motionary 6.7.0 → 6.9.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +38 -0
- package/bin/usa-codemod-7.mjs +91 -0
- package/dist/chunks/{base-DchG4q_S.js → base-D5MHqeDd.js} +2 -2
- package/dist/chunks/{base-DchG4q_S.js.map → base-D5MHqeDd.js.map} +1 -1
- package/dist/chunks/{core-DVyTlo9Q.js → core-DyJu5r5a.js} +2 -2
- package/dist/chunks/{core-DVyTlo9Q.js.map → core-DyJu5r5a.js.map} +1 -1
- package/dist/chunks/{core-D2vF8kZb.js → core-ZGo4hOEk.js} +2 -2
- package/dist/chunks/{core-D2vF8kZb.js.map → core-ZGo4hOEk.js.map} +1 -1
- package/dist/chunks/{fx-DUMVKSvg.js → fx-DlGRMJ-Z.js} +2 -2
- package/dist/chunks/{fx-DUMVKSvg.js.map → fx-DlGRMJ-Z.js.map} +1 -1
- package/dist/chunks/{gpu-BBRLgEzM.cjs → gpu-C2D4T9Q-.cjs} +9 -2
- package/dist/chunks/gpu-C2D4T9Q-.cjs.map +1 -0
- package/dist/chunks/{gpu-CsP2ZB3x.js → gpu-DPhMkJq6.js} +10 -4
- package/dist/chunks/gpu-DPhMkJq6.js.map +1 -0
- package/dist/chunks/player-DH3TIz-t.js +516 -0
- package/dist/chunks/player-DH3TIz-t.js.map +1 -0
- package/dist/chunks/player-PS6_FzNw.cjs +525 -0
- package/dist/chunks/player-PS6_FzNw.cjs.map +1 -0
- package/dist/chunks/{registry-D23neB4M.js → registry-CTLWeg-J.js} +2 -2
- package/dist/chunks/{registry-D23neB4M.js.map → registry-CTLWeg-J.js.map} +1 -1
- package/dist/chunks/{spring-BhoT09Qb.js → spring-B-9MZOrW.js} +2 -2
- package/dist/chunks/{spring-BhoT09Qb.js.map → spring-B-9MZOrW.js.map} +1 -1
- package/dist/chunks/{variants-C_hv_s23.js → variants-CoZn3k_5.js} +2 -2
- package/dist/chunks/{variants-C_hv_s23.js.map → variants-CoZn3k_5.js.map} +1 -1
- package/dist/components/a11y.js +2 -2
- package/dist/components/angular.js +7 -7
- package/dist/components/background.js +2 -2
- package/dist/components/bridge.js +1 -1
- package/dist/components/cards.js +2 -2
- package/dist/components/click.js +3 -3
- package/dist/components/depth.js +3 -3
- package/dist/components/effects.cjs +13 -522
- package/dist/components/effects.cjs.map +1 -1
- package/dist/components/effects.js +7 -515
- package/dist/components/effects.js.map +1 -1
- package/dist/components/feedback.js +1 -1
- package/dist/components/fx-3d.cjs +8 -2
- package/dist/components/fx-3d.cjs.map +1 -1
- package/dist/components/fx-3d.d.cts +3 -1
- package/dist/components/fx-3d.d.ts +3 -1
- package/dist/components/fx-3d.js +9 -4
- package/dist/components/fx-3d.js.map +1 -1
- package/dist/components/fx-focus.cjs +125 -0
- package/dist/components/fx-focus.cjs.map +1 -0
- package/dist/components/fx-focus.d.cts +65 -0
- package/dist/components/fx-focus.d.ts +65 -0
- package/dist/components/fx-focus.js +122 -0
- package/dist/components/fx-focus.js.map +1 -0
- package/dist/components/fx-gpu.cjs +3 -2
- package/dist/components/fx-gpu.cjs.map +1 -1
- package/dist/components/fx-gpu.d.cts +3 -1
- package/dist/components/fx-gpu.d.ts +3 -1
- package/dist/components/fx-gpu.js +3 -3
- package/dist/components/fx-light.cjs +8 -2
- package/dist/components/fx-light.cjs.map +1 -1
- package/dist/components/fx-light.d.cts +3 -1
- package/dist/components/fx-light.d.ts +3 -1
- package/dist/components/fx-light.js +9 -4
- package/dist/components/fx-light.js.map +1 -1
- package/dist/components/fx-morph.cjs +8 -2
- package/dist/components/fx-morph.cjs.map +1 -1
- package/dist/components/fx-morph.d.cts +3 -1
- package/dist/components/fx-morph.d.ts +3 -1
- package/dist/components/fx-morph.js +9 -4
- package/dist/components/fx-morph.js.map +1 -1
- package/dist/components/fx-physics.cjs +350 -0
- package/dist/components/fx-physics.cjs.map +1 -0
- package/dist/components/fx-physics.d.cts +94 -0
- package/dist/components/fx-physics.d.ts +94 -0
- package/dist/components/fx-physics.js +345 -0
- package/dist/components/fx-physics.js.map +1 -0
- package/dist/components/fx-text.cjs +8 -2
- package/dist/components/fx-text.cjs.map +1 -1
- package/dist/components/fx-text.d.cts +3 -1
- package/dist/components/fx-text.d.ts +3 -1
- package/dist/components/fx-text.js +9 -4
- package/dist/components/fx-text.js.map +1 -1
- package/dist/components/fx-transitions.cjs +8 -2
- package/dist/components/fx-transitions.cjs.map +1 -1
- package/dist/components/fx-transitions.d.cts +3 -1
- package/dist/components/fx-transitions.d.ts +3 -1
- package/dist/components/fx-transitions.js +10 -5
- package/dist/components/fx-transitions.js.map +1 -1
- package/dist/components/fx-weather.cjs +271 -0
- package/dist/components/fx-weather.cjs.map +1 -0
- package/dist/components/fx-weather.d.cts +72 -0
- package/dist/components/fx-weather.d.ts +72 -0
- package/dist/components/fx-weather.js +266 -0
- package/dist/components/fx-weather.js.map +1 -0
- package/dist/components/fx.js +5 -5
- package/dist/components/fx2.cjs +49 -10
- package/dist/components/fx2.cjs.map +1 -1
- package/dist/components/fx2.d.cts +181 -4
- package/dist/components/fx2.d.ts +181 -4
- package/dist/components/fx2.js +42 -22
- package/dist/components/fx2.js.map +1 -1
- package/dist/components/gesture.js +4 -4
- package/dist/components/interaction.cjs +1 -0
- package/dist/components/interaction.cjs.map +1 -1
- package/dist/components/interaction.js +2 -1
- package/dist/components/interaction.js.map +1 -1
- package/dist/components/layout.js +1 -1
- package/dist/components/lite.cjs +2 -0
- package/dist/components/lite.cjs.map +1 -1
- package/dist/components/lite.js +2 -0
- package/dist/components/lite.js.map +1 -1
- package/dist/components/marketplace.cjs +82 -0
- package/dist/components/marketplace.cjs.map +1 -0
- package/dist/components/marketplace.d.cts +108 -0
- package/dist/components/marketplace.d.ts +108 -0
- package/dist/components/marketplace.js +77 -0
- package/dist/components/marketplace.js.map +1 -0
- package/dist/components/packs.js +1 -1
- package/dist/components/page.js +3 -3
- package/dist/components/perf.js +2 -2
- package/dist/components/physics.js +3 -3
- package/dist/components/reveal.js +1 -1
- package/dist/components/solid.js +7 -7
- package/dist/components/svelte.js +7 -7
- package/dist/components/svg.js +1 -1
- package/dist/components/text.js +2 -2
- package/dist/components/timeline.js +3 -3
- package/dist/components/transitions.js +1 -1
- package/dist/components/ui.cjs +1 -0
- package/dist/components/ui.cjs.map +1 -1
- package/dist/components/ui.js +5 -4
- package/dist/components/ui.js.map +1 -1
- package/dist/components/vue.js +7 -7
- package/dist/components/webgl.js +1 -1
- package/dist/components/widgets.cjs +1189 -45
- package/dist/components/widgets.cjs.map +1 -1
- package/dist/components/widgets.d.cts +177 -2
- package/dist/components/widgets.d.ts +177 -2
- package/dist/components/widgets.js +1179 -48
- package/dist/components/widgets.js.map +1 -1
- package/dist/components.js +9 -9
- package/dist/components.umd.js +2 -2
- package/dist/components.umd.js.map +1 -1
- package/dist/index.js +2 -2
- package/dist/widgets.umd.js +1 -1
- package/dist/widgets.umd.js.map +1 -1
- package/docs/ROADMAP.md +2 -2
