mousehunt-improved 0.103.0 → 0.103.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +2 -1
- package/dist/mousehunt-improved.min.js +116 -73
- package/package.json +1 -1
package/README.md
CHANGED
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@@ -55,7 +55,7 @@ Enhance your [MouseHunt](https://mousehuntgame.com) experience with a variety of
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- **[Shield Goes to Camp](docs/shield-goes-to-camp.md)**: Click the shield to go to the Camp page if you’re not already there, otherwise, it will take you to your Hunter Profile.
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- **[Taller Windows](docs/taller-windows.md)**: Make popup and dialog windows taller.
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- **[TEM Crowns](docs/tem-crowns.md)**: Add crowns and catches to the Trap Effectiveness Meter.
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- **[Location Timers](docs/timers.md)**: Add a Timers item to the Camp menu with countdowns for the Forbidden Grove, Balack's Cove, Seasonal Garden, and Toxic Spill.
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- **[Location Timers](docs/timers.md)**: Add a Timers item to the Camp menu with countdowns for the Forbidden Grove, Balack's Cove, Seasonal Garden, and Toxic Spill, with every upcoming stage.
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- **[Ultimate Checkmark](docs/ultimate-checkmark.md)**: Add more items to collect on your Hunter profile.
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- **[Unique Loot Count](docs/unique-loot-count.md)**: Show the number of unique loot items in the progress log.
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- **[Wisdom in Stat Bar](docs/wisdom-in-stat-bar.md)**: Show wisdom in the stat bar.
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@@ -66,6 +66,7 @@ Enhance your [MouseHunt](https://mousehuntgame.com) experience with a variety of
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- **[Custom Camp Background](docs/custom-camp-background.md)**: Set a custom background for the Camp page.
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- **[Custom Horn](docs/custom-horn.md)**: Customize the horn with event or color themes.
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- **[Custom HUD Background](docs/custom-hud.md)**: Change the marbled HUD background.
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- **[Custom Menu](docs/custom-menu.md)**: Rearrange and hide top menu items, and add shortcuts, toggles, and pinned items.
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- **[Custom Shield](docs/custom-shield.md)**: Change the shield to an event shield, color, title shield, or silly shield.
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- **[Custom Trap Selector](docs/custom-trap-selector.md)**: Rearrange and hide the blocks under your trap, like the trap effectiveness, auras, catch rates, and codex.
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- **[Custom CSS Styles](docs/custom-styles.md)**: Apply your own CSS.
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@@ -1,4 +1,4 @@
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const mhImprovedVersion = '0.103.
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const mhImprovedVersion = '0.103.2';
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const mhImprovedPlatform = 'userscript';
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var mhui = (() => {
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var __create = Object.create;
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@@ -31845,21 +31845,22 @@ var mhui = (() => {
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var init_quantity_buttons = __esm({
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"src/modules/better-shops/modules/quantity-buttons/index.js"() {
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init_utils2();
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quantity_buttons_default = (block, input, maxQty) => __async(null, null, function* () {
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quantity_buttons_default = (block, input, maxQty, limit = Infinity) => __async(null, null, function* () {
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maxQty = "".concat(maxQty).replaceAll(",", "");
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const existingButtons = block.querySelector(".mh-improved-shop-buy-controls");
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if (existingButtons) {
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if (existingButtons.dataset.maxQty === maxQty) {
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if (existingButtons.dataset.maxQty === maxQty && existingButtons.dataset.limit === "".concat(limit)) {
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return;
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}
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existingButtons.remove();
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}
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const buyControls = makeElement("div", ["mh-improved-shop-buy-controls"]);
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buyControls.dataset.maxQty = maxQty;
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buyControls.dataset.limit = "".concat(limit);
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makeMathButtons([1, 10, 50, 100, 1e3], {
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appendTo: buyControls,
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input,
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maxQty,
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maxQty: Number(limit),
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classNames: ["mh-improved-shop-qty", "tiny", "lightBlue"]
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});
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const buyMaxButton = makeMhButton({
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@@ -31932,7 +31933,7 @@ var mhui = (() => {
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}
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sell.textContent = quantity > 0 ? "Sells for ".concat(formatGold(refundValue * quantity)) : "";
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}
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container.querySelectorAll(".itemPurchaseView-action-itemCost-table-row").forEach((row) => {
