motionary 6.4.0 → 6.6.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +28 -0
- package/dist/components/fx-3d.cjs +236 -0
- package/dist/components/fx-3d.cjs.map +1 -0
- package/dist/components/fx-3d.d.cts +67 -0
- package/dist/components/fx-3d.d.ts +67 -0
- package/dist/components/fx-3d.js +233 -0
- package/dist/components/fx-3d.js.map +1 -0
- package/dist/components/fx-morph.cjs +292 -0
- package/dist/components/fx-morph.cjs.map +1 -0
- package/dist/components/fx-morph.d.cts +71 -0
- package/dist/components/fx-morph.d.ts +71 -0
- package/dist/components/fx-morph.js +287 -0
- package/dist/components/fx-morph.js.map +1 -0
- package/dist/components/fx2.cjs +12 -0
- package/dist/components/fx2.cjs.map +1 -1
- package/dist/components/fx2.d.cts +51 -1
- package/dist/components/fx2.d.ts +51 -1
- package/dist/components/fx2.js +8 -1
- package/dist/components/fx2.js.map +1 -1
- package/dist/components/widgets.cjs +901 -21
- package/dist/components/widgets.cjs.map +1 -1
- package/dist/components/widgets.d.cts +135 -2
- package/dist/components/widgets.d.ts +135 -2
- package/dist/components/widgets.js +891 -22
- package/dist/components/widgets.js.map +1 -1
- package/dist/widgets.umd.js +1 -1
- package/dist/widgets.umd.js.map +1 -1
- package/docs/ROADMAP.md +2 -2
- package/docs/components.md +51 -0
- package/package.json +21 -1
package/dist/components/fx2.d.ts
CHANGED
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@@ -114,6 +114,56 @@ declare const LIGHT_FX: EffectDefinition[];
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/** Register the 6.4 light & materials pack (idempotent). */
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declare function registerLightEffects(): void;
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/**
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* 6.5 — 3D scene cards (`motionary/components/fx-3d`), registered through
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* `registerEffect()`:
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*
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* - `depth-stack` (card, persistent) — the children (or `[data-depth]`
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* layers) separate in Z and parallax against each other as the card tilts
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* toward the pointer.
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* - `product-spin` (card, persistent) — a 360° product viewer: drag to turn
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* the element in 3D with inertia, idles with a slow turntable spin.
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* - `card-flip-3d` (click) — a thick card flips to its back face (second
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* child) with an edge that shows its depth.
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* - `origami` (enter) — the element unfolds panel by panel like folded paper.
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* - `orbit-camera` (scroll, persistent) — while the element scrolls through
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* the viewport the camera orbits its 3D children.
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*
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* Reduced motion: no tilt, spin, orbit or fold; the flip swaps faces with a
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* crossfade.
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*/
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declare const DEPTH3_FX: EffectDefinition[];
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/** Register the 6.5 3D pack (idempotent). */
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declare function register3dEffects(): void;
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/**
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* 6.6 — Morph & SVG 2.0 (`motionary/components/fx-morph`), registered
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* through `registerEffect()`:
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*
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* - `path-morph` (loop) — an SVG `<path>` flows between shapes (`paths`, any
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* number of `d` strings): both shapes are resampled to the same number of
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* points, so paths with different commands still morph smoothly.
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* - `blob-button` (hover, persistent) — a liquid blob behind the element
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* wobbles and bulges toward the pointer.
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* - `stroke-draw` (enter) — every stroke in an inline SVG draws itself,
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* staggered, then the fills fade in.
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* - `noise-reveal` (enter) — the element condenses out of SVG turbulence
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* (displacement + blur) — an SVG-filter transition.
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* - `icon-swap` (click) — cycles through the element's child icons with a
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* gooey morph (blur + scale + rotate crossfade).
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*
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* Reduced motion: no loops / wobble; enter effects and swaps fade.
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*/
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/** Sample `d` into `n` points (needs SVG geometry support; `null` without it). */
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declare function samplePath(d: string, n?: number): [number, number][] | null;
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/** Points → closed path `d`. */
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declare const pointsToPath: (pts: [number, number][]) => string;
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declare const MORPH2_FX: EffectDefinition[];
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/** Register the 6.6 morph & SVG pack (idempotent). */
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declare function registerMorphEffects2(): void;
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/**
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* 5.5 — generative backgrounds on Canvas 2D, registered through
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* `registerEffect()` (kind `background`): `flow-field`, `voronoi`,
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@@ -186,5 +236,5 @@ declare const FX2_PACKS: Record<string, EffectDefinition[]>;
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/** Register every 6.x pack (idempotent). */
