motionary 6.9.0 → 7.0.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (186) hide show
  1. package/CHANGELOG.md +16 -0
  2. package/README.md +2 -2
  3. package/README_ja.md +2 -2
  4. package/README_zh.md +2 -2
  5. package/dist/chunks/{base-D5MHqeDd.js → base-DchG4q_S.js} +2 -2
  6. package/dist/chunks/{base-D5MHqeDd.js.map → base-DchG4q_S.js.map} +1 -1
  7. package/dist/chunks/{core-ZGo4hOEk.js → core-D2vF8kZb.js} +2 -2
  8. package/dist/chunks/{core-ZGo4hOEk.js.map → core-D2vF8kZb.js.map} +1 -1
  9. package/dist/chunks/{core-DyJu5r5a.js → core-DVyTlo9Q.js} +2 -2
  10. package/dist/chunks/{core-DyJu5r5a.js.map → core-DVyTlo9Q.js.map} +1 -1
  11. package/dist/chunks/{fx-DlGRMJ-Z.js → fx-DUMVKSvg.js} +2 -2
  12. package/dist/chunks/{fx-DlGRMJ-Z.js.map → fx-DUMVKSvg.js.map} +1 -1
  13. package/dist/chunks/{gpu-DPhMkJq6.js → gpu-Bkw605Ds.js} +183 -11
  14. package/dist/chunks/gpu-Bkw605Ds.js.map +1 -0
  15. package/dist/chunks/{gpu-C2D4T9Q-.cjs → gpu-Dx0H875w.cjs} +185 -9
  16. package/dist/chunks/gpu-Dx0H875w.cjs.map +1 -0
  17. package/dist/chunks/{index-tags-wv0R_vkO.cjs → index-tags-BTMwrfgV.cjs} +3 -3
  18. package/dist/chunks/index-tags-BTMwrfgV.cjs.map +1 -0
  19. package/dist/chunks/{index-tags-DucKMQr_.js → index-tags-C04JP8g4.js} +3 -3
  20. package/dist/chunks/index-tags-C04JP8g4.js.map +1 -0
  21. package/dist/chunks/{player-DH3TIz-t.js → player-C-TwEEy6.js} +4 -4
  22. package/dist/chunks/{player-DH3TIz-t.js.map → player-C-TwEEy6.js.map} +1 -1
  23. package/dist/chunks/{registry-CTLWeg-J.js → registry-D23neB4M.js} +2 -2
  24. package/dist/chunks/{registry-CTLWeg-J.js.map → registry-D23neB4M.js.map} +1 -1
  25. package/dist/chunks/{spring-B-9MZOrW.js → spring-BhoT09Qb.js} +2 -2
  26. package/dist/chunks/{spring-B-9MZOrW.js.map → spring-BhoT09Qb.js.map} +1 -1
  27. package/dist/chunks/{variants-CoZn3k_5.js → variants-C_hv_s23.js} +2 -2
  28. package/dist/chunks/{variants-CoZn3k_5.js.map → variants-C_hv_s23.js.map} +1 -1
  29. package/dist/components/a11y.cjs +1 -1
  30. package/dist/components/a11y.d.cts +2 -2
  31. package/dist/components/a11y.d.ts +2 -2
  32. package/dist/components/a11y.js +3 -3
  33. package/dist/components/angular.cjs +2 -2
  34. package/dist/components/angular.cjs.map +1 -1
  35. package/dist/components/angular.d.cts +5 -36
  36. package/dist/components/angular.d.ts +5 -36
  37. package/dist/components/angular.js +9 -9
  38. package/dist/components/angular.js.map +1 -1
  39. package/dist/components/background.js +2 -2
  40. package/dist/components/bridge.js +1 -1
  41. package/dist/components/cards.js +2 -2
  42. package/dist/components/click.js +3 -3
  43. package/dist/components/depth.js +3 -3
  44. package/dist/components/effects.js +6 -6
  45. package/dist/components/feedback.js +1 -1
  46. package/dist/components/fx-3d.cjs +1 -7
  47. package/dist/components/fx-3d.cjs.map +1 -1
  48. package/dist/components/fx-3d.d.cts +1 -3
  49. package/dist/components/fx-3d.d.ts +1 -3
  50. package/dist/components/fx-3d.js +3 -8
  51. package/dist/components/fx-3d.js.map +1 -1
  52. package/dist/components/fx-focus.js +2 -2
  53. package/dist/components/fx-gpu.cjs +2 -3
  54. package/dist/components/fx-gpu.cjs.map +1 -1
  55. package/dist/components/fx-gpu.d.cts +1 -3
  56. package/dist/components/fx-gpu.d.ts +1 -3
  57. package/dist/components/fx-gpu.js +3 -3
  58. package/dist/components/fx-light.cjs +1 -7
  59. package/dist/components/fx-light.cjs.map +1 -1
  60. package/dist/components/fx-light.d.cts +1 -3
  61. package/dist/components/fx-light.d.ts +1 -3
  62. package/dist/components/fx-light.js +3 -8
  63. package/dist/components/fx-light.js.map +1 -1
  64. package/dist/components/fx-morph.cjs +1 -7
  65. package/dist/components/fx-morph.cjs.map +1 -1
  66. package/dist/components/fx-morph.d.cts +1 -3
  67. package/dist/components/fx-morph.d.ts +1 -3
  68. package/dist/components/fx-morph.js +3 -8
  69. package/dist/components/fx-morph.js.map +1 -1
  70. package/dist/components/fx-physics.cjs +1 -7
  71. package/dist/components/fx-physics.cjs.map +1 -1
  72. package/dist/components/fx-physics.d.cts +1 -3
  73. package/dist/components/fx-physics.d.ts +1 -3
  74. package/dist/components/fx-physics.js +3 -8
  75. package/dist/components/fx-physics.js.map +1 -1
  76. package/dist/components/fx-text.cjs +1 -7
  77. package/dist/components/fx-text.cjs.map +1 -1
  78. package/dist/components/fx-text.d.cts +1 -3
  79. package/dist/components/fx-text.d.ts +1 -3
  80. package/dist/components/fx-text.js +3 -8
  81. package/dist/components/fx-text.js.map +1 -1
  82. package/dist/components/fx-transitions.cjs +1 -7
  83. package/dist/components/fx-transitions.cjs.map +1 -1
  84. package/dist/components/fx-transitions.d.cts +1 -3
  85. package/dist/components/fx-transitions.d.ts +1 -3
  86. package/dist/components/fx-transitions.js +4 -9
  87. package/dist/components/fx-transitions.js.map +1 -1
  88. package/dist/components/fx-weather.cjs +1 -7
  89. package/dist/components/fx-weather.cjs.map +1 -1
  90. package/dist/components/fx-weather.d.cts +1 -3
  91. package/dist/components/fx-weather.d.ts +1 -3
  92. package/dist/components/fx-weather.js +3 -8
  93. package/dist/components/fx-weather.js.map +1 -1
  94. package/dist/components/fx.js +5 -5
  95. package/dist/components/fx2.cjs +7 -19
  96. package/dist/components/fx2.cjs.map +1 -1
  97. package/dist/components/fx2.d.cts +39 -22
  98. package/dist/components/fx2.d.ts +39 -22
  99. package/dist/components/fx2.js +11 -19
  100. package/dist/components/fx2.js.map +1 -1
  101. package/dist/components/gesture.js +4 -4
  102. package/dist/components/interaction.cjs +11 -95
  103. package/dist/components/interaction.cjs.map +1 -1
  104. package/dist/components/interaction.css +0 -1
  105. package/dist/components/interaction.d.cts +3 -21
  106. package/dist/components/interaction.d.ts +3 -21
  107. package/dist/components/interaction.js +13 -96
  108. package/dist/components/interaction.js.map +1 -1
  109. package/dist/components/jsx.d.cts +2 -2
  110. package/dist/components/jsx.d.ts +2 -2
  111. package/dist/components/layout.js +1 -1
  112. package/dist/components/lazy.cjs +1 -1
  113. package/dist/components/lazy.d.cts +2 -2
  114. package/dist/components/lazy.d.ts +2 -2
  115. package/dist/components/lazy.js +1 -1
  116. package/dist/components/lite.cjs +115 -258
  117. package/dist/components/lite.cjs.map +1 -1
  118. package/dist/components/lite.js +116 -257