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container.querySelectorAll(".itemPurchaseView-action-itemCost.consumed .itemPurchaseView-action-itemCost-table-row").forEach((row) => {
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const cost = row.querySelector(".itemPurchaseView-action-itemCost-table-cell.cost");
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const owned = row.querySelector(".itemPurchaseView-action-itemCost-owned");
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if (!cost || !owned) {
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@@ -32054,6 +32055,20 @@ var mhui = (() => {
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}
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const maxQty = qty.textContent.replace(" (Inventory max)", "") || 0;
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input.setAttribute("placeholder", maxQty);
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const container = block.closest(".itemPurchaseView-container");
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const inventoryMax = Number.parseInt(container == null ? void 0 : container.dataset.maxInventoryQuantity, 10);
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if (inventoryMax > 0) {
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input.max = Math.max(inventoryMax - (Number.parseInt(container.dataset.numOwned, 10) || 0), 0);
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}
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if (input.max && input.dataset.mhiShopMax !== "true") {
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input.dataset.mhiShopMax = "true";
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input.addEventListener("input", () => {
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const max = Number.parseInt(input.max, 10) || 0;
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if (Number.parseInt(input.value, 10) > max) {
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input.value = max;
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}
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});
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}
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const buyButton = block.querySelector(".itemPurchaseView-action-form-button.buy");
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if (buyButton && input.dataset.mhiShopEnter !== "true") {
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input.dataset.mhiShopEnter = "true";
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@@ -32072,11 +32087,10 @@ var mhui = (() => {
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}
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quantity_totals_default(block, input);
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if (addQuantityButtons3) {
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const container = block.closest(".itemPurchaseView-container");
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if (!container || container.classList.contains("lil_jill") || container.classList.contains("big_jack")) {
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return;
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}
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quantity_buttons_default(block, input, maxQty);
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quantity_buttons_default(block, input, maxQty, input.max || Infinity);
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}
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});
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});
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@@ -37850,7 +37864,7 @@ var mhui = (() => {
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init_utils2();
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settingKey2 = "catch-rate-estimate.overall-trap-effectiveness";
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lastOverallCatchRate = null;
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getOverallTrapEffectiveness = () => getSetting(settingKey2,
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getOverallTrapEffectiveness = () => getSetting(settingKey2, true);
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trapEffectivenessTiers = [
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[100, "Guaranteed", "excellent"],
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[95, "Excellent", "excellent"],
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@@ -38102,14 +38116,16 @@ var mhui = (() => {
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classes.push("mh-improved-cre-data-ultimate");
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return classes;
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}
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const isMinlucked = user.trap_luck >= minluck;
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if (rate >= 1 || isMinlucked) {
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classes.push("mh-improved-cre-data-good");
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} else if (rate >= 0.8) {
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} else if (rate >= 0.4) {
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classes.push("mh-improved-cre-data-okay");
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} else {
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classes.push("mh-improved-cre-data-bad");
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}
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if (
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if (isMinlucked) {
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classes.push("mh-improved-cre-data-minlucked");
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}
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return classes;
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@@ -42118,7 +42134,7 @@ var mhui = (() => {
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resetLayout();
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setAuraLayout("grid");
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setAuraIconsOnly(false);
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setOverallTrapEffectiveness(
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setOverallTrapEffectiveness(true);
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applyLayout3();
