motionary 0.0.0-stage → 6.2.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (374) hide show
  1. package/CHANGELOG.md +803 -0
  2. package/LICENSE +21 -0
  3. package/README.md +218 -2
  4. package/README_ja.md +219 -0
  5. package/README_zh.md +219 -0
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@@ -0,0 +1,156 @@
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+ import { x as defineElement } from '../chunks/base-C_3cAoRz.js';
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+ import { p as playEffect, b as bindEffect, a as EFFECT_TRIGGERS, c as registerEffects } from '../chunks/registry-CKNLQpwd.js';
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+ export { E as EFFECT_KINDS, g as getEffect, h as hasEffect, l as listEffects, r as registerEffect } from '../chunks/registry-CKNLQpwd.js';
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+ import { T as TIMELINE_PRESETS } from '../chunks/core-VEBw36QK.js';
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+ import { b as burst, c as confetti, s as shake } from '../chunks/fx-Bs6IrV4Q.js';
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+ import './tokens.js';
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+
8
+ function defineFx(tag = 'usa-fx') {
9
+ return defineElement(tag, (Base) => class UsaFx extends Base {
10
+ static get observedAttributes() {
11
+ return ['effect', 'trigger', 'options'];
12
+ }
13
+ get target() {
14
+ return this.flag('self') ? this : (this.firstElementChild || this);
15
+ }
16
+ opts() {
17
+ try {
18
+ return JSON.parse(this.str('options', '{}')) || {};
19
+ }
20
+ catch {
21
+ return {};
22
+ }
23
+ }
24
+ play() {
25
+ return playEffect(this.target, this.str('effect', 'pop'), this.opts()).catch(() => undefined);
26
+ }
27
+ mount() {
28
+ if (!this.style.display)
29
+ this.style.display = 'inline-block';
30
+ const name = this.str('effect', 'pop');
31
+ const t = this.str('trigger', 'click');
32
+ try {
33
+ this.onCleanup(bindEffect(this.target, name, { ...this.opts(), trigger: EFFECT_TRIGGERS.includes(t) ? t : 'click', once: this.flag('once') }));
34
+ this.removeAttribute('data-unknown');
35
+ }
36
+ catch {
37
+ this.setAttribute('data-unknown', name); // not registered (yet)
38
+ }
39
+ }
40
+ });
41
+ }
42
+
43
+ /**
44
+ * 5.0 built-in effects, all registered through `registerEffect()`:
45
+ * every timeline preset as an `enter` effect, attention seekers, and the
46
+ * click effects (burst, confetti, shake, ripple).
47
+ */
48
+ const enter = Object.entries(TIMELINE_PRESETS).map(([name, frames]) => ({
49
+ name,
50
+ kind: 'enter',
51
+ description: `Entrance: ${name} (same keyframes as the timeline preset).`,
52
+ defaults: { duration: 600, delay: 0, easing: 'cubic-bezier(0.22, 1, 0.36, 1)' },
53
