus the number files in `options.skip` folders.\n\n**Advice**: For better performances use `options.skip` to restrict the search as much as possible.\n\n## Usage\n\nInstall with npm\n```\nnpm i readdir-glob\n```\n\n```javascript\nconst readdirGlob = require('readdir-glob');\nconst globber = readdirGlob('.', {pattern: '**/*.js'});\nglobber.on('match', match => {\n // m.relative: relative path of the matched file\n // m.absolute: absolute path of the matched file\n // m.stat: stat of the matched file (only if stat:true option is used)\n});\nglobber.on('error', err => {\n console.error('fatal error', err);\n});\nglobber.on('end', (m) => {\n console.log('done');\n});\n```\n\n## readdirGlob(root, [options])\n\n* `root` `{String}` Path to be read recursively, *default*: `'.'`\n* `options` `{Object}` Options, *default*: `{}`\n\nReturns a EventEmitter reading given root recursively.\n\n### Properties\n\n* `options`: The options object passed in.\n* `paused`: Boolean which is set to true when calling `pause()`.\n* `aborted` Boolean which is set to true when calling `abort()`. There is no way at this time to continue a glob search after aborting.\n\n### Events\n\n* `match`: Every time a match is found, this is emitted with the specific thing that matched.\n* `end`: When the matching is finished, this is emitted with all the matches found. \n* `error`: Emitted when an unexpected error is encountered.\n\n### Methods\n\n* `pause()`: Temporarily stop the search\n* `resume()`: Resume the search\n* `abort()`: Stop the search forever\n\n### Options\n\n* `pattern`: Glob pattern or Array of Glob patterns to match the found files with. A file has to match at least one of the provided patterns to be returned.\n* `ignore`: Glob pattern or Array of Glob patterns to exclude matches. If a file or a folder matches at least one of the provided patterns, it's not returned. It doesn't prevent files from folder content to be returned. Note: `ignore` patterns are *always* in `dot:true` mode.\n* `skip`: Glob pattern or Array of Glob patterns to exclude folders. If a folder matches one of the provided patterns, it's not returned, and it's not explored: this prevents any of its children to be returned. Note: `skip` patterns are *always* in `dot:true` mode.\n* `mark`: Add a `/` character to directory matches.\n* `stat`: Set to true to stat *all* results. This reduces performance.\n* `silent`: When an unusual error is encountered when attempting to read a directory, a warning will be printed to stderr. Set the `silent` option to true to suppress these warnings.\n* `nodir`: Do not match directories, only files.\n* `follow`: Follow symlinked directories. Note that requires to stat *all* results, and so reduces performance.\n\nThe following options apply only if `pattern` option is set, and are forwarded to `minimatch`:\n* `dot`: Allow `pattern` to match filenames starting with a period, even if the pattern does not explicitly have a period in that spot.\n* `noglobstar`: Disable `**` matching against multiple folder names.\n* `nocase`: Perform a case-insensitive match. Note: on case-insensitive filesystems, non-magic patterns will match by default, since `stat` and `readdir` will not raise errors.\n* `matchBase`: Perform a basename-only match if the pattern does not contain any slash characters. That is, `*.js` would be treated as equivalent to `**/*.js`, matching all js files in all directories.\n\n\n## References\n\nUnit-test set is based on [node-glob](https://www.npmjs.com/package/glob) tests.",
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  "readme": "# minipass\n\nA _very_ minimal implementation of a [PassThrough\nstream](https://nodejs.org/api/stream.html#stream_class_stream_passthrough)\n\n[It's very\nfast](https://docs.google.com/spreadsheets/d/1K_HR5oh3r80b8WVMWCPPjfuWXUgfkmhlX7FGI6JJ8tY/edit?usp=sharing)\nfor objects, strings, and buffers.\n\nSupports `pipe()`ing (including multi-`pipe()` and backpressure\ntransmission), buffering data until either a `data` event handler\nor `pipe()` is added (so you don't lose the first chunk), and\nmost other cases where PassThrough is a good idea.\n\nThere is a `read()` method, but it's much more efficient to\nconsume data from this stream via `'data'` events or by calling\n`pipe()` into some other stream. Calling `read()` requires the\nbuffer to be flattened in some cases, which requires copying\nmemory.\n\nIf you set `objectMode: true` in the options, then whatever is\nwritten will be emitted. Otherwise, it'll do a minimal amount of\nBuffer copying to ensure proper Streams semantics when `read(n)`\nis called.\n\n`objectMode` can only be set at instantiation. Attempting to\nwrite something other than a String or Buffer without having set\n`objectMode` in the options will throw an error.\n\nThis is not a `through` or `through2` stream. It doesn't\ntransform the data, it just passes it right through. If you want\nto transform the data, extend the class, and override the\n`write()` method. Once you're done transforming the data however\nyou want, call `super.write()` with the transform output.\n\nFor some examples of streams that extend Minipass in various\nways, check out:\n\n- [minizlib](http://npm.im/minizlib)\n- [fs-minipass](http://npm.im/fs-minipass)\n- [tar](http://npm.im/tar)\n- [minipass-collect](http://npm.im/minipass-collect)\n- [minipass-flush](http://npm.im/minipass-flush)\n- [minipass-pipeline](http://npm.im/minipass-pipeline)\n- [tap](http://npm.im/tap)\n- [tap-parser](http://npm.im/tap-parser)\n- [treport](http://npm.im/treport)\n- [minipass-fetch](http://npm.im/minipass-fetch)\n- [pacote](http://npm.im/pacote)\n- [make-fetch-happen](http://npm.im/make-fetch-happen)\n- [cacache](http://npm.im/cacache)\n- [ssri](http://npm.im/ssri)\n- [npm-registry-fetch](http://npm.im/npm-registry-fetch)\n- [minipass-json-stream](http://npm.im/minipass-json-stream)\n- [minipass-sized](http://npm.im/minipass-sized)\n\n## Usage in TypeScript\n\nThe `Minipass` class takes three type template definitions:\n\n- `RType` the type being read, which defaults to `Buffer`. If\n `RType` is `string`, then the constructor _must_ get an options\n object specifying either an `encoding` or `objectMode: true`.\n If it's anything other than `string` or `Buffer`, then it\n _must_ get an options object specifying `objectMode: true`.\n- `WType` the type being written. If `RType` is `Buffer` or\n `string`, then this defaults to `ContiguousData` (Buffer,\n string, ArrayBuffer, or ArrayBufferView). Otherwise, it\n defaults to `RType`.\n- `Events` type mapping event names to the arguments emitted\n with that event, which extends `Minipass.Events`.\n\nTo declare types for custom events in subclasses, extend the\nthird parameter with your own event signatures. For example:\n\n```js\nimport { Minipass } from 'minipass'\n\n// a NDJSON stream that emits 'jsonError' when it can't stringify\nexport interface Events extends Minipass.Events {\n jsonError: [e: Error]\n}\n\nexport class NDJSONStream extends Minipass<string, any, Events> {\n constructor() {\n super({ objectMode: true })\n }\n\n // data is type `any` because that's WType\n write(data, encoding, cb) {\n try {\n const json = JSON.stringify(data)\n return super.write(json + '\\n', encoding, cb)\n } catch (er) {\n if (!er instanceof Error) {\n er = Object.assign(new Error('json stringify failed'), {\n cause: er,\n })\n }\n // trying to emit with something OTHER than an error will\n // fail, because we declared the event arguments type.\n this.emit('jsonError', er)\n }\n }\n}\n\nconst s = new NDJSONStream()\ns.on('jsonError', e => {\n // here, TS knows that e is an Error\n})\n```\n\nEmitting/handling events that aren't declared in this way is\nfine, but the arguments will be typed as `unknown`.\n\n## Differences from Node.js Streams\n\nThere are several things that make Minipass streams different\nfrom (and in some ways superior to) Node.js core streams.\n\nPlease read these caveats if you are familiar with node-core\nstreams and intend to use Minipass streams in your programs.\n\nYou can avoid most of these differences entirely (for a very\nsmall performance penalty) by setting `{async: true}` in the\nconstructor options.\n\n### Timing\n\nMinipass streams are designed to support synchronous use-cases.\nThus, data is emitted as soon as it is available, always. It is\nbuffered until read, but no longer. Another way to look at it is\nthat Minipass streams are exactly as synchronous as the logic\nthat writes into them.\n\nThis can be surprising if your code relies on\n`PassThrough.write()` always providing data on the next tick\nrather than the current one, or being able to call `resume()` and\nnot have the entire buffer disappear immediately.\n\nHowever, without this synchronicity guarantee, there would be no\nway for Minipass to achieve the speeds it does, or support the\nsynchronous use cases that it does. Simply put, waiting takes\ntime.\n\nThis non-deferring approach makes Minipass streams much easier to\nreason about, especially in the context of Promises and other\nflow-control mechanisms.\n\nExample:\n\n```js\n// hybrid module, either works\nimport { Minipass } from 'minipass'\n// or:\nconst { Minipass } = require('minipass')\n\nconst stream = new Minipass()\nstream.on('data', () => console.log('data event'))\nconsole.log('before write')\nstream.write('hello')\nconsole.log('after write')\n// output:\n// before write\n// data event\n// after write\n```\n\n### Exception: Async Opt-In\n\nIf you wish to have a Minipass stream with behavior that more\nclosely mimics Node.js core streams, you can set the stream in\nasync mode either by setting `async: true` in the constructor\noptions, or by setting `stream.async = true` later on.