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layout = getLayout2();
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render3();
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});
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// src/modules/location-huds/locations/floating-islands/sky-map.js
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var toHighlight, getSkyMapMice, tileSelector, edgeSelector, paragonCacheSelector, hasMod, getGridSignature, highlight, resetSkyMap, addBadge, addTooltipLine, updateSelectedIslandInfo, addNoteAfterRedraw, getIslandAdvice, highlightSkyMap, redrawAfterReroll, main19, mapData3, mapGoals, lastGridSignature, islandAdvice, hasClickListener, sky_map_default;
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var toHighlight, getSkyMapMice, gridSelector, tileSelector, edgeSelector, paragonCacheSelector, hasMod, getGridSignature, highlight, resetSkyMap, addBadge, addTooltipLine, updateSelectedIslandInfo, addNoteAfterRedraw, getIslandAdvice, highlightSkyMap, redrawAfterReroll, main19, mapData3, mapGoals, lastGridSignature, islandAdvice, hasClickListener, sky_map_default;
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var init_sky_map = __esm({
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"src/modules/location-huds/locations/floating-islands/sky-map.js"() {
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init_utils2();
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}
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return goals.filter((goal) => !completedGoals.includes(goal.unique_id) && toHighlight.has(goal.type));
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};
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gridSelector = ".floatingIslandsAdventureBoardSkyMap-islandModContainer";
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tileSelector = "".concat(gridSelector, " .floatingIslandsAdventureBoardSkyMap-islandMod");
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edgeSelector = ".floatingIslandsAdventureBoardSkyMap-powerTypes .floatingIslandsHUD-powerType";
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paragonCacheSelector = ".paragon_cache_a, .paragon_cache_b, .paragon_cache_c, .paragon_cache_d";
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hasMod = (tile, selector2) => tile.matches(selector2) || !!tile.querySelector(selector2);
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updateSelectedIslandInfo();
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});
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redrawAfterReroll = () => __async(null, null, function* () {
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const grid = document.querySelector(gridSelector);
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yield new Promise((resolve) => setTimeout(resolve, 500));
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if ("floating_islands" !== getCurrentLocation() || !(grid == null ? void 0 : grid.isConnected) || grid !== document.querySelector(gridSelector)) {
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return;
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}
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if (grid.classList.contains("spinOut")) {
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grid.dispatchEvent(new Event("animationend"));
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}
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for (let attempt = 0; attempt < 30; attempt++) {
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const signature = getGridSignature();
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if (signature && (signature !== lastGridSignature || !document.querySelector(".mh-sky-map-badge, .lowlight-for-map"))) {
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}
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});
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// src/data/update-summaries/0.
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// src/data/update-summaries/0.103.1.json
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var __default19;
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var init__19 = __esm({
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"src/data/update-summaries/0.
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__default19 = { version: "0.
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"src/data/update-summaries/0.103.1.json"() {
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__default19 = { version: "0.103.1", summary: "", details: [{ title: "", items: ["Catch Rate & Minlucks: Catch rates are now back to being green only for a guaranteed catch", "Catch Rate & Minlucks: The Trap Effectiveness meter now uses your actual catch rate by default"] }] };
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}
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});
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// src/data/update-summaries/0.
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// src/data/update-summaries/0.103.2.json
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var __default20;
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var init__20 = __esm({
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"src/data/update-summaries/0.
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__default20 = { version: "0.
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"src/data/update-summaries/0.103.2.json"() {
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__default20 = { version: "0.103.2", summary: "", details: [{ title: "", items: ["Better Shops: Fixed requirements, like Adventure completion, increasing with the quantity, and limited the quantity field and buttons to an item's purchase limit", "Location HUDs - Floating Islands: Fixed the Sky Map sometimes not updating after a reroll"] }] };
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}
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});
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// src/data/update-summaries/0.98.
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// src/data/update-summaries/0.98.0.json
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var __default21;
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var init__21 = __esm({
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"src/data/update-summaries/0.98.
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__default21 = { version: "0.98.
