motionary 7.9.0 → 8.1.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (219) hide show
  1. package/CHANGELOG.md +33 -0
  2. package/README.md +1 -1
  3. package/README_ja.md +1 -1
  4. package/README_zh.md +1 -1
  5. package/dist/chunks/{audio-DcPvT2Kh.js → audio-CynhhWDi.js} +3 -3
  6. package/dist/chunks/{audio-DcPvT2Kh.js.map → audio-CynhhWDi.js.map} +1 -1
  7. package/dist/chunks/{audio-EXUoijsG.cjs → audio-cgWbDkoY.cjs} +3 -3
  8. package/dist/chunks/{audio-EXUoijsG.cjs.map → audio-cgWbDkoY.cjs.map} +1 -1
  9. package/dist/chunks/{base-2-yYc93C.js → base-CLuqlLfG.js} +63 -6
  10. package/dist/chunks/base-CLuqlLfG.js.map +1 -0
  11. package/dist/chunks/{base-BaQV-2ha.cjs → base-DoRUZBy-.cjs} +66 -5
  12. package/dist/chunks/base-DoRUZBy-.cjs.map +1 -0
  13. package/dist/chunks/{builtins-HlqAkK0f.js → builtins-Bs4smevg.js} +3 -3
  14. package/dist/chunks/{builtins-HlqAkK0f.js.map → builtins-Bs4smevg.js.map} +1 -1
  15. package/dist/chunks/{builtins-xalxV2d5.cjs → builtins-ClXshqj-.cjs} +3 -3
  16. package/dist/chunks/{builtins-xalxV2d5.cjs.map → builtins-ClXshqj-.cjs.map} +1 -1
  17. package/dist/chunks/{core-DuO-AVXL.js → core-C3Taz-ew.js} +2 -2
  18. package/dist/chunks/{core-DuO-AVXL.js.map → core-C3Taz-ew.js.map} +1 -1
  19. package/dist/chunks/{core-D5rU0CV6.js → core-CiN5sqxB.js} +2 -2
  20. package/dist/chunks/{core-D5rU0CV6.js.map → core-CiN5sqxB.js.map} +1 -1
  21. package/dist/chunks/{core-BGAyaY6L.cjs → core-CwO835Wm.cjs} +2 -2
  22. package/dist/chunks/{core-BGAyaY6L.cjs.map → core-CwO835Wm.cjs.map} +1 -1
  23. package/dist/chunks/{core-zq17EeCI.cjs → core-O4grKHSa.cjs} +2 -2
  24. package/dist/chunks/{core-zq17EeCI.cjs.map → core-O4grKHSa.cjs.map} +1 -1
  25. package/dist/chunks/{fx-lBGVtQO1.cjs → fx-C-XjLOTc.cjs} +2 -2
  26. package/dist/chunks/{fx-lBGVtQO1.cjs.map → fx-C-XjLOTc.cjs.map} +1 -1
  27. package/dist/chunks/{fx-CMxWNwH8.js → fx-CQv3IxMf.js} +2 -2
  28. package/dist/chunks/{fx-CMxWNwH8.js.map → fx-CQv3IxMf.js.map} +1 -1
  29. package/dist/chunks/{gpu-DLPghVWr.js → gpu-CB8frFOD.js} +2 -2
  30. package/dist/chunks/{gpu-DLPghVWr.js.map → gpu-CB8frFOD.js.map} +1 -1
  31. package/dist/chunks/{gpu-Dx0H875w.cjs → gpu-CcdA2D2i.cjs} +2 -2
  32. package/dist/chunks/{gpu-Dx0H875w.cjs.map → gpu-CcdA2D2i.cjs.map} +1 -1
  33. package/dist/chunks/{index-tags-C04JP8g4.js → index-tags-B-JBecYg.js} +2 -2
  34. package/dist/chunks/index-tags-B-JBecYg.js.map +1 -0
  35. package/dist/chunks/{index-tags-BTMwrfgV.cjs → index-tags-hLIF2Clq.cjs} +2 -2
  36. package/dist/chunks/index-tags-hLIF2Clq.cjs.map +1 -0
  37. package/dist/chunks/{player-PS6_FzNw.cjs → player-C2n17sdH.cjs} +4 -4
  38. package/dist/chunks/{player-PS6_FzNw.cjs.map → player-C2n17sdH.cjs.map} +1 -1
  39. package/dist/chunks/{player-DxvCYo7Q.js → player-YzQGkKaW.js} +4 -4
  40. package/dist/chunks/{player-DxvCYo7Q.js.map → player-YzQGkKaW.js.map} +1 -1
  41. package/dist/chunks/{registry-DehBVRDV.cjs → registry-BVklOepd.cjs} +2 -2
  42. package/dist/chunks/{registry-DehBVRDV.cjs.map → registry-BVklOepd.cjs.map} +1 -1
  43. package/dist/chunks/{registry-CyKExAmE.js → registry-CnO7ZVPK.js} +2 -2
  44. package/dist/chunks/{registry-CyKExAmE.js.map → registry-CnO7ZVPK.js.map} +1 -1
  45. package/dist/chunks/{spring-BK8DiezC.js → spring-BFKNHmfl.js} +2 -2
  46. package/dist/chunks/{spring-BK8DiezC.js.map → spring-BFKNHmfl.js.map} +1 -1
  47. package/dist/chunks/{spring-Dgx187Vh.cjs → spring-uQMVJTj9.cjs} +2 -2
  48. package/dist/chunks/{spring-Dgx187Vh.cjs.map → spring-uQMVJTj9.cjs.map} +1 -1
  49. package/dist/chunks/{variants-BQ6bhzn4.js → variants-B-zKORvt.js} +2 -2
  50. package/dist/chunks/{variants-BQ6bhzn4.js.map → variants-B-zKORvt.js.map} +1 -1
  51. package/dist/chunks/{variants-BhjyddG8.cjs → variants-DagykrKH.cjs} +2 -2
  52. package/dist/chunks/{variants-BhjyddG8.cjs.map → variants-DagykrKH.cjs.map} +1 -1
  53. package/dist/components/a11y.cjs +2 -2
  54. package/dist/components/a11y.d.cts +1 -1
  55. package/dist/components/a11y.d.ts +1 -1
  56. package/dist/components/a11y.js +3 -3
  57. package/dist/components/angular.cjs +9 -9
  58. package/dist/components/angular.d.cts +2 -18
  59. package/dist/components/angular.d.ts +2 -18
  60. package/dist/components/angular.js +9 -9
  61. package/dist/components/background.cjs +2 -2
  62. package/dist/components/background.js +2 -2
  63. package/dist/components/bridge.cjs +1 -1
  64. package/dist/components/bridge.js +1 -1
  65. package/dist/components/cards.cjs +2 -2
  66. package/dist/components/cards.js +2 -2
  67. package/dist/components/click.cjs +3 -3
  68. package/dist/components/click.js +3 -3
  69. package/dist/components/depth.cjs +3 -3
  70. package/dist/components/depth.js +3 -3
  71. package/dist/components/effects.cjs +7 -7
  72. package/dist/components/effects.js +9 -9
  73. package/dist/components/engine.cjs +266 -0
  74. package/dist/components/engine.cjs.map +1 -0
  75. package/dist/components/engine.d.cts +105 -0
  76. package/dist/components/engine.d.ts +105 -0
  77. package/dist/components/engine.js +255 -0
  78. package/dist/components/engine.js.map +1 -0
  79. package/dist/components/feedback.cjs +1 -1
  80. package/dist/components/feedback.js +1 -1
  81. package/dist/components/fx-3d.cjs +2 -2
  82. package/dist/components/fx-3d.js +2 -2
  83. package/dist/components/fx-ai.cjs +2 -2
  84. package/dist/components/fx-ai.js +2 -2
  85. package/dist/components/fx-chart.cjs +2 -2
  86. package/dist/components/fx-chart.js +2 -2
  87. package/dist/components/fx-festival.cjs +121 -0
  88. package/dist/components/fx-festival.cjs.map +1 -0
  89. package/dist/components/fx-festival.d.cts +69 -0
  90. package/dist/components/fx-festival.d.ts +69 -0
  91. package/dist/components/fx-festival.js +117 -0
  92. package/dist/components/fx-festival.js.map +1 -0
  93. package/dist/components/fx-focus.cjs +2 -2
  94. package/dist/components/fx-focus.js +2 -2
  95. package/dist/components/fx-form.cjs +2 -2
  96. package/dist/components/fx-form.js +2 -2
  97. package/dist/components/fx-game.cjs +2 -2
  98. package/dist/components/fx-game.js +2 -2
  99. package/dist/components/fx-geo.cjs +2 -2
  100. package/dist/components/fx-geo.js +2 -2
  101. package/dist/components/fx-gpu.cjs +3 -3
  102. package/dist/components/fx-gpu.js +3 -3
  103. package/dist/components/fx-light.cjs +2 -2
  104. package/dist/components/fx-light.js +2 -2
  105. package/dist/components/fx-morph.cjs +2 -2
  106. package/dist/components/fx-morph.js +2 -2
  107. package/dist/components/fx-music.cjs +3 -3
  108. package/dist/components/fx-music.js +3 -3
  109. package/dist/components/fx-physics.cjs +2 -2
  110. package/dist/components/fx-physics.js +2 -2
  111. package/dist/components/fx-shop.cjs +2 -2
  112. package/dist/components/fx-shop.js +2 -2
  113. package/dist/components/fx-social.cjs +2 -2
  114. package/dist/components/fx-social.js +2 -2
  115. package/dist/components/fx-text.cjs +2 -2
  116. package/dist/components/fx-text.js +2 -2
  117. package/dist/components/fx-transitions.cjs +3 -3
  118. package/dist/components/fx-transitions.js +3 -3
  119. package/dist/components/fx-weather.cjs +2 -2
  120. package/dist/components/fx-weather.js +2 -2
  121. package/dist/components/fx.cjs +5 -5
  122. package/dist/components/fx.js +6 -6
  123. package/dist/components/fx2.cjs +10 -4
  124. package/dist/components/fx2.cjs.map +1 -1
  125. package/dist/components/fx2.d.cts +26 -1
  126. package/dist/components/fx2.d.ts +26 -1
  127. package/dist/components/fx2.js +10 -6
  128. package/dist/components/fx2.js.map +1 -1
  129. package/dist/components/gesture.cjs +3 -3
  130. package/dist/components/gesture.js +4 -4
  131. package/dist/components/interaction.cjs +1 -1
  132. package/dist/components/interaction.js +1 -1
  133. package/dist/components/jsx.d.cts +1 -1
  134. package/dist/components/jsx.d.ts +1 -1
  135. package/dist/components/layout.cjs +1 -1
  136. package/dist/components/layout.js +1 -1
  137. package/dist/components/lazy.cjs +1 -1
  138. package/dist/components/lazy.d.cts +1 -1
  139. package/dist/components/lazy.d.ts +1 -1
  140. package/dist/components/lazy.js +1 -1
  141. package/dist/components/lite.cjs +151 -206
  142. package/dist/components/lite.cjs.map +1 -1
  143. package/dist/components/lite.js +152 -206
  144. package/dist/components/lite.js.map +1 -1
  145. package/dist/components/marketplace.cjs +2 -2
  146. package/dist/components/marketplace.js +2 -2
  147. package/dist/components/packs.cjs +1 -1
  148. package/dist/components/packs.js +1 -1
  149. package/dist/components/page.cjs +2 -2
  150. package/dist/components/page.js +3 -3
  151. package/dist/components/perf.cjs +2 -2
  152. package/dist/components/perf.d.cts +1 -1
  153. package/dist/components/perf.d.ts +1 -1
  154. package/dist/components/perf.js +3 -3
  155. package/dist/components/physics.cjs +2 -2
  156. package/dist/components/physics.js +3 -3
  157. package/dist/components/react.cjs +1 -1
  158. package/dist/components/react.js +1 -1
  159. package/dist/components/reveal.cjs +1 -1
  160. package/dist/components/reveal.js +1 -1
  161. package/dist/components/solid.cjs +9 -9
  162. package/dist/components/solid.d.cts +2 -18
  163. package/dist/components/solid.d.ts +2 -18
  164. package/dist/components/solid.js +9 -9
  165. package/dist/components/svelte.cjs +9 -9
  166. package/dist/components/svelte.d.cts +2 -18
  167. package/dist/components/svelte.d.ts +2 -18
  168. package/dist/components/svelte.js +9 -9
  169. package/dist/components/svg.cjs +1 -1
  170. package/dist/components/svg.js +1 -1
  171. package/dist/components/text.cjs +2 -2
  172. package/dist/components/text.js +2 -2
  173. package/dist/components/timeline.cjs +2 -2
  174. package/dist/components/timeline.js +3 -3
  175. package/dist/components/transitions.cjs +1 -1
  176. package/dist/components/transitions.js +1 -1
  177. package/dist/components/ui.cjs +17 -108
  178. package/dist/components/ui.cjs.map +1 -1
  179. package/dist/components/ui.css +0 -1
  180. package/dist/components/ui.d.cts +3 -20
  181. package/dist/components/ui.d.ts +3 -20
  182. package/dist/components/ui.js +19 -109
  183. package/dist/components/ui.js.map +1 -1
  184. package/dist/components/vue.cjs +9 -9
  185. package/dist/components/vue.d.cts +2 -18
  186. package/dist/components/vue.d.ts +2 -18
  187. package/dist/components/vue.js +9 -9
  188. package/dist/components/webgl.cjs +1 -1
  189. package/dist/components/webgl.js +1 -1
  190. package/dist/components/widgets.cjs +373 -146
  191. package/dist/components/widgets.cjs.map +1 -1
  192. package/dist/components/widgets.d.cts +110 -2
  193. package/dist/components/widgets.d.ts +110 -2
  194. package/dist/components/widgets.js +369 -147
  195. package/dist/components/widgets.js.map +1 -1
  196. package/dist/components.cjs +9 -10
  197. package/dist/components.cjs.map +1 -1
  198. package/dist/components.css +0 -1
  199. package/dist/components.d.cts +4 -21
  200. package/dist/components.d.ts +4 -21
  201. package/dist/components.js +12 -12
  202. package/dist/components.umd.js +2 -2
  203. package/dist/components.umd.js.map +1 -1
  204. package/dist/index.cjs +2 -2
  205. package/dist/index.js +2 -2
  206. package/dist/index.umd.js +2 -2
  207. package/dist/index.umd.js.map +1 -1
  208. package/dist/widgets.umd.js +1 -1
