motionary 7.2.0 → 7.4.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (62) hide show
  1. package/CHANGELOG.md +36 -0
  2. package/dist/chunks/builtins-HlqAkK0f.js +99 -0
  3. package/dist/chunks/builtins-HlqAkK0f.js.map +1 -0
  4. package/dist/chunks/builtins-xalxV2d5.cjs +101 -0
  5. package/dist/chunks/builtins-xalxV2d5.cjs.map +1 -0
  6. package/dist/components/angular.cjs +1 -0
  7. package/dist/components/angular.cjs.map +1 -1
  8. package/dist/components/angular.js +1 -0
  9. package/dist/components/angular.js.map +1 -1
  10. package/dist/components/effects.cjs +1 -0
  11. package/dist/components/effects.cjs.map +1 -1
  12. package/dist/components/effects.js +1 -0
  13. package/dist/components/effects.js.map +1 -1
  14. package/dist/components/fx-shop.cjs +133 -0
  15. package/dist/components/fx-shop.cjs.map +1 -0
  16. package/dist/components/fx-shop.d.cts +70 -0
  17. package/dist/components/fx-shop.d.ts +70 -0
  18. package/dist/components/fx-shop.js +129 -0
  19. package/dist/components/fx-shop.js.map +1 -0
  20. package/dist/components/fx-social.cjs +121 -0
  21. package/dist/components/fx-social.cjs.map +1 -0
  22. package/dist/components/fx-social.d.cts +66 -0
  23. package/dist/components/fx-social.d.ts +66 -0
  24. package/dist/components/fx-social.js +117 -0
  25. package/dist/components/fx-social.js.map +1 -0
  26. package/dist/components/fx.cjs +5 -98
  27. package/dist/components/fx.cjs.map +1 -1
  28. package/dist/components/fx.js +3 -96
  29. package/dist/components/fx.js.map +1 -1
  30. package/dist/components/fx2.cjs +12 -0
  31. package/dist/components/fx2.cjs.map +1 -1
  32. package/dist/components/fx2.d.cts +49 -1
  33. package/dist/components/fx2.d.ts +49 -1
  34. package/dist/components/fx2.js +9 -1
  35. package/dist/components/fx2.js.map +1 -1
  36. package/dist/components/solid.cjs +1 -0
  37. package/dist/components/solid.cjs.map +1 -1
  38. package/dist/components/solid.js +1 -0
  39. package/dist/components/solid.js.map +1 -1
  40. package/dist/components/svelte.cjs +1 -0
  41. package/dist/components/svelte.cjs.map +1 -1
  42. package/dist/components/svelte.js +1 -0
  43. package/dist/components/svelte.js.map +1 -1
  44. package/dist/components/vue.cjs +1 -0
  45. package/dist/components/vue.cjs.map +1 -1
  46. package/dist/components/vue.js +1 -0
  47. package/dist/components/vue.js.map +1 -1
  48. package/dist/components/widgets.cjs +887 -78
  49. package/dist/components/widgets.cjs.map +1 -1
  50. package/dist/components/widgets.d.cts +184 -2
  51. package/dist/components/widgets.d.ts +184 -2
  52. package/dist/components/widgets.js +874 -79
  53. package/dist/components/widgets.js.map +1 -1
  54. package/dist/components.cjs +2 -1
  55. package/dist/components.cjs.map +1 -1
  56. package/dist/components.js +2 -1
  57. package/dist/components.js.map +1 -1
  58. package/dist/widgets.umd.js +1 -1
  59. package/dist/widgets.umd.js.map +1 -1
  60. package/docs/ROADMAP.md +2 -2
  61. package/docs/components.md +50 -0
  62. package/package.json +41 -1
@@ -1 +1 @@
1
- {"version":3,"file":"fx.js","sources":["../../src/components/fx/fx-el.ts","../../src/components/fx/builtins.ts","../../src/components/fx/index.ts"],"sourcesContent":["import { defineElement, type UsaElement } from '../base';\nimport { bindEffect, playEffect, EFFECT_TRIGGERS, type EffectTrigger } from './registry';\n\n/**\n * `<usa-fx effect=\"pop\" trigger=\"click\">` — plays any registered effect\n * (`registerEffect()`) on its first element child (or itself with `self`).\n * `trigger`: `click` (default) · `hover` · `enter` · `load` · `loop` · `manual`;\n * `options` (JSON) is passed to the effect; `once`. Method `play()`.\n */\nexport interface UsaFxElement extends UsaElement {\n readonly target: HTMLElement;\n play(): Promise<void>;\n}\n\nexport function defineFx(tag = 'usa-fx'): CustomElementConstructor | undefined {\n return defineElement(tag, (Base) =>\n class UsaFx extends Base {\n static get observedAttributes(): string[] {\n return ['effect', 'trigger', 'options'];\n }\n get target(): HTMLElement {\n return this.flag('self') ? this : ((this.firstElementChild as HTMLElement) || this);\n }\n private opts(): Record<string, unknown> {\n try {\n return JSON.parse(this.str('options', '{}')) || {};\n } catch {\n return {};\n }\n }\n play(): Promise<void> {\n return playEffect(this.target, this.str('effect', 'pop'), this.opts()).catch(() => undefined);\n }\n mount(): void {\n if (!this.style.display) this.style.display = 'inline-block';\n const name = this.str('effect', 'pop');\n const t = this.str('trigger', 'click') as EffectTrigger;\n try {\n this.onCleanup(bindEffect(this.target, name, { ...this.opts(), trigger: EFFECT_TRIGGERS.includes(t) ? t : 'click', once: this.flag('once') }));\n this.removeAttribute('data-unknown');\n } catch {\n this.setAttribute('data-unknown', name); // not registered (yet)\n }\n }\n }\n );\n}\n","/**\n * 5.0 built-in effects, all registered through `registerEffect()`:\n * every timeline preset as an `enter` effect, attention seekers, and the\n * click effects (burst, confetti, shake, ripple).\n */\nimport { TIMELINE_PRESETS } from '../timeline/core';\nimport { burst, confetti, shake } from '../click/fx';\nimport type { EffectDefinition } from './registry';\n\nconst enter: EffectDefinition[] = Object.entries(TIMELINE_PRESETS).map(([name, frames]) => ({\n name,\n kind: 'enter' as const,\n description: `Entrance: ${name} (same keyframes as the timeline preset).`,\n defaults: { duration: 600, delay: 0, easing: 'cubic-bezier(0.22, 1, 0.36, 1)' },\n run: (el: HTMLElement, o: any, ctx) => ctx.animate(el, ctx.reduced ? [{ opacity: 0 }, { opacity: 1 }] : frames, { duration: o.duration, delay: o.delay, easing: o.easing, fill: 'backwards' }),\n}));\n\nconst A = (name: string, description: string, frames: Keyframe[], duration = 700, easing = 'ease-in-out'): EffectDefinition => ({\n name,\n kind: 'attention',\n description,\n defaults: { duration, iterations: 1 },\n run: (el, o: any, ctx) => (ctx.reduced ? ctx.animate(el, [{ opacity: 1 }, { opacity: 0.6 }, { opacity: 1 }], { duration: 400 }) : ctx.animate(el, frames, { duration: o.duration, easing, iterations: o.iterations })),\n});\n\nconst attention: EffectDefinition[] = [\n A('pulse', 'Gentle scale pulse.', [{ transform: 'scale(1)' }, { transform: 'scale(1.08)' }, { transform: 'scale(1)' }], 600),\n A('pop', 'Quick overshoot pop.', [{ transform: 'scale(1)' }, { transform: 'scale(1.18)', offset: 0.4 }, { transform: 'scale(0.96)', offset: 0.7 }, { transform: 'scale(1)' }], 450, 'cubic-bezier(0.34, 1.56, 0.64, 1)'),\n A('jelly', 'Rubbery squash-and-stretch.', [{ transform: 'scale(1,1)' }, { transform: 'scale(1.25,0.75)', offset: 0.3 }, { transform: 'scale(0.75,1.25)', offset: 0.4 }, { transform: 'scale(1.15,0.85)', offset: 0.5 }, { transform: 'scale(0.95,1.05)', offset: 0.65 }, { transform: 'scale(1.05,0.95)', offset: 0.75 }, { transform: 'scale(1,1)' }], 900),\n A('wiggle', 'Playful rotate wiggle.', [{ transform: 'rotate(0)' }, { transform: 'rotate(-8deg)', offset: 0.2 }, { transform: 'rotate(7deg)', offset: 0.4 }, { transform: 'rotate(-5deg)', offset: 0.6 }, { transform: 'rotate(3deg)', offset: 0.8 }, { transform: 'rotate(0)' }], 650),\n A('heartbeat', 'Double-beat heart pulse.', [{ transform: 'scale(1)' }, { transform: 'scale(1.2)', offset: 0.14 }, { transform: 'scale(1)', offset: 0.28 }, { transform: 'scale(1.2)', offset: 0.42 }, { transform: 'scale(1)', offset: 0.7 }], 1100),\n A('bounce', 'Hop up and settle with a squash.', [{ transform: 'translateY(0) scale(1,1)' }, { transform: 'translateY(-22px) scale(0.95,1.05)', offset: 0.35 }, { transform: 'translateY(0) scale(1.08,0.92)', offset: 0.6 }, { transform: 'translateY(-6px) scale(1,1)', offset: 0.8 }, { transform: 'translateY(0) scale(1,1)' }], 800),\n A('flash', 'Two soft flashes (well under 3 per second).', [{ opacity: 1 }, { opacity: 0.25, offset: 0.25 }, { opacity: 1, offset: 0.5 }, { opacity: 0.25, offset: 0.75 }, { opacity: 1 }], 1400),\n A('tada', 'Scale + shake celebration.', [{ transform: 'scale(1) rotate(0)' }, { transform: 'scale(0.9) rotate(-3deg)', offset: 0.1 }, { transform: 'scale(1.1) rotate(3deg)', offset: 0.3 }, { transform: 'scale(1.1) rotate(-3deg)', offset: 0.5 }, { transform: 'scale(1.1) rotate(3deg)', offset: 0.7 }, { transform: 'scale(1) rotate(0)' }], 1000),\n];\n\nconst click: EffectDefinition[] = [\n {\n name: 'burst',\n kind: 'click',\n description: 'Particle burst from the click point (or `x` / `y`, or the element center).',\n defaults: { count: 12 },\n run: (el, o: any, ctx) => {\n if (ctx.reduced) return;\n const r = el.getBoundingClientRect();\n const e = ctx.event as PointerEvent | undefined;\n burst(o.x ?? e?.clientX ?? r.left + r.width / 2, o.y ?? e?.clientY ?? r.top + r.height / 2, o);\n },\n },\n {\n name: 'confetti',\n kind: 'click',\n description: 'Confetti cannon from the element.',\n defaults: { count: 80 },\n run: (el, o: any, ctx) => {\n if (ctx.reduced) return;\n const r = el.getBoundingClientRect();\n confetti({ x: r.left + r.width / 2, y: r.top + r.height / 2, ...o });\n },\n },\n {\n name: 'shake',\n kind: 'attention',\n description: 'Horizontal \"no\" shake (errors, wrong password).',\n defaults: { intensity: 8, duration: 480 },\n run: (el, o: any, ctx) => (ctx.reduced ? ctx.animate(el, [{ opacity: 1 }, { opacity: 0.5 }, { opacity: 1 }], { duration: 300 }) : shake(el, o.intensity, o.duration)),\n },\n {\n name: 'ripple',\n kind: 'click',\n description: 'Material-style ink ripple from the pointer.',\n defaults: { color: 'currentColor', duration: 600 },\n run: (el, o: any, ctx) => {\n if (ctx.reduced) return;\n const r = el.getBoundingClientRect();\n const e = ctx.event as PointerEvent | undefined;\n const d = Math.hypot(r.width, r.height) * 2;\n const dot = document.createElement('span');\n dot.setAttribute('aria-hidden', 'true');\n Object.assign(dot.style, { position: 'absolute', left: `${(e?.clientX ?? r.left + r.width / 2) - r.left - d / 2}px`, top: `${(e?.clientY ?? r.top + r.height / 2) - r.top - d / 2}px`, width: `${d}px`, height: `${d}px`, borderRadius: '50%', background: o.color, opacity: '0.25', pointerEvents: 'none' });\n if (getComputedStyle(el).position === 'static') el.style.position = 'relative';\n el.style.overflow ||= 'hidden';\n el.appendChild(dot);\n const a = ctx.animate(dot, [{ transform: 'scale(0)', opacity: 0.3 }, { transform: 'scale(1)', opacity: 0 }], { duration: o.duration, easing: 'ease-out' });\n const done = () => dot.remove();\n if (a) a.finished.then(done, done);\n else done();\n return a;\n },\n },\n];\n\n/** Every built-in 5.0 effect definition. */\nexport const BUILTIN_EFFECTS: EffectDefinition[] = [...enter, ...attention, ...click];\n","/**\n * motionary/components/fx — unified plugin-style effects (5.0).