motionary 8.6.0 → 8.7.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +17 -0
- package/dist/components/fx-gesture.cjs +111 -0
- package/dist/components/fx-gesture.cjs.map +1 -0
- package/dist/components/fx-gesture.d.cts +75 -0
- package/dist/components/fx-gesture.d.ts +75 -0
- package/dist/components/fx-gesture.js +105 -0
- package/dist/components/fx-gesture.js.map +1 -0
- package/dist/components/fx2.cjs +8 -0
- package/dist/components/fx2.cjs.map +1 -1
- package/dist/components/fx2.d.cts +32 -1
- package/dist/components/fx2.d.ts +32 -1
- package/dist/components/fx2.js +5 -1
- package/dist/components/fx2.js.map +1 -1
- package/dist/components/widgets.cjs +367 -149
- package/dist/components/widgets.cjs.map +1 -1
- package/dist/components/widgets.d.cts +41 -2
- package/dist/components/widgets.d.ts +41 -2
- package/dist/components/widgets.js +366 -150
- package/dist/components/widgets.js.map +1 -1
- package/dist/widgets.umd.js +1 -1
- package/dist/widgets.umd.js.map +1 -1
- package/docs/ROADMAP.md +1 -1
- package/docs/components.md +19 -0
- package/package.json +21 -1
package/dist/components/fx2.d.ts
CHANGED
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@@ -725,6 +725,37 @@ declare const SURFACE_FX: EffectDefinition[];
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/** Register neon-ignite, neon-pulse, glass-frost and neu-press (8.6). */
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declare function registerSurfacePack(): void;
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/**
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* 8.7 — Gestures 3.0 pack (`motionary/fx/gesture`, also `motionary/components/fx-gesture`):
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*
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* - `swipe-hint` (attention) — a ghost fingertip swipes across the element
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* and the element nudges along, teaching "swipe me" (`direction` left|right).
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* - `pinch-hint` (attention) — two ghost fingertips pinch out and the
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* element zooms with them, teaching "pinch to zoom".
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* - `tilt-wobble` (attention) — a 3D wobble as if the phone was tilted.
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* - `depth-in` (enter) — children fly in from different depths (by
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* `data-depth`, default their order), like parallax layers settling.
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*
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* Reduced motion: depth-in just shows, the hints and wobble do nothing.
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*/
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type Pt = {
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x: number;
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y: number;
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};
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/** Scale factor of a two-finger pinch from start points (a1, a2) to current points (b1, b2) (8.7). */
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declare function pinchScale(a1: Pt, a2: Pt, b1: Pt, b2: Pt): number;
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/** Rotation in degrees of a two-finger twist from (a1, a2) to (b1, b2) (8.7). */
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declare function pinchAngle(a1: Pt, a2: Pt, b1: Pt, b2: Pt): number;