  119. package/dist/components/lite.js.map +1 -1
  120. package/dist/components/marketplace.js +2 -2
  121. package/dist/components/packs.js +1 -1
  122. package/dist/components/page.js +3 -3
  123. package/dist/components/perf.cjs +1 -1
  124. package/dist/components/perf.d.cts +2 -2
  125. package/dist/components/perf.d.ts +2 -2
  126. package/dist/components/perf.js +3 -3
  127. package/dist/components/physics.js +3 -3
  128. package/dist/components/react.cjs +2 -2
  129. package/dist/components/react.cjs.map +1 -1
  130. package/dist/components/react.js +2 -2
  131. package/dist/components/react.js.map +1 -1
  132. package/dist/components/reveal.js +1 -1
  133. package/dist/components/solid.cjs +2 -2
  134. package/dist/components/solid.cjs.map +1 -1
  135. package/dist/components/solid.d.cts +4 -35
  136. package/dist/components/solid.d.ts +4 -35
  137. package/dist/components/solid.js +9 -9
  138. package/dist/components/solid.js.map +1 -1
  139. package/dist/components/svelte.cjs +2 -2
  140. package/dist/components/svelte.cjs.map +1 -1
  141. package/dist/components/svelte.d.cts +5 -36
  142. package/dist/components/svelte.d.ts +5 -36
  143. package/dist/components/svelte.js +9 -9
  144. package/dist/components/svelte.js.map +1 -1
  145. package/dist/components/svg.js +1 -1
  146. package/dist/components/text.js +2 -2
  147. package/dist/components/timeline.js +3 -3
  148. package/dist/components/transitions.js +1 -1
  149. package/dist/components/ui.cjs +16 -75
  150. package/dist/components/ui.cjs.map +1 -1
  151. package/dist/components/ui.css +0 -1
  152. package/dist/components/ui.d.cts +3 -18
  153. package/dist/components/ui.d.ts +3 -18
  154. package/dist/components/ui.js +21 -79
  155. package/dist/components/ui.js.map +1 -1
  156. package/dist/components/vue.cjs +2 -2
  157. package/dist/components/vue.cjs.map +1 -1
  158. package/dist/components/vue.d.cts +5 -36
  159. package/dist/components/vue.d.ts +5 -36
  160. package/dist/components/vue.js +9 -9
  161. package/dist/components/vue.js.map +1 -1
  162. package/dist/components/webgl.js +1 -1
  163. package/dist/components/widgets.js +5 -5
  164. package/dist/components.cjs +1 -3
  165. package/dist/components.cjs.map +1 -1
  166. package/dist/components.css +0 -2
  167. package/dist/components.d.cts +6 -39
  168. package/dist/components.d.ts +6 -39
  169. package/dist/components.js +12 -12
  170. package/dist/components.umd.js +2 -2
  171. package/dist/components.umd.js.map +1 -1
  172. package/dist/index.js +2 -2
  173. package/dist/widgets.umd.js +1 -1
  174. package/dist/widgets.umd.js.map +1 -1
  175. package/docs/ROADMAP.md +12 -12
  176. package/docs/accessibility.md +2 -2
  177. package/docs/components.md +13 -2
  178. package/docs/frameworks-ssr.md +4 -4
  179. package/docs/hybrid-apps.md +2 -2
  180. package/docs/upgrading-7.md +11 -1
  181. package/docs/windows-apps.md +1 -1
  182. package/package.json +111 -1
  183. package/dist/chunks/gpu-C2D4T9Q-.cjs.map +0 -1
  184. package/dist/chunks/gpu-DPhMkJq6.js.map +0 -1
  185. package/dist/chunks/index-tags-DucKMQr_.js.map +0 -1
  186. package/dist/chunks/index-tags-wv0R_vkO.cjs.map +0 -1
@@ -1,8 +1,166 @@
1
- import { u as deprecate } from './base-D5MHqeDd.js';
2
- import { registerEffects } from './registry-CTLWeg-J.js';
3
- import { c as canvasBackground, h as hexRgb, n as noise2 } from './generative-2LhxG5BJ.js';
1
+ import { registerEffects } from './registry-D23neB4M.js';
2
+ import { h as hexRgb, c as canvasBackground, n as noise2 } from './generative-2LhxG5BJ.js';
4
3
  import { b as origin, s as spawn, a as all, r as rand } from './shared-CkKHWrtJ.js';
5
4
 
5
+ /** WGSL shared by every shader: uniforms, hash, value noise, fbm (mirrors `GLSL_HEAD`). */
6
+ const WGSL_HEAD = `struct U{res:vec2f,ptr:vec2f,t:f32,speed:f32,scale:f32,pad:f32,c0:vec4f,c1:vec4f,c2:vec4f};
7
+ @group(0) @binding(0) var<uniform> u:U;
8
+ fn h(p:vec2f)->f32{return fract(sin(dot(p,vec2f(127.1,311.7)))*43758.5453);}
9
+ fn n(p:vec2f)->f32{let i=floor(p);var f=fract(p);f=f*f*(3.0-2.0*f);return mix(mix(h(i),h(i+vec2f(1.0,0.0)),f.x),mix(h(i+vec2f(0.0,1.0)),h(i+vec2f(1.0,1.0)),f.x),f.y);}
10
+ fn fbm(p0:vec2f)->f32{var v=0.0;var a=0.5;var p=p0;for(var k=0;k<5;k++){v+=a*n(p);p=p*2.03+vec2f(1.7,9.2);a*=0.5;}return v;}
11
+ @vertex fn vs(@builtin(vertex_index) i:u32)->@builtin(position) vec4f{var q=array<vec2f,3>(vec2f(-1.0,-1.0),vec2f(3.0,-1.0),vec2f(-1.0,3.0));return vec4f(q[i],0.0,1.0);}
12
+ `;
13
+ /**
14
+ * Translate a GLSL `main()` body (the 6.x `ShaderSpec.body` dialect) to WGSL
15
+ * statements. Throws on constructs it does not support (ternaries, `mod`,
16
+ * `discard`, user functions) so the caller can fall back to WebGL2.
17
+ */
18
+ function glslToWgsl(body) {
19
+ if (/[?]|\bmod\s*\(|\bdiscard\b|\bstruct\b|\buniform\b|\bvoid\b/.test(body))
20
+ throw new Error('unsupported GLSL construct');
21
+ let s = body;
22
+ s = s.replace(/\bu_c([012])\b/g, 'u.c$1.xyz').replace(/\bu_ptr\b/g, 'u.ptr').replace(/\bu_res\b/g, 'u.res').replace(/\bu_t\b/g, 'u.t');
23
+ s = s.replace(/for\s*\(\s*int\s+(\w+)\s*=/g, 'for(var $1:i32=');
24
+ s = s.replace(/\bfloat\s+(\w+)\s*=/g, 'var $1:f32=');
25
+ s = s.replace(/\bvec([234])\s+(\w+)\s*=/g, 'var $2:vec$1f=');
26
+ s = s.replace(/\bint\s+(\w+)\s*=/g, 'var $1:i32=');
27
+ s = s.replace(/\bvec([234])\s*\(/g, 'vec$1f(').replace(/\bfloat\s*\(/g, 'f32(').replace(/\bint\s*\(/g, 'i32(').replace(/\batan\s*\(([^(),]+),/g, 'atan2($1,');
28
+ s = s.replace(/(\d)\.(?![\d\w])/g, '$1.0');
29
+ s = s.replace(/(^|[^\w.])\.(\d)/g, '$10.$2');
30
+ if (/\b(float|vec[234]|int|mat[234])\s+\w+\s*[,;]/.test(s))
31
+ throw new Error('unsupported declaration');
32
+ return s;
33
+ }
34
+ /** The full WGSL module for a body. */
35
+ const wgslModule = (body) => `${WGSL_HEAD}@fragment fn fs(@builtin(position) fc:vec4f)->@location(0) vec4f{var uv=vec2f(fc.x,u.res.y-fc.y)/u.res;var p=uv*vec2f(u.res.x/u.res.y,1.0)*u.scale;var t=u.t*u.speed;var o=vec4f(0.0,0.0,0.0,1.0);${body}return o;}`;
36
+ /** `true` when `navigator.gpu` exists (the adapter may still be refused). */
37
+ const supportsWebGPU = () => typeof navigator !== 'undefined' && !!navigator.gpu;
38
+ const rgb$1 = (c) => [...hexRgb(c).map((v) => v / 255), 1];
39
+ /**
40
+ * Start a WebGPU shader background behind `el`. Resolves to its cleanup, or
41
+ * `null` when WebGPU cannot run this shader (the caller falls back).