\n * `registerEffect({ name, kind, run })`, `playEffect(el, name)`,\n * `bindEffect(el, name, { trigger })`, `<usa-fx effect trigger>`. Built-ins:\n * every timeline preset (`enter`), `pulse` · `pop` · `jelly` · `wiggle` ·\n * `heartbeat` · `bounce` · `flash` · `tada` · `shake` (attention),\n * `burst` · `confetti` · `ripple` (click). More packs: `motionary/components/effects`.\n */\nimport { defineFx, type UsaFxElement } from './fx-el';\nimport { registerEffects } from './registry';\nimport { BUILTIN_EFFECTS } from './builtins';\n\nexport { defineFx };\nexport { registerEffect, registerEffects, playEffect, bindEffect, getEffect, hasEffect, listEffects, EFFECT_KINDS, EFFECT_TRIGGERS } from './registry';\nexport type { EffectDefinition, EffectContext, EffectKind, EffectTrigger } from './registry';\nexport { BUILTIN_EFFECTS };\nexport type { UsaFxElement };\n\n/** Register the built-in effects (idempotent; `defineFxComponents()` calls it). */\nexport function registerBuiltinEffects(): void {\n registerEffects(BUILTIN_EFFECTS);\n}\n\n/** Register every component of this category under its default tag (+ the built-in effects). */\nexport function defineFxComponents(): void {\n registerBuiltinEffects();\n defineFx();\n}\n\ndeclare global {\n interface HTMLElementTagNameMap {\n 'usa-fx': UsaFxElement;\n }\n}\n"],"names":[],"mappings":";;;;;;;AAcM,SAAU,QAAQ,CAAC,GAAG,GAAG,QAAQ,EAAA;AACrC,IAAA,OAAO,aAAa,CAAC,GAAG,EAAE,CAAC,IAAI,KAC7B,MAAM,KAAM,SAAQ,IAAI,CAAA;AACtB,QAAA,WAAW,kBAAkB,GAAA;AAC3B,YAAA,OAAO,CAAC,QAAQ,EAAE,SAAS,EAAE,SAAS,CAAC;QACzC;AACA,QAAA,IAAI,MAAM,GAAA;YACR,OAAO,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,GAAG,IAAI,IAAK,IAAI,CAAC,iBAAiC,IAAI,IAAI,CAAC;QACrF;QACQ,IAAI,GAAA;AACV,YAAA,IAAI;AACF,gBAAA,OAAO,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,GAAG,CAAC,SAAS,EAAE,IAAI,CAAC,CAAC,IAAI,EAAE;YACpD;AAAE,YAAA,MAAM;AACN,gBAAA,OAAO,EAAE;YACX;QACF;QACA,IAAI,GAAA;AACF,YAAA,OAAO,UAAU,CAAC,IAAI,CAAC,MAAM,EAAE,IAAI,CAAC,GAAG,CAAC,QAAQ,EAAE,KAAK,CAAC,EAAE,IAAI,CAAC,IAAI,EAAE,CAAC,CAAC,KAAK,CAAC,MAAM,SAAS,CAAC;QAC/F;QACA,KAAK,GAAA;AACH,YAAA,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,OAAO;AAAE,gBAAA,IAAI,CAAC,KAAK,CAAC,OAAO,GAAG,cAAc;YAC5D,MAAM,IAAI,GAAG,IAAI,CAAC,GAAG,CAAC,QAAQ,EAAE,KAAK,CAAC;YACtC,MAAM,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,SAAS,EAAE,OAAO,CAAkB;AACvD,YAAA,IAAI;gBACF,IAAI,CAAC,SAAS,CAAC,UAAU,CAAC,IAAI,CAAC,MAAM,EAAE,IAAI,EAAE,EAAE,GAAG,IAAI,CAAC,IAAI,EAAE,EAAE,OAAO,EAAE,eAAe,CAAC,QAAQ,CAAC,CAAC,CAAC,GAAG,CAAC,GAAG,OAAO,EAAE,IAAI,EAAE,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,EAAE,CAAC,CAAC;AAC9I,gBAAA,IAAI,CAAC,eAAe,CAAC,cAAc,CAAC;YACtC;AAAE,YAAA,MAAM;gBACN,IAAI,CAAC,YAAY,CAAC,cAAc,EAAE,IAAI,CAAC,CAAC;YAC1C;QACF;AACD,KAAA,CACF;AACH;;AC9CA;;;;AAIG;AAKH,MAAM,KAAK,GAAuB,MAAM,CAAC,OAAO,CAAC,gBAAgB,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,EAAE,MAAM,CAAC,MAAM;IAC1F,IAAI;AACJ,IAAA,IAAI,EAAE,OAAgB;IACtB,WAAW,EAAE,CAAA,UAAA,EAAa,IAAI,CAAA,yCAAA,CAA2C;AACzE,IAAA,QAAQ,EAAE,EAAE,QAAQ,EAAE,GAAG,EAAE,KAAK,EAAE,CAAC,EAAE,MAAM,EAAE,gCAAgC,EAAE;AAC/E,IAAA,GAAG,EAAE,CAAC,EAAe,EAAE,CAAM,EAAE,GAAG,KAAK,GAAG,CAAC,OAAO,CAAC,EAAE,EAAE,GAAG,CAAC,OAAO,GAAG,CAAC,EAAE,OAAO,EAAE,CAAC,EAAE,EAAE,EAAE,OAAO,EAAE,CAAC,EAAE,CAAC,GAAG,MAAM,EAAE,EAAE,QAAQ,EAAE,CAAC,CAAC,QAAQ,EAAE,KAAK,EAAE,CAAC,CAAC,KAAK,EAAE,MAAM,EAAE,CAAC,CAAC,MAAM,EAAE,IAAI,EAAE,WAAW,EAAE,CAAC;AAC/L,CAAA,CAAC,CAAC;AAEH,MAAM,CAAC,GAAG,CAAC,IAAY,EAAE,WAAmB,EAAE,MAAkB,EAAE,QAAQ,GAAG,GAAG,EAAE,MAAM,GAAG,aAAa,MAAwB;IAC9H,IAAI;AACJ,IAAA,IAAI,EAAE,WAAW;IACjB,WAAW;AACX,IAAA,QAAQ,EAAE,EAAE,QAAQ,EAAE,UAAU,EAAE,CAAC,EAAE;AACrC,IAAA,GAAG,EAAE,CAAC,EAAE,EAAE,CAAM,EAAE,GAAG,MAAM,GAAG,CAAC,OAAO,GAAG,GAAG,CAAC,OAAO,CAAC,EAAE,EAAE,CAAC,EAAE,OAAO,EAAE,CAAC,EAAE,EAAE,EAAE,OAAO,EAAE,GAAG,EAAE,EAAE,EAAE,OAAO,EAAE,CAAC,EAAE,CAAC,EAAE,EAAE,QAAQ,EAAE,GAAG,EAAE,CAAC,GAAG,GAAG,CAAC,OAAO,CAAC,EAAE,EAAE,MAAM,EAAE,EAAE,QAAQ,EAAE,CAAC,CAAC,QAAQ,EAAE,MAAM,EAAE,UAAU,EAAE,CAAC,CAAC,UAAU,EAAE,CAAC,CAAC;AACvN,CAAA,CAAC;AAEF,MAAM,SAAS,GAAuB;IACpC,CAAC,CAAC,OAAO,EAAE,qBAAqB,EAAE,CAAC,EAAE,SAAS,EAAE,UAAU,EAAE,EAAE,EAAE,SAAS,EAAE,aAAa,EAAE,EAAE,EAAE,SAAS,EAAE,UAAU,EAAE,CAAC,EAAE,GAAG,CAAC;AAC5H,IAAA,CAAC,CAAC,KAAK,EAAE,sBAAsB,EAAE,CAAC,EAAE,SAAS,EAAE,UAAU,EAAE,EAAE,EAAE,SAAS,EAAE,aAAa,EAAE,MAAM,EAAE,GAAG,EAAE,EAAE,EAAE,SAAS,EAAE,aAAa,EAAE,MAAM,EAAE,GAAG,EAAE,EAAE,EAAE,SAAS,EAAE,UAAU,EAAE,CAAC,EAAE,GAAG,EAAE,mCAAmC,CAAC;AACxN,IAAA,CAAC,CAAC,OAAO,EAAE,6BAA6B,EAAE,CAAC,EAAE,SAAS,EAAE,YAAY,EAAE,EAAE,EAAE,SAAS,EAAE,kBAAkB,EAAE,MAAM,EAAE,GAAG,EAAE,EAAE,EAAE,SAAS,EAAE,kBAAkB,EAAE,MAAM,EAAE,GAAG,EAAE,EAAE,EAAE,SAAS,EAAE,kBAAkB,EAAE,MAAM,EAAE,GAAG,EAAE,EAAE,EAAE,SAAS,EAAE,kBAAkB,EAAE,MAAM,EAAE,IAAI,EAAE,EAAE,EAAE,SAAS,EAAE,kBAAkB,EAAE,MAAM,EAAE,IAAI,EAAE,EAAE,EAAE,SAAS,EAAE,YAAY,EAAE,CAAC,EAAE,GAAG,CAAC;AAC5V,IAAA,CAAC,CAAC,QAAQ,EAAE,wBAAwB,EAAE,CAAC,EAAE,SAAS,EAAE,WAAW,EAAE,EAAE,EAAE,SAAS,EAAE,eAAe,EAAE,MAAM,EAAE,GAAG,EAAE,EAAE,EAAE,SAAS,EAAE,cAAc,EAAE,MAAM,EAAE,GAAG,EAAE,EAAE,EAAE,SAAS,EAAE,eAAe,EAAE,MAAM,EAAE,GAAG,EAAE,EAAE,EAAE,SAAS,EAAE,cAAc,EAAE,MAAM,EAAE,GAAG,EAAE,EAAE,EAAE,SAAS,EAAE,WAAW,EAAE,CAAC,EAAE,GAAG,CAAC;IACtR,CAAC,CAAC,WAAW,EAAE,0BAA0B,EAAE,CAAC,EAAE,SAAS,EAAE,UAAU,EAAE,EAAE,EAAE,SAAS,EAAE,YAAY,EAAE,MAAM,EAAE,IAAI,EAAE,EAAE,EAAE,SAAS,EAAE,UAAU,EAAE,MAAM,EAAE,IAAI,EAAE,EAAE,EAAE,SAAS,EAAE,YAAY,EAAE,MAAM,EAAE,IAAI,EAAE,EAAE,EAAE,SAAS,EAAE,UAAU,EAAE,MAAM,EAAE,GAAG,EAAE,CAAC,EAAE,IAAI,CAAC;IACpP,CAAC,CAAC,QAAQ,EAAE,kCAAkC,EAAE,CAAC,EAAE,SAAS,EAAE,0BAA0B,EAAE,EAAE,EAAE,SAAS,EAAE,oCAAoC,EAAE,MAAM,EAAE,IAAI,EAAE,EAAE,EAAE,SAAS,EAAE,gCAAgC,EAAE,MAAM,EAAE,GAAG,EAAE,EAAE,EAAE,SAAS,EAAE,6BAA6B,EAAE,MAAM,EAAE,GAAG,EAAE,EAAE,EAAE,SAAS,EAAE,0BAA0B,EAAE,CAAC,EAAE,GAAG,CAAC;IACxU,CAAC,CAAC,OAAO,EAAE,6CAA6C,EAAE,CAAC,EAAE,OAAO,EAAE,CAAC,EAAE,EAAE,EAAE,OAAO,EAAE,IAAI,EAAE,MAAM,EAAE,IAAI,EAAE,EAAE,EAAE,OAAO,EAAE,CAAC,EAAE,MAAM,EAAE,GAAG,EAAE,EAAE,EAAE,OAAO,EAAE,IAAI,EAAE,MAAM,EAAE,IAAI,EAAE,EAAE,EAAE,OAAO,EAAE,CAAC,EAAE,CAAC,EAAE,IAAI,CAAC;AAChM,IAAA,CAAC,CAAC,MAAM,EAAE,4BAA4B,EAAE,CAAC,EAAE,SAAS,EAAE,oBAAoB,EAAE,EAAE,EAAE,SAAS,EAAE,0BAA0B,EAAE,MAAM,EAAE,GAAG,EAAE,EAAE,EAAE,SAAS,EAAE,yBAAyB,EAAE,MAAM,EAAE,GAAG,EAAE,EAAE,EAAE,SAAS,EAAE,0BAA0B,EAAE,MAAM,EAAE,GAAG,EAAE,EAAE,EAAE,SAAS,EAAE,yBAAyB,EAAE,MAAM,EAAE,GAAG,EAAE,EAAE,EAAE,SAAS,EAAE,oBAAoB,EAAE,CAAC,EAAE,IAAI,CAAC;CACxV;AAED,MAAM,KAAK,GAAuB;AAChC,IAAA;AACE,QAAA,IAAI,EAAE,OAAO;AACb,QAAA,IAAI,EAAE,OAAO;AACb,QAAA,WAAW,EAAE,4EAA4E;AACzF,QAAA,QAAQ,EAAE,EAAE,KAAK,EAAE,EAAE,EAAE;QACvB,GAAG,EAAE,CAAC,EAAE,EAAE,CAAM,EAAE,GAAG,KAAI;YACvB,IAAI,GAAG,CAAC,OAAO;gBAAE;AACjB,YAAA,MAAM,CAAC,GAAG,EAAE,CAAC,qBAAqB,EAAE;AACpC,YAAA,MAAM,CAAC,GAAG,GAAG,CAAC,KAAiC;AAC/C,YAAA,KAAK,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,EAAE,OAAO,IAAI,CAAC,CAAC,IAAI,GAAG,CAAC,CAAC,KAAK,GAAG,CAAC,EAAE,CAAC,CAAC,CAAC,IAAI,CAAC,EAAE,OAAO,IAAI,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC,MAAM,GAAG,CAAC,EAAE,CAAC,CAAC;QAChG,CAAC;AACF,KAAA;AACD,IAAA;AACE,QAAA,IAAI,EAAE,UAAU;AAChB,QAAA,IAAI,EAAE,OAAO;AACb,QAAA,WAAW,EAAE,mCAAmC;AAChD,QAAA,QAAQ,EAAE,EAAE,KAAK,EAAE,EAAE,EAAE;QACvB,GAAG,EAAE,CAAC,EAAE,EAAE,CAAM,EAAE,GAAG,KAAI;YACvB,IAAI,GAAG,CAAC,OAAO;gBAAE;AACjB,YAAA,MAAM,CAAC,GAAG,EAAE,CAAC,qBAAqB,EAAE;AACpC,YAAA,QAAQ,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,IAAI,GAAG,CAAC,CAAC,KAAK,GAAG,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC,MAAM,GAAG,CAAC,EAAE,GAAG,CAAC,EAAE,CAAC;QACtE,CAAC;AACF,KAAA;AACD,IAAA;AACE,QAAA,IAAI,EAAE,OAAO;AACb,QAAA,IAAI,EAAE,WAAW;AACjB,QAAA,WAAW,EAAE,iDAAiD;QAC9D,QAAQ,EAAE,EAAE,SAAS,EAAE,CAAC,EAAE,QAAQ,EAAE,GAAG,EAAE;AACzC,QAAA,GAAG,EAAE,CAAC,EAAE,EAAE,CAAM,EAAE,GAAG,MAAM,GAAG,CAAC,OAAO,GAAG,GAAG,CAAC,OAAO,CAAC,EAAE,EAAE,CAAC,EAAE,OAAO,EAAE,CAAC,EAAE,EAAE,EAAE,OAAO,EAAE,GAAG,EAAE,EAAE,EAAE,OAAO,EAAE,CAAC,EAAE,CAAC,EAAE,EAAE,QAAQ,EAAE,GAAG,EAAE,CAAC,GAAG,KAAK,CAAC,EAAE,EAAE,CAAC,CAAC,SAAS,EAAE,CAAC,CAAC,QAAQ,CAAC,CAAC;AACtK,KAAA;AACD,IAAA;AACE,QAAA,IAAI,EAAE,QAAQ;AACd,QAAA,IAAI,EAAE,OAAO;AACb,QAAA,WAAW,EAAE,6CAA6C;QAC1D,QAAQ,EAAE,EAAE,KAAK,EAAE,cAAc,EAAE,QAAQ,EAAE,GAAG,EAAE;QAClD,GAAG,EAAE,CAAC,EAAE,EAAE,CAAM,EAAE,GAAG,KAAI;;YACvB,IAAI,GAAG,CAAC,OAAO;gBAAE;AACjB,YAAA,MAAM,CAAC,GAAG,EAAE,CAAC,qBAAqB,EAAE;AACpC,YAAA,MAAM,CAAC,GAAG,GAAG,CAAC,KAAiC;AAC/C,YAAA,MAAM,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC,KAAK,EAAE,CAAC,CAAC,MAAM,CAAC,GAAG,CAAC;YAC3C,MAAM,GAAG,GAAG,QAAQ,CAAC,aAAa,CAAC,MAAM,CAAC;AAC1C,YAAA,GAAG,CAAC,YAAY,CAAC,aAAa,EAAE,MAAM,CAAC;YACvC,MAAM,CAAC,MAAM,CAAC,GAAG,CAAC,KAAK,EAAE,EAAE,QAAQ,EAAE,UAAU,EAAE,IAAI,EAAE,CAAA,EAAG,CAAC,CAAC,EAAE,OAAO,IAAI,CAAC,CAAC,IAAI,GAAG,CAAC,CAAC,KAAK,GAAG,CAAC,IAAI,CAAC,CAAC,IAAI,GAAG,CAAC,GAAG,CAAC,CAAA,EAAA,CAAI,EAAE,GAAG,EAAE,GAAG,CAAC,CAAC,EAAE,OAAO,IAAI,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC,MAAM,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,GAAG,CAAC,GAAG,CAAC,CAAA,EAAA,CAAI,EAAE,KAAK,EAAE,CAAA,EAAG,CAAC,CAAA,EAAA,CAAI,EAAE,MAAM,EAAE,CAAA,EAAG,CAAC,IAAI,EAAE,YAAY,EAAE,KAAK,EAAE,UAAU,EAAE,CAAC,CAAC,KAAK,EAAE,OAAO,EAAE,MAAM,EAAE,aAAa,EAAE,MAAM,EAAE,CAAC;AAC7S,YAAA,IAAI,gBAAgB,CAAC,EAAE,CAAC,CAAC,QAAQ,KAAK,QAAQ;AAAE,gBAAA,EAAE,CAAC,KAAK,CAAC,QAAQ,GAAG,UAAU;YAC9E,CAAA,EAAA,GAAA,EAAE,CAAC,KAAK,EAAC,QAAQ,KAAA,EAAA,CAAR,QAAQ,GAAK,QAAQ,CAAA;AAC9B,YAAA,EAAE,CAAC,WAAW,CAAC,GAAG,CAAC;AACnB,YAAA,MAAM,CAAC,GAAG,GAAG,CAAC,OAAO,CAAC,GAAG,EAAE,CAAC,EAAE,SAAS,EAAE,UAAU,EAAE,OAAO,EAAE,GAAG,EAAE,EAAE,EAAE,SAAS,EAAE,UAAU,EAAE,OAAO,EAAE,CAAC,EAAE,CAAC,EAAE,EAAE,QAAQ,EAAE,CAAC,CAAC,QAAQ,EAAE,MAAM,EAAE,UAAU,EAAE,CAAC;YAC1J,MAAM,IAAI,GAAG,MAAM,GAAG,CAAC,MAAM,EAAE;AAC/B,YAAA,IAAI,CAAC;gBAAE,CAAC,CAAC,QAAQ,CAAC,IAAI,CAAC,IAAI,EAAE,IAAI,CAAC;;AAC7B,gBAAA,IAAI,EAAE;AACX,YAAA,OAAO,CAAC;QACV,CAAC;AACF,KAAA;CACF;AAED;AACO,MAAM,eAAe,GAAuB,CAAC,GAAG,KAAK,EAAE,GAAG,SAAS,EAAE,GAAG,KAAK;;AC7FpF;;;;;;;AAOG;AAWH;SACgB,sBAAsB,GAAA;IACpC,eAAe,CAAC,eAAe,CAAC;AAClC;AAEA;SACgB,kBAAkB,GAAA;AAChC,IAAA,sBAAsB,EAAE;AACxB,IAAA,QAAQ,EAAE;AACZ;;;;"}
1
+ {"version":3,"file":"fx.js","sources":["../../src/components/fx/fx-el.ts","../../src/components/fx/index.ts"],"sourcesContent":["import { defineElement, type UsaElement } from '../base';\nimport { bindEffect, playEffect, EFFECT_TRIGGERS, type EffectTrigger } from './registry';\n\n/**\n * `<usa-fx effect=\"pop\" trigger=\"click\">` — plays any registered effect\n * (`registerEffect()`) on its first element child (or itself with `self`).\n * `trigger`: `click` (default) · `hover` · `enter` · `load` · `loop` · `manual`;\n * `options` (JSON) is passed to the effect; `once`. Method `play()`.\n */\nexport interface UsaFxElement extends UsaElement {\n readonly target: HTMLElement;\n play(): Promise<void>;\n}\n\nexport function defineFx(tag = 'usa-fx'): CustomElementConstructor | undefined {\n return defineElement(tag, (Base) =>\n class UsaFx extends Base {\n static get observedAttributes(): string[] {\n return ['effect', 'trigger', 'options'];\n }\n get target(): HTMLElement {\n return this.flag('self') ? this : ((this.firstElementChild as HTMLElement) || this);\n }\n private opts(): Record<string, unknown> {\n try {\n return JSON.parse(this.str('options', '{}')) || {};\n } catch {\n return {};\n }\n }\n play(): Promise<void> {\n return playEffect(this.target, this.str('effect', 'pop'), this.opts()).catch(() => undefined);\n }\n mount(): void {\n if (!this.style.display) this.style.display = 'inline-block';\n const name = this.str('effect', 'pop');\n const t = this.str('trigger', 'click') as EffectTrigger;\n try {\n this.onCleanup(bindEffect(this.target, name, { ...this.opts(), trigger: EFFECT_TRIGGERS.includes(t) ? t : 'click', once: this.flag('once') }));\n this.removeAttribute('data-unknown');\n } catch {\n this.setAttribute('data-unknown', name); // not registered (yet)\n }\n }\n }\n );\n}\n","/**\n * motionary/components/fx — unified plugin-style effects (5.0).\n * `registerEffect({ name, kind, run })`, `playEffect(el, name)`,\n * `bindEffect(el, name, { trigger })`, `<usa-fx effect trigger>`. Built-ins:\n * every timeline preset (`enter`), `pulse` · `pop` · `jelly` · `wiggle` ·\n * `heartbeat` · `bounce` · `flash` · `tada` · `shake` (attention),\n * `burst` · `confetti` · `ripple` (click). More packs: `motionary/components/effects`.\n */\nimport { defineFx, type UsaFxElement } from './fx-el';\nimport { registerEffects } from './registry';\nimport { BUILTIN_EFFECTS } from './builtins';\n\nexport { defineFx };\nexport { registerEffect, registerEffects, playEffect, bindEffect, getEffect, hasEffect, listEffects, EFFECT_KINDS, EFFECT_TRIGGERS } from './registry';\nexport type { EffectDefinition, EffectContext, EffectKind, EffectTrigger } from './registry';\nexport { BUILTIN_EFFECTS };\nexport type { UsaFxElement };\n\n/** Register the built-in effects (idempotent; `defineFxComponents()` calls it). */\nexport function registerBuiltinEffects(): void {\n registerEffects(BUILTIN_EFFECTS);\n}\n\n/** Register every component of this category under its default tag (+ the built-in effects). */\nexport function defineFxComponents(): void {\n registerBuiltinEffects();\n defineFx();\n}\n\ndeclare global {\n interface HTMLElementTagNameMap {\n 'usa-fx': UsaFxElement;\n }\n}\n"],"names":[],"mappings":";;;;;;;;AAcM,SAAU,QAAQ,CAAC,GAAG,GAAG,QAAQ,EAAA;AACrC,IAAA,OAAO,aAAa,CAAC,GAAG,EAAE,CAAC,IAAI,KAC7B,MAAM,KAAM,SAAQ,IAAI,CAAA;AACtB,QAAA,WAAW,kBAAkB,GAAA;AAC3B,YAAA,OAAO,CAAC,QAAQ,EAAE,SAAS,EAAE,SAAS,CAAC;QACzC;AACA,QAAA,IAAI,MAAM,GAAA;YACR,OAAO,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,GAAG,IAAI,IAAK,IAAI,CAAC,iBAAiC,IAAI,IAAI,CAAC;QACrF;QACQ,IAAI,GAAA;AACV,YAAA,IAAI;AACF,gBAAA,OAAO,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,GAAG,CAAC,SAAS,EAAE,IAAI,CAAC,CAAC,IAAI,EAAE;YACpD;AAAE,YAAA,MAAM;AACN,gBAAA,OAAO,EAAE;YACX;QACF;QACA,IAAI,GAAA;AACF,YAAA,OAAO,UAAU,CAAC,IAAI,CAAC,MAAM,EAAE,IAAI,CAAC,GAAG,CAAC,QAAQ,EAAE,KAAK,CAAC,EAAE,IAAI,CAAC,IAAI,EAAE,CAAC,CAAC,KAAK,CAAC,MAAM,SAAS,CAAC;QAC/F;QACA,KAAK,GAAA;AACH,YAAA,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,OAAO;AAAE,gBAAA,IAAI,CAAC,KAAK,CAAC,OAAO,GAAG,cAAc;YAC5D,MAAM,IAAI,GAAG,IAAI,CAAC,GAAG,CAAC,QAAQ,EAAE,KAAK,CAAC;YACtC,MAAM,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,SAAS,EAAE,OAAO,CAAkB;AACvD,YAAA,IAAI;gBACF,IAAI,CAAC,SAAS,CAAC,UAAU,CAAC,IAAI,CAAC,MAAM,EAAE,IAAI,EAAE,EAAE,GAAG,IAAI,CAAC,IAAI,EAAE,EAAE,OAAO,EAAE,eAAe,CAAC,QAAQ,CAAC,CAAC,CAAC,GAAG,CAAC,GAAG,OAAO,EAAE,IAAI,EAAE,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,EAAE,CAAC,CAAC;AAC9I,gBAAA,IAAI,CAAC,eAAe,CAAC,cAAc,CAAC;YACtC;AAAE,YAAA,MAAM;gBACN,IAAI,CAAC,YAAY,CAAC,cAAc,EAAE,IAAI,CAAC,CAAC;YAC1C;QACF;AACD,KAAA,CACF;AACH;;AC9CA;;;;;;;AAOG;AAWH;SACgB,sBAAsB,GAAA;IACpC,eAAe,CAAC,eAAe,CAAC;AAClC;AAEA;SACgB,kBAAkB,GAAA;AAChC,IAAA,sBAAsB,EAAE;AACxB,IAAA,QAAQ,EAAE;AACZ;;;;"}
@@ -12,6 +12,8 @@ var components_fxPhysics = require('./fx-physics.cjs');
12
12
  var components_fxFocus = require('./fx-focus.cjs');
13
13
  var components_fxMusic = require('./fx-music.cjs');
14
14
  var components_fxChart = require('./fx-chart.cjs');
15
+ var components_fxShop = require('./fx-shop.cjs');
16
+ var components_fxSocial = require('./fx-social.cjs');
15
17
  require('../chunks/registry-DehBVRDV.cjs');
16
18
  require('../chunks/base-BaQV-2ha.cjs');
17
19
  require('../chunks/generative-BHIj-NU0.cjs');
@@ -31,6 +33,8 @@ const EFFECT_PACKS = {
31
33
  focus: components_fxFocus.FOCUS_FX,
32
34
  music: components_fxMusic.MUSIC_FX,
33
35
  chart: components_fxChart.CHART_FX,
36
+ shop: components_fxShop.SHOP_FX,
37
+ social: components_fxSocial.SOCIAL_FX,
34
38
  };
35
39
  /** Register every 6.x effect pack (idempotent). */
36
40
  function registerEffectPacks() {
@@ -45,6 +49,8 @@ function registerEffectPacks() {
45
49
  components_fxFocus.registerFocusPack();
46
50
  components_fxMusic.registerMusicPack();
47
51
  components_fxChart.registerChartPack();
52
+ components_fxShop.registerShopPack();
53
+ components_fxSocial.registerSocialPack();
48
54
  }
49
55
 
50
56
  exports.EFFECT_PACK_FORMAT = components_marketplace.EFFECT_PACK_FORMAT;
@@ -93,6 +99,12 @@ exports.syntheticSample = components_fxMusic.syntheticSample;
93
99
  exports.CHART_FX = components_fxChart.CHART_FX;
94
100
  exports.parseFigure = components_fxChart.parseFigure;
95
101
  exports.registerChartPack = components_fxChart.registerChartPack;
102
+ exports.SHOP_FX = components_fxShop.SHOP_FX;
103
+ exports.arcPath = components_fxShop.arcPath;
104
+ exports.registerShopPack = components_fxShop.registerShopPack;
105
+ exports.SOCIAL_FX = components_fxSocial.SOCIAL_FX;
106
+ exports.fanAngles = components_fxSocial.fanAngles;
107
+ exports.registerSocialPack = components_fxSocial.registerSocialPack;
96
108
  exports.EFFECT_PACKS = EFFECT_PACKS;
97
109
  exports.registerEffectPacks = registerEffectPacks;
98
110
  //# sourceMappingURL=fx2.cjs.map
@@ -1 +1 @@
1