- package/docs/components.md +55 -0
- package/docs/deprecations.md +4 -0
- package/docs/upgrading-7.md +33 -0
- package/package.json +43 -2
- package/dist/chunks/gpu-BBRLgEzM.cjs.map +0 -1
- package/dist/chunks/gpu-CsP2ZB3x.js.map +0 -1
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import { u as deprecate } from '../chunks/base-D5MHqeDd.js';
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import { registerEffects } from '../chunks/registry-CTLWeg-J.js';
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import { c as canvasBackground } from '../chunks/generative-2LhxG5BJ.js';
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import { r as rand } from '../chunks/shared-CkKHWrtJ.js';
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const bg = (name, description, defaults, spec) => ({
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name,
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kind: 'background',
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description,
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reduced: 'run',
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defaults: { speed: 1, quality: 1, ...defaults },
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run: (el, o, ctx) => {
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const stop = canvasBackground(el, ctx, spec, o);
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ctx.onCleanup(stop);
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return stop;
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},
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});
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const step = (state, t) => {
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const dt = state.last ? Math.min(0.05, t - state.last) : 0;
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state.last = t;
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return dt;
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};
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/** Mix two `[r,g,b]` colours. */
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const mix = (a, b, k) => `rgb(${a.map((v, i) => Math.round(v + (b[i] - v) * k)).join(',')})`;
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/** Sky colours (top, bottom) for an hour 0–24. */
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function skyAt(hour) {
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const keys = [
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[0, [8, 10, 30], [22, 26, 60]],
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[5, [30, 27, 75], [250, 140, 110]],
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[7, [90, 160, 230], [255, 210, 160]],
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[12, [40, 130, 230], [170, 215, 255]],
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[17, [70, 120, 200], [255, 190, 130]],
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[19, [60, 40, 110], [250, 110, 90]],
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[21, [12, 14, 40], [40, 36, 90]],
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[24, [8, 10, 30], [22, 26, 60]],
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];
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const h = ((hour % 24) + 24) % 24;
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let i = 0;
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while (i < keys.length - 2 && keys[i + 1][0] <= h)
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i++;
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const [h0, t0, b0] = keys[i];
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const [h1, t1, b1] = keys[i + 1];
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const k = (h - h0) / (h1 - h0 || 1);
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return [mix(t0, t1, k), mix(b0, b1, k)];
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}
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const WEATHER_FX = [
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bg('rain-glass', 'Droplets on a window pane grow and run down, leaving trails (Canvas 2D).', { count: 70, tint: 'rgba(200,225,255,.55)' }, {
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init: (w, h, o) => ({ d: Array.from({ length: o.count }, () => ({ x: Math.random() * w, y: Math.random() * h, r: rand(1, 3.2), v: 0, trail: [] })) }),
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draw: ({ ctx, w, h, t, state, o }) => {
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const dt = step(state, t) * o.speed;
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ctx.clearRect(0, 0, w, h);
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ctx.fillStyle = 'rgba(30,50,80,.12)';
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ctx.fillRect(0, 0, w, h);
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for (const d of state.d) {
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if (d.r > 2.6 && Math.random() < dt * 0.6)
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d.v = rand(40, 110);
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if (d.v) {
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d.y += d.v * dt;
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d.x += Math.sin(d.y * 0.05) * 0.3;
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d.trail.push([d.x, d.y]);
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if (d.trail.length > 18)
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d.trail.shift();
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if (d.y > h + 6)
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Object.assign(d, { y: -4, x: Math.random() * w, r: rand(1, 2.4), v: 0, trail: [] });
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}
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else
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d.r = Math.min(3.4, d.r + dt * 0.25);
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if (d.trail.length > 1) {
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ctx.strokeStyle = 'rgba(220,235,255,.25)';
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ctx.lineWidth = d.r * 0.7;
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ctx.beginPath();
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d.trail.forEach(([x, y], i) => (i ? ctx.lineTo(x, y) : ctx.moveTo(x, y)));
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ctx.stroke();
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}
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const g = ctx.createRadialGradient(d.x - d.r * 0.3, d.y - d.r * 0.4, 0, d.x, d.y, d.r * 1.4);
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g.addColorStop(0, 'rgba(255,255,255,.9)');
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g.addColorStop(1, o.tint);