42
+ */
43
+ async function webgpuBackground(el, fx, spec, o) {
44
+ if (!supportsWebGPU())
45
+ return null;
46
+ let code;
47
+ try {
48
+ code = wgslModule(spec.wgsl || glslToWgsl(spec.body));
49
+ }
50
+ catch {
51
+ return null;
52
+ }
53
+ const gpu = navigator.gpu;
54
+ try {
55
+ const adapter = await gpu.requestAdapter({ powerPreference: 'low-power' });
56
+ if (!adapter)
57
+ return null;
58
+ const device = await adapter.requestDevice();
59
+ const module = device.createShaderModule({ code });
60
+ const info = await module.getCompilationInfo?.();
61
+ if (info?.messages?.some((m) => m.type === 'error'))
62
+ return (device.destroy?.(), null);
63
+ if (!el.isConnected)
64
+ return (device.destroy?.(), null);
65
+ const canvas = document.createElement('canvas');
66
+ const ctx = canvas.getContext('webgpu');
67
+ if (!ctx)
68
+ return (device.destroy?.(), null);
69
+ const format = gpu.getPreferredCanvasFormat();
70
+ ctx.configure({ device, format, alphaMode: 'opaque' });
71
+ device.pushErrorScope?.('validation');
72
+ const pipeline = device.createRenderPipeline({ layout: 'auto', vertex: { module, entryPoint: 'vs' }, fragment: { module, entryPoint: 'fs', targets: [{ format }] }, primitive: { topology: 'triangle-list' } });
73
+ const ubuf = device.createBuffer({ size: 80, usage: 0x40 | 0x8 /* UNIFORM | COPY_DST */ });
74
+ const bind = device.createBindGroup({ layout: pipeline.getBindGroupLayout(0), entries: [{ binding: 0, resource: { buffer: ubuf } }] });
75
+ const err = await device.popErrorScope?.();
76
+ if (err)
77
+ return (device.destroy?.(), null);
78
+ canvas.setAttribute('aria-hidden', 'true');
79
+ canvas.setAttribute('data-usa-fx-canvas', '');
80
+ canvas.style.cssText = 'position:absolute;inset:0;width:100%;height:100%;pointer-events:none;z-index:-1;border-radius:inherit';
81
+ const restore = [];
82
+ const set = (k, v) => {
83
+ restore.push([k, el.style[k]]);
84
+ el.style[k] = v;
85
+ };
86
+ if (getComputedStyle(el).position === 'static')
87
+ set('position', 'relative');
88
+ set('isolation', 'isolate');
89
+ el.prepend(canvas);
90
+ el.dataset.usaBackend = 'webgpu';
91
+ const cols = o.colors || [];
92
+ const data = new Float32Array(20);
93
+ data.set([Number(o.speed) || 1, Number(o.scale) || 3, 0], 5);
94
+ [0, 1, 2].forEach((i) => data.set(rgb$1(cols[i] || cols[0] || '#7c5cff'), 8 + i * 4));
95
+ let ptr = [0.5, 0.5];
96
+ let quality = Math.min(1, Math.max(0.3, Number(o.quality) || 0.75));
97
+ let raf = 0;
98
+ let visible = true;
99
+ const t0 = performance.now();
100
+ const resize = () => {
101
+ const r = el.getBoundingClientRect();
102
+ const dpr = Math.min(2, devicePixelRatio || 1) * quality;
103
+ canvas.width = Math.max(1, Math.round(r.width * dpr));
104
+ canvas.height = Math.max(1, Math.round(r.height * dpr));
105
+ };
106
+ const draw = (t) => {
107
+ data.set([canvas.width, canvas.height, ptr[0], ptr[1], t], 0);
108
+ device.queue.writeBuffer(ubuf, 0, data);
109
+ const enc = device.createCommandEncoder();
110
+ const pass = enc.beginRenderPass({ colorAttachments: [{ view: ctx.getCurrentTexture().createView(), loadOp: 'clear', storeOp: 'store', clearValue: { r: 0, g: 0, b: 0, a: 1 } }] });
111
+ pass.setPipeline(pipeline);
112
+ pass.setBindGroup(0, bind);
113
+ pass.draw(3);
114
+ pass.end();
115
+ device.queue.submit([enc.finish()]);
116
+ };
117
+ let last = 0;
118
+ let slow = 0;
119
+ const frame = (now) => {
120
+ raf = 0;
121
+ if (last && now - last > 34 && ++slow > 24 && quality > 0.3)
122
+ ((quality = Math.max(0.3, quality - 0.15)), (slow = 0), resize());
123
+ last = now;
124
+ draw((now - t0) / 1000);
125
+ if (visible && !document.hidden)
126
+ raf = requestAnimationFrame(frame);
127
+ };
128
+ const start = () => {
129
+ if (!raf && !fx.reduced)
130
+ raf = requestAnimationFrame(frame);
131
+ };
132
+ resize();
133
+ draw(fx.reduced ? 7 : 0);
134
+ const move = (e) => {
135
+ const r = el.getBoundingClientRect();
136
+ ptr = [(e.clientX - r.left) / Math.max(1, r.width), 1 - (e.clientY - r.top) / Math.max(1, r.height)];
137
+ };
138
+ el.addEventListener('pointermove', move);
139
+ const io = typeof IntersectionObserver === 'function' ? new IntersectionObserver((es) => (visible = es.some((e) => e.isIntersecting)) && start()) : null;
140
+ io?.observe(el);
141
+ const ro = typeof ResizeObserver === 'function' ? new ResizeObserver(() => (resize(), fx.reduced && draw(7))) : null;
142
+ ro?.observe(el);
143
+ const vis = () => !document.hidden && visible && start();
144
+ document.addEventListener('visibilitychange', vis);
145
+ start();
146
+ return () => {
147
+ cancelAnimationFrame(raf);
148
+ io?.disconnect();
149
+ ro?.disconnect();
150
+ el.removeEventListener('pointermove', move);
151
+ document.removeEventListener('visibilitychange', vis);
152
+ canvas.remove();
153
+ for (const [k, v] of restore)
154
+ el.style[k] = v;
155
+ delete el.dataset.usaBackend;
156
+ device.destroy?.();
157
+ };
158
+ }
159
+ catch {
160
+ return null;
161
+ }
162
+ }
163
+
6
164
  /** GLSL shared by every shader: uniforms, hash, value noise, fbm. */
7
165
  const GLSL_HEAD = `#version 300 es
8
166
  precision highp float;
@@ -48,9 +206,28 @@ function compile(gl, frag) {
48
206
  const rgb = (c) => hexRgb(c).map((v) => v / 255);
49
207
  /**
50
208
  * Mount a shader background behind `el` (options: `colors` [3 hex], `speed`,
51
- * `scale`, `quality`, `backend` = `'auto' | 'webgl2' | 'canvas'`). Returns the cleanup.
209
+ * `scale`, `quality`, `backend` = `'auto' | 'webgpu' | 'webgl2' | 'canvas'`).
210
+ * 7.0: `auto` tries WebGPU first, then WebGL2, then Canvas 2D
211
+ * (`el.dataset.usaBackend` names the one running). Returns the cleanup.
52
212
  */
53
213
  function shaderBackground(el, fx, spec, o) {
214
+ const want = o.backend || 'auto';
215
+ if ((want === 'auto' || want === 'webgpu') && supportsWebGPU()) {
216
+ let stop = null;
217
+ let dead = false;
218
+ webgpuBackground(el, fx, spec, o).then((s) => {
219
+ if (dead)
220
+ return s?.();
221
+ stop = s || webglBackground(el, fx, spec, o);
222
+ });
223
+ return () => {
224
+ dead = true;
225
+ stop?.();
226
+ };
227
+ }
228
+ return webglBackground(el, fx, spec, o);
229
+ }
230
+ function webglBackground(el, fx, spec, o) {
54
231
  const fallback = () => {
55
232
  el.dataset.usaBackend = 'canvas';
56
233
  const stop = canvasBackground(el, fx, spec.fallback, o);
@@ -377,11 +554,6 @@ GPU_FX.push({
377
554
  function registerGpuPack() {
378
555
  registerEffects(GPU_FX);
379
556
  }
380
- /** @deprecated since 6.9 — use `registerGpuPack()` (removed in 7.0; `npx usa-codemod-7`). */
381
- function registerGpuEffects() {
382
- deprecate('registerGpuEffects', 'registerGpuEffects() is deprecated since 6.9 and removed in 7.0 — use registerGpuPack() (npx usa-codemod-7).');
383
- registerGpuPack();
384
- }
385
557
 
386
- export { GPU_FX as G, GLSL_HEAD as a, registerGpuEffects as b, supportsWebGL2 as c, fieldFallback as f, registerGpuPack as r, shaderBackground as s };
387
- //# sourceMappingURL=gpu-DPhMkJq6.js.map
558
+ export { GPU_FX as G, WGSL_HEAD as W, GLSL_HEAD as a, supportsWebGL2 as b, supportsWebGPU as c, wgslModule as d, fieldFallback as f, glslToWgsl as g, registerGpuPack as r, shaderBackground as s, webgpuBackground as w };
559