+ run: (el, o, ctx) => ctx.animate(el, ctx.reduced ? [{ opacity: 0 }, { opacity: 1 }] : frames, { duration: o.duration, delay: o.delay, easing: o.easing, fill: 'backwards' }),
54
+ }));
55
+ const A = (name, description, frames, duration = 700, easing = 'ease-in-out') => ({
56
+ name,
57
+ kind: 'attention',
58
+ description,
59
+ defaults: { duration, iterations: 1 },
60
+ run: (el, o, ctx) => (ctx.reduced ? ctx.animate(el, [{ opacity: 1 }, { opacity: 0.6 }, { opacity: 1 }], { duration: 400 }) : ctx.animate(el, frames, { duration: o.duration, easing, iterations: o.iterations })),
61
+ });
62
+ const attention = [
63
+ A('pulse', 'Gentle scale pulse.', [{ transform: 'scale(1)' }, { transform: 'scale(1.08)' }, { transform: 'scale(1)' }], 600),
64
+ A('pop', 'Quick overshoot pop.', [{ transform: 'scale(1)' }, { transform: 'scale(1.18)', offset: 0.4 }, { transform: 'scale(0.96)', offset: 0.7 }, { transform: 'scale(1)' }], 450, 'cubic-bezier(0.34, 1.56, 0.64, 1)'),
65
+ A('jelly', 'Rubbery squash-and-stretch.', [{ transform: 'scale(1,1)' }, { transform: 'scale(1.25,0.75)', offset: 0.3 }, { transform: 'scale(0.75,1.25)', offset: 0.4 }, { transform: 'scale(1.15,0.85)', offset: 0.5 }, { transform: 'scale(0.95,1.05)', offset: 0.65 }, { transform: 'scale(1.05,0.95)', offset: 0.75 }, { transform: 'scale(1,1)' }], 900),
66
+ A('wiggle', 'Playful rotate wiggle.', [{ transform: 'rotate(0)' }, { transform: 'rotate(-8deg)', offset: 0.2 }, { transform: 'rotate(7deg)', offset: 0.4 }, { transform: 'rotate(-5deg)', offset: 0.6 }, { transform: 'rotate(3deg)', offset: 0.8 }, { transform: 'rotate(0)' }], 650),
67
+ A('heartbeat', 'Double-beat heart pulse.', [{ transform: 'scale(1)' }, { transform: 'scale(1.2)', offset: 0.14 }, { transform: 'scale(1)', offset: 0.28 }, { transform: 'scale(1.2)', offset: 0.42 }, { transform: 'scale(1)', offset: 0.7 }], 1100),
68
+ A('bounce', 'Hop up and settle with a squash.', [{ transform: 'translateY(0) scale(1,1)' }, { transform: 'translateY(-22px) scale(0.95,1.05)', offset: 0.35 }, { transform: 'translateY(0) scale(1.08,0.92)', offset: 0.6 }, { transform: 'translateY(-6px) scale(1,1)', offset: 0.8 }, { transform: 'translateY(0) scale(1,1)' }], 800),
69
+ A('flash', 'Two soft flashes (well under 3 per second).', [{ opacity: 1 }, { opacity: 0.25, offset: 0.25 }, { opacity: 1, offset: 0.5 }, { opacity: 0.25, offset: 0.75 }, { opacity: 1 }], 1400),
70
+ A('tada', 'Scale + shake celebration.', [{ transform: 'scale(1) rotate(0)' }, { transform: 'scale(0.9) rotate(-3deg)', offset: 0.1 }, { transform: 'scale(1.1) rotate(3deg)', offset: 0.3 }, { transform: 'scale(1.1) rotate(-3deg)', offset: 0.5 }, { transform: 'scale(1.1) rotate(3deg)', offset: 0.7 }, { transform: 'scale(1) rotate(0)' }], 1000),
71
+ ];
72
+ const click = [
73
+ {
74
+ name: 'burst',
75
+ kind: 'click',
76
+ description: 'Particle burst from the click point (or `x` / `y`, or the element center).',