\n\n```js\n// hybrid module, either works\nimport { Minipass } from 'minipass'\n// or:\nconst { Minipass } = require('minipass')\n\nconst asyncStream = new Minipass({ async: true })\nasyncStream.on('data', () => console.log('data event'))\nconsole.log('before write')\nasyncStream.write('hello')\nconsole.log('after write')\n// output:\n// before write\n// after write\n// data event <-- this is deferred until the next tick\n```\n\nSwitching _out_ of async mode is unsafe, as it could cause data\ncorruption, and so is not enabled. Example:\n\n```js\nimport { Minipass } from 'minipass'\nconst stream = new Minipass({ encoding: 'utf8' })\nstream.on('data', chunk => console.log(chunk))\nstream.async = true\nconsole.log('before writes')\nstream.write('hello')\nsetStreamSyncAgainSomehow(stream) // <-- this doesn't actually exist!\nstream.write('world')\nconsole.log('after writes')\n// hypothetical output would be:\n// before writes\n// world\n// after writes\n// hello\n// NOT GOOD!\n```\n\nTo avoid this problem, once set into async mode, any attempt to\nmake the stream sync again will be ignored.\n\n```js\nconst { Minipass } = require('minipass')\nconst stream = new Minipass({ encoding: 'utf8' })\nstream.on('data', chunk => console.log(chunk))\nstream.async = true\nconsole.log('before writes')\nstream.write('hello')\nstream.async = false // <-- no-op, stream already async\nstream.write('world')\nconsole.log('after writes')\n// actual output:\n// before writes\n// after writes\n// hello\n// world\n```\n\n### No High/Low Water Marks\n\nNode.js core streams will optimistically fill up a buffer,\nreturning `true` on all writes until the limit is hit, even if\nthe data has nowhere to go. Then, they will not attempt to draw\nmore data in until the buffer size dips below a minimum value.\n\nMinipass streams are much simpler. The `write()` method will\nreturn `true` if the data has somewhere to go (which is to say,\ngiven the timing guarantees, that the data is already there by\nthe time `write()` returns).\n\nIf the data has nowhere to go, then `write()` returns false, and\nthe data sits in a buffer, to be drained out immediately as soon\nas anyone consumes it.\n\nSince nothing is ever buffered unnecessarily, there is much less\ncopying data, and less bookkeeping about buffer capacity levels.\n\n### Hazards of Buffering (or: Why Minipass Is So Fast)\n\nSince data written to a Minipass stream is immediately written\nall the way through the pipeline, and `write()` always returns\ntrue/false based on whether the data was fully flushed,\nbackpressure is communicated immediately to the upstream caller.\nThis minimizes buffering.\n\nConsider this case:\n\n```js\nconst { PassThrough } = require('stream')\nconst p1 = new PassThrough({ highWaterMark: 1024 })\nconst p2 = new PassThrough({ highWaterMark: 1024 })\nconst p3 = new PassThrough({ highWaterMark: 1024 })\nconst p4 = new PassThrough({ highWaterMark: 1024 })\n\np1.pipe(p2).pipe(p3).pipe(p4)\np4.on('data', () => console.log('made it through'))\n\n// this returns false and buffers, then writes to p2 on next tick (1)\n// p2 returns false and buffers, pausing p1, then writes to p3 on next tick (2)\n// p3 returns false and buffers, pausing p2, then writes to p4 on next tick (3)\n// p4 returns false and buffers, pausing p3, then emits 'data' and 'drain'\n// on next tick (4)\n// p3 sees p4's 'drain' event, and calls resume(), emitting 'resume' and\n// 'drain' on next tick (5)\n// p2 sees p3's 'drain', calls resume(), emits 'resume' and 'drain' on next tick (6)\n// p1 sees p2's 'drain', calls resume(), emits 'resume' and 'drain' on next\n// tick (7)\n\np1.write(Buffer.alloc(2048)) // returns false\n```\n\nAlong the way, the data was buffered and deferred at each stage,\nand multiple event deferrals happened, for an unblocked pipeline\nwhere it was perfectly safe to write all the way through!\n\nFurthermore, setting a `highWaterMark` of `1024` might lead\nsomeone reading the code to think an advisory maximum of 1KiB is\nbeing set for the pipeline. However, the actual advisory\nbuffering level is the _sum_ of `highWaterMark` values, since\neach one has its own bucket.\n\nConsider the Minipass case:\n\n```js\nconst m1 = new Minipass()\nconst m2 = new Minipass()\nconst m3 = new Minipass()\nconst m4 = new Minipass()\n\nm1.pipe(m2).pipe(m3).pipe(m4)\nm4.on('data', () => console.log('made it through'))\n\n// m1 is flowing, so it writes the data to m2 immediately\n// m2 is flowing, so it writes the data to m3 immediately\n// m3 is flowing, so it writes the data to m4 immediately\n// m4 is flowing, so it fires the 'data' event immediately, returns true\n// m4's write returned true, so m3 is still flowing, returns true\n// m3's write returned true, so m2 is still flowing, returns true\n// m2's write returned true, so m1 is still flowing, returns true\n// No event deferrals or buffering along the way!\n\nm1.write(Buffer.alloc(2048)) // returns true\n```\n\nIt is extremely unlikely that you _don't_ want to buffer any data\nwritten, or _ever_ buffer data that can be flushed all the way\nthrough. Neither node-core streams nor Minipass ever fail to\nbuffer written data, but node-core streams do a lot of\nunnecessary buffering and pausing.\n\nAs always, the faster implementation is the one that does less\nstuff and waits less time to do it.\n\n### Immediately emit `end` for empty streams (when not paused)\n\nIf a stream is not paused, and `end()` is called before writing\nany data into it, then it will emit `end` immediately.\n\nIf you have logic that occurs on the `end` event which you don't\nwant to potentially happen immediately (for example, closing file\ndescriptors, moving on to the next entry in an archive parse\nstream, etc.) then be sure to call `stream.pause()` on creation,\nand then `stream.resume()` once you are ready to respond to the\n`end` event.\n\nHowever, this is _usually_ not a problem because:\n\n### Emit `end` When Asked\n\nOne hazard of immediately emitting `'end'` is that you may not\nyet have had a chance to add a listener. In order to avoid this\nhazard, Minipass streams safely re-emit the `'end'` event if a\nnew listener is added after `'end'` has been emitted.\n\nIe, if you do `stream.on('end', someFunction)`, and the stream\nhas already emitted `end`, then it will call the handler right\naway. (You can think of this somewhat like attaching a new\n`.then(fn)` to a previously-resolved Promise.)\n\nTo prevent calling handlers multiple times who would not expect\nmultiple ends to occur, all listeners are removed from the\n`'end'` event whenever it is emitted.\n\n### Emit `error` When Asked\n\nThe most recent error object passed to the `'error'` event is\nstored on the stream. If a new `'error'` event handler is added,\nand an error was previously emitted, then the event handler will\nbe called immediately (or on `process.nextTick` in the case of\nasync streams).\n\nThis makes it much more difficult to end up trying to interact\nwith a broken stream, if the error handler is added after an\nerror was previously emitted.\n\n### Impact of \"immediate flow\" on Tee-streams\n\nA \"tee stream\" is a stream piping to multiple destinations:\n\n```js\nconst tee = new Minipass()\nt.pipe(dest1)\nt.pipe(dest2)\nt.write('foo') // goes to both destinations\n```\n\nSince Minipass streams _immediately_ process any pending data\nthrough the pipeline when a new pipe destination is added, this\ncan have surprising effects, especially when a stream comes in\nfrom some other function and may or may not have data in its\nbuffer.\n\n```js\n// WARNING! WILL LOSE DATA!\nconst src = new Minipass()\nsrc.write('foo')\nsrc.pipe(dest1) // 'foo' chunk flows to dest1 immediately, and is gone\nsrc.pipe(dest2) // gets nothing!\n```\n\nOne solution is to create a dedicated tee-stream junction that\npipes to both locations, and then pipe to _that_ instead.\n\n```js\n// Safe example: tee to both places\nconst src = new Minipass()\nsrc.write('foo')\nconst tee = new Minipass()\ntee.pipe(dest1)\ntee.pipe(dest2)\nsrc.pipe(tee) // tee gets 'foo', pipes to both locations\n```\n\nThe same caveat applies to `on('data')` event listeners. The\nfirst one added will _immediately_ receive all of the data,\nleaving nothing for the second:\n\n```js\n// WARNING! WILL LOSE DATA!\nconst src = new Minipass()\nsrc.write('foo')\nsrc.on('data', handler1) // receives 'foo' right away\nsrc.on('data', handler2) // nothing to see here!\n```\n\nUsing a dedicated tee-stream can be used in this case as well:\n\n```js\n// Safe example: tee to both data handlers\nconst src = new Minipass()\nsrc.write('foo')\nconst tee = new Minipass()\ntee.on('data', handler1)\ntee.on('data', handler2)\nsrc.pipe(tee)\n```\n\nAll of the hazards in this section are avoided by setting `{\nasync: true }` in the Minipass constructor, or by setting\n`stream.async = true` afterwards. Note that this does add some\noverhead, so should only be done in cases where you are willing\nto lose a bit of performance in order to avoid having to refactor\nprogram logic.\n\n## USAGE\n\nIt's a stream! Use it like a stream and it'll most likely do what\nyou want.\n\n```js\nimport { Minipass } from 'minipass'\nconst mp = new Minipass(options) // options is optional\nmp.write('foo')\nmp.pipe(someOtherStream)\nmp.end('bar')\n```\n\n### OPTIONS\n\n- `encoding` How would you like the data coming _out_ of the\n stream to be encoded? Accepts any values that can be passed to\n `Buffer.toString()`.\n- `objectMode` Emit data exactly as it comes in. This will be\n flipped on by default if you write() something other than a\n string or Buffer at any point. Setting `objectMode: true` will\n prevent setting any encoding value.