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ctx.fillStyle = g;
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ctx.beginPath();
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ctx.ellipse(d.x, d.y, d.r, d.r * 1.15, 0, 0, Math.PI * 2);
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ctx.fill();
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}
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},
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}),
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bg('snowfall', 'Snowflakes drift down and pile up along the bottom edge (Canvas 2D).', { count: 90, pile: 18, color: '#ffffff' }, {
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init: (w, h, o) => ({ f: Array.from({ length: o.count }, () => ({ x: Math.random() * w, y: Math.random() * h, r: rand(1, 3.4), ph: rand(0, 6.3) })), pile: new Float32Array(Math.max(2, Math.ceil(w / 6))) }),
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draw: ({ ctx, w, h, t, state, o, quality }) => {
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const dt = step(state, t) * o.speed;
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ctx.clearRect(0, 0, w, h);
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ctx.fillStyle = o.color;
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const n = Math.max(8, Math.round(state.f.length * quality));
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for (let i = 0; i < n; i++) {
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const f = state.f[i];
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f.y += (14 + f.r * 9) * dt;
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f.x += Math.sin(t * 0.8 + f.ph) * 12 * dt;
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const col = Math.min(state.pile.length - 1, Math.max(0, Math.floor(f.x / 6)));
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if (f.y > h - state.pile[col]) {
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state.pile[col] = Math.min(o.pile, state.pile[col] + f.r * 0.12);
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f.y = -5;
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f.x = Math.random() * w;
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}
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ctx.globalAlpha = 0.55 + f.r / 8;
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ctx.beginPath();
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ctx.arc(f.x, f.y, f.r, 0, Math.PI * 2);
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ctx.fill();
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}
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ctx.globalAlpha = 0.95;
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ctx.beginPath();
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ctx.moveTo(0, h);
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for (let c = 0; c < state.pile.length; c++)
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ctx.lineTo(c * 6 + 3, h - state.pile[c] - Math.sin(c * 0.7) * Math.min(2, state.pile[c] * 0.2));
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ctx.lineTo(w, h);
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ctx.fill();
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ctx.globalAlpha = 1;
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},
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}),
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bg('lightning', 'A safe storm: branching bolts at most once per `interval` (≥ 2.5 s), sky glow capped at 22 %, no flash under reduced motion (Canvas 2D).', { interval: 4, glow: 0.22, color: '#c7d2fe' }, {
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init: () => ({ next: 1.2, bolt: null, age: 0 }),
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draw: ({ ctx, w, h, t, state, o }) => {
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const dt = step(state, t);
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ctx.clearRect(0, 0, w, h);
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const sky = ctx.createLinearGradient(0, 0, 0, h);
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sky.addColorStop(0, '#0b1020');
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sky.addColorStop(1, '#1e293b');
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ctx.fillStyle = sky;
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ctx.fillRect(0, 0, w, h);
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if (t === 0)
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return;
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const every = Math.max(2.5, Number(o.interval) || 4);
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if (t > state.next) {
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state.next = t + every + Math.random() * every * 0.5;
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const segs = [];
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const branch = (x, y, len, depth) => {
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let cx = x;
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let cy = y;
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const path = [[cx, cy]];
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while (cy < y + len && cy < h) {
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cx += rand(-14, 14);
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cy += rand(8, 18);
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path.push([cx, cy]);
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if (depth < 2 && Math.random() < 0.12)
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branch(cx, cy, len * 0.4, depth + 1);
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}
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segs.push(path);
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};
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branch(rand(w * 0.2, w * 0.8), 0, h * 0.85, 0);
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state.bolt = segs;
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state.age = 0;
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}
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if (state.bolt) {
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state.age += dt;
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const a = Math.max(0, 1 - state.age / 0.45);
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ctx.fillStyle = `rgba(200,210,255,${(Math.min(0.22, Number(o.glow) || 0.22) * a).toFixed(3)})`;
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ctx.fillRect(0, 0, w, h);
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ctx.strokeStyle = o.color;
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ctx.shadowColor = o.color;