  209. package/dist/widgets.umd.js.map +1 -1
  210. package/docs/ROADMAP.md +14 -12
  211. package/docs/accessibility.md +1 -2
  212. package/docs/components.md +44 -1
  213. package/docs/deprecations.md +1 -1
  214. package/docs/upgrading-8.md +9 -6
  215. package/package.json +41 -1
  216. package/dist/chunks/base-2-yYc93C.js.map +0 -1
  217. package/dist/chunks/base-BaQV-2ha.cjs.map +0 -1
  218. package/dist/chunks/index-tags-BTMwrfgV.cjs.map +0 -1
  219. package/dist/chunks/index-tags-C04JP8g4.js.map +0 -1
@@ -1,8 +1,8 @@
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  'use strict';
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- var registry = require('../chunks/registry-DehBVRDV.cjs');
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+ var registry = require('../chunks/registry-BVklOepd.cjs');
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  var generative = require('../chunks/generative-BHIj-NU0.cjs');
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- require('../chunks/base-BaQV-2ha.cjs');
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+ require('../chunks/base-DoRUZBy-.cjs');
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  require('../chunks/shared-jkgRH-Hx.cjs');
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  /** A minimal Verlet world: points, distance sticks, gravity, damping. */
@@ -1,6 +1,6 @@
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- import { registerEffects } from '../chunks/registry-CyKExAmE.js';
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+ import { registerEffects } from '../chunks/registry-CnO7ZVPK.js';
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  import { c as canvasBackground } from '../chunks/generative-2LhxG5BJ.js';
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- import '../chunks/base-2-yYc93C.js';
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+ import '../chunks/base-CLuqlLfG.js';
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  import '../chunks/shared-CkKHWrtJ.js';
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  /** A minimal Verlet world: points, distance sticks, gravity, damping. */
@@ -1,7 +1,7 @@
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  'use strict';
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- var registry = require('../chunks/registry-DehBVRDV.cjs');
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- require('../chunks/base-BaQV-2ha.cjs');
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+ var registry = require('../chunks/registry-BVklOepd.cjs');
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+ require('../chunks/base-DoRUZBy-.cjs');
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  /** Quadratic-bezier arc points from a to b, lifted by `lift` px (7.3). */
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  function arcPath(ax, ay, bx, by, lift = 120, steps = 8) {
@@ -1,5 +1,5 @@
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- import { registerEffects } from '../chunks/registry-CyKExAmE.js';
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- import '../chunks/base-2-yYc93C.js';
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+ import { registerEffects } from '../chunks/registry-CnO7ZVPK.js';
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+ import '../chunks/base-CLuqlLfG.js';
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  /** Quadratic-bezier arc points from a to b, lifted by `lift` px (7.3). */
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  function arcPath(ax, ay, bx, by, lift = 120, steps = 8) {
@@ -1,7 +1,7 @@
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  'use strict';
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- var registry = require('../chunks/registry-DehBVRDV.cjs');
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- require('../chunks/base-BaQV-2ha.cjs');
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+ var registry = require('../chunks/registry-BVklOepd.cjs');
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+ require('../chunks/base-DoRUZBy-.cjs');
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  /** Fan-out angles (deg) for `n` floating emoji, centred on straight up (7.4). */
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  function fanAngles(n, spread = 60) {
@@ -1,5 +1,5 @@
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- import { registerEffects } from '../chunks/registry-CyKExAmE.js';
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- import '../chunks/base-2-yYc93C.js';
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+ import { registerEffects } from '../chunks/registry-CnO7ZVPK.js';
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+ import '../chunks/base-CLuqlLfG.js';
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  /** Fan-out angles (deg) for `n` floating emoji, centred on straight up (7.4). */
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  function fanAngles(n, spread = 60) {
@@ -1,7 +1,7 @@
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  'use strict';
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- var registry = require('../chunks/registry-DehBVRDV.cjs');
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- var base = require('../chunks/base-BaQV-2ha.cjs');
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+ var registry = require('../chunks/registry-BVklOepd.cjs');
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+ var base = require('../chunks/base-DoRUZBy-.cjs');
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  var shared = require('../chunks/shared-jkgRH-Hx.cjs');
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  /** Split `el`'s text into `aria-hidden` inline-block characters (idempotent). Returns them. */
@@ -1,5 +1,5 @@
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- import { registerEffects } from '../chunks/registry-CyKExAmE.js';
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- import { v as srText } from '../chunks/base-2-yYc93C.js';
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+ import { registerEffects } from '../chunks/registry-CnO7ZVPK.js';
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+ import { A as srText } from '../chunks/base-CLuqlLfG.js';
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  import { a as all, r as rand, f as fxLayer, s as spawn } from '../chunks/shared-CkKHWrtJ.js';
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  /** Split `el`'s text into `aria-hidden` inline-block characters (idempotent). Returns them. */
@@ -1,7 +1,7 @@
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  'use strict';
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- var registry = require('../chunks/registry-DehBVRDV.cjs');
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- var base = require('../chunks/base-BaQV-2ha.cjs');
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+ var registry = require('../chunks/registry-BVklOepd.cjs');
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+ var base = require('../chunks/base-DoRUZBy-.cjs');
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  var shared = require('../chunks/shared-jkgRH-Hx.cjs');
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  const fade = (el, ctx, out) => ctx.animate(el, out ? [{ opacity: 1 }, { opacity: 0 }] : [{ opacity: 0 }, { opacity: 1 }], { duration: 200, fill: out ? 'forwards' : 'none' });
@@ -224,7 +224,7 @@ async function pageTransition(update, effect = 'ripple-dissolve', options = {},
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  await update();
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  const el = target || document.body.firstElementChild;
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  if (el && def) {
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- const { playEffect } = await Promise.resolve().then(function () { return require('../chunks/registry-DehBVRDV.cjs'); });
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+ const { playEffect } = await Promise.resolve().then(function () { return require('../chunks/registry-BVklOepd.cjs'); });
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  await playEffect(el, effect, { ...options, mode: 'in' });
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  }
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  }
@@ -1,5 +1,5 @@
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- import { getEffect, registerEffects } from '../chunks/registry-CyKExAmE.js';
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- import { p as prefersReducedMotion } from '../chunks/base-2-yYc93C.js';
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+ import { getEffect, registerEffects } from '../chunks/registry-CnO7ZVPK.js';
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+ import { p as prefersReducedMotion } from '../chunks/base-CLuqlLfG.js';
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  import { b as origin, a as all } from '../chunks/shared-CkKHWrtJ.js';
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  const fade = (el, ctx, out) => ctx.animate(el, out ? [{ opacity: 1 }, { opacity: 0 }] : [{ opacity: 0 }, { opacity: 1 }], { duration: 200, fill: out ? 'forwards' : 'none' });
@@ -222,7 +222,7 @@ async function pageTransition(update, effect = 'ripple-dissolve', options = {},
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  await update();
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  const el = target || document.body.firstElementChild;
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  if (el && def) {
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- const { playEffect } = await import('../chunks/registry-CyKExAmE.js');
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+ const { playEffect } = await import('../chunks/registry-CnO7ZVPK.js');
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  await playEffect(el, effect, { ...options, mode: 'in' });
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  }
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  }
@@ -1,9 +1,9 @@
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  'use strict';
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- var registry = require('../chunks/registry-DehBVRDV.cjs');
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+ var registry = require('../chunks/registry-BVklOepd.cjs');
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  var generative = require('../chunks/generative-BHIj-NU0.cjs');
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  var shared = require('../chunks/shared-jkgRH-Hx.cjs');
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- require('../chunks/base-BaQV-2ha.cjs');
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+ require('../chunks/base-DoRUZBy-.cjs');
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  const bg = (name, description, defaults, spec) => ({
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  name,
@@ -1,7 +1,7 @@
1
- import { registerEffects } from '../chunks/registry-CyKExAmE.js';
1
+ import { registerEffects } from '../chunks/registry-CnO7ZVPK.js';
2
2
  import { c as canvasBackground } from '../chunks/generative-2LhxG5BJ.js';
3
3
  import { r as rand } from '../chunks/shared-CkKHWrtJ.js';
4
- import '../chunks/base-2-yYc93C.js';
4
+ import '../chunks/base-CLuqlLfG.js';
5
5
 