77
+ defaults: { count: 12 },
78
+ run: (el, o, ctx) => {
79
+ if (ctx.reduced)
80
+ return;
81
+ const r = el.getBoundingClientRect();
82
+ const e = ctx.event;
83
+ burst(o.x ?? e?.clientX ?? r.left + r.width / 2, o.y ?? e?.clientY ?? r.top + r.height / 2, o);
84
+ },
85
+ },
86
+ {
87
+ name: 'confetti',
88
+ kind: 'click',
89
+ description: 'Confetti cannon from the element.',
90
+ defaults: { count: 80 },
91
+ run: (el, o, ctx) => {
92
+ if (ctx.reduced)
93
+ return;
94
+ const r = el.getBoundingClientRect();
95
+ confetti({ x: r.left + r.width / 2, y: r.top + r.height / 2, ...o });
96
+ },
97
+ },
98
+ {
99
+ name: 'shake',
100
+ kind: 'attention',
101
+ description: 'Horizontal "no" shake (errors, wrong password).',
102
+ defaults: { intensity: 8, duration: 480 },
103
+ run: (el, o, ctx) => (ctx.reduced ? ctx.animate(el, [{ opacity: 1 }, { opacity: 0.5 }, { opacity: 1 }], { duration: 300 }) : shake(el, o.intensity, o.duration)),
104
+ },
105
+ {
106
+ name: 'ripple',
107
+ kind: 'click',
108
+ description: 'Material-style ink ripple from the pointer.',
109
+ defaults: { color: 'currentColor', duration: 600 },
110
+ run: (el, o, ctx) => {
111
+ var _a;
112
+ if (ctx.reduced)
113
+ return;
114
+ const r = el.getBoundingClientRect();
115
+ const e = ctx.event;
116
+ const d = Math.hypot(r.width, r.height) * 2;
117
+ const dot = document.createElement('span');
118
+ dot.setAttribute('aria-hidden', 'true');
119
+ Object.assign(dot.style, { position: 'absolute', left: `${(e?.clientX ?? r.left + r.width / 2) - r.left - d / 2}px`, top: `${(e?.clientY ?? r.top + r.height / 2) - r.top - d / 2}px`, width: `${d}px`, height: `${d}px`, borderRadius: '50%', background: o.color, opacity: '0.25', pointerEvents: 'none' });
120
+ if (getComputedStyle(el).position === 'static')
121
+ el.style.position = 'relative';
122
+ (_a = el.style).overflow || (_a.overflow = 'hidden');
123
+ el.appendChild(dot);
124
+ const a = ctx.animate(dot, [{ transform: 'scale(0)', opacity: 0.3 }, { transform: 'scale(1)', opacity: 0 }], { duration: o.duration, easing: 'ease-out' });
125
+ const done = () => dot.remove();
126
+ if (a)
127
+ a.finished.then(done, done);
128
+ else
129
+ done();
130
+ return a;
131
+ },
132
+ },
133
+ ];
134
+ /** Every built-in 5.0 effect definition. */
135
+ const BUILTIN_EFFECTS = [...enter, ...attention, ...click];
136
+
137
+ /**
138
+ * motionary/components/fx — unified plugin-style effects (5.0).
139
+ * `registerEffect({ name, kind, run })`, `playEffect(el, name)`,
140
+ * `bindEffect(el, name, { trigger })`, `<usa-fx effect trigger>`. Built-ins:
141
+ * every timeline preset (`enter`), `pulse` · `pop` · `jelly` · `wiggle` ·
142
+ * `heartbeat` · `bounce` · `flash` · `tada` · `shake` (attention),
143
+ * `burst` · `confetti` · `ripple` (click). More packs: `motionary/components/effects`.