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ctx.shadowBlur = 12;
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ctx.globalAlpha = a;
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state.bolt.forEach((p, i) => {
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ctx.lineWidth = i === state.bolt.length - 1 ? 2.4 : 1;
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ctx.beginPath();
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p.forEach(([x, y], j) => (j ? ctx.lineTo(x, y) : ctx.moveTo(x, y)));
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ctx.globalAlpha = 1;
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state.bolt = null;
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}
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},
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}),
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bg('fog', 'Soft layered fog banks drifting at different speeds (Canvas 2D).', { banks: 9, color: '226,232,240', density: 0.35 }, {
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init: (w, h, o) => ({ b: Array.from({ length: o.banks }, (_, i) => ({ x: Math.random() * w, y: h * (0.35 + (i / o.banks) * 0.65), r: rand(0.35, 0.7) * Math.max(w, h), v: rand(6, 22) * (i % 2 ? 1 : -1) })) }),
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draw: ({ ctx, w, h, t, state, o }) => {
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const dt = step(state, t) * o.speed;
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const g = ctx.createRadialGradient(b.x, b.y, 0, b.x, b.y, b.r);
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g.addColorStop(0, `rgba(${o.color},${o.density})`);
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g.addColorStop(1, `rgba(${o.color},0)`);
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}
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},
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}),
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bg('aurora-veil', 'Curtains of northern lights waving over a starry night sky (Canvas 2D).', { colors: ['#22d3ee', '#a3e635', '#c084fc'], stars: 60 }, {
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init: (w, h, o) => ({ s: Array.from({ length: o.stars }, () => [Math.random() * w, Math.random() * h * 0.7, Math.random()]) }),
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draw: ({ ctx, w, h, t, state, o }) => {
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const sky = ctx.createLinearGradient(0, 0, 0, h);
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sky.addColorStop(0, '#020617');
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sky.addColorStop(1, '#0f172a');
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ctx.fillStyle = sky;
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ctx.fillRect(0, 0, w, h);
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for (const [x, y, k] of state.s) {
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ctx.fillStyle = `rgba(255,255,255,${(0.3 + 0.5 * Math.abs(Math.sin(t * 1.5 + k * 9))).toFixed(2)})`;
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ctx.fillRect(x, y, 1.4, 1.4);
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}
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ctx.globalCompositeOperation = 'lighter';
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o.colors.forEach((c, i) => {
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const base = h * (0.25 + i * 0.12);
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for (let x = 0; x < w; x += 4) {
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const y = base + Math.sin(x * 0.012 + t * (0.5 + i * 0.2) + i) * h * 0.08 + Math.sin(x * 0.03 - t * 0.7) * h * 0.03;
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const len = h * (0.22 + 0.12 * Math.sin(x * 0.02 + t + i));
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const g = ctx.createLinearGradient(0, y - len, 0, y);
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g.addColorStop(0, 'rgba(0,0,0,0)');
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g.addColorStop(1, c);
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ctx.globalAlpha = 0.16;
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ctx.fillStyle = g;
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ctx.fillRect(x, y - len, 4, len);
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}
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});
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ctx.globalAlpha = 1;
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ctx.globalCompositeOperation = 'source-over';
|
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},
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220
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}),
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221
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bg('day-cycle', 'The sky moves through dawn, day, dusk and night with the sun and moon on an arc (`cycle` seconds or a fixed `hour`) (Canvas 2D).', { cycle: 24, hour: null }, {
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draw: ({ ctx, w, h, t, o }) => {
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const hour = typeof o.hour === 'number' ? o.hour : (8 + (t / Math.max(4, Number(o.cycle) || 24)) * 24) % 24;
|
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const [top, bot] = skyAt(hour);
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const g = ctx.createLinearGradient(0, 0, 0, h);
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g.addColorStop(0, top);
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g.addColorStop(1, bot);
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ctx.fillStyle = g;
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ctx.fillRect(0, 0, w, h);
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const body = (k, color, r) => {
|
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if (k < 0 || k > 1)
|
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return;
|
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const x = w * k;
|
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const y = h * 0.9 - Math.sin(k * Math.PI) * h * 0.75;
|
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ctx.fillStyle = color;
|
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ctx.shadowColor = color;
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ctx.shadowBlur = 24;
|
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ctx.beginPath();
|
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ctx.arc(x, y, r, 0, Math.PI * 2);
|
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ctx.fill();
|
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ctx.shadowBlur = 0;
|
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};
|
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243