- {"version":3,"file":"fx2.cjs","sources":["../../src/components/fx2/index.ts"],"sourcesContent":["/**\n * The 6.x effect packs, one entry each (`motionary/components/fx-gpu`, …) so\n * their size budgets stay separate. This module (`registerFx2()`) registers\n * them all — used by dist/widgets.umd.js and the showcase.\n */\nimport type { EffectDefinition } from '../fx/registry';\nexport { EFFECT_PACK_FORMAT, packManifest, validateManifest, loadEffectPack } from './manifest';\nexport type { EffectPackManifest } from './manifest';\nimport { GPU_FX, registerGpuPack } from './gpu';\nimport { TEXT3_FX, registerTextPack, splitChars } from './text3';\nimport { LIGHT_FX, registerLightPack, trackPointer } from './light';\nimport { DEPTH3_FX, register3dPack } from './depth3';\nimport { MORPH2_FX, registerMorphPack, samplePath, pointsToPath } from './morph2';\nimport { TRANSITIONS2_FX, registerTransitionsPack, pageTransition, crossDocumentTransitions } from './transitions2';\nimport { WEATHER_FX, registerWeatherPack, skyAt } from './weather';\nimport { PHYSICS2_FX, registerPhysicsPack, VerletWorld } from './physics2';\nimport { FOCUS_FX, registerFocusPack } from './focus';\nimport { MUSIC_FX, registerMusicPack, syntheticSample, musicSample } from './music';\nimport { CHART_FX, registerChartPack, parseFigure } from './chart';\n\nexport { GPU_FX, registerGpuPack, TEXT3_FX, registerTextPack, splitChars };\nexport { shaderBackground, supportsWebGL2, fieldFallback, GLSL_HEAD } from './gl';\nexport { supportsWebGPU, glslToWgsl, wgslModule, webgpuBackground, WGSL_HEAD } from './webgpu';\nexport type { ShaderSpec } from './gl';\n\nexport { LIGHT_FX, registerLightPack, trackPointer };\n\nexport { DEPTH3_FX, register3dPack };\n\nexport { MORPH2_FX, registerMorphPack, samplePath, pointsToPath };\n\nexport { TRANSITIONS2_FX, registerTransitionsPack, pageTransition, crossDocumentTransitions };\n\nexport { WEATHER_FX, registerWeatherPack, skyAt };\n\nexport { PHYSICS2_FX, registerPhysicsPack, VerletWorld };\n\nexport { FOCUS_FX, registerFocusPack };\n\nexport { MUSIC_FX, registerMusicPack, syntheticSample, musicSample };\n\nexport { CHART_FX, registerChartPack, parseFigure };\n\n/** The 6.x effect packs by name. */\nexport const EFFECT_PACKS: Record<string, EffectDefinition[]> = {\n gpu: GPU_FX,\n text: TEXT3_FX,\n light: LIGHT_FX,\n depth: DEPTH3_FX,\n morph: MORPH2_FX,\n transitions: TRANSITIONS2_FX,\n weather: WEATHER_FX,\n physics: PHYSICS2_FX,\n focus: FOCUS_FX,\n music: MUSIC_FX,\n chart: CHART_FX,\n};\n\n/** Register every 6.x effect pack (idempotent). */\nexport function registerEffectPacks(): void {\n registerGpuPack();\n registerTextPack();\n registerLightPack();\n register3dPack();\n registerMorphPack();\n registerTransitionsPack();\n registerWeatherPack();\n registerPhysicsPack();\n registerFocusPack();\n registerMusicPack();\n registerChartPack();\n}\n\n\n"],"names":["GPU_FX","TEXT3_FX","LIGHT_FX","DEPTH3_FX","MORPH2_FX","TRANSITIONS2_FX","WEATHER_FX","PHYSICS2_FX","FOCUS_FX","MUSIC_FX","CHART_FX","registerGpuPack","registerTextPack","registerLightPack","register3dPack","registerMorphPack","registerTransitionsPack","registerWeatherPack","registerPhysicsPack","registerFocusPack","registerMusicPack","registerChartPack"],"mappings":";;;;;;;;;;;;;;;;;;;;AA2CA;AACO,MAAM,YAAY,GAAuC;AAC9D,IAAA,GAAG,EAAEA,uBAAM;AACX,IAAA,IAAI,EAAEC,0BAAQ;AACd,IAAA,KAAK,EAAEC,2BAAQ;AACf,IAAA,KAAK,EAAEC,yBAAS;AAChB,IAAA,KAAK,EAAEC,4BAAS;AAChB,IAAA,WAAW,EAAEC,wCAAe;AAC5B,IAAA,OAAO,EAAEC,+BAAU;AACnB,IAAA,OAAO,EAAEC,gCAAW;AACpB,IAAA,KAAK,EAAEC,2BAAQ;AACf,IAAA,KAAK,EAAEC,2BAAQ;AACf,IAAA,KAAK,EAAEC,2BAAQ;;AAGjB;SACgB,mBAAmB,GAAA;AACjC,IAAAC,gCAAe,EAAE;AACjB,IAAAC,kCAAgB,EAAE;AAClB,IAAAC,oCAAiB,EAAE;AACnB,IAAAC,8BAAc,EAAE;AAChB,IAAAC,oCAAiB,EAAE;AACnB,IAAAC,gDAAuB,EAAE;AACzB,IAAAC,wCAAmB,EAAE;AACrB,IAAAC,wCAAmB,EAAE;AACrB,IAAAC,oCAAiB,EAAE;AACnB,IAAAC,oCAAiB,EAAE;AACnB,IAAAC,oCAAiB,EAAE;AACrB;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;"}
1
+ {"version":3,"file":"fx2.cjs","sources":["../../src/components/fx2/index.ts"],"sourcesContent":["/**\n * The 6.x effect packs, one entry each (`motionary/components/fx-gpu`, …) so\n * their size budgets stay separate. This module (`registerFx2()`) registers\n * them all — used by dist/widgets.umd.js and the showcase.\n */\nimport type { EffectDefinition } from '../fx/registry';\nexport { EFFECT_PACK_FORMAT, packManifest, validateManifest, loadEffectPack } from './manifest';\nexport type { EffectPackManifest } from './manifest';\nimport { GPU_FX, registerGpuPack } from './gpu';\nimport { TEXT3_FX, registerTextPack, splitChars } from './text3';\nimport { LIGHT_FX, registerLightPack, trackPointer } from './light';\nimport { DEPTH3_FX, register3dPack } from './depth3';\nimport { MORPH2_FX, registerMorphPack, samplePath, pointsToPath } from './morph2';\nimport { TRANSITIONS2_FX, registerTransitionsPack, pageTransition, crossDocumentTransitions } from './transitions2';\nimport { WEATHER_FX, registerWeatherPack, skyAt } from './weather';\nimport { PHYSICS2_FX, registerPhysicsPack, VerletWorld } from './physics2';\nimport { FOCUS_FX, registerFocusPack } from './focus';\nimport { MUSIC_FX, registerMusicPack, syntheticSample, musicSample } from './music';\nimport { CHART_FX, registerChartPack, parseFigure } from './chart';\nimport { SHOP_FX, registerShopPack, arcPath } from './shop';\nimport { SOCIAL_FX, registerSocialPack, fanAngles } from './social';\n\nexport { GPU_FX, registerGpuPack, TEXT3_FX, registerTextPack, splitChars };\nexport { shaderBackground, supportsWebGL2, fieldFallback, GLSL_HEAD } from './gl';\nexport { supportsWebGPU, glslToWgsl, wgslModule, webgpuBackground, WGSL_HEAD } from './webgpu';\nexport type { ShaderSpec } from './gl';\n\nexport { LIGHT_FX, registerLightPack, trackPointer };\n\nexport { DEPTH3_FX, register3dPack };\n\nexport { MORPH2_FX, registerMorphPack, samplePath, pointsToPath };\n\nexport { TRANSITIONS2_FX, registerTransitionsPack, pageTransition, crossDocumentTransitions };\n\nexport { WEATHER_FX, registerWeatherPack, skyAt };\n\nexport { PHYSICS2_FX, registerPhysicsPack, VerletWorld };\n\nexport { FOCUS_FX, registerFocusPack };\n\nexport { MUSIC_FX, registerMusicPack, syntheticSample, musicSample };\n\nexport { CHART_FX, registerChartPack, parseFigure };\n\nexport { SHOP_FX, registerShopPack, arcPath };\n\nexport { SOCIAL_FX, registerSocialPack, fanAngles };\n\n/** The 6.x effect packs by name. */\nexport const EFFECT_PACKS: Record<string, EffectDefinition[]> = {\n gpu: GPU_FX,\n text: TEXT3_FX,\n light: LIGHT_FX,\n depth: DEPTH3_FX,\n morph: MORPH2_FX,\n transitions: TRANSITIONS2_FX,\n weather: WEATHER_FX,\n physics: PHYSICS2_FX,\n focus: FOCUS_FX,\n music: MUSIC_FX,\n chart: CHART_FX,\n shop: SHOP_FX,\n social: SOCIAL_FX,\n};\n\n/** Register every 6.x effect pack (idempotent). */\nexport function registerEffectPacks(): void {\n registerGpuPack();\n registerTextPack();\n registerLightPack();\n register3dPack();\n registerMorphPack();\n registerTransitionsPack();\n registerWeatherPack();\n registerPhysicsPack();\n registerFocusPack();\n registerMusicPack();\n registerChartPack();\n registerShopPack();\n registerSocialPack();\n}\n\n\n"],"names":["GPU_FX","TEXT3_FX","LIGHT_FX","DEPTH3_FX","MORPH2_FX","TRANSITIONS2_FX","WEATHER_FX","PHYSICS2_FX","FOCUS_FX","MUSIC_FX","CHART_FX","SHOP_FX","SOCIAL_FX","registerGpuPack","registerTextPack","registerLightPack","register3dPack","registerMorphPack","registerTransitionsPack","registerWeatherPack","registerPhysicsPack","registerFocusPack","registerMusicPack","registerChartPack","registerShopPack","registerSocialPack"],"mappings":";;;;;;;;;;;;;;;;;;;;;;AAiDA;AACO,MAAM,YAAY,GAAuC;AAC9D,IAAA,GAAG,EAAEA,uBAAM;AACX,IAAA,IAAI,EAAEC,0BAAQ;AACd,IAAA,KAAK,EAAEC,2BAAQ;AACf,IAAA,KAAK,EAAEC,yBAAS;AAChB,IAAA,KAAK,EAAEC,4BAAS;AAChB,IAAA,WAAW,EAAEC,wCAAe;AAC5B,IAAA,OAAO,EAAEC,+BAAU;AACnB,IAAA,OAAO,EAAEC,gCAAW;AACpB,IAAA,KAAK,EAAEC,2BAAQ;AACf,IAAA,KAAK,EAAEC,2BAAQ;AACf,IAAA,KAAK,EAAEC,2BAAQ;AACf,IAAA,IAAI,EAAEC,yBAAO;AACb,IAAA,MAAM,EAAEC,6BAAS;;AAGnB;SACgB,mBAAmB,GAAA;AACjC,IAAAC,gCAAe,EAAE;AACjB,IAAAC,kCAAgB,EAAE;AAClB,IAAAC,oCAAiB,EAAE;AACnB,IAAAC,8BAAc,EAAE;AAChB,IAAAC,oCAAiB,EAAE;AACnB,IAAAC,gDAAuB,EAAE;AACzB,IAAAC,wCAAmB,EAAE;AACrB,IAAAC,wCAAmB,EAAE;AACrB,IAAAC,oCAAiB,EAAE;AACnB,IAAAC,oCAAiB,EAAE;AACnB,IAAAC,oCAAiB,EAAE;AACnB,IAAAC,kCAAgB,EAAE;AAClB,IAAAC,sCAAkB,EAAE;AACtB;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;"}
@@ -441,6 +441,54 @@ declare const CHART_FX: EffectDefinition[];
441
441
  /** Register the 7.2 data-viz motion pack (idempotent). */
442
442
  declare function registerChartPack(): void;
443
443
 
444
+ /**
445
+ * 7.3 — E-commerce motion (`motionary/fx/shop`, also
446
+ * `motionary/components/fx-shop`):
447
+ *
448
+ * - `fly-to-cart` (click) — a ghost of the element (or its first `img`) flies
449
+ * on an arc into the cart (`to`, default `[data-cart]`), shrinking; the cart
450
+ * bumps when it lands.
451
+ * - `price-flip` (enter) — the price flips like a split-flap display from
452
+ * `data-from` (or a scramble) to its text.
453
+ * - `stock-pulse` (loop) — a soft urgency pulse (glow ring) for low stock.
454
+ * - `sale-shine` (hover) — a diagonal light sweep across the element.
455
+ * - `badge-pop` (attention) — a sale badge pops in with a wobble.
456
+ *
457
+ * Reduced motion: fly-to-cart only bumps the cart with a fade, price-flip
458
+ * sets the text, stock-pulse and sale-shine do nothing, badge-pop fades.
459
+ */
460
+
461
+ /** Quadratic-bezier arc points from a to b, lifted by `lift` px (7.3). */
462
+ declare function arcPath(ax: number, ay: number, bx: number, by: number, lift?: number, steps?: number): {
463
+ x: number;
464
+ y: number;
465
+ }[];
466
+ declare const SHOP_FX: EffectDefinition[];
467
+ /** Register the 7.3 e-commerce pack (idempotent). */
468
+ declare function registerShopPack(): void;
469
+
470
+ /**
471
+ * 7.4 — Chat & social motion (`motionary/fx/social`, also
472
+ * `motionary/components/fx-social`):
473
+ *
474
+ * - `typing-dots` (loop) — three dots bounce in a wave inside the element.
475
+ * - `message-in` (enter) — a chat bubble pops in from its side (`side`
476
+ * "left" | "right", or `data-side`), with a little overshoot.
477
+ * - `reaction-burst` (click) — the element's emoji (`emoji`) floats up in a
478
+ * small fan and fades.
479
+ * - `read-receipt` (enter) — ✓✓ ticks draw in and turn blue (`color`).
480
+ * - `mention-glow` (attention) — a soft highlight sweeps behind an @mention.
481
+ *
482
+ * Reduced motion: typing-dots shows static dots, message-in / read-receipt
483
+ * fade, reaction-burst does nothing, mention-glow sets a static highlight.