\n- `async` Defaults to `false`. Set to `true` to defer data\n emission until next tick. This reduces performance slightly,\n but makes Minipass streams use timing behavior closer to Node\n core streams. See [Timing](#timing) for more details.\n- `signal` An `AbortSignal` that will cause the stream to unhook\n itself from everything and become as inert as possible. Note\n that providing a `signal` parameter will make `'error'` events\n no longer throw if they are unhandled, but they will still be\n emitted to handlers if any are attached.\n\n### API\n\nImplements the user-facing portions of Node.js's `Readable` and\n`Writable` streams.\n\n### Methods\n\n- `write(chunk, [encoding], [callback])` - Put data in. (Note\n that, in the base Minipass class, the same data will come out.)\n Returns `false` if the stream will buffer the next write, or\n true if it's still in \"flowing\" mode.\n- `end([chunk, [encoding]], [callback])` - Signal that you have\n no more data to write. This will queue an `end` event to be\n fired when all the data has been consumed.\n- `pause()` - No more data for a while, please. This also\n prevents `end` from being emitted for empty streams until the\n stream is resumed.\n- `resume()` - Resume the stream. If there's data in the buffer,\n it is all discarded. Any buffered events are immediately\n emitted.\n- `pipe(dest)` - Send all output to the stream provided. When\n data is emitted, it is immediately written to any and all pipe\n destinations. (Or written on next tick in `async` mode.)\n- `unpipe(dest)` - Stop piping to the destination stream. This is\n immediate, meaning that any asynchronously queued data will\n _not_ make it to the destination when running in `async` mode.\n - `options.end` - Boolean, end the destination stream when the\n source stream ends. Default `true`.\n - `options.proxyErrors` - Boolean, proxy `error` events from\n the source stream to the destination stream. Note that errors\n are _not_ proxied after the pipeline terminates, either due\n to the source emitting `'end'` or manually unpiping with\n `src.unpipe(dest)`. Default `false`.\n- `on(ev, fn)`, `emit(ev, fn)` - Minipass streams are\n EventEmitters. Some events are given special treatment,\n however. (See below under \"events\".)\n- `promise()` - Returns a Promise that resolves when the stream\n emits `end`, or rejects if the stream emits `error`.\n- `collect()` - Return a Promise that resolves on `end` with an\n array containing each chunk of data that was emitted, or\n rejects if the stream emits `error`. Note that this consumes\n the stream data.\n- `concat()` - Same as `collect()`, but concatenates the data\n into a single Buffer object. Will reject the returned promise\n if the stream is in objectMode, or if it goes into objectMode\n by the end of the data.\n- `read(n)` - Consume `n` bytes of data out of the buffer. If `n`\n is not provided, then consume all of it. If `n` bytes are not\n available, then it returns null. **Note** consuming streams in\n this way is less efficient, and can lead to unnecessary Buffer\n copying.\n- `destroy([er])` - Destroy the stream. If an error is provided,\n then an `'error'` event is emitted. If the stream has a\n `close()` method, and has not emitted a `'close'` event yet,\n then `stream.close()` will be called. Any Promises returned by\n `.promise()`, `.collect()` or `.concat()` will be rejected.\n After being destroyed, writing to the stream will emit an\n error. No more data will be emitted if the stream is destroyed,\n even if it was previously buffered.\n\n### Properties\n\n- `bufferLength` Read-only. Total number of bytes buffered, or in\n the case of objectMode, the total number of objects.\n- `encoding` Read-only. The encoding that has been set.\n- `flowing` Read-only. Boolean indicating whether a chunk written\n to the stream will be immediately emitted.\n- `emittedEnd` Read-only. Boolean indicating whether the end-ish\n events (ie, `end`, `prefinish`, `finish`) have been emitted.\n Note that listening on any end-ish event will immediateyl\n re-emit it if it has already been emitted.\n- `writable` Whether the stream is writable. Default `true`. Set\n to `false` when `end()`\n- `readable` Whether the stream is readable. Default `true`.\n- `pipes` An array of Pipe objects referencing streams that this\n stream is piping into.\n- `destroyed` A getter that indicates whether the stream was\n destroyed.\n- `paused` True if the stream has been explicitly paused,\n otherwise false.\n- `objectMode` Indicates whether the stream is in `objectMode`.\n- `aborted` Readonly property set when the `AbortSignal`\n dispatches an `abort` event.\n\n### Events\n\n- `data` Emitted when there's data to read. Argument is the data\n to read. This is never emitted while not flowing. If a listener\n is attached, that will resume the stream.\n- `end` Emitted when there's no more data to read. This will be\n emitted immediately for empty streams when `end()` is called.\n If a listener is attached, and `end` was already emitted, then\n it will be emitted again. All listeners are removed when `end`\n is emitted.\n- `prefinish` An end-ish event that follows the same logic as\n `end` and is emitted in the same conditions where `end` is\n emitted. Emitted after `'end'`.\n- `finish` An end-ish event that follows the same logic as `end`\n and is emitted in the same conditions where `end` is emitted.\n Emitted after `'prefinish'`.\n- `close` An indication that an underlying resource has been\n released. Minipass does not emit this event, but will defer it\n until after `end` has been emitted, since it throws off some\n stream libraries otherwise.\n- `drain` Emitted when the internal buffer empties, and it is\n again suitable to `write()` into the stream.\n- `readable` Emitted when data is buffered and ready to be read\n by a consumer.\n- `resume` Emitted when stream changes state from buffering to\n flowing mode. (Ie, when `resume` is called, `pipe` is called,\n or a `data` event listener is added.)\n\n### Static Methods\n\n- `Minipass.isStream(stream)` Returns `true` if the argument is a\n stream, and false otherwise. To be considered a stream, the\n object must be either an instance of Minipass, or an\n EventEmitter that has either a `pipe()` method, or both\n `write()` and `end()` methods. (Pretty much any stream in\n node-land will return `true` for this.)\n\n## EXAMPLES\n\nHere are some examples of things you can do with Minipass\nstreams.\n\n### simple \"are you done yet\" promise\n\n```js\nmp.promise().then(\n () => {\n // stream is finished\n },\n er => {\n // stream emitted an error\n }\n)\n```\n\n### collecting\n\n```js\nmp.collect().then(all => {\n // all is an array of all the data emitted\n // encoding is supported in this case, so\n // so the result will be a collection of strings if\n // an encoding is specified, or buffers/objects if not.\n //\n // In an async function, you may do\n // const data = await stream.collect()\n})\n```\n\n### collecting into a single blob\n\nThis is a bit slower because it concatenates the data into one\nchunk for you, but if you're going to do it yourself anyway, it's\nconvenient this way:\n\n```js\nmp.concat().then(onebigchunk => {\n // onebigchunk is a string if the stream\n // had an encoding set, or a buffer otherwise.\n})\n```\n\n### iteration\n\nYou can iterate over streams synchronously or asynchronously in\nplatforms that support it.\n\nSynchronous iteration will end when the currently available data\nis consumed, even if the `end` event has not been reached. In\nstring and buffer mode, the data is concatenated, so unless\nmultiple writes are occurring in the same tick as the `read()`,\nsync iteration loops will generally only have a single iteration.\n\nTo consume chunks in this way exactly as they have been written,\nwith no flattening, create the stream with the `{ objectMode:\ntrue }` option.\n\n```js\nconst mp = new Minipass({ objectMode: true })\nmp.write('a')\nmp.write('b')\nfor (let letter of mp) {\n console.log(letter) // a, b\n}\nmp.write('c')\nmp.write('d')\nfor (let letter of mp) {\n console.log(letter) // c, d\n}\nmp.write('e')\nmp.end()\nfor (let letter of mp) {\n console.log(letter) // e\n}\nfor (let letter of mp) {\n console.log(letter) // nothing\n}\n```\n\nAsynchronous iteration will continue until the end event is reached,\nconsuming all of the data.\n\n```js\nconst mp = new Minipass({ encoding: 'utf8' })\n\n// some source of some data\nlet i = 5\nconst inter = setInterval(() => {\n if (i-- > 0) mp.write(Buffer.from('foo\\n', 'utf8'))\n else {\n mp.end()\n clearInterval(inter)\n }\n}, 100)\n\n// consume the data with asynchronous iteration\nasync function consume() {\n for await (let chunk of mp) {\n console.log(chunk)\n }\n return 'ok'\n}\n\nconsume().then(res => console.log(res))\n// logs `foo\\n` 5 times, and then `ok`\n```\n\n### subclass that `console.log()`s everything written into it\n\n```js\nclass Logger extends Minipass {\n write(chunk, encoding, callback) {\n console.log('WRITE', chunk, encoding)\n return super.write(chunk, encoding, callback)\n }\n end(chunk, encoding, callback) {\n console.log('END', chunk, encoding)\n return super.end(chunk, encoding, callback)\n }\n}\n\nsomeSource.pipe(new Logger()).pipe(someDest)\n```\n\n### same thing, but using an inline anonymous class\n\n```js\n// js classes are fun\nsomeSource\n .pipe(\n new (class extends Minipass {\n emit(ev, ...data) {\n // let's also log events, because debugging some weird thing\n console.log('EMIT', ev)\n return super.emit(ev, ...data)\n }\n write(chunk, encoding, callback) {\n console.log('WRITE', chunk, encoding)\n return super.write(chunk, encoding, callback)\n }\n end(chunk, encoding, callback) {\n console.log('END', chunk, encoding)\n return super.end(chunk, encoding, callback)\n }\n })()\n )\n .pipe(someDest)\n```\n\n### subclass that defers 'end' for some reason\n\n```js\nclass SlowEnd extends Minipass {\n emit(ev, ...args) {\n if (ev === 'end') {\n console.log('going to end, hold on a sec')\n setTimeout(() => {\n console.log('ok, ready to end now')\n super.emit('end', ...args)\n }, 100)\n return true\n } else {\n return super.emit(ev, ...args)\n }\n }\n}\n```\n\n### transform that creates newline-delimited JSON\n\n```js\nclass NDJSONEncode extends Minipass {\n write(obj, cb) {\n try {\n // JSON.stringify can throw, emit an error on that\n return super.write(JSON.stringify(obj) + '\\n', 'utf8', cb)\n } catch (er) {\n this.emit('error', er)\n }\n }\n end(obj, cb) {\n if (typeof obj === 'function') {\n cb = obj\n obj = undefined\n }\n if (obj !