+ //# sourceMappingURL=gpu-Bkw605Ds.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"gpu-Bkw605Ds.js","sources":["../../src/components/fx2/webgpu.ts","../../src/components/fx2/gl.ts","../../src/components/fx2/gpu.ts"],"sourcesContent":["/**\n * 7.0 — WebGPU backend for the shader backgrounds (`shaderBackground()`).\n *\n * Every 6.x shader is written once as a small GLSL `main()` body. 7.0 runs it\n * on **WebGPU** where the browser has it: `glslToWgsl()` translates the body\n * (types, constructors, literals, loops, uniforms) into a WGSL fragment\n * shader with the same noise helpers; a spec can also ship hand-written\n * `wgsl`. If WebGPU is missing, the adapter / device is refused, or the\n * shader does not compile, the effect falls back to **WebGL2**, then to the\n * Canvas 2D fallback — `el.dataset.usaBackend` says which one runs.\n */\nimport type { EffectContext } from '../fx/registry';\nimport { hexRgb } from '../effects/generative';\n\n/** WGSL shared by every shader: uniforms, hash, value noise, fbm (mirrors `GLSL_HEAD`). */\nexport const WGSL_HEAD = `struct U{res:vec2f,ptr:vec2f,t:f32,speed:f32,scale:f32,pad:f32,c0:vec4f,c1:vec4f,c2:vec4f};\n@group(0) @binding(0) var<uniform> u:U;\nfn h(p:vec2f)->f32{return fract(sin(dot(p,vec2f(127.1,311.7)))*43758.5453);}\nfn n(p:vec2f)->f32{let i=floor(p);var f=fract(p);f=f*f*(3.0-2.0*f);return mix(mix(h(i),h(i+vec2f(1.0,0.0)),f.x),mix(h(i+vec2f(0.0,1.0)),h(i+vec2f(1.0,1.0)),f.x),f.y);}\nfn fbm(p0:vec2f)->f32{var v=0.0;var a=0.5;var p=p0;for(var k=0;k<5;k++){v+=a*n(p);p=p*2.03+vec2f(1.7,9.2);a*=0.5;}return v;}\n@vertex fn vs(@builtin(vertex_index) i:u32)->@builtin(position) vec4f{var q=array<vec2f,3>(vec2f(-1.0,-1.0),vec2f(3.0,-1.0),vec2f(-1.0,3.0));return vec4f(q[i],0.0,1.0);}\n`;\n\n/**\n * Translate a GLSL `main()` body (the 6.x `ShaderSpec.body` dialect) to WGSL\n * statements. Throws on constructs it does not support (ternaries, `mod`,\n * `discard`, user functions) so the caller can fall back to WebGL2.\n */\nexport function glslToWgsl(body: string): string {\n if (/[?]|\\bmod\\s*\\(|\\bdiscard\\b|\\bstruct\\b|\\buniform\\b|\\bvoid\\b/.test(body)) throw new Error('unsupported GLSL construct');\n let s = body;\n s = s.replace(/\\bu_c([012])\\b/g, 'u.c$1.xyz').replace(/\\bu_ptr\\b/g, 'u.ptr').replace(/\\bu_res\\b/g, 'u.res').replace(/\\bu_t\\b/g, 'u.t');\n s = s.replace(/for\\s*\\(\\s*int\\s+(\\w+)\\s*=/g, 'for(var $1:i32=');\n s = s.replace(/\\bfloat\\s+(\\w+)\\s*=/g, 'var $1:f32=');\n s = s.replace(/\\bvec([234])\\s+(\\w+)\\s*=/g, 'var $2:vec$1f=');\n s = s.replace(/\\bint\\s+(\\w+)\\s*=/g, 'var $1:i32=');\n s = s.replace(/\\bvec([234])\\s*\\(/g, 'vec$1f(').replace(/\\bfloat\\s*\\(/g, 'f32(').replace(/\\bint\\s*\\(/g, 'i32(').replace(/\\batan\\s*\\(([^(),]+),/g, 'atan2($1,');\n s = s.replace(/(\\d)\\.(?![\\d\\w])/g, '$1.0');\n s = s.replace(/(^|[^\\w.])\\.(\\d)/g, '$10.$2');\n if (/\\b(float|vec[234]|int|mat[234])\\s+\\w+\\s*[,;]/.test(s)) throw new Error('unsupported declaration');\n return s;\n}\n\n/** The full WGSL module for a body. */\nexport const wgslModule = (body: string): string =>\n `${WGSL_HEAD}@fragment fn fs(@builtin(position) fc:vec4f)->@location(0) vec4f{var uv=vec2f(fc.x,u.res.y-fc.y)/u.res;var p=uv*vec2f(u.res.x/u.res.y,1.0)*u.scale;var t=u.t*u.speed;var o=vec4f(0.0,0.0,0.0,1.0);${body}return o;}`;\n\n/** `true` when `navigator.gpu` exists (the adapter may still be refused). */\nexport const supportsWebGPU = (): boolean => typeof navigator !== 'undefined' && !!(navigator as Navigator & { gpu?: unknown }).gpu;\n\nconst rgb = (c: string): number[] => [...hexRgb(c).map((v) => v / 255), 1];\n\n/**\n * Start a WebGPU shader background behind `el`. Resolves to its cleanup, or\n * `null` when WebGPU cannot run this shader (the caller falls back).\n */\nexport async function webgpuBackground(el: HTMLElement, fx: EffectContext, spec: { body: string; wgsl?: string }, o: any): Promise<(() => void) | null> {\n if (!supportsWebGPU()) return null;\n let code: string;\n try {\n code = wgslModule(spec.wgsl || glslToWgsl(spec.body));\n } catch {\n return null;\n }\n const gpu = (navigator as any).gpu;\n try {\n const adapter = await gpu.requestAdapter({ powerPreference: 'low-power' });\n if (!adapter) return null;\n const device = await adapter.requestDevice();\n const module = device.createShaderModule({ code });\n const info = await module.getCompilationInfo?.();\n if (info?.messages?.some((m: any) => m.type === 'error')) return (device.destroy?.(), null);\n if (!el.isConnected) return (device.destroy?.(), null);\n const canvas = document.createElement('canvas');\n const ctx = canvas.getContext('webgpu') as any;\n if (!ctx) return (device.destroy?.(), null);\n const format = gpu.getPreferredCanvasFormat();\n ctx.configure({ device, format, alphaMode: 'opaque' });\n device.pushErrorScope?.('validation');\n const pipeline = device.createRenderPipeline({ layout: 'auto', vertex: { module, entryPoint: 'vs' }, fragment: { module, entryPoint: 'fs', targets: [{ format }] }, primitive: { topology: 'triangle-list' } });\n const ubuf = device.createBuffer({ size: 80, usage: 0x40 | 0x8 /* UNIFORM | COPY_DST */ });\n const bind = device.createBindGroup({ layout: pipeline.getBindGroupLayout(0), entries: [{ binding: 0, resource: { buffer: ubuf } }] });\n const err = await device.popErrorScope?.();\n if (err) return (device.destroy?.(), null);\n canvas.setAttribute('aria-hidden', 'true');\n canvas.setAttribute('data-usa-fx-canvas', '');\n canvas.style.cssText = 'position:absolute;inset:0;width:100%;height:100%;pointer-events:none;z-index:-1;border-radius:inherit';\n const restore: [string, string][] = [];\n const set = (k: 'position' | 'isolation', v: string) => {\n restore.push([k, el.style[k]]);\n el.style[k] = v;\n };\n if (getComputedStyle(el).position === 'static') set('position', 'relative');\n set('isolation', 'isolate');\n el.prepend(canvas);\n el.dataset.usaBackend = 'webgpu';\n const cols: string[] = o.colors || [];\n const data = new Float32Array(20);\n data.set([Number(o.speed) || 1, Number(o.scale) || 3, 0], 5);\n [0, 1, 2].forEach((i) => data.set(rgb(cols[i] || cols[0] || '#7c5cff'), 8 + i * 4));\n let ptr: [number, number] = [0.5, 0.5];\n let quality = Math.min(1, Math.max(0.3, Number(o.quality) || 0.75));\n let raf = 0;\n let visible = true;\n const t0 = performance.now();\n const resize = () => {\n const r = el.getBoundingClientRect();\n const dpr = Math.min(2, devicePixelRatio || 1) * quality;\n canvas.width = Math.max(1, Math.round(r.width * dpr));\n canvas.height = Math.max(1, Math.round(r.height * dpr));\n };\n const draw = (t: number) => {\n data.set([canvas.width, canvas.height, ptr[0], ptr[1], t], 0);\n device.queue.writeBuffer(ubuf, 0, data);\n const enc = device.createCommandEncoder();\n const pass = enc.beginRenderPass({ colorAttachments: [{ view: ctx.getCurrentTexture().createView(), loadOp: 'clear', storeOp: 'store', clearValue: { r: 0, g: 0, b: 0, a: 1 } }] });\n pass.setPipeline(pipeline);\n pass.setBindGroup(0, bind);\n pass.draw(3);\n pass.end();\n device.queue.submit([enc.finish()]);\n };\n let last = 0;\n let slow = 0;\n const frame = (now: number) => {\n raf = 0;\n if (last && now - last > 34 && ++slow > 24 && quality > 0.3) ((quality = Math.max(0.3, quality - 0.15)), (slow = 0), resize());\n last = now;\n draw((now - t0) / 1000);\n if (visible && !document.hidden) raf = requestAnimationFrame(frame);\n };\n const start = () => {\n if (!raf && !fx.reduced) raf = requestAnimationFrame(frame);\n };\n resize();\n draw(fx.reduced ? 