6
6
  const bg = (name, description, defaults, spec) => ({
7
7
  name,
@@ -1,11 +1,11 @@
1
1
  'use strict';
2
2
 
3
- var base = require('../chunks/base-BaQV-2ha.cjs');
4
- var registry = require('../chunks/registry-DehBVRDV.cjs');
5
- var builtins = require('../chunks/builtins-xalxV2d5.cjs');
6
- require('../chunks/core-BGAyaY6L.cjs');
3
+ var base = require('../chunks/base-DoRUZBy-.cjs');
4
+ var registry = require('../chunks/registry-BVklOepd.cjs');
5
+ var builtins = require('../chunks/builtins-ClXshqj-.cjs');
6
+ require('../chunks/core-CwO835Wm.cjs');
7
7
  require('./tokens.cjs');
8
- require('../chunks/fx-lBGVtQO1.cjs');
8
+ require('../chunks/fx-C-XjLOTc.cjs');
9
9
 
10
10
  function defineFx(tag = 'usa-fx') {
11
11
  return base.defineElement(tag, (Base) => class UsaFx extends Base {
@@ -1,10 +1,10 @@
1
- import { u as defineElement } from '../chunks/base-2-yYc93C.js';
2
- import { playEffect, bindEffect, EFFECT_TRIGGERS, registerEffects } from '../chunks/registry-CyKExAmE.js';
3
- export { EFFECT_KINDS, getEffect, hasEffect, listEffects, registerEffect } from '../chunks/registry-CyKExAmE.js';
4
- import { B as BUILTIN_EFFECTS } from '../chunks/builtins-HlqAkK0f.js';
5
- import '../chunks/core-D5rU0CV6.js';
1
+ import { u as defineElement } from '../chunks/base-CLuqlLfG.js';
2
+ import { playEffect, bindEffect, EFFECT_TRIGGERS, registerEffects } from '../chunks/registry-CnO7ZVPK.js';
3
+ export { EFFECT_KINDS, getEffect, hasEffect, listEffects, registerEffect } from '../chunks/registry-CnO7ZVPK.js';
4
+ import { B as BUILTIN_EFFECTS } from '../chunks/builtins-Bs4smevg.js';
5
+ import '../chunks/core-CiN5sqxB.js';
6
6
  import './tokens.js';
7
- import '../chunks/fx-CMxWNwH8.js';
7
+ import '../chunks/fx-CQv3IxMf.js';
8
8
 
9
9
  function defineFx(tag = 'usa-fx') {
10
10
  return defineElement(tag, (Base) => class UsaFx extends Base {
@@ -1,7 +1,7 @@
1
1
  'use strict';
2
2
 
3
3
  var components_marketplace = require('./marketplace.cjs');
4
- var components_fxGpu = require('../chunks/gpu-Dx0H875w.cjs');
4
+ var components_fxGpu = require('../chunks/gpu-CcdA2D2i.cjs');
5
5
  var components_fxText = require('./fx-text.cjs');
6
6
  var components_fxLight = require('./fx-light.cjs');
7
7
  var components_fx3d = require('./fx-3d.cjs');
@@ -18,11 +18,12 @@ var components_fxGame = require('./fx-game.cjs');
18
18
  var components_fxGeo = require('./fx-geo.cjs');
19
19
  var components_fxForm = require('./fx-form.cjs');
20
20
  var components_fxAi = require('./fx-ai.cjs');
21
- require('../chunks/registry-DehBVRDV.cjs');
22
- require('../chunks/base-BaQV-2ha.cjs');
21
+ var components_fxFestival = require('./fx-festival.cjs');
22
+ require('../chunks/registry-BVklOepd.cjs');
23
+ require('../chunks/base-DoRUZBy-.cjs');
23
24
  require('../chunks/generative-BHIj-NU0.cjs');
24
25
  require('../chunks/shared-jkgRH-Hx.cjs');
25
- require('../chunks/audio-EXUoijsG.cjs');
26
+ require('../chunks/audio-cgWbDkoY.cjs');
26
27
 
27
28
  /** The 6.x effect packs by name. */
28
29
  const EFFECT_PACKS = {
@@ -43,6 +44,7 @@ const EFFECT_PACKS = {
43
44
  geo: components_fxGeo.GEO_FX,
44
45
  form: components_fxForm.FORM_FX,
45
46
  ai: components_fxAi.AI_FX,
47
+ festival: components_fxFestival.FESTIVAL_FX,
46
48
  };
47
49
  /** Register every 6.x effect pack (idempotent). */
48
50
  function registerEffectPacks() {
@@ -63,6 +65,7 @@ function registerEffectPacks() {
63
65
  components_fxGeo.registerGeoPack();
64
66
  components_fxForm.registerFormPack();
65
67
  components_fxAi.registerAiPack();
68
+ components_fxFestival.registerFestivalPack();
66
69
  }
67
70
 