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"src/data/update-summaries/0.98.0.json"() {
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__default21 = { version: "0.98.0", summary: "This update makes MouseHunt Improved easier to browse, configure, and use. The settings screen now organizes modules into clearer sections, several popular options have better defaults, and new features like Gifts in Inbox and Journal Progress Log Tracker are now available. It also includes broad fixes, performance improvements, and polish across maps, journals, HUDs, inventory, marketplace tools, and more. Please take a quick look through settings after updating in case a new default is not your preference. Happy hunting!", details: [{ title: "New Features", items: ["Gifts in Inbox will let you easily claim recent gifts directly from your inbox", "Journal Progress Log Tracker adds clear timing and history for progress log entries", "Rank-Up Forecaster is now available as a beta module for previewing your progress toward the next rank"] }, { title: "New Module Sections", items: ["The settings screen now groups modules by what they affect: Appearance, Hunting & Setup, Inventory & Economy, Location HUDs, Locations/Maps/Travel, Journal/Progress/Stats, Social & Profiles, Navigation & Utilities, Hide & Simplify, Beta & Experiments, and Advanced", "These sections replace the older broad categories so related features are easier to find"] }, { title: "Defaults and Settings", items: ["Several useful modules and settings are now enabled by default or promoted out of beta, including Better Journal loot display improvements, Better Tournaments localized times, Better Marketplace quick actions, Better Gifts gift selection, Better UI square profile pics, and Real Base Stats", "The new Base Item Counters module is enabled by default to show toothlet and printing paper counts for supported bases", 'Advanced Settings now includes an "Update Game Data" link for refreshing bundled game data when needed', "Custom preview pickers and several settings controls were cleaned up for a smoother configuration experience"] }, { title: "Better Marketplace", items: ["Added beta feature for integrated Markethunt price charts to marketplace item views", "Expanded marketplace browsing, pricing tools, quick actions, and item view polish", "Improved sorting, filtering, and quick buy/sell workflows"] }, { title: "Better Journal", items: ["Journal entries now support broader loot displays with more useful links and icons", "Several journal-related options were updated and improved"] }, { title: "Better Maps", items: ["Map groups, styling, and performance were updated", "Added support for more map organization and cleaner map displays"] }, { title: "Location HUDs - Floating Islands", items: ["Airship customization now has better preview, randomization, and workflow tools", "The Floating Islands HUD received usability, style, and beta feature updates"] }, { title: "Location HUDs - Fort Rox", items: ["Fort Rox timeline and trap setup tools were refined", "Hunt tracking and related interactions should be clearer and easier to use"] }, { title: "Location Dashboard", items: ["The dashboard now supports more locations", "Reliability and refresh behavior were improved across supported dashboards"] }, { title: "Better Inventory", items: ["Trap sorting, filtering, and inventory readability were reworked and improved"] }, { title: "Better Quests", items: ["Quest objective mice are easier to inspect with improved links and hover details"] }, { title: "Paste Hunter ID", items: ["Hunter lookup is more flexible and now handles full profile links more reliably"] }, { title: "Image Upscaling & Transparency", items: ["Upscaled images now recover more reliably when the game rerenders them"] }, { title: "General Improvements", items: ["Profile and scoreboard navigation, tooltip handling, number formatting, bundled assets, and overall UI polish all received fixes and improvements", "This release also includes many smaller style fixes, bug fixes, and performance updates across the extension"] }] };
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}
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});
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// src/data/update-summaries/0.98.
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// src/data/update-summaries/0.98.1.json
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var __default22;
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var init__22 = __esm({
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"src/data/update-summaries/0.98.
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__default22 = { version: "0.98.
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"src/data/update-summaries/0.98.1.json"() {
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__default22 = { version: "0.98.1", summary: "", details: [{ title: "", items: ["Better UI: Updated Inbox tab order", "Better Maps: Updated map sorting groups for Cerulean Skyport and Corsair maps", "Journal Progress Log Tracker: Progress logs are now tracked when on pages beyond the first page", "Gifts in Inbox: Gift links more than five days old no longer count toward the tab's unread badge", "Minor style tweaks"] }] };
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}
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});
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// src/data/update-summaries/0.
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// src/data/update-summaries/0.98.2.json
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var __default23;
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var init__23 = __esm({
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"src/data/update-summaries/0.
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__default23 = { version: "0.
