mrs-toolbox-cli 0.1.16 → 0.1.19
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/clikt-clikt-mordant.js +17 -17
- package/clikt-clikt.js +1259 -1259
- package/colormath-root-colormath.js +430 -430
- package/com.mrs.platform.configuration.dto.js +2163 -1762
- package/com.mrs.platform.configuration.dto.js.map +1 -1
- package/kotlin-kotlin-stdlib.js +13 -13
- package/kotlin-kotlin-stdlib.js.map +1 -1
- package/kotlin-logging-js-ir.js +34 -34
- package/ktor-ktor-client-content-negotiation.js +125 -125
- package/ktor-ktor-client-core.js +1410 -1410
- package/ktor-ktor-events.js +4 -4
- package/mordant-mordant.js +561 -561
- package/mrs-toolbox-cli.d.ts +64 -3
- package/mrs-toolbox-cli.js +206 -206
- package/npm-cache/_cacache/content-v2/sha512/{c0/38/9399e79d67b82ddb98baa299ca2235cba421b495e8b89e3418543b53ba1cb36e8db798b2acd24d63b15ef25714578837979c6342d8ad433aa2d033a62c72 → 01/22/e1dcbda51a8462340a6ac6dc0d3823f37b4ddb5ffc527bdd615040fb2870a82d67d73f34ad67f2722ca1fa627964c5fb3f9fead7f172b783968c3df13cc6} +1 -1
- package/npm-cache/_cacache/content-v2/sha512/{d6/81/9f3d4293065192a2c334516bb520da54d3eefc8a195a90ce3081b942da3dfd39247854f3419756ce29fe0ffd143371a1486da36d5c0f305da94dc3426472 → 01/d6/53b0793a3c4b2f1ba0c245f1107c089b045c7f0671120a624e06a45dfcd184d179d9ca6f9f2f2a7fb4d3d1f87f5e0846266291def515923af66f62082f36} +1 -1
- package/npm-cache/_cacache/content-v2/sha512/{f9/27/edafe8c7ca700024b803ac7d55eaa6dbdc5dbb01cb22e433f06ca3af7ae5e27660be7054522059efce90913e11908901d60b06442e7cedd791ab8372657d → 04/9f/cedb64eab272d2310e4b47c473d8f3b0129af4280c4123b64e74609336c243a461482d4c5a432f7d0ce6ee6d1b5738ce7e2098e563264c29906e76d61035} +1 -1
- package/npm-cache/_cacache/content-v2/sha512/{1b/32/47a504f909946005b468982ab0e9353210428049463bbffdf1d22c23aa1cc3d642ce2add70f5d37eacc8414a940146f4ddf901f75a849798c81d1f61c9f0 → 04/ba/f6f5191a116ca10de33f7f79df73ec13890d76d5208fc70f325cc05bfdd762c09d65167efcf1efeeb2615c6365fd0501491fdfaa5329a07c618db82170fb} +1 -1
- package/npm-cache/_cacache/content-v2/sha512/{49/5c/e2ba23769e954b148f810595363f882abc714932485572da157d6169513571a32ade5e63874821c66adde8f1e3d991dc5607a545d1baaa51617f2a3c678a → 07/70/b997f0043f8e329f39740f3c81261cc22f3db810f0a732a350f022fdc6aea25f2704b4db5f320a2c9080d57cbc0569ba82eb1fd3255b48faed83e1c6e358} +1 -1
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"readme": "# readable-stream\n\n**_Node.js core streams for userland_**\n\n[](https://npm.im/readable-stream)\n[](https://www.npmjs.org/package/readable-stream)\n[](https://github.com/nodejs/readable-stream/actions?query=workflow%3ANode.js)\n[](https://github.com/nodejs/readable-stream/actions?query=workflow%3ABrowsers)\n\n```bash\nnpm install readable-stream\n```\n\nThis package is a mirror of the streams implementations in Node.js 18.19.0.\n\nFull documentation may be found on the [Node.js website](https://nodejs.org/dist/v18.19.0/docs/api/stream.html).\n\nIf you want to guarantee a stable streams base, regardless of what version of\nNode you, or the users of your libraries are using, use **readable-stream** _only_ and avoid the _\"stream\"_ module in Node-core, for background see [this blogpost](http://r.va.gg/2014/06/why-i-dont-use-nodes-core-stream-module.html).\n\nAs of version 2.0.0 **readable-stream** uses semantic versioning.\n\n## Version 4.x.x\n\nv4.x.x of `readable-stream` is a cut from Node 18. This version supports Node 12, 14, 16 and 18, as well as evergreen browsers.\nThe breaking changes introduced by v4 are composed of the combined breaking changes in:\n* [Node v12](https://nodejs.org/en/blog/release/v12.0.0/)\n* [Node v13](https://nodejs.org/en/blog/release/v13.0.0/)\n* [Node v14](https://nodejs.org/en/blog/release/v14.0.0/)\n* [Node v15](https://nodejs.org/en/blog/release/v15.0.0/)\n* [Node v16](https://nodejs.org/en/blog/release/v16.0.0/)\n* [Node v17](https://nodejs.org/en/blog/release/v17.0.0/)\n* [Node v18](https://nodejs.org/en/blog/release/v18.0.0/)\n\nThis also includes _many_ new features.\n\n## Version 3.x.x\n\nv3.x.x of `readable-stream` is a cut from Node 10. This version supports Node 6, 8, and 10, as well as evergreen browsers, IE 11 and latest Safari. The breaking changes introduced by v3 are composed by the combined breaking changes in [Node v9](https://nodejs.org/en/blog/release/v9.0.0/) and [Node v10](https://nodejs.org/en/blog/release/v10.0.0/), as follows:\n\n1. Error codes: https://github.com/nodejs/node/pull/13310,\n https://github.com/nodejs/node/pull/13291,\n https://github.com/nodejs/node/pull/16589,\n https://github.com/nodejs/node/pull/15042,\n https://github.com/nodejs/node/pull/15665,\n https://github.com/nodejs/readable-stream/pull/344\n2. 'readable' have precedence over flowing\n https://github.com/nodejs/node/pull/18994\n3. make virtual methods errors consistent\n https://github.com/nodejs/node/pull/18813\n4. updated streams error handling\n https://github.com/nodejs/node/pull/18438\n5. writable.end should return this.\n https://github.com/nodejs/node/pull/18780\n6. readable continues to read when push('')\n https://github.com/nodejs/node/pull/18211\n7. add custom inspect to BufferList\n https://github.com/nodejs/node/pull/17907\n8. always defer 'readable' with nextTick\n https://github.com/nodejs/node/pull/17979\n\n## Version 2.x.x\n\nv2.x.x of `readable-stream` is a cut of the stream module from Node 8 (there have been no semver-major changes from Node 4 to 8). This version supports all Node.js versions from 0.8, as well as evergreen browsers and IE 10 & 11.\n\n# Usage\n\nYou can swap your `require('stream')` with `require('readable-stream')`\nwithout any changes, if you are just using one of the main classes and\nfunctions.\n\n```js\nconst {\n Readable,\n Writable,\n Transform,\n Duplex,\n pipeline,\n finished\n} = require('readable-stream')\n```\n\nNote that `require('stream')` will return `Stream`, while\n`require('readable-stream')` will return `Readable`. We discourage using\nwhatever is exported directly, but rather use one of the properties as\nshown in the example above.\n\n## Usage In Browsers\n\nYou will need a bundler like [`browserify`](https://github.com/browserify/browserify#readme), [`webpack`](https://webpack.js.org/), [`parcel`](https://github.com/parcel-bundler/parcel#readme) or similar. Polyfills are no longer required since version 4.2.0.\n\n# Streams Working Group\n\n`readable-stream` is maintained by the Streams Working Group, which\noversees the development and maintenance of the Streams API within\nNode.js. The responsibilities of the Streams Working Group include:\n\n- Addressing stream issues on the Node.js issue tracker.\n- Authoring and editing stream documentation within the Node.js project.\n- Reviewing changes to stream subclasses within the Node.js project.\n- Redirecting changes to streams from the Node.js project to this\n project.\n- Assisting in the implementation of stream providers within Node.js.\n- Recommending versions of `readable-stream` to be included in Node.js.\n- Messaging about the future of streams to give the community advance\n notice of changes.\n\n<a name=\"members\"></a>\n\n## Team Members\n\n- **Mathias Buus** ([@mafintosh](https://github.com/mafintosh)) <mathiasbuus@gmail.com>\n- **Matteo Collina** ([@mcollina](https://github.com/mcollina)) <matteo.collina@gmail.com>\n - Release GPG key: 3ABC01543F22DD2239285CDD818674489FBC127E\n- **Robert Nagy** ([@ronag](https://github.com/ronag)) <ronagy@icloud.com>\n- **Vincent Weevers** ([@vweevers](https://github.com/vweevers)) <mail@vincentweevers.nl>",
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"readme": "# ansi-regex\n\n> Regular expression for matching [ANSI escape codes](https://en.wikipedia.org/wiki/ANSI_escape_code)\n\n## Install\n\n```sh\nnpm install ansi-regex\n```\n\n## Usage\n\n```js\nimport ansiRegex from 'ansi-regex';\n\nansiRegex().test('\\u001B[4mcake\\u001B[0m');\n//=> true\n\nansiRegex().test('cake');\n//=> false\n\n'\\u001B[4mcake\\u001B[0m'.match(ansiRegex());\n//=> ['\\u001B[4m', '\\u001B[0m']\n\n'\\u001B[4mcake\\u001B[0m'.match(ansiRegex({onlyFirst: true}));\n//=> ['\\u001B[4m']\n\n'\\u001B]8;;https://github.com\\u0007click\\u001B]8;;\\u0007'.match(ansiRegex());\n//=> ['\\u001B]8;;https://github.com\\u0007', '\\u001B]8;;\\u0007']\n```\n\n## API\n\n### ansiRegex(options?)\n\nReturns a regex for matching ANSI escape codes.\n\n#### options\n\nType: `object`\n\n##### onlyFirst\n\nType: `boolean`\\\nDefault: `false` *(Matches any ANSI escape codes in a string)*\n\nMatch only the first ANSI escape.\n\n## FAQ\n\n### Why do you test for codes not in the ECMA 48 standard?\n\nSome of the codes we run as a test are codes that we acquired finding various lists of non-standard or manufacturer specific codes. We test for both standard and non-standard codes, as most of them follow the same or similar format and can be safely matched in strings without the risk of removing actual string content. There are a few non-standard control codes that do not follow the traditional format (i.e. they end in numbers) thus forcing us to exclude them from the test because we cannot reliably match them.\n\nOn the historical side, those ECMA standards were established in the early 90's whereas the VT100, for example, was designed in the mid/late 70's. At that point in time, control codes were still pretty ungoverned and engineers used them for a multitude of things, namely to activate hardware ports that may have been proprietary. Somewhere else you see a similar 'anarchy' of codes is in the x86 architecture for processors; there are a ton of \"interrupts\" that can mean different things on certain brands of processors, most of which have been phased out.\n\n## Maintainers\n\n- [Sindre Sorhus](https://github.com/sindresorhus)\n- [Josh Junon](https://github.com/qix-)",
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"readme": "# string_decoder\n\n***Node-core v8.9.4 string_decoder for userland***\n\n\n[](https://nodei.co/npm/string_decoder/)\n[](https://nodei.co/npm/string_decoder/)\n\n\n```bash\nnpm install --save string_decoder\n```\n\n***Node-core string_decoder for userland***\n\nThis package is a mirror of the string_decoder implementation in Node-core.\n\nFull documentation may be found on the [Node.js website](https://nodejs.org/dist/v8.9.4/docs/api/).\n\nAs of version 1.0.0 **string_decoder** uses semantic versioning.\n\n## Previous versions\n\nPrevious version numbers match the versions found in Node core, e.g. 0.10.24 matches Node 0.10.24, likewise 0.11.10 matches Node 0.11.10.\n\n## Update\n\nThe *build/* directory contains a build script that will scrape the source from the [nodejs/node](https://github.com/nodejs/node) repo given a specific Node version.\n\n## Streams Working Group\n\n`string_decoder` is maintained by the Streams Working Group, which\noversees the development and maintenance of the Streams API within\nNode.js. The responsibilities of the Streams Working Group include:\n\n* Addressing stream issues on the Node.js issue tracker.\n* Authoring and editing stream documentation within the Node.js project.\n* Reviewing changes to stream subclasses within the Node.js project.\n* Redirecting changes to streams from the Node.js project to this\n project.\n* Assisting in the implementation of stream providers within Node.js.\n* Recommending versions of `readable-stream` to be included in Node.js.\n* Messaging about the future of streams to give the community advance\n notice of changes.\n\nSee [readable-stream](https://github.com/nodejs/readable-stream) for\nmore details.",
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"readme": "# emoji-regex [](https://github.com/mathiasbynens/emoji-regex/actions/workflows/main.yml) [](https://www.npmjs.com/package/emoji-regex)\n\n_emoji-regex_ offers a regular expression to match all emoji symbols and sequences (including textual representations of emoji) as per the Unicode Standard. It’s based on [_emoji-test-regex-pattern_](https://github.com/mathiasbynens/emoji-test-regex-pattern), which generates (at build time) the regular expression pattern based on the Unicode Standard. As a result, _emoji-regex_ can easily be updated whenever new emoji are added to Unicode.\n\nSince each version of _emoji-regex_ is tied to the latest Unicode version at the time of release, results are deterministic. This is important for use cases like image replacement, where you want to guarantee that an image asset is available for every possibly matched emoji. If you don’t need a deterministic regex, a lighter-weight, general emoji pattern is available via the [_emoji-regex-xs_](https://github.com/slevithan/emoji-regex-xs) package that follows the same API.\n\n## Installation\n\nVia [npm](https://www.npmjs.com/):\n\n```bash\nnpm install emoji-regex\n```\n\nIn [Node.js](https://nodejs.org/):\n\n```js\nconst emojiRegex = require('emoji-regex');\n// Note: because the regular expression has the global flag set, this module\n// exports a function that returns the regex rather than exporting the regular\n// expression itself, to make it impossible to (accidentally) mutate the\n// original regular expression.\n\nconst text = `\n\\u{231A}: ⌚ default emoji presentation character (Emoji_Presentation)\n\\u{2194}\\u{FE0F}: ↔️ default text presentation character rendered as emoji\n\\u{1F469}: 👩 emoji modifier base (Emoji_Modifier_Base)\n\\u{1F469}\\u{1F3FF}: 👩🏿 emoji modifier base followed by a modifier\n`;\n\nconst regex = emojiRegex();\nfor (const match of text.matchAll(regex)) {\n const emoji = match[0];\n console.log(`Matched sequence ${ emoji } — code points: ${ [...emoji].length }`);\n}\n```\n\nConsole output:\n\n```\nMatched sequence ⌚ — code points: 1\nMatched sequence ⌚ — code points: 1\nMatched sequence ↔️ — code points: 2\nMatched sequence ↔️ — code points: 2\nMatched sequence 👩 — code points: 1\nMatched sequence 👩 — code points: 1\nMatched sequence 👩🏿 — code points: 2\nMatched sequence 👩🏿 — code points: 2\n```\n\n## For maintainers\n\n### How to update emoji-regex after new Unicode Standard releases\n\n1. [Update _emoji-test-regex-pattern_ as described in its repository](https://github.com/mathiasbynens/emoji-test-regex-pattern#how-to-update-emoji-test-regex-pattern-after-new-uts51-releases).\n\n1. Bump the _emoji-test-regex-pattern_ dependency to the latest version.\n\n1. Update the Unicode data dependency in `package.json` by running the following commands:\n\n ```sh\n # Example: updating from Unicode v13 to Unicode v14.\n npm uninstall @unicode/unicode-13.0.0\n npm install @unicode/unicode-14.0.0 --save-dev\n ````\n\n 1. Generate the new output:\n\n ```sh\n npm run build\n ```\n\n 1. Verify that tests still pass:\n\n ```sh\n npm test\n ```\n\n### How to publish a new release\n\n1. On the `main` branch, bump the emoji-regex version number in `package.json`:\n\n ```sh\n npm version patch -m 'Release v%s'\n ```\n\n Instead of `patch`, use `minor` or `major` [as needed](https://semver.org/).\n\n Note that this produces a Git commit + tag.\n\n1. Push the release commit and tag:\n\n ```sh\n git push && git push --tags\n ```\n\n Our CI then automatically publishes the new release to npm.\n\n## Author\n\n| [](https://twitter.com/mathias \"Follow @mathias on Twitter\") |\n|---|\n| [Mathias Bynens](https://mathiasbynens.be/) |\n\n## License\n\n_emoji-regex_ is available under the [MIT](https://mths.be/mit) license.",