7 : 0);\n const move = (e: PointerEvent) => {\n const r = el.getBoundingClientRect();\n ptr = [(e.clientX - r.left) / Math.max(1, r.width), 1 - (e.clientY - r.top) / Math.max(1, r.height)];\n };\n el.addEventListener('pointermove', move);\n const io = typeof IntersectionObserver === 'function' ? new IntersectionObserver((es) => (visible = es.some((e) => e.isIntersecting)) && start()) : null;\n io?.observe(el);\n const ro = typeof ResizeObserver === 'function' ? new ResizeObserver(() => (resize(), fx.reduced && draw(7))) : null;\n ro?.observe(el);\n const vis = () => !document.hidden && visible && start();\n document.addEventListener('visibilitychange', vis);\n start();\n return () => {\n cancelAnimationFrame(raf);\n io?.disconnect();\n ro?.disconnect();\n el.removeEventListener('pointermove', move);\n document.removeEventListener('visibilitychange', vis);\n canvas.remove();\n for (const [k, v] of restore) el.style[k as 'position'] = v;\n delete el.dataset.usaBackend;\n device.destroy?.();\n };\n } catch {\n return null;\n }\n}\n","/**\n * 6.2 — tiny WebGL2 full-screen shader runner with a Canvas 2D fallback, shared\n * by the 6.x GPU effect packs. One canvas behind the element (aria-hidden,\n * pointer-transparent), renders only while visible and the tab is shown,\n * adaptive resolution, pointer uniform, and a static first frame under reduced\n * motion. No WebGL2 (or a lost context / compile error) → the Canvas 2D\n * `fallback` spec runs through `canvasBackground()` instead.\n * `el.dataset.usaBackend` tells which one is active: `webgl2` or `canvas`.\n */\nimport type { EffectContext } from '../fx/registry';\nimport { webgpuBackground, supportsWebGPU } from './webgpu';\nimport { canvasBackground, hexRgb, noise2, type GenerativeSpec } from '../effects/generative';\n\nexport { hexRgb, noise2 };\n\n/** GLSL shared by every shader: uniforms, hash, value noise, fbm. */\nexport const GLSL_HEAD = `#version 300 es\nprecision highp float;\nuniform vec2 u_res;uniform float u_t;uniform vec3 u_c0,u_c1,u_c2;uniform vec2 u_ptr;uniform float u_speed,u_scale;\nout vec4 o;\nfloat h(vec2 p){return fract(sin(dot(p,vec2(127.1,311.7)))*43758.5453);}\nfloat n(vec2 p){vec2 i=floor(p),f=fract(p);f=f*f*(3.-2.*f);return mix(mix(h(i),h(i+vec2(1,0)),f.x),mix(h(i+vec2(0,1)),h(i+1.),f.x),f.y);}\nfloat fbm(vec2 p){float v=0.,a=.5;for(int k=0;k<5;k++){v+=a*n(p);p=p*2.03+vec2(1.7,9.2);a*=.5;}return v;}\n`;\nconst VERT = `#version 300 es\nin vec2 a;void main(){gl_Position=vec4(a,0.,1.);}`;\n\nexport interface ShaderSpec {\n /** 7.0: hand-written WGSL statements for the WebGPU backend (default: `glslToWgsl(body)`). */\n wgsl?: string;\n /** GLSL body of `main()`: `uv` (0–1), `p` (aspect-corrected, scaled), `t` (s × speed) are in scope; write `o`. */\n body: string;\n /** Canvas 2D fallback. */\n fallback: GenerativeSpec;\n}\n\n/** `true` when this browser can create a WebGL2 context (cached). */\nlet gl2: boolean | null = null;\nexport function supportsWebGL2(): boolean {\n if (gl2 !== null) return gl2;\n try {\n gl2 = typeof document !== 'undefined' && !!document.createElement('canvas').getContext('webgl2');\n } catch {\n gl2 = false;\n }\n return gl2;\n}\n\nfunction compile(gl: WebGL2RenderingContext, frag: string): WebGLProgram | null {\n const mk = (type: number, src: string) => {\n const s = gl.createShader(type)!;\n gl.shaderSource(s, src);\n gl.compileShader(s);\n return gl.getShaderParameter(s, gl.COMPILE_STATUS) ? s : null;\n };\n const v = mk(gl.VERTEX_SHADER, VERT);\n const f = mk(gl.FRAGMENT_SHADER, frag);\n if (!v || !f) return null;\n const p = gl.createProgram()!;\n gl.attachShader(p, v);\n gl.attachShader(p, f);\n gl.bindAttribLocation(p, 0, 'a');\n gl.linkProgram(p);\n return gl.getProgramParameter(p, gl.LINK_STATUS) ? p : null;\n}\n\nconst rgb = (c: string): [number, number, number] => hexRgb(c).map((v) => v / 255) as [number, number, number];\n\n/**\n * Mount a shader background behind `el` (options: `colors` [3 hex], `speed`,\n * `scale`, `quality`, `backend` = `'auto' | 'webgpu' | 'webgl2' | 'canvas'`).\n * 7.0: `auto` tries WebGPU first, then WebGL2, then Canvas 2D\n * (`el.dataset.usaBackend` names the one running). Returns the cleanup.\n */\nexport function shaderBackground(el: HTMLElement, fx: EffectContext, spec: ShaderSpec, o: any): () => void {\n const want = o.backend || 'auto';\n if ((want === 'auto' || want === 'webgpu') && supportsWebGPU()) {\n let stop: (() => void) | null = null;\n let dead = false;\n webgpuBackground(el, fx, spec, o).then((s) => {\n if (dead) return s?.();\n stop = s || webglBackground(el, fx, spec, o);\n });\n return () => {\n dead = true;\n stop?.();\n };\n }\n return webglBackground(el, fx, spec, o);\n}\n\nfunction webglBackground(el: HTMLElement, fx: EffectContext, spec: ShaderSpec, o: any): () => void {\n const fallback = () => {\n el.dataset.usaBackend = 'canvas';\n const stop = canvasBackground(el, fx, spec.fallback, o);\n return () => {\n stop();\n delete el.dataset.usaBackend;\n };\n };\n if (o.backend === 'canvas' || !supportsWebGL2()) return fallback();\n const canvas = document.createElement('canvas');\n const gl = canvas.getContext('webgl2', { alpha: false, antialias: false, preserveDrawingBuffer: false }) as WebGL2RenderingContext | null;\n const prog = gl && compile(gl, `${GLSL_HEAD}void main(){vec2 uv=gl_FragCoord.xy/u_res;vec2 p=uv*vec2(u_res.x/u_res.y,1.)*u_scale;float t=u_t*u_speed;${spec.body}}`);\n if (!gl || !prog) return fallback();\n el.dataset.usaBackend = 'webgl2';\n canvas.setAttribute('aria-hidden', 'true');\n canvas.setAttribute('data-usa-fx-canvas', '');\n canvas.style.cssText = 'position:absolute;inset:0;width:100%;height:100%;pointer-events:none;z-index:-1;border-radius:inherit';\n const restore: [string, string][] = [];\n const set = (k: 'position' | 'isolation', v: string) => {\n restore.push([k, el.style[k]]);\n el.style[k] = v;\n };\n if (getComputedStyle(el).position === 'static') set('position', 'relative');\n set('isolation', 'isolate');\n el.prepend(canvas);\n gl.useProgram(prog);\n const buf = gl.createBuffer();\n gl.bindBuffer(gl.ARRAY_BUFFER, buf);\n gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([-1, -1, 3, -1, -1, 3]), gl.STATIC_DRAW);\n gl.enableVertexAttribArray(0);\n gl.vertexAttribPointer(0, 2, gl.FLOAT, false, 0, 0);\n const U = (n: string) => gl.getUniformLocation(prog, n);\n const cols: string[] = o.colors || [];\n ['u_c0', 'u_c1', 'u_c2'].forEach((u, i) => gl.uniform3fv(U(u), rgb(cols[i] || cols[0] || '#7c5cff')));\n gl.uniform1f(U('u_speed'), Number(o.speed) || 1);\n gl.uniform1f(U('u_scale'), Number(o.scale) || 3);\n const uRes = U('u_res');\n const uT = U('u_t');\n const uPtr = U('u_ptr');\n let ptr: [number, number] = [0.5, 0.5];\n let quality = Math.min(1, Math.max(0.3, Number(o.quality) || 0.75));\n let raf = 0;\n let visible = true;\n let slow = 0;\n let last = 0;\n const t0 = performance.now();\n const resize = () => {\n const r = el.getBoundingClientRect();\n const dpr = Math.min(2, devicePixelRatio || 1) * quality;\n canvas.width = Math.max(1, Math.round(r.width * dpr));\n canvas.height = Math.max(1, Math.round(r.height * dpr));\n gl.viewport(0, 0, canvas.width, canvas.height);\n gl.uniform2f(uRes, canvas.width, canvas.height);\n };\n const draw = (t: number) => {\n gl.uniform1f(uT, t);\n gl.uniform2f(uPtr, ptr[0], ptr[1]);\n gl.drawArrays(gl.TRIANGLES, 0, 3);\n };\n const frame = (now: number) => {\n raf = 0;\n if (last && now - last > 34 && ++slow > 24 && quality > 0.3) {\n quality = Math.max(0.3, quality - 0.15);\n slow = 0;\n resize();\n }\n last = now;\n draw((now - t0) / 1000);\n if (visible && !document.hidden) raf = requestAnimationFrame(frame);\n };\n const start = () => {\n if (!raf && !fx.reduced) raf = requestAnimationFrame(frame);\n };\n resize();\n draw(fx.reduced ? 