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"src/data/update-summaries/0.98.2.json"() {
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__default23 = { version: "0.98.2", summary: "", details: [{ title: "", items: ["Better Journal: Added loot list and date styling support for the new Cerulean Skyport journal entries", "Redesigned the extension popup and made its settings button reuse an open MouseHunt tab"] }] };
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}
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});
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var init__24 = __esm({
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"src/data/update-summaries/0.98.3.json"() {
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__default24 = { version: "0.98.3", summary: "", details: [{ title: "", items: ["Fix Better Marketplace: Show Markethunt price history chart when viewing an item defaulting to enabled"] }] };
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}
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// src/data/update-summaries/0.99.0.json
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"src/data/update-summaries/0.99.0.json"() {
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__default25 = { version: "0.99.0", summary: "", details: [{ title: "New Beta Features", items: ['"Enhanced Search" adds fuzzy and abbreviated searching in inventory, marketplace, Send Supplies, and the Trap Selector', '"Timers" adds an item to the Camp menu dropdown with countdowns for different locations'] }, { title: "Better Maps", items: ["Added sorting for 20+ map types", "Updated sorting data for many existing map types", 'Added the "Default to Sorted tab (only if map is categorized)" setting', "Map enhancements now load and update more reliably"] }, { title: "Location HUDs and Catch Stats", items: ["Location Catch Stats has been redesigned with completion progress for each location, crown counts, and more.", 'Added a "Use simplified view" setting for Location Catch Stats to restore the previous version.', "Added a Cerulean Skyport Location Dashboard", "Updated HUD styling for Cerulean Skyport, Floating Islands, Valour Rift, and other locations", "Updated the Valour Rift simulator for the Hailstone Singularity Base"] }, { title: "More Improvements", items: ["Expanded Native Dark Mode coverage across nearly every module", "Extension updates now load faster and data is kept more up-to-date", "Fixed a variety of issues and improved performance across many modules"] }] };
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}
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// src/data/update-summaries/0.99.1.json
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"src/data/update-summaries/0.99.1.json"() {
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__default26 = { version: "0.99.1", summary: "", details: [{ title: "Minor Style Updates", items: ["Updated Better Tournaments styling", "Updated Dark Mode tournament journal entry styling"] }] };
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}
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});
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// src/data/update-summaries/0.99.10.json
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__default27 = { version: "0.99.
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"src/data/update-summaries/0.99.10.json"() {
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+
__default27 = { version: "0.99.10", summary: "", details: [{ title: "", items: ["Cerulean Skyport: The raid intel dialog now highlights your current raid", "Better Tournaments: Fixed hovering over your rank to see your scoreboard page only working on tournament scoreboards"] }] };
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}
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});
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// src/data/update-summaries/0.99.11.json
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__default28 = { version: "0.99.
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"src/data/update-summaries/0.99.11.json"() {
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+
__default28 = { version: "0.99.11", summary: "", details: [{ title: "", items: ["Better Journal: Fixed an error that could break journal mouse images when mouse data failed to load", "Better Journal: Hid the date on Cerulean Skyport chrome trigger entries", "Fixed failed data fetches being cached as empty, which could cause errors until the next refresh"] }] };
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}
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});
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// src/data/update-summaries/0.99.
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// src/data/update-summaries/0.99.12.json
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var init__29 = __esm({
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__default29 = { version: "0.99.
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"src/data/update-summaries/0.99.12.json"() {
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|
+
__default29 = { version: "0.99.12", summary: "", details: [{ title: "", items: ["Cerulean Skyport: Animations now turn off when the Stabilize Airship option is checked", "Favorite Setups: Updated styles", "Gifts in Inbox: Fixed the Gift Links tab disappearing after sending a raffle ballot", "Journal icon and upscaled image styles can now update between releases without needing a new version", "Minor style tweaks"] }] };
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}
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});
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// src/data/update-summaries/0.99.13.json
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|
var __default30;
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var init__30 = __esm({
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__default30 = { version: "0.99.
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"src/data/update-summaries/0.99.13.json"() {
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|
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|
+
__default30 = { version: "0.99.13", summary: "", details: [{ title: "", items: ["Better Mice: Prize mice now show catch history and cooldown status, and the Prize History page has been updated", "Better UI: The Team page shows member journals outside of tournaments and visual trap setups", "Better Journal: Items mentioned in entries are now linked, and inline loot (like the Polar Vortex Trap) is shown as a list", "Better Quests: The M400 helper now supports the Bait Research assignment", "Better Inventory: Trap sort and filter controls now match the game's style, show how many items match, and have a Reset link", "Location Catch Stats: Added a refresh button", "Quick Filters and Sort: Cheese can now be sorted by quantity", "Better Maps: Fixed the mouse info popup getting stuck over the mice list", "Better Maps: Claiming a consolation prize now asks you to confirm, since it can't be undone", "Table of Contents: The simulator now counts the Gold Foil Printing upgrade when estimating Gnawbels", "Minor fixes and style tweaks"] }] };
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|
}
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|
});
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// src/data/update-summaries/0.99.
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// src/data/update-summaries/0.99.14.json
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|
var __default31;
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|
var init__31 = __esm({
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__default31 = { version: "0.99.