|
+
body((hour - 6) / 12, '#fde047', Math.min(w, h) * 0.07);
|
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|
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body(((hour + 6) % 24) / 12, '#e2e8f0', Math.min(w, h) * 0.05);
|
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|
+
ctx.fillStyle = 'rgba(15,23,42,.55)';
|
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ctx.beginPath();
|
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ctx.moveTo(0, h);
|
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for (let x = 0; x <= w; x += 8)
|
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ctx.lineTo(x, h * 0.88 - Math.sin(x * 0.015) * h * 0.05 - Math.sin(x * 0.041) * h * 0.02);
|
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250
|
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ctx.lineTo(w, h);
|
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251
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ctx.fill();
|
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252
|
+
},
|
|
253
|
+
}),
|
|
254
|
+
];
|
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255
|
+
/** Register the 6.8 weather & ambience pack (idempotent). */
|
|
256
|
+
function registerWeatherPack() {
|
|
257
|
+
registerEffects(WEATHER_FX);
|
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|
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}
|
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|
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/** @deprecated since 6.9 — use `registerWeatherPack()` (removed in 7.0; `npx usa-codemod-7`). */
|
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260
|
+
function registerWeatherEffects() {
|
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261
|
+
deprecate('registerWeatherEffects', 'registerWeatherEffects() is deprecated since 6.9 and removed in 7.0 — use registerWeatherPack() (npx usa-codemod-7).');
|
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262
|
+
registerWeatherPack();
|
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263
|
+
}
|
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|
+
|
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265
|
+
export { WEATHER_FX, registerWeatherEffects, registerWeatherPack, skyAt };
|
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+
//# sourceMappingURL=fx-weather.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"fx-weather.js","sources":["../../src/components/fx2/weather.ts"],"sourcesContent":["/**\n * 6.8 — Weather & ambience (`motionary/components/fx-weather`), registered\n * through `registerEffect()` (kind `background`, Canvas 2D):\n *\n * - `rain-glass` — droplets sit on a window pane, grow, and run down leaving\n * trails.\n * - `snowfall` — flakes drift down and pile up along the bottom edge.\n * - `lightning` — a safe storm: branching bolts at most once per `interval`\n * (≥ 2.5 s, far below the WCAG 2.3.1 limit of 3 flashes / s), the sky glow\n * is capped at 22 % brightness and there is no flash at all under reduced\n * motion.\n * - `fog` — soft layered fog banks drifting at different speeds.\n * - `aurora-veil` — curtains of northern lights waving over a night sky.\n * - `day-cycle` — the sky moves through dawn, day, dusk and night with the sun\n * and moon on an arc (`cycle` seconds, or a fixed `hour` 0–24).\n *\n * Every effect renders only while visible, adapts its quality and draws one\n * static frame under reduced motion.\n */\nimport type { EffectContext, EffectDefinition } from '../fx/registry';\nimport { deprecate } from '../base';\nimport { registerEffects } from '../fx/registry';\nimport { canvasBackground, type GenerativeSpec } from '../effects/generative';\nimport { rand } from '../effects/shared';\n\nconst bg = (name: string, description: string, defaults: Record<string, unknown>, spec: GenerativeSpec): EffectDefinition => ({\n name,\n kind: 'background',\n description,\n reduced: 'run',\n defaults: { speed: 1, quality: 1, ...defaults },\n run: (el: HTMLElement, o: any, ctx: EffectContext) => {\n const stop = canvasBackground(el, ctx, spec, o);\n ctx.onCleanup(stop);\n return stop;\n },\n});\n\nconst step = (state: any, t: number): number => {\n const dt = state.last ? Math.min(0.05, t - state.last) : 0;\n state.last = t;\n return dt;\n};\n\n/** Mix two `[r,g,b]` colours. */\nconst mix = (a: number[], b: number[], k: number): string => `rgb(${a.map((v, i) => Math.round(v + (b[i] - v) * k)).join(',')})`;\n\n/** Sky colours (top, bottom) for an hour 0–24. */\nexport function skyAt(hour: number): [string, string] {\n const keys: [number, number[], number[]][] = [\n [0, [8, 10, 30], [22, 26, 60]],\n [5, [30, 27, 75], [250, 140, 110]],\n [7, [90, 160, 230], [255, 210, 160]],\n [12, [40, 130, 230], [170, 215, 255]],\n [17, [70, 120, 200], [255, 190, 130]],\n [19, [60, 40, 110], [250, 110, 90]],\n [21, [12, 14, 40], [40, 36, 90]],\n [24, [8, 10, 30], [22, 26, 60]],\n ];\n const h = ((hour % 24) + 24) % 24;\n let i = 0;\n while (i < keys.length - 2 && keys[i + 1][0] <= h) i++;\n const [h0, t0, b0] = keys[i];\n const [h1, t1, b1] = keys[i + 1];\n const k = (h - h0) / (h1 - h0 || 1);\n return [mix(t0, t1, k), mix(b0, b1, k)];\n}\n\nexport const WEATHER_FX: EffectDefinition[] = [\n bg('rain-glass', 'Droplets on a window pane grow and run down, leaving trails (Canvas 2D).', { count: 70, tint: 'rgba(200,225,255,.55)' }, {\n init: (w, h, o) => ({ d: Array.from({ length: o.count }, () => ({ x: Math.random() * w, y: Math.random() * h, r: rand(1, 3.2), v: 0, trail: [] as number[][] })) }),\n draw: ({ ctx, w, h, t, state, o }) => {\n const dt = step(state, t) * o.speed;\n ctx.clearRect(0, 0, w, h);\n ctx.fillStyle = 'rgba(30,50,80,.12)';\n ctx.fillRect(0, 0, w, h);\n for (const d of state.d) {\n if (d.r > 2.6 && Math.random() < dt * 0.6) d.v = rand(40, 110);\n if (d.v) {\n d.y += d.v * dt;\n d.x += Math.sin(d.y * 0.05) * 0.3;\n d.trail.push([d.x, d.y]);\n if (d.trail.length > 18) d.trail.shift();\n if (d.y > h + 6) Object.assign(d, { y: -4, x: Math.random() * w, r: rand(1, 2.4), v: 0, trail: [] });\n } else d.r = Math.min(3.4, d.r + dt * 0.25);\n if (d.trail.length > 1) {\n ctx.strokeStyle = 'rgba(220,235,255,.25)';\n ctx.lineWidth = d.r * 0.7;\n ctx.beginPath();\n d.trail.forEach(([x, y]: number[], i: number) => (i ? ctx.lineTo(x, y) : ctx.moveTo(x, y)));\n ctx.stroke();\n }\n const g = ctx.createRadialGradient(d.x - d.r * 0.3, d.y - d.r * 0.4, 0, d.x, d.y, d.r * 1.4);\n g.addColorStop(0, 'rgba(255,255,255,.9)');\n g.addColorStop(1, o.tint);\n ctx.fillStyle = g;\n ctx.beginPath();\n ctx.ellipse(d.x, d.y, d.r, d.r * 1.15, 0, 0, Math.PI * 2);\n ctx.fill();\n }\n },\n }),\n bg('snowfall', 'Snowflakes drift down and pile up along the bottom edge (Canvas 2D).', { count: 90, pile: 18, color: '#ffffff' }, {\n init: (w, h, o) => ({ f: Array.from({ length: o.count }, () => ({ x: Math.random() * w, y: Math.random() * h, r: rand(1, 3.4), ph: rand(0, 6.3) })), pile: new Float32Array(Math.max(2, Math.ceil(w / 6))) }),\n draw: ({ ctx, w, h, t, state, o, quality }) => {\n const dt = step(state, t) * o.speed;\n ctx.clearRect(0, 0, w, h);\n ctx.fillStyle = o.color;\n const n = Math.max(8, Math.round(state.f.length * quality));\n for (let i = 0; i < n; i++) {\n const f = state.f[i];\n f.y += (14 + f.r * 9) * dt;\n f.x += Math.sin(t * 0.8 + f.ph) * 12 * dt;\n const col = Math.min(state.pile.length - 1, Math.max(0, Math.floor(f.x / 6)));\n if (f.y > h - state.pile[col]) {\n state.pile[col] = Math.min(o.pile, state.pile[col] + f.r * 0.12);\n f.y = -5;\n f.x = Math.random() * w;\n }\n ctx.globalAlpha = 0.55 + f.r / 8;\n ctx.beginPath();\n ctx.arc(f.x, f.y, f.r, 0, Math.PI * 2);\n ctx.fill();\n }\n ctx.globalAlpha = 0.95;\n ctx.beginPath();\n ctx.moveTo(0, h);\n for (let c = 0; c < state.pile.length; c++) ctx.lineTo(c * 6 + 3, h - state.pile[c] - Math.sin(c * 0.7) * Math.min(2, state.pile[c] * 0.2));\n ctx.lineTo(w, h);\n ctx.fill();\n ctx.globalAlpha = 1;\n },\n }),\n bg('lightning', 'A safe storm: branching bolts at most once per `interval` (≥ 2.5 s), sky glow capped at 22 %, no flash under reduced motion (Canvas 2D).', { interval: 4, glow: 0.22, color: '#c7d2fe' }, {\n init: () => ({ next: 1.2, bolt: null as number[][][] | null, age: 0 }),\n draw: ({ ctx, w, h, t, state, o }) => {\n const dt = step(state, t);\n ctx.clearRect(0, 0, w, h);\n const sky = ctx.createLinearGradient(0, 0, 0, h);\n sky.addColorStop(0, '#0b1020');\n sky.addColorStop(1, '#1e293b');\n ctx.fillStyle = sky;\n ctx.fillRect(0, 0, w, h);\n if (t === 0) return;\n const every = Math.max(2.5, Number(o.interval) || 4);\n if (t > state.next) {\n state.next = t + every + Math.random() * every * 0.5;\n const segs: number[][][] = [];\n const branch = (x: number, y: number, len: number, depth: number) => {\n let cx = x;\n let cy = y;\n const path: number[][] = [[cx, cy]];\n while (cy < y + len && cy < h) {\n cx += rand(-14, 14);\n cy += rand(8, 18);\n path.push([cx, cy]);\n if (depth < 2 && Math.random() < 0.12) branch(cx, cy, len * 0.4, depth + 1);\n }\n segs.push(path);\n };\n branch(rand(w * 0.2, w * 0.8), 0, h * 0.85, 0);\n state.bolt = segs;\n state.age = 0;\n }\n if (state.bolt) {\n state.age += dt;\n const a = Math.max(0, 1 - state.age / 0.45);\n ctx.fillStyle = `rgba(200,210,255,${(Math.min(0.22, Number(o.glow) || 0.22) * a).toFixed(3)})`;\n ctx.fillRect(0, 0, w, h);\n ctx.strokeStyle = o.color;\n ctx.shadowColor = o.color;\n ctx.shadowBlur = 12;\n ctx.globalAlpha = a;\n state.bolt.forEach((p: number[][], i: number) => {\n ctx.lineWidth = i === state.bolt.length - 1 ? 2.4 : 1;\n ctx.beginPath();\n p.forEach(([x, y], j) => (j ? ctx.lineTo(x, y) : ctx.moveTo(x, y)));\n ctx.stroke();\n });\n ctx.globalAlpha = 1;\n ctx.shadowBlur = 0;\n if (a <= 0) state.bolt = null;\n }\n },\n }),\n bg('fog', 'Soft layered fog banks drifting at different speeds (Canvas 2D).', { banks: 9, color: '226,232,240', density: 0.35 }, {\n init: (w, h, o) => ({ b: Array.from({ length: o.banks }, (_, i) => ({ x: Math.random() * w, y: h * (0.35 + (i / o.banks) * 0.65), r: rand(0.35, 0.7) * Math.max(w, h), v: rand(6, 22) * (i % 2 ? 1 : -1) })) }),\n draw: ({ ctx, w, h, t, state, o }) => {\n const dt = step(state, t) * o.speed;\n ctx.clearRect(0, 0, w, h);\n for (const b of state.b) {\n b.x += b.v * dt;\n if (b.x > w + b.r) b.x = -b.r;\n if (b.x < -b.r) b.x = w + b.r;\n const g = ctx.createRadialGradient(b.x, b.y, 0, b.x, b.y, b.r);\n g.addColorStop(0, `rgba(${o.color},${o.density})`);\n g.addColorStop(1, `rgba(${o.color},0)`);\n ctx.fillStyle = g;\n ctx.fillRect(0, 0, w, h);\n }\n },\n }),\n bg('aurora-veil', 'Curtains of northern lights waving over a starry night sky (Canvas 2D).', { colors: ['#22d3ee', '#a3e635', '#c084fc'], stars: 60 }, {\n init: (w, h, o) => ({ s: Array.from({ length: o.stars }, () => [Math.random() * w, Math.random() * h * 0.7, Math.random()]) }),\n draw: ({ ctx, w, h, t, state, o }) => {\n const sky = ctx.createLinearGradient(0, 0, 0, h);\n sky.addColorStop(0, '#020617');\n sky.addColorStop(1, '#0f172a');\n ctx.fillStyle = sky;\n ctx.fillRect(0, 0, w, h);\n for (const [x, y, k] of state.s) {\n ctx.fillStyle = `rgba(255,255,255,${(0.3 + 0.5 * Math.abs(Math.sin(t * 1.5 + k * 9))).toFixed(2)})`;\n ctx.fillRect(x, y, 1.4, 1.4);\n }\n ctx.globalCompositeOperation = 'lighter';\n (o.colors as string[]).forEach((c, i) => {\n const base = h * (0.25 + i * 0.12);\n for (let x = 0; x < w; x += 4) {\n const y = base + Math.sin(x * 0.012 + t * (0.5 + i * 0.2) + i) * h * 0.08 + Math.sin(x * 0.03 - t * 0.7) * h * 0.03;\n const len = h * (0.22 + 0.12 * Math.sin(x * 0.02 + t + i));\n const g = ctx.createLinearGradient(0, y - len, 0, y);\n g.addColorStop(0, 'rgba(0,0,0,0)');\n g.addColorStop(1, c);\n ctx.globalAlpha = 0.16;\n ctx.fillStyle = g;\n ctx.fillRect(x, y - len, 4, len);\n }\n });\n ctx.globalAlpha = 1;\n ctx.globalCompositeOperation = 'source-over';\n },\n }),\n bg('day-cycle', 'The sky moves through dawn, day, dusk and night with the sun and moon on an arc (`cycle` seconds or a fixed `hour`) (Canvas 2D).', { cycle: 24, hour: null }, {\n draw: ({ ctx, w, h, t, o }) => {\n const hour = typeof o.hour === 'number' ? o.hour : (8 + (t / Math.max(4, Number(o.cycle) || 24)) * 24) % 24;\n const [top, bot] = skyAt(hour);\n const g = ctx.createLinearGradient(0, 0, 0, h);\n g.addColorStop(0, top);\n g.addColorStop(1, bot);\n ctx.fillStyle = g;\n ctx.fillRect(0, 0, w, h);\n const body = (k: number, color: string, r: number) => {\n if (k < 0 || k > 1) return;\n const x = w * k;\n const y = h * 0.9 - Math.sin(k * Math.PI) * h * 0.75;\n ctx.fillStyle = color;\n ctx.shadowColor = color;\n ctx.shadowBlur = 24;\n ctx.beginPath();\n ctx.arc(x, y, r, 0, Math.PI * 2);\n ctx.fill();\n ctx.shadowBlur = 0;\n };\n body((hour - 6) / 12, '#fde047', Math.min(w, h) * 0.07);\n body(((hour + 6) % 24) / 12, '#e2e8f0', Math.min(w, h) * 0.05);\n ctx.fillStyle = 'rgba(15,23,42,.55)';\n ctx.beginPath();\n ctx.moveTo(0, h);\n for (let x = 0; x <= w; x += 8) ctx.lineTo(x, h * 0.88 - Math.sin(x * 0.015) * h * 0.05 - Math.sin(x * 0.041) * h * 0.02);\n ctx.lineTo(w, h);\n ctx.fill();\n },\n }),\n];\n\n/** Register the 6.8 weather & ambience pack (idempotent). */\nexport function registerWeatherPack(): void {\n registerEffects(WEATHER_FX);\n}\n\n/** @deprecated since 6.9 — use `registerWeatherPack()` (removed in 7.0; `npx usa-codemod-7`). */\nexport function registerWeatherEffects(): void {\n deprecate('registerWeatherEffects', 'registerWeatherEffects() is deprecated since 6.9 and removed in 7.0 — use registerWeatherPack() (npx usa-codemod-7).');\n 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package/dist/components/fx.js
CHANGED
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@@ -1,8 +1,8 @@
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|