7 : 0);\n const move = (e: PointerEvent) => {\n const r = el.getBoundingClientRect();\n ptr = [(e.clientX - r.left) / Math.max(1, r.width), 1 - (e.clientY - r.top) / Math.max(1, r.height)];\n };\n el.addEventListener('pointermove', move);\n const io = typeof IntersectionObserver === 'function' ? new IntersectionObserver((es) => (visible = es.some((e) => e.isIntersecting)) && start()) : null;\n io?.observe(el);\n const ro = typeof ResizeObserver === 'function' ? new ResizeObserver(() => (resize(), fx.reduced && draw(7))) : null;\n ro?.observe(el);\n const vis = () => !document.hidden && visible && start();\n document.addEventListener('visibilitychange', vis);\n let swapped: (() => void) | null = null;\n const lost = (e: Event) => {\n e.preventDefault();\n stop();\n swapped = fallback();\n };\n canvas.addEventListener('webglcontextlost', lost);\n const stop = () => {\n cancelAnimationFrame(raf);\n raf = 0;\n io?.disconnect();\n ro?.disconnect();\n el.removeEventListener('pointermove', move);\n document.removeEventListener('visibilitychange', vis);\n canvas.removeEventListener('webglcontextlost', lost);\n canvas.remove();\n for (const [k, v] of restore) el.style[k as 'position'] = v;\n };\n start();\n return () => {\n if (swapped) return swapped();\n stop();\n gl.getExtension('WEBGL_lose_context')?.loseContext();\n delete el.dataset.usaBackend;\n };\n}\n\n/**\n * Canvas 2D fallback for a scalar field: `color(x, y, t)` (x, y in 0–1)\n * returns `[r, g, b]` (0–255), sampled on a coarse grid and scaled up smoothly.\n */\nexport function fieldFallback(color: (x: number, y: number, t: number, o: any) => [number, number, number], cell = 8): GenerativeSpec {\n return {\n init: (w, h) => {\n const c = document.createElement('canvas');\n c.width = Math.max(2, Math.ceil(w / cell));\n c.height = Math.max(2, Math.ceil(h / cell));\n const x = c.getContext('2d');\n return { c, x, img: x?.createImageData(c.width, c.height) };\n },\n draw: ({ ctx, w, h, t, state, o }) => {\n const { c, x, img } = state;\n if (!x || !img) return;\n const d = img.data;\n for (let j = 0; j < c.height; j++)\n for (let i = 0; i < c.width; i++) {\n const [r, g, b] = color(i / c.width, 1 - j / c.height, t * (Number(o.speed) || 1), o);\n const k = (j * c.width + i) * 4;\n d[k] = r;\n d[k + 1] = g;\n d[k + 2] = b;\n d[k + 3] = 255;\n }\n x.putImageData(img, 0, 0);\n ctx.imageSmoothingEnabled = true;\n ctx.drawImage(c, 0, 0, w, h);\n },\n };\n}\n\n/** Linear blend of two `[r,g,b]` colors. */\nexport const mixRgb = (a: number[], b: number[], k: number): [number, number, number] => {\n const q = Math.min(1, Math.max(0, k));\n return [a[0] + (b[0] - a[0]) * q, a[1] + (b[1] - a[1]) * q, a[2] + (b[2] - a[2]) * q];\n};\n/** Smoothstep. */\nexport const sstep = (a: number, b: number, x: number): number => {\n const t = Math.min(1, Math.max(0, (x - a) / (b - a)));\n return t * t * (3 - 2 * t);\n};\n/** fbm-like noise in 0–1 built on `noise2`. */\nexport const fbm2 = (x: number, y: number, t = 0): number => 0.5 + 0.35 * noise2(x, y, t) + 0.15 * noise2(x * 2.1 + 3, y * 2.1 - 1, t * 1.3);\n","/**\n * 6.2 — GPU effect pack (`motionary/components/fx-gpu`), registered through\n * `registerEffect()`:\n *\n * - WebGL2 shaders with a Canvas 2D fallback (kind `background`): `fluid`\n * (domain-warped fluid that swirls around the pointer), `smoke`, `fire`,\n * `ink` (ink blooming in water), `fireflies`.\n * - Canvas 2D particles (kind `background`): `sakura` (falling cherry\n * petals), `leaves` (tumbling autumn leaves).\n * - `splash` (kind `click`): droplets + a ring burst from the pointer.\n *\n * Every background renders only while visible, lowers its resolution when\n * frames are slow, and draws one static frame under reduced motion.\n */\nimport type { EffectContext, EffectDefinition } from '../fx/registry';\nimport { registerEffects } from '../fx/registry';\nimport { canvasBackground, type GenerativeSpec } from '../effects/generative';\nimport { origin, spawn, rand, all } from '../effects/shared';\nimport { shaderBackground, fieldFallback, hexRgb, mixRgb, sstep, fbm2, type ShaderSpec } from './gl';\n\nconst shader = (name: string, description: string, colors: string[], spec: ShaderSpec, extra: Record<string, unknown> = {}): EffectDefinition => ({\n name,\n kind: 'background',\n description,\n reduced: 'run',\n defaults: { colors, speed: 1, scale: 3, quality: 0.75, backend: 'auto', ...extra },\n run: (el: HTMLElement, o: any, ctx: EffectContext) => {\n const stop = shaderBackground(el, ctx, spec, o);\n ctx.onCleanup(stop);\n return stop;\n },\n});\n\nconst C = (o: any) => (o.colors as string[]).map(hexRgb);\n\nexport const GPU_FX: EffectDefinition[] = [\n shader('fluid', 'Domain-warped fluid colors that swirl around the pointer (WebGL2, Canvas 2D fallback).', ['#1b1446', '#7c5cff', '#22d3ee'], {\n body: 'vec2 q=vec2(fbm(p+t*.1),fbm(p+vec2(5.2,1.3)-t*.08));vec2 d=uv-u_ptr;q+=.5*exp(-dot(d,d)*14.)*vec2(sin(t*1.3),cos(t*1.1));float f=fbm(p+3.*q+t*.05);vec3 c=mix(u_c0,u_c1,clamp(f*1.7-.2,0.,1.));c=mix(c,u_c2,clamp(length(q)*1.1-.45,0.,1.));o=vec4(c,1.);',\n fallback: fieldFallback((x, y, t, o) => {\n const [a, b, c] = C(o);\n const q = fbm2(x * 3 + t * 0.1, y * 3);\n const f = fbm2(x * 3 + q * 2, y * 3 + q * 2, t * 0.3);\n return mixRgb(mixRgb(a, b, f * 1.7 - 0.2), c, q * 1.1 - 0.45);\n }),\n }),\n shader('smoke', 'Soft smoke rising and curling (WebGL2, Canvas 2D fallback).', ['#0f172a', '#cbd5e1', '#64748b'], {\n body: 'vec2 s=p;s.y-=t*.25;float f=fbm(s+fbm(s*1.5+t*.1));float a=smoothstep(.38,.92,f)*(1.05-uv.y*.55);o=vec4(mix(u_c0,mix(u_c2,u_c1,f),a),1.);',\n fallback: fieldFallback((x, y, t, o) => {\n const [bg, sm, ac] = C(o);\n const f = fbm2(x * 3, y * 3 - t * 0.25, t * 0.2);\n return mixRgb(bg, mixRgb(ac, sm, f), sstep(0.38, 0.92, f) * (1.05 - y * 0.55));\n }),\n }),\n shader('fire', 'Licking flames from the bottom edge (WebGL2, Canvas 2D fallback).', ['#140404', '#e2401b', '#fbbf24'], {\n body: 'vec2 s=p*vec2(1.,1.4);s.y-=t*.9;float f=fbm(s*1.6+fbm(s*2.+t*.3));float g=f*(1.3-uv.y)*1.7-.3;vec3 c=mix(u_c0,u_c1,smoothstep(0.,.4,g));c=mix(c,u_c2,smoothstep(.35,.72,g));c=mix(c,vec3(1.,.96,.82),smoothstep(.72,1.05,g));o=vec4(c,1.);',\n fallback: fieldFallback((x, y, t, o) => {\n const [a, b, c] = C(o);\n const g = fbm2(x * 4, y * 5 - t * 0.9, t) * (1.3 - y) * 1.7 - 0.3;\n return mixRgb(mixRgb(mixRgb(a, b, sstep(0, 0.4, g)), c, sstep(0.35, 0.72, g)), [255, 245, 210], sstep(0.72, 1.05, g));\n }, 6),\n }),\n shader('ink', 'Ink blooming and drifting in water on a paper background (WebGL2, Canvas 2D fallback).', ['#f6f1e7', '#1e1b4b', '#be185d'], {\n body: 'vec2 q=vec2(fbm(p*.8+t*.04),fbm(p*.8+vec2(3.1,7.7)+t*.05));float f=fbm(p*1.2+2.5*q);float b=smoothstep(.48,.74,f+.12*sin(t*.4));o=vec4(mix(u_c0,mix(u_c1,u_c2,clamp(q.x*1.4-.2,0.,1.)),b),1.);',\n fallback: fieldFallback((x, y, t, o) => {\n const [bg, i1, i2] = C(o);\n const q = fbm2(x * 2 + t * 0.04, y * 2);\n const f = fbm2(x * 3 + q * 2.5, y * 3 + q * 2.5, t * 0.1);\n return mixRgb(bg, mixRgb(i1, i2, q * 1.4 - 0.2), sstep(0.48, 0.74, f));\n }),\n }, { scale: 2.4 }),\n shader('fireflies', 'Glowing fireflies wandering and blinking at dusk (WebGL2, Canvas 2D fallback).', ['#06121f', '#facc15', '#a3e635'], {\n body: 'vec3 c=u_c0*(.55+.45*uv.y);float ar=u_res.x/u_res.y;for(int i=0;i<28;i++){float fi=float(i);vec2 b=vec2(h(vec2(fi,1.)),h(vec2(fi,2.)));vec2 pos=fract(b+.07*vec2(sin(t*.3+fi),cos(t*.23+fi*1.7)));vec2 d=(uv-pos)*vec2(ar,1.);float k=.5+.5*sin(t*(1.+h(vec2(fi,3.))*2.)+fi*2.1);c+=mix(u_c1,u_c2,h(vec2(fi,4.)))