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"readme": "# minipass\n\nA _very_ minimal implementation of a [PassThrough\nstream](https://nodejs.org/api/stream.html#stream_class_stream_passthrough)\n\n[It's very\nfast](https://docs.google.com/spreadsheets/d/1K_HR5oh3r80b8WVMWCPPjfuWXUgfkmhlX7FGI6JJ8tY/edit?usp=sharing)\nfor objects, strings, and buffers.\n\nSupports `pipe()`ing (including multi-`pipe()` and backpressure\ntransmission), buffering data until either a `data` event handler\nor `pipe()` is added (so you don't lose the first chunk), and\nmost other cases where PassThrough is a good idea.\n\nThere is a `read()` method, but it's much more efficient to\nconsume data from this stream via `'data'` events or by calling\n`pipe()` into some other stream. Calling `read()` requires the\nbuffer to be flattened in some cases, which requires copying\nmemory.\n\nIf you set `objectMode: true` in the options, then whatever is\nwritten will be emitted. Otherwise, it'll do a minimal amount of\nBuffer copying to ensure proper Streams semantics when `read(n)`\nis called.\n\n`objectMode` can only be set at instantiation. Attempting to\nwrite something other than a String or Buffer without having set\n`objectMode` in the options will throw an error.\n\nThis is not a `through` or `through2` stream. It doesn't\ntransform the data, it just passes it right through. If you want\nto transform the data, extend the class, and override the\n`write()` method. Once you're done transforming the data however\nyou want, call `super.write()` with the transform output.\n\nFor some examples of streams that extend Minipass in various\nways, check out:\n\n- [minizlib](http://npm.im/minizlib)\n- [fs-minipass](http://npm.im/fs-minipass)\n- [tar](http://npm.im/tar)\n- [minipass-collect](http://npm.im/minipass-collect)\n- [minipass-flush](http://npm.im/minipass-flush)\n- [minipass-pipeline](http://npm.im/minipass-pipeline)\n- [tap](http://npm.im/tap)\n- [tap-parser](http://npm.im/tap-parser)\n- [treport](http://npm.im/treport)\n- [minipass-fetch](http://npm.im/minipass-fetch)\n- [pacote](http://npm.im/pacote)\n- [make-fetch-happen](http://npm.im/make-fetch-happen)\n- [cacache](http://npm.im/cacache)\n- [ssri](http://npm.im/ssri)\n- [npm-registry-fetch](http://npm.im/npm-registry-fetch)\n- [minipass-json-stream](http://npm.im/minipass-json-stream)\n- [minipass-sized](http://npm.im/minipass-sized)\n\n## Usage in TypeScript\n\nThe `Minipass` class takes three type template definitions:\n\n- `RType` the type being read, which defaults to `Buffer`. If\n `RType` is `string`, then the constructor _must_ get an options\n object specifying either an `encoding` or `objectMode: true`.\n If it's anything other than `string` or `Buffer`, then it\n _must_ get an options object specifying `objectMode: true`.\n- `WType` the type being written. If `RType` is `Buffer` or\n `string`, then this defaults to `ContiguousData` (Buffer,\n string, ArrayBuffer, or ArrayBufferView). Otherwise, it\n defaults to `RType`.\n- `Events` type mapping event names to the arguments emitted\n with that event, which extends `Minipass.Events`.\n\nTo declare types for custom events in subclasses, extend the\nthird parameter with your own event signatures. For example:\n\n```js\nimport { Minipass } from 'minipass'\n\n// a NDJSON stream that emits 'jsonError' when it can't stringify\nexport interface Events extends Minipass.Events {\n jsonError: [e: Error]\n}\n\nexport class NDJSONStream extends Minipass<string, any, Events> {\n constructor() {\n super({ objectMode: true })\n }\n\n // data is type `any` because that's WType\n write(data, encoding, cb) {\n try {\n const json = JSON.stringify(data)\n return super.write(json + '\\n', encoding, cb)\n } catch (er) {\n if (!er instanceof Error) {\n er = Object.assign(new Error('json stringify failed'), {\n cause: er,\n })\n }\n // trying to emit with something OTHER than an error will\n // fail, because we declared the event arguments type.\n this.emit('jsonError', er)\n }\n }\n}\n\nconst s = new NDJSONStream()\ns.on('jsonError', e => {\n // here, TS knows that e is an Error\n})\n```\n\nEmitting/handling events that aren't declared in this way is\nfine, but the arguments will be typed as `unknown`.\n\n## Differences from Node.js Streams\n\nThere are several things that make Minipass streams different\nfrom (and in some ways superior to) Node.js core streams.\n\nPlease read these caveats if you are familiar with node-core\nstreams and intend to use Minipass streams in your programs.\n\nYou can avoid most of these differences entirely (for a very\nsmall performance penalty) by setting `{async: true}` in the\nconstructor options.\n\n### Timing\n\nMinipass streams are designed to support synchronous use-cases.\nThus, data is emitted as soon as it is available, always. It is\nbuffered until read, but no longer. Another way to look at it is\nthat Minipass streams are exactly as synchronous as the logic\nthat writes into them.\n\nThis can be surprising if your code relies on\n`PassThrough.write()` always providing data on the next tick\nrather than the current one, or being able to call `resume()` and\nnot have the entire buffer disappear immediately.\n\nHowever, without this synchronicity guarantee, there would be no\nway for Minipass to achieve the speeds it does, or support the\nsynchronous use cases that it does. Simply put, waiting takes\ntime.\n\nThis non-deferring approach makes Minipass streams much easier to\nreason about, especially in the context of Promises and other\nflow-control mechanisms.\n\nExample:\n\n```js\n// hybrid module, either works\nimport { Minipass } from 'minipass'\n// or:\nconst { Minipass } = require('minipass')\n\nconst stream = new Minipass()\nstream.on('data', () => console.log('data event'))\nconsole.log('before write')\nstream.write('hello')\nconsole.log('after write')\n// output:\n// before write\n// data event\n// after write\n```\n\n### Exception: Async Opt-In\n\nIf you wish to have a Minipass stream with behavior that more\nclosely mimics Node.js core streams, you can set the stream in\nasync mode either by setting `async: true` in the constructor\noptions, or by setting `stream.async = true` later on.\n\n```js\n// hybrid module, either works\nimport { Minipass } from 'minipass'\n// or:\nconst { Minipass } = require('minipass')\n\nconst asyncStream = new Minipass({ async: true })\nasyncStream.on('data', () => console.log('data event'))\nconsole.log('before write')\nasyncStream.write('hello')\nconsole.log('after write')\n// output:\n// before write\n// after write\n// data event <-- this is deferred until the next tick\n```\n\nSwitching _out_ of async mode is unsafe, as it could cause data\ncorruption, and so is not enabled. Example:\n\n```js\nimport { Minipass } from 'minipass'\nconst stream = new Minipass({ encoding: 'utf8' })\nstream.on('data', chunk => console.log(chunk))\nstream.async = true\nconsole.log('before writes')\nstream.write('hello')\nsetStreamSyncAgainSomehow(stream) // <-- this doesn't actually exist!\nstream.write('world')\nconsole.log('after writes')\n// hypothetical output would be:\n// before writes\n// world\n// after writes\n// hello\n// NOT GOOD!\n```\n\nTo avoid this problem, once set into async mode, any attempt to\nmake the stream sync again will be ignored.\n\n```js\nconst { Minipass } = require('minipass')\nconst stream = new Minipass({ encoding: 'utf8' })\nstream.on('data', chunk => console.log(chunk))\nstream.async = true\nconsole.log('before writes')\nstream.write('hello')\nstream.async = false // <-- no-op, stream already async\nstream.write('world')\nconsole.log('after writes')\n// actual output:\n// before writes\n// after writes\n// hello\n// world\n```\n\n### No High/Low Water Marks\n\nNode.js core streams will optimistically fill up a buffer,\nreturning `true` on all writes until the limit is hit, even if\nthe data has nowhere to go. Then, they will not attempt to draw\nmore data in until the buffer size dips below a minimum value.\n\nMinipass streams are much simpler. The `write()` method will\nreturn `true` if the data has somewhere to go (which is to say,\ngiven the timing guarantees, that the data is already there by\nthe time `write()` returns).\n\nIf the data has nowhere to go, then `write()` returns false, and\nthe data sits in a buffer, to be drained out immediately as soon\nas anyone consumes it.\n\nSince nothing is ever buffered unnecessarily, there is much less\ncopying data, and less bookkeeping about buffer capacity levels.\n\n### Hazards of Buffering (or: Why Minipass Is So Fast)\n\nSince data written to a Minipass stream is immediately written\nall the way through the pipeline, and `write()` always returns\ntrue/false based on whether the data was fully flushed,\nbackpressure is communicated immediately to the upstream caller.\nThis minimizes buffering.\n\nConsider this case:\n\n```js\nconst { PassThrough } = require('stream')\nconst p1 = new PassThrough({ highWaterMark: 1024 })\nconst p2 = new PassThrough({ highWaterMark: 1024 })\nconst p3 = new PassThrough({ highWaterMark: 1024 })\nconst p4 = new PassThrough({ highWaterMark: 1024 })\n\np1.pipe(p2).pipe(p3).pipe(p4)\np4.on('data', () => console.log('made it through'))\n\n// this returns false and buffers, then writes to p2 on next tick (1)\n// p2 returns false and buffers, pausing p1, then writes to p3 on next tick (2)\n// p3 returns false and buffers, pausing p2, then writes to p4 on next tick (3)\n// p4 returns false and buffers, pausing p3, then emits 'data' and 'drain'\n// on next tick (4)\n// p3 sees p4's 'drain' event, and calls resume(), emitting 'resume' and\n// 'drain' on next tick (5)\n// p2 sees p3's 'drain', calls resume(), emits 'resume' and 'drain' on next tick (6)\n// p1 sees p2's 'drain', calls resume(), emits 'resume' and 'drain' on next\n// tick (7)\n\np1.write(Buffer.alloc(2048)) // returns false\n```\n\nAlong the way, the data was buffered and deferred at each stage,\nand multiple event deferrals happened, for an unblocked pipeline\nwhere it was perfectly safe to write all the way through!\n\nFurthermore, setting a `highWaterMark` of `1024` might lead\nsomeone reading the code to think an advisory maximum of 1KiB is\nbeing set for the pipeline. However, the actual advisory\nbuffering level is the _sum_ of `highWaterMark` values, since\neach one has its own bucket.\n\nConsider the Minipass case:\n\n```js\nconst m1 = new Minipass()\nconst m2 = new Minipass()\nconst m3 = new Minipass()\nconst m4 = new Minipass()\n\nm1.pipe(m2).pipe(m3).pipe(m4)\nm4.on('data', () => console.log('made it through'))\n\n// m1 is flowing, so it writes the data to m2 immediately\n// m2 is flowing, so it writes the data to m3 immediately\n// m3 is flowing, so it writes the data to m4 immediately\n// m4 is flowing, so it fires the 'data' event immediately, returns true\n// m4's write returned true, so m3 is still flowing, returns true\n// m3's write returned true, so m2 is still flowing, returns true\n// m2's write returned true, so m1 is still flowing, returns true\n// No event deferrals or buffering along the way!\n\nm1.write(Buffer.alloc(2048)) // returns true\n```\n\nIt is extremely unlikely that you _don't_ want to buffer any data\nwritten, or _ever_ buffer data that can be flushed all the way\nthrough. Neither node-core streams nor Minipass ever fail to\nbuffer written data, but node-core streams do a lot of\nunnecessary buffering and pausing.\n\nAs always, the faster implementation is the one that does less\nstuff and waits less time to do it.\n\n### Immediately emit `end` for empty streams (when not paused)\n\nIf a stream is not paused, and `end()` is called before writing\nany data into it, then it will emit `end` immediately.\n\nIf you have logic that occurs on the `end` event which you don't\nwant to potentially happen immediately (for example, closing file\ndescriptors, moving on to the next entry in an archive parse\nstream, etc.) then be sure to call `stream.pause()` on creation,\nand then `stream.resume()` once you are ready to respond to the\n`end` event.\n\nHowever, this is _usually_ not a problem because:\n\n### Emit `end` When Asked\n\nOne hazard of immediately emitting `'end'` is that you may not\nyet have had a chance to add a listener. In order to avoid this\nhazard, Minipass streams safely re-emit the `'end'` event if a\nnew listener is added after `'end'` has been emitted.\n\nIe, if you do `stream.on('end', someFunction)`, and the stream\nhas already emitted `end`, then it will call the handler right\naway. (You can think of this somewhat like attaching a new\n`.then(fn)` to a previously-resolved Promise.)\n\nTo prevent calling handlers multiple times who would not expect\nmultiple ends to occur, all listeners are removed from the\n`'end'` event whenever it is emitted.\n\n### Emit `error` When Asked\n\nThe most recent error object passed to the `'error'` event is\nstored on the stream. If a new `'error'` event handler is added,\nand an error was previously emitted, then the event handler will\nbe called immediately (or on `process.nextTick` in the case of\nasync streams).\n\nThis makes it much more difficult to end up trying to interact\nwith a broken stream, if the error handler is added after an\nerror was previously emitted.\n\n### Impact of \"immediate flow\" on Tee-streams\n\nA \"tee stream\" is a stream piping to multiple destinations:\n\n```js\nconst tee = new Minipass()\nt.pipe(dest1)\nt.pipe(dest2)\nt.write('foo') // goes to both destinations\n```\n\nSince Minipass streams _immediately_ process any pending data\nthrough the pipeline when a new pipe destination is added, this\ncan have surprising effects, especially when a stream comes in\nfrom some other function and may or may not have data in its\nbuffer.\n\n```js\n// WARNING! WILL LOSE DATA!\nconst src = new Minipass()\nsrc.write('foo')\nsrc.pipe(dest1) // 'foo' chunk flows to dest1 immediately, and is gone\nsrc.pipe(dest2) // gets nothing!\n```\n\nOne solution is to create a dedicated tee-stream junction that\npipes to both locations, and then pipe to _that_ instead.\n\n```js\n// Safe example: tee to both places\nconst src = new Minipass()\nsrc.write('foo')\nconst tee = new Minipass()\ntee.pipe(dest1)\ntee.pipe(dest2)\nsrc.pipe(tee) // tee gets 'foo', pipes to both locations\n```\n\nThe same caveat applies to `on('data')` event listeners. The\nfirst one added will _immediately_ receive all of the data,\nleaving nothing for the second:\n\n```js\n// WARNING! WILL LOSE DATA!\nconst src = new Minipass()\nsrc.write('foo')\nsrc.on('data', handler1) // receives 'foo' right away\nsrc.on('data', handler2) // nothing to see here!