motionary 7.1.0 → 7.2.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -412,6 +412,35 @@ declare const MUSIC_FX: EffectDefinition[];
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  /** Register the 7.1 music visualization pack (idempotent). */
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  declare function registerMusicPack(): void;
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+ /**
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+ * 7.2 — Data-viz motion (`motionary/fx/chart`, also
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+ * `motionary/components/fx-chart`): entrances for the charts you already
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+ * have (any SVG or HTML chart library), registered through `registerEffect()`:
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+ *
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+ * - `bars-grow` (enter) — bars (`[data-bar]`, `rect`, or the children) grow
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+ * from the baseline in a stagger.
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+ * - `line-draw` (enter) — every SVG `path` / `polyline` / `line` draws itself.
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+ * - `ring-sweep` (enter) — SVG `circle` arcs sweep around from 12 o'clock.
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+ * - `sankey-flow` (loop) — dashes flow along the SVG links (`[data-flow]` or
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+ * every stroked `path`) to show direction and volume.
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+ * - `number-roll` (enter) — numbers (`[data-value]` or the text) count up
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+ * with locale formatting.
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+ * - `dots-pop` (enter) — scatter / line points (`circle`, `[data-dot]`) pop in.
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+ *
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+ * Reduced motion: final state with a short fade (sankey-flow is static).
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+ */
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+
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+ /** Parse a number out of text like "$1,234.5k" → { n, pre, post, dec }. */
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+ declare function parseFigure(s: string): {
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+ n: number;
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+ pre: string;
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+ post: string;
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+ dec: number;
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+ } | null;
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+ declare const CHART_FX: EffectDefinition[];
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+ /** Register the 7.2 data-viz motion pack (idempotent). */
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+ declare function registerChartPack(): void;
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+
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  /**
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  * 5.5 — generative backgrounds on Canvas 2D, registered through
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  * `registerEffect()` (kind `background`): `flow-field`, `voronoi`,
@@ -521,5 +550,5 @@ declare const EFFECT_PACKS: Record<string, EffectDefinition[]>;
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  /** Register every 6.x effect pack (idempotent). */
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  declare function registerEffectPacks(): void;
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- export { DEPTH3_FX, EFFECT_PACKS, EFFECT_PACK_FORMAT, FOCUS_FX, GLSL_HEAD, GPU_FX, LIGHT_FX, MORPH2_FX, MUSIC_FX, PHYSICS2_FX, TEXT3_FX, TRANSITIONS2_FX, VerletWorld, WEATHER_FX, WGSL_HEAD, crossDocumentTransitions, fieldFallback, glslToWgsl, loadEffectPack, musicSample, packManifest, pageTransition, pointsToPath, register3dPack, registerEffectPacks, registerFocusPack, registerGpuPack, registerLightPack, registerMorphPack, registerMusicPack, registerPhysicsPack, registerTextPack, registerTransitionsPack, registerWeatherPack, samplePath, shaderBackground, skyAt, splitChars, supportsWebGL2, supportsWebGPU, syntheticSample, trackPointer, validateManifest, webgpuBackground, wgslModule };
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+ export { CHART_FX, DEPTH3_FX, EFFECT_PACKS, EFFECT_PACK_FORMAT, FOCUS_FX, GLSL_HEAD, GPU_FX, LIGHT_FX, MORPH2_FX, MUSIC_FX, PHYSICS2_FX, TEXT3_FX, TRANSITIONS2_FX, VerletWorld, WEATHER_FX, WGSL_HEAD, crossDocumentTransitions, fieldFallback, glslToWgsl, loadEffectPack, musicSample, packManifest, pageTransition, parseFigure, pointsToPath, register3dPack, registerChartPack, registerEffectPacks, registerFocusPack, registerGpuPack, registerLightPack, registerMorphPack, registerMusicPack, registerPhysicsPack, registerTextPack, registerTransitionsPack, registerWeatherPack, samplePath, shaderBackground, skyAt, splitChars, supportsWebGL2, supportsWebGPU, syntheticSample, trackPointer, validateManifest, webgpuBackground, wgslModule };
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  export type { EffectPackManifest, ShaderSpec };
@@ -412,6 +412,35 @@ declare const MUSIC_FX: EffectDefinition[];
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  /** Register the 7.1 music visualization pack (idempotent). */
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  declare function registerMusicPack(): void;
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+ /**
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+ * 7.2 — Data-viz motion (`motionary/fx/chart`, also
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+ * `motionary/components/fx-chart`): entrances for the charts you already
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+ * have (any SVG or HTML chart library), registered through `registerEffect()`:
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+ *
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+ * - `bars-grow` (enter) — bars (`[data-bar]`, `rect`, or the children) grow
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+ * from the baseline in a stagger.