144
+ */
145
+ /** Register the built-in effects (idempotent; `defineFxComponents()` calls it). */
146
+ function registerBuiltinEffects() {
147
+ registerEffects(BUILTIN_EFFECTS);
148
+ }
149
+ /** Register every component of this category under its default tag (+ the built-in effects). */
150
+ function defineFxComponents() {
151
+ registerBuiltinEffects();
152
+ defineFx();
153
+ }
154
+
155
+ export { BUILTIN_EFFECTS, EFFECT_TRIGGERS, bindEffect, defineFx, defineFxComponents, playEffect, registerBuiltinEffects, registerEffects };
156
+ //# sourceMappingURL=fx.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"fx.js","sources":["../../src/components/fx/fx-el.ts","../../src/components/fx/builtins.ts","../../src/components/fx/index.ts"],"sourcesContent":["import { defineElement, type UsaElement } from '../base';\nimport { bindEffect, playEffect, EFFECT_TRIGGERS, type EffectTrigger } from './registry';\n\n/**\n * `<usa-fx effect=\"pop\" trigger=\"click\">` — plays any registered effect\n * (`registerEffect()`) on its first element child (or itself with `self`).\n * `trigger`: `click` (default) · `hover` · `enter` · `load` · `loop` · `manual`;\n * `options` (JSON) is passed to the effect; `once`. Method `play()`.\n */\nexport interface UsaFxElement extends UsaElement {\n readonly target: HTMLElement;\n play(): Promise<void>;\n}\n\nexport function defineFx(tag = 'usa-fx'): CustomElementConstructor | undefined {\n return defineElement(tag, (Base) =>\n class UsaFx extends Base {\n static get observedAttributes(): string[] {\n return ['effect', 'trigger', 'options'];\n }\n get target(): HTMLElement {\n return this.flag('self') ? this : ((this.firstElementChild as HTMLElement) || this);\n }\n private opts(): Record<string, unknown> {\n try {\n return JSON.parse(this.str('options', '{}')) || {};\n } catch {\n return {};\n }\n }\n play(): Promise<void> {\n return playEffect(this.target, this.str('effect', 'pop'), this.opts()).catch(() => undefined);\n }\n mount(): void {\n if (!this.style.display) this.style.display = 'inline-block';\n const name = this.str('effect', 'pop');\n const t = this.str('trigger', 'click') as EffectTrigger;\n try {\n this.onCleanup(bindEffect(this.target, name, { ...this.opts(), trigger: EFFECT_TRIGGERS.includes(t) ? t : 'click', once: this.flag('once') }));\n this.removeAttribute('data-unknown');\n } catch {\n this.setAttribute('data-unknown', name); // not registered (yet)\n }\n }\n }\n );\n}\n","/**\n * 5.0 built-in effects, all registered through `registerEffect()`:\n * every timeline preset as an `enter` effect, attention seekers, and the\n * click effects (burst, confetti, shake, ripple).\n */\nimport { TIMELINE_PRESETS } from '../timeline/core';\nimport { burst, confetti, shake } from '../click/fx';\nimport type { EffectDefinition } from './registry';\n\nconst enter: EffectDefinition[] = Object.entries(TIMELINE_PRESETS).map(([name, frames]) => ({\n name,\n kind: 'enter' as const,\n description: `Entrance: ${name} (same keyframes as the timeline preset).