484
+ */
485
+
486
+ /** Fan-out angles (deg) for `n` floating emoji, centred on straight up (7.4). */
487
+ declare function fanAngles(n: number, spread?: number): number[];
488
+ declare const SOCIAL_FX: EffectDefinition[];
489
+ /** Register the 7.4 chat & social pack (idempotent). */
490
+ declare function registerSocialPack(): void;
491
+
444
492
  /**
445
493
  * 5.5 — generative backgrounds on Canvas 2D, registered through
446
494
  * `registerEffect()` (kind `background`): `flow-field`, `voronoi`,
@@ -550,5 +598,5 @@ declare const EFFECT_PACKS: Record<string, EffectDefinition[]>;
550
598
  /** Register every 6.x effect pack (idempotent). */
551
599
  declare function registerEffectPacks(): void;
552
600
 
553
- export { CHART_FX, DEPTH3_FX, EFFECT_PACKS, EFFECT_PACK_FORMAT, FOCUS_FX, GLSL_HEAD, GPU_FX, LIGHT_FX, MORPH2_FX, MUSIC_FX, PHYSICS2_FX, TEXT3_FX, TRANSITIONS2_FX, VerletWorld, WEATHER_FX, WGSL_HEAD, crossDocumentTransitions, fieldFallback, glslToWgsl, loadEffectPack, musicSample, packManifest, pageTransition, parseFigure, pointsToPath, register3dPack, registerChartPack, registerEffectPacks, registerFocusPack, registerGpuPack, registerLightPack, registerMorphPack, registerMusicPack, registerPhysicsPack, registerTextPack, registerTransitionsPack, registerWeatherPack, samplePath, shaderBackground, skyAt, splitChars, supportsWebGL2, supportsWebGPU, syntheticSample, trackPointer, validateManifest, webgpuBackground, wgslModule };
601
+ export { CHART_FX, DEPTH3_FX, EFFECT_PACKS, EFFECT_PACK_FORMAT, FOCUS_FX, GLSL_HEAD, GPU_FX, LIGHT_FX, MORPH2_FX, MUSIC_FX, PHYSICS2_FX, SHOP_FX, SOCIAL_FX, TEXT3_FX, TRANSITIONS2_FX, VerletWorld, WEATHER_FX, WGSL_HEAD, arcPath, crossDocumentTransitions, fanAngles, fieldFallback, glslToWgsl, loadEffectPack, musicSample, packManifest, pageTransition, parseFigure, pointsToPath, register3dPack, registerChartPack, registerEffectPacks, registerFocusPack, registerGpuPack, registerLightPack, registerMorphPack, registerMusicPack, registerPhysicsPack, registerShopPack, registerSocialPack, registerTextPack, registerTransitionsPack, registerWeatherPack, samplePath, shaderBackground, skyAt, splitChars, supportsWebGL2, supportsWebGPU, syntheticSample, trackPointer, validateManifest, webgpuBackground, wgslModule };
554
602
  export type { EffectPackManifest, ShaderSpec };
@@ -441,6 +441,54 @@ declare const CHART_FX: EffectDefinition[];
441
441
  /** Register the 7.2 data-viz motion pack (idempotent). */
442
442
  declare function registerChartPack(): void;
443
443
 
444
+ /**
445
+ * 7.3 — E-commerce motion (`motionary/fx/shop`, also
446
+ * `motionary/components/fx-shop`):
447
+ *
448
+ * - `fly-to-cart` (click) — a ghost of the element (or its first `img`) flies
449
+ * on an arc into the cart (`to`, default `[data-cart]`), shrinking; the cart
450
+ * bumps when it lands.
451
+ * - `price-flip` (enter) — the price flips like a split-flap display from
452
+ * `data-from` (or a scramble) to its text.
453
+ * - `stock-pulse` (loop) — a soft urgency pulse (glow ring) for low stock.
454
+ * - `sale-shine` (hover) — a diagonal light sweep across the element.
455
+ * - `badge-pop` (attention) — a sale badge pops in with a wobble.
456
+ *
457
+ * Reduced motion: fly-to-cart only bumps the cart with a fade, price-flip
458
+ * sets the text, stock-pulse and sale-shine do nothing, badge-pop fades.
459
+ */
460
+
461
+ /** Quadratic-bezier arc points from a to b, lifted by `lift` px (7.3). */
462
+ declare function arcPath(ax: number, ay: number, bx: number, by: number, lift?: number, steps?: number): {
463
+ x: number;
464
+ y: number;
465
+ }[];
466
+ declare const SHOP_FX: EffectDefinition[];
467
+ /** Register the 7.3 e-commerce pack (idempotent). */
468
+ declare function registerShopPack(): void;
469
+
470
+ /**
471
+ * 7.4 — Chat & social motion (`motionary/fx/social`, also
472
+ * `motionary/components/fx-social`):
473
+ *
474
+ * - `typing-dots` (loop) — three dots bounce in a wave inside the element.
475
+ * - `message-in` (enter) — a chat bubble pops in from its side (`side`
476
+ * "left" | "right", or `data-side`), with a little overshoot.
477
+ * - `reaction-burst` (click) — the element's emoji (`emoji`) floats up in a
478
+ * small fan and fades.
479
+ * - `read-receipt` (enter) — ✓✓ ticks draw in and turn blue (`color`).
480
+ * - `mention-glow` (attention) — a soft highlight sweeps behind an @mention.
481
+ *
482
+ * Reduced motion: typing-dots shows static dots, message-in / read-receipt
483
+ * fade, reaction-burst does nothing, mention-glow sets a static highlight.
484
+ */
485
+
486
+ /** Fan-out angles (deg) for `n` floating emoji, centred on straight up (7.4). */
487
+ declare function fanAngles(n: number, spread?: number): number[];
488
+ declare const SOCIAL_FX: EffectDefinition[];
489
+ /** Register the 7.4 chat & social pack (idempotent). */
490
+ declare function registerSocialPack(): void;
491
+
444
492
  /**
445
493
  * 5.5 — generative backgrounds on Canvas 2D, registered through
446
494
  * `registerEffect()` (kind `background`): `flow-field`, `voronoi`,
@@ -550,5 +598,5 @@ declare const EFFECT_PACKS: Record<string, EffectDefinition[]>;
550
598
  /** Register every 6.x effect pack (idempotent). */
551
599
  declare function registerEffectPacks(): void;
552
600
 
553
- export { CHART_FX, DEPTH3_FX, EFFECT_PACKS, EFFECT_PACK_FORMAT, FOCUS_FX, GLSL_HEAD, GPU_FX, LIGHT_FX, MORPH2_FX, MUSIC_FX, PHYSICS2_FX, TEXT3_FX, TRANSITIONS2_FX, VerletWorld, WEATHER_FX, WGSL_HEAD, crossDocumentTransitions, fieldFallback, glslToWgsl, loadEffectPack, musicSample, packManifest, pageTransition, parseFigure, pointsToPath, register3dPack, registerChartPack, registerEffectPacks, registerFocusPack, registerGpuPack, registerLightPack, registerMorphPack, registerMusicPack, registerPhysicsPack, registerTextPack, registerTransitionsPack, registerWeatherPack, samplePath, shaderBackground, skyAt, splitChars, supportsWebGL2, supportsWebGPU, syntheticSample, trackPointer, validateManifest, webgpuBackground, wgslModule };
601
+ export { CHART_FX, DEPTH3_FX, EFFECT_PACKS, EFFECT_PACK_FORMAT, FOCUS_FX, GLSL_HEAD, GPU_FX, LIGHT_FX, MORPH2_FX, MUSIC_FX, PHYSICS2_FX, SHOP_FX, SOCIAL_FX, TEXT3_FX, TRANSITIONS2_FX, VerletWorld, WEATHER_FX, WGSL_HEAD, arcPath, crossDocumentTransitions, fanAngles, fieldFallback, glslToWgsl, loadEffectPack, musicSample, packManifest, pageTransition, parseFigure, pointsToPath, register3dPack, registerChartPack, registerEffectPacks, registerFocusPack, registerGpuPack, registerLightPack, registerMorphPack, registerMusicPack, registerPhysicsPack, registerShopPack, registerSocialPack, registerTextPack, registerTransitionsPack, registerWeatherPack, samplePath, shaderBackground, skyAt, splitChars, supportsWebGL2, supportsWebGPU, syntheticSample, trackPointer, validateManifest, webgpuBackground, wgslModule };
554
602
  export type { EffectPackManifest, ShaderSpec };
@@ -19,6 +19,10 @@ import { MUSIC_FX, registerMusicPack } from './fx-music.js';
19
19
  export { musicSample, syntheticSample } from './fx-music.js';
20
20
  import { CHART_FX, registerChartPack } from './fx-chart.js';
21
21
  export { parseFigure } from './fx-chart.js';
22
+ import { SHOP_FX, registerShopPack } from './fx-shop.js';
23
+ export { arcPath } from './fx-shop.js';
24
+ import { SOCIAL_FX, registerSocialPack } from './fx-social.js';
25
+ export { fanAngles } from './fx-social.js';
22
26
  import '../chunks/registry-CyKExAmE.js';
23
27
  import '../chunks/base-2-yYc93C.js';
24
28
  import '../chunks/generative-2LhxG5BJ.js';
@@ -38,6 +42,8 @@ const EFFECT_PACKS = {
38
42
  focus: FOCUS_FX,
39
43
  music: MUSIC_FX,
40
44
  chart: CHART_FX,
45
+ shop: SHOP_FX,
46
+ social: SOCIAL_FX,
41
47
  };
42
48
  /** Register every 6.x effect pack (idempotent). */
43
49
  function registerEffectPacks() {
@@ -52,7 +58,9 @@ function registerEffectPacks() {
52
58
  registerFocusPack();
53
59
  registerMusicPack();
54
60
  registerChartPack();
61
+ registerShopPack();
62
+ registerSocialPack();
55
63
  }
56
64
 
57
- export { CHART_FX, DEPTH3_FX, EFFECT_PACKS, FOCUS_FX, GPU_FX, LIGHT_FX, MORPH2_FX, MUSIC_FX, PHYSICS2_FX, TEXT3_FX, TRANSITIONS2_FX, WEATHER_FX, register3dPack, registerChartPack, registerEffectPacks, registerFocusPack, registerGpuPack, registerLightPack, registerMorphPack, registerMusicPack, registerPhysicsPack, registerTextPack, registerTransitionsPack, registerWeatherPack };
65
+ export { CHART_FX, DEPTH3_FX, EFFECT_PACKS, FOCUS_FX, GPU_FX, LIGHT_FX, MORPH2_FX, MUSIC_FX, PHYSICS2_FX, SHOP_FX, SOCIAL_FX, TEXT3_FX, TRANSITIONS2_FX, WEATHER_FX, register3dPack, registerChartPack, registerEffectPacks, registerFocusPack, registerGpuPack, registerLightPack, registerMorphPack, registerMusicPack, registerPhysicsPack, registerShopPack, registerSocialPack, registerTextPack, registerTransitionsPack, registerWeatherPack };
58
66
  //# sourceMappingURL=fx2.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"fx2.js","sources":["../../src/components/fx2/index.ts"],"sourcesContent":["/**\n * The 6.x effect packs, one entry each (`motionary/components/fx-gpu`, …) so\n * their size budgets stay separate. This module (`registerFx2()`) registers\n * them all — used by dist/widgets.umd.js and the showcase.\n */\nimport type { EffectDefinition } from '../fx/registry';\nexport { EFFECT_PACK_FORMAT, packManifest, validateManifest, loadEffectPack } from './manifest';\nexport type { EffectPackManifest } from './manifest';\nimport { GPU_FX, registerGpuPack } from './gpu';\nimport { TEXT3_FX, registerTextPack, splitChars } from './text3';\nimport { LIGHT_FX, registerLightPack, trackPointer } from './light';\nimport { DEPTH3_FX, register3dPack } from './depth3';\nimport { MORPH2_FX, registerMorphPack, samplePath, pointsToPath } from './morph2';\nimport { TRANSITIONS2_FX, registerTransitionsPack, pageTransition, crossDocumentTransitions } from './transitions2';\nimport { WEATHER_FX, registerWeatherPack, skyAt } from './weather';\nimport { PHYSICS2_FX, registerPhysicsPack, VerletWorld } from './physics2';\nimport { FOCUS_FX, registerFocusPack } from './focus';\nimport { MUSIC_FX, registerMusicPack, syntheticSample, musicSample } from './music';\nimport { CHART_FX, registerChartPack, parseFigure } from './chart';\n\nexport { GPU_FX, registerGpuPack, TEXT3_FX, registerTextPack, splitChars };\nexport { shaderBackground, supportsWebGL2, fieldFallback, GLSL_HEAD } from './gl';\nexport { supportsWebGPU, glslToWgsl, wgslModule, webgpuBackground, WGSL_HEAD } from './webgpu';\nexport type { ShaderSpec } from './gl';\n\nexport { LIGHT_FX, registerLightPack, trackPointer };\n\nexport { DEPTH3_FX, register3dPack };\n\nexport { MORPH2_FX, registerMorphPack, samplePath, pointsToPath };\n\nexport { TRANSITIONS2_FX, registerTransitionsPack, pageTransition, crossDocumentTransitions };\n\nexport { WEATHER_FX, registerWeatherPack, skyAt };\n\nexport { PHYSICS2_FX, registerPhysicsPack, VerletWorld };\n\nexport { FOCUS_FX, registerFocusPack };\n\nexport { MUSIC_FX, registerMusicPack, syntheticSample, musicSample };\n\nexport { CHART_FX, registerChartPack, parseFigure };\n\n/** The 6.x effect packs by name. */\nexport const EFFECT_PACKS: Record<string, EffectDefinition[]> = {\n gpu: GPU_FX,\n text: TEXT3_FX,\n light: LIGHT_FX,\n depth: DEPTH3_FX,\n morph: MORPH2_FX,\n transitions: TRANSITIONS2_FX,\n weather: WEATHER_FX,\n physics: PHYSICS2_FX,\n focus: FOCUS_FX,\n music: MUSIC_FX,\n chart: CHART_FX,\n};\n\n/** Register every 6.x effect pack (idempotent). */\nexport function registerEffectPacks(): void {\n registerGpuPack();\n registerTextPack();\n registerLightPack();\n register3dPack();\n registerMorphPack();\n registerTransitionsPack();\n registerWeatherPack();\n registerPhysicsPack();\n registerFocusPack();\n registerMusicPack();\n registerChartPack();\n}\n\n\n"],"names":[],"mappings":";;;;;;;;;;;;;;;;;;;;;;;;;;;AA2CA;AACO,MAAM,YAAY,GAAuC;AAC9D,IAAA,GAAG,EAAE,MAAM;AACX,IAAA,IAAI,EAAE,QAAQ;AACd,IAAA,KAAK,EAAE,QAAQ;AACf,IAAA,KAAK,EAAE,SAAS;AAChB,IAAA,KAAK,EAAE,SAAS;AAChB,IAAA,WAAW,EAAE,eAAe;AAC5B,IAAA,OAAO,EAAE,UAAU;AACnB,IAAA,OAAO,EAAE,WAAW;AACpB,IAAA,KAAK,EAAE,QAAQ;AACf,IAAA,KAAK,EAAE,QAAQ;AACf,IAAA,KAAK,EAAE,QAAQ;;AAGjB;SACgB,mBAAmB,GAAA;AACjC,IAAA,eAAe,EAAE;AACjB,IAAA,gBAAgB,EAAE;AAClB,IAAA,iBAAiB,EAAE;AACnB,IAAA,cAAc,EAAE;AAChB,IAAA,iBAAiB,EAAE;AACnB,IAAA,uBAAuB,EAAE;AACzB,IAAA,mBAAmB,EAAE;AACrB,IAAA,mBAAmB,EAAE;AACrB,IAAA,iBAAiB,EAAE;AACnB,IAAA,iBAAiB,EAAE;AACnB,IAAA,iBAAiB,EAAE;AACrB;;;;"}