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+ * - `line-draw` (enter) — every SVG `path` / `polyline` / `line` draws itself.
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+ * - `ring-sweep` (enter) — SVG `circle` arcs sweep around from 12 o'clock.
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+ * - `sankey-flow` (loop) — dashes flow along the SVG links (`[data-flow]` or
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+ * every stroked `path`) to show direction and volume.
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+ * - `number-roll` (enter) — numbers (`[data-value]` or the text) count up
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+ * with locale formatting.
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+ * - `dots-pop` (enter) — scatter / line points (`circle`, `[data-dot]`) pop in.
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+ *
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+ * Reduced motion: final state with a short fade (sankey-flow is static).
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+ */
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+
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+ /** Parse a number out of text like "$1,234.5k" → { n, pre, post, dec }. */
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+ declare function parseFigure(s: string): {
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+ n: number;
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+ pre: string;
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+ post: string;
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+ dec: number;
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+ } | null;
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+ declare const CHART_FX: EffectDefinition[];
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+ /** Register the 7.2 data-viz motion pack (idempotent). */
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+ declare function registerChartPack(): void;
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+
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  /**
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  * 5.5 — generative backgrounds on Canvas 2D, registered through
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  * `registerEffect()` (kind `background`): `flow-field`, `voronoi`,
@@ -521,5 +550,5 @@ declare const EFFECT_PACKS: Record<string, EffectDefinition[]>;
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  /** Register every 6.x effect pack (idempotent). */
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  declare function registerEffectPacks(): void;
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- export { DEPTH3_FX, EFFECT_PACKS, EFFECT_PACK_FORMAT, FOCUS_FX, GLSL_HEAD, GPU_FX, LIGHT_FX, MORPH2_FX, MUSIC_FX, PHYSICS2_FX, TEXT3_FX, TRANSITIONS2_FX, VerletWorld, WEATHER_FX, WGSL_HEAD, crossDocumentTransitions, fieldFallback, glslToWgsl, loadEffectPack, musicSample, packManifest, pageTransition, pointsToPath, register3dPack, registerEffectPacks, registerFocusPack, registerGpuPack, registerLightPack, registerMorphPack, registerMusicPack, registerPhysicsPack, registerTextPack, registerTransitionsPack, registerWeatherPack, samplePath, shaderBackground, skyAt, splitChars, supportsWebGL2, supportsWebGPU, syntheticSample, trackPointer, validateManifest, webgpuBackground, wgslModule };