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/** Device orientation (beta front/back, gamma left/right, in degrees) → card tilt { rx, ry } clamped to ±max (8.7). */
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declare function orientationToTilt(beta: number, gamma: number, max?: number, rest?: number): {
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rx: number;
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ry: number;
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};
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declare const GESTURE3_FX: EffectDefinition[];
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/** Register swipe-hint, pinch-hint, tilt-wobble and depth-in (8.7). */
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declare function registerGesture3Pack(): void;
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/**
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* 5.5 — generative backgrounds on Canvas 2D, registered through
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* `registerEffect()` (kind `background`): `flow-field`, `voronoi`,
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@@ -834,5 +865,5 @@ declare const EFFECT_PACKS: Record<string, EffectDefinition[]>;
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/** Register every 6.x effect pack (idempotent). */
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declare function registerEffectPacks(): void;
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export { AI_FX, CHART_FX, CYBER_FX, DEPTH3_FX, EFFECT_PACKS, EFFECT_PACK_FORMAT, FESTIVAL_FX, FOCUS_FX, FORM_FX, GAME_FX, GEO_FX, GLSL_HEAD, GPU_FX, LIGHT_FX, MORPH2_FX, MUSIC_FX, ORGANIC_FX, PAPER_FX, PHYSICS2_FX, RETRO_FX, SHOP_FX, SOCIAL_FX, SURFACE_FX, SURFACE_THEMES, TEXT3_FX, TRANSITIONS2_FX, VerletWorld, WEATHER_FX, WGSL_HEAD, applySurfaceTheme, arcPath, blobRadius, crossDocumentTransitions, decodeFrame, fanAngles, fieldFallback, glslToWgsl, loadEffectPack, musicSample, packManifest, pageTransition, paperRandom, parseFigure, pixelSteps, pointsToPath, register3dPack, registerAiPack, registerChartPack, registerCyberPack, registerEffectPacks, registerFestivalPack, registerFocusPack, registerFormPack, registerGamePack, registerGeoPack, registerGpuPack, registerLightPack, registerMorphPack, registerMusicPack, registerOrganicPack, registerPaperPack, registerPhysicsPack, registerRetroPack, registerShopPack, registerSocialPack, registerSurfacePack, registerTextPack, registerTransitionsPack, registerWeatherPack, roughLine, routeLength, samplePath, shaderBackground, shakeFrames, skyAt, sparkVectors, splitChars, splitWords, supportsWebGL2, supportsWebGPU, syntheticSample, throwPath, trackPointer, validateManifest, webgpuBackground, wgslModule };
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export { AI_FX, CHART_FX, CYBER_FX, DEPTH3_FX, EFFECT_PACKS, EFFECT_PACK_FORMAT, FESTIVAL_FX, FOCUS_FX, FORM_FX, GAME_FX, GEO_FX, GESTURE3_FX, GLSL_HEAD, GPU_FX, LIGHT_FX, MORPH2_FX, MUSIC_FX, ORGANIC_FX, PAPER_FX, PHYSICS2_FX, RETRO_FX, SHOP_FX, SOCIAL_FX, SURFACE_FX, SURFACE_THEMES, TEXT3_FX, TRANSITIONS2_FX, VerletWorld, WEATHER_FX, WGSL_HEAD, applySurfaceTheme, arcPath, blobRadius, crossDocumentTransitions, decodeFrame, fanAngles, fieldFallback, glslToWgsl, loadEffectPack, musicSample, orientationToTilt, packManifest, pageTransition, paperRandom, parseFigure, pinchAngle, pinchScale, pixelSteps, pointsToPath, register3dPack, registerAiPack, registerChartPack, registerCyberPack, registerEffectPacks, registerFestivalPack, registerFocusPack, registerFormPack, registerGamePack, registerGeoPack, registerGesture3Pack, registerGpuPack, registerLightPack, registerMorphPack, registerMusicPack, registerOrganicPack, registerPaperPack, registerPhysicsPack, registerRetroPack, registerShopPack, registerSocialPack, registerSurfacePack, registerTextPack, registerTransitionsPack, registerWeatherPack, roughLine, routeLength, samplePath, shaderBackground, shakeFrames, skyAt, sparkVectors, splitChars, splitWords, supportsWebGL2, supportsWebGPU, syntheticSample, throwPath, trackPointer, validateManifest, webgpuBackground, wgslModule };