68
71
  exports.EFFECT_PACK_FORMAT = components_marketplace.EFFECT_PACK_FORMAT;
@@ -129,6 +132,9 @@ exports.shakeFrames = components_fxForm.shakeFrames;
129
132
  exports.AI_FX = components_fxAi.AI_FX;
130
133
  exports.registerAiPack = components_fxAi.registerAiPack;
131
134
  exports.splitWords = components_fxAi.splitWords;
135
+ exports.FESTIVAL_FX = components_fxFestival.FESTIVAL_FX;
136
+ exports.registerFestivalPack = components_fxFestival.registerFestivalPack;
137
+ exports.sparkVectors = components_fxFestival.sparkVectors;
132
138
  exports.EFFECT_PACKS = EFFECT_PACKS;
133
139
  exports.registerEffectPacks = registerEffectPacks;
134
140
  //# sourceMappingURL=fx2.cjs.map
@@ -1 +1 @@
1
- {"version":3,"file":"fx2.cjs","sources":["../../src/components/fx2/index.ts"],"sourcesContent":["/**\n * The 6.x effect packs, one entry each (`motionary/components/fx-gpu`, …) so\n * their size budgets stay separate. This module (`registerFx2()`) registers\n * them all — used by dist/widgets.umd.js and the showcase.\n */\nimport type { EffectDefinition } from '../fx/registry';\nexport { EFFECT_PACK_FORMAT, packManifest, validateManifest, loadEffectPack } from './manifest';\nexport type { EffectPackManifest } from './manifest';\nimport { GPU_FX, registerGpuPack } from './gpu';\nimport { TEXT3_FX, registerTextPack, splitChars } from './text3';\nimport { LIGHT_FX, registerLightPack, trackPointer } from './light';\nimport { DEPTH3_FX, register3dPack } from './depth3';\nimport { MORPH2_FX, registerMorphPack, samplePath, pointsToPath } from './morph2';\nimport { TRANSITIONS2_FX, registerTransitionsPack, pageTransition, crossDocumentTransitions } from './transitions2';\nimport { WEATHER_FX, registerWeatherPack, skyAt } from './weather';\nimport { PHYSICS2_FX, registerPhysicsPack, VerletWorld } from './physics2';\nimport { FOCUS_FX, registerFocusPack } from './focus';\nimport { MUSIC_FX, registerMusicPack, syntheticSample, musicSample } from './music';\nimport { CHART_FX, registerChartPack, parseFigure } from './chart';\nimport { SHOP_FX, registerShopPack, arcPath } from './shop';\nimport { SOCIAL_FX, registerSocialPack, fanAngles } from './social';\nimport { GAME_FX, registerGamePack, throwPath } from './game';\nimport { GEO_FX, registerGeoPack, routeLength } from './geo';\nimport { FORM_FX, registerFormPack, shakeFrames } from './form';\nimport { AI_FX, registerAiPack, splitWords } from './ai';\n\nexport { GPU_FX, registerGpuPack, TEXT3_FX, registerTextPack, splitChars };\nexport { shaderBackground, supportsWebGL2, fieldFallback, GLSL_HEAD } from './gl';\nexport { supportsWebGPU, glslToWgsl, wgslModule, webgpuBackground, WGSL_HEAD } from './webgpu';\nexport type { ShaderSpec } from './gl';\n\nexport { LIGHT_FX, registerLightPack, trackPointer };\n\nexport { DEPTH3_FX, register3dPack };\n\nexport { MORPH2_FX, registerMorphPack, samplePath, pointsToPath };\n\nexport { TRANSITIONS2_FX, registerTransitionsPack, pageTransition, crossDocumentTransitions };\n\nexport { WEATHER_FX, registerWeatherPack, skyAt };\n\nexport { PHYSICS2_FX, registerPhysicsPack, VerletWorld };\n\nexport { FOCUS_FX, registerFocusPack };\n\nexport { MUSIC_FX, registerMusicPack, syntheticSample, musicSample };\n\nexport { CHART_FX, registerChartPack, parseFigure };\n\nexport { SHOP_FX, registerShopPack, arcPath };\n\nexport { SOCIAL_FX, registerSocialPack, fanAngles };\n\nexport { GAME_FX, registerGamePack, throwPath };\n\nexport { GEO_FX, registerGeoPack, routeLength };\n\nexport { FORM_FX, registerFormPack, shakeFrames };\n\nexport { AI_FX, registerAiPack, splitWords };\n\n/** The 6.x effect packs by name. */\nexport const EFFECT_PACKS: Record<string, EffectDefinition[]> = {\n gpu: GPU_FX,\n text: TEXT3_FX,\n light: LIGHT_FX,\n depth: DEPTH3_FX,\n morph: MORPH2_FX,\n transitions: TRANSITIONS2_FX,\n weather: WEATHER_FX,\n physics: PHYSICS2_FX,\n focus: FOCUS_FX,\n music: MUSIC_FX,\n chart: CHART_FX,\n shop: SHOP_FX,\n social: SOCIAL_FX,\n game: GAME_FX,\n geo: GEO_FX,\n form: FORM_FX,\n ai: AI_FX,\n};\n\n/** Register every 6.x effect pack (idempotent). */\nexport function registerEffectPacks(): void {\n registerGpuPack();\n registerTextPack();\n registerLightPack();\n register3dPack();\n registerMorphPack();\n registerTransitionsPack();\n registerWeatherPack();\n registerPhysicsPack();\n registerFocusPack();\n registerMusicPack();\n registerChartPack();\n registerShopPack();\n registerSocialPack();\n registerGamePack();\n registerGeoPack();\n registerFormPack();\n registerAiPack();\n}\n\n\n"],"names":["GPU_FX","TEXT3_FX","LIGHT_FX","DEPTH3_FX","MORPH2_FX","TRANSITIONS2_FX","WEATHER_FX","PHYSICS2_FX","FOCUS_FX","MUSIC_FX","CHART_FX","SHOP_FX","SOCIAL_FX","GAME_FX","GEO_FX","FORM_FX","AI_FX","registerGpuPack","registerTextPack","registerLightPack","register3dPack","registerMorphPack","registerTransitionsPack","registerWeatherPack","registerPhysicsPack","registerFocusPack","registerMusicPack","registerChartPack","registerShopPack","registerSocialPack","registerGamePack","registerGeoPack","registerFormPack","registerAiPack"],"mappings":";;;;;;;;;;;;;;;;;;;;;;;;;;AA6DA;AACO,MAAM,YAAY,GAAuC;AAC9D,IAAA,GAAG,EAAEA,uBAAM;AACX,IAAA,IAAI,EAAEC,0BAAQ;AACd,IAAA,KAAK,EAAEC,2BAAQ;AACf,IAAA,KAAK,EAAEC,yBAAS;AAChB,IAAA,KAAK,EAAEC,4BAAS;AAChB,IAAA,WAAW,EAAEC,wCAAe;AAC5B,IAAA,OAAO,EAAEC,+BAAU;AACnB,IAAA,OAAO,EAAEC,gCAAW;AACpB,IAAA,KAAK,EAAEC,2BAAQ;AACf,IAAA,KAAK,EAAEC,2BAAQ;AACf,IAAA,KAAK,EAAEC,2BAAQ;AACf,IAAA,IAAI,EAAEC,yBAAO;AACb,IAAA,MAAM,EAAEC,6BAAS;AACjB,IAAA,IAAI,EAAEC,yBAAO;AACb,IAAA,GAAG,EAAEC,uBAAM;AACX,IAAA,IAAI,EAAEC,yBAAO;AACb,IAAA,EAAE,EAAEC,qBAAK;;AAGX;SACgB,mBAAmB,GAAA;AACjC,IAAAC,gCAAe,EAAE;AACjB,IAAAC,kCAAgB,EAAE;AAClB,IAAAC,oCAAiB,EAAE;AACnB,IAAAC,8BAAc,EAAE;AAChB,IAAAC,oCAAiB,EAAE;AACnB,IAAAC,gDAAuB,EAAE;AACzB,IAAAC,wCAAmB,EAAE;AACrB,IAAAC,wCAAmB,EAAE;AACrB,IAAAC,oCAAiB,EAAE;AACnB,IAAAC,oCAAiB,EAAE;AACnB,IAAAC,oCAAiB,EAAE;AACnB,IAAAC,kCAAgB,EAAE;AAClB,IAAAC,sCAAkB,EAAE;AACpB,IAAAC,kCAAgB,EAAE;AAClB,IAAAC,gCAAe,EAAE;AACjB,IAAAC,kCAAgB,EAAE;AAClB,IAAAC,8BAAc,EAAE;AAClB;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;"}
1
+ {"version":3,"file":"fx2.cjs","sources":["../../src/components/fx2/index.ts"],"sourcesContent":["/**\n * The 6.x effect packs, one entry each (`motionary/components/fx-gpu`, …) so\n * their size budgets stay separate. This module (`registerFx2()`) registers\n * them all — used by dist/widgets.umd.js and the showcase.\n */\nimport type { EffectDefinition } from '../fx/registry';\nexport { EFFECT_PACK_FORMAT, packManifest, validateManifest, loadEffectPack } from './manifest';\nexport type { EffectPackManifest } from './manifest';\nimport { GPU_FX, registerGpuPack } from './gpu';\nimport { TEXT3_FX, registerTextPack, splitChars } from './text3';\nimport { LIGHT_FX, registerLightPack, trackPointer } from './light';\nimport { DEPTH3_FX, register3dPack } from './depth3';\nimport { MORPH2_FX, registerMorphPack, samplePath, pointsToPath } from './morph2';\nimport { TRANSITIONS2_FX, registerTransitionsPack, pageTransition, crossDocumentTransitions } from './transitions2';\nimport { WEATHER_FX, registerWeatherPack, skyAt } from './weather';\nimport { PHYSICS2_FX, registerPhysicsPack, VerletWorld } from './physics2';\nimport { FOCUS_FX, registerFocusPack } from './focus';\nimport { MUSIC_FX, registerMusicPack, syntheticSample, musicSample } from './music';\nimport { CHART_FX, registerChartPack, parseFigure } from './chart';\nimport { SHOP_FX, registerShopPack, arcPath } from './shop';\nimport { SOCIAL_FX, registerSocialPack, fanAngles } from './social';\nimport { GAME_FX, registerGamePack, throwPath } from './game';\nimport { GEO_FX, registerGeoPack, routeLength } from './geo';\nimport { FORM_FX, registerFormPack, shakeFrames } from './form';\nimport { AI_FX, registerAiPack, splitWords } from './ai';\nimport { FESTIVAL_FX, registerFestivalPack, sparkVectors } from './festival';\n\nexport { GPU_FX, registerGpuPack, TEXT3_FX, registerTextPack, splitChars };\nexport { shaderBackground, supportsWebGL2, fieldFallback, GLSL_HEAD } from './gl';\nexport { supportsWebGPU, glslToWgsl, wgslModule, webgpuBackground, WGSL_HEAD } from './webgpu';\nexport type { ShaderSpec } from './gl';\n\nexport { LIGHT_FX, registerLightPack, trackPointer };\n\nexport { DEPTH3_FX, register3dPack };\n\nexport { MORPH2_FX, registerMorphPack, samplePath, pointsToPath };\n\nexport { TRANSITIONS2_FX, registerTransitionsPack, pageTransition, crossDocumentTransitions };\n\nexport { WEATHER_FX, registerWeatherPack, skyAt };\n\nexport { PHYSICS2_FX, registerPhysicsPack, VerletWorld };\n\nexport { FOCUS_FX, registerFocusPack };\n\nexport { MUSIC_FX, registerMusicPack, syntheticSample, musicSample };\n\nexport { CHART_FX, registerChartPack, parseFigure };\n\nexport { SHOP_FX, registerShopPack, arcPath };\n\nexport { SOCIAL_FX, registerSocialPack, fanAngles };\n\nexport { GAME_FX, registerGamePack, throwPath };\n\nexport { GEO_FX, registerGeoPack, routeLength };\n\nexport { FORM_FX, registerFormPack, shakeFrames };\n\nexport { AI_FX, registerAiPack, splitWords };\n\nexport { FESTIVAL_FX, registerFestivalPack, sparkVectors };\n\n/** The 6.x effect packs by name. */\nexport const EFFECT_PACKS: Record<string, EffectDefinition[]> = {\n gpu: GPU_FX,\n text: TEXT3_FX,\n light: LIGHT_FX,\n depth: DEPTH3_FX,\n morph: MORPH2_FX,\n transitions: TRANSITIONS2_FX,\n weather: WEATHER_FX,\n physics: PHYSICS2_FX,\n focus: FOCUS_FX,\n music: MUSIC_FX,\n chart: CHART_FX,\n shop: SHOP_FX,\n social: SOCIAL_FX,\n game: GAME_FX,\n geo: GEO_FX,\n form: FORM_FX,\n ai: AI_FX,\n festival: FESTIVAL_FX,\n};\n\n/** Register every 6.x effect pack (idempotent). */\nexport function registerEffectPacks(): void {\n registerGpuPack();\n registerTextPack();\n registerLightPack();\n register3dPack();\n registerMorphPack();\n registerTransitionsPack();\n registerWeatherPack();\n registerPhysicsPack();\n registerFocusPack();\n registerMusicPack();\n registerChartPack();\n registerShopPack();\n registerSocialPack();\n registerGamePack();\n registerGeoPack();\n registerFormPack();\n registerAiPack();\n registerFestivalPack();\n}\n\n\n"],"names":["GPU_FX","TEXT3_FX","LIGHT_FX","DEPTH3_FX","MORPH2_FX","TRANSITIONS2_FX","WEATHER_FX","PHYSICS2_FX","FOCUS_FX","MUSIC_FX","CHART_FX","SHOP_FX","SOCIAL_FX","GAME_FX","GEO_FX","FORM_FX","AI_FX","FESTIVAL_FX","registerGpuPack","registerTextPack","registerLightPack","register3dPack","registerMorphPack","registerTransitionsPack","registerWeatherPack","registerPhysicsPack","registerFocusPack","registerMusicPack","registerChartPack","registerShopPack","registerSocialPack","registerGamePack","registerGeoPack","registerFormPack","registerAiPack","registerFestivalPack"],"mappings":";;;;;;;;;;;;;;;;;;;;;;;;;;;AAgEA;AACO,MAAM,YAAY,GAAuC;AAC9D,IAAA,GAAG,EAAEA,uBAAM;AACX,IAAA,IAAI,EAAEC,0BAAQ;AACd,IAAA,KAAK,EAAEC,2BAAQ;AACf,IAAA,KAAK,EAAEC,yBAAS;AAChB,IAAA,KAAK,EAAEC,4BAAS;AAChB,IAAA,WAAW,EAAEC,wCAAe;AAC5B,IAAA,OAAO,EAAEC,+BAAU;AACnB,IAAA,OAAO,EAAEC,gCAAW;AACpB,IAAA,KAAK,EAAEC,2BAAQ;AACf,IAAA,KAAK,EAAEC,2BAAQ;AACf,IAAA,KAAK,EAAEC,2BAAQ;AACf,IAAA,IAAI,EAAEC,yBAAO;AACb,IAAA,MAAM,EAAEC,6BAAS;AACjB,IAAA,IAAI,EAAEC,yBAAO;AACb,IAAA,GAAG,EAAEC,uBAAM;AACX,IAAA,IAAI,EAAEC,yBAAO;AACb,IAAA,EAAE,EAAEC,qBAAK;AACT,IAAA,QAAQ,EAAEC,iCAAW;;AAGvB;SACgB,mBAAmB,GAAA;AACjC,IAAAC,gCAAe,EAAE;AACjB,IAAAC,kCAAgB,EAAE;AAClB,IAAAC,oCAAiB,EAAE;AACnB,IAAAC,8BAAc,EAAE;AAChB,IAAAC,oCAAiB,EAAE;AACnB,IAAAC,gDAAuB,EAAE;AACzB,IAAAC,wCAAmB,EAAE;AACrB,IAAAC,wCAAmB,EAAE;AACrB,IAAAC,oCAAiB,EAAE;AACnB,IAAAC,oCAAiB,EAAE;AACnB,IAAAC,oCAAiB,EAAE;AACnB,IAAAC,kCAAgB,EAAE;AAClB,IAAAC,sCAAkB,EAAE;AACpB,IAAAC,kCAAgB,EAAE;AAClB,IAAAC,gCAAe,EAAE;AACjB,IAAAC,kCAAgB,EAAE;AAClB,IAAAC,8BAAc,EAAE;AAChB,IAAAC,0CAAoB,EAAE;AACxB;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;"}
@@ -585,6 +585,31 @@ declare const AI_FX: EffectDefinition[];
585
585
  /** Register stream-text, thinking-glow, voice-wave and gen-skeleton (7.8). */
586
586
  declare function registerAiPack(): void;
587
587
 