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"src/data/update-summaries/0.99.14.json"() {
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|
+
__default31 = { version: "0.99.14", summary: "", details: [{ title: "", items: ["Better Maps: Added an experimental Plan tab to help you find your remaining map mice", "Better Maps: Solver links skip caught mice, and Sorted tab popups stay on screen", "Better Travel: Favorite locations appear first on the travel page and in Simple Travel", "Better Marketplace: Price history charts remember if you left them collapsed", "Better Inventory: More Magic Essence warnings, with suggestions for other recipes", "Better Journal: Item links support plural names, and Zokor entries show which Thief Base you used", "Location HUDs - Cerulean Skyport: Raid progress bars change color as you gather intel", "Location HUDs - Gnawnian Express Station: The train board remembers if you left it open or minimized", "Location HUDs - Zokor: The Thief Base toggle shows the mode you\u2019re switching to", "Keyboard Shortcuts: Escape cancels an edit, and Backspace or Delete clears the shortcut", "Favorite Setups: Crafting bait clears missing-item warnings. Empty bait and charm slots now disarm those items", "Favorite Setups: Setups with unowned charms or bait arm without them, and the item picker is more compact", "FLRT Helper: Fixed sometimes filling in the wrong Maptain hunter ID", "Fixed timers when your account and computer use different time zones", "Keyboard Shortcuts: Disarming your charm no longer disarms your bait", 'Better Gifts: The "ignore bad gifts" setting works again', "Send Supplies: Fixed page reloads when pressing Enter and duplicate sends", "Better Shops: Quantity buttons update the purchase total", "Custom Background: Event backgrounds appear again when set to Default", "Custom Shield: Fixed shields for titles like Grand Duke", "Inventory Lock and Hide: Hidden items stay hidden in the trap selector", "Journal Changer: Fixed issues with changing and remembering themes", "Journal Privacy: Names stay hidden as new entries appear", "Quick Filters and Sort: Changing the sort keeps your filter", "Dark Mode: Fixed styles for inventory confirmations, gift selectors, and more", "Other small fixes and style tweaks"] }] };
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|
}
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|
});
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// src/data/update-summaries/0.99.
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|
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// src/data/update-summaries/0.99.15.json
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|
var __default32;
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|
var init__32 = __esm({
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|
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__default32 = { version: "0.99.
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|
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"src/data/update-summaries/0.99.15.json"() {
|
|
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|
+
__default32 = { version: "0.99.15", summary: "", details: [{ title: "", items: ["Many settings now apply without a refresh, including Dark Mode. A reminder appears when a refresh is needed", "Reorganized and renamed the settings categories", "Better Journal: Highlighted Skyport raid chests and more rare drops", "Dark Mode: Fixed light backgrounds and unreadable text", "Hide Sidebar: The sidebar stays hidden when changing pages", "Other small fixes and style tweaks"] }] };
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|
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|
}
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|
});
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|
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// src/data/update-summaries/0.99.
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|
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|
+
// src/data/update-summaries/0.99.2.json
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|
var __default33;
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|
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|
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__default33 = { version: "0.99.
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"src/data/update-summaries/0.99.2.json"() {
|
|
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|
+
__default33 = { version: "0.99.2", summary: "", details: [{ title: "", items: ["Better Maps: Fixed several rendering issues, including duplicate attraction rate badges, the quick invite box duplicating, and the Goals tab reinitializing when map data reloaded", "Better Maps: Added a Reset Sort button to the Sorted tab", "Better Journal: Added loot list support for reward claim entries", "Dark Mode: Updated styles and applied masking to full-size mice images in journal entries", "Minor style tweaks"] }] };
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|
}
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|
});
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// src/data/update-summaries/0.99.
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|
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// src/data/update-summaries/0.99.3.json
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|
var __default34;
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|
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|
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__default34 = { version: "0.99.
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"src/data/update-summaries/0.99.3.json"() {
|
|
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|
+
__default34 = { version: "0.99.3", summary: "", details: [{ title: "", items: ["Better Maps: Fixed mice missing from the Sorted tab on Draconic Depths, Folklore Forest Grand Tour, and Origin of Dragons maps"] }] };
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|
}
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|
});
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|
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|
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// src/data/update-summaries/0.99.