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export type { EffectPackManifest, ShaderSpec };
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package/dist/components/fx2.js
CHANGED
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@@ -43,6 +43,8 @@ import { PAPER_FX, registerPaperPack } from './fx-paper.js';
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export { paperRandom, roughLine } from './fx-paper.js';
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import { SURFACE_FX, registerSurfacePack } from './fx-surface.js';
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export { SURFACE_THEMES, applySurfaceTheme } from './fx-surface.js';
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import { GESTURE3_FX, registerGesture3Pack } from './fx-gesture.js';
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export { orientationToTilt, pinchAngle, pinchScale } from './fx-gesture.js';
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import '../chunks/registry-CnO7ZVPK.js';
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import '../chunks/base-CLuqlLfG.js';
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import '../chunks/generative-2LhxG5BJ.js';
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@@ -74,6 +76,7 @@ const EFFECT_PACKS = {
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cyber: CYBER_FX,
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paper: PAPER_FX,
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surface: SURFACE_FX,
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gesture3: GESTURE3_FX,
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};
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/** Register every 6.x effect pack (idempotent). */
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function registerEffectPacks() {
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@@ -100,7 +103,8 @@ function registerEffectPacks() {
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registerCyberPack();
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registerPaperPack();
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registerSurfacePack();
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registerGesture3Pack();
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}
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-
export { AI_FX, CHART_FX, CYBER_FX, DEPTH3_FX, EFFECT_PACKS, FESTIVAL_FX, FOCUS_FX, FORM_FX, GAME_FX, GEO_FX, GPU_FX, LIGHT_FX, MORPH2_FX, MUSIC_FX, ORGANIC_FX, PAPER_FX, PHYSICS2_FX, RETRO_FX, SHOP_FX, SOCIAL_FX, SURFACE_FX, TEXT3_FX, TRANSITIONS2_FX, WEATHER_FX, register3dPack, registerAiPack, registerChartPack, registerCyberPack, registerEffectPacks, registerFestivalPack, registerFocusPack, registerFormPack, registerGamePack, registerGeoPack, registerGpuPack, registerLightPack, registerMorphPack, registerMusicPack, registerOrganicPack, registerPaperPack, registerPhysicsPack, registerRetroPack, registerShopPack, registerSocialPack, registerSurfacePack, registerTextPack, registerTransitionsPack, registerWeatherPack };