588
+ /**
589
+ * 8.1 — Festival packs (`motionary/fx/festival`, also `motionary/components/fx-festival`):
590
+ *
591
+ * - `firework-burst` (attention) — rockets of sparks burst out of the element
592
+ * in festive colours (`bursts`, `colors`).
593
+ * - `lantern-rise` (enter) — the element floats up and sways in like a
594
+ * Lunar New Year lantern (`sway`).
595
+ * - `xmas-snow` (loop) — snowflakes drift down over the element; the cleanup
596
+ * stops them (`flakes`).
597
+ * - `spooky-float` (attention) — the element wobbles and fades like a
598
+ * Halloween ghost (`cycles`).
599
+ *
600
+ * Reduced motion: firework-burst / spooky-float do nothing, xmas-snow is
601
+ * skipped, lantern-rise fades in. Particles are `aria-hidden` and removed.
602
+ */
603
+
604
+ /** Evenly spread spark directions with a little jitter (8.1). */
605
+ declare function sparkVectors(n: number, radius: number, seed?: number): {
606
+ x: number;
607
+ y: number;
608
+ }[];
609
+ declare const FESTIVAL_FX: EffectDefinition[];
610
+ /** Register firework-burst, lantern-rise, xmas-snow and spooky-float (8.1). */
611
+ declare function registerFestivalPack(): void;
612
+
588
613
  /**
589
614
  * 5.5 — generative backgrounds on Canvas 2D, registered through
590
615
  * `registerEffect()` (kind `background`): `flow-field`, `voronoi`,
@@ -694,5 +719,5 @@ declare const EFFECT_PACKS: Record<string, EffectDefinition[]>;
694
719
  /** Register every 6.x effect pack (idempotent). */
695
720
  declare function registerEffectPacks(): void;
696
721
 
697
- export { AI_FX, CHART_FX, DEPTH3_FX, EFFECT_PACKS, EFFECT_PACK_FORMAT, FOCUS_FX, FORM_FX, GAME_FX, GEO_FX, GLSL_HEAD, GPU_FX, LIGHT_FX, MORPH2_FX, MUSIC_FX, PHYSICS2_FX, SHOP_FX, SOCIAL_FX, TEXT3_FX, TRANSITIONS2_FX, VerletWorld, WEATHER_FX, WGSL_HEAD, arcPath, crossDocumentTransitions, fanAngles, fieldFallback, glslToWgsl, loadEffectPack, musicSample, packManifest, pageTransition, parseFigure, pointsToPath, register3dPack, registerAiPack, registerChartPack, registerEffectPacks, registerFocusPack, registerFormPack, registerGamePack, registerGeoPack, registerGpuPack, registerLightPack, registerMorphPack, registerMusicPack, registerPhysicsPack, registerShopPack, registerSocialPack, registerTextPack, registerTransitionsPack, registerWeatherPack, routeLength, samplePath, shaderBackground, shakeFrames, skyAt, splitChars, splitWords, supportsWebGL2, supportsWebGPU, syntheticSample, throwPath, trackPointer, validateManifest, webgpuBackground, wgslModule };
722
+ export { AI_FX, CHART_FX, DEPTH3_FX, EFFECT_PACKS, EFFECT_PACK_FORMAT, FESTIVAL_FX, FOCUS_FX, FORM_FX, GAME_FX, GEO_FX, GLSL_HEAD, GPU_FX, LIGHT_FX, MORPH2_FX, MUSIC_FX, PHYSICS2_FX, SHOP_FX, SOCIAL_FX, TEXT3_FX, TRANSITIONS2_FX, VerletWorld, WEATHER_FX, WGSL_HEAD, arcPath, crossDocumentTransitions, fanAngles, fieldFallback, glslToWgsl, loadEffectPack, musicSample, packManifest, pageTransition, parseFigure, pointsToPath, register3dPack, registerAiPack, registerChartPack, registerEffectPacks, registerFestivalPack, registerFocusPack, registerFormPack, registerGamePack, registerGeoPack, registerGpuPack, registerLightPack, registerMorphPack, registerMusicPack, registerPhysicsPack, registerShopPack, registerSocialPack, registerTextPack, registerTransitionsPack, registerWeatherPack, routeLength, samplePath, shaderBackground, shakeFrames, skyAt, sparkVectors, splitChars, splitWords, supportsWebGL2, supportsWebGPU, syntheticSample, throwPath, trackPointer, validateManifest, webgpuBackground, wgslModule };
698
723
  export type { EffectPackManifest, ShaderSpec };
@@ -585,6 +585,31 @@ declare const AI_FX: EffectDefinition[];
585
585
  /** Register stream-text, thinking-glow, voice-wave and gen-skeleton (7.8). */
586
586
  declare function registerAiPack(): void;
587
587
 
588
+ /**
589
+ * 8.1 — Festival packs (`motionary/fx/festival`, also `motionary/components/fx-festival`):
590
+ *
591
+ * - `firework-burst` (attention) — rockets of sparks burst out of the element
592
+ * in festive colours (`bursts`, `colors`).
593
+ * - `lantern-rise` (enter) — the element floats up and sways in like a
594
+ * Lunar New Year lantern (`sway`).
595
+ * - `xmas-snow` (loop) — snowflakes drift down over the element; the cleanup
596
+ * stops them (`flakes`).
597
+ * - `spooky-float` (attention) — the element wobbles and fades like a
598
+ * Halloween ghost (`cycles`).
599
+ *
600
+ * Reduced motion: firework-burst / spooky-float do nothing, xmas-snow is
601
+ * skipped, lantern-rise fades in. Particles are `aria-hidden` and removed.
602
+ */
603
+
604
+ /** Evenly spread spark directions with a little jitter (8.1). */
605
+ declare function sparkVectors(n: number, radius: number, seed?: number): {
606
+ x: number;
607
+ y: number;
608
+ }[];
609
+ declare const FESTIVAL_FX: EffectDefinition[];
610
+ /** Register firework-burst, lantern-rise, xmas-snow and spooky-float (8.1). */
611
+ declare function registerFestivalPack(): void;
612
+
588
613
  /**
589
614
  * 5.5 — generative backgrounds on Canvas 2D, registered through
590
615
  * `registerEffect()` (kind `background`): `flow-field`, `voronoi`,
@@ -694,5 +719,5 @@ declare const EFFECT_PACKS: Record<string, EffectDefinition[]>;
694
719
  /** Register every 6.x effect pack (idempotent). */
695
720
  declare function registerEffectPacks(): void;
696
721
 