\n```\n\nUsing a dedicated tee-stream can be used in this case as well:\n\n```js\n// Safe example: tee to both data handlers\nconst src = new Minipass()\nsrc.write('foo')\nconst tee = new Minipass()\ntee.on('data', handler1)\ntee.on('data', handler2)\nsrc.pipe(tee)\n```\n\nAll of the hazards in this section are avoided by setting `{\nasync: true }` in the Minipass constructor, or by setting\n`stream.async = true` afterwards. Note that this does add some\noverhead, so should only be done in cases where you are willing\nto lose a bit of performance in order to avoid having to refactor\nprogram logic.\n\n## USAGE\n\nIt's a stream! Use it like a stream and it'll most likely do what\nyou want.\n\n```js\nimport { Minipass } from 'minipass'\nconst mp = new Minipass(options) // options is optional\nmp.write('foo')\nmp.pipe(someOtherStream)\nmp.end('bar')\n```\n\n### OPTIONS\n\n- `encoding` How would you like the data coming _out_ of the\n stream to be encoded? Accepts any values that can be passed to\n `Buffer.toString()`.\n- `objectMode` Emit data exactly as it comes in. This will be\n flipped on by default if you write() something other than a\n string or Buffer at any point. Setting `objectMode: true` will\n prevent setting any encoding value.\n- `async` Defaults to `false`. Set to `true` to defer data\n emission until next tick. This reduces performance slightly,\n but makes Minipass streams use timing behavior closer to Node\n core streams. See [Timing](#timing) for more details.\n- `signal` An `AbortSignal` that will cause the stream to unhook\n itself from everything and become as inert as possible. Note\n that providing a `signal` parameter will make `'error'` events\n no longer throw if they are unhandled, but they will still be\n emitted to handlers if any are attached.\n\n### API\n\nImplements the user-facing portions of Node.js's `Readable` and\n`Writable` streams.\n\n### Methods\n\n- `write(chunk, [encoding], [callback])` - Put data in. (Note\n that, in the base Minipass class, the same data will come out.)\n Returns `false` if the stream will buffer the next write, or\n true if it's still in \"flowing\" mode.\n- `end([chunk, [encoding]], [callback])` - Signal that you have\n no more data to write. This will queue an `end` event to be\n fired when all the data has been consumed.\n- `pause()` - No more data for a while, please. This also\n prevents `end` from being emitted for empty streams until the\n stream is resumed.\n- `resume()` - Resume the stream. If there's data in the buffer,\n it is all discarded. Any buffered events are immediately\n emitted.\n- `pipe(dest)` - Send all output to the stream provided. When\n data is emitted, it is immediately written to any and all pipe\n destinations. (Or written on next tick in `async` mode.)\n- `unpipe(dest)` - Stop piping to the destination stream. This is\n immediate, meaning that any asynchronously queued data will\n _not_ make it to the destination when running in `async` mode.\n - `options.end` - Boolean, end the destination stream when the\n source stream ends. Default `true`.\n - `options.proxyErrors` - Boolean, proxy `error` events from\n the source stream to the destination stream. Note that errors\n are _not_ proxied after the pipeline terminates, either due\n to the source emitting `'end'` or manually unpiping with\n `src.unpipe(dest)`. Default `false`.\n- `on(ev, fn)`, `emit(ev, fn)` - Minipass streams are\n EventEmitters. Some events are given special treatment,\n however. (See below under \"events\".)\n- `promise()` - Returns a Promise that resolves when the stream\n emits `end`, or rejects if the stream emits `error`.\n- `collect()` - Return a Promise that resolves on `end` with an\n array containing each chunk of data that was emitted, or\n rejects if the stream emits `error`. Note that this consumes\n the stream data.\n- `concat()` - Same as `collect()`, but concatenates the data\n into a single Buffer object. Will reject the returned promise\n if the stream is in objectMode, or if it goes into objectMode\n by the end of the data.\n- `read(n)` - Consume `n` bytes of data out of the buffer. If `n`\n is not provided, then consume all of it. If `n` bytes are not\n available, then it returns null. **Note** consuming streams in\n this way is less efficient, and can lead to unnecessary Buffer\n copying.\n- `destroy([er])` - Destroy the stream. If an error is provided,\n then an `'error'` event is emitted. If the stream has a\n `close()` method, and has not emitted a `'close'` event yet,\n then `stream.close()` will be called. Any Promises returned by\n `.promise()`, `.collect()` or `.concat()` will be rejected.\n After being destroyed, writing to the stream will emit an\n error. No more data will be emitted if the stream is destroyed,\n even if it was previously buffered.\n\n### Properties\n\n- `bufferLength` Read-only. Total number of bytes buffered, or in\n the case of objectMode, the total number of objects.\n- `encoding` Read-only. The encoding that has been set.\n- `flowing` Read-only. Boolean indicating whether a chunk written\n to the stream will be immediately emitted.\n- `emittedEnd` Read-only. Boolean indicating whether the end-ish\n events (ie, `end`, `prefinish`, `finish`) have been emitted.\n Note that listening on any end-ish event will immediateyl\n re-emit it if it has already been emitted.\n- `writable` Whether the stream is writable. Default `true`. Set\n to `false` when `end()`\n- `readable` Whether the stream is readable. Default `true`.\n- `pipes` An array of Pipe objects referencing streams that this\n stream is piping into.\n- `destroyed` A getter that indicates whether the stream was\n destroyed.\n- `paused` True if the stream has been explicitly paused,\n otherwise false.\n- `objectMode` Indicates whether the stream is in `objectMode`.\n- `aborted` Readonly property set when the `AbortSignal`\n dispatches an `abort` event.\n\n### Events\n\n- `data` Emitted when there's data to read. Argument is the data\n to read. This is never emitted while not flowing. If a listener\n is attached, that will resume the stream.\n- `end` Emitted when there's no more data to read. This will be\n emitted immediately for empty streams when `end()` is called.\n If a listener is attached, and `end` was already emitted, then\n it will be emitted again. All listeners are removed when `end`\n is emitted.\n- `prefinish` An end-ish event that follows the same logic as\n `end` and is emitted in the same conditions where `end` is\n emitted. Emitted after `'end'`.\n- `finish` An end-ish event that follows the same logic as `end`\n and is emitted in the same conditions where `end` is emitted.\n Emitted after `'prefinish'`.\n- `close` An indication that an underlying resource has been\n released. Minipass does not emit this event, but will defer it\n until after `end` has been emitted, since it throws off some\n stream libraries otherwise.\n- `drain` Emitted when the internal buffer empties, and it is\n again suitable to `write()` into the stream.\n- `readable` Emitted when data is buffered and ready to be read\n by a consumer.\n- `resume` Emitted when stream changes state from buffering to\n flowing mode. (Ie, when `resume` is called, `pipe` is called,\n or a `data` event listener is added.)\n\n### Static Methods\n\n- `Minipass.isStream(stream)` Returns `true` if the argument is a\n stream, and false otherwise. To be considered a stream, the\n object must be either an instance of Minipass, or an\n EventEmitter that has either a `pipe()` method, or both\n `write()` and `end()` methods. (Pretty much any stream in\n node-land will return `true` for this.)\n\n## EXAMPLES\n\nHere are some examples of things you can do with Minipass\nstreams.\n\n### simple \"are you done yet\" promise\n\n```js\nmp.promise().then(\n () => {\n // stream is finished\n },\n er => {\n // stream emitted an error\n }\n)\n```\n\n### collecting\n\n```js\nmp.collect().then(all => {\n // all is an array of all the data emitted\n // encoding is supported in this case, so\n // so the result will be a collection of strings if\n // an encoding is specified, or buffers/objects if not.\n //\n // In an async function, you may do\n // const data = await stream.collect()\n})\n```\n\n### collecting into a single blob\n\nThis is a bit slower because it concatenates the data into one\nchunk for you, but if you're going to do it yourself anyway, it's\nconvenient this way:\n\n```js\nmp.concat().then(onebigchunk => {\n // onebigchunk is a string if the stream\n // had an encoding set, or a buffer otherwise.\n})\n```\n\n### iteration\n\nYou can iterate over streams synchronously or asynchronously in\nplatforms that support it.\n\nSynchronous iteration will end when the currently available data\nis consumed, even if the `end` event has not been reached. In\nstring and buffer mode, the data is concatenated, so unless\nmultiple writes are occurring in the same tick as the `read()`,\nsync iteration loops will generally only have a single iteration.\n\nTo consume chunks in this way exactly as they have been written,\nwith no flattening, create the stream with the `{ objectMode:\ntrue }` option.\n\n```js\nconst mp = new Minipass({ objectMode: true })\nmp.write('a')\nmp.write('b')\nfor (let letter of mp) {\n console.log(letter) // a, b\n}\nmp.write('c')\nmp.write('d')\nfor (let letter of mp) {\n console.log(letter) // c, d\n}\nmp.write('e')\nmp.end()\nfor (let letter of mp) {\n console.log(letter) // e\n}\nfor (let letter of mp) {\n console.log(letter) // nothing\n}\n```\n\nAsynchronous iteration will continue until the end event is reached,\nconsuming all of the data.\n\n```js\nconst mp = new Minipass({ encoding: 'utf8' })\n\n// some source of some data\nlet i = 5\nconst inter = setInterval(() => {\n if (i-- > 0) mp.write(Buffer.from('foo\\n', 'utf8'))\n else {\n mp.end()\n clearInterval(inter)\n }\n}, 100)\n\n// consume the data with asynchronous iteration\nasync function consume() {\n for await (let chunk of mp) {\n console.log(chunk)\n }\n return 'ok'\n}\n\nconsume().then(res => console.log(res))\n// logs `foo\\n` 5 times, and then `ok`\n```\n\n### subclass that `console.log()`s everything written into it\n\n```js\nclass Logger extends Minipass {\n write(chunk, encoding, callback) {\n console.log('WRITE', chunk, encoding)\n return super.write(chunk, encoding, callback)\n }\n end(chunk, encoding, callback) {\n console.log('END', chunk, encoding)\n return super.end(chunk, encoding, callback)\n }\n}\n\nsomeSource.pipe(new Logger()).pipe(someDest)\n```\n\n### same thing, but using an inline anonymous class\n\n```js\n// js classes are fun\nsomeSource\n .pipe(\n new (class extends Minipass {\n emit(ev, ...data) {\n // let's also log events, because debugging some weird thing\n console.log('EMIT', ev)\n return super.emit(ev, ...data)\n }\n write(chunk, encoding, callback) {\n console.log('WRITE', chunk, encoding)\n return super.write(chunk, encoding, callback)\n }\n end(chunk, encoding, callback) {\n console.log('END', chunk, encoding)\n return super.end(chunk, encoding, callback)\n }\n })()\n )\n .pipe(someDest)\n```\n\n### subclass that defers 'end' for some reason\n\n```js\nclass SlowEnd extends Minipass {\n emit(ev, ...args) {\n if (ev === 'end') {\n console.log('going to end, hold on a sec')\n setTimeout(() => {\n console.log('ok, ready to end now')\n super.emit('end', ...args)\n }, 100)\n return true\n } else {\n return super.emit(ev, ...args)\n }\n }\n}\n```\n\n### transform that creates newline-delimited JSON\n\n```js\nclass NDJSONEncode extends Minipass {\n write(obj, cb) {\n try {\n // JSON.stringify can throw, emit an error on that\n return super.write(JSON.stringify(obj) + '\\n', 'utf8', cb)\n } catch (er) {\n this.emit('error', er)\n }\n }\n end(obj, cb) {\n if (typeof obj === 'function') {\n cb = obj\n obj = undefined\n }\n if (obj !== undefined) {\n this.write(obj)\n }\n return super.end(cb)\n }\n}\n```\n\n### transform that parses newline-delimited JSON\n\n```js\nclass NDJSONDecode extends Minipass {\n constructor(options) {\n // always be in object mode, as far as Minipass is concerned\n super({ objectMode: true })\n this._jsonBuffer = ''\n }\n write(chunk, encoding, cb) {\n if (\n typeof chunk === 'string' &&\n typeof encoding === 'string' &&\n encoding !== 'utf8'\n ) {\n chunk = Buffer.from(chunk, encoding).toString()\n } else if (Buffer.isBuffer(chunk)) {\n chunk = chunk.toString()\n }\n if (typeof encoding === 'function') {\n cb = encoding\n }\n const jsonData = (this._jsonBuffer + chunk).split('\\n')\n this._jsonBuffer = jsonData.pop()\n for (let i = 0; i < jsonData.length; i++) {\n try {\n // JSON.parse can throw, emit an error on that\n super.write(JSON.parse(jsonData[i]))\n } catch (er) {\n this.emit('error', er)\n continue\n }\n }\n if (cb) cb()\n }\n}\n```",
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"readme": "# safe-buffer [![travis][travis-image]][travis-url] [![npm][npm-image]][npm-url] [![downloads][downloads-image]][downloads-url] [![javascript style guide][standard-image]][standard-url]\n\n[travis-image]: https://img.shields.io/travis/feross/safe-buffer/master.svg\n[travis-url]: https://travis-ci.org/feross/safe-buffer\n[npm-image]: https://img.shields.io/npm/v/safe-buffer.svg\n[npm-url]: https://npmjs.org/package/safe-buffer\n[downloads-image]: https://img.shields.io/npm/dm/safe-buffer.svg\n[downloads-url]: https://npmjs.org/package/safe-buffer\n[standard-image]: https://img.shields.io/badge/code_style-standard-brightgreen.svg\n[standard-url]: https://standardjs.com\n\n#### Safer Node.js Buffer API\n\n**Use the new Node.js Buffer APIs (`Buffer.from`, `Buffer.alloc`,\n`Buffer.allocUnsafe`, `Buffer.allocUnsafeSlow`) in all versions of Node.js.**\n\n**Uses the built-in implementation when available.**\n\n## install\n\n```\nnpm install safe-buffer\n```\n\n## usage\n\nThe goal of this package is to provide a safe replacement for the node.js `Buffer`.\n\nIt's a drop-in replacement for `Buffer`. You can use it by adding one `require` line to\nthe top of your node.js modules:\n\n```js\nvar Buffer = require('safe-buffer').Buffer\n\n// Existing buffer code will continue to work without issues:\n\nnew Buffer('hey', 'utf8')\nnew Buffer([1, 2, 3], 'utf8')\nnew Buffer(obj)\nnew Buffer(16) // create an uninitialized buffer (potentially unsafe)\n\n// But you can use these new explicit APIs to make clear what you want:\n\nBuffer.from('hey', 'utf8') // convert from many types to a Buffer\nBuffer.alloc(16) // create a zero-filled buffer (safe)\nBuffer.allocUnsafe(16) // create an uninitialized buffer (potentially unsafe)\n```\n\n## api\n\n### Class Method: Buffer.from(array)\n<!-- YAML\nadded: v3.0.0\n-->\n\n* `array` {Array}\n\nAllocates a new `Buffer` using an `array` of octets.\n\n```js\nconst buf = Buffer.from([0x62,0x75,0x66,0x66,0x65,0x72]);\n // creates a new Buffer containing ASCII bytes\n // ['b','u','f','f','e','r']\n```\n\nA `TypeError` will be thrown if `array` is not an `Array`.\n\n### Class Method: Buffer.from(arrayBuffer[, byteOffset[, length]])\n<!-- YAML\nadded: v5.10.0\n-->\n\n* `arrayBuffer` {ArrayBuffer} The `.buffer` property of a `TypedArray` or\n a `new ArrayBuffer()`\n* `byteOffset` {Number} Default: `0`\n* `length` {Number} Default: `arrayBuffer.length - byteOffset`\n\nWhen passed a reference to the `.buffer` property of a `TypedArray` instance,\nthe newly created `Buffer` will share the same allocated memory as the\nTypedArray.