`,\n defaults: { duration: 600, delay: 0, easing: 'cubic-bezier(0.22, 1, 0.36, 1)' },\n run: (el: HTMLElement, o: any, ctx) => ctx.animate(el, ctx.reduced ? [{ opacity: 0 }, { opacity: 1 }] : frames, { duration: o.duration, delay: o.delay, easing: o.easing, fill: 'backwards' }),\n}));\n\nconst A = (name: string, description: string, frames: Keyframe[], duration = 700, easing = 'ease-in-out'): EffectDefinition => ({\n name,\n kind: 'attention',\n description,\n defaults: { duration, iterations: 1 },\n run: (el, o: any, ctx) => (ctx.reduced ? ctx.animate(el, [{ opacity: 1 }, { opacity: 0.6 }, { opacity: 1 }], { duration: 400 }) : ctx.animate(el, frames, { duration: o.duration, easing, iterations: o.iterations })),\n});\n\nconst attention: EffectDefinition[] = [\n A('pulse', 'Gentle scale pulse.', [{ transform: 'scale(1)' }, { transform: 'scale(1.08)' }, { transform: 'scale(1)' }], 600),\n A('pop', 'Quick overshoot pop.', [{ transform: 'scale(1)' }, { transform: 'scale(1.18)', offset: 0.4 }, { transform: 'scale(0.96)', offset: 0.7 }, { transform: 'scale(1)' }], 450, 'cubic-bezier(0.34, 1.56, 0.64, 1)'),\n A('jelly', 'Rubbery squash-and-stretch.', [{ transform: 'scale(1,1)' }, { transform: 'scale(1.25,0.75)', offset: 0.3 }, { transform: 'scale(0.75,1.25)', offset: 0.4 }, { transform: 'scale(1.15,0.85)', offset: 0.5 }, { transform: 'scale(0.95,1.05)', offset: 0.65 }, { transform: 'scale(1.05,0.95)', offset: 0.75 }, { transform: 'scale(1,1)' }], 900),\n A('wiggle', 'Playful rotate wiggle.', [{ transform: 'rotate(0)' }, { transform: 'rotate(-8deg)', offset: 0.2 }, { transform: 'rotate(7deg)', offset: 0.4 }, { transform: 'rotate(-5deg)', offset: 0.6 }, { transform: 'rotate(3deg)', offset: 0.8 }, { transform: 'rotate(0)' }], 650),\n A('heartbeat', 'Double-beat heart pulse.', [{ transform: 'scale(1)' }, { transform: 'scale(1.2)', offset: 0.14 }, { transform: 'scale(1)', offset: 0.28 }, { transform: 'scale(1.2)', offset: 0.42 }, { transform: 'scale(1)', offset: 0.7 }], 1100),\n A('bounce', 'Hop up and settle with a squash.', [{ transform: 'translateY(0) scale(1,1)' }, { transform: 'translateY(-22px) scale(0.95,1.05)', offset: 0.35 }, { transform: 'translateY(0) scale(1.08,0.92)', offset: 0.6 }, { transform: 'translateY(-6px) scale(1,1)', offset: 0.8 }, { transform: 'translateY(0) scale(1,1)' }], 800),\n A('flash', 'Two soft flashes (well under 3 per second).', [{ opacity: 1 }, { opacity: 0.25, offset: 0.25 }, { opacity: 1, offset: 0.5 }, { opacity: 0.25, offset: 0.75 }, { opacity: 1 }], 1400),\n A('tada', 'Scale + shake celebration.', [{ transform: 'scale(1) rotate(0)' }, { transform: 'scale(0.9) rotate(-3deg)', offset: 0.1 }, { transform: 'scale(1.1) rotate(3deg)', offset: 0.3 }, { transform: 'scale(1.1) rotate(-3deg)', offset: 0.5 }, { transform: 'scale(1.1) rotate(3deg)', offset: 0.7 }, { transform: 'scale(1) rotate(0)' }], 1000),\n];\n\nconst click: EffectDefinition[] = [\n {\n name: 'burst',\n kind: 'click',\n description: 'Particle burst from the click point (or `x` / `y`, or the element center).',\n defaults: { count: 12 },\n run: (el, o: any, ctx) => {\n if (ctx.reduced) return;\n const r = el.getBoundingClientRect();\n const e = ctx.event as PointerEvent | undefined;\n burst(o.x ?? e?.clientX ?? r.left + r.width / 2, o.y ?? e?.clientY ?? r.top + r.height / 2, o);\n },\n },\n {\n name: 'confetti',\n kind: 'click',\n description: 'Confetti cannon from the element.',\n defaults: { count: 80 },\n run: (el, o: any, ctx) => {\n if (ctx.reduced) return;\n const r = el.getBoundingClientRect();\n confetti({ x: r.left + r.width / 2, y: r.top + r.height / 2, ...o });\n },\n },\n {\n name: 'shake',\n kind: 'attention',\n description: 'Horizontal \"no\" shake (errors, wrong