697
- export { AI_FX, CHART_FX, DEPTH3_FX, EFFECT_PACKS, EFFECT_PACK_FORMAT, FOCUS_FX, FORM_FX, GAME_FX, GEO_FX, GLSL_HEAD, GPU_FX, LIGHT_FX, MORPH2_FX, MUSIC_FX, PHYSICS2_FX, SHOP_FX, SOCIAL_FX, TEXT3_FX, TRANSITIONS2_FX, VerletWorld, WEATHER_FX, WGSL_HEAD, arcPath, crossDocumentTransitions, fanAngles, fieldFallback, glslToWgsl, loadEffectPack, musicSample, packManifest, pageTransition, parseFigure, pointsToPath, register3dPack, registerAiPack, registerChartPack, registerEffectPacks, registerFocusPack, registerFormPack, registerGamePack, registerGeoPack, registerGpuPack, registerLightPack, registerMorphPack, registerMusicPack, registerPhysicsPack, registerShopPack, registerSocialPack, registerTextPack, registerTransitionsPack, registerWeatherPack, routeLength, samplePath, shaderBackground, shakeFrames, skyAt, splitChars, splitWords, supportsWebGL2, supportsWebGPU, syntheticSample, throwPath, trackPointer, validateManifest, webgpuBackground, wgslModule };
722
+ export { AI_FX, CHART_FX, DEPTH3_FX, EFFECT_PACKS, EFFECT_PACK_FORMAT, FESTIVAL_FX, FOCUS_FX, FORM_FX, GAME_FX, GEO_FX, GLSL_HEAD, GPU_FX, LIGHT_FX, MORPH2_FX, MUSIC_FX, PHYSICS2_FX, SHOP_FX, SOCIAL_FX, TEXT3_FX, TRANSITIONS2_FX, VerletWorld, WEATHER_FX, WGSL_HEAD, arcPath, crossDocumentTransitions, fanAngles, fieldFallback, glslToWgsl, loadEffectPack, musicSample, packManifest, pageTransition, parseFigure, pointsToPath, register3dPack, registerAiPack, registerChartPack, registerEffectPacks, registerFestivalPack, registerFocusPack, registerFormPack, registerGamePack, registerGeoPack, registerGpuPack, registerLightPack, registerMorphPack, registerMusicPack, registerPhysicsPack, registerShopPack, registerSocialPack, registerTextPack, registerTransitionsPack, registerWeatherPack, routeLength, samplePath, shaderBackground, shakeFrames, skyAt, sparkVectors, splitChars, splitWords, supportsWebGL2, supportsWebGPU, syntheticSample, throwPath, trackPointer, validateManifest, webgpuBackground, wgslModule };
698
723
  export type { EffectPackManifest, ShaderSpec };
@@ -1,6 +1,6 @@
1
1
  export { EFFECT_PACK_FORMAT, loadEffectPack, packManifest, validateManifest } from './marketplace.js';
2
- import { G as GPU_FX, r as registerGpuPack } from '../chunks/gpu-DLPghVWr.js';
3
- export { a as GLSL_HEAD, W as WGSL_HEAD, f as fieldFallback, g as glslToWgsl, s as shaderBackground, b as supportsWebGL2, c as supportsWebGPU, w as webgpuBackground, d as wgslModule } from '../chunks/gpu-DLPghVWr.js';
2
+ import { G as GPU_FX, r as registerGpuPack } from '../chunks/gpu-CB8frFOD.js';
3
+ export { a as GLSL_HEAD, W as WGSL_HEAD, f as fieldFallback, g as glslToWgsl, s as shaderBackground, b as supportsWebGL2, c as supportsWebGPU, w as webgpuBackground, d as wgslModule } from '../chunks/gpu-CB8frFOD.js';
4
4
  import { TEXT3_FX, registerTextPack } from './fx-text.js';
5
5
  export { splitChars } from './fx-text.js';
6
6
  import { LIGHT_FX, registerLightPack } from './fx-light.js';
@@ -31,11 +31,13 @@ import { FORM_FX, registerFormPack } from './fx-form.js';
31
31
  export { shakeFrames } from './fx-form.js';
32
32
  import { AI_FX, registerAiPack } from './fx-ai.js';
33
33
  export { splitWords } from './fx-ai.js';
34
- import '../chunks/registry-CyKExAmE.js';
35
- import '../chunks/base-2-yYc93C.js';
34
+ import { FESTIVAL_FX, registerFestivalPack } from './fx-festival.js';
35
+ export { sparkVectors } from './fx-festival.js';
36
+ import '../chunks/registry-CnO7ZVPK.js';
37
+ import '../chunks/base-CLuqlLfG.js';
36
38
  import '../chunks/generative-2LhxG5BJ.js';
37
39
  import '../chunks/shared-CkKHWrtJ.js';
38
- import '../chunks/audio-DcPvT2Kh.js';
40
+ import '../chunks/audio-CynhhWDi.js';
39
41
 
40
42
  /** The 6.x effect packs by name. */
41
43
  const EFFECT_PACKS = {
@@ -56,6 +58,7 @@ const EFFECT_PACKS = {
56
58
  geo: GEO_FX,
57
59
  form: FORM_FX,
58
60
  ai: AI_FX,
61
+ festival: FESTIVAL_FX,
59
62
  };
60
63
  /** Register every 6.x effect pack (idempotent). */
61
64
  function registerEffectPacks() {
@@ -76,7 +79,8 @@ function registerEffectPacks() {
76
79
  registerGeoPack();
77
80
  registerFormPack();
78
81
  registerAiPack();
82
+ registerFestivalPack();
79
83
  }
80
84
 