\n\n```js\nconst arr = new Uint16Array(2);\narr[0] = 5000;\narr[1] = 4000;\n\nconst buf = Buffer.from(arr.buffer); // shares the memory with arr;\n\nconsole.log(buf);\n // Prints: <Buffer 88 13 a0 0f>\n\n// changing the TypedArray changes the Buffer also\narr[1] = 6000;\n\nconsole.log(buf);\n // Prints: <Buffer 88 13 70 17>\n```\n\nThe optional `byteOffset` and `length` arguments specify a memory range within\nthe `arrayBuffer` that will be shared by the `Buffer`.\n\n```js\nconst ab = new ArrayBuffer(10);\nconst buf = Buffer.from(ab, 0, 2);\nconsole.log(buf.length);\n // Prints: 2\n```\n\nA `TypeError` will be thrown if `arrayBuffer` is not an `ArrayBuffer`.\n\n### Class Method: Buffer.from(buffer)\n<!-- YAML\nadded: v3.0.0\n-->\n\n* `buffer` {Buffer}\n\nCopies the passed `buffer` data onto a new `Buffer` instance.\n\n```js\nconst buf1 = Buffer.from('buffer');\nconst buf2 = Buffer.from(buf1);\n\nbuf1[0] = 0x61;\nconsole.log(buf1.toString());\n // 'auffer'\nconsole.log(buf2.toString());\n // 'buffer' (copy is not changed)\n```\n\nA `TypeError` will be thrown if `buffer` is not a `Buffer`.\n\n### Class Method: Buffer.from(str[, encoding])\n<!-- YAML\nadded: v5.10.0\n-->\n\n* `str` {String} String to encode.\n* `encoding` {String} Encoding to use, Default: `'utf8'`\n\nCreates a new `Buffer` containing the given JavaScript string `str`. If\nprovided, the `encoding` parameter identifies the character encoding.\nIf not provided, `encoding` defaults to `'utf8'`.\n\n```js\nconst buf1 = Buffer.from('this is a tést');\nconsole.log(buf1.toString());\n // prints: this is a tést\nconsole.log(buf1.toString('ascii'));\n // prints: this is a tC)st\n\nconst buf2 = Buffer.from('7468697320697320612074c3a97374', 'hex');\nconsole.log(buf2.toString());\n // prints: this is a tést\n```\n\nA `TypeError` will be thrown if `str` is not a string.\n\n### Class Method: Buffer.alloc(size[, fill[, encoding]])\n<!-- YAML\nadded: v5.10.0\n-->\n\n* `size` {Number}\n* `fill` {Value} Default: `undefined`\n* `encoding` {String} Default: `utf8`\n\nAllocates a new `Buffer` of `size` bytes. If `fill` is `undefined`, the\n`Buffer` will be *zero-filled*.\n\n```js\nconst buf = Buffer.alloc(5);\nconsole.log(buf);\n // <Buffer 00 00 00 00 00>\n```\n\nThe `size` must be less than or equal to the value of\n`require('buffer').kMaxLength` (on 64-bit architectures, `kMaxLength` is\n`(2^31)-1`). Otherwise, a [`RangeError`][] is thrown. A zero-length Buffer will\nbe created if a `size` less than or equal to 0 is specified.\n\nIf `fill` is specified, the allocated `Buffer` will be initialized by calling\n`buf.fill(fill)`. See [`buf.fill()`][] for more information.\n\n```js\nconst buf = Buffer.alloc(5, 'a');\nconsole.log(buf);\n // <Buffer 61 61 61 61 61>\n```\n\nIf both `fill` and `encoding` are specified, the allocated `Buffer` will be\ninitialized by calling `buf.fill(fill, encoding)`. For example:\n\n```js\nconst buf = Buffer.alloc(11, 'aGVsbG8gd29ybGQ=', 'base64');\nconsole.log(buf);\n // <Buffer 68 65 6c 6c 6f 20 77 6f 72 6c 64>\n```\n\nCalling `Buffer.alloc(size)` can be significantly slower than the alternative\n`Buffer.allocUnsafe(size)` but ensures that the newly created `Buffer` instance\ncontents will *never contain sensitive data*.\n\nA `TypeError` will be thrown if `size` is not a number.\n\n### Class Method: Buffer.allocUnsafe(size)\n<!-- YAML\nadded: v5.10.0\n-->\n\n* `size` {Number}\n\nAllocates a new *non-zero-filled* `Buffer` of `size` bytes. The `size` must\nbe less than or equal to the value of `require('buffer').kMaxLength` (on 64-bit\narchitectures, `kMaxLength` is `(2^31)-1`). Otherwise, a [`RangeError`][] is\nthrown. A zero-length Buffer will be created if a `size` less than or equal to\n0 is specified.\n\nThe underlying memory for `Buffer` instances created in this way is *not\ninitialized*. The contents of the newly created `Buffer` are unknown and\n*may contain sensitive data*. Use [`buf.fill(0)`][] to initialize such\n`Buffer` instances to zeroes.\n\n```js\nconst buf = Buffer.allocUnsafe(5);\nconsole.log(buf);\n // <Buffer 78 e0 82 02 01>\n // (octets will be different, every time)\nbuf.fill(0);\nconsole.log(buf);\n // <Buffer 00 00 00 00 00>\n```\n\nA `TypeError` will be thrown if `size` is not a number.\n\nNote that the `Buffer` module pre-allocates an internal `Buffer` instance of\nsize `Buffer.poolSize` that is used as a pool for the fast allocation of new\n`Buffer` instances created using `Buffer.allocUnsafe(size)` (and the deprecated\n`new Buffer(size)` constructor) only when `size` is less than or equal to\n`Buffer.poolSize >> 1` (floor of `Buffer.poolSize` divided by two). The default\nvalue of `Buffer.poolSize` is `8192` but can be modified.\n\nUse of this pre-allocated internal memory pool is a key difference between\ncalling `Buffer.alloc(size, fill)` vs. `Buffer.allocUnsafe(size).fill(fill)`.\nSpecifically, `Buffer.alloc(size, fill)` will *never* use the internal Buffer\npool, while `Buffer.allocUnsafe(size).fill(fill)` *will* use the internal\nBuffer pool if `size` is less than or equal to half `Buffer.poolSize`. The\ndifference is subtle but can be important when an application requires the\nadditional performance that `Buffer.allocUnsafe(size)` provides.\n\n### Class Method: Buffer.allocUnsafeSlow(size)\n<!-- YAML\nadded: v5.10.0\n-->\n\n* `size` {Number}\n\nAllocates a new *non-zero-filled* and non-pooled `Buffer` of `size` bytes. The\n`size` must be less than or equal to the value of\n`require('buffer').kMaxLength` (on 64-bit architectures, `kMaxLength` is\n`(2^31)-1`). Otherwise, a [`RangeError`][] is thrown. A zero-length Buffer will\nbe created if a `size` less than or equal to 0 is specified.\n\nThe underlying memory for `Buffer` instances created in this way is *not\ninitialized*. The contents of the newly created `Buffer` are unknown and\n*may contain sensitive data*. Use [`buf.fill(0)`][] to initialize such\n`Buffer` instances to zeroes.\n\nWhen using `Buffer.allocUnsafe()` to allocate new `Buffer` instances,\nallocations under 4KB are, by default, sliced from a single pre-allocated\n`Buffer`. This allows applications to avoid the garbage collection overhead of\ncreating many individually allocated Buffers. This approach improves both\nperformance and memory usage by eliminating the need to track and cleanup as\nmany `Persistent` objects.\n\nHowever, in the case where a developer may need to retain a small chunk of\nmemory from a pool for an indeterminate amount of time, it may be appropriate\nto create an un-pooled Buffer instance using `Buffer.allocUnsafeSlow()` then\ncopy out the relevant bits.\n\n```js\n// need to keep around a few small chunks of memory\nconst store = [];\n\nsocket.on('readable', () => {\n const data = socket.read();\n // allocate for retained data\n const sb = Buffer.allocUnsafeSlow(10);\n // copy the data into the new allocation\n data.copy(sb, 0, 0, 10);\n store.push(sb);\n});\n```\n\nUse of `Buffer.allocUnsafeSlow()` should be used only as a last resort *after*\na developer has observed undue memory retention in their applications.\n\nA `TypeError` will be thrown if `size` is not a number.\n\n### All the Rest\n\nThe rest of the `Buffer` API is exactly the same as in node.js.\n[See the docs](https://nodejs.org/api/buffer.html).\n\n\n## Related links\n\n- [Node.js issue: Buffer(number) is unsafe](https://github.com/nodejs/node/issues/4660)\n- [Node.js Enhancement Proposal: Buffer.from/Buffer.alloc/Buffer.zalloc/Buffer() soft-deprecate](https://github.com/nodejs/node-eps/pull/4)\n\n## Why is `Buffer` unsafe?\n\nToday, the node.js `Buffer` constructor is overloaded to handle many different argument\ntypes like `String`, `Array`, `Object`, `TypedArrayView` (`Uint8Array`, etc.),\n`ArrayBuffer`, and also `Number`.\n\nThe API is optimized for convenience: you can throw any type at it, and it will try to do\nwhat you want.\n\nBecause the Buffer constructor is so powerful, you often see code like this:\n\n```js\n// Convert UTF-8 strings to hex\nfunction toHex (str) {\n return new Buffer(str).toString('hex')\n}\n```\n\n***But what happens if `toHex` is called with a `Number` argument?***\n\n### Remote Memory Disclosure\n\nIf an attacker can make your program call the `Buffer` constructor with a `Number`\nargument, then they can make it allocate uninitialized memory from the node.js process.\nThis could potentially disclose TLS private keys, user data, or database passwords.\n\nWhen the `Buffer` constructor is passed a `Number` argument, it returns an\n**UNINITIALIZED** block of memory of the specified `size`. When you create a `Buffer` like\nthis, you **MUST** overwrite the contents before returning it to the user.\n\nFrom the [node.js docs](https://nodejs.org/api/buffer.html#buffer_new_buffer_size):\n\n> `new Buffer(size)`\n>\n> - `size` Number\n>\n> The underlying memory for `Buffer` instances created in this way is not initialized.\n> **The contents of a newly created `Buffer` are unknown and could contain sensitive\n> data.** Use `buf.fill(0)` to initialize a Buffer to zeroes.\n\n(Emphasis our own.)\n\nWhenever the programmer intended to create an uninitialized `Buffer` you often see code\nlike this:\n\n```js\nvar buf = new Buffer(16)\n\n// Immediately overwrite the uninitialized buffer with data from another buffer\nfor (var i = 0; i < buf.length; i++) {\n buf[i] = otherBuf[i]\n}\n```\n\n\n### Would this ever be a problem in real code?\n\nYes. It's surprisingly common to forget to check the type of your variables in a\ndynamically-typed language like JavaScript.\n\nUsually the consequences of assuming the wrong type is that your program crashes with an\nuncaught exception. But the failure mode for forgetting to check the type of arguments to\nthe `Buffer` constructor is more catastrophic.\n\nHere's an example of a vulnerable service that takes a JSON payload and converts it to\nhex:\n\n```js\n// Take a JSON payload {str: \"some string\"} and convert it to hex\nvar server = http.createServer(function (req, res) {\n var data = ''\n req.setEncoding('utf8')\n req.on('data', function (chunk) {\n data += chunk\n })\n req.on('end', function () {\n var body = JSON.parse(data)\n res.end(new Buffer(body.str).toString('hex'))\n })\n})\n\nserver.listen(8080)\n```\n\nIn this example, an http client just has to send:\n\n```json\n{\n \"str\": 1000\n}\n```\n\nand it will get back 1,000 bytes of uninitialized memory from the server.\n\nThis is a very serious bug. It's similar in severity to the\n[the Heartbleed bug](http://heartbleed.com/) that allowed disclosure of OpenSSL process\nmemory by remote attackers.\n\n\n### Which real-world packages were vulnerable?\n\n#### [`bittorrent-dht`](https://www.npmjs.com/package/bittorrent-dht)\n\n[Mathias Buus](https://github.com/mafintosh) and I\n([Feross Aboukhadijeh](http://feross.org/)) found this issue in one of our own packages,\n[`bittorrent-dht`](https://www.npmjs.com/package/bittorrent-dht). The bug would allow\nanyone on the internet to send a series of messages to a user of `bittorrent-dht` and get\nthem to reveal 20 bytes at a time of uninitialized memory from the node.js process.\n\nHere's\n[the commit](https://github.com/feross/bittorrent-dht/commit/6c7da04025d5633699800a99ec3fbadf70ad35b8)\nthat fixed it. We released a new fixed version, created a\n[Node Security Project disclosure](https://nodesecurity.io/advisories/68), and deprecated all\nvulnerable versions on npm so users will get a warning to upgrade to a newer version.\n\n#### [`ws`](https://www.npmjs.com/package/ws)\n\nThat got us wondering if there were other vulnerable packages. Sure enough, within a short\nperiod of time, we found the same issue in [`ws`](https://www.npmjs.com/package/ws), the\nmost popular WebSocket implementation in node.js.\n\nIf certain APIs were called with `Number` parameters instead of `String` or `Buffer` as\nexpected, then uninitialized server memory would be disclosed to the remote peer.\n\nThese were the vulnerable methods:\n\n```js\nsocket.send(number)\nsocket.ping(number)\nsocket.pong(number)\n```\n\nHere's a vulnerable socket server with some echo functionality:\n\n```js\nserver.on('connection', function (socket) {\n socket.on('message', function (message) {\n message = JSON.parse(message)\n if (message.type === 'echo') {\n socket.send(message.data) // send back the user's message\n }\n })\n})\n```\n\n`socket.send(number)` called on the server, will disclose server memory.\n\nHere's [the release](https://github.com/websockets/ws/releases/tag/1.0.1) where the issue\nwas fixed, with a more detailed explanation. Props to\n[Arnout Kazemier](https://github.com/3rd-Eden) for the quick fix. Here's the\n[Node Security Project disclosure](https://nodesecurity.io/advisories/67).\n\n\n### What's the solution?\n\nIt's important that node.js offers a fast way to get memory otherwise performance-critical\napplications would needlessly get a lot slower.\n\nBut we need a better way to *signal our intent* as programmers. **When we want\nuninitialized memory, we should request it explicitly.**\n\nSensitive functionality should not be packed into a developer-friendly API that loosely\naccepts many different types. This type of API encourages the lazy practice of passing\nvariables in without checking the type very carefully.\n\n#### A new API: `Buffer.allocUnsafe(number)`\n\nThe functionality of creating buffers with uninitialized memory should be part of another\nAPI. We propose `Buffer.allocUnsafe(number)`. This way, it's not part of an API that\nfrequently gets user input of all sorts of different types passed into it.\n\n```js\nvar buf = Buffer.allocUnsafe(16) // careful, uninitialized memory!\n\n// Immediately overwrite the uninitialized buffer with data from another buffer\nfor (var i = 0; i < buf.length; i++) {\n buf[i] = otherBuf[i]\n}\n```\n\n\n### How do we fix node.js core?\n\nWe sent [a PR to node.js core](https://github.com/nodejs/node/pull/4514) (merged as\n`semver-major`) which defends against one case:\n\n```js\nvar str = 16\nnew Buffer(str, 'utf8')\n```\n\nIn this situation, it's implied that the programmer intended the first argument to be a\nstring, since they passed an encoding as a second argument. Today, node.js will allocate\nuninitialized memory in the case of `new Buffer(number, encoding)`, which is probably not\nwhat the programmer intended.\n\nBut this is only a partial solution, since if the programmer does `new Buffer(variable)`\n(without an `encoding` parameter) there's no way to know what they intended. If `variable`\nis sometimes a number, then uninitialized memory will sometimes be returned.\n\n### What's the real long-term fix?\n\nWe could deprecate and remove `new Buffer(number)` and use `Buffer.allocUnsafe(number)` when\nwe need uninitialized memory. But that would break 1000s of packages.