== undefined) {\n this.write(obj)\n }\n return super.end(cb)\n }\n}\n```\n\n### transform that parses newline-delimited JSON\n\n```js\nclass NDJSONDecode extends Minipass {\n constructor(options) {\n // always be in object mode, as far as Minipass is concerned\n super({ objectMode: true })\n this._jsonBuffer = ''\n }\n write(chunk, encoding, cb) {\n if (\n typeof chunk === 'string' &&\n typeof encoding === 'string' &&\n encoding !== 'utf8'\n ) {\n chunk = Buffer.from(chunk, encoding).toString()\n } else if (Buffer.isBuffer(chunk)) {\n chunk = chunk.toString()\n }\n if (typeof encoding === 'function') {\n cb = encoding\n }\n const jsonData = (this._jsonBuffer + chunk).split('\\n')\n this._jsonBuffer = jsonData.pop()\n for (let i = 0; i < jsonData.length; i++) {\n try {\n // JSON.parse can throw, emit an error on that\n super.write(JSON.parse(jsonData[i]))\n } catch (er) {\n this.emit('error', er)\n continue\n }\n }\n if (cb) cb()\n }\n}\n```",
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  "readme": "# minimatch\n\nA minimal matching utility.\n\nThis is the matching library used internally by npm.\n\nIt works by converting glob expressions into JavaScript `RegExp`\nobjects.\n\n## Usage\n\n```js\n// hybrid module, load with require() or import\nimport { minimatch } from 'minimatch'\n// or:\nconst { minimatch } = require('minimatch')\n\nminimatch('bar.foo', '*.foo') // true!\nminimatch('bar.foo', '*.bar') // false!\nminimatch('bar.foo', '*.+(bar|foo)', { debug: true }) // true, and noisy!\n```\n\n## Features\n\nSupports these glob features:\n\n- Brace Expansion\n- Extended glob matching\n- \"Globstar\" `**` matching\n- [Posix character\n classes](https://www.gnu.org/software/bash/manual/html_node/Pattern-Matching.html),\n like `[[:alpha:]]`, supporting the full range of Unicode\n characters. For example, `[[:alpha:]]` will match against\n `'é'`, though `[a-zA-Z]` will not. Collating symbol and set\n matching is not supported, so `[[=e=]]` will _not_ match `'é'`\n and `[[.ch.]]` will not match `'ch'` in locales where `ch` is\n considered a single character.\n\nSee:\n\n- `man sh`\n- `man bash` [Pattern\n Matching](https://www.gnu.org/software/bash/manual/html_node/Pattern-Matching.html)\n- `man 3 fnmatch`\n- `man 5 gitignore`\n\n## Windows\n\n**Please only use forward-slashes in glob expressions.**\n\nThough windows uses either `/` or `\\` as its path separator, only `/`\ncharacters are used by this glob implementation. You must use\nforward-slashes **only** in glob expressions. Back-slashes in patterns\nwill always be interpreted as escape characters, not path separators.\n\nNote that `\\` or `/` _will_ be interpreted as path separators in paths on\nWindows, and will match against `/` in glob expressions.\n\nSo just always use `/` in patterns.\n\n### UNC Paths\n\nOn Windows, UNC paths like `//?/c:/...` or\n`//ComputerName/Share/...` are handled specially.\n\n- Patterns starting with a double-slash followed by some\n non-slash characters will preserve their double-slash. As a\n result, a pattern like `//*` will match `//x`, but not `/x`.\n- Patterns staring with `//?/<drive letter>:` will _not_ treat\n the `?` as a wildcard character. Instead, it will be treated\n as a normal string.\n- Patterns starting with `//?/<drive letter>:/...` will match\n file paths starting with `<drive letter>:/...`, and vice versa,\n as if the `//?/` was not present. This behavior only is\n present when the drive letters are a case-insensitive match to\n one another. The remaining portions of the path/pattern are\n compared case sensitively, unless `nocase:true` is set.\n\nNote that specifying a UNC path using `\\` characters as path\nseparators is always allowed in the file path argument, but only\nallowed in the pattern argument when `windowsPathsNoEscape: true`\nis set in the options.\n\n## Minimatch Class\n\nCreate a minimatch object by instantiating the `minimatch.Minimatch` class.\n\n```javascript\nvar Minimatch = require('minimatch').Minimatch\nvar mm = new Minimatch(pattern, options)\n```\n\n### Properties\n\n- `pattern` The original pattern the minimatch object represents.\n- `options` The options supplied to the constructor.\n- `set` A 2-dimensional array of regexp or string expressions.\n Each row in the\n array corresponds to a brace-expanded pattern. Each item in the row\n corresponds to a single path-part. For example, the pattern\n `{a,b/c}/d` would expand to a set of patterns like:\n\n [ [ a, d ]\n , [ b, c, d ] ]\n\n If a portion of the pattern doesn't have any \"magic\" in it\n (that is, it's something like `\"foo\"` rather than `fo*o?`), then it\n will be left as a string rather than converted to a regular\n expression.\n\n- `regexp` Created by the `makeRe` method. A single regular expression\n expressing the entire pattern. This is useful in cases where you wish\n to use the pattern somewhat like `fnmatch(3)` with `FNM_PATH` enabled.\n- `negate` True if the pattern is negated.\n- `comment` True if the pattern is a comment.\n- `empty` True if the pattern is `\"\"`.\n\n### Methods\n\n- `makeRe()` Generate the `regexp` member if necessary, and return it.\n Will return `false` if the pattern is invalid.\n- `match(fname)` Return true if the filename matches the pattern, or\n false otherwise.\n- `matchOne(fileArray, patternArray, partial)` Take a `/`-split\n filename, and match it against a single row in the `regExpSet`. This\n method is mainly for internal use, but is exposed so that it can be\n used by a glob-walker that needs to avoid excessive filesystem calls.\n- `hasMagic()` Returns true if the parsed pattern contains any\n magic characters. Returns false if all comparator parts are\n string literals. If the `magicalBraces` option is set on the\n constructor, then it will consider brace expansions which are\n not otherwise magical to be magic. If not set, then a pattern\n like `a{b,c}d` will return `false`, because neither `abd` nor\n `acd` contain any special glob characters.\n\n This does **not** mean that the pattern string can be used as a\n literal filename, as it may contain magic glob characters that\n are escaped. For example, the pattern `\\\\*` or `[*]` would not\n be considered to have magic, as the matching portion parses to\n the literal string `'*'` and would match a path named `'*'`,\n not `'\\\\*'` or `'[*]'`. The `minimatch.unescape()` method may\n be used to remove escape characters.\n\nAll other methods are internal, and will be called as necessary.\n\n### minimatch(path, pattern, options)\n\nMain export. Tests a path against the pattern using the options.\n\n```javascript\nvar isJS = minimatch(file, '*.js', { matchBase: true })\n```\n\n### minimatch.filter(pattern, options)\n\nReturns a function that tests its\nsupplied argument, suitable for use with `Array.filter`. Example:\n\n```javascript\nvar javascripts = fileList.filter(minimatch.filter('*.js', { matchBase: true }))\n```\n\n### minimatch.escape(pattern, options = {})\n\nEscape all magic characters in a glob pattern, so that it will\nonly ever match literal strings.\n\nIf the `windowsPathsNoEscape` option is used, then characters are\nescaped by wrapping in `[]`, because a magic character wrapped in\na character class can only be satisfied by that exact character.\n\nSlashes (and backslashes in `windowsPathsNoEscape` mode) cannot\nbe escaped or unescaped.\n\n### minimatch.unescape(pattern, options = {})\n\nUn-escape a glob string that may contain some escaped characters.\n\nIf the `windowsPathsNoEscape` option is used, then square-brace\nescapes are removed, but not backslash escapes. For example, it\nwill turn the string `'[*]'` into `*`, but it will not turn\n`'\\\\*'` into `'*'`, because `\\` is a path separator in\n`windowsPathsNoEscape` mode.\n\nWhen `windowsPathsNoEscape` is not set, then both brace escapes\nand backslash escapes are removed.\n\nSlashes (and backslashes in `windowsPathsNoEscape` mode) cannot\nbe escaped or unescaped.\n\n### minimatch.match(list, pattern, options)\n\nMatch against the list of\nfiles, in the style of fnmatch or glob. If nothing is matched, and\noptions.nonull is set, then return a list containing the pattern itself.\n\n```javascript\nvar javascripts = minimatch.match(fileList, '*.js', { matchBase: true })\n```\n\n### minimatch.makeRe(pattern, options)\n\nMake a regular expression object from the pattern.\n\n## Options\n\nAll options are `false` by default.\n\n### debug\n\nDump a ton of stuff to stderr.\n\n### nobrace\n\nDo not expand `{a,b}` and `{1..3}` brace sets.\n\n### noglobstar\n\nDisable `**` matching against multiple folder names.\n\n### dot\n\nAllow patterns to match filenames starting with a period, even if\nthe pattern does not explicitly have a period in that spot.\n\nNote that by default, `a/**/b` will **not** match `a/.d/b`, unless `dot`\nis set.\n\n### noext\n\nDisable \"extglob\" style patterns like `+(a|b)`.\n\n### nocase\n\nPerform a case-insensitive match.\n\n### nocaseMagicOnly\n\nWhen used with `{nocase: true}`, create regular expressions that\nare case-insensitive, but leave string match portions untouched.