81
- export { AI_FX, CHART_FX, DEPTH3_FX, EFFECT_PACKS, FOCUS_FX, FORM_FX, GAME_FX, GEO_FX, GPU_FX, LIGHT_FX, MORPH2_FX, MUSIC_FX, PHYSICS2_FX, SHOP_FX, SOCIAL_FX, TEXT3_FX, TRANSITIONS2_FX, WEATHER_FX, register3dPack, registerAiPack, registerChartPack, registerEffectPacks, registerFocusPack, registerFormPack, registerGamePack, registerGeoPack, registerGpuPack, registerLightPack, registerMorphPack, registerMusicPack, registerPhysicsPack, registerShopPack, registerSocialPack, registerTextPack, registerTransitionsPack, registerWeatherPack };
85
+ export { AI_FX, CHART_FX, DEPTH3_FX, EFFECT_PACKS, FESTIVAL_FX, FOCUS_FX, FORM_FX, GAME_FX, GEO_FX, GPU_FX, LIGHT_FX, MORPH2_FX, MUSIC_FX, PHYSICS2_FX, SHOP_FX, SOCIAL_FX, TEXT3_FX, TRANSITIONS2_FX, WEATHER_FX, register3dPack, registerAiPack, registerChartPack, registerEffectPacks, registerFestivalPack, registerFocusPack, registerFormPack, registerGamePack, registerGeoPack, registerGpuPack, registerLightPack, registerMorphPack, registerMusicPack, registerPhysicsPack, registerShopPack, registerSocialPack, registerTextPack, registerTransitionsPack, registerWeatherPack };
82
86
  //# sourceMappingURL=fx2.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"fx2.js","sources":["../../src/components/fx2/index.ts"],"sourcesContent":["/**\n * The 6.x effect packs, one entry each (`motionary/components/fx-gpu`, …) so\n * their size budgets stay separate. This module (`registerFx2()`) registers\n * them all — used by dist/widgets.umd.js and the showcase.\n */\nimport type { EffectDefinition } from '../fx/registry';\nexport { EFFECT_PACK_FORMAT, packManifest, validateManifest, loadEffectPack } from './manifest';\nexport type { EffectPackManifest } from './manifest';\nimport { GPU_FX, registerGpuPack } from './gpu';\nimport { TEXT3_FX, registerTextPack, splitChars } from './text3';\nimport { LIGHT_FX, registerLightPack, trackPointer } from './light';\nimport { DEPTH3_FX, register3dPack } from './depth3';\nimport { MORPH2_FX, registerMorphPack, samplePath, pointsToPath } from './morph2';\nimport { TRANSITIONS2_FX, registerTransitionsPack, pageTransition, crossDocumentTransitions } from './transitions2';\nimport { WEATHER_FX, registerWeatherPack, skyAt } from './weather';\nimport { PHYSICS2_FX, registerPhysicsPack, VerletWorld } from './physics2';\nimport { FOCUS_FX, registerFocusPack } from './focus';\nimport { MUSIC_FX, registerMusicPack, syntheticSample, musicSample } from './music';\nimport { CHART_FX, registerChartPack, parseFigure } from './chart';\nimport { SHOP_FX, registerShopPack, arcPath } from './shop';\nimport { SOCIAL_FX, registerSocialPack, fanAngles } from './social';\nimport { GAME_FX, registerGamePack, throwPath } from './game';\nimport { GEO_FX, registerGeoPack, routeLength } from './geo';\nimport { FORM_FX, registerFormPack, shakeFrames } from './form';\nimport { AI_FX, registerAiPack, splitWords } from './ai';\n\nexport { GPU_FX, registerGpuPack, TEXT3_FX, registerTextPack, splitChars };\nexport { shaderBackground, supportsWebGL2, fieldFallback, GLSL_HEAD } from './gl';\nexport { supportsWebGPU, glslToWgsl, wgslModule, webgpuBackground, WGSL_HEAD } from './webgpu';\nexport type { ShaderSpec } from './gl';\n\nexport { LIGHT_FX, registerLightPack, trackPointer };\n\nexport { DEPTH3_FX, register3dPack };\n\nexport { MORPH2_FX, registerMorphPack, samplePath, pointsToPath };\n\nexport { TRANSITIONS2_FX, registerTransitionsPack, pageTransition, crossDocumentTransitions };\n\nexport { WEATHER_FX, registerWeatherPack, skyAt };\n\nexport { PHYSICS2_FX, registerPhysicsPack, VerletWorld };\n\nexport { FOCUS_FX, registerFocusPack };\n\nexport { MUSIC_FX, registerMusicPack, syntheticSample, musicSample };\n\nexport { CHART_FX, registerChartPack, parseFigure };\n\nexport { SHOP_FX, registerShopPack, arcPath };\n\nexport { SOCIAL_FX, registerSocialPack, fanAngles };\n\nexport { GAME_FX, registerGamePack, throwPath };\n\nexport { GEO_FX, registerGeoPack, routeLength };\n\nexport { FORM_FX, registerFormPack, shakeFrames };\n\nexport { AI_FX, registerAiPack, splitWords };\n\n/** The 6.x effect packs by name. */\nexport const EFFECT_PACKS: Record<string, EffectDefinition[]> = {\n gpu: GPU_FX,\n text: TEXT3_FX,\n light: LIGHT_FX,\n depth: DEPTH3_FX,\n morph: MORPH2_FX,\n transitions: TRANSITIONS2_FX,\n weather: WEATHER_FX,\n physics: PHYSICS2_FX,\n focus: FOCUS_FX,\n music: MUSIC_FX,\n chart: CHART_FX,\n shop: SHOP_FX,\n social: SOCIAL_FX,\n game: GAME_FX,\n geo: GEO_FX,\n form: FORM_FX,\n ai: AI_FX,\n};\n\n/** Register every 6.x effect pack (idempotent). */\nexport function registerEffectPacks(): void {\n registerGpuPack();\n registerTextPack();\n registerLightPack();\n register3dPack();\n registerMorphPack();\n registerTransitionsPack();\n registerWeatherPack();\n registerPhysicsPack();\n registerFocusPack();\n registerMusicPack();\n registerChartPack();\n registerShopPack();\n registerSocialPack();\n registerGamePack();\n registerGeoPack();\n registerFormPack();\n registerAiPack();\n}\n\n\n"],"names":[],"mappings":";;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;AA6DA;AACO,MAAM,YAAY,GAAuC;AAC9D,IAAA,GAAG,EAAE,MAAM;AACX,IAAA,IAAI,EAAE,QAAQ;AACd,IAAA,KAAK,EAAE,QAAQ;AACf,IAAA,KAAK,EAAE,SAAS;AAChB,IAAA,KAAK,EAAE,SAAS;AAChB,IAAA,WAAW,EAAE,eAAe;AAC5B,IAAA,OAAO,EAAE,UAAU;AACnB,IAAA,OAAO,EAAE,WAAW;AACpB,IAAA,KAAK,EAAE,QAAQ;AACf,IAAA,KAAK,EAAE,QAAQ;AACf,IAAA,KAAK,EAAE,QAAQ;AACf,IAAA,IAAI,EAAE,OAAO;AACb,IAAA,MAAM,EAAE,SAAS;AACjB,IAAA,IAAI,EAAE,OAAO;AACb,IAAA,GAAG,EAAE,MAAM;AACX,IAAA,IAAI,EAAE,OAAO;AACb,IAAA,EAAE,EAAE,KAAK;;AAGX;SACgB,mBAAmB,GAAA;AACjC,IAAA,eAAe,EAAE;AACjB,IAAA,gBAAgB,EAAE;AAClB,IAAA,iBAAiB,EAAE;AACnB,IAAA,cAAc,EAAE;AAChB,IAAA,iBAAiB,EAAE;AACnB,IAAA,uBAAuB,EAAE;AACzB,IAAA,mBAAmB,EAAE;AACrB,IAAA,mBAAmB,EAAE;AACrB,IAAA,iBAAiB,EAAE;AACnB,IAAA,iBAAiB,EAAE;AACnB,IAAA,iBAAiB,EAAE;AACnB,IAAA,gBAAgB,EAAE;AAClB,IAAA,kBAAkB,EAAE;AACpB,IAAA,gBAAgB,EAAE;AAClB,IAAA,eAAe,EAAE;AACjB,IAAA,gBAAgB,EAAE;AAClB,IAAA,cAAc,EAAE;AAClB;;;;"}
1
+ {"version":3,"file":"fx2.js","sources":["../../src/components/fx2/index.ts"],"sourcesContent":["/**\n * The 6.x effect packs, one entry each (`motionary/components/fx-gpu`, …) so\n * their size budgets stay separate. This module (`registerFx2()`) registers\n * them all — used by dist/widgets.umd.js and the showcase.\n */\nimport type { EffectDefinition } from '../fx/registry';\nexport { EFFECT_PACK_FORMAT, packManifest, validateManifest, loadEffectPack } from './manifest';\nexport type { EffectPackManifest } from './manifest';\nimport { GPU_FX, registerGpuPack } from './gpu';\nimport { TEXT3_FX, registerTextPack, splitChars } from './text3';\nimport { LIGHT_FX, registerLightPack, trackPointer } from './light';\nimport { DEPTH3_FX, register3dPack } from './depth3';\nimport { MORPH2_FX, registerMorphPack, samplePath, pointsToPath } from './morph2';\nimport { TRANSITIONS2_FX, registerTransitionsPack, pageTransition, crossDocumentTransitions } from './transitions2';\nimport { WEATHER_FX, registerWeatherPack, skyAt } from './weather';\nimport { PHYSICS2_FX, registerPhysicsPack, VerletWorld } from './physics2';\nimport { FOCUS_FX, registerFocusPack } from './focus';\nimport { MUSIC_FX, registerMusicPack, syntheticSample, musicSample } from './music';\nimport { CHART_FX, registerChartPack, parseFigure } from './chart';\nimport { SHOP_FX, registerShopPack, arcPath } from './shop';\nimport { SOCIAL_FX, registerSocialPack, fanAngles } from './social';\nimport { GAME_FX, registerGamePack, throwPath } from './game';\nimport { GEO_FX, registerGeoPack, routeLength } from './geo';\nimport { FORM_FX, registerFormPack, shakeFrames } from './form';\nimport { AI_FX, registerAiPack, splitWords } from './ai';\nimport { FESTIVAL_FX, registerFestivalPack, sparkVectors } from './festival';\n\nexport { GPU_FX, registerGpuPack, TEXT3_FX, registerTextPack, splitChars };\nexport { shaderBackground, supportsWebGL2, fieldFallback, GLSL_HEAD } from './gl';\nexport { supportsWebGPU, glslToWgsl, wgslModule, webgpuBackground, WGSL_HEAD } from './webgpu';\nexport type { ShaderSpec } from './gl';\n\nexport { LIGHT_FX, registerLightPack, trackPointer };\n\nexport { DEPTH3_FX, register3dPack };\n\nexport { MORPH2_FX, registerMorphPack, samplePath, pointsToPath };\n\nexport { TRANSITIONS2_FX, registerTransitionsPack, pageTransition, crossDocumentTransitions };\n\nexport { WEATHER_FX, registerWeatherPack, skyAt };\n\nexport { PHYSICS2_FX, registerPhysicsPack, VerletWorld };\n\nexport { FOCUS_FX, registerFocusPack };\n\nexport { MUSIC_FX, registerMusicPack, syntheticSample, musicSample };\n\nexport { CHART_FX, registerChartPack, parseFigure };\n\nexport { SHOP_FX, registerShopPack, arcPath };\n\nexport { SOCIAL_FX, registerSocialPack, fanAngles };\n\nexport { GAME_FX, registerGamePack, throwPath };\n\nexport { GEO_FX, registerGeoPack, routeLength };\n\nexport { FORM_FX, registerFormPack, shakeFrames };\n\nexport { AI_FX, registerAiPack, splitWords };\n\nexport { FESTIVAL_FX, registerFestivalPack, sparkVectors };\n\n/** The 6.x effect packs by name. */\nexport const EFFECT_PACKS: Record<string, EffectDefinition[]> = {\n gpu: GPU_FX,\n text: TEXT3_FX,\n light: LIGHT_FX,\n depth: DEPTH3_FX,\n morph: MORPH2_FX,\n transitions: TRANSITIONS2_FX,\n weather: WEATHER_FX,\n physics: PHYSICS2_FX,\n focus: FOCUS_FX,\n music: MUSIC_FX,\n chart: CHART_FX,\n shop: SHOP_FX,\n social: SOCIAL_FX,\n game: GAME_FX,\n geo: GEO_FX,\n form: FORM_FX,\n ai: AI_FX,\n festival: FESTIVAL_FX,\n};\n\n/** Register every 6.x effect pack (idempotent). */\nexport function registerEffectPacks(): void {\n registerGpuPack();\n registerTextPack();\n registerLightPack();\n register3dPack();\n registerMorphPack();\n registerTransitionsPack();\n registerWeatherPack();\n registerPhysicsPack();\n registerFocusPack();\n registerMusicPack();\n registerChartPack();\n registerShopPack();\n registerSocialPack();\n registerGamePack();\n registerGeoPack();\n registerFormPack();\n registerAiPack();\n registerFestivalPack();\n}\n\n\n"],"names":[],"mappings":";;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;AAgEA;AACO,MAAM,YAAY,GAAuC;AAC9D,IAAA,GAAG,EAAE,MAAM;AACX,IAAA,IAAI,EAAE,QAAQ;AACd,IAAA,KAAK,EAAE,QAAQ;AACf,IAAA,KAAK,EAAE,SAAS;AAChB,IAAA,KAAK,EAAE,SAAS;AAChB,IAAA,WAAW,EAAE,eAAe;AAC5B,IAAA,OAAO,EAAE,UAAU;AACnB,IAAA,OAAO,EAAE,WAAW;AACpB,IAAA,KAAK,EAAE,QAAQ;AACf,IAAA,KAAK,EAAE,QAAQ;AACf,IAAA,KAAK,EAAE,QAAQ;AACf,IAAA,IAAI,EAAE,OAAO;AACb,IAAA,MAAM,EAAE,SAAS;AACjB,IAAA,IAAI,EAAE,OAAO;AACb,IAAA,GAAG,EAAE,MAAM;AACX,IAAA,IAAI,EAAE,OAAO;AACb,IAAA,EAAE,EAAE,KAAK;AACT,IAAA,QAAQ,EAAE,WAAW;;AAGvB;SACgB,mBAAmB,GAAA;AACjC,IAAA,eAAe,EAAE;AACjB,IAAA,gBAAgB,EAAE;AAClB,IAAA,iBAAiB,EAAE;AACnB,IAAA,cAAc,EAAE;AAChB,IAAA,iBAAiB,EAAE;AACnB,IAAA,uBAAuB,EAAE;AACzB,IAAA,mBAAmB,EAAE;AACrB,IAAA,mBAAmB,EAAE;AACrB,IAAA,iBAAiB,EAAE;AACnB,IAAA,iBAAiB,EAAE;AACnB,IAAA,iBAAiB,EAAE;AACnB,IAAA,gBAAgB,EAAE;AAClB,IAAA,kBAAkB,EAAE;AACpB,IAAA,gBAAgB,EAAE;AAClB,IAAA,eAAe,EAAE;AACjB,IAAA,gBAAgB,EAAE;AAClB,IAAA,cAAc,EAAE;AAChB,IAAA,oBAAoB,EAAE;AACxB;;;;"}
@@ -1,8 +1,8 @@
1
1
  'use strict';
2
2
 
3
- var base = require('../chunks/base-BaQV-2ha.cjs');
4
- var spring = require('../chunks/spring-Dgx187Vh.cjs');
5
- var core = require('../chunks/core-zq17EeCI.cjs');
3
+ var base = require('../chunks/base-DoRUZBy-.cjs');
4
+ var spring = require('../chunks/spring-uQMVJTj9.cjs');
5
+ var core = require('../chunks/core-O4grKHSa.cjs');
6
6
 
7
7
  var css = "usa-swipeable{display:block;touch-action:pan-y;user-select:none;-webkit-user-select:none}usa-swipeable[axis=\"y\"]{touch-action:pan-x}usa-swipeable>*{transform:translate3d(var(--usa-swipe,0px),0,0);opacity:calc(1 - var(--usa-swipe-p,0) * 0.5)}usa-swipeable[axis=\"y\"]>*{transform:translate3d(0,var(--usa-swipe,0px),0)}usa-swipeable:focus-visible{outline:2px solid currentColor;outline-offset:2px}usa-pinch-zoom{display:block;overflow:hidden;touch-action:none;position:relative}usa-pinch-zoom>*{transform:translate3d(var(--usa-zoom-x,0px),var(--usa-zoom-y,0px),0) scale(var(--usa-zoom,1));transform-origin:50% 50%}usa-pinch-zoom[data-zoomed]{cursor:grab}usa-pinch-zoom:focus-visible{outline:2px solid currentColor;outline-offset:2px}";
8
8
 