password).',\n defaults: { intensity: 8, duration: 480 },\n run: (el, o: any, ctx) => (ctx.reduced ? ctx.animate(el, [{ opacity: 1 }, { opacity: 0.5 }, { opacity: 1 }], { duration: 300 }) : shake(el, o.intensity, o.duration)),\n },\n {\n name: 'ripple',\n kind: 'click',\n description: 'Material-style ink ripple from the pointer.',\n defaults: { color: 'currentColor', duration: 600 },\n run: (el, o: any, ctx) => {\n if (ctx.reduced) return;\n const r = el.getBoundingClientRect();\n const e = ctx.event as PointerEvent | undefined;\n const d = Math.hypot(r.width, r.height) * 2;\n const dot = document.createElement('span');\n dot.setAttribute('aria-hidden', 'true');\n Object.assign(dot.style, { position: 'absolute', left: `${(e?.clientX ?? r.left + r.width / 2) - r.left - d / 2}px`, top: `${(e?.clientY ?? r.top + r.height / 2) - r.top - d / 2}px`, width: `${d}px`, height: `${d}px`, borderRadius: '50%', background: o.color, opacity: '0.25', pointerEvents: 'none' });\n if (getComputedStyle(el).position === 'static') el.style.position = 'relative';\n el.style.overflow ||= 'hidden';\n el.appendChild(dot);\n const a = ctx.animate(dot, [{ transform: 'scale(0)', opacity: 0.3 }, { transform: 'scale(1)', opacity: 0 }], { duration: o.duration, easing: 'ease-out' });\n const done = () => dot.remove();\n if (a) a.finished.then(done, done);\n else done();\n return a;\n },\n },\n];\n\n/** Every built-in 5.0 effect definition. */\nexport const BUILTIN_EFFECTS: EffectDefinition[] = [...enter, ...attention, ...click];\n","/**\n * motionary/components/fx — unified plugin-style effects (5.0).\n * `registerEffect({ name, kind, run })`, `playEffect(el, name)`,\n * `bindEffect(el, name, { trigger })`, `<usa-fx effect trigger>`. Built-ins:\n * every timeline preset (`enter`), `pulse` · `pop` · `jelly` · `wiggle` ·\n * `heartbeat` · `bounce` · `flash` · `tada` · `shake` (attention),\n * `burst` · `confetti` · `ripple` (click). More packs: `motionary/components/effects`.\n */\nimport { defineFx, type UsaFxElement } from './fx-el';\nimport { registerEffects } from './registry';\nimport { BUILTIN_EFFECTS } from './builtins';\n\nexport { defineFx };\nexport { registerEffect, registerEffects, playEffect, bindEffect, getEffect, hasEffect, listEffects, EFFECT_KINDS, EFFECT_TRIGGERS } from './registry';\nexport type { EffectDefinition, EffectContext, EffectKind, EffectTrigger } from './registry';\nexport { BUILTIN_EFFECTS };\nexport type { UsaFxElement };\n\n/** Register the built-in effects (idempotent; `defineFxComponents()` calls it). */\nexport function registerBuiltinEffects(): void {\n registerEffects(BUILTIN_EFFECTS);\n}\n\n/** Register every component of this category under its default tag (+ the built-in effects). */\nexport function defineFxComponents(): void {\n registerBuiltinEffects();\n defineFx();\n}\n\ndeclare global {\n interface HTMLElementTagNameMap {\n 'usa-fx': UsaFxElement;\n 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@@ -0,0 +1,25 @@
1
+ 'use strict';
2
+
3
+ var components_fxGpu = require('../chunks/gpu-CenK2l6b.cjs');
4
+ require('../chunks/registry-DehBVRDV.cjs');
5
+ require('../chunks/base-BaQV-2ha.cjs');
6
+ require('../chunks/generative-DzIZq-_g.cjs');
7
+
8
+ /** The 6.x effect packs by name. */
9
+ const FX2_PACKS = {
10
+ gpu: components_fxGpu.GPU_FX,
11
+ };
12
+ /** Register every 6.x pack (idempotent). */
13