\nHas no effect when used without `{nocase: true}`.\n\nUseful when some other form of case-insensitive matching is used,\nor if the original string representation is useful in some other\nway.\n\n### nonull\n\nWhen a match is not found by `minimatch.match`, return a list containing\nthe pattern itself if this option is set. When not set, an empty list\nis returned if there are no matches.\n\n### magicalBraces\n\nThis only affects the results of the `Minimatch.hasMagic` method.\n\nIf the pattern contains brace expansions, such as `a{b,c}d`, but\nno other magic characters, then the `Minimatch.hasMagic()` method\nwill return `false` by default. When this option set, it will\nreturn `true` for brace expansion as well as other magic glob\ncharacters.\n\n### matchBase\n\nIf set, then patterns without slashes will be matched\nagainst the basename of the path if it contains slashes. For example,\n`a?b` would match the path `/xyz/123/acb`, but not `/xyz/acb/123`.\n\n### nocomment\n\nSuppress the behavior of treating `#` at the start of a pattern as a\ncomment.\n\n### nonegate\n\nSuppress the behavior of treating a leading `!` character as negation.\n\n### flipNegate\n\nReturns from negate expressions the same as if they were not negated.\n(Ie, true on a hit, false on a miss.)\n\n### partial\n\nCompare a partial path to a pattern. As long as the parts of the path that\nare present are not contradicted by the pattern, it will be treated as a\nmatch. This is useful in applications where you're walking through a\nfolder structure, and don't yet have the full path, but want to ensure that\nyou do not walk down paths that can never be a match.\n\nFor example,\n\n```js\nminimatch('/a/b', '/a/*/c/d', { partial: true }) // true, might be /a/b/c/d\nminimatch('/a/b', '/**/d', { partial: true }) // true, might be /a/b/.../d\nminimatch('/x/y/z', '/a/**/z', { partial: true }) // false, because x !== a\n```\n\n### windowsPathsNoEscape\n\nUse `\\\\` as a path separator _only_, and _never_ as an escape\ncharacter. If set, all `\\\\` characters are replaced with `/` in\nthe pattern. Note that this makes it **impossible** to match\nagainst paths containing literal glob pattern characters, but\nallows matching with patterns constructed using `path.join()` and\n`path.resolve()` on Windows platforms, mimicking the (buggy!)\nbehavior of earlier versions on Windows. Please use with\ncaution, and be mindful of [the caveat about Windows\npaths](#windows).\n\nFor legacy reasons, this is also set if\n`options.allowWindowsEscape` is set to the exact value `false`.\n\n### windowsNoMagicRoot\n\nWhen a pattern starts with a UNC path or drive letter, and in\n`nocase:true` mode, do not convert the root portions of the\npattern into a case-insensitive regular expression, and instead\nleave them as strings.\n\nThis is the default when the platform is `win32` and\n`nocase:true` is set.\n\n### preserveMultipleSlashes\n\nBy default, multiple `/` characters (other than the leading `//`\nin a UNC path, see \"UNC Paths\" above) are treated as a single\n`/`.\n\nThat is, a pattern like `a///b` will match the file path `a/b`.\n\nSet `preserveMultipleSlashes: true` to suppress this behavior.\n\n### optimizationLevel\n\nA number indicating the level of optimization that should be done\nto the pattern prior to parsing and using it for matches.\n\nGlobstar parts `**` are always converted to `*` when `noglobstar`\nis set, and multiple adjacent `**` parts are converted into a\nsingle `**` (ie, `a/**/**/b` will be treated as `a/**/b`, as this\nis equivalent in all cases).\n\n- `0` - Make no further changes. In this mode, `.` and `..` are\n maintained in the pattern, meaning that they must also appear\n in the same position in the test path string. Eg, a pattern\n like `a/*/../c` will match the string `a/b/../c` but not the\n string `a/c`.\n- `1` - (default) Remove cases where a double-dot `..` follows a\n pattern portion that is not `**`, `.`, `..`, or empty `''`. For\n example, the pattern `./a/b/../*` is converted to `./a/*`, and\n so it will match the path string `./a/c`, but not the path\n string `./a/b/../c`. Dots and empty path portions in the\n pattern are preserved.\n- `2` (or higher) - Much more aggressive optimizations, suitable\n for use with file-walking cases:\n - Remove cases where a double-dot `..` follows a pattern\n portion that is not `**`, `.`, or empty `''`. Remove empty\n and `.` portions of the pattern, where safe to do so (ie,\n anywhere other than the last position, the first position, or\n the second position in a pattern starting with `/`, as this\n may indicate a UNC path on Windows).\n - Convert patterns containing `<pre>/**/../<p>/<rest>` into the\n equivalent `<pre>/{..,**}/<p>/<rest>`, where `<p>` is a\n a pattern portion other than `.`, `..`, `**`, or empty\n `''`.\n - Dedupe patterns where a `**` portion is present in one and\n omitted in another, and it is not the final path portion, and\n they are otherwise equivalent. So `{a/**/b,a/b}` becomes\n `a/**/b`, because `**` matches against an empty path portion.\n - Dedupe patterns where a `*` portion is present in one, and a\n non-dot pattern other than `**`, `.`, `..`, or `''` is in the\n same position in the other. So `a/{*,x}/b` becomes `a/*/b`,\n because `*` can match against `x`.\n\n While these optimizations improve the performance of\n file-walking use cases such as [glob](http://npm.im/glob) (ie,\n the reason this module exists), there are cases where it will\n fail to match a literal string that would have been matched in\n optimization level 1 or 0.\n\n Specifically, while the `Minimatch.match()` method will\n optimize the file path string in the same ways, resulting in\n the same matches, it will fail when tested with the regular\n expression provided by `Minimatch.makeRe()`, unless the path\n string is first processed with\n `minimatch.levelTwoFileOptimize()` or similar.\n\n### platform\n\nWhen set to `win32`, this will trigger all windows-specific\nbehaviors (special handling for UNC paths, and treating `\\` as\nseparators in file paths for comparison.)\n\nDefaults to the value of `process.platform`.\n\n## Comparisons to other fnmatch/glob implementations\n\nWhile strict compliance with the existing standards is a\nworthwhile goal, some discrepancies exist between minimatch and\nother implementations. Some are intentional, and some are\nunavoidable.\n\nIf the pattern starts with a `!` character, then it is negated. Set the\n`nonegate` flag to suppress this behavior, and treat leading `!`\ncharacters normally. This is perhaps relevant if you wish to start the\npattern with a negative extglob pattern like `!(a|B)`. Multiple `!`\ncharacters at the start of a pattern will negate the pattern multiple\ntimes.\n\nIf a pattern starts with `#`, then it is treated as a comment, and\nwill not match anything. Use `\\#` to match a literal `#` at the\nstart of a line, or set the `nocomment` flag to suppress this behavior.\n\nThe double-star character `**` is supported by default, unless the\n`noglobstar` flag is set. This is supported in the manner of bsdglob\nand bash 4.1, where `**` only has special significance if it is the only\nthing in a path part. That is, `a/**/b` will match `a/x/y/b`, but\n`a/**b` will not.\n\nIf an escaped pattern has no matches, and the `nonull` flag is set,\nthen minimatch.match returns the pattern as-provided, rather than\ninterpreting the character escapes. For example,\n`minimatch.match([], \"\\\\*a\\\\?\")` will return `\"\\\\*a\\\\?\"` rather than\n`\"*a?\"`. This is akin to setting the `nullglob` option in bash, except\nthat it does not resolve escaped pattern characters.\n\nIf brace expansion is not disabled, then it is performed before any\nother interpretation of the glob pattern. Thus, a pattern like\n`+(a|{b),c)}`, which would not be valid in bash or zsh, is expanded\n**first** into the set of `+(a|b)` and `+(a|c)`, and those patterns are\nchecked for validity. Since those two are valid, matching proceeds.\n\nNegated extglob patterns are handled as closely as possible to\nBash semantics, but there are some cases with negative extglobs\nwhich are exceedingly difficult to express in a JavaScript\nregular expression. In particular the negated pattern\n`<start>!(<pattern>*|)*` will in bash match anything that does\nnot start with `<start><pattern>`. However,\n`<start>!(<pattern>*)*` _will_ match paths starting with\n`<start><pattern>`, because the empty string can match against\nthe negated portion. In this library, `<start>!(<pattern>*|)*`\nwill _not_ match any pattern starting with `<start>`, due to a\ndifference in precisely which patterns are considered \"greedy\" in\nRegular Expressions vs bash path expansion. This may be fixable,\nbut not without incurring some complexity and performance costs,\nand the trade-off seems to not be worth pursuing.\n\nNote that `fnmatch(3)` in libc is an extremely naive string comparison\nmatcher, which does not do anything special for slashes. This library is\ndesigned to be used in glob searching and file walkers, and so it does do\nspecial things with `/`. Thus, `foo*` will not match `foo/bar` in this\nlibrary, even though it would in `fnmatch(3)`.",