\n\n~~We believe the best solution is to:~~\n\n~~1. Change `new Buffer(number)` to return safe, zeroed-out memory~~\n\n~~2. Create a new API for creating uninitialized Buffers. We propose: `Buffer.allocUnsafe(number)`~~\n\n#### Update\n\nWe now support adding three new APIs:\n\n- `Buffer.from(value)` - convert from any type to a buffer\n- `Buffer.alloc(size)` - create a zero-filled buffer\n- `Buffer.allocUnsafe(size)` - create an uninitialized buffer with given size\n\nThis solves the core problem that affected `ws` and `bittorrent-dht` which is\n`Buffer(variable)` getting tricked into taking a number argument.\n\nThis way, existing code continues working and the impact on the npm ecosystem will be\nminimal. Over time, npm maintainers can migrate performance-critical code to use\n`Buffer.allocUnsafe(number)` instead of `new Buffer(number)`.\n\n\n### Conclusion\n\nWe think there's a serious design issue with the `Buffer` API as it exists today. It\npromotes insecure software by putting high-risk functionality into a convenient API\nwith friendly \"developer ergonomics\".\n\nThis wasn't merely a theoretical exercise because we found the issue in some of the\nmost popular npm packages.\n\nFortunately, there's an easy fix that can be applied today. Use `safe-buffer` in place of\n`buffer`.\n\n```js\nvar Buffer = require('safe-buffer').Buffer\n```\n\nEventually, we hope that node.js core can switch to this new, safer behavior. We believe\nthe impact on the ecosystem would be minimal since it's not a breaking change.\nWell-maintained, popular packages would be updated to use `Buffer.alloc` quickly, while\nolder, insecure packages would magically become safe from this attack vector.\n\n\n## links\n\n- [Node.js PR: buffer: throw if both length and enc are passed](https://github.com/nodejs/node/pull/4514)\n- [Node Security Project disclosure for `ws`](https://nodesecurity.io/advisories/67)\n- [Node Security Project disclosure for`bittorrent-dht`](https://nodesecurity.io/advisories/68)\n\n\n## credit\n\nThe original issues in `bittorrent-dht`\n([disclosure](https://nodesecurity.io/advisories/68)) and\n`ws` ([disclosure](https://nodesecurity.io/advisories/67)) were discovered by\n[Mathias Buus](https://github.com/mafintosh) and\n[Feross Aboukhadijeh](http://feross.org/).\n\nThanks to [Adam Baldwin](https://github.com/evilpacket) for helping disclose these issues\nand for his work running the [Node Security Project](https://nodesecurity.io/).\n\nThanks to [John Hiesey](https://github.com/jhiesey) for proofreading this README and\nauditing the code.\n\n\n## license\n\nMIT. Copyright (C) [Feross Aboukhadijeh](http://feross.org)",
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"readme": "# @aws-sdk/credential-provider-process\n\n[](https://www.npmjs.com/package/@aws-sdk/credential-provider-process)\n[](https://www.npmjs.com/package/@aws-sdk/credential-provider-process)\n\n> An internal package\n\n## Usage\n\nYou probably shouldn't, at least directly. Please use [@aws-sdk/credential-providers](https://www.npmjs.com/package/@aws-sdk/credential-providers)\ninstead.",
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"readme": "# crc32\n\nStandard CRC-32 algorithm implementation in JS (for the browser and nodejs).\nEmphasis on correctness, performance, and IE6+ support.\n\n## Installation\n\nWith [npm](https://www.npmjs.org/package/crc-32):\n\n```bash\n$ npm install crc-32\n```\n\nWhen installed globally, npm installs a script `crc32` that computes the\nchecksum for a specified file or standard input.\n\n<details>\n <summary><b>CDN Availability</b> (click to show)</summary>\n\n| CDN | URL |\n|-----------:|:-------------------------------------------|\n| `unpkg` | <https://unpkg.com/crc-32/> |\n| `jsDelivr` | <https://jsdelivr.com/package/npm/crc-32> |\n| `CDNjs` | <https://cdnjs.com/libraries/crc-32> |\n\n</details>\n\n\n## Integration\n\nUsing NodeJS or a bundler:\n\n```js\nvar CRC32 = require(\"crc-32\");\n```\n\nIn the browser, the `crc32.js` script can be loaded directly:\n\n```html\n<script src=\"crc32.js\"></script>\n```\n\nThe browser script exposes a variable `CRC32`.\n\nThe script will manipulate `module.exports` if available . This is not always\ndesirable. To prevent the behavior, define `DO_NOT_EXPORT_CRC`.\n\n### CRC32C (Castagnoli)\n\nThe module and CDNs also include a parallel script for CRC32C calculations.\n\nUsing NodeJS or a bundler:\n\n```js\nvar CRC32C = require(\"crc-32/crc32c\");\n```\n\nIn the browser, the `crc32c.js` script can be loaded directly:\n\n```html\n<script src=\"crc32c.js\"></script>\n```\n\nThe browser exposes a variable `CRC32C`.\n\nThe script will manipulate `module.exports` if available . This is not always\ndesirable. To prevent the behavior, define `DO_NOT_EXPORT_CRC`.\n\n## Usage\n\nIn all cases, the relevant function takes an argument representing data and an\noptional second argument representing the starting \"seed\" (for rolling CRC).\n\nThe return value is a signed 32-bit integer.\n\n- `CRC32.buf(byte array or buffer[, seed])` assumes the argument is a sequence\n of 8-bit unsigned integers (nodejs `Buffer`, `Uint8Array` or array of bytes).\n\n- `CRC32.bstr(binary string[, seed])` assumes the argument is a binary string\n where byte `i` is the low byte of the UCS-2 char: `str.charCodeAt(i) & 0xFF`\n\n- `CRC32.str(string[, seed])` assumes the argument is a standard JS string and\n calculates the hash of the UTF-8 encoding.\n\nFor example:\n\n```js\n// var CRC32 = require('crc-32'); // uncomment this line if in node\nCRC32.str(\"SheetJS\") // -1647298270\nCRC32.bstr(\"SheetJS\") // -1647298270\nCRC32.buf([ 83, 104, 101, 101, 116, 74, 83 ]) // -1647298270\n\ncrc32 = CRC32.buf([83, 104]) // -1826163454 \"Sh\"\ncrc32 = CRC32.str(\"eet\", crc32) // 1191034598 \"Sheet\"\nCRC32.bstr(\"JS\", crc32) // -1647298270 \"SheetJS\"\n\n[CRC32.str(\"\\u2603\"), CRC32.str(\"\\u0003\")] // [ -1743909036, 1259060791 ]\n[CRC32.bstr(\"\\u2603\"), CRC32.bstr(\"\\u0003\")] // [ 1259060791, 1259060791 ]\n[CRC32.buf([0x2603]), CRC32.buf([0x0003])] // [ 1259060791, 1259060791 ]\n\n// var CRC32C = require('crc-32/crc32c'); // uncomment this line if in node\nCRC32C.str(\"SheetJS\") // -284764294\nCRC32C.bstr(\"SheetJS\") // -284764294\nCRC32C.buf([ 83, 104, 101, 101, 116, 74, 83 ]) // -284764294\n\ncrc32c = CRC32C.buf([83, 104]) // -297065629 \"Sh\"\ncrc32c = CRC32C.str(\"eet\", crc32c) // 1241364256 \"Sheet\"\nCRC32C.bstr(\"JS\", crc32c) // -284764294 \"SheetJS\"\n\n[CRC32C.str(\"\\u2603\"), CRC32C.str(\"\\u0003\")] // [ 1253703093, 1093509285 ]\n[CRC32C.bstr(\"\\u2603\"), CRC32C.bstr(\"\\u0003\")] // [ 1093509285, 1093509285 ]\n[CRC32C.buf([0x2603]), CRC32C.buf([0x0003])] // [ 1093509285, 1093509285 ]\n```\n\n### Best Practices\n\nEven though the initial seed is optional, for performance reasons it is highly\nrecommended to explicitly pass the default seed 0.\n\nIn NodeJS with the native Buffer implementation, it is oftentimes faster to\nconvert binary strings with `Buffer.from(bstr, \"binary\")` first:\n\n```js\n/* Frequently slower in NodeJS */\ncrc32 = CRC32.bstr(bstr, 0);\n/* Frequently faster in NodeJS */\ncrc32 = CRC32.buf(Buffer.from(bstr, \"binary\"), 0);\n```\n\nThis does not apply to browser `Buffer` shims, and thus is not implemented in\nthe library directly.\n\n## Testing\n\n`make test` will run the nodejs-based test.\n\nTo run the in-browser tests, run a local server and go to the `ctest` directory.\n`make ctestserv` will start a python `SimpleHTTPServer` server on port 8000.\n\nTo update the browser artifacts, run `make ctest`.\n\nTo generate the bits file, use the `crc32` function from python `zlib`:\n\n```python\n>>> from zlib import crc32\n>>> x=\"foo bar baz٪☃🍣\"\n>>> crc32(x)\n1531648243\n>>> crc32(x+x)\n-218791105\n>>> crc32(x+x+x)\n1834240887\n```\n\nThe included `crc32.njs` script can process files or standard input:\n\n```bash\n$ echo \"this is a test\" > t.txt\n$ bin/crc32.njs t.txt\n1912935186\n```\n\nFor comparison, the included `crc32.py` script uses python `zlib`:\n\n```bash\n$ bin/crc32.py t.txt\n1912935186\n```\n\nOn OSX the command `cksum` generates unsigned CRC-32 with Algorithm 3:\n\n```bash\n$ cksum -o 3 < IE8.Win7.For.Windows.VMware.zip\n1891069052 4161613172\n$ crc32 --unsigned ~/Downloads/IE8.Win7.For.Windows.VMware.zip\n1891069052\n```\n\n## Performance\n\n`make perf` will run algorithmic performance tests (which should justify certain\ndecisions in the code).\n\nThe [`adler-32` project](http://git.io/adler32) has more performance notes\n\n## License\n\nPlease consult the attached LICENSE file for details. All rights not explicitly\ngranted by the Apache 2.0 license are reserved by the Original Author.\n\n## Badges\n\n[](https://saucelabs.com/u/crc32)\n\n[](https://travis-ci.org/SheetJS/js-crc32)\n[](https://coveralls.io/r/SheetJS/js-crc32?branch=master)\n[](https://david-dm.org/sheetjs/js-crc32)\n[](https://npmjs.org/package/crc-32)\n[](https://ghit.me/repo/sheetjs/js-xlsx)\n[](https://github.com/SheetJS/js-crc32)",
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"readme": "# jackspeak\n\nA very strict and proper argument parser.\n\nValidate string, boolean, and number options, from the command\nline and the environment.\n\nCall the `jack` method with a config object, and then chain\nmethods off of it.\n\nAt the end, call the `.parse()` method, and you'll get an object\nwith `positionals` and `values` members.\n\nAny unrecognized configs or invalid values will throw an error.\n\nAs long as you define configs using object literals, types will\nbe properly inferred and TypeScript will know what kinds of\nthings you got.\n\nIf you give it a prefix for environment variables, then defaults\nwill be read from the environment, and parsed values written back\nto it, so you can easily pass configs through to child processes.\n\nAutomatically generates a `usage`/`help` banner by calling the\n`.usage()` method.\n\nUnless otherwise noted, all methods return the object itself.\n\n## USAGE\n\n```js\nimport { jack } from 'jackspeak'\n// this works too:\n// const { jack } = require('jackspeak')\n\nconst { positionals, values } = jack({ envPrefix: 'FOO' })\n .flag({\n asdf: { description: 'sets the asfd flag', short: 'a', default: true },\n 'no-asdf': { description: 'unsets the asdf flag', short: 'A' },\n foo: { description: 'another boolean', short: 'f' },\n })\n .optList({\n 'ip-addrs': {\n description: 'addresses to ip things',\n delim: ',', // defaults to '\\n'\n default: ['127.0.0.1'],\n },\n })\n .parse([\n 'some',\n 'positional',\n '--ip-addrs',\n '192.168.0.1',\n '--ip-addrs',\n '1.1.1.1',\n 'args',\n '--foo', // sets the foo flag\n '-A', // short for --no-asdf, sets asdf flag to false\n ])\n\nconsole.log(process.env.FOO_ASDF) // '0'\nconsole.log(process.env.FOO_FOO) // '1'\nconsole.log(values) // {\n// 'ip-addrs': ['192.168.0.1', '1.1.1.1'],\n// foo: true,\n// asdf: false,\n// }\nconsole.log(process.env.FOO_IP_ADDRS) // '192.168.0.1,1.1.1.1'\nconsole.log(positionals) // ['some', 'positional', 'args']\n```\n\n## `jack(options: JackOptions = {}) => Jack`\n\nReturns a `Jack` object that can be used to chain and add\nfield definitions. The other methods (apart from `validate()`,\n`parse()`, and `usage()` obviously) return the same Jack object,\nupdated with the new types, so they can be chained together as\nshown in the code examples.\n\nOptions:\n\n- `allowPositionals` Defaults to true. Set to `false` to not\n allow any positional arguments.\n\n- `envPrefix` Set to a string to write configs to and read\n configs from the environment. For example, if set to `MY_APP`\n then the `foo-bar` config will default based on the value of\n `env.MY_APP_FOO_BAR` and will write back to that when parsed.\n\n Boolean values are written as `'1'` and `'0'`, and will be\n treated as `true` if they're `'1'` or false otherwise.\n\n Number values are written with their `toString()`\n representation.\n\n Strings are just strings.\n\n Any value with `multiple: true` will be represented in the\n environment split by a delimiter, which defaults to `\\n`.\n\n- `env` The place to read/write environment variables. Defaults\n to `process.env`.\n\n- `usage` A short usage string to print at the top of the help\n banner.\n\n- `stopAtPositional` Boolean, default false. Stop parsing opts\n and flags at the first positional argument. This is useful if\n you want to pass certain options to subcommands, like some\n programs do, so you can stop parsing and pass the positionals\n to the subcommand to parse.\n\n- `stopAtPositionalTest` Conditional `stopAtPositional`. Provide\n a function that takes a positional argument string and returns\n boolean. If it returns `true`, then parsing will stop. Useful\n when _some_ subcommands should parse the rest of the command\n line options, and others should not.\n\n### `Jack.heading(text: string, level?: 1 | 2 | 3 | 4 | 5 | 6)`\n\nDefine a short string heading, used in the `usage()` output.\n\nIndentation of the heading and subsequent description/config\nusage entries (up until the next heading) is set by the heading\nlevel.\n\nIf the first usage item defined is a heading, it is always\ntreated as level 1, regardless of the argument provided.\n\nHeadings level 1 and 2 will have a line of padding underneath\nthem. Headings level 3 through 6 will not.\n\n### `Jack.description(text: string, { pre?: boolean } = {})`\n\nDefine a long string description, used in the `usage()` output.\n\nIf the `pre` option is set to `true`, then whitespace will not be\nnormalized. However, if any line is too long for the width\nallotted, it will still be wrapped.\n\n## Option Definitions\n\nConfigs are defined by calling the appropriate field definition\nmethod with an object where the keys are the long option name,\nand the value defines the config.\n\nOptions:\n\n- `type` Only needed for the `addFields` method, as the others\n set it implicitly. Can be `'string'`, `'boolean'`, or\n `'number'`.\n- `multiple` Only needed for the `addFields` method, as the\n others set it implicitly. Set to `true` to define an array\n type. This means that it can be set on the CLI multiple times,\n set as an array in the `values`\n and it is represented in the environment as a delimited string.\n- `short` A one-character shorthand for the option.\n- `description` Some words to describe what this option is and\n why you'd set it.\n- `hint` (Only relevant for non-boolean types) The thing to show\n in the usage output, like `--option=<hint>`\n- `validate` A function that returns false (or throws) if an\n option value is invalid.\n- `validOptions` An array of strings or numbers that define the\n valid values that can be set. This is not allowed on `boolean`\n (flag) options. May be used along with a `validate()` method.\n- `default` A default value for the field. Note that this may be\n overridden by an environment variable, if present.\n\n### `Jack.flag({ [option: string]: definition, ... })`\n\nDefine one or more boolean fields.\n\nBoolean options may be set to `false` by using a\n`--no-${optionName}` argument, which will be implicitly created\nif it's not defined to be something else.\n\nIf a boolean option named `no-${optionName}` with the same\n`multiple` setting is in the configuration, then that will be\ntreated as a negating flag.\n\n### `Jack.flagList({ [option: string]: definition, ... })`\n\nDefine one or more boolean array fields.