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+ export { CHART_FX, DEPTH3_FX, EFFECT_PACKS, EFFECT_PACK_FORMAT, FOCUS_FX, GLSL_HEAD, GPU_FX, LIGHT_FX, MORPH2_FX, MUSIC_FX, PHYSICS2_FX, TEXT3_FX, TRANSITIONS2_FX, VerletWorld, WEATHER_FX, WGSL_HEAD, crossDocumentTransitions, fieldFallback, glslToWgsl, loadEffectPack, musicSample, packManifest, pageTransition, parseFigure, pointsToPath, register3dPack, registerChartPack, registerEffectPacks, registerFocusPack, registerGpuPack, registerLightPack, registerMorphPack, registerMusicPack, registerPhysicsPack, registerTextPack, registerTransitionsPack, registerWeatherPack, samplePath, shaderBackground, skyAt, splitChars, supportsWebGL2, supportsWebGPU, syntheticSample, trackPointer, validateManifest, webgpuBackground, wgslModule };
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  export type { EffectPackManifest, ShaderSpec };
@@ -17,6 +17,8 @@ export { VerletWorld } from './fx-physics.js';
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  import { FOCUS_FX, registerFocusPack } from './fx-focus.js';
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  import { MUSIC_FX, registerMusicPack } from './fx-music.js';
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  export { musicSample, syntheticSample } from './fx-music.js';
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+ import { CHART_FX, registerChartPack } from './fx-chart.js';
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+ export { parseFigure } from './fx-chart.js';
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  import '../chunks/registry-CyKExAmE.js';
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  import '../chunks/base-2-yYc93C.js';
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  import '../chunks/generative-2LhxG5BJ.js';
@@ -35,6 +37,7 @@ const EFFECT_PACKS = {
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  physics: PHYSICS2_FX,
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  focus: FOCUS_FX,
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  music: MUSIC_FX,
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+ chart: CHART_FX,
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  };
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  /** Register every 6.x effect pack (idempotent). */
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  function registerEffectPacks() {
@@ -48,7 +51,8 @@ function registerEffectPacks() {
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  registerPhysicsPack();
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  registerFocusPack();
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  registerMusicPack();
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+ registerChartPack();
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  }
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- export { DEPTH3_FX, EFFECT_PACKS, FOCUS_FX, GPU_FX, LIGHT_FX, MORPH2_FX, MUSIC_FX, PHYSICS2_FX, TEXT3_FX, TRANSITIONS2_FX, WEATHER_FX, register3dPack, registerEffectPacks, registerFocusPack, registerGpuPack, registerLightPack, registerMorphPack, registerMusicPack, registerPhysicsPack, registerTextPack, registerTransitionsPack, registerWeatherPack };
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+ export { CHART_FX, DEPTH3_FX, EFFECT_PACKS, FOCUS_FX, GPU_FX, LIGHT_FX, MORPH2_FX, MUSIC_FX, PHYSICS2_FX, TEXT3_FX, TRANSITIONS2_FX, WEATHER_FX, register3dPack, registerChartPack, registerEffectPacks, registerFocusPack, registerGpuPack, registerLightPack, registerMorphPack, registerMusicPack, registerPhysicsPack, registerTextPack, registerTransitionsPack, registerWeatherPack };