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  "readme": "# path-scurry\n\nExtremely high performant utility for building tools that read\nthe file system, minimizing filesystem and path string munging\noperations to the greatest degree possible.\n\n## Ugh, yet another file traversal thing on npm?\n\nYes. None of the existing ones gave me exactly what I wanted.\n\n## Well what is it you wanted?\n\nWhile working on [glob](http://npm.im/glob), I found that I\nneeded a module to very efficiently manage the traversal over a\nfolder tree, such that:\n\n1. No `readdir()` or `stat()` would ever be called on the same\n file or directory more than one time.\n2. No `readdir()` calls would be made if we can be reasonably\n sure that the path is not a directory. (Ie, a previous\n `readdir()` or `stat()` covered the path, and\n `ent.isDirectory()` is false.)\n3. `path.resolve()`, `dirname()`, `basename()`, and other\n string-parsing/munging operations are be minimized. This means\n it has to track \"provisional\" child nodes that may not exist\n (and if we find that they _don't_ exist, store that\n information as well, so we don't have to ever check again).\n4. The API is not limited to use as a stream/iterator/etc. There\n are many cases where an API like node's `fs` is preferrable.\n5. It's more important to prevent excess syscalls than to be up\n to date, but it should be smart enough to know what it\n _doesn't_ know, and go get it seamlessly when requested.\n6. Do not blow up the JS heap allocation if operating on a\n directory with a huge number of entries.\n7. Handle all the weird aspects of Windows paths, like UNC paths\n and drive letters and wrongway slashes, so that the consumer\n can return canonical platform-specific paths without having to\n parse or join or do any error-prone string munging.\n\n## PERFORMANCE\n\nJavaScript people throw around the word \"blazing\" a lot. I hope\nthat this module doesn't blaze anyone. But it does go very fast,\nin the cases it's optimized for, if used properly.\n\nPathScurry provides ample opportunities to get extremely good\nperformance, as well as several options to trade performance for\nconvenience.\n\nBenchmarks can be run by executing `npm run bench`.\n\nAs is always the case, doing more means going slower, doing less\nmeans going faster, and there are trade offs between speed and\nmemory usage.\n\nPathScurry makes heavy use of [LRUCache](http://npm.im/lru-cache)\nto efficiently cache whatever it can, and `Path` objects remain\nin the graph for the lifetime of the walker, so repeated calls\nwith a single PathScurry object will be extremely fast. However,\nadding items to a cold cache means \"doing more\", so in those\ncases, we pay a price. Nothing is free, but every effort has been\nmade to reduce costs wherever possible.\n\nAlso, note that a \"cache as long as possible\" approach means that\nchanges to the filesystem may not be reflected in the results of\nrepeated PathScurry operations.\n\nFor resolving string paths, `PathScurry` ranges from 5-50 times\nfaster than `path.resolve` on repeated resolutions, but around\n100 to 1000 times _slower_ on the first resolution. If your\nprogram is spending a lot of time resolving the _same_ paths\nrepeatedly (like, thousands or millions of times), then this can\nbe beneficial. But both implementations are pretty fast, and\nspeeding up an infrequent operation from 4µs to 400ns is not\ngoing to move the needle on your app's performance.\n\nFor walking file system directory trees, a lot depends on how\noften a given PathScurry object will be used, and also on the\nwalk method used.\n\nWith default settings on a folder tree of 100,000 items,\nconsisting of around a 10-to-1 ratio of normal files to\ndirectories, PathScurry performs comparably to\n[@nodelib/fs.walk](http://npm.im/@nodelib/fs.walk), which is the\nfastest and most reliable file system walker I could find. As far\nas I can tell, it's almost impossible to go much faster in a\nNode.js program, just based on how fast you can push syscalls out\nto the fs thread pool.\n\nOn my machine, that is about 1000-1200 completed walks per second\nfor async or stream walks, and around 500-600 walks per second\nsynchronously.\n\nIn the warm cache state, PathScurry's performance increases\naround 4x for async `for await` iteration, 10-15x faster for\nstreams and synchronous `for of` iteration, and anywhere from 30x\nto 80x faster for the rest.\n\n```\n# walk 100,000 fs entries, 10/1 file/dir ratio\n# operations / ms\n New PathScurry object | Reuse PathScurry object\n stream: 1112.589 | 13974.917\nsync stream: 492.718 | 15028.343\n async walk: 1095.648 | 32706.395\n sync walk: 527.632 | 46129.772\n async iter: 1288.821 | 5045.510\n sync iter: 498.496 | 17920.746\n```\n\nA hand-rolled walk calling `entry.readdir()` and recursing\nthrough the entries can benefit even more from caching, with\ngreater flexibility and without the overhead of streams or\ngenerators.\n\nThe cold cache state is still limited by the costs of file system\noperations, but with a warm cache, the only bottleneck is CPU\nspeed and VM optimizations. Of course, in that case, some care\nmust be taken to ensure that you don't lose performance as a\nresult of silly mistakes, like calling `readdir()` on entries\nthat you know are not directories.\n\n```\n# manual recursive iteration functions\n cold cache | warm cache\nasync: 1164.901 | 17923.320\n cb: 1101.127 | 40999.344\nzalgo: 1082.240 | 66689.936\n sync: 526.935 | 87097.591\n```\n\nIn this case, the speed improves by around 10-20x in the async\ncase, 40x in the case of using `entry.readdirCB` with protections\nagainst synchronous callbacks, and 50-100x with callback\ndeferrals disabled, and _several hundred times faster_ for\nsynchronous iteration.\n\nIf you can think of a case that is not covered in these\nbenchmarks, or an implementation that performs significantly\nbetter than PathScurry, please [let me\nknow](https://github.com/isaacs/path-scurry/issues).\n\n## USAGE\n\n```ts\n// hybrid module, load with either method\nimport { PathScurry, Path } from 'path-scurry'\n// or:\nconst { PathScurry, Path } = require('path-scurry')\n\n// very simple example, say we want to find and\n// delete all the .DS_Store files in a given path\n// note that the API is very similar to just a\n// naive walk with fs.readdir()\nimport { unlink } from 'fs/promises'\n\n// easy way, iterate over the directory and do the thing\nconst pw = new PathScurry(process.cwd())\nfor await (const entry of pw) {\n if (entry.isFile() && entry.name === '.DS_Store') {\n unlink(entry.fullpath())\n }\n}\n\n// here it is as a manual recursive method\nconst walk = async (entry: Path) => {\n const promises: Promise<any> = []\n // readdir doesn't throw on non-directories, it just doesn't\n // return any entries, to save stack trace costs.\n // Items are returned in arbitrary unsorted order\n for (const child of await pw.readdir(entry)) {\n // each child is a Path object\n if (child.name === '.DS_Store' && child.isFile()) {\n // could also do pw.resolve(entry, child.name),\n // just like fs.readdir walking, but .fullpath is\n // a *slightly* more efficient shorthand.\n promises.push(unlink(child.fullpath()))\n } else if (child.isDirectory()) {\n promises.push(walk(child))\n }\n }\n return Promise.all(promises)\n}\n\nwalk(pw.cwd).then(() => {\n console.log('all .DS_Store files removed')\n})\n\nconst pw2 = new PathScurry('/a/b/c') // pw2.cwd is the Path for /a/b/c\nconst relativeDir = pw2.cwd.resolve('../x') // Path entry for '/a/b/x'\nconst relative2 = pw2.cwd.resolve('/a/b/d/../x') // same path, same entry\nassert.equal(relativeDir, relative2)\n```\n\n## API\n\n[Full TypeDoc API](https://isaacs.github.io/path-scurry)\n\nThere are platform-specific classes exported, but for the most\npart, the default `PathScurry` and `Path` exports are what you\nmost likely need, unless you are testing behavior for other\nplatforms.\n\nIntended public API is documented here, but the full\ndocumentation does include internal types, which should not be\naccessed directly.\n\n### Interface `PathScurryOpts`\n\nThe type of the `options` argument passed to the `PathScurry`\nconstructor.\n\n- `nocase`: Boolean indicating that file names should be compared\n case-insensitively. Defaults to `true` on darwin and win32\n implementations, `false` elsewhere.\n\n **Warning** Performing case-insensitive matching on a\n case-sensitive filesystem will result in occasionally very\n bizarre behavior. Performing case-sensitive matching on a\n case-insensitive filesystem may negatively impact performance.\n\n- `childrenCacheSize`: Number of child entries to cache, in order\n to speed up `resolve()` and `readdir()` calls. Defaults to\n `16 * 1024` (ie, `16384`).\n\n Setting it to a higher value will run the risk of JS heap\n allocation errors on large directory trees. Setting it to `256`\n or smaller will significantly reduce the construction time and\n data consumption overhead, but with the downside of operations\n being slower on large directory trees. Setting it to `0` will\n mean that effectively no operations are cached, and this module\n will be roughly the same speed as `fs` for file system\n operations, and _much_ slower than `path.resolve()` for\n repeated path resolution.\n\n- `fs` An object that will be used to override the default `fs`\n methods. Any methods that are not overridden will use Node's\n built-in implementations.\n\n - lstatSync\n - readdir (callback `withFileTypes` Dirent variant, used for\n readdirCB and most walks)\n - readdirSync\n - readlinkSync\n - realpathSync\n - promises: Object containing the following async methods:\n - lstat\n - readdir (Dirent variant only)\n - readlink\n - realpath\n\n### Interface `WalkOptions`\n\nThe options object that may be passed to all walk methods.\n\n- `withFileTypes`: Boolean, default true. Indicates that `Path`\n objects should be returned. Set to `false` to get string paths\n instead.\n- `follow`: Boolean, default false. Attempt to read directory\n entries from symbolic links. Otherwise, only actual directories\n are traversed. Regardless of this setting, a given target path\n will only ever be walked once, meaning that a symbolic link to\n a previously traversed directory will never be followed.