*k*.00055/(dot(d,d)+.0003);}o=vec4(min(c,vec3(1.)),1.);',\n fallback: {\n init: (w, h) => ({ f: Array.from({ length: 28 }, () => [Math.random(), Math.random(), Math.random() * 6, Math.random()]) }),\n draw: ({ ctx, w, h, t, state, o }) => {\n ctx.fillStyle = o.colors[0];\n ctx.fillRect(0, 0, w, h);\n for (const [bx, by, ph, hue] of state.f) {\n const x = ((bx + 0.07 * Math.sin(t * 0.3 + ph)) % 1) * w;\n const y = ((by + 0.07 * Math.cos(t * 0.23 + ph)) % 1) * h;\n const k = 0.5 + 0.5 * Math.sin(t * 2 + ph * 3);\n const g = ctx.createRadialGradient(x, y, 0, x, y, 14);\n g.addColorStop(0, hue > 0.5 ? o.colors[1] : o.colors[2]);\n g.addColorStop(1, 'transparent');\n ctx.globalAlpha = 0.25 + k * 0.75;\n ctx.fillStyle = g;\n ctx.fillRect(x - 14, y - 14, 28, 28);\n }\n ctx.globalAlpha = 1;\n },\n },\n }),\n];\n\ninterface Flake {\n x: number;\n y: number;\n r: number;\n a: number;\n va: number;\n vy: number;\n ph: number;\n c: string;\n}\nconst fall = (draw: (ctx: CanvasRenderingContext2D, f: Flake) => void): GenerativeSpec => ({\n init: (w, h, o) => ({ f: Array.from({ length: o.count }, (): Flake => ({ x: Math.random() * w, y: Math.random() * h, r: rand(5, 11) * (o.size || 1), a: rand(0, 6.3), va: rand(-1.5, 1.5), vy: rand(18, 46), ph: rand(0, 6.3), c: o.colors[Math.floor(Math.random() * o.colors.length)] })), last: 0 }),\n draw: ({ ctx, w, h, t, state, o, quality }) => {\n const dt = state.last ? Math.min(0.05, t - state.last) : 0;\n state.last = t;\n ctx.clearRect(0, 0, w, h);\n const n = Math.max(4, Math.round(state.f.length * quality));\n for (let i = 0; i < n; i++) {\n const f: Flake = state.f[i];\n f.y += f.vy * dt * o.speed;\n f.x += (Math.sin(t * 1.2 + f.ph) * 22 + (o.wind || 0)) * dt * o.speed;\n f.a += f.va * dt * o.speed;\n if (f.y > h + 16) (f.y = -16), (f.x = Math.random() * w);\n if (f.x > w + 16) f.x = -16;\n if (f.x < -16) f.x = w + 16;\n ctx.save();\n ctx.translate(f.x, f.y);\n ctx.rotate(f.a);\n ctx.scale(1, 0.55 + 0.45 * Math.abs(Math.cos(t * 1.7 + f.ph)));\n ctx.fillStyle = f.c;\n draw(ctx, f);\n ctx.restore();\n }\n },\n});\nconst particles = (name: string, description: string, defaults: Record<string, unknown>, spec: GenerativeSpec): EffectDefinition => ({\n name,\n kind: 'background',\n description,\n reduced: 'run',\n defaults: { speed: 1, quality: 1, ...defaults },\n run: (el: HTMLElement, o: any, ctx: EffectContext) => {\n const stop = canvasBackground(el, ctx, spec, o);\n ctx.onCleanup(stop);\n return stop;\n },\n});\n\nGPU_FX.push(\n particles('sakura', 'Cherry-blossom petals drifting down, swaying and flipping (Canvas 2D).', { count: 46, colors: ['#ffc8dd', '#ffafcc', '#fde2e4', '#f9a8d4'], wind: 14 }, fall((ctx, f) => {\n ctx.beginPath();\n ctx.moveTo(0, -f.r);\n ctx.bezierCurveTo(f.r, -f.r, f.r * 0.9, f.r * 0.6, 0, f.r);\n ctx.bezierCurveTo(-f.r * 0.9, f.r * 0.6, -f.r, -f.r, 0, -f.r * 0.55);\n ctx.fill();\n })),\n particles('leaves', 'Autumn leaves tumbling down in the wind (Canvas 2D).', { count: 30, size: 1.4, colors: ['#ea580c', '#d97706', '#b45309', '#dc2626', '#ca8a04'], wind: 26 }, fall((ctx, f) => {\n ctx.beginPath();\n ctx.moveTo(0, -f.r);\n ctx.quadraticCurveTo(f.r * 0.9, -f.r * 0.2, 0, f.r);\n ctx.quadraticCurveTo(-f.r * 0.9, -f.r * 0.2, 0, -f.r);\n ctx.fill();\n ctx.strokeStyle = 'rgba(0,0,0,.25)';\n ctx.lineWidth = 1;\n ctx.beginPath();\n ctx.moveTo(0, -f.r * 0.8);\n ctx.lineTo(0, f.r * 1.25);\n ctx.stroke();\n }))\n);\n\nGPU_FX.push({\n name: 'splash',\n kind: 'click',\n description: 'A water splash from the pointer: a ring plus droplets that arc out and fall with gravity.',\n defaults: { color: '#38bdf8', count: 14 },\n run: (el: HTMLElement, o: any, ctx: EffectContext) => {\n const { x, y } = origin(el, ctx);\n if (ctx.reduced) return spawn(x - 12, y - 12, `width:24px;height:24px;border-radius:50%;background:${o.color};opacity:.5`, ctx, [{ opacity: 0.5 }, { opacity: 0 }], { duration: 300 });\n const anims: (Animation | null)[] = [\n spawn(x - 30, y - 30, `width:60px;height:60px;border-radius:50%;border:3px solid ${o.color}`, ctx, [{ transform: 'scale(.2)', opacity: 1 }, { transform: 'scale(1.6)', opacity: 0 }], { duration: 520, easing: 'cubic-bezier(.2,.8,.3,1)' }),\n ];\n for (let i = 0; i < o.count; i++) {\n const ang = -Math.PI / 2 + rand(-1.15, 1.15);\n const v = rand(50, 110);\n const dx = Math.cos(ang) * v;\n const s = rand(4, 9);\n const peak = Math.sin(ang) * v;\n anims.push(spawn(x - s / 2, y - s / 2, `width:${s}px;height:${s * 1.25}px;border-radius:50% 50% 50% 50%/60% 60% 40% 40%;background:${o.color}`, ctx, [\n { transform: 'translate(0,0) scale(1)', opacity: 1 },\n { transform: `translate(${dx * 0.6}px,${peak}px) scale(1)`, opacity: 1, offset: 0.45, easing: 'cubic-bezier(.3,0,.7,1)' },\n { transform: `translate(${dx}px,${peak + 90}px) scale(.6)`, opacity: 0 },\n ], { duration: rand(650, 900), easing: 'cubic-bezier(.15,.6,.4,1)' }));\n }\n return all(anims);\n },\n});\n\n/** Register the 6.2 GPU pack (idempotent). */\nexport function registerGpuPack(): void {\n 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@@ -1,10 +1,168 @@
1
1
  'use strict';
2
2
 
3
- var base = require('./base-BaQV-2ha.cjs');
4
3
  var registry = require('./registry-DehBVRDV.cjs');
5
4
  var generative = require('./generative-BHIj-NU0.cjs');
6
5
  var shared = require('./shared-jkgRH-Hx.cjs');
7
6
 
7
+ /** WGSL shared by every shader: uniforms, hash, value noise, fbm (mirrors `GLSL_HEAD`). */
8
+ const WGSL_HEAD = `struct U{res:vec2f,ptr:vec2f,t:f32,speed:f32,scale:f32,pad:f32,c0:vec4f,c1:vec4f,c2:vec4f};
9
+ @group(0) @binding(0) var<uniform> u:U;
10
+ fn h(p:vec2f)->f32{return fract(sin(dot(p,vec2f(127.1,311.7)))*43758.5453);}
11
+ fn n(p:vec2f)->f32{let i=floor(p);var f=fract(p);f=f*f*(3.0-2.0*f);return mix(mix(h(i),h(i+vec2f(1.0,0.0)),f.x),mix(h(i+vec2f(0.0,1.0)),h(i+vec2f(1.0,1.0)),f.x),f.y);}
12
+ fn fbm(p0:vec2f)->f32{var v=0.0;var a=0.5;var p=p0;for(var k=0;k<5;k++){v+=a*n(p);p=p*2.03+vec2f(1.7,9.2);a*=0.5;}return v;}
13
+ @vertex fn vs(@builtin(vertex_index) i:u32)->@builtin(position) vec4f{var q=array<vec2f,3>(vec2f(-1.0,-1.0),vec2f(3.0,-1.0),vec2f(-1.0,3.0));return vec4f(q[i],0.0,1.0);}
14
+ `;
15
+ /**
16
+ * Translate a GLSL `main()` body (the 6.x `ShaderSpec.body` dialect) to WGSL
17
+ * statements. Throws on constructs it does not support (ternaries, `mod`,
18
+ * `discard`, user functions) so the caller can fall back to WebGL2.
19
+ */
20
+ function glslToWgsl(body) {
21
+ if (/[?]|\bmod\s*\(|\bdiscard\b|\bstruct\b|\buniform\b|\bvoid\b/.test(body))
22
+ throw new Error('unsupported GLSL construct');
23
+ let s = body;
24
+ s = s.replace(/\bu_c([012])\b/g, 'u.c$1.xyz').replace(/\bu_ptr\b/g, 'u.ptr').replace(/\bu_res\b/g, 'u.res').replace(/\bu_t\b/g, 'u.t');
25
+ s = s.replace(/for\s*\(\s*int\s+(\w+)\s*=/g, 'for(var $1:i32=');
26
+ s = s.replace(/\bfloat\s+(\w+)\s*=/g, 'var $1:f32=');
27
+ s = s.replace(/\bvec([234])\s+(\w+)\s*=/g, 'var $2:vec$1f=');
28
+ s = s.replace(/\bint\s+(\w+)\s*=/g, 'var $1:i32=');
29
+ s = s.replace(/\bvec([234])\s*\(/g, 'vec$1f(').replace(/\bfloat\s*\(/g, 'f32(').replace(/\bint\s*\(/g, 'i32(').replace(/\batan\s*\(([^(),]+),/g, 'atan2($1,');
30
+ s = s.replace(/(\d)\.(?![\d\w])/g, '$1.0');
31
+ s = s.replace(/(^|[^\w.])\.(\d)/g, '$10.$2');
32
+ if (/\b(float|vec[234]|int|mat[234])\s+\w+\s*[,;]/.test(s))
33
+ throw new Error('unsupported declaration');
34
+ return s;
35
+ }
36
+ /** The full WGSL module for a body. */
37
+ const wgslModule = (body) => `${WGSL_HEAD}@fragment fn fs(@builtin(position) fc:vec4f)->@location(0) vec4f{var uv=vec2f(fc.x,u.res.y-fc.y)/u.res;var p=uv*vec2f(u.res.x/u.res.y,1.0)*u.scale;var t=u.t*u.speed;var o=vec4f(0.0,0.0,0.0,1.0);${body}return o;}`;
38
+ /** `true` when `navigator.gpu` exists (the adapter may still be refused). */
39
+ const supportsWebGPU = () => typeof navigator !== 'undefined' && !!navigator.gpu;
40
+ const rgb$1 = (c) => [...generative.hexRgb(c).map((v) => v / 255), 1];
41
+ /**
42
+ * Start a WebGPU shader background behind `el`. Resolves to its cleanup, or
43
+ * `null` when WebGPU cannot run this shader (the caller falls back).