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  //# sourceMappingURL=fx2.js.map
@@ -1 +1 @@
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- {"version":3,"file":"fx2.js","sources":["../../src/components/fx2/index.ts"],"sourcesContent":["/**\n * The 6.x effect packs, one entry each (`motionary/components/fx-gpu`, …) so\n * their size budgets stay separate. This module (`registerFx2()`) registers\n * them all — used by dist/widgets.umd.js and the showcase.\n */\nimport type { EffectDefinition } from '../fx/registry';\nexport { EFFECT_PACK_FORMAT, packManifest, validateManifest, loadEffectPack } from './manifest';\nexport type { EffectPackManifest } from './manifest';\nimport { GPU_FX, registerGpuPack } from './gpu';\nimport { TEXT3_FX, registerTextPack, splitChars } from './text3';\nimport { LIGHT_FX, registerLightPack, trackPointer } from './light';\nimport { DEPTH3_FX, register3dPack } from './depth3';\nimport { MORPH2_FX, registerMorphPack, samplePath, pointsToPath } from './morph2';\nimport { TRANSITIONS2_FX, registerTransitionsPack, pageTransition, crossDocumentTransitions } from './transitions2';\nimport { WEATHER_FX, registerWeatherPack, skyAt } from './weather';\nimport { PHYSICS2_FX, registerPhysicsPack, VerletWorld } from './physics2';\nimport { FOCUS_FX, registerFocusPack } from './focus';\nimport { MUSIC_FX, registerMusicPack, syntheticSample, musicSample } from './music';\n\nexport { GPU_FX, registerGpuPack, TEXT3_FX, registerTextPack, splitChars };\nexport { shaderBackground, supportsWebGL2, fieldFallback, GLSL_HEAD } from './gl';\nexport { supportsWebGPU, glslToWgsl, wgslModule, webgpuBackground, WGSL_HEAD } from './webgpu';\nexport type { ShaderSpec } from './gl';\n\nexport { LIGHT_FX, registerLightPack, trackPointer };\n\nexport { DEPTH3_FX, register3dPack };\n\nexport { MORPH2_FX, registerMorphPack, samplePath, pointsToPath };\n\nexport { TRANSITIONS2_FX, registerTransitionsPack, pageTransition, crossDocumentTransitions };\n\nexport { WEATHER_FX, registerWeatherPack, skyAt };\n\nexport { PHYSICS2_FX, registerPhysicsPack, VerletWorld };\n\nexport { FOCUS_FX, registerFocusPack };\n\nexport { MUSIC_FX, registerMusicPack, syntheticSample, musicSample };\n\n/** The 6.x effect packs by name. */\nexport const EFFECT_PACKS: Record<string, EffectDefinition[]> = {\n gpu: GPU_FX,\n text: TEXT3_FX,\n light: LIGHT_FX,\n depth: DEPTH3_FX,\n morph: MORPH2_FX,\n transitions: TRANSITIONS2_FX,\n weather: WEATHER_FX,\n physics: PHYSICS2_FX,\n focus: FOCUS_FX,\n music: MUSIC_FX,\n};\n\n/** Register every 6.x effect pack (idempotent). */\nexport function registerEffectPacks(): void {\n registerGpuPack();\n registerTextPack();\n registerLightPack();\n register3dPack();\n registerMorphPack();\n registerTransitionsPack();\n registerWeatherPack();\n registerPhysicsPack();\n registerFocusPack();\n registerMusicPack();\n}\n\n\n"],"names":[],"mappings":";;;;;;;;;;;;;;;;;;;;;;;;;AAwCA;AACO,MAAM,YAAY,GAAuC;AAC9D,IAAA,GAAG,EAAE,MAAM;AACX,IAAA,IAAI,EAAE,QAAQ;AACd,IAAA,KAAK,EAAE,QAAQ;AACf,IAAA,KAAK,EAAE,SAAS;AAChB,IAAA,KAAK,EAAE,SAAS;AAChB,IAAA,WAAW,EAAE,eAAe;AAC5B,IAAA,OAAO,EAAE,UAAU;AACnB,IAAA,OAAO,EAAE,WAAW;AACpB,IAAA,KAAK,EAAE,QAAQ;AACf,IAAA,KAAK,EAAE,QAAQ;;AAGjB;SACgB,mBAAmB,GAAA;AACjC,IAAA,eAAe,EAAE;AACjB,IAAA,gBAAgB,EAAE;AAClB,IAAA,iBAAiB,EAAE;AACnB,IAAA,cAAc,EAAE;AAChB,IAAA,iBAAiB,EAAE;AACnB,IAAA,uBAAuB,EAAE;AACzB,IAAA,mBAAmB,EAAE;AACrB,IAAA,mBAAmB,EAAE;AACrB,IAAA,iBAAiB,EAAE;AACnB,IAAA,iBAAiB,EAAE;AACrB;;;;"}