\n\n Setting this imposes a slight performance penalty, because\n `readlink` must be called on all symbolic links encountered, in\n order to avoid infinite cycles.\n\n- `filter`: Function `(entry: Path) => boolean`. If provided,\n will prevent the inclusion of any entry for which it returns a\n falsey value. This will not prevent directories from being\n traversed if they do not pass the filter, though it will\n prevent the directories themselves from being included in the\n results. By default, if no filter is provided, then all entries\n are included in the results.\n- `walkFilter`: Function `(entry: Path) => boolean`. If provided,\n will prevent the traversal of any directory (or in the case of\n `follow:true` symbolic links to directories) for which the\n function returns false. This will not prevent the directories\n themselves from being included in the result set. Use `filter`\n for that.\n\nNote that TypeScript return types will only be inferred properly\nfrom static analysis if the `withFileTypes` option is omitted, or\na constant `true` or `false` value.\n\n### Class `PathScurry`\n\nThe main interface. Defaults to an appropriate class based on the\ncurrent platform.\n\nUse `PathScurryWin32`, `PathScurryDarwin`, or `PathScurryPosix`\nif implementation-specific behavior is desired.\n\nAll walk methods may be called with a `WalkOptions` argument to\nwalk over the object's current working directory with the\nsupplied options.\n\n#### `async pw.walk(entry?: string | Path | WalkOptions, opts?: WalkOptions)`\n\nWalk the directory tree according to the options provided,\nresolving to an array of all entries found.\n\n#### `pw.walkSync(entry?: string | Path | WalkOptions, opts?: WalkOptions)`\n\nWalk the directory tree according to the options provided,\nreturning an array of all entries found.\n\n#### `pw.iterate(entry?: string | Path | WalkOptions, opts?: WalkOptions)`\n\nIterate over the directory asynchronously, for use with `for\nawait of`. This is also the default async iterator method.\n\n#### `pw.iterateSync(entry?: string | Path | WalkOptions, opts?: WalkOptions)`\n\nIterate over the directory synchronously, for use with `for of`.\nThis is also the default sync iterator method.\n\n#### `pw.stream(entry?: string | Path | WalkOptions, opts?: WalkOptions)`\n\nReturn a [Minipass](http://npm.im/minipass) stream that emits\neach entry or path string in the walk. Results are made available\nasynchronously.\n\n#### `pw.streamSync(entry?: string | Path | WalkOptions, opts?: WalkOptions)`\n\nReturn a [Minipass](http://npm.im/minipass) stream that emits\neach entry or path string in the walk. Results are made available\nsynchronously, meaning that the walk will complete in a single\ntick if the stream is fully consumed.\n\n#### `pw.cwd`\n\nPath object representing the current working directory for the\nPathScurry.\n\n#### `pw.chdir(path: string)`\n\nSet the new effective current working directory for the scurry\nobject, so that `path.relative()` and `path.relativePosix()`\nreturn values relative to the new cwd path.\n\n#### `pw.depth(path?: Path | string): number`\n\nReturn the depth of the specified path (or the PathScurry cwd)\nwithin the directory tree.\n\nRoot entries have a depth of `0`.\n\n#### `pw.resolve(...paths: string[])`\n\nCaching `path.resolve()`.\n\nSignificantly faster than `path.resolve()` if called repeatedly\nwith the same paths. Significantly slower otherwise, as it builds\nout the cached Path entries.\n\nTo get a `Path` object resolved from the `PathScurry`, use\n`pw.cwd.resolve(path)`. Note that `Path.resolve` only takes a\nsingle string argument, not multiple.\n\n#### `pw.resolvePosix(...paths: string[])`\n\nCaching `path.resolve()`, but always using posix style paths.\n\nThis is identical to `pw.resolve(...paths)` on posix systems (ie,\neverywhere except Windows).\n\nOn Windows, it returns the full absolute UNC path using `/`\nseparators. Ie, instead of `'C:\\\\foo\\\\bar`, it would return\n`//?/C:/foo/bar`.\n\n#### `pw.relative(path: string | Path): string`\n\nReturn the relative path from the PathWalker cwd to the supplied\npath string or entry.\n\nIf the nearest common ancestor is the root, then an absolute path\nis returned.\n\n#### `pw.relativePosix(path: string | Path): string`\n\nReturn the relative path from the PathWalker cwd to the supplied\npath string or entry, using `/` path separators.\n\nIf the nearest common ancestor is the root, then an absolute path\nis returned.\n\nOn posix platforms (ie, all platforms except Windows), this is\nidentical to `pw.relative(path)`.\n\nOn Windows systems, it returns the resulting string as a\n`/`-delimited path. If an absolute path is returned (because the\ntarget does not share a common ancestor with `pw.cwd`), then a\nfull absolute UNC path will be returned. Ie, instead of\n`'C:\\\\foo\\\\bar`, it would return `//?/C:/foo/bar`.\n\n#### `pw.basename(path: string | Path): string`\n\nReturn the basename of the provided string or Path.\n\n#### `pw.dirname(path: string | Path): string`\n\nReturn the parent directory of the supplied string or Path.\n\n#### `async pw.readdir(dir = pw.cwd, opts = { withFileTypes: true })`\n\nRead the directory and resolve to an array of strings if\n`withFileTypes` is explicitly set to `false` or Path objects\notherwise.\n\nCan be called as `pw.readdir({ withFileTypes: boolean })` as\nwell.\n\nReturns `[]` if no entries are found, or if any error occurs.\n\nNote that TypeScript return types will only be inferred properly\nfrom static analysis if the `withFileTypes` option is omitted, or\na constant `true` or `false` value.\n\n#### `pw.readdirSync(dir = pw.cwd, opts = { withFileTypes: true })`\n\nSynchronous `pw.readdir()`\n\n#### `async pw.readlink(link = pw.cwd, opts = { withFileTypes: false })`\n\nCall `fs.readlink` on the supplied string or Path object, and\nreturn the result.\n\nCan be called as `pw.readlink({ withFileTypes: boolean })` as\nwell.\n\nReturns `undefined` if any error occurs (for example, if the\nargument is not a symbolic link), or a `Path` object if\n`withFileTypes` is explicitly set to `true`, or a string\notherwise.\n\nNote that TypeScript return types will only be inferred properly\nfrom static analysis if the `withFileTypes` option is omitted, or\na constant `true` or `false` value.\n\n#### `pw.readlinkSync(link = pw.cwd, opts = { withFileTypes: false })`\n\nSynchronous `pw.readlink()`\n\n#### `async pw.lstat(entry = pw.cwd)`\n\nCall `fs.lstat` on the supplied string or Path object, and fill\nin as much information as possible, returning the updated `Path`\nobject.\n\nReturns `undefined` if the entry does not exist, or if any error\nis encountered.\n\nNote that some `Stats` data (such as `ino`, `dev`, and `mode`)\nwill not be supplied. For those things, you'll need to call\n`fs.lstat` yourself.\n\n#### `pw.lstatSync(entry = pw.cwd)`\n\nSynchronous `pw.lstat()`\n\n#### `pw.realpath(entry = pw.cwd, opts = { withFileTypes: false })`\n\nCall `fs.realpath` on the supplied string or Path object, and\nreturn the realpath if available.\n\nReturns `undefined` if any error occurs.\n\nMay be called as `pw.realpath({ withFileTypes: boolean })` to run\non `pw.cwd`.\n\n#### `pw.realpathSync(entry = pw.cwd, opts = { withFileTypes: false })`\n\nSynchronous `pw.realpath()`\n\n### Class `Path` implements [fs.Dirent](https://nodejs.org/docs/latest/api/fs.html#class-fsdirent)\n\nObject representing a given path on the filesystem, which may or\nmay not exist.\n\nNote that the actual class in use will be either `PathWin32` or\n`PathPosix`, depending on the implementation of `PathScurry` in\nuse. They differ in the separators used to split and join path\nstrings, and the handling of root paths.\n\nIn `PathPosix` implementations, paths are split and joined using\nthe `'/'` character, and `'/'` is the only root path ever in use.\n\nIn `PathWin32` implementations, paths are split using either\n`'/'` or `'\\\\'` and joined using `'\\\\'`, and multiple roots may\nbe in use based on the drives and UNC paths encountered. UNC\npaths such as `//?/C:/` that identify a drive letter, will be\ntreated as an alias for the same root entry as their associated\ndrive letter (in this case `'C:\\\\'`).\n\n#### `path.name`\n\nName of this file system entry.\n\n**Important**: _always_ test the path name against any test\nstring using the `isNamed` method, and not by directly comparing\nthis string. Otherwise, unicode path strings that the system sees\nas identical will not be properly treated as the same path,\nleading to incorrect behavior and possible security issues.\n\n#### `path.isNamed(name: string): boolean`\n\nReturn true if the path is a match for the given path name. This\nhandles case sensitivity and unicode normalization.\n\nNote: even on case-sensitive systems, it is **not** safe to test\nthe equality of the `.name` property to determine whether a given\npathname matches, due to unicode normalization mismatches.\n\nAlways use this method instead of testing the `path.name`\nproperty directly.\n\n#### `path.isCWD`\n\nSet to true if this `Path` object is the current working\ndirectory of the `PathScurry` collection that contains it.\n\n#### `path.getType()`\n\nReturns the type of the Path object, `'File'`, `'Directory'`,\netc.\n\n#### `path.isType(t: type)`\n\nReturns true if `is{t}()` returns true.\n\nFor example, `path.isType('Directory')` is equivalent to\n`path.isDirectory()`.\n\n#### `path.depth()`\n\nReturn the depth of the Path entry within the directory tree.\nRoot paths have a depth of `0`.\n\n#### `path.fullpath()`\n\nThe fully resolved path to the entry.\n\n#### `path.fullpathPosix()`\n\nThe fully resolved path to the entry, using `/` separators.