1
+ {"version":3,"file":"fx2.js","sources":["../../src/components/fx2/index.ts"],"sourcesContent":["/**\n * The 6.x effect packs, one entry each (`motionary/components/fx-gpu`, …) so\n * their size budgets stay separate. This module (`registerFx2()`) registers\n * them all — used by dist/widgets.umd.js and the showcase.\n */\nimport type { EffectDefinition } from '../fx/registry';\nexport { EFFECT_PACK_FORMAT, packManifest, validateManifest, loadEffectPack } from './manifest';\nexport type { EffectPackManifest } from './manifest';\nimport { GPU_FX, registerGpuPack } from './gpu';\nimport { TEXT3_FX, registerTextPack, splitChars } from './text3';\nimport { LIGHT_FX, registerLightPack, trackPointer } from './light';\nimport { DEPTH3_FX, register3dPack } from './depth3';\nimport { MORPH2_FX, registerMorphPack, samplePath, pointsToPath } from './morph2';\nimport { TRANSITIONS2_FX, registerTransitionsPack, pageTransition, crossDocumentTransitions } from './transitions2';\nimport { WEATHER_FX, registerWeatherPack, skyAt } from './weather';\nimport { PHYSICS2_FX, registerPhysicsPack, VerletWorld } from './physics2';\nimport { FOCUS_FX, registerFocusPack } from './focus';\nimport { MUSIC_FX, registerMusicPack, syntheticSample, musicSample } from './music';\nimport { CHART_FX, registerChartPack, parseFigure } from './chart';\nimport { SHOP_FX, registerShopPack, arcPath } from './shop';\nimport { SOCIAL_FX, registerSocialPack, fanAngles } from './social';\n\nexport { GPU_FX, registerGpuPack, TEXT3_FX, registerTextPack, splitChars };\nexport { shaderBackground, supportsWebGL2, fieldFallback, GLSL_HEAD } from './gl';\nexport { supportsWebGPU, glslToWgsl, wgslModule, webgpuBackground, WGSL_HEAD } from './webgpu';\nexport type { ShaderSpec } from './gl';\n\nexport { LIGHT_FX, registerLightPack, trackPointer };\n\nexport { DEPTH3_FX, register3dPack };\n\nexport { MORPH2_FX, registerMorphPack, samplePath, pointsToPath };\n\nexport { TRANSITIONS2_FX, registerTransitionsPack, pageTransition, crossDocumentTransitions };\n\nexport { WEATHER_FX, registerWeatherPack, skyAt };\n\nexport { PHYSICS2_FX, registerPhysicsPack, VerletWorld };\n\nexport { FOCUS_FX, registerFocusPack };\n\nexport { MUSIC_FX, registerMusicPack, syntheticSample, musicSample };\n\nexport { CHART_FX, registerChartPack, parseFigure };\n\nexport { SHOP_FX, registerShopPack, arcPath };\n\nexport { SOCIAL_FX, registerSocialPack, fanAngles };\n\n/** The 6.x effect packs by name. */\nexport const EFFECT_PACKS: Record<string, EffectDefinition[]> = {\n gpu: GPU_FX,\n text: TEXT3_FX,\n light: LIGHT_FX,\n depth: DEPTH3_FX,\n morph: MORPH2_FX,\n transitions: TRANSITIONS2_FX,\n weather: WEATHER_FX,\n physics: PHYSICS2_FX,\n focus: FOCUS_FX,\n music: MUSIC_FX,\n chart: CHART_FX,\n shop: SHOP_FX,\n social: SOCIAL_FX,\n};\n\n/** Register every 6.x effect pack (idempotent). */\nexport function registerEffectPacks(): void {\n registerGpuPack();\n registerTextPack();\n registerLightPack();\n register3dPack();\n registerMorphPack();\n registerTransitionsPack();\n registerWeatherPack();\n registerPhysicsPack();\n registerFocusPack();\n registerMusicPack();\n registerChartPack();\n registerShopPack();\n registerSocialPack();\n}\n\n\n"],"names":[],"mappings":";;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;AAiDA;AACO,MAAM,YAAY,GAAuC;AAC9D,IAAA,GAAG,EAAE,MAAM;AACX,IAAA,IAAI,EAAE,QAAQ;AACd,IAAA,KAAK,EAAE,QAAQ;AACf,IAAA,KAAK,EAAE,SAAS;AAChB,IAAA,KAAK,EAAE,SAAS;AAChB,IAAA,WAAW,EAAE,eAAe;AAC5B,IAAA,OAAO,EAAE,UAAU;AACnB,IAAA,OAAO,EAAE,WAAW;AACpB,IAAA,KAAK,EAAE,QAAQ;AACf,IAAA,KAAK,EAAE,QAAQ;AACf,IAAA,KAAK,EAAE,QAAQ;AACf,IAAA,IAAI,EAAE,OAAO;AACb,IAAA,MAAM,EAAE,SAAS;;AAGnB;SACgB,mBAAmB,GAAA;AACjC,IAAA,eAAe,EAAE;AACjB,IAAA,gBAAgB,EAAE;AAClB,IAAA,iBAAiB,EAAE;AACnB,IAAA,cAAc,EAAE;AAChB,IAAA,iBAAiB,EAAE;AACnB,IAAA,uBAAuB,EAAE;AACzB,IAAA,mBAAmB,EAAE;AACrB,IAAA,mBAAmB,EAAE;AACrB,IAAA,iBAAiB,EAAE;AACnB,IAAA,iBAAiB,EAAE;AACnB,IAAA,iBAAiB,EAAE;AACnB,IAAA,gBAAgB,EAAE;AAClB,IAAA,kBAAkB,EAAE;AACtB;;;;"}
@@ -30,6 +30,7 @@ require('./layout.cjs');
30
30
  require('./packs.cjs');
31
31
  require('./fx.cjs');
32
32
  require('../chunks/registry-DehBVRDV.cjs');
33
+ require('../chunks/builtins-xalxV2d5.cjs');
33
34
  require('./a11y.cjs');
34
35
  require('../chunks/index-tags-BTMwrfgV.cjs');
35
36
  require('./perf.cjs');
@@ -1 +1 @@
1
- {"version":3,"file":"solid.cjs","sources":["../../src/components/frameworks/solid.ts"],"sourcesContent":["/**\n * motionary/components/solid — Solid integration (v3.8).\n * Solid renders custom elements natively: set properties with `prop:` and\n * listen with `on:` (`<usa-switch prop:checked={on()} on:usa:change={…}>`).\n * This entry adds `defineUsa()` (client only, SolidStart-safe), a `usa`\n * directive for `use:usa={{ props, on }}`, and JSX types.\n *\n * ```tsx\n * import { defineUsa, usa } from 'motionary/components/solid';\n * import type {} from 'motionary/components/solid'; // JSX types\n * onMount(() => defineUsa());\n * false && usa; // keep the directive import (Solid convention)\n * <usa-card use:usa={{ on: { flip: (e) => console.log(e.detail) } }} effect=\"flip\">…</usa-card>\n * ```\n */\nimport { createRenderEffect, onCleanup } from 'solid-js';\nimport { defineComponents, type ComponentCategory } from '../index';\nimport { bindUsa, type UsaBinding } from './bind';\nimport type { UsaIntrinsicElements } from './jsx';\n\nexport { bindUsa, usaEventName } from './bind';\nexport type { UsaBinding } from './bind';\n\n/**\n * Solid directive (`use:usa`). Solid calls it with the element and an\n * accessor; since 4.0.1 the binding is tracked with `createRenderEffect`, so\n * signals read inside `{{ props, on }}` update the element automatically and\n * the listeners are removed on cleanup. `refresh()` is kept for code that\n * calls the directive outside a reactive owner.\n */\nexport function usa(el: HTMLElement, accessor: () => UsaBinding | undefined): { refresh(): void; destroy(): void } {\n let b: ReturnType<typeof bindUsa> | null = null;\n const run = () => {\n const v = accessor() || {};\n if (b) b.update(v);\n else b = bindUsa(el, v);\n };\n createRenderEffect(run);\n if (!b) run();\n const destroy = () => b?.destroy();\n onCleanup(destroy);\n return { refresh: run, destroy };\n}\n\n/** Register the elements (all, or some categories) — call from `onMount` in SSR apps. */\nexport function defineUsa(categories?: ComponentCategory[]): void {\n if (typeof window !== 'undefined') defineComponents(categories);\n}\n\n/** JSX intrinsic elements for Solid (same attribute types as the React/Preact ones). */\nexport type SolidUsaIntrinsicElements = UsaIntrinsicElements;\n"],"names":["bindUsa","createRenderEffect","onCleanup","defineComponents"],"mappings":";;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;AAAA;;;;;;;;;;;;;;AAcG;AASH;;;;;;AAMG;AACG,SAAU,GAAG,CAAC,EAAe,EAAE,QAAsC,EAAA;IACzE,IAAI,CAAC,GAAsC,IAAI;IAC/C,MAAM,GAAG,GAAG,MAAK;AACf,QAAA,MAAM,CAAC,GAAG,QAAQ,EAAE,IAAI,EAAE;AAC1B,QAAA,IAAI,CAAC;AAAE,YAAA,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC;;AACb,YAAA,CAAC,GAAGA,YAAO,CAAC,EAAE,EAAE,CAAC,CAAC;AACzB,IAAA,CAAC;IACDC,0BAAkB,CAAC,GAAG,CAAC;AACvB,IAAA,IAAI,CAAC,CAAC;AAAE,QAAA,GAAG,EAAE;IACb,MAAM,OAAO,GAAG,MAAM,CAAC,EAAE,OAAO,EAAE;IAClCC,iBAAS,CAAC,OAAO,CAAC;AAClB,IAAA,OAAO,EAAE,OAAO,EAAE,GAAG,EAAE,OAAO,EAAE;AAClC;AAEA;AACM,SAAU,SAAS,CAAC,UAAgC,EAAA;IACxD,IAAI,OAAO,MAAM,KAAK,WAAW;QAAEC,2BAAgB,CAAC,UAAU,CAAC;AACjE;;;;;;;"}
1
+ {"version":3,"file":"solid.cjs","sources":["../../src/components/frameworks/solid.ts"],"sourcesContent":["/**\n * motionary/components/solid — Solid integration (v3.8).\n * Solid renders custom elements natively: set properties with `prop:` and\n * listen with `on:` (`<usa-switch prop:checked={on()} on:usa:change={…}>`).\n * This entry adds `defineUsa()` (client only, SolidStart-safe), a `usa`\n * directive for `use:usa={{ props, on }}`, and JSX types.\n *\n * ```tsx\n * import { defineUsa, usa } from 'motionary/components/solid';\n * import type {} from 'motionary/components/solid'; // JSX types\n * onMount(() => defineUsa());\n * false && usa; // keep the directive import (Solid convention)\n * <usa-card use:usa={{ on: { flip: (e) => console.log(e.detail) } }} effect=\"flip\">…</usa-card>\n * ```\n */\nimport { createRenderEffect, onCleanup } from 'solid-js';\nimport { defineComponents, type ComponentCategory } from '../index';\nimport { bindUsa, type UsaBinding } from './bind';\nimport type { UsaIntrinsicElements } from './jsx';\n\nexport { bindUsa, usaEventName } from './bind';\nexport type { UsaBinding } from './bind';\n\n/**\n * Solid directive (`use:usa`). Solid calls it with the element and an\n * accessor; since 4.0.1 the binding is tracked with `createRenderEffect`, so\n * signals read inside `{{ props, on }}` update the element automatically and\n * the listeners are removed on cleanup. `refresh()` is kept for code that\n * calls the directive outside a reactive owner.\n */\nexport function usa(el: HTMLElement, accessor: () => UsaBinding | undefined): { refresh(): void; destroy(): void } {\n let b: ReturnType<typeof bindUsa> | null = null;\n const run = () => {\n const v = accessor() || {};\n if (b) b.update(v);\n else b = bindUsa(el, v);\n };\n createRenderEffect(run);\n if (!b) run();\n const destroy = () => b?.destroy();\n onCleanup(destroy);\n return { refresh: run, destroy };\n}\n\n/** Register the elements (all, or some categories) — call from `onMount` in SSR apps. */\nexport function defineUsa(categories?: ComponentCategory[]): void {\n if (typeof window !== 'undefined') defineComponents(categories);\n}\n\n/** JSX intrinsic elements for Solid (same attribute types as the React/Preact ones). */\nexport type SolidUsaIntrinsicElements = UsaIntrinsicElements;\n"],"names":["bindUsa","createRenderEffect","onCleanup","defineComponents"],"mappings":";;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;AAAA;;;;;;;;;;;;;;AAcG;AASH;;;;;;AAMG;AACG,SAAU,GAAG,CAAC,EAAe,EAAE,QAAsC,EAAA;IACzE,IAAI,CAAC,GAAsC,IAAI;IAC/C,MAAM,GAAG,GAAG,MAAK;AACf,QAAA,MAAM,CAAC,GAAG,QAAQ,EAAE,IAAI,EAAE;AAC1B,QAAA,IAAI,CAAC;AAAE,YAAA,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC;;AACb,YAAA,CAAC,GAAGA,YAAO,CAAC,EAAE,EAAE,CAAC,CAAC;AACzB,IAAA,CAAC;IACDC,0BAAkB,CAAC,GAAG,CAAC;AACvB,IAAA,IAAI,CAAC,CAAC;AAAE,QAAA,GAAG,EAAE;IACb,MAAM,OAAO,GAAG,MAAM,CAAC,EAAE,OAAO,EAAE;IAClCC,iBAAS,CAAC,OAAO,CAAC;AAClB,IAAA,OAAO,EAAE,OAAO,EAAE,GAAG,EAAE,OAAO,EAAE;AAClC;AAEA;AACM,SAAU,SAAS,CAAC,UAAgC,EAAA;IACxD,IAAI,OAAO,MAAM,KAAK,WAAW;QAAEC,2BAAgB,CAAC,UAAU,CAAC;AACjE;;;;;;;"}
@@ -29,6 +29,7 @@ import './layout.js';
29
29
  import './packs.js';
30
30
  import './fx.js';
31
31
  import '../chunks/registry-CyKExAmE.js';
32
+ import '../chunks/builtins-HlqAkK0f.js';
32
33
  import './a11y.js';
33
34
  import '../chunks/index-tags-C04JP8g4.js';
34
35
  import './perf.js';