44
+ */
45
+ async function webgpuBackground(el, fx, spec, o) {
46
+ if (!supportsWebGPU())
47
+ return null;
48
+ let code;
49
+ try {
50
+ code = wgslModule(spec.wgsl || glslToWgsl(spec.body));
51
+ }
52
+ catch {
53
+ return null;
54
+ }
55
+ const gpu = navigator.gpu;
56
+ try {
57
+ const adapter = await gpu.requestAdapter({ powerPreference: 'low-power' });
58
+ if (!adapter)
59
+ return null;
60
+ const device = await adapter.requestDevice();
61
+ const module = device.createShaderModule({ code });
62
+ const info = await module.getCompilationInfo?.();
63
+ if (info?.messages?.some((m) => m.type === 'error'))
64
+ return (device.destroy?.(), null);
65
+ if (!el.isConnected)
66
+ return (device.destroy?.(), null);
67
+ const canvas = document.createElement('canvas');
68
+ const ctx = canvas.getContext('webgpu');
69
+ if (!ctx)
70
+ return (device.destroy?.(), null);
71
+ const format = gpu.getPreferredCanvasFormat();
72
+ ctx.configure({ device, format, alphaMode: 'opaque' });
73
+ device.pushErrorScope?.('validation');
74
+ const pipeline = device.createRenderPipeline({ layout: 'auto', vertex: { module, entryPoint: 'vs' }, fragment: { module, entryPoint: 'fs', targets: [{ format }] }, primitive: { topology: 'triangle-list' } });
75
+ const ubuf = device.createBuffer({ size: 80, usage: 0x40 | 0x8 /* UNIFORM | COPY_DST */ });
76
+ const bind = device.createBindGroup({ layout: pipeline.getBindGroupLayout(0), entries: [{ binding: 0, resource: { buffer: ubuf } }] });
77
+ const err = await device.popErrorScope?.();
78
+ if (err)
79
+ return (device.destroy?.(), null);
80
+ canvas.setAttribute('aria-hidden', 'true');
81
+ canvas.setAttribute('data-usa-fx-canvas', '');
82
+ canvas.style.cssText = 'position:absolute;inset:0;width:100%;height:100%;pointer-events:none;z-index:-1;border-radius:inherit';
83
+ const restore = [];
84
+ const set = (k, v) => {
85
+ restore.push([k, el.style[k]]);
86
+ el.style[k] = v;
87
+ };
88
+ if (getComputedStyle(el).position === 'static')
89
+ set('position', 'relative');
90
+ set('isolation', 'isolate');
91
+ el.prepend(canvas);
92
+ el.dataset.usaBackend = 'webgpu';
93
+ const cols = o.colors || [];
94
+ const data = new Float32Array(20);
95
+ data.set([Number(o.speed) || 1, Number(o.scale) || 3, 0], 5);
96
+ [0, 1, 2].forEach((i) => data.set(rgb$1(cols[i] || cols[0] || '#7c5cff'), 8 + i * 4));
97
+ let ptr = [0.5, 0.5];
98
+ let quality = Math.min(1, Math.max(0.3, Number(o.quality) || 0.75));
99
+ let raf = 0;
100
+ let visible = true;
101
+ const t0 = performance.now();
102
+ const resize = () => {
103
+ const r = el.getBoundingClientRect();
104
+ const dpr = Math.min(2, devicePixelRatio || 1) * quality;
105
+ canvas.width = Math.max(1, Math.round(r.width * dpr));
106
+ canvas.height = Math.max(1, Math.round(r.height * dpr));
107
+ };
108
+ const draw = (t) => {
109
+ data.set([canvas.width, canvas.height, ptr[0], ptr[1], t], 0);
110
+ device.queue.writeBuffer(ubuf, 0, data);
111
+ const enc = device.createCommandEncoder();
112
+ const pass = enc.beginRenderPass({ colorAttachments: [{ view: ctx.getCurrentTexture().createView(), loadOp: 'clear', storeOp: 'store', clearValue: { r: 0, g: 0, b: 0, a: 1 } }] });
113
+ pass.setPipeline(pipeline);
114
+ pass.setBindGroup(0, bind);
115
+ pass.draw(3);
116
+ pass.end();
117
+ device.queue.submit([enc.finish()]);
118
+ };
119
+ let last = 0;
120
+ let slow = 0;
121
+ const frame = (now) => {
122
+ raf = 0;
123
+ if (last && now - last > 34 && ++slow > 24 && quality > 0.3)
124
+ ((quality = Math.max(0.3, quality - 0.15)), (slow = 0), resize());
125
+ last = now;
126
+ draw((now - t0) / 1000);
127
+ if (visible && !document.hidden)
128
+ raf = requestAnimationFrame(frame);
129
+ };
130
+ const start = () => {
131
+ if (!raf && !fx.reduced)
132
+ raf = requestAnimationFrame(frame);
133
+ };
134
+ resize();
135
+ draw(fx.reduced ? 7 : 0);
136
+ const move = (e) => {
137
+ const r = el.getBoundingClientRect();
138
+ ptr = [(e.clientX - r.left) / Math.max(1, r.width), 1 - (e.clientY - r.top) / Math.max(1, r.height)];
139
+ };
140
+ el.addEventListener('pointermove', move);
141
+ const io = typeof IntersectionObserver === 'function' ? new IntersectionObserver((es) => (visible = es.some((e) => e.isIntersecting)) && start()) : null;
142
+ io?.observe(el);
143
+ const ro = typeof ResizeObserver === 'function' ? new ResizeObserver(() => (resize(), fx.reduced && draw(7))) : null;
144
+ ro?.observe(el);
145
+ const vis = () => !document.hidden && visible && start();
146
+ document.addEventListener('visibilitychange', vis);
147
+ start();
148
+ return () => {
149
+ cancelAnimationFrame(raf);
150
+ io?.disconnect();
151
+ ro?.disconnect();
152
+ el.removeEventListener('pointermove', move);
153
+ document.removeEventListener('visibilitychange', vis);
154
+ canvas.remove();
155
+ for (const [k, v] of restore)
156
+ el.style[k] = v;
157
+ delete el.dataset.usaBackend;
158
+ device.destroy?.();
159
+ };
160
+ }
161
+ catch {
162
+ return null;
163
+ }
164
+ }
165
+
8
166
  /** GLSL shared by every shader: uniforms, hash, value noise, fbm. */
9
167
  const GLSL_HEAD = `#version 300 es
10
168
  precision highp float;
@@ -50,9 +208,28 @@ function compile(gl, frag) {
50
208
  const rgb = (c) => generative.hexRgb(c).map((v) => v / 255);
51
209
  /**
52
210
  * Mount a shader background behind `el` (options: `colors` [3 hex], `speed`,
53
- * `scale`, `quality`, `backend` = `'auto' | 'webgl2' | 'canvas'`). Returns the cleanup.
211
+ * `scale`, `quality`, `backend` = `'auto' | 'webgpu' | 'webgl2' | 'canvas'`).
212
+ * 7.0: `auto` tries WebGPU first, then WebGL2, then Canvas 2D
213
+ * (`el.dataset.usaBackend` names the one running). Returns the cleanup.
54
214
  */
55
215
  function shaderBackground(el, fx, spec, o) {
216
+ const want = o.backend || 'auto';
217
+ if ((want === 'auto' || want === 'webgpu') && supportsWebGPU()) {
218
+ let stop = null;
219
+ let dead = false;
220
+ webgpuBackground(el, fx, spec, o).then((s) => {
221
+ if (dead)
222
+ return s?.();
223
+ stop = s || webglBackground(el, fx, spec, o);
224
+ });
225
+ return () => {
226
+ dead = true;
227
+ stop?.();
228
+ };
229
+ }
230
+ return webglBackground(el, fx, spec, o);
231
+ }
232
+ function webglBackground(el, fx, spec, o) {
56
233
  const fallback = () => {
57
234
  el.dataset.usaBackend = 'canvas';
58
235
  const stop = generative.canvasBackground(el, fx, spec.fallback, o);
@@ -379,17 +556,16 @@ GPU_FX.push({
379
556
  function registerGpuPack() {
380
557
  registry.registerEffects(GPU_FX);
381
558
  }
382
- /** @deprecated since 6.9 — use `registerGpuPack()` (removed in 7.0; `npx usa-codemod-7`). */
383
- function registerGpuEffects() {
384
- base.deprecate('registerGpuEffects', 'registerGpuEffects() is deprecated since 6.9 and removed in 7.0 — use registerGpuPack() (npx usa-codemod-7).');
385
- registerGpuPack();
386
- }
387
559
 
388
560
  exports.GLSL_HEAD = GLSL_HEAD;
389
561
  exports.GPU_FX = GPU_FX;
562
+ exports.WGSL_HEAD = WGSL_HEAD;
390
563
  exports.fieldFallback = fieldFallback;
391
- exports.registerGpuEffects = registerGpuEffects;
564
+ exports.glslToWgsl = glslToWgsl;
392
565
  exports.registerGpuPack = registerGpuPack;
393
566
  exports.shaderBackground = shaderBackground;
394
567
  exports.supportsWebGL2 = supportsWebGL2;
395
- //# sourceMappingURL=gpu-C2D4T9Q-.cjs.map
568
+ exports.supportsWebGPU = supportsWebGPU;
569
+ exports.webgpuBackground = webgpuBackground;
570
+ exports.wgslModule = wgslModule;
571
+ //# sourceMappingURL=gpu-Dx0H875w.cjs.map