|
1
|
-
import { y as defineElement } from '../chunks/base-
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|
2
|
-
import { playEffect, bindEffect, EFFECT_TRIGGERS, registerEffects } from '../chunks/registry-
|
|
3
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-
export { EFFECT_KINDS, getEffect, hasEffect, listEffects, registerEffect } from '../chunks/registry-
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4
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-
import { T as TIMELINE_PRESETS } from '../chunks/core-
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5
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-
import { b as burst, c as confetti, s as shake } from '../chunks/fx-
|
|
1
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+
import { y as defineElement } from '../chunks/base-D5MHqeDd.js';
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|
2
|
+
import { playEffect, bindEffect, EFFECT_TRIGGERS, registerEffects } from '../chunks/registry-CTLWeg-J.js';
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3
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+
export { EFFECT_KINDS, getEffect, hasEffect, listEffects, registerEffect } from '../chunks/registry-CTLWeg-J.js';
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4
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+
import { T as TIMELINE_PRESETS } from '../chunks/core-DyJu5r5a.js';
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5
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+
import { b as burst, c as confetti, s as shake } from '../chunks/fx-DlGRMJ-Z.js';
|
|
6
6
|
import './tokens.js';
|
|
7
7
|
|
|
8
8
|
function defineFx(tag = 'usa-fx') {
|
package/dist/components/fx2.cjs
CHANGED
|
@@ -1,57 +1,96 @@
|
|
|
1
1
|
'use strict';
|
|
2
2
|
|
|
3
|
-
var
|
|
3
|
+
var base = require('../chunks/base-BaQV-2ha.cjs');
|
|
4
|
+
var components_marketplace = require('./marketplace.cjs');
|
|
5
|
+
var components_fxGpu = require('../chunks/gpu-C2D4T9Q-.cjs');
|
|
4
6
|
var components_fxText = require('./fx-text.cjs');
|
|
5
7
|
var components_fxLight = require('./fx-light.cjs');
|
|
6
8
|
var components_fx3d = require('./fx-3d.cjs');
|
|
7
9
|
var components_fxMorph = require('./fx-morph.cjs');
|
|
8
10
|
var components_fxTransitions = require('./fx-transitions.cjs');
|
|
11
|
+
var components_fxWeather = require('./fx-weather.cjs');
|
|
12
|
+
var components_fxPhysics = require('./fx-physics.cjs');
|
|
13
|
+
var components_fxFocus = require('./fx-focus.cjs');
|
|
9
14
|
require('../chunks/registry-DehBVRDV.cjs');
|
|
10
|
-
require('../chunks/base-BaQV-2ha.cjs');
|
|
11
15
|
require('../chunks/generative-BHIj-NU0.cjs');
|
|
12
16
|
require('../chunks/shared-jkgRH-Hx.cjs');
|
|
13
17
|
|
|
14
18
|
/** The 6.x effect packs by name. */
|
|
15
|
-
const
|
|
19
|
+
const EFFECT_PACKS = {
|
|
16
20
|
gpu: components_fxGpu.GPU_FX,
|
|
17
21
|
text: components_fxText.TEXT3_FX,
|
|
18
22
|
light: components_fxLight.LIGHT_FX,
|
|
19
23
|
depth: components_fx3d.DEPTH3_FX,
|
|
20
24
|
morph: components_fxMorph.MORPH2_FX,
|
|
21
25
|
transitions: components_fxTransitions.TRANSITIONS2_FX,
|
|
26
|
+
weather: components_fxWeather.WEATHER_FX,
|
|
27
|
+
physics: components_fxPhysics.PHYSICS2_FX,
|
|
28
|
+
focus: components_fxFocus.FOCUS_FX,
|
|
22
29
|
};
|
|
23
|
-
/** Register every 6.x pack (idempotent). */
|
|
30
|
+
/** Register every 6.x effect pack (idempotent). */
|
|
31
|
+
function registerEffectPacks() {
|
|
32
|
+
components_fxGpu.registerGpuPack();
|
|
33
|
+
components_fxText.registerTextPack();
|
|
34
|
+
components_fxLight.registerLightPack();
|
|
35
|
+
components_fx3d.register3dPack();
|
|
36
|
+
components_fxMorph.registerMorphPack();
|
|
37
|
+
components_fxTransitions.registerTransitionsPack();
|
|
38
|
+
components_fxWeather.registerWeatherPack();
|
|
39
|
+
components_fxPhysics.registerPhysicsPack();
|
|
40
|
+
components_fxFocus.registerFocusPack();
|
|
41
|
+
}
|
|
42
|
+
/** @deprecated since 6.9 — `EFFECT_PACKS` (removed in 7.0). */
|
|
43
|
+
const FX2_PACKS = EFFECT_PACKS;
|
|
44
|
+
/** @deprecated since 6.9 — use `registerEffectPacks()` (removed in 7.0; `npx usa-codemod-7`). */
|
|
24
45
|
function registerFx2() {
|
|
25
|
-
|
|
26
|
-
|
|
27
|
-
components_fxLight.registerLightEffects();
|
|
28
|
-
components_fx3d.register3dEffects();
|
|
29
|
-
components_fxMorph.registerMorphEffects2();
|
|
30
|
-
components_fxTransitions.registerTransitionEffects2();
|
|
46
|
+
base.deprecate('registerFx2', 'registerFx2() is deprecated since 6.9 and removed in 7.0 — use registerEffectPacks() (npx usa-codemod-7).');
|
|
47
|
+
registerEffectPacks();
|
|
31
48
|
}
|
|
32
49
|
|
|
50
|
+
exports.EFFECT_PACK_FORMAT = components_marketplace.EFFECT_PACK_FORMAT;
|
|
51
|
+
exports.loadEffectPack = components_marketplace.loadEffectPack;
|
|
52
|
+
exports.packManifest = components_marketplace.packManifest;
|
|
53
|
+
exports.validateManifest = components_marketplace.validateManifest;
|
|
33
54
|
exports.GLSL_HEAD = components_fxGpu.GLSL_HEAD;
|
|
34
55
|
exports.GPU_FX = components_fxGpu.GPU_FX;
|
|
35
56
|
exports.fieldFallback = components_fxGpu.fieldFallback;
|
|
36
57
|
exports.registerGpuEffects = components_fxGpu.registerGpuEffects;
|
|
58
|
+
exports.registerGpuPack = components_fxGpu.registerGpuPack;
|
|
37
59
|
exports.shaderBackground = components_fxGpu.shaderBackground;
|
|
38
60
|
exports.supportsWebGL2 = components_fxGpu.supportsWebGL2;
|
|
39
61
|
exports.TEXT3_FX = components_fxText.TEXT3_FX;
|
|
40
62
|
exports.registerTextEffects3 = components_fxText.registerTextEffects3;
|
|
63
|
+
exports.registerTextPack = components_fxText.registerTextPack;
|
|
41
64
|
exports.splitChars = components_fxText.splitChars;
|
|
42
65
|
exports.LIGHT_FX = components_fxLight.LIGHT_FX;
|
|
43
66
|
exports.registerLightEffects = components_fxLight.registerLightEffects;
|
|
67
|
+
exports.registerLightPack = components_fxLight.registerLightPack;
|
|
44
68
|
exports.trackPointer = components_fxLight.trackPointer;
|
|
45
69
|
exports.DEPTH3_FX = components_fx3d.DEPTH3_FX;
|
|
46
70
|
exports.register3dEffects = components_fx3d.register3dEffects;
|
|
71
|
+
exports.register3dPack = components_fx3d.register3dPack;
|
|
47
72
|
exports.MORPH2_FX = components_fxMorph.MORPH2_FX;
|
|
48
73
|
exports.pointsToPath = components_fxMorph.pointsToPath;
|
|
49
74
|
exports.registerMorphEffects2 = components_fxMorph.registerMorphEffects2;
|
|
75
|
+
exports.registerMorphPack = components_fxMorph.registerMorphPack;
|
|
50
76
|
exports.samplePath = components_fxMorph.samplePath;
|
|
51
77
|
exports.TRANSITIONS2_FX = components_fxTransitions.TRANSITIONS2_FX;
|
|
52
78
|
exports.crossDocumentTransitions = components_fxTransitions.crossDocumentTransitions;
|
|
53
79
|
exports.pageTransition = components_fxTransitions.pageTransition;
|
|
54
80
|