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|
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// src/data/update-summaries/0.99.4.json
|
|
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|
var __default35;
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|
var init__35 = __esm({
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|
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|
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|
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|
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"src/data/update-summaries/0.99.4.json"() {
|
|
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|
+
__default35 = { version: "0.99.4", summary: "", details: [{ title: "", items: ["Location HUDs - Cerulean Skyport: Added 'View Ledger button to journal entry", "Better Maps: Updated Cerulean Skyport map groups and added current area highlighting", "Better Maps: Fixed several Sorted tab issues", "Better Journal: Full mice images no longer have a border or white background", "Minor style tweaks"] }] };
|
|
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|
}
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|
});
|
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|
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|
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|
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// src/data/update-summaries/0.99.
|
|
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|
+
// src/data/update-summaries/0.99.5.json
|
|
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|
var __default36;
|
|
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|
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|
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|
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|
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|
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"src/data/update-summaries/0.99.5.json"() {
|
|
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|
+
__default36 = { version: "0.99.5", summary: "", details: [{ title: "", items: ["Better Maps: Restored previous groups for Cerulean Skyport and Corsair Chaser maps", "Better Maps: Fixed the Relic Hunter hint travel button sometimes being added twice", "Dark Mode: Updated styles"] }] };
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|
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|
}
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});
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|
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|
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// src/data/update-summaries/0.99.
|
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|
+
// src/data/update-summaries/0.99.6.json
|
|
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|
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|
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__default37 = { version: "0.99.
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|
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"src/data/update-summaries/0.99.6.json"() {
|
|
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|
+
__default37 = { version: "0.99.6", summary: "", details: [{ title: "", items: ['Add "Skyport Star Tracker": a new module for tracking which mice you still need from each Cerulean Skyport raid', 'Location HUDs - Cerulean Skyport: Favorite raid locations to highlight their ships when choosing, updated "View Ledger" to raid completion journal entries', "Fixed FLRT Helper sometimes failing silently", "Fixed a few Cerulean Skyport, journal, and dark mode issues"] }] };
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|
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|
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|
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|
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|
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|
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// src/data/update-summaries/0.99.
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|
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|
+
// src/data/update-summaries/0.99.7.json
|
|
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|
var __default38;
|
|
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|
var init__38 = __esm({
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|
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|
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"src/data/update-summaries/0.99.7.json"() {
|
|
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|
+
__default38 = { version: "0.99.7", summary: "", details: [{ title: "", items: ["Fixed the refresh button missing from the My Invites tab of the map popup"] }] };
|
|
66883
|
+
}
|
|
66884
|
+
});
|
|
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|
+
|
|
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|
+
// src/data/update-summaries/0.99.8.json
|
|
66887
|
+
var __default39;
|
|
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|
+
var init__39 = __esm({
|
|
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|
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"src/data/update-summaries/0.99.8.json"() {
|
|
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|
+
__default39 = { version: "0.99.8", summary: "", details: [{ title: "", items: ["Skyport Star Tracker: Corrected which raid mice require Aurora Bocconcini"] }] };
|
|
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|
+
}
|
|
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|
+
});
|
|
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|
+
|
|
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|
+
// src/data/update-summaries/0.99.9.json
|
|
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|
+
var __default40;
|
|
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|
+
var init__40 = __esm({
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|
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|
"src/data/update-summaries/0.99.9.json"() {
|
|
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|
-
|
|
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|
+
__default40 = { version: "0.99.9", summary: "", details: [{ title: "", items: ["FLRT Helper: Fixed the Return to Maptain button not appearing when opening a chest from the map screen", "Skyport Star Tracker: Added a refresh button to the tracker panel"] }] };
|
|
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|
}
|
|
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|
});
|
|
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|
|
|
@@ -66896,7 +66937,9 @@ var mhui = (() => {
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|
|
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|
init__36();
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|
init__37();
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|
init__38();
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|
-
|
|
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|
+
init__39();
|
|
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|
+
init__40();
|
|
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|
+
imported12 = [__default8, __default9, __default10, __default11, __default12, __default13, __default14, __default15, __default16, __default17, __default18, __default19, __default20, __default21, __default22, __default23, __default24, __default25, __default26, __default27, __default28, __default29, __default30, __default31, __default32, __default33, __default34, __default35, __default36, __default37, __default38, __default39, __default40];
|
|
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|
updateSummaries = imported12;
|
|
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|
compareVersions = (a, b) => {
|
|
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|
const aParts = "".concat(a).split(".");
|