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declare function registerFx2(): void;
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export { FX2_PACKS, GLSL_HEAD, GPU_FX, LIGHT_FX, TEXT3_FX, fieldFallback, registerFx2, registerGpuEffects, registerLightEffects, registerTextEffects3, shaderBackground, splitChars, supportsWebGL2, trackPointer };
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export { DEPTH3_FX, FX2_PACKS, GLSL_HEAD, GPU_FX, LIGHT_FX, MORPH2_FX, TEXT3_FX, fieldFallback, pointsToPath, register3dEffects, registerFx2, registerGpuEffects, registerLightEffects, registerMorphEffects2, registerTextEffects3, samplePath, shaderBackground, splitChars, supportsWebGL2, trackPointer };
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export type { ShaderSpec };
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package/dist/components/fx2.js
CHANGED
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@@ -4,6 +4,9 @@ import { TEXT3_FX, registerTextEffects3 } from './fx-text.js';
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export { splitChars } from './fx-text.js';
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import { LIGHT_FX, registerLightEffects } from './fx-light.js';
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export { trackPointer } from './fx-light.js';
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import { DEPTH3_FX, register3dEffects } from './fx-3d.js';
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import { MORPH2_FX, registerMorphEffects2 } from './fx-morph.js';
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export { pointsToPath, samplePath } from './fx-morph.js';
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import '../chunks/registry-Bu5NrAyA.js';
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import '../chunks/base-DchG4q_S.js';
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import '../chunks/generative-2LhxG5BJ.js';
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@@ -14,13 +17,17 @@ const FX2_PACKS = {
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gpu: GPU_FX,
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text: TEXT3_FX,
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light: LIGHT_FX,
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depth: DEPTH3_FX,
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morph: MORPH2_FX,
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};
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/** Register every 6.x pack (idempotent). */
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function registerFx2() {
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registerGpuEffects();
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registerTextEffects3();
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registerLightEffects();
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register3dEffects();
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registerMorphEffects2();
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}
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export { FX2_PACKS, GPU_FX, LIGHT_FX, TEXT3_FX, registerFx2, registerGpuEffects, registerLightEffects, registerTextEffects3 };
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export { DEPTH3_FX, FX2_PACKS, GPU_FX, LIGHT_FX, MORPH2_FX, TEXT3_FX, register3dEffects, registerFx2, registerGpuEffects, registerLightEffects, registerMorphEffects2, registerTextEffects3 };
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//# sourceMappingURL=fx2.js.map
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@@ -1 +1 @@
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1
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{"version":3,"file":"fx2.js","sources":["../../src/components/fx2/index.ts"],"sourcesContent":["/**\n * The 6.x effect packs, one entry each (`motionary/components/fx-gpu`, …) so\n * their size budgets stay separate. This module (`registerFx2()`) registers\n * them all — used by dist/widgets.umd.js and the showcase.\n */\nimport type { EffectDefinition } from '../fx/registry';\nimport { GPU_FX, registerGpuEffects } from './gpu';\nimport { TEXT3_FX, registerTextEffects3, splitChars } from './text3';\nimport { LIGHT_FX, registerLightEffects, trackPointer } from './light';\n\nexport { GPU_FX, registerGpuEffects, TEXT3_FX, registerTextEffects3, splitChars };\nexport { shaderBackground, supportsWebGL2, fieldFallback, GLSL_HEAD } from './gl';\nexport type { ShaderSpec } from './gl';\n\nexport { LIGHT_FX, registerLightEffects, trackPointer };\n\n/** The 6.x effect packs by name. */\nexport const FX2_PACKS: Record<string, EffectDefinition[]> = {\n gpu: GPU_FX,\n text: TEXT3_FX,\n light: LIGHT_FX,\n};\n\n/** Register every 6.x pack (idempotent). */\nexport function registerFx2(): void {\n registerGpuEffects();\n registerTextEffects3();\n registerLightEffects();\n}\n"],"names":[],"mappings":"
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{"version":3,"file":"fx2.js","sources":["../../src/components/fx2/index.ts"],"sourcesContent":["/**\n * The 6.x effect packs, one entry each (`motionary/components/fx-gpu`, …) so\n * their size budgets stay separate. This module (`registerFx2()`) registers\n * them all — used by dist/widgets.umd.js and the showcase.\n */\nimport type { EffectDefinition } from '../fx/registry';\nimport { GPU_FX, registerGpuEffects } from './gpu';\nimport { TEXT3_FX, registerTextEffects3, splitChars } from './text3';\nimport { LIGHT_FX, registerLightEffects, trackPointer } from './light';\nimport { DEPTH3_FX, register3dEffects } from './depth3';\nimport { MORPH2_FX, registerMorphEffects2, samplePath, pointsToPath } from './morph2';\n\nexport { GPU_FX, registerGpuEffects, TEXT3_FX, registerTextEffects3, splitChars };\nexport { shaderBackground, supportsWebGL2, fieldFallback, GLSL_HEAD } from './gl';\nexport type { ShaderSpec } from './gl';\n\nexport { LIGHT_FX, registerLightEffects, trackPointer };\n\nexport { DEPTH3_FX, register3dEffects };\n\nexport { MORPH2_FX, registerMorphEffects2, samplePath, pointsToPath };\n\n/** The 6.x effect packs by name. */\nexport const FX2_PACKS: Record<string, EffectDefinition[]> = {\n gpu: GPU_FX,\n text: TEXT3_FX,\n light: LIGHT_FX,\n depth: DEPTH3_FX,\n morph: MORPH2_FX,\n};\n\n/** Register every 6.x pack (idempotent). */\nexport function registerFx2(): void {\n registerGpuEffects();\n registerTextEffects3();\n registerLightEffects();\n register3dEffects();\n registerMorphEffects2();\n}\n"],"names":[],"mappings":";;;;;;;;;;;;;;AAsBA;AACO,MAAM,SAAS,GAAuC;AAC3D,IAAA,GAAG,EAAE,MAAM;AACX,IAAA,IAAI,EAAE,QAAQ;AACd,IAAA,KAAK,EAAE,QAAQ;AACf,IAAA,KAAK,EAAE,SAAS;AAChB,IAAA,KAAK,EAAE,SAAS;;AAGlB;SACgB,WAAW,GAAA;AACzB,IAAA,kBAAkB,EAAE;AACpB,IAAA,oBAAoB,EAAE;AACtB,IAAA,oBAAoB,EAAE;AACtB,IAAA,iBAAiB,EAAE;AACnB,IAAA,qBAAqB,EAAE;AACzB;;;;"}
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