exports.registerTransitionEffects2 = components_fxTransitions.registerTransitionEffects2;
|
|
81
|
+
exports.registerTransitionsPack = components_fxTransitions.registerTransitionsPack;
|
|
82
|
+
exports.WEATHER_FX = components_fxWeather.WEATHER_FX;
|
|
83
|
+
exports.registerWeatherEffects = components_fxWeather.registerWeatherEffects;
|
|
84
|
+
exports.registerWeatherPack = components_fxWeather.registerWeatherPack;
|
|
85
|
+
exports.skyAt = components_fxWeather.skyAt;
|
|
86
|
+
exports.PHYSICS2_FX = components_fxPhysics.PHYSICS2_FX;
|
|
87
|
+
exports.VerletWorld = components_fxPhysics.VerletWorld;
|
|
88
|
+
exports.registerPhysicsEffects2 = components_fxPhysics.registerPhysicsEffects2;
|
|
89
|
+
exports.registerPhysicsPack = components_fxPhysics.registerPhysicsPack;
|
|
90
|
+
exports.FOCUS_FX = components_fxFocus.FOCUS_FX;
|
|
91
|
+
exports.registerFocusPack = components_fxFocus.registerFocusPack;
|
|
92
|
+
exports.EFFECT_PACKS = EFFECT_PACKS;
|
|
55
93
|
exports.FX2_PACKS = FX2_PACKS;
|
|
94
|
+
exports.registerEffectPacks = registerEffectPacks;
|
|
56
95
|
exports.registerFx2 = registerFx2;
|
|
57
96
|
//# sourceMappingURL=fx2.cjs.map
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"fx2.cjs","sources":["../../src/components/fx2/index.ts"],"sourcesContent":["/**\n * The 6.x effect packs, one entry each (`motionary/components/fx-gpu`, …) so\n * their size budgets stay separate. This module (`registerFx2()`) registers\n * them all — used by dist/widgets.umd.js and the showcase.\n */\nimport type { EffectDefinition } from '../fx/registry';\nimport { GPU_FX, registerGpuEffects } from './gpu';\nimport { TEXT3_FX, registerTextEffects3, splitChars } from './text3';\nimport { LIGHT_FX, registerLightEffects, trackPointer } from './light';\nimport { DEPTH3_FX, register3dEffects } from './depth3';\nimport { MORPH2_FX, registerMorphEffects2, samplePath, pointsToPath } from './morph2';\nimport { TRANSITIONS2_FX, registerTransitionEffects2, pageTransition, crossDocumentTransitions } from './transitions2';\n\nexport { GPU_FX, registerGpuEffects, TEXT3_FX, registerTextEffects3, splitChars };\nexport { shaderBackground, supportsWebGL2, fieldFallback, GLSL_HEAD } from './gl';\nexport type { ShaderSpec } from './gl';\n\nexport { LIGHT_FX, registerLightEffects, trackPointer };\n\nexport { DEPTH3_FX, register3dEffects };\n\nexport { MORPH2_FX, registerMorphEffects2, samplePath, pointsToPath };\n\nexport { TRANSITIONS2_FX, registerTransitionEffects2, pageTransition, crossDocumentTransitions };\n\n/** The 6.x effect packs by name. */\nexport const
|
|
1
|
+
{"version":3,"file":"fx2.cjs","sources":["../../src/components/fx2/index.ts"],"sourcesContent":["/**\n * The 6.x effect packs, one entry each (`motionary/components/fx-gpu`, …) so\n * their size budgets stay separate. This module (`registerFx2()`) registers\n * them all — used by dist/widgets.umd.js and the showcase.\n */\nimport type { EffectDefinition } from '../fx/registry';\nimport { deprecate } from '../base';\nexport { EFFECT_PACK_FORMAT, packManifest, validateManifest, loadEffectPack } from './manifest';\nexport type { EffectPackManifest } from './manifest';\nimport { GPU_FX, registerGpuPack, registerGpuEffects } from './gpu';\nimport { TEXT3_FX, registerTextPack, registerTextEffects3, splitChars } from './text3';\nimport { LIGHT_FX, registerLightPack, registerLightEffects, trackPointer } from './light';\nimport { DEPTH3_FX, register3dPack, register3dEffects } from './depth3';\nimport { MORPH2_FX, registerMorphPack, registerMorphEffects2, samplePath, pointsToPath } from './morph2';\nimport { TRANSITIONS2_FX, registerTransitionsPack, registerTransitionEffects2, pageTransition, crossDocumentTransitions } from './transitions2';\nimport { WEATHER_FX, registerWeatherPack, registerWeatherEffects, skyAt } from './weather';\nimport { PHYSICS2_FX, registerPhysicsPack, registerPhysicsEffects2, VerletWorld } from './physics2';\nimport { FOCUS_FX, registerFocusPack } from './focus';\n\nexport { GPU_FX, registerGpuPack, registerGpuEffects, TEXT3_FX, registerTextPack, registerTextEffects3, splitChars };\nexport { shaderBackground, supportsWebGL2, fieldFallback, GLSL_HEAD } from './gl';\nexport type { ShaderSpec } from './gl';\n\nexport { LIGHT_FX, registerLightPack, registerLightEffects, trackPointer };\n\nexport { DEPTH3_FX, register3dPack, register3dEffects };\n\nexport { MORPH2_FX, registerMorphPack, registerMorphEffects2, samplePath, pointsToPath };\n\nexport { TRANSITIONS2_FX, registerTransitionsPack, registerTransitionEffects2, pageTransition, crossDocumentTransitions };\n\nexport { WEATHER_FX, registerWeatherPack, registerWeatherEffects, skyAt };\n\nexport { PHYSICS2_FX, registerPhysicsPack, registerPhysicsEffects2, VerletWorld };\n\nexport { FOCUS_FX, registerFocusPack };\n\n/** The 6.x effect packs by name. */\nexport const EFFECT_PACKS: Record<string, EffectDefinition[]> = {\n gpu: GPU_FX,\n text: TEXT3_FX,\n light: LIGHT_FX,\n depth: DEPTH3_FX,\n morph: MORPH2_FX,\n transitions: TRANSITIONS2_FX,\n weather: WEATHER_FX,\n physics: PHYSICS2_FX,\n focus: FOCUS_FX,\n};\n\n/** Register every 6.x effect pack (idempotent). */\nexport function registerEffectPacks(): void {\n registerGpuPack();\n registerTextPack();\n registerLightPack();\n register3dPack();\n registerMorphPack();\n registerTransitionsPack();\n registerWeatherPack();\n registerPhysicsPack();\n registerFocusPack();\n}\n\n/** @deprecated since 6.9 — `EFFECT_PACKS` (removed in 7.0). */\nexport const FX2_PACKS = EFFECT_PACKS;\n\n/** @deprecated since 6.9 — use `registerEffectPacks()` (removed in 7.0; `npx usa-codemod-7`). */\nexport function registerFx2(): void {\n deprecate('registerFx2', 'registerFx2() is deprecated since 6.9 and removed in 7.0 — use registerEffectPacks() (npx usa-codemod-7).');\n registerEffectPacks();\n}\n"],"names":["GPU_FX","TEXT3_FX","LIGHT_FX","DEPTH3_FX","MORPH2_FX","TRANSITIONS2_FX","WEATHER_FX","PHYSICS2_FX","FOCUS_FX","registerGpuPack","registerTextPack","registerLightPack","register3dPack","registerMorphPack","registerTransitionsPack","registerWeatherPack","registerPhysicsPack","registerFocusPack","deprecate"],"mappings":";;;;;;;;;;;;;;;;;AAqCA;AACO,MAAM,YAAY,GAAuC;AAC9D,IAAA,GAAG,EAAEA,uBAAM;AACX,IAAA,IAAI,EAAEC,0BAAQ;AACd,IAAA,KAAK,EAAEC,2BAAQ;AACf,IAAA,KAAK,EAAEC,yBAAS;AAChB,IAAA,KAAK,EAAEC,4BAAS;AAChB,IAAA,WAAW,EAAEC,wCAAe;AAC5B,IAAA,OAAO,EAAEC,+BAAU;AACnB,IAAA,OAAO,EAAEC,gCAAW;AACpB,IAAA,KAAK,EAAEC,2BAAQ;;AAGjB;SACgB,mBAAmB,GAAA;AACjC,IAAAC,gCAAe,EAAE;AACjB,IAAAC,kCAAgB,EAAE;AAClB,IAAAC,oCAAiB,EAAE;AACnB,IAAAC,8BAAc,EAAE;AAChB,IAAAC,oCAAiB,EAAE;AACnB,IAAAC,gDAAuB,EAAE;AACzB,IAAAC,wCAAmB,EAAE;AACrB,IAAAC,wCAAmB,EAAE;AACrB,IAAAC,oCAAiB,EAAE;AACrB;AAEA;AACO,MAAM,SAAS,GAAG;AAEzB;SACgB,WAAW,GAAA;AACzB,IAAAC,cAAS,CAAC,aAAa,EAAE,2GAA2G,CAAC;AACrI,IAAA,mBAAmB,EAAE;AACvB;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;"}
|