@@ -1,7 +1,7 @@
1
- import { u as defineElement, k as clamp } from '../chunks/base-2-yYc93C.js';
2
- import { c as createSpring } from '../chunks/spring-BK8DiezC.js';
3
- import { g as gesture } from '../chunks/core-DuO-AVXL.js';
4
- export { p as pinchScale, s as swipeDirection } from '../chunks/core-DuO-AVXL.js';
1
+ import { u as defineElement, k as clamp } from '../chunks/base-CLuqlLfG.js';
2
+ import { c as createSpring } from '../chunks/spring-BFKNHmfl.js';
3
+ import { g as gesture } from '../chunks/core-C3Taz-ew.js';
4
+ export { p as pinchScale, s as swipeDirection } from '../chunks/core-C3Taz-ew.js';
5
5
 
6
6
  var css = "usa-swipeable{display:block;touch-action:pan-y;user-select:none;-webkit-user-select:none}usa-swipeable[axis=\"y\"]{touch-action:pan-x}usa-swipeable>*{transform:translate3d(var(--usa-swipe,0px),0,0);opacity:calc(1 - var(--usa-swipe-p,0) * 0.5)}usa-swipeable[axis=\"y\"]>*{transform:translate3d(0,var(--usa-swipe,0px),0)}usa-swipeable:focus-visible{outline:2px solid currentColor;outline-offset:2px}usa-pinch-zoom{display:block;overflow:hidden;touch-action:none;position:relative}usa-pinch-zoom>*{transform:translate3d(var(--usa-zoom-x,0px),var(--usa-zoom-y,0px),0) scale(var(--usa-zoom,1));transform-origin:50% 50%}usa-pinch-zoom[data-zoomed]{cursor:grab}usa-pinch-zoom:focus-visible{outline:2px solid currentColor;outline-offset:2px}";
7
7
 
@@ -1,6 +1,6 @@
1
1
  'use strict';
2
2
 
3
- var base = require('../chunks/base-BaQV-2ha.cjs');
3
+ var base = require('../chunks/base-DoRUZBy-.cjs');
4
4
 
5
5
  var css$4 = "usa-ripple{position:relative;display:inline-block;overflow:hidden;isolation:isolate;border-radius:inherit;-webkit-tap-highlight-color:transparent}usa-ripple[block]{display:block}usa-ripple .usa-ripple-wave{position:absolute;border-radius:50%;pointer-events:none;transform:scale(0);z-index:-1;will-change:transform,opacity}";
6
6
 
@@ -1,4 +1,4 @@
1
- import { u as defineElement, z as EASE_OUT, r as raf, l as caf, k as clamp, E as EASE_SPRING } from '../chunks/base-2-yYc93C.js';
1
+ import { u as defineElement, D as EASE_OUT, r as raf, l as caf, k as clamp, E as EASE_SPRING } from '../chunks/base-CLuqlLfG.js';
2
2
 
3
3
  var css$4 = "usa-ripple{position:relative;display:inline-block;overflow:hidden;isolation:isolate;border-radius:inherit;-webkit-tap-highlight-color:transparent}usa-ripple[block]{display:block}usa-ripple .usa-ripple-wave{position:absolute;border-radius:50%;pointer-events:none;transform:scale(0);z-index:-1;will-change:transform,opacity}";
4
4
 
@@ -9,7 +9,7 @@ declare const COMPONENT_CATEGORIES: {
9
9
  readonly physics: readonly ["usa-spring", "usa-draggable", "usa-overscroll"];
10
10
  readonly cards: readonly ["usa-card", "usa-card-stack", "usa-sticky-stack", "usa-carousel-3d"];
11
11
  readonly click: readonly ["usa-click", "usa-button", "usa-icon-morph", "usa-like", "usa-hold", "usa-double-tap", "usa-checkbox"];
12
- readonly ui: readonly ["usa-tabs", "usa-drawer", "usa-bottom-sheet", "usa-pull-refresh", "usa-fab", "usa-navbar", "usa-slider", "usa-rating", "usa-popover", "usa-badge", "usa-avatar-stack"];
12
+ readonly ui: readonly ["usa-tabs", "usa-drawer", "usa-bottom-sheet", "usa-pull-refresh", "usa-fab", "usa-navbar", "usa-slider", "usa-popover", "usa-badge", "usa-avatar-stack"];
13
13
  readonly page: readonly ["usa-cursor", "usa-fullpage", "usa-loading-bar", "usa-back-to-top", "usa-ambient", "usa-splash", "usa-auto-skeleton", "usa-motion-switch"];
14
14
  readonly timeline: readonly ["usa-timeline"];
15
15
  readonly gesture: readonly ["usa-swipeable", "usa-pinch-zoom"];
@@ -9,7 +9,7 @@ declare const COMPONENT_CATEGORIES: {
9
9
  readonly physics: readonly ["usa-spring", "usa-draggable", "usa-overscroll"];
10
10
  readonly cards: readonly ["usa-card", "usa-card-stack", "usa-sticky-stack", "usa-carousel-3d"];
11
11
  readonly click: readonly ["usa-click", "usa-button", "usa-icon-morph", "usa-like", "usa-hold", "usa-double-tap", "usa-checkbox"];
12
- readonly ui: readonly ["usa-tabs", "usa-drawer", "usa-bottom-sheet", "usa-pull-refresh", "usa-fab", "usa-navbar", "usa-slider", "usa-rating", "usa-popover", "usa-badge", "usa-avatar-stack"];
12
+ readonly ui: readonly ["usa-tabs", "usa-drawer", "usa-bottom-sheet", "usa-pull-refresh", "usa-fab", "usa-navbar", "usa-slider", "usa-popover", "usa-badge", "usa-avatar-stack"];
13
13
  readonly page: readonly ["usa-cursor", "usa-fullpage", "usa-loading-bar", "usa-back-to-top", "usa-ambient", "usa-splash", "usa-auto-skeleton", "usa-motion-switch"];
14
14
  readonly timeline: readonly ["usa-timeline"];
15
15
  readonly gesture: readonly ["usa-swipeable", "usa-pinch-zoom"];
@@ -1,6 +1,6 @@
1
1
  'use strict';
2
2
 
3
- var base = require('../chunks/base-BaQV-2ha.cjs');
3
+ var base = require('../chunks/base-DoRUZBy-.cjs');
4
4
 
5
5
  /** FLIP keyframes from a previous box to the current one (pure). */
6
6
  function flipFrames(from, to, scale = true) {
@@ -1,4 +1,4 @@
1
- import { p as prefersReducedMotion, z as EASE_OUT, m as motionScale, u as defineElement } from '../chunks/base-2-yYc93C.js';
1
+ import { p as prefersReducedMotion, D as EASE_OUT, m as motionScale, u as defineElement } from '../chunks/base-CLuqlLfG.js';
2
2
 
3
3
  /** FLIP keyframes from a previous box to the current one (pure). */
4
4
  function flipFrames(from, to, scale = true) {
@@ -1,6 +1,6 @@
1
1
  'use strict';
2
2
 
3
- var indexTags = require('../chunks/index-tags-BTMwrfgV.cjs');
3
+ var indexTags = require('../chunks/index-tags-hLIF2Clq.cjs');
4
4
 
5
5
  /**
6
6
  * motionary/components/lazy — lazy, per-category registration (v2.9).
@@ -9,7 +9,7 @@ declare const COMPONENT_CATEGORIES: {
9
9
  readonly physics: readonly ["usa-spring", "usa-draggable", "usa-overscroll"];
10
10
  readonly cards: readonly ["usa-card", "usa-card-stack", "usa-sticky-stack", "usa-carousel-3d"];
11
11
  readonly click: readonly ["usa-click", "usa-button", "usa-icon-morph", "usa-like", "usa-hold", "usa-double-tap", "usa-checkbox"];
12
- readonly ui: readonly ["usa-tabs", "usa-drawer", "usa-bottom-sheet", "usa-pull-refresh", "usa-fab", "usa-navbar", "usa-slider", "usa-rating", "usa-popover", "usa-badge", "usa-avatar-stack"];
12
+ readonly ui: readonly ["usa-tabs", "usa-drawer", "usa-bottom-sheet", "usa-pull-refresh", "usa-fab", "usa-navbar", "usa-slider", "usa-popover", "usa-badge", "usa-avatar-stack"];
13
13
  readonly page: readonly ["usa-cursor", "usa-fullpage", "usa-loading-bar", "usa-back-to-top", "usa-ambient", "usa-splash", "usa-auto-skeleton", "usa-motion-switch"];
14
14
  readonly timeline: readonly ["usa-timeline"];
15
15
  readonly gesture: readonly ["usa-swipeable", "usa-pinch-zoom"];
@@ -9,7 +9,7 @@ declare const COMPONENT_CATEGORIES: {
9
9
  readonly physics: readonly ["usa-spring", "usa-draggable", "usa-overscroll"];
10
10
  readonly cards: readonly ["usa-card", "usa-card-stack", "usa-sticky-stack", "usa-carousel-3d"];
11
11
  readonly click: readonly ["usa-click", "usa-button", "usa-icon-morph", "usa-like", "usa-hold", "usa-double-tap", "usa-checkbox"];
12
- readonly ui: readonly ["usa-tabs", "usa-drawer", "usa-bottom-sheet", "usa-pull-refresh", "usa-fab", "usa-navbar", "usa-slider", "usa-rating", "usa-popover", "usa-badge", "usa-avatar-stack"];
12
+ readonly ui: readonly ["usa-tabs", "usa-drawer", "usa-bottom-sheet", "usa-pull-refresh", "usa-fab", "usa-navbar", "usa-slider", "usa-popover", "usa-badge", "usa-avatar-stack"];
13
13
  readonly page: readonly ["usa-cursor", "usa-fullpage", "usa-loading-bar", "usa-back-to-top", "usa-ambient", "usa-splash", "usa-auto-skeleton", "usa-motion-switch"];
14
14
  readonly timeline: readonly ["usa-timeline"];
15
15
  readonly gesture: readonly ["usa-swipeable", "usa-pinch-zoom"];
@@ -1,4 +1,4 @@
1
- import { C as COMPONENT_CATEGORIES } from '../chunks/index-tags-C04JP8g4.js';
1
+ import { C as COMPONENT_CATEGORIES } from '../chunks/index-tags-B-JBecYg.js';
2
2
 
3
3
  /**
4
4
  * motionary/components/lazy — lazy, per-category registration (v2.9).