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export { AI_FX, CHART_FX, CYBER_FX, DEPTH3_FX, EFFECT_PACKS, FESTIVAL_FX, FOCUS_FX, FORM_FX, GAME_FX, GEO_FX, GESTURE3_FX, GPU_FX, LIGHT_FX, MORPH2_FX, MUSIC_FX, ORGANIC_FX, PAPER_FX, PHYSICS2_FX, RETRO_FX, SHOP_FX, SOCIAL_FX, SURFACE_FX, TEXT3_FX, TRANSITIONS2_FX, WEATHER_FX, register3dPack, registerAiPack, registerChartPack, registerCyberPack, registerEffectPacks, registerFestivalPack, registerFocusPack, registerFormPack, registerGamePack, registerGeoPack, registerGesture3Pack, registerGpuPack, registerLightPack, registerMorphPack, registerMusicPack, registerOrganicPack, registerPaperPack, registerPhysicsPack, registerRetroPack, registerShopPack, registerSocialPack, registerSurfacePack, registerTextPack, registerTransitionsPack, registerWeatherPack };
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//# sourceMappingURL=fx2.js.map
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@@ -1 +1 @@
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-
{"version":3,"file":"fx2.js","sources":["../../src/components/fx2/index.ts"],"sourcesContent":["/**\n * The 6.x effect packs, one entry each (`motionary/components/fx-gpu`, …) so\n * their size budgets stay separate. This module (`registerFx2()`) registers\n * them all — used by dist/widgets.umd.js and the showcase.\n */\nimport type { EffectDefinition } from '../fx/registry';\nexport { EFFECT_PACK_FORMAT, packManifest, validateManifest, loadEffectPack } from './manifest';\nexport type { EffectPackManifest } from './manifest';\nimport { GPU_FX, registerGpuPack } from './gpu';\nimport { TEXT3_FX, registerTextPack, splitChars } from './text3';\nimport { LIGHT_FX, registerLightPack, trackPointer } from './light';\nimport { DEPTH3_FX, register3dPack } from './depth3';\nimport { MORPH2_FX, registerMorphPack, samplePath, pointsToPath } from './morph2';\nimport { TRANSITIONS2_FX, registerTransitionsPack, pageTransition, crossDocumentTransitions } from './transitions2';\nimport { WEATHER_FX, registerWeatherPack, skyAt } from './weather';\nimport { PHYSICS2_FX, registerPhysicsPack, VerletWorld } from './physics2';\nimport { FOCUS_FX, registerFocusPack } from './focus';\nimport { MUSIC_FX, registerMusicPack, syntheticSample, musicSample } from './music';\nimport { CHART_FX, registerChartPack, parseFigure } from './chart';\nimport { SHOP_FX, registerShopPack, arcPath } from './shop';\nimport { SOCIAL_FX, registerSocialPack, fanAngles } from './social';\nimport { GAME_FX, registerGamePack, throwPath } from './game';\nimport { GEO_FX, registerGeoPack, routeLength } from './geo';\nimport { FORM_FX, registerFormPack, shakeFrames } from './form';\nimport { AI_FX, registerAiPack, splitWords } from './ai';\nimport { FESTIVAL_FX, registerFestivalPack, sparkVectors } from './festival';\nimport { RETRO_FX, registerRetroPack, pixelSteps } from './retro2';\nimport { ORGANIC_FX, registerOrganicPack, blobRadius } from './organic';\nimport { CYBER_FX, registerCyberPack, decodeFrame } from './cyber';\nimport { PAPER_FX, registerPaperPack, roughLine, paperRandom } from './paper';\nimport { SURFACE_FX, registerSurfacePack, SURFACE_THEMES, applySurfaceTheme } from './themefx';\n\nexport { GPU_FX, registerGpuPack, TEXT3_FX, registerTextPack, splitChars };\nexport { shaderBackground, supportsWebGL2, fieldFallback, GLSL_HEAD } from './gl';\nexport { supportsWebGPU, glslToWgsl, wgslModule, webgpuBackground, WGSL_HEAD } from './webgpu';\nexport type { ShaderSpec } from './gl';\n\nexport { LIGHT_FX, registerLightPack, trackPointer };\n\nexport { DEPTH3_FX, register3dPack };\n\nexport { MORPH2_FX, registerMorphPack, samplePath, pointsToPath };\n\nexport { TRANSITIONS2_FX, registerTransitionsPack, pageTransition, crossDocumentTransitions };\n\nexport { WEATHER_FX, registerWeatherPack, skyAt };\n\nexport { PHYSICS2_FX, registerPhysicsPack, VerletWorld };\n\nexport { FOCUS_FX, registerFocusPack };\n\nexport { MUSIC_FX, registerMusicPack, syntheticSample, musicSample };\n\nexport { CHART_FX, registerChartPack, parseFigure };\n\nexport { SHOP_FX, registerShopPack, arcPath };\n\nexport { SOCIAL_FX, registerSocialPack, fanAngles };\n\nexport { GAME_FX, registerGamePack, throwPath };\n\nexport { GEO_FX, registerGeoPack, routeLength };\n\nexport { FORM_FX, registerFormPack, shakeFrames };\n\nexport { AI_FX, registerAiPack, splitWords };\n\nexport { FESTIVAL_FX, registerFestivalPack, sparkVectors };\n\nexport { RETRO_FX, registerRetroPack, pixelSteps };\n\nexport { ORGANIC_FX, registerOrganicPack, blobRadius };\n\nexport { CYBER_FX, registerCyberPack, decodeFrame };\n\nexport { PAPER_FX, registerPaperPack, roughLine, paperRandom };\n\nexport { SURFACE_FX, registerSurfacePack, SURFACE_THEMES, applySurfaceTheme };\n\n/** The 6.x effect packs by name. */\nexport const EFFECT_PACKS: Record<string, EffectDefinition[]> = {\n gpu: GPU_FX,\n text: TEXT3_FX,\n light: LIGHT_FX,\n depth: DEPTH3_FX,\n morph: MORPH2_FX,\n transitions: TRANSITIONS2_FX,\n weather: WEATHER_FX,\n physics: PHYSICS2_FX,\n focus: FOCUS_FX,\n music: MUSIC_FX,\n chart: CHART_FX,\n shop: SHOP_FX,\n social: SOCIAL_FX,\n game: GAME_FX,\n geo: GEO_FX,\n form: FORM_FX,\n ai: AI_FX,\n festival: FESTIVAL_FX,\n retro: RETRO_FX,\n organic: ORGANIC_FX,\n cyber: CYBER_FX,\n paper: PAPER_FX,\n surface: SURFACE_FX,\n};\n\n/** Register every 6.x effect pack (idempotent). */\nexport function registerEffectPacks(): void {\n registerGpuPack();\n registerTextPack();\n registerLightPack();\n register3dPack();\n registerMorphPack();\n registerTransitionsPack();\n registerWeatherPack();\n registerPhysicsPack();\n registerFocusPack();\n registerMusicPack();\n registerChartPack();\n registerShopPack();\n registerSocialPack();\n registerGamePack();\n registerGeoPack();\n registerFormPack();\n registerAiPack();\n registerFestivalPack();\n registerRetroPack();\n registerOrganicPack();\n registerCyberPack();\n registerPaperPack();\n registerSurfacePack();\n}\n\n\n"],"names":[],"mappings":"
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{"version":3,"file":"fx2.js","sources":["../../src/components/fx2/index.ts"],"sourcesContent":["/**\n * The 6.x effect packs, one entry each (`motionary/components/fx-gpu`, …) so\n * their size budgets stay separate. This module (`registerFx2()`) registers\n * them all — used by dist/widgets.umd.js and the showcase.\n */\nimport type { EffectDefinition } from '../fx/registry';\nexport { EFFECT_PACK_FORMAT, packManifest, validateManifest, loadEffectPack } from './manifest';\nexport type { EffectPackManifest } from './manifest';\nimport { GPU_FX, registerGpuPack } from './gpu';\nimport { TEXT3_FX, registerTextPack, splitChars } from './text3';\nimport { LIGHT_FX, registerLightPack, trackPointer } from './light';\nimport { DEPTH3_FX, register3dPack } from './depth3';\nimport { MORPH2_FX, registerMorphPack, samplePath, pointsToPath } from './morph2';\nimport { TRANSITIONS2_FX, registerTransitionsPack, pageTransition, crossDocumentTransitions } from './transitions2';\nimport { WEATHER_FX, registerWeatherPack, skyAt } from './weather';\nimport { PHYSICS2_FX, registerPhysicsPack, VerletWorld } from './physics2';\nimport { FOCUS_FX, registerFocusPack } from './focus';\nimport { MUSIC_FX, registerMusicPack, syntheticSample, musicSample } from './music';\nimport { CHART_FX, registerChartPack, parseFigure } from './chart';\nimport { SHOP_FX, registerShopPack, arcPath } from './shop';\nimport { SOCIAL_FX, registerSocialPack, fanAngles } from './social';\nimport { GAME_FX, registerGamePack, throwPath } from './game';\nimport { GEO_FX, registerGeoPack, routeLength } from './geo';\nimport { FORM_FX, registerFormPack, shakeFrames } from './form';\nimport { AI_FX, registerAiPack, splitWords } from './ai';\nimport { FESTIVAL_FX, registerFestivalPack, sparkVectors } from './festival';\nimport { RETRO_FX, registerRetroPack, pixelSteps } from './retro2';\nimport { ORGANIC_FX, registerOrganicPack, blobRadius } from './organic';\nimport { CYBER_FX, registerCyberPack, decodeFrame } from './cyber';\nimport { PAPER_FX, registerPaperPack, roughLine, paperRandom } from './paper';\nimport { SURFACE_FX, registerSurfacePack, SURFACE_THEMES, applySurfaceTheme } from './themefx';\nimport { GESTURE3_FX, registerGesture3Pack, pinchScale, pinchAngle, orientationToTilt } from './gesture3';\n\nexport { GPU_FX, registerGpuPack, TEXT3_FX, registerTextPack, splitChars };\nexport { shaderBackground, supportsWebGL2, fieldFallback, GLSL_HEAD } from './gl';\nexport { supportsWebGPU, glslToWgsl, wgslModule, webgpuBackground, WGSL_HEAD } from './webgpu';\nexport type { ShaderSpec } from './gl';\n\nexport { LIGHT_FX, registerLightPack, trackPointer };\n\nexport { DEPTH3_FX, register3dPack };\n\nexport { MORPH2_FX, registerMorphPack, samplePath, pointsToPath };\n\nexport { TRANSITIONS2_FX, registerTransitionsPack, pageTransition, crossDocumentTransitions };\n\nexport { WEATHER_FX, registerWeatherPack, skyAt };\n\nexport { PHYSICS2_FX, registerPhysicsPack, VerletWorld };\n\nexport { FOCUS_FX, registerFocusPack };\n\nexport { MUSIC_FX, registerMusicPack, syntheticSample, musicSample };\n\nexport { CHART_FX, registerChartPack, parseFigure };\n\nexport { SHOP_FX, registerShopPack, arcPath };\n\nexport { SOCIAL_FX, registerSocialPack, fanAngles };\n\nexport { GAME_FX, registerGamePack, throwPath };\n\nexport { GEO_FX, registerGeoPack, routeLength };\n\nexport { FORM_FX, registerFormPack, shakeFrames };\n\nexport { AI_FX, registerAiPack, splitWords };\n\nexport { FESTIVAL_FX, registerFestivalPack, sparkVectors };\n\nexport { RETRO_FX, registerRetroPack, pixelSteps };\n\nexport { ORGANIC_FX, registerOrganicPack, blobRadius };\n\nexport { CYBER_FX, registerCyberPack, decodeFrame };\n\nexport { PAPER_FX, registerPaperPack, roughLine, paperRandom };\n\nexport { SURFACE_FX, registerSurfacePack, SURFACE_THEMES, applySurfaceTheme };\n\nexport { GESTURE3_FX, registerGesture3Pack, pinchScale, pinchAngle, orientationToTilt };\n\n/** The 6.x effect packs by name. */\nexport const EFFECT_PACKS: Record<string, EffectDefinition[]> = {\n gpu: GPU_FX,\n text: TEXT3_FX,\n light: LIGHT_FX,\n depth: DEPTH3_FX,\n morph: MORPH2_FX,\n transitions: TRANSITIONS2_FX,\n weather: WEATHER_FX,\n physics: PHYSICS2_FX,\n focus: FOCUS_FX,\n music: MUSIC_FX,\n chart: CHART_FX,\n shop: SHOP_FX,\n social: SOCIAL_FX,\n game: GAME_FX,\n geo: GEO_FX,\n form: FORM_FX,\n ai: AI_FX,\n festival: FESTIVAL_FX,\n retro: RETRO_FX,\n organic: ORGANIC_FX,\n cyber: CYBER_FX,\n paper: PAPER_FX,\n surface: SURFACE_FX,\n gesture3: GESTURE3_FX,\n};\n\n/** Register every 6.x effect pack (idempotent). */\nexport function registerEffectPacks(): void {\n registerGpuPack();\n registerTextPack();\n registerLightPack();\n register3dPack();\n registerMorphPack();\n registerTransitionsPack();\n registerWeatherPack();\n registerPhysicsPack();\n registerFocusPack();\n registerMusicPack();\n registerChartPack();\n registerShopPack();\n registerSocialPack();\n registerGamePack();\n registerGeoPack();\n registerFormPack();\n registerAiPack();\n registerFestivalPack();\n registerRetroPack();\n registerOrganicPack();\n registerCyberPack();\n registerPaperPack();\n registerSurfacePack();\n 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