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+ {"version":3,"file":"fx2.js","sources":["../../src/components/fx2/index.ts"],"sourcesContent":["/**\n * The 6.x effect packs, one entry each (`motionary/components/fx-gpu`, …) so\n * their size budgets stay separate. This module (`registerFx2()`) registers\n * them all — used by dist/widgets.umd.js and the showcase.\n */\nimport type { EffectDefinition } from '../fx/registry';\nexport { EFFECT_PACK_FORMAT, packManifest, validateManifest, loadEffectPack } from './manifest';\nexport type { EffectPackManifest } from './manifest';\nimport { GPU_FX, registerGpuPack } from './gpu';\nimport { TEXT3_FX, registerTextPack, splitChars } from './text3';\nimport { LIGHT_FX, registerLightPack, trackPointer } from './light';\nimport { DEPTH3_FX, register3dPack } from './depth3';\nimport { MORPH2_FX, registerMorphPack, samplePath, pointsToPath } from './morph2';\nimport { TRANSITIONS2_FX, registerTransitionsPack, pageTransition, crossDocumentTransitions } from './transitions2';\nimport { WEATHER_FX, registerWeatherPack, skyAt } from './weather';\nimport { PHYSICS2_FX, registerPhysicsPack, VerletWorld } from './physics2';\nimport { FOCUS_FX, registerFocusPack } from './focus';\nimport { MUSIC_FX, registerMusicPack, syntheticSample, musicSample } from './music';\nimport { CHART_FX, registerChartPack, parseFigure } from './chart';\n\nexport { GPU_FX, registerGpuPack, TEXT3_FX, registerTextPack, splitChars };\nexport { shaderBackground, supportsWebGL2, fieldFallback, GLSL_HEAD } from './gl';\nexport { supportsWebGPU, glslToWgsl, wgslModule, webgpuBackground, WGSL_HEAD } from './webgpu';\nexport type { ShaderSpec } from './gl';\n\nexport { LIGHT_FX, registerLightPack, trackPointer };\n\nexport { DEPTH3_FX, register3dPack };\n\nexport { MORPH2_FX, registerMorphPack, samplePath, pointsToPath };\n\nexport { TRANSITIONS2_FX, registerTransitionsPack, pageTransition, crossDocumentTransitions };\n\nexport { WEATHER_FX, registerWeatherPack, skyAt };\n\nexport { PHYSICS2_FX, registerPhysicsPack, VerletWorld };\n\nexport { FOCUS_FX, registerFocusPack };\n\nexport { MUSIC_FX, registerMusicPack, syntheticSample, musicSample };\n\nexport { CHART_FX, registerChartPack, parseFigure };\n\n/** The 6.x effect packs by name. */\nexport const EFFECT_PACKS: Record<string, EffectDefinition[]> = {\n gpu: GPU_FX,\n text: TEXT3_FX,\n light: LIGHT_FX,\n depth: DEPTH3_FX,\n morph: MORPH2_FX,\n transitions: TRANSITIONS2_FX,\n weather: WEATHER_FX,\n physics: PHYSICS2_FX,\n focus: FOCUS_FX,\n music: MUSIC_FX,\n chart: CHART_FX,\n};\n\n/** Register every 6.x effect pack (idempotent). */\nexport function registerEffectPacks(): void {\n registerGpuPack();\n registerTextPack();\n registerLightPack();\n register3dPack();\n registerMorphPack();\n registerTransitionsPack();\n registerWeatherPack();\n registerPhysicsPack();\n registerFocusPack();\n registerMusicPack();\n registerChartPack();\n}\n\n\n"],"names":[],"mappings":";;;;;;;;;;;;;;;;;;;;;;;;;;;AA2CA;AACO,MAAM,YAAY,GAAuC;AAC9D,IAAA,GAAG,EAAE,MAAM;AACX,IAAA,IAAI,EAAE,QAAQ;AACd,IAAA,KAAK,EAAE,QAAQ;AACf,IAAA,KAAK,EAAE,SAAS;AAChB,IAAA,KAAK,EAAE,SAAS;AAChB,IAAA,WAAW,EAAE,eAAe;AAC5B,IAAA,OAAO,EAAE,UAAU;AACnB,IAAA,OAAO,EAAE,WAAW;AACpB,IAAA,KAAK,EAAE,QAAQ;AACf,IAAA,KAAK,EAAE,QAAQ;AACf,IAAA,KAAK,EAAE,QAAQ;;AAGjB;SACgB,mBAAmB,GAAA;AACjC,IAAA,eAAe,EAAE;AACjB,IAAA,gBAAgB,EAAE;AAClB,IAAA,iBAAiB,EAAE;AACnB,IAAA,cAAc,EAAE;AAChB,IAAA,iBAAiB,EAAE;AACnB,IAAA,uBAAuB,EAAE;AACzB,IAAA,mBAAmB,EAAE;AACrB,IAAA,mBAAmB,EAAE;AACrB,IAAA,iBAAiB,EAAE;AACnB,IAAA,iBAAiB,EAAE;AACnB,IAAA,iBAAiB,EAAE;AACrB;;;;"}