@@ -1 +1 @@
1
- {"version":3,"file":"solid.js","sources":["../../src/components/frameworks/solid.ts"],"sourcesContent":["/**\n * motionary/components/solid — Solid integration (v3.8).\n * Solid renders custom elements natively: set properties with `prop:` and\n * listen with `on:` (`<usa-switch prop:checked={on()} on:usa:change={…}>`).\n * This entry adds `defineUsa()` (client only, SolidStart-safe), a `usa`\n * directive for `use:usa={{ props, on }}`, and JSX types.\n *\n * ```tsx\n * import { defineUsa, usa } from 'motionary/components/solid';\n * import type {} from 'motionary/components/solid'; // JSX types\n * onMount(() => defineUsa());\n * false && usa; // keep the directive import (Solid convention)\n * <usa-card use:usa={{ on: { flip: (e) => console.log(e.detail) } }} effect=\"flip\">…</usa-card>\n * ```\n */\nimport { createRenderEffect, onCleanup } from 'solid-js';\nimport { defineComponents, type ComponentCategory } from '../index';\nimport { bindUsa, type UsaBinding } from './bind';\nimport type { UsaIntrinsicElements } from './jsx';\n\nexport { bindUsa, usaEventName } from './bind';\nexport type { UsaBinding } from './bind';\n\n/**\n * Solid directive (`use:usa`). Solid calls it with the element and an\n * accessor; since 4.0.1 the binding is tracked with `createRenderEffect`, so\n * signals read inside `{{ props, on }}` update the element automatically and\n * the listeners are removed on cleanup. `refresh()` is kept for code that\n * calls the directive outside a reactive owner.\n */\nexport function usa(el: HTMLElement, accessor: () => UsaBinding | undefined): { refresh(): void; destroy(): void } {\n let b: ReturnType<typeof bindUsa> | null = null;\n const run = () => {\n const v = accessor() || {};\n if (b) b.update(v);\n else b = bindUsa(el, v);\n };\n createRenderEffect(run);\n if (!b) run();\n const destroy = () => b?.destroy();\n onCleanup(destroy);\n return { refresh: run, destroy };\n}\n\n/** Register the elements (all, or some categories) — call from `onMount` in SSR apps. */\nexport function defineUsa(categories?: ComponentCategory[]): void {\n if (typeof window !== 'undefined') defineComponents(categories);\n}\n\n/** JSX intrinsic elements for Solid (same attribute types as the React/Preact ones). */\nexport type SolidUsaIntrinsicElements = UsaIntrinsicElements;\n"],"names":[],"mappings":";;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;AAAA;;;;;;;;;;;;;;AAcG;AASH;;;;;;AAMG;AACG,SAAU,GAAG,CAAC,EAAe,EAAE,QAAsC,EAAA;IACzE,IAAI,CAAC,GAAsC,IAAI;IAC/C,MAAM,GAAG,GAAG,MAAK;AACf,QAAA,MAAM,CAAC,GAAG,QAAQ,EAAE,IAAI,EAAE;AAC1B,QAAA,IAAI,CAAC;AAAE,YAAA,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC;;AACb,YAAA,CAAC,GAAG,OAAO,CAAC,EAAE,EAAE,CAAC,CAAC;AACzB,IAAA,CAAC;IACD,kBAAkB,CAAC,GAAG,CAAC;AACvB,IAAA,IAAI,CAAC,CAAC;AAAE,QAAA,GAAG,EAAE;IACb,MAAM,OAAO,GAAG,MAAM,CAAC,EAAE,OAAO,EAAE;IAClC,SAAS,CAAC,OAAO,CAAC;AAClB,IAAA,OAAO,EAAE,OAAO,EAAE,GAAG,EAAE,OAAO,EAAE;AAClC;AAEA;AACM,SAAU,SAAS,CAAC,UAAgC,EAAA;IACxD,IAAI,OAAO,MAAM,KAAK,WAAW;QAAE,gBAAgB,CAAC,UAAU,CAAC;AACjE;;;;"}
1
+ {"version":3,"file":"solid.js","sources":["../../src/components/frameworks/solid.ts"],"sourcesContent":["/**\n * motionary/components/solid — Solid integration (v3.8).\n * Solid renders custom elements natively: set properties with `prop:` and\n * listen with `on:` (`<usa-switch prop:checked={on()} on:usa:change={…}>`).\n * This entry adds `defineUsa()` (client only, SolidStart-safe), a `usa`\n * directive for `use:usa={{ props, on }}`, and JSX types.\n *\n * ```tsx\n * import { defineUsa, usa } from 'motionary/components/solid';\n * import type {} from 'motionary/components/solid'; // JSX types\n * onMount(() => defineUsa());\n * false && usa; // keep the directive import (Solid convention)\n * <usa-card use:usa={{ on: { flip: (e) => console.log(e.detail) } }} effect=\"flip\">…</usa-card>\n * ```\n */\nimport { createRenderEffect, onCleanup } from 'solid-js';\nimport { defineComponents, type ComponentCategory } from '../index';\nimport { bindUsa, type UsaBinding } from './bind';\nimport type { UsaIntrinsicElements } from './jsx';\n\nexport { bindUsa, usaEventName } from './bind';\nexport type { UsaBinding } from './bind';\n\n/**\n * Solid directive (`use:usa`). Solid calls it with the element and an\n * accessor; since 4.0.1 the binding is tracked with `createRenderEffect`, so\n * signals read inside `{{ props, on }}` update the element automatically and\n * the listeners are removed on cleanup. `refresh()` is kept for code that\n * calls the directive outside a reactive owner.\n */\nexport function usa(el: HTMLElement, accessor: () => UsaBinding | undefined): { refresh(): void; destroy(): void } {\n let b: ReturnType<typeof bindUsa> | null = null;\n const run = () => {\n const v = accessor() || {};\n if (b) b.update(v);\n else b = bindUsa(el, v);\n };\n createRenderEffect(run);\n if (!b) run();\n const destroy = () => b?.destroy();\n onCleanup(destroy);\n return { refresh: run, destroy };\n}\n\n/** Register the elements (all, or some categories) — call from `onMount` in SSR apps. */\nexport function defineUsa(categories?: ComponentCategory[]): void {\n if (typeof window !== 'undefined') defineComponents(categories);\n}\n\n/** JSX intrinsic elements for Solid (same attribute types as the React/Preact ones). */\nexport type SolidUsaIntrinsicElements = UsaIntrinsicElements;\n"],"names":[],"mappings":";;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;AAAA;;;;;;;;;;;;;;AAcG;AASH;;;;;;AAMG;AACG,SAAU,GAAG,CAAC,EAAe,EAAE,QAAsC,EAAA;IACzE,IAAI,CAAC,GAAsC,IAAI;IAC/C,MAAM,GAAG,GAAG,MAAK;AACf,QAAA,MAAM,CAAC,GAAG,QAAQ,EAAE,IAAI,EAAE;AAC1B,QAAA,IAAI,CAAC;AAAE,YAAA,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC;;AACb,YAAA,CAAC,GAAG,OAAO,CAAC,EAAE,EAAE,CAAC,CAAC;AACzB,IAAA,CAAC;IACD,kBAAkB,CAAC,GAAG,CAAC;AACvB,IAAA,IAAI,CAAC,CAAC;AAAE,QAAA,GAAG,EAAE;IACb,MAAM,OAAO,GAAG,MAAM,CAAC,EAAE,OAAO,EAAE;IAClC,SAAS,CAAC,OAAO,CAAC;AAClB,IAAA,OAAO,EAAE,OAAO,EAAE,GAAG,EAAE,OAAO,EAAE;AAClC;AAEA;AACM,SAAU,SAAS,CAAC,UAAgC,EAAA;IACxD,IAAI,OAAO,MAAM,KAAK,WAAW;QAAE,gBAAgB,CAAC,UAAU,CAAC;AACjE;;;;"}
@@ -29,6 +29,7 @@ require('./layout.cjs');
29
29
  require('./packs.cjs');
30
30
  require('./fx.cjs');
31
31
  require('../chunks/registry-DehBVRDV.cjs');
32
+ require('../chunks/builtins-xalxV2d5.cjs');
32
33
  require('./a11y.cjs');
33
34
  require('../chunks/index-tags-BTMwrfgV.cjs');
34
35
  require('./perf.cjs');
@@ -1 +1 @@
1
- {"version":3,"file":"svelte.cjs","sources":["../../src/components/frameworks/svelte.ts"],"sourcesContent":["/**\n * motionary/components/svelte — Svelte integration (v3.8).\n * Svelte (3, 4, 5) renders `<usa-*>` tags natively; `use:usa` sets\n * **properties** and `usa:*` listeners in one place, and `defineUsa()`\n * registers the elements on the client only (safe in SvelteKit SSR).\n *\n * ```svelte\n * <script>\n * import { usa, defineUsa } from 'motionary/components/svelte';\n * import { onMount } from 'svelte';\n * onMount(() => defineUsa(['click', 'ui']));\n * let on = false;\n * </script>\n * <usa-switch use:usa={{ props: { checked: on }, on: { change: (e) => (on = e.detail.checked) } }}></usa-switch>\n * ```\n * Plain `on:usa:change` does not compile in Svelte 3/4 (colon); use the action or `onusa:change` in Svelte 5.\n */\nimport { defineComponents, type ComponentCategory } from '../index';\nimport { bindUsa, type UsaBinding } from './bind';\n\nexport { bindUsa, usaEventName } from './bind';\nexport type { UsaBinding } from './bind';\n\n/** Svelte action: `use:usa={{ props, on }}`. */\nexport function usa(node: HTMLElement, binding: UsaBinding = {}): { update(b: UsaBinding): void; destroy(): void } {\n return bindUsa(node, binding);\n}\n\n/** Register the elements (all, or some categories) — call from `onMount` for SSR apps. */\nexport function defineUsa(categories?: ComponentCategory[]): void {\n if (typeof window !== 'undefined') defineComponents(categories);\n}\n"],"names":["bindUsa","defineComponents"],"mappings":";;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;AAAA;;;;;;;;;;;;;;;;AAgBG;AAOH;SACgB,GAAG,CAAC,IAAiB,EAAE,UAAsB,EAAE,EAAA;AAC7D,IAAA,OAAOA,YAAO,CAAC,IAAI,EAAE,OAAO,CAAC;AAC/B;AAEA;AACM,SAAU,SAAS,CAAC,UAAgC,EAAA;IACxD,IAAI,OAAO,MAAM,KAAK,WAAW;QAAEC,2BAAgB,CAAC,UAAU,CAAC;AACjE;;;;;;;"}
1
+ {"version":3,"file":"svelte.cjs","sources":["../../src/components/frameworks/svelte.ts"],"sourcesContent":["/**\n * motionary/components/svelte — Svelte integration (v3.8).\n * Svelte (3, 4, 5) renders `<usa-*>` tags natively; `use:usa` sets\n * **properties** and `usa:*` listeners in one place, and `defineUsa()`\n * registers the elements on the client only (safe in SvelteKit SSR).\n *\n * ```svelte\n * <script>\n * import { usa, defineUsa } from 'motionary/components/svelte';\n * import { onMount } from 'svelte';\n * onMount(() => defineUsa(['click', 'ui']));\n * let on = false;\n * </script>\n * <usa-switch use:usa={{ props: { checked: on }, on: { change: (e) => (on = e.detail.checked) } }}></usa-switch>\n * ```\n * Plain `on:usa:change` does not compile in Svelte 3/4 (colon); use the action or `onusa:change` in Svelte 5.\n */\nimport { defineComponents, type ComponentCategory } from '../index';\nimport { bindUsa, type UsaBinding } from './bind';\n\nexport { bindUsa, usaEventName } from './bind';\nexport type { UsaBinding } from './bind';\n\n/** Svelte action: `use:usa={{ props, on }}`. */\nexport function usa(node: HTMLElement, binding: UsaBinding = {}): { update(b: UsaBinding): void; destroy(): void } {\n return bindUsa(node, binding);\n}\n\n/** Register the elements (all, or some categories) — call from `onMount` for SSR apps. */\nexport function defineUsa(categories?: ComponentCategory[]): void {\n if (typeof window !== 'undefined') defineComponents(categories);\n}\n"],"names":["bindUsa","defineComponents"],"mappings":";;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;AAAA;;;;;;;;;;;;;;;;AAgBG;AAOH;SACgB,GAAG,CAAC,IAAiB,EAAE,UAAsB,EAAE,EAAA;AAC7D,IAAA,OAAOA,YAAO,CAAC,IAAI,EAAE,OAAO,CAAC;AAC/B;AAEA;AACM,SAAU,SAAS,CAAC,UAAgC,EAAA;IACxD,IAAI,OAAO,MAAM,KAAK,WAAW;QAAEC,2BAAgB,CAAC,UAAU,CAAC;AACjE;;;;;;;"}
@@ -28,6 +28,7 @@ import './layout.js';
28
28
  import './packs.js';
29
29
  import './fx.js';
30
30
  import '../chunks/registry-CyKExAmE.js';
31
+ import '../chunks/builtins-HlqAkK0f.js';
31
32
  import './a11y.js';
32
33
  import '../chunks/index-tags-C04JP8g4.js';
33
34
  import './perf.js';
@@ -1 +1 @@
1
- {"version":3,"file":"svelte.js","sources":["../../src/components/frameworks/svelte.ts"],"sourcesContent":["/**\n * motionary/components/svelte — Svelte integration (v3.8).\n * Svelte (3, 4, 5) renders `<usa-*>` tags natively; `use:usa` sets\n * **properties** and `usa:*` listeners in one place, and `defineUsa()`\n * registers the elements on the client only (safe in SvelteKit SSR).\n *\n * ```svelte\n * <script>\n * import { usa, defineUsa } from 'motionary/components/svelte';\n * import { onMount } from 'svelte';\n * onMount(() => defineUsa(['click', 'ui']));\n * let on = false;\n * </script>\n * <usa-switch use:usa={{ props: { checked: on }, on: { change: (e) => (on = e.detail.checked) } }}></usa-switch>\n * ```\n * Plain `on:usa:change` does not compile in Svelte 3/4 (colon); use the action or `onusa:change` in Svelte 5.\n */\nimport { defineComponents, type ComponentCategory } from '../index';\nimport { bindUsa, type UsaBinding } from './bind';\n\nexport { bindUsa, usaEventName } from './bind';\nexport type { UsaBinding } from './bind';\n\n/** Svelte action: `use:usa={{ props, on }}`. */\nexport function usa(node: HTMLElement, binding: UsaBinding = {}): { update(b: UsaBinding): void; destroy(): void } {\n return bindUsa(node, binding);\n}\n\n/** Register the elements (all, or some categories) — call from `onMount` for SSR apps. */\nexport function defineUsa(categories?: ComponentCategory[]): void {\n if (typeof window !== 'undefined') defineComponents(categories);\n}\n"],"names":[],"mappings":";;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;AAAA;;;;;;;;;;;;;;;;AAgBG;AAOH;SACgB,GAAG,CAAC,IAAiB,EAAE,UAAsB,EAAE,EAAA;AAC7D,IAAA,OAAO,OAAO,CAAC,IAAI,EAAE,OAAO,CAAC;AAC/B;AAEA;AACM,SAAU,SAAS,CAAC,UAAgC,EAAA;IACxD,IAAI,OAAO,MAAM,KAAK,WAAW;QAAE,gBAAgB,CAAC,UAAU,CAAC;AACjE;;;;"}