\n\n### `Jack.num({ [option: string]: definition, ... })`\n\nDefine one or more number fields. These will be set in the\nenvironment as a stringified number, and included in the `values`\nobject as a number.\n\n### `Jack.numList({ [option: string]: definition, ... })`\n\nDefine one or more number list fields. These will be set in the\nenvironment as a delimited set of stringified numbers, and\nincluded in the `values` as a number array.\n\n### `Jack.opt({ [option: string]: definition, ... })`\n\nDefine one or more string option fields.\n\n### `Jack.optList({ [option: string]: definition, ... })`\n\nDefine one or more string list fields.\n\n### `Jack.addFields({ [option: string]: definition, ... })`\n\nDefine one or more fields of any type. Note that `type` and\n`multiple` must be set explicitly on each definition when using\nthis method.\n\n## Actions\n\nUse these methods on a Jack object that's already had its config\nfields defined.\n\n### `Jack.parse(args: string[] = process.argv): { positionals: string[], values: OptionsResults }`\n\nParse the arguments list, write to the environment if `envPrefix`\nis set, and returned the parsed values and remaining positional\narguments.\n\n### `Jack.validate(o: any): asserts o is OptionsResults`\n\nThrows an error if the object provided is not a valid result set,\nfor the configurations defined thusfar.\n\n### `Jack.usage(): string`\n\nReturns the compiled `usage` string, with all option descriptions\nand heading/description text, wrapped to the appropriate width\nfor the terminal.\n\n### `Jack.setConfigValues(options: OptionsResults, src?: string)`\n\nValidate the `options` argument, and set the default value for\neach field that appears in the options.\n\nValues provided will be overridden by environment variables or\ncommand line arguments.\n\n### `Jack.usageMarkdown(): string`\n\nReturns the compiled `usage` string, with all option descriptions\nand heading/description text, but as markdown instead of\nformatted for a terminal, for generating HTML documentation for\nyour CLI.\n\n## Some Example Code\n\nAlso see [the examples\nfolder](https://github.com/isaacs/jackspeak/tree/master/examples)\n\n```js\nimport { jack } from 'jackspeak'\n\nconst j = jack({\n // Optional\n // This will be auto-generated from the descriptions if not supplied\n // top level usage line, printed by -h\n // will be auto-generated if not specified\n usage: 'foo [options] <files>',\n})\n .heading('The best Foo that ever Fooed')\n .description(\n `\n Executes all the files and interprets their output as\n TAP formatted test result data.\n\n To parse TAP data from stdin, specify \"-\" as a filename.\n `,\n )\n\n // flags don't take a value, they're boolean on or off, and can be\n // turned off by prefixing with `--no-`\n // so this adds support for -b to mean --bail, or -B to mean --no-bail\n .flag({\n flag: {\n // specify a short value if you like. this must be a single char\n short: 'f',\n // description is optional as well.\n description: `Make the flags wave`,\n // default value for flags is 'false', unless you change it\n default: true,\n },\n 'no-flag': {\n // you can can always negate a flag with `--no-flag`\n // specifying a negate option will let you define a short\n // single-char option for negation.\n short: 'F',\n description: `Do not wave the flags`,\n },\n })\n\n // Options that take a value are specified with `opt()`\n .opt({\n reporter: {\n short: 'R',\n description: 'the style of report to display',\n },\n })\n\n // if you want a number, say so, and jackspeak will enforce it\n .num({\n jobs: {\n short: 'j',\n description: 'how many jobs to run in parallel',\n default: 1,\n },\n })\n\n // A list is an option that can be specified multiple times,\n // to expand into an array of all the settings. Normal opts\n // will just give you the last value specified.\n .optList({\n 'node-arg': {},\n })\n\n // a flagList is an array of booleans, so `-ddd` is [true, true, true]\n // count the `true` values to treat it as a counter.\n .flagList({\n debug: { short: 'd' },\n })\n\n // opts take a value, and is set to the string in the results\n // you can combine multiple short-form flags together, but\n // an opt will end the combine chain, posix-style. So,\n // -bofilename would be like --bail --output-file=filename\n .opt({\n 'output-file': {\n short: 'o',\n // optional: make it -o<file> in the help output insead of -o<value>\n hint: 'file',\n description: `Send the raw output to the specified file.`,\n },\n })\n\n// now we can parse argv like this:\nconst { values, positionals } = j.parse(process.argv)\n\n// or decide to show the usage banner\nconsole.log(j.usage())\n\n// or validate an object config we got from somewhere else\ntry {\n j.validate(someConfig)\n} catch (er) {\n console.error('someConfig is not valid!', er)\n}\n```\n\n## Name\n\nThe inspiration for this module is [yargs](http://npm.im/yargs), which\nis pirate talk themed. Yargs has all the features, and is infinitely\nflexible. \"Jackspeak\" is the slang of the royal navy. This module\ndoes not have all the features. It is declarative and rigid by design.",
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"readme": "# bufferutil\n\n[](https://www.npmjs.com/package/bufferutil)\n[](https://github.com/websockets/bufferutil/actions?query=workflow%3ACI+branch%3Amaster)\n\n`bufferutil` is what makes `ws` fast. It provides some utilities to efficiently\nperform some operations such as masking and unmasking the data payload of\nWebSocket frames.\n\n## Installation\n\n```\nnpm install bufferutil --save-optional\n```\n\nThe `--save-optional` flag tells npm to save the package in your package.json\nunder the\n[`optionalDependencies`](https://docs.npmjs.com/files/package.json#optionaldependencies)\nkey.\n\n## API\n\nThe module exports two functions.\n\n### `bufferUtil.mask(source, mask, output, offset, length)`\n\nMasks a buffer using the given masking-key as specified by the WebSocket\nprotocol.\n\n#### Arguments\n\n- `source` - The buffer to mask.\n- `mask` - A buffer representing the masking-key.\n- `output` - The buffer where to store the result.\n- `offset` - The offset at which to start writing.\n- `length` - The number of bytes to mask.\n\n#### Example\n\n```js\n'use strict';\n\nconst bufferUtil = require('bufferutil');\nconst crypto = require('crypto');\n\nconst source = crypto.randomBytes(10);\nconst mask = crypto.randomBytes(4);\n\nbufferUtil.mask(source, mask, source, 0, source.length);\n```\n\n### `bufferUtil.unmask(buffer, mask)`\n\nUnmasks a buffer using the given masking-key as specified by the WebSocket\nprotocol.\n\n#### Arguments\n\n- `buffer` - The buffer to unmask.\n- `mask` - A buffer representing the masking-key.\n\n#### Example\n\n```js\n'use strict';\n\nconst bufferUtil = require('bufferutil');\nconst crypto = require('crypto');\n\nconst buffer = crypto.randomBytes(10);\nconst mask = crypto.randomBytes(4);\n\nbufferUtil.unmask(buffer, mask);\n```\n\n## License\n\n[MIT](LICENSE)",
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"readme": "# emoji-regex [](https://github.com/mathiasbynens/emoji-regex/actions/workflows/main.yml) [](https://www.npmjs.com/package/emoji-regex)\n\n_emoji-regex_ offers a regular expression to match all emoji symbols and sequences (including textual representations of emoji) as per the Unicode Standard. It’s based on [_emoji-test-regex-pattern_](https://github.com/mathiasbynens/emoji-test-regex-pattern), which generates (at build time) the regular expression pattern based on the Unicode Standard. As a result, _emoji-regex_ can easily be updated whenever new emoji are added to Unicode.\n\nSince each version of _emoji-regex_ is tied to the latest Unicode version at the time of release, results are deterministic. This is important for use cases like image replacement, where you want to guarantee that an image asset is available for every possibly matched emoji. If you don’t need a deterministic regex, a lighter-weight, general emoji pattern is available via the [_emoji-regex-xs_](https://github.com/slevithan/emoji-regex-xs) package that follows the same API.\n\n## Installation\n\nVia [npm](https://www.npmjs.com/):\n\n```bash\nnpm install emoji-regex\n```\n\nIn [Node.js](https://nodejs.org/):\n\n```js\nconst emojiRegex = require('emoji-regex');\n// Note: because the regular expression has the global flag set, this module\n// exports a function that returns the regex rather than exporting the regular\n// expression itself, to make it impossible to (accidentally) mutate the\n// original regular expression.\n\nconst text = `\n\\u{231A}: ⌚ default emoji presentation character (Emoji_Presentation)\n\\u{2194}\\u{FE0F}: ↔️ default text presentation character rendered as emoji\n\\u{1F469}: 👩 emoji modifier base (Emoji_Modifier_Base)\n\\u{1F469}\\u{1F3FF}: 👩🏿 emoji modifier base followed by a modifier\n`;\n\nconst regex = emojiRegex();\nfor (const match of text.matchAll(regex)) {\n const emoji = match[0];\n console.log(`Matched sequence ${ emoji } — code points: ${ [...emoji].length }`);\n}\n```\n\nConsole output:\n\n```\nMatched sequence ⌚ — code points: 1\nMatched sequence ⌚ — code points: 1\nMatched sequence ↔️ — code points: 2\nMatched sequence ↔️ — code points: 2\nMatched sequence 👩 — code points: 1\nMatched sequence 👩 — code points: 1\nMatched sequence 👩🏿 — code points: 2\nMatched sequence 👩🏿 — code points: 2\n```\n\n## For maintainers\n\n### How to update emoji-regex after new Unicode Standard releases\n\n1. [Update _emoji-test-regex-pattern_ as described in its repository](https://github.com/mathiasbynens/emoji-test-regex-pattern#how-to-update-emoji-test-regex-pattern-after-new-uts51-releases).\n\n1. Bump the _emoji-test-regex-pattern_ dependency to the latest version.\n\n1. Update the Unicode data dependency in `package.json` by running the following commands:\n\n ```sh\n # Example: updating from Unicode v13 to Unicode v14.\n npm uninstall @unicode/unicode-13.0.0\n npm install @unicode/unicode-14.0.0 --save-dev\n ````\n\n 1. Generate the new output:\n\n ```sh\n npm run build\n ```\n\n 1. Verify that tests still pass:\n\n ```sh\n npm test\n ```\n\n### How to publish a new release\n\n1. On the `main` branch, bump the emoji-regex version number in `package.json`:\n\n ```sh\n npm version patch -m 'Release v%s'\n ```\n\n Instead of `patch`, use `minor` or `major` [as needed](https://semver.org/).\n\n Note that this produces a Git commit + tag.\n\n1. Push the release commit and tag:\n\n ```sh\n git push && git push --tags\n ```\n\n Our CI then automatically publishes the new release to npm.\n\n## Author\n\n| [](https://twitter.com/mathias \"Follow @mathias on Twitter\") |\n|---|\n| [Mathias Bynens](https://mathiasbynens.be/) |\n\n## License\n\n_emoji-regex_ is available under the [MIT](https://mths.be/mit) license.",
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"readme": "# @aws-sdk/middleware-recursion-detection\n\n[](https://www.npmjs.com/package/@aws-sdk/middleware-recursion-detection)\n[](https://www.npmjs.com/package/@aws-sdk/middleware-recursion-detection)\n\n> An internal package\n\n## Usage\n\nYou probably shouldn't, at least directly.",
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"readme": "# @aws-crypto/crc32c\n\nPure JS implementation of CRC32-C https://en.wikipedia.org/wiki/Cyclic_redundancy_check\n\n## Usage\n\n```\nimport { Crc32c } from '@aws-crypto/crc32c';\n\nconst crc32Digest = (new Crc32c).update(buffer).digest()\n\n```\n\n## Test\n\n`npm test`",
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"readme": "# end-of-stream\n\nA node module that calls a callback when a readable/writable/duplex stream has completed or failed.\n\n\tnpm install end-of-stream\n\n[](https://travis-ci.org/mafintosh/end-of-stream)\n\n## Usage\n\nSimply pass a stream and a callback to the `eos`.\nBoth legacy streams, streams2 and stream3 are supported.\n\n``` js\nvar eos = require('end-of-stream');\n\neos(readableStream, function(err) {\n // this will be set to the stream instance\n\tif (err) return console.log('stream had an error or closed early');\n\tconsole.log('stream has ended', this === readableStream);\n});\n\neos(writableStream, function(err) {\n\tif (err) return console.log('stream had an error or closed early');\n\tconsole.log('stream has finished', this === writableStream);\n});\n\neos(duplexStream, function(err) {\n\tif (err) return console.log('stream had an error or closed early');\n\tconsole.log('stream has ended and finished', this === duplexStream);\n});\n\neos(duplexStream, {readable:false}, function(err) {\n\tif (err) return console.log('stream had an error or closed early');\n\tconsole.log('stream has finished but might still be readable');\n});\n\neos(duplexStream, {writable:false}, function(err) {\n\tif (err) return console.log('stream had an error or closed early');\n\tconsole.log('stream has ended but might still be writable');\n});\n\neos(readableStream, {error:false}, function(err) {\n\t// do not treat emit('error', err) as a end-of-stream\n});\n```\n\n## License\n\nMIT\n\n## Related\n\n`end-of-stream` is part of the [mississippi stream utility collection](https://github.com/maxogden/mississippi) which includes more useful stream modules similar to this one.",
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"readme": "# @aws-sdk/querystring-parser\n\n[](https://www.npmjs.com/package/@aws-sdk/querystring-parser)\n[](https://www.npmjs.com/package/@aws-sdk/querystring-parser)\n\n> An internal package\n\n## Usage\n\nYou probably shouldn't, at least directly.",
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"readme": "# fs.realpath\n\nA backwards-compatible fs.realpath for Node v6 and above\n\nIn Node v6, the JavaScript implementation of fs.realpath was replaced\nwith a faster (but less resilient) native implementation. That raises\nnew and platform-specific errors and cannot handle long or excessively\nsymlink-looping paths.\n\nThis module handles those cases by detecting the new errors and\nfalling back to the JavaScript implementation. On versions of Node\nprior to v6, it has no effect.\n\n## USAGE\n\n```js\nvar rp = require('fs.realpath')\n\n// async version\nrp.realpath(someLongAndLoopingPath, function (er, real) {\n // the ELOOP was handled, but it was a bit slower\n})\n\n// sync version\nvar real = rp.realpathSync(someLongAndLoopingPath)\n\n// monkeypatch at your own risk!\n// This replaces the fs.realpath/fs.realpathSync builtins\nrp.monkeypatch()\n\n// un-do the monkeypatching\nrp.unmonkeypatch()\n```",