\n\nOn posix systems, this is identical to `path.fullpath()`. On\nwindows, this will return a fully resolved absolute UNC path\nusing `/` separators. Eg, instead of `'C:\\\\foo\\\\bar'`, it will\nreturn `'//?/C:/foo/bar'`.\n\n#### `path.isFile()`, `path.isDirectory()`, etc.\n\nSame as the identical `fs.Dirent.isX()` methods.\n\n#### `path.isUnknown()`\n\nReturns true if the path's type is unknown. Always returns true\nwhen the path is known to not exist.\n\n#### `path.resolve(p: string)`\n\nReturn a `Path` object associated with the provided path string\nas resolved from the current Path object.\n\n#### `path.relative(): string`\n\nReturn the relative path from the PathWalker cwd to the supplied\npath string or entry.\n\nIf the nearest common ancestor is the root, then an absolute path\nis returned.\n\n#### `path.relativePosix(): string`\n\nReturn the relative path from the PathWalker cwd to the supplied\npath string or entry, using `/` path separators.\n\nIf the nearest common ancestor is the root, then an absolute path\nis returned.\n\nOn posix platforms (ie, all platforms except Windows), this is\nidentical to `pw.relative(path)`.\n\nOn Windows systems, it returns the resulting string as a\n`/`-delimited path. If an absolute path is returned (because the\ntarget does not share a common ancestor with `pw.cwd`), then a\nfull absolute UNC path will be returned. Ie, instead of\n`'C:\\\\foo\\\\bar`, it would return `//?/C:/foo/bar`.\n\n#### `async path.readdir()`\n\nReturn an array of `Path` objects found by reading the associated\npath entry.\n\nIf path is not a directory, or if any error occurs, returns `[]`,\nand marks all children as provisional and non-existent.\n\n#### `path.readdirSync()`\n\nSynchronous `path.readdir()`\n\n#### `async path.readlink()`\n\nReturn the `Path` object referenced by the `path` as a symbolic\nlink.\n\nIf the `path` is not a symbolic link, or any error occurs,\nreturns `undefined`.\n\n#### `path.readlinkSync()`\n\nSynchronous `path.readlink()`\n\n#### `async path.lstat()`\n\nCall `lstat` on the path object, and fill it in with details\ndetermined.\n\nIf path does not exist, or any other error occurs, returns\n`undefined`, and marks the path as \"unknown\" type.\n\n#### `path.lstatSync()`\n\nSynchronous `path.lstat()`\n\n#### `async path.realpath()`\n\nCall `realpath` on the path, and return a Path object\ncorresponding to the result, or `undefined` if any error occurs.\n\n#### `path.realpathSync()`\n\nSynchornous `path.realpath()`",
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  "readme": "<h1 align=\"center\">\n <a href=\"https://reactnative.dev/\">\n React Native\n </a>\n</h1>\n\n<p align=\"center\">\n <strong>Learn once, write anywhere:</strong><br>\n Build mobile apps with React.\n</p>\n\n<p align=\"center\">\n <a href=\"https://github.com/facebook/react-native/blob/HEAD/LICENSE\">\n <img src=\"https://img.shields.io/badge/license-MIT-blue.svg\" alt=\"React Native is released under the MIT license.\" />\n </a>\n <a href=\"https://www.npmjs.org/package/react-native\">\n <img src=\"https://img.shields.io/npm/v/react-native?color=brightgreen&label=npm%20package\" alt=\"Current npm package version.\" />\n </a>\n <a href=\"https://reactnative.dev/docs/contributing\">\n <img src=\"https://img.shields.io/badge/PRs-welcome-brightgreen.svg\" alt=\"PRs are welcome!\" />\n </a>\n <a href=\"https://twitter.com/intent/follow?screen_name=reactnative\">\n <img src=\"https://img.shields.io/twitter/follow/reactnative.svg?label=Follow%20@reactnative\" alt=\"Follow @reactnative on X\" />\n </a>\n <a href=\"https://bsky.app/profile/reactnative.dev\">\n <img src=\"https://img.shields.io/badge/Bluesky-0285FF?logo=bluesky&logoColor=fff\" alt=\"Follow @reactnative.dev on Bluesky\" />\n </a>\n</p>\n\n<h3 align=\"center\">\n <a href=\"https://reactnative.dev/docs/getting-started\">Getting Started</a>\n <span> · </span>\n <a href=\"https://reactnative.dev/docs/tutorial\">Learn the Basics</a>\n <span> · </span>\n <a href=\"https://reactnative.dev/showcase\">Showcase</a>\n <span> · </span>\n <a href=\"https://reactnative.dev/docs/contributing\">Contribute</a>\n <span> · </span>\n <a href=\"https://reactnative.dev/help\">Community</a>\n <span> · </span>\n <a href=\"https://github.com/facebook/react-native/blob/HEAD/.github/SUPPORT.md\">Support</a>\n</h3>\n\nReact Native brings [**React**'s][r] declarative UI framework to iOS and Android. With React Native, you use native UI controls and have full access to the native platform.\n\n- **Declarative.** React makes it painless to create interactive UIs. Declarative views make your code more predictable and easier to debug.\n- **Component-Based.** Build encapsulated components that manage their state, then compose them to make complex UIs.\n- **Developer Velocity.** See local changes in seconds. Changes to JavaScript code can be live reloaded without rebuilding the native app.\n- **Portability.** Reuse code across iOS, Android, and [other platforms][p].\n\nReact Native is developed and supported by many companies and individual core contributors. Find out more in our [ecosystem overview][e].\n\n[r]: https://react.dev/\n[p]: https://reactnative.dev/docs/out-of-tree-platforms\n[e]: https://github.com/facebook/react-native/blob/HEAD/ECOSYSTEM.md\n\n## Contents\n\n- [Requirements](#-requirements)\n- [Building your first React Native app](#-building-your-first-react-native-app)\n- [Documentation](#-documentation)\n- [Upgrading](#-upgrading)\n- [How to Contribute](#-how-to-contribute)\n- [Code of Conduct](#code-of-conduct)\n- [License](#-license)\n\n\n## 📋 Requirements\n\nReact Native apps may target iOS 15.1 and Android 7.0 (API 24) or newer. You may use Windows, macOS, or Linux as your development operating system, though building and running iOS apps is limited to macOS. Tools like [Expo](https://expo.dev) can be used to work around this.\n\n## 🎉 Building your first React Native app\n\nFollow the [Getting Started guide](https://reactnative.dev/docs/getting-started). The recommended way to install React Native depends on your project. Here you can find short guides for the most common scenarios:\n\n- [Trying out React Native][hello-world]\n- [Creating a New Application][new-app]\n- [Adding React Native to an Existing Application][existing]\n\n[hello-world]: https://snack.expo.dev/@samples/hello-world\n[new-app]: https://reactnative.dev/docs/getting-started\n[existing]: https://reactnative.dev/docs/integration-with-existing-apps\n\n## 📖 Documentation\n\nThe full documentation for React Native can be found on our [website][docs].\n\nThe React Native documentation discusses components, APIs, and topics that are specific to React Native. For further documentation on the React API that is shared between React Native and React DOM, refer to the [React documentation][r-docs].\n\nThe source for the React Native documentation and website is hosted on a separate repository, [**@facebook/react-native-website**][repo-website].\n\n[docs]: https://reactnative.dev/docs/getting-started\n[r-docs]: https://react.dev/learn\n[repo-website]: https://github.com/facebook/react-native-website\n\n## 🚀 Upgrading\n\nUpgrading to new versions of React Native may give you access to more APIs, views, developer tools, and other goodies. See the [Upgrading Guide][u] for instructions.\n\nReact Native releases are discussed [in this discussion repo](https://github.com/reactwg/react-native-releases/discussions).\n\n[u]: https://reactnative.dev/docs/upgrading\n[repo-releases]: https://github.com/react-native-community/react-native-releases\n\n## 👏 How to Contribute\n\nThe main purpose of this repository is to continue evolving React Native core. We want to make contributing to this project as easy and transparent as possible, and we are grateful to the community for contributing bug fixes and improvements. Read below to learn how you can take part in improving React Native.\n\n### [Code of Conduct][code]\n\nFacebook has adopted a Code of Conduct that we expect project participants to adhere to.\nPlease read the [full text][code] so that you can understand what actions will and will not be tolerated.\n\n[code]: https://code.fb.com/codeofconduct/\n\n### [Contributing Guide][contribute]\n\nRead our [**Contributing Guide**][contribute] to learn about our development process, how to propose bugfixes and improvements, and how to build and test your changes to React Native.\n\n[contribute]: https://reactnative.dev/docs/contributing\n\n### [Open Source Roadmap][roadmap]\n\nYou can learn more about our vision for React Native in the [**Roadmap**][roadmap].\n\n[roadmap]: https://github.com/facebook/react-native/wiki/Roadmap\n\n### Good First Issues\n\nWe have a list of [good first issues][gfi] that contain bugs which have a relatively limited scope. This is a great place to get started, gain experience, and get familiar with our contribution process.\n\n[gfi]: https://github.com/facebook/react-native/labels/good%20first%20issue\n\n### Discussions\n\nLarger discussions and proposals are discussed in [**@react-native-community/discussions-and-proposals**][repo-meta].\n\n[repo-meta]: https://github.com/react-native-community/discussions-and-proposals\n\n## 📄 License\n\nReact Native is MIT licensed, as found in the [LICENSE][l] file.\n\n[l]: https://github.com/facebook/react-native/blob/main/LICENSE",
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  "readme": "# @smithy/util-uri-escape\n\n[![NPM version](https://img.shields.io/npm/v/@smithy/util-uri-escape/latest.svg)](https://www.npmjs.com/package/@smithy/util-uri-escape)\n[![NPM downloads](https://img.shields.io/npm/dm/@smithy/util-uri-escape.svg)](https://www.npmjs.com/package/@smithy/util-uri-escape)\n\n> An internal package\n\n## Usage\n\nYou probably shouldn't, at least directly.",
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