1
+ {"version":3,"file":"svelte.js","sources":["../../src/components/frameworks/svelte.ts"],"sourcesContent":["/**\n * motionary/components/svelte — Svelte integration (v3.8).\n * Svelte (3, 4, 5) renders `<usa-*>` tags natively; `use:usa` sets\n * **properties** and `usa:*` listeners in one place, and `defineUsa()`\n * registers the elements on the client only (safe in SvelteKit SSR).\n *\n * ```svelte\n * <script>\n * import { usa, defineUsa } from 'motionary/components/svelte';\n * import { onMount } from 'svelte';\n * onMount(() => defineUsa(['click', 'ui']));\n * let on = false;\n * </script>\n * <usa-switch use:usa={{ props: { checked: on }, on: { change: (e) => (on = e.detail.checked) } }}></usa-switch>\n * ```\n * Plain `on:usa:change` does not compile in Svelte 3/4 (colon); use the action or `onusa:change` in Svelte 5.\n */\nimport { defineComponents, type ComponentCategory } from '../index';\nimport { bindUsa, type UsaBinding } from './bind';\n\nexport { bindUsa, usaEventName } from './bind';\nexport type { UsaBinding } from './bind';\n\n/** Svelte action: `use:usa={{ props, on }}`. */\nexport function usa(node: HTMLElement, binding: UsaBinding = {}): { update(b: UsaBinding): void; destroy(): void } {\n return bindUsa(node, binding);\n}\n\n/** Register the elements (all, or some categories) — call from `onMount` for SSR apps. */\nexport function defineUsa(categories?: ComponentCategory[]): void {\n if (typeof window !== 'undefined') defineComponents(categories);\n}\n"],"names":[],"mappings":";;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;AAAA;;;;;;;;;;;;;;;;AAgBG;AAOH;SACgB,GAAG,CAAC,IAAiB,EAAE,UAAsB,EAAE,EAAA;AAC7D,IAAA,OAAO,OAAO,CAAC,IAAI,EAAE,OAAO,CAAC;AAC/B;AAEA;AACM,SAAU,SAAS,CAAC,UAAgC,EAAA;IACxD,IAAI,OAAO,MAAM,KAAK,WAAW;QAAE,gBAAgB,CAAC,UAAU,CAAC;AACjE;;;;"}
@@ -28,6 +28,7 @@ require('./layout.cjs');
28
28
  require('./packs.cjs');
29
29
  require('./fx.cjs');
30
30
  require('../chunks/registry-DehBVRDV.cjs');
31
+ require('../chunks/builtins-xalxV2d5.cjs');
31
32
  require('./a11y.cjs');
32
33
  require('../chunks/index-tags-BTMwrfgV.cjs');
33
34
  require('./perf.cjs');
@@ -1 +1 @@
1
- {"version":3,"file":"vue.cjs","sources":["../../src/components/frameworks/vue.ts"],"sourcesContent":["/**\n * motionary/components/vue — Vue integration (v2.9).\n *\n * ```js\n * // vite.config.js\n * import vue from '@vitejs/plugin-vue';\n * import { isUsaElement } from 'motionary/components/vue';\n * export default { plugins: [vue({ template: { compilerOptions: { isCustomElement: isUsaElement } } })] };\n *\n * // main.js\n * import { UsaPlugin } from 'motionary/components/vue';\n * app.use(UsaPlugin, { categories: ['click', 'cards'] });\n * ```\n * In templates, listen with `@usa:change=\"…\"` and bind properties with\n * `.prop`: `<usa-switch :checked.prop=\"on\" @usa:change=\"on = $event.detail.checked\">`.\n */\nimport { defineComponents, type ComponentCategory } from '../index';\n\n/** `compilerOptions.isCustomElement` predicate for every `<usa-*>` tag. */\nexport const isUsaElement = (tag: string): boolean => tag.startsWith('usa-');\n\nexport interface UsaPluginOptions {\n /** Only register these categories (default: all). */\n categories?: ComponentCategory[];\n}\n\n/** Vue plugin: registers the `<usa-*>` elements (client only) and sets `isCustomElement` at runtime. */\nexport const UsaPlugin = {\n install(app: { config: { compilerOptions?: { isCustomElement?: (t: string) => boolean } } }, options: UsaPluginOptions = {}): void {\n const co = (app.config.compilerOptions ||= {});\n const prev = co.isCustomElement;\n co.isCustomElement = (t: string) => isUsaElement(t) || !!prev?.(t);\n defineComponents(options.categories);\n },\n};\n"],"names":["defineComponents"],"mappings":";;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;AAAA;;;;;;;;;;;;;;;AAeG;AAGH;AACO,MAAM,YAAY,GAAG,CAAC,GAAW,KAAc,GAAG,CAAC,UAAU,CAAC,MAAM;AAO3E;AACO,MAAM,SAAS,GAAG;AACvB,IAAA,OAAO,CAAC,GAAmF,EAAE,OAAA,GAA4B,EAAE,EAAA;;AACzH,QAAA,MAAM,EAAE,IAAG,CAAA,EAAA,GAAC,GAAG,CAAC,MAAM,EAAC,eAAe,KAAA,EAAA,CAAf,eAAe,GAAK,EAAE,EAAC;AAC9C,QAAA,MAAM,IAAI,GAAG,EAAE,CAAC,eAAe;QAC/B,EAAE,CAAC,eAAe,GAAG,CAAC,CAAS,KAAK,YAAY,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,IAAI,GAAG,CAAC,CAAC;AAClE,QAAAA,2BAAgB,CAAC,OAAO,CAAC,UAAU,CAAC;IACtC,CAAC;;;;;;"}
1
+ {"version":3,"file":"vue.cjs","sources":["../../src/components/frameworks/vue.ts"],"sourcesContent":["/**\n * motionary/components/vue — Vue integration (v2.9).\n *\n * ```js\n * // vite.config.js\n * import vue from '@vitejs/plugin-vue';\n * import { isUsaElement } from 'motionary/components/vue';\n * export default { plugins: [vue({ template: { compilerOptions: { isCustomElement: isUsaElement } } })] };\n *\n * // main.js\n * import { UsaPlugin } from 'motionary/components/vue';\n * app.use(UsaPlugin, { categories: ['click', 'cards'] });\n * ```\n * In templates, listen with `@usa:change=\"…\"` and bind properties with\n * `.prop`: `<usa-switch :checked.prop=\"on\" @usa:change=\"on = $event.detail.checked\">`.\n */\nimport { defineComponents, type ComponentCategory } from '../index';\n\n/** `compilerOptions.isCustomElement` predicate for every `<usa-*>` tag. */\nexport const isUsaElement = (tag: string): boolean => tag.startsWith('usa-');\n\nexport interface UsaPluginOptions {\n /** Only register these categories (default: all). */\n categories?: ComponentCategory[];\n}\n\n/** Vue plugin: registers the `<usa-*>` elements (client only) and sets `isCustomElement` at runtime. */\nexport const UsaPlugin = {\n install(app: { config: { compilerOptions?: { isCustomElement?: (t: string) => boolean } } }, options: UsaPluginOptions = {}): void {\n const co = (app.config.compilerOptions ||= {});\n const prev = co.isCustomElement;\n co.isCustomElement = (t: string) => isUsaElement(t) || !!prev?.(t);\n defineComponents(options.categories);\n },\n};\n"],"names":["defineComponents"],"mappings":";;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;AAAA;;;;;;;;;;;;;;;AAeG;AAGH;AACO,MAAM,YAAY,GAAG,CAAC,GAAW,KAAc,GAAG,CAAC,UAAU,CAAC,MAAM;AAO3E;AACO,MAAM,SAAS,GAAG;AACvB,IAAA,OAAO,CAAC,GAAmF,EAAE,OAAA,GAA4B,EAAE,EAAA;;AACzH,QAAA,MAAM,EAAE,IAAG,CAAA,EAAA,GAAC,GAAG,CAAC,MAAM,EAAC,eAAe,KAAA,EAAA,CAAf,eAAe,GAAK,EAAE,EAAC;AAC9C,QAAA,MAAM,IAAI,GAAG,EAAE,CAAC,eAAe;QAC/B,EAAE,CAAC,eAAe,GAAG,CAAC,CAAS,KAAK,YAAY,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,IAAI,GAAG,CAAC,CAAC;AAClE,QAAAA,2BAAgB,CAAC,OAAO,CAAC,UAAU,CAAC;IACtC,CAAC;;;;;;"}
@@ -26,6 +26,7 @@ import './layout.js';
26
26
  import './packs.js';
27
27
  import './fx.js';
28
28
  import '../chunks/registry-CyKExAmE.js';
29
+ import '../chunks/builtins-HlqAkK0f.js';
29
30
  import './a11y.js';
30
31
  import '../chunks/index-tags-C04JP8g4.js';
31
32
  import './perf.js';
@@ -1 +1 @@
1
- {"version":3,"file":"vue.js","sources":["../../src/components/frameworks/vue.ts"],"sourcesContent":["/**\n * motionary/components/vue — Vue integration (v2.9).\n *\n * ```js\n * // vite.config.js\n * import vue from '@vitejs/plugin-vue';\n * import { isUsaElement } from 'motionary/components/vue';\n * export default { plugins: [vue({ template: { compilerOptions: { isCustomElement: isUsaElement } } })] };\n *\n * // main.js\n * import { UsaPlugin } from 'motionary/components/vue';\n * app.use(UsaPlugin, { categories: ['click', 'cards'] });\n * ```\n * In templates, listen with `@usa:change=\"…\"` and bind properties with\n * `.prop`: `<usa-switch :checked.prop=\"on\" @usa:change=\"on = $event.detail.checked\">`.\n */\nimport { defineComponents, type ComponentCategory } from '../index';\n\n/** `compilerOptions.isCustomElement` predicate for every `<usa-*>` tag. */\nexport const isUsaElement = (tag: string): boolean => tag.startsWith('usa-');\n\nexport interface UsaPluginOptions {\n /** Only register these categories (default: all). */\n categories?: ComponentCategory[];\n}\n\n/** Vue plugin: registers the `<usa-*>` elements (client only) and sets `isCustomElement` at runtime. */\nexport const UsaPlugin = {\n install(app: { config: { compilerOptions?: { isCustomElement?: (t: string) => boolean } } }, options: UsaPluginOptions = {}): void {\n const co = (app.config.compilerOptions ||= {});\n const prev = co.isCustomElement;\n co.isCustomElement = (t: string) => isUsaElement(t) || !!prev?.(t);\n defineComponents(options.categories);\n },\n};\n"],"names":[],"mappings":";;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;AAAA;;;;;;;;;;;;;;;AAeG;AAGH;AACO,MAAM,YAAY,GAAG,CAAC,GAAW,KAAc,GAAG,CAAC,UAAU,CAAC,MAAM;AAO3E;AACO,MAAM,SAAS,GAAG;AACvB,IAAA,OAAO,CAAC,GAAmF,EAAE,OAAA,GAA4B,EAAE,EAAA;;AACzH,QAAA,MAAM,EAAE,IAAG,CAAA,EAAA,GAAC,GAAG,CAAC,MAAM,EAAC,eAAe,KAAA,EAAA,CAAf,eAAe,GAAK,EAAE,EAAC;AAC9C,QAAA,MAAM,IAAI,GAAG,EAAE,CAAC,eAAe;QAC/B,EAAE,CAAC,eAAe,GAAG,CAAC,CAAS,KAAK,YAAY,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,IAAI,GAAG,CAAC,CAAC;AAClE,QAAA,gBAAgB,CAAC,OAAO,CAAC,UAAU,CAAC;IACtC,CAAC;;;;;"}
1
+ {"version":3,"file":"vue.js","sources":["../../src/components/frameworks/vue.ts"],"sourcesContent":["/**\n * motionary/components/vue — Vue integration (v2.9).\n *\n * ```js\n * // vite.config.js\n * import vue from '@vitejs/plugin-vue';\n * import { isUsaElement } from 'motionary/components/vue';\n * export default { plugins: [vue({ template: { compilerOptions: { isCustomElement: isUsaElement } } })] };\n *\n * // main.js\n * import { UsaPlugin } from 'motionary/components/vue';\n * app.use(UsaPlugin, { categories: ['click', 'cards'] });\n * ```\n * In templates, listen with `@usa:change=\"…\"` and bind properties with\n * `.prop`: `<usa-switch :checked.prop=\"on\" @usa:change=\"on = $event.detail.checked\">`.\n */\nimport { defineComponents, type ComponentCategory } from '../index';\n\n/** `compilerOptions.isCustomElement` predicate for every `<usa-*>` tag. */\nexport const isUsaElement = (tag: string): boolean => tag.startsWith('usa-');\n\nexport interface UsaPluginOptions {\n /** Only register these categories (default: all). */\n categories?: ComponentCategory[];\n}\n\n/** Vue plugin: registers the `<usa-*>` elements (client only) and sets `isCustomElement` at runtime. */\nexport const UsaPlugin = {\n install(app: { config: { compilerOptions?: { isCustomElement?: (t: string) => boolean } } }, options: UsaPluginOptions = {}): void {\n const co = (app.config.compilerOptions ||= {});\n const prev = co.isCustomElement;\n co.isCustomElement = (t: string) => isUsaElement(t) || !!prev?.(t);\n defineComponents(options.categories);\n },\n};\n"],"names":[],"mappings":";;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;AAAA;;;;;;;;;;;;;;;AAeG;AAGH;AACO,MAAM,YAAY,GAAG,CAAC,GAAW,KAAc,GAAG,CAAC,UAAU,CAAC,MAAM;AAO3E;AACO,MAAM,SAAS,GAAG;AACvB,IAAA,OAAO,CAAC,GAAmF,EAAE,OAAA,GAA4B,EAAE,EAAA;;AACzH,QAAA,MAAM,EAAE,IAAG,CAAA,EAAA,GAAC,GAAG,CAAC,MAAM,EAAC,eAAe,KAAA,EAAA,CAAf,eAAe,GAAK,EAAE,EAAC;AAC9C,QAAA,MAAM,IAAI,GAAG,EAAE,CAAC,eAAe;QAC/B,EAAE,CAAC,eAAe,GAAG,CAAC,CAAS,KAAK,YAAY,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,IAAI,GAAG,CAAC,CAAC;AAClE,QAAA,gBAAgB,CAAC,OAAO,CAAC,UAAU,CAAC;IACtC,CAAC;;;;;"}