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"readme": "# ws: a Node.js WebSocket library\n\n[](https://www.npmjs.com/package/ws)\n[](https://github.com/websockets/ws/actions?query=workflow%3ACI+branch%3Amaster)\n[](https://coveralls.io/github/websockets/ws)\n\nws is a simple to use, blazing fast, and thoroughly tested WebSocket client and\nserver implementation.\n\nPasses the quite extensive Autobahn test suite: [server][server-report],\n[client][client-report].\n\n**Note**: This module does not work in the browser. The client in the docs is a\nreference to a backend with the role of a client in the WebSocket communication.\nBrowser clients must use the native\n[`WebSocket`](https://developer.mozilla.org/en-US/docs/Web/API/WebSocket)\nobject. To make the same code work seamlessly on Node.js and the browser, you\ncan use one of the many wrappers available on npm, like\n[isomorphic-ws](https://github.com/heineiuo/isomorphic-ws).\n\n## Table of Contents\n\n- [Protocol support](#protocol-support)\n- [Installing](#installing)\n - [Opt-in for performance](#opt-in-for-performance)\n - [Legacy opt-in for performance](#legacy-opt-in-for-performance)\n- [API docs](#api-docs)\n- [WebSocket compression](#websocket-compression)\n- [Usage examples](#usage-examples)\n - [Sending and receiving text data](#sending-and-receiving-text-data)\n - [Sending binary data](#sending-binary-data)\n - [Simple server](#simple-server)\n - [External HTTP/S server](#external-https-server)\n - [Multiple servers sharing a single HTTP/S server](#multiple-servers-sharing-a-single-https-server)\n - [Client authentication](#client-authentication)\n - [Server broadcast](#server-broadcast)\n - [Round-trip time](#round-trip-time)\n - [Use the Node.js streams API](#use-the-nodejs-streams-api)\n - [Other examples](#other-examples)\n- [FAQ](#faq)\n - [How to get the IP address of the client?](#how-to-get-the-ip-address-of-the-client)\n - [How to detect and close broken connections?](#how-to-detect-and-close-broken-connections)\n - [How to connect via a proxy?](#how-to-connect-via-a-proxy)\n- [Changelog](#changelog)\n- [License](#license)\n\n## Protocol support\n\n- **HyBi drafts 07-12** (Use the option `protocolVersion: 8`)\n- **HyBi drafts 13-17** (Current default, alternatively option\n `protocolVersion: 13`)\n\n## Installing\n\n```\nnpm install ws\n```\n\n### Opt-in for performance\n\n[bufferutil][] is an optional module that can be installed alongside the ws\nmodule:\n\n```\nnpm install --save-optional bufferutil\n```\n\nThis is a binary addon that improves the performance of certain operations such\nas masking and unmasking the data payload of the WebSocket frames. Prebuilt\nbinaries are available for the most popular platforms, so you don't necessarily\nneed to have a C++ compiler installed on your machine.\n\nTo force ws to not use bufferutil, use the\n[`WS_NO_BUFFER_UTIL`](./doc/ws.md#ws_no_buffer_util) environment variable. This\ncan be useful to enhance security in systems where a user can put a package in\nthe package search path of an application of another user, due to how the\nNode.js resolver algorithm works.\n\n#### Legacy opt-in for performance\n\nIf you are running on an old version of Node.js (prior to v18.14.0), ws also\nsupports the [utf-8-validate][] module:\n\n```\nnpm install --save-optional utf-8-validate\n```\n\nThis contains a binary polyfill for [`buffer.isUtf8()`][].\n\nTo force ws not to use utf-8-validate, use the\n[`WS_NO_UTF_8_VALIDATE`](./doc/ws.md#ws_no_utf_8_validate) environment variable.\n\n## API docs\n\nSee [`/doc/ws.md`](./doc/ws.md) for Node.js-like documentation of ws classes and\nutility functions.\n\n## WebSocket compression\n\nws supports the [permessage-deflate extension][permessage-deflate] which enables\nthe client and server to negotiate a compression algorithm and its parameters,\nand then selectively apply it to the data payloads of each WebSocket message.\n\nThe extension is disabled by default on the server and enabled by default on the\nclient. It adds a significant overhead in terms of performance and memory\nconsumption so we suggest to enable it only if it is really needed.\n\nNote that Node.js has a variety of issues with high-performance compression,\nwhere increased concurrency, especially on Linux, can lead to [catastrophic\nmemory fragmentation][node-zlib-bug] and slow performance. If you intend to use\npermessage-deflate in production, it is worthwhile to set up a test\nrepresentative of your workload and ensure Node.js/zlib will handle it with\nacceptable performance and memory usage.\n\nTuning of permessage-deflate can be done via the options defined below. You can\nalso use `zlibDeflateOptions` and `zlibInflateOptions`, which is passed directly\ninto the creation of [raw deflate/inflate streams][node-zlib-deflaterawdocs].\n\nSee [the docs][ws-server-options] for more options.\n\n```js\nimport WebSocket, { WebSocketServer } from 'ws';\n\nconst wss = new WebSocketServer({\n port: 8080,\n perMessageDeflate: {\n zlibDeflateOptions: {\n // See zlib defaults.\n chunkSize: 1024,\n memLevel: 7,\n level: 3\n },\n zlibInflateOptions: {\n chunkSize: 10 * 1024\n },\n // Other options settable:\n clientNoContextTakeover: true, // Defaults to negotiated value.\n serverNoContextTakeover: true, // Defaults to negotiated value.\n serverMaxWindowBits: 10, // Defaults to negotiated value.\n // Below options specified as default values.\n concurrencyLimit: 10, // Limits zlib concurrency for perf.\n threshold: 1024 // Size (in bytes) below which messages\n // should not be compressed if context takeover is disabled.\n }\n});\n```\n\nThe client will only use the extension if it is supported and enabled on the\nserver. To always disable the extension on the client, set the\n`perMessageDeflate` option to `false`.\n\n```js\nimport WebSocket from 'ws';\n\nconst ws = new WebSocket('ws://www.host.com/path', {\n perMessageDeflate: false\n});\n```\n\n## Usage examples\n\n### Sending and receiving text data\n\n```js\nimport WebSocket from 'ws';\n\nconst ws = new WebSocket('ws://www.host.com/path');\n\nws.on('error', console.error);\n\nws.on('open', function open() {\n ws.send('something');\n});\n\nws.on('message', function message(data) {\n console.log('received: %s', data);\n});\n```\n\n### Sending binary data\n\n```js\nimport WebSocket from 'ws';\n\nconst ws = new WebSocket('ws://www.host.com/path');\n\nws.on('error', console.error);\n\nws.on('open', function open() {\n const array = new Float32Array(5);\n\n for (var i = 0; i < array.length; ++i) {\n array[i] = i / 2;\n }\n\n ws.send(array);\n});\n```\n\n### Simple server\n\n```js\nimport { WebSocketServer } from 'ws';\n\nconst wss = new WebSocketServer({ port: 8080 });\n\nwss.on('connection', function connection(ws) {\n ws.on('error', console.error);\n\n ws.on('message', function message(data) {\n console.log('received: %s', data);\n });\n\n ws.send('something');\n});\n```\n\n### External HTTP/S server\n\n```js\nimport { createServer } from 'https';\nimport { readFileSync } from 'fs';\nimport { WebSocketServer } from 'ws';\n\nconst server = createServer({\n cert: readFileSync('/path/to/cert.pem'),\n key: readFileSync('/path/to/key.pem')\n});\nconst wss = new WebSocketServer({ server });\n\nwss.on('connection', function connection(ws) {\n ws.on('error', console.error);\n\n ws.on('message', function message(data) {\n console.log('received: %s', data);\n });\n\n ws.send('something');\n});\n\nserver.listen(8080);\n```\n\n### Multiple servers sharing a single HTTP/S server\n\n```js\nimport { createServer } from 'http';\nimport { WebSocketServer } from 'ws';\n\nconst server = createServer();\nconst wss1 = new WebSocketServer({ noServer: true });\nconst wss2 = new WebSocketServer({ noServer: true });\n\nwss1.on('connection', function connection(ws) {\n ws.on('error', console.error);\n\n // ...\n});\n\nwss2.on('connection', function connection(ws) {\n ws.on('error', console.error);\n\n // ...\n});\n\nserver.on('upgrade', function upgrade(request, socket, head) {\n const { pathname } = new URL(request.url, 'wss://base.url');\n\n if (pathname === '/foo') {\n wss1.handleUpgrade(request, socket, head, function done(ws) {\n wss1.emit('connection', ws, request);\n });\n } else if (pathname === '/bar') {\n wss2.handleUpgrade(request, socket, head, function done(ws) {\n wss2.emit('connection', ws, request);\n });\n } else {\n socket.destroy();\n }\n});\n\nserver.listen(8080);\n```\n\n### Client authentication\n\n```js\nimport { createServer } from 'http';\nimport { WebSocketServer } from 'ws';\n\nfunction onSocketError(err) {\n console.error(err);\n}\n\nconst server = createServer();\nconst wss = new WebSocketServer({ noServer: true });\n\nwss.on('connection', function connection(ws, request, client) {\n ws.on('error', console.error);\n\n ws.on('message', function message(data) {\n console.log(`Received message ${data} from user ${client}`);\n });\n});\n\nserver.on('upgrade', function upgrade(request, socket, head) {\n socket.on('error', onSocketError);\n\n // This function is not defined on purpose. Implement it with your own logic.\n authenticate(request, function next(err, client) {\n if (err || !client) {\n socket.write('HTTP/1.1 401 Unauthorized\\r\\n\\r\\n');\n socket.destroy();\n return;\n }\n\n socket.removeListener('error', onSocketError);\n\n wss.handleUpgrade(request, socket, head, function done(ws) {\n wss.emit('connection', ws, request, client);\n });\n });\n});\n\nserver.listen(8080);\n```\n\nAlso see the provided [example][session-parse-example] using `express-session`.\n\n### Server broadcast\n\nA client WebSocket broadcasting to all connected WebSocket clients, including\nitself.\n\n```js\nimport WebSocket, { WebSocketServer } from 'ws';\n\nconst wss = new WebSocketServer({ port: 8080 });\n\nwss.on('connection', function connection(ws) {\n ws.on('error', console.error);\n\n ws.on('message', function message(data, isBinary) {\n wss.clients.forEach(function each(client) {\n if (client.readyState === WebSocket.OPEN) {\n client.send(data, { binary: isBinary });\n }\n });\n });\n});\n```\n\nA client WebSocket broadcasting to every other connected WebSocket clients,\nexcluding itself.\n\n```js\nimport WebSocket, { WebSocketServer } from 'ws';\n\nconst wss = new WebSocketServer({ port: 8080 });\n\nwss.on('connection', function connection(ws) {\n ws.on('error', console.error);\n\n ws.on('message', function message(data, isBinary) {\n wss.clients.forEach(function each(client) {\n if (client !== ws && client.readyState === WebSocket.OPEN) {\n client.send(data, { binary: isBinary });\n }\n });\n });\n});\n```\n\n### Round-trip time\n\n```js\nimport WebSocket from 'ws';\n\nconst ws = new WebSocket('wss://websocket-echo.com/');\n\nws.on('error', console.error);\n\nws.on('open', function open() {\n console.log('connected');\n ws.send(Date.now());\n});\n\nws.on('close', function close() {\n console.log('disconnected');\n});\n\nws.on('message', function message(data) {\n console.log(`Round-trip time: ${Date.now() - data} ms`);\n\n setTimeout(function timeout() {\n ws.send(Date.now());\n }, 500);\n});\n```\n\n### Use the Node.js streams API\n\n```js\nimport WebSocket, { createWebSocketStream } from 'ws';\n\nconst ws = new WebSocket('wss://websocket-echo.com/');\n\nconst duplex = createWebSocketStream(ws, { encoding: 'utf8' });\n\nduplex.on('error', console.error);\n\nduplex.pipe(process.stdout);\nprocess.stdin.pipe(duplex);\n```\n\n### Other examples\n\nFor a full example with a browser client communicating with a ws server, see the\nexamples folder.\n\nOtherwise, see the test cases.\n\n## FAQ\n\n### How to get the IP address of the client?\n\nThe remote IP address can be obtained from the raw socket.\n\n```js\nimport { WebSocketServer } from 'ws';\n\nconst wss = new WebSocketServer({ port: 8080 });\n\nwss.on('connection', function connection(ws, req) {\n const ip = req.socket.remoteAddress;\n\n ws.on('error', console.error);\n});\n```\n\nWhen the server runs behind a proxy like NGINX, the de-facto standard is to use\nthe `X-Forwarded-For` header.\n\n```js\nwss.on('connection', function connection(ws, req) {\n const ip = req.headers['x-forwarded-for'].split(',')[0].trim();\n\n ws.on('error', console.error);\n});\n```\n\n### How to detect and close broken connections?\n\nSometimes, the link between the server and the client can be interrupted in a\nway that keeps both the server and the client unaware of the broken state of the\nconnection (e.g. when pulling the cord).\n\nIn these cases, ping messages can be used as a means to verify that the remote\nendpoint is still responsive.\n\n```js\nimport { WebSocketServer } from 'ws';\n\nfunction heartbeat() {\n this.isAlive = true;\n}\n\nconst wss = new WebSocketServer({ port: 8080 });\n\nwss.on('connection', function connection(ws) {\n ws.isAlive = true;\n ws.on('error', console.error);\n ws.on('pong', heartbeat);\n});\n\nconst interval = setInterval(function ping() {\n wss.clients.forEach(function each(ws) {\n if (ws.isAlive === false) return ws.terminate();\n\n ws.isAlive = false;\n ws.ping();\n });\n}, 30000);\n\nwss.on('close', function close() {\n clearInterval(interval);\n});\n```\n\nPong messages are automatically sent in response to ping messages as required by\nthe spec.\n\nJust like the server example above, your clients might as well lose connection\nwithout knowing it. You might want to add a ping listener on your clients to\nprevent that. A simple implementation would be:\n\n```js\nimport WebSocket from 'ws';\n\nfunction heartbeat() {\n clearTimeout(this.pingTimeout);\n\n // Use `WebSocket#terminate()`, which immediately destroys the connection,\n // instead of `WebSocket#close()`, which waits for the close timer.\n // Delay should be equal to the interval at which your server\n // sends out pings plus a conservative assumption of the latency.\n this.pingTimeout = setTimeout(() => {\n this.terminate();\n }, 30000 + 1000);\n}\n\nconst client = new WebSocket('wss://websocket-echo.com/');\n\nclient.on('error', console.error);\nclient.on('open', heartbeat);\nclient.on('ping', heartbeat);\nclient.on('close', function clear() {\n clearTimeout(this.pingTimeout);\n});\n```\n\n### How to connect via a proxy?\n\nUse a custom `http.Agent` implementation like [https-proxy-agent][] or\n[socks-proxy-agent][].\n\n## Changelog\n\nWe're using the GitHub [releases][changelog] for changelog entries.\n\n## License\n\n[MIT](LICENSE)\n\n[`buffer.isutf8()`]: https://nodejs.org/api/buffer.html#bufferisutf8input\n[bufferutil]: https://github.com/websockets/bufferutil\n[changelog]: https://github.com/websockets/ws/releases\n[client-report]: http://websockets.github.io/ws/autobahn/clients/\n[https-proxy-agent]: https://github.com/TooTallNate/node-https-proxy-agent\n[node-zlib-bug]: https://github.com/nodejs/node/issues/8871\n[node-zlib-deflaterawdocs]:\n https://nodejs.org/api/zlib.html#zlib_zlib_createdeflateraw_options\n[permessage-deflate]: https://tools.ietf.org/html/rfc7692\n[server-report]: http://websockets.github.io/ws/autobahn/servers/\n[session-parse-example]: ./examples/express-session-parse\n[socks-proxy-agent]: https://github.com/TooTallNate/node-socks-proxy-agent\n[utf-8-validate]: https://github.com/websockets/utf-8-validate\n[ws-server-options]: ./doc/ws.md#new-websocketserveroptions-callback",
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"readme": "# @aws-sdk/credential-provider-ini\n\n[](https://www.npmjs.com/package/@aws-sdk/credential-provider-ini)\n[](https://www.npmjs.com/package/@aws-sdk/credential-provider-ini)\n\n> An internal package\n\n## Usage\n\nYou probably shouldn't, at least directly. Please use [@aws-sdk/credential-providers](https://www.npmjs.com/package/@aws-sdk/credential-providers)\ninstead.",
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"readme": "# Web IDL Type Conversions on JavaScript Values\n\nThis package implements, in JavaScript, the algorithms to convert a given JavaScript value according to a given [Web IDL](http://heycam.github.io/webidl/) [type](http://heycam.github.io/webidl/#idl-types).\n\nThe goal is that you should be able to write code like\n\n```js\n\"use strict\";\nconst conversions = require(\"webidl-conversions\");\n\nfunction doStuff(x, y) {\n x = conversions[\"boolean\"](x);\n y = conversions[\"unsigned long\"](y);\n // actual algorithm code here\n}\n```\n\nand your function `doStuff` will behave the same as a Web IDL operation declared as\n\n```webidl\nundefined doStuff(boolean x, unsigned long y);\n```\n\n## API\n\nThis package's main module's default export is an object with a variety of methods, each corresponding to a different Web IDL type. Each method, when invoked on a JavaScript value, will give back the new JavaScript value that results after passing through the Web IDL conversion rules. (See below for more details on what that means.) Alternately, the method could throw an error, if the Web IDL algorithm is specified to do so: for example `conversions[\"float\"](NaN)` [will throw a `TypeError`](http://heycam.github.io/webidl/#es-float).\n\nEach method also accepts a second, optional, parameter for miscellaneous options. For conversion methods that throw errors, a string option `{ context }` may be provided to provide more information in the error message. (For example, `conversions[\"float\"](NaN, { context: \"Argument 1 of Interface's operation\" })` will throw an error with message `\"Argument 1 of Interface's operation is not a finite floating-point value.\"`)\n\nIf we are dealing with multiple JavaScript realms (such as those created using Node.js' [vm](https://nodejs.org/api/vm.html) module or the HTML `iframe` element), and exceptions from another realm need to be thrown, one can supply an object option `globals` containing the following properties:\n\n```js\n{\n globals: {\n Number,\n String,\n TypeError\n }\n}\n```\n\nThose specific functions will be used when throwing exceptions.\n\nSpecific conversions may also accept other options, the details of which can be found below.\n\n## Conversions implemented\n\nConversions for all of the basic types from the Web IDL specification are implemented:\n\n- [`any`](https://heycam.github.io/webidl/#es-any)\n- [`undefined`](https://heycam.github.io/webidl/#es-undefined)\n- [`boolean`](https://heycam.github.io/webidl/#es-boolean)\n- [Integer types](https://heycam.github.io/webidl/#es-integer-types), which can additionally be provided the boolean options `{ clamp, enforceRange }` as a second parameter\n- [`float`](https://heycam.github.io/webidl/#es-float), [`unrestricted float`](https://heycam.github.io/webidl/#es-unrestricted-float)\n- [`double`](https://heycam.github.io/webidl/#es-double), [`unrestricted double`](https://heycam.github.io/webidl/#es-unrestricted-double)\n- [`DOMString`](https://heycam.github.io/webidl/#es-DOMString), which can additionally be provided the boolean option `{ treatNullAsEmptyString }` as a second parameter\n- [`ByteString`](https://heycam.github.io/webidl/#es-ByteString), [`USVString`](https://heycam.github.io/webidl/#es-USVString)\n- [`object`](https://heycam.github.io/webidl/#es-object)\n- [Buffer source types](https://heycam.github.io/webidl/#es-buffer-source-types), which can additionally be provided with the boolean option `{ allowShared }` as a second parameter\n\nAdditionally, for convenience, the following derived type definitions are implemented:\n\n- [`ArrayBufferView`](https://heycam.github.io/webidl/#ArrayBufferView), which can additionally be provided with the boolean option `{ allowShared }` as a second parameter\n- [`BufferSource`](https://heycam.github.io/webidl/#BufferSource)\n- [`DOMTimeStamp`](https://heycam.github.io/webidl/#DOMTimeStamp)\n\nDerived types, such as nullable types, promise types, sequences, records, etc. are not handled by this library. You may wish to investigate the [webidl2js](https://github.com/jsdom/webidl2js) project.\n\n### A note on the `long long` types\n\nThe `long long` and `unsigned long long` Web IDL types can hold values that cannot be stored in JavaScript numbers. Conversions are still accurate as we make use of BigInt in the conversion process, but in the case of `unsigned long long` we simply cannot represent some possible output values in JavaScript. For example, converting the JavaScript number `-1` to a Web IDL `unsigned long long` is supposed to produce the Web IDL value `18446744073709551615`. Since we are representing our Web IDL values in JavaScript, we can't represent `18446744073709551615`, so we instead the best we could do is `18446744073709551616` as the output.\n\nTo mitigate this, we could return the raw BigInt value from the conversion function, but right now it is not implemented. If your use case requires such precision, [file an issue](https://github.com/jsdom/webidl-conversions/issues/new).\n\nOn the other hand, `long long` conversion is always accurate, since the input value can never be more precise than the output value.\n\n### A note on `BufferSource` types\n\nAll of the `BufferSource` types will throw when the relevant `ArrayBuffer` has been detached. This technically is not part of the [specified conversion algorithm](https://heycam.github.io/webidl/#es-buffer-source-types), but instead part of the [getting a reference/getting a copy](https://heycam.github.io/webidl/#ref-for-dfn-get-buffer-source-reference%E2%91%A0) algorithms. We've consolidated them here for convenience and ease of implementation, but if there is a need to separate them in the future, please open an issue so we can investigate.\n\n## Background\n\nWhat's actually going on here, conceptually, is pretty weird. Let's try to explain.\n\nWeb IDL, as part of its madness-inducing design, has its own type system. When people write algorithms in web platform specs, they usually operate on Web IDL values, i.e. instances of Web IDL types. For example, if they were specifying the algorithm for our `doStuff` operation above, they would treat `x` as a Web IDL value of [Web IDL type `boolean`](http://heycam.github.io/webidl/#idl-boolean). Crucially, they would _not_ treat `x` as a JavaScript variable whose value is either the JavaScript `true` or `false`. They're instead working in a different type system altogether, with its own rules.\n\nSeparately from its type system, Web IDL defines a [\"binding\"](http://heycam.github.io/webidl/#ecmascript-binding) of the type system into JavaScript. This contains rules like: when you pass a JavaScript value to the JavaScript method that manifests a given Web IDL operation, how does that get converted into a Web IDL value? For example, a JavaScript `true` passed in the position of a Web IDL `boolean` argument becomes a Web IDL `true`. But, a JavaScript `true` passed in the position of a [Web IDL `unsigned long`](http://heycam.github.io/webidl/#idl-unsigned-long) becomes a Web IDL `1`. And so on.\n\nFinally, we have the actual implementation code. This is usually C++, although these days [some smart people are using Rust](https://github.com/servo/servo). The implementation, of course, has its own type system. So when they implement the Web IDL algorithms, they don't actually use Web IDL values, since those aren't \"real\" outside of specs. Instead, implementations apply the Web IDL binding rules in such a way as to convert incoming JavaScript values into C++ values. For example, if code in the browser called `doStuff(true, true)`, then the implementation code would eventually receive a C++ `bool` containing `true` and a C++ `uint32_t` containing `1`.\n\nThe upside of all this is that implementations can abstract all the conversion logic away, letting Web IDL handle it, and focus on implementing the relevant methods in C++ with values of the correct type already provided. That is payoff of Web IDL, in a nutshell.\n\nAnd getting to that payoff is the goal of _this_ project—but for JavaScript implementations, instead of C++ ones. That is, this library is designed to make it easier for JavaScript developers to write functions that behave like a given Web IDL operation. So conceptually, the conversion pipeline, which in its general form is JavaScript values ↦ Web IDL values ↦ implementation-language values, in this case becomes JavaScript values ↦ Web IDL values ↦ JavaScript values. And that intermediate step is where all the logic is performed: a JavaScript `true` becomes a Web IDL `1` in an unsigned long context, which then becomes a JavaScript `1`.\n\n## Don't use this\n\nSeriously, why would you ever use this? You really shouldn't. Web IDL is … strange, and you shouldn't be emulating its semantics. If you're looking for a generic argument-processing library, you should find one with better rules than those from Web IDL. In general, your JavaScript should not be trying to become more like Web IDL; if anything, we should fix Web IDL to make it more like JavaScript.\n\nThe _only_ people who should use this are those trying to create faithful implementations (or polyfills) of web platform interfaces defined in Web IDL. Its main consumer is the [jsdom](https://github.com/jsdom/jsdom) project.",
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"readme": "# which\n\nLike the unix `which` utility.\n\nFinds the first instance of a specified executable in the PATH\nenvironment variable. Does not cache the results, so `hash -r` is not\nneeded when the PATH changes.\n\n## USAGE\n\n```javascript\nconst which = require('which')\n\n// async usage\n// rejects if not found\nconst resolved = await which('node')\n\n// if nothrow option is used, returns null if not found\nconst resolvedOrNull = await which('node', { nothrow: true })\n\n// sync usage\n// throws if not found\nconst resolved = which.sync('node')\n\n// if nothrow option is used, returns null if not found\nconst resolvedOrNull = which.sync('node', { nothrow: true })\n\n// Pass options to override the PATH and PATHEXT environment vars.\nawait which('node', { path: someOtherPath, pathExt: somePathExt })\n```\n\n## CLI USAGE\n\nJust like the BSD `which(1)` binary but using `node-which`.\n\n```\nusage: node-which [-as] program ...\n```\n\nYou can learn more about why the binary is `node-which` and not `which` \n[here](https://github.com/npm/node-which/pull/67)\n\n## OPTIONS\n\nYou may pass an options object as the second argument.\n\n- `path`: Use instead of the `PATH` environment variable.\n- `pathExt`: Use instead of the `PATHEXT` environment variable.\n- `all`: Return all matches, instead of just the first one. Note that\n this means the function returns an array of strings instead of a\n single string.",
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"readme": "# isexe\n\nMinimal module to check if a file is executable, and a normal file.\n\nUses `fs.stat` and tests against the `PATHEXT` environment variable on\nWindows.\n\n## USAGE\n\n```js\nimport { isexe, sync } from 'isexe'\n// or require() works too\n// const { isexe } = require('isexe')\nisexe('some-file-name').then(isExe => {\n if (isExe) {\n console.error('this thing can be run')\n } else {\n console.error('cannot be run')\n }\n}, (err) => {\n console.error('probably file doesnt exist or something')\n})\n\n// same thing but synchronous, throws errors\nisExe = sync('some-file-name')\n\n// treat errors as just \"not executable\"\nconst isExe = await isexe('maybe-missing-file', { ignoreErrors: true })\nconst isExe = sync('maybe-missing-file', { ignoreErrors: true })\n```\n\n## API\n\n### `isexe(path, [options]) => Promise<boolean>`\n\nCheck if the path is executable.\n\nWill raise whatever errors may be raised by `fs.stat`, unless\n`options.ignoreErrors` is set to true.\n\n### `sync(path, [options]) => boolean`\n\nSame as `isexe` but returns the value and throws any errors raised.\n\n## Platform Specific Implementations\n\nIf for some reason you want to use the implementation for a\nspecific platform, you can do that.\n\n```js\nimport { win32, posix } from 'isexe'\nwin32.isexe(...)\nwin32.sync(...)\n// etc\n\n// or:\nimport { isexe, sync } from 'isexe/posix'\n```\n\nThe default exported implementation will be chosen based on\n`process.platform`.\n\n### Options\n\n```ts\nimport type IsexeOptions from 'isexe'\n```\n\n* `ignoreErrors` Treat all errors as \"no, this is not\n executable\", but don't raise them.\n* `uid` Number to use as the user id on posix\n* `gid` Number to use as the group id on posix\n* `pathExt` List of path extensions to use instead of `PATHEXT`\n environment variable on Windows.",
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"readme": "\n\n\n[](https://www.npmjs.com/package/async)\n[](https://coveralls.io/r/caolan/async?branch=master)\n[](https://gitter.im/caolan/async?utm_source=badge&utm_medium=badge&utm_campaign=pr-badge&utm_content=badge)\n[](https://www.jsdelivr.com/package/npm/async)\n\n<!--\n|Linux|Windows|MacOS|\n|-|-|-|\n|[](https://dev.azure.com/caolanmcmahon/async/_build/latest?definitionId=1&branchName=master) | [](https://dev.azure.com/caolanmcmahon/async/_build/latest?definitionId=1&branchName=master) | [](https://dev.azure.com/caolanmcmahon/async/_build/latest?definitionId=1&branchName=master)| -->\n\nAsync is a utility module which provides straight-forward, powerful functions for working with [asynchronous JavaScript](http://caolan.github.io/async/v3/global.html). Although originally designed for use with [Node.js](https://nodejs.org/) and installable via `npm i async`, it can also be used directly in the browser. An ESM/MJS version is included in the main `async` package that should automatically be used with compatible bundlers such as Webpack and Rollup.\n\nA pure ESM version of Async is available as [`async-es`](https://www.npmjs.com/package/async-es).\n\nFor Documentation, visit <https://caolan.github.io/async/>\n\n*For Async v1.5.x documentation, go [HERE](https://github.com/caolan/async/blob/v1.5.2/README.md)*\n\n\n```javascript\n// for use with Node-style callbacks...\nvar async = require(\"async\");\n\nvar obj = {dev: \"/dev.json\", test: \"/test.json\", prod: \"/prod.json\"};\nvar configs = {};\n\nasync.forEachOf(obj, (value, key, callback) => {\n fs.readFile(__dirname + value, \"utf8\", (err, data) => {\n if (err) return callback(err);\n try {\n configs[key] = JSON.parse(data);\n } catch (e) {\n return callback(e);\n }\n callback();\n });\n}, err => {\n if (err) console.error(err.message);\n // configs is now a map of JSON data\n doSomethingWith(configs);\n});\n```\n\n```javascript\nvar async = require(\"async\");\n\n// ...or ES2017 async functions\nasync.mapLimit(urls, 5, async function(url) {\n const response = await fetch(url)\n return response.body\n}, (err, results) => {\n if (err) throw err\n // results is now an array of the response bodies\n console.log(results)\n})\n```",
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