+ function registerFx2() {
14
+ components_fxGpu.registerGpuEffects();
15
+ }
16
+
17
+ exports.GLSL_HEAD = components_fxGpu.GLSL_HEAD;
18
+ exports.GPU_FX = components_fxGpu.GPU_FX;
19
+ exports.fieldFallback = components_fxGpu.fieldFallback;
20
+ exports.registerGpuEffects = components_fxGpu.registerGpuEffects;
21
+ exports.shaderBackground = components_fxGpu.shaderBackground;
22
+ exports.supportsWebGL2 = components_fxGpu.supportsWebGL2;
23
+ exports.FX2_PACKS = FX2_PACKS;
24
+ exports.registerFx2 = registerFx2;
25
+ //# sourceMappingURL=fx2.cjs.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"fx2.cjs","sources":["../../src/components/fx2/index.ts"],"sourcesContent":["/**\n * The 6.x effect packs, one entry each (`motionary/components/fx-gpu`, …) so\n * their size budgets stay separate. This module (`registerFx2()`) registers\n * them all — used by dist/widgets.umd.js and the showcase.\n */\nimport type { EffectDefinition } from '../fx/registry';\nimport { GPU_FX, registerGpuEffects } from './gpu';\n\nexport { GPU_FX, registerGpuEffects };\nexport { shaderBackground, supportsWebGL2, fieldFallback, GLSL_HEAD } from './gl';\nexport type { ShaderSpec } from './gl';\n\n/** The 6.x effect packs by name. */\nexport const FX2_PACKS: Record<string, EffectDefinition[]> = {\n gpu: GPU_FX,\n};\n\n/** Register every 6.x pack (idempotent). */\nexport function registerFx2(): void {\n registerGpuEffects();\n}\n"],"names":["GPU_FX","registerGpuEffects"],"mappings":";;;;;;;AAYA;AACO,MAAM,SAAS,GAAuC;AAC3D,IAAA,GAAG,EAAEA,uBAAM;;AAGb;SACgB,WAAW,GAAA;AACzB,IAAAC,mCAAkB,EAAE;AACtB;;;;;;;;;;;"}
@@ -0,0 +1,136 @@
1
+ type MotionSensitivity = 'full' | 'gentle' | 'minimal' | 'static';
2
+ type Cleanup = () => void;
3
+
4
+ /**
5
+ * 5.0 — unified plugin-style effect registration. Every effect (built-in or
6
+ * yours) is a plain object registered once and played the same way:
7
+ * `playEffect(el, name)`, `bindEffect(el, name, { trigger })` or
8
+ * `<usa-fx effect="name" trigger="click">`. Effects get a context that
9
+ * already applies reduced motion, motion sensitivity, intensity and the
10
+ * animation budget.
11
+ */
12
+
13
+ declare const EFFECT_KINDS: readonly ["enter", "exit", "attention", "click", "hover", "card", "loop", "page", "background", "text", "cursor", "scroll"];
14
+ type EffectKind = (typeof EFFECT_KINDS)[number];
15
+ interface EffectContext {
16
+ /** Reduced motion applies (OS setting, `minimal` / `static` sensitivity). */
17
+ readonly reduced: boolean;
18
+ readonly sensitivity: MotionSensitivity;
19
+ /** The triggering event (pointer position for click effects), if any. */
20
+ readonly event?: Event;
21
+ /** `el.animate()` with the library's motion rules (may return `null`). */
22
+ animate(el: Element, keyframes: Keyframe[], options: KeyframeAnimationOptions): Animation | null;
23
+ /** Register teardown for long-running effects (loops, listeners). */
24
+ onCleanup(fn: Cleanup): void;
25
+ }
26
+ interface EffectDefinition<O extends Record<string, unknown> = Record<string, any>> {
27
+ /** Unique, kebab-case. */
28
+ name: string;
29
+ kind: EffectKind;
30
+ /** One line for docs and the gallery. */
31
+ description?: string;
32
+ /** Option defaults (merged under the caller's options). */
33
+ defaults?: Partial<O>;
34
+ /**
35
+ * Under reduced motion: `'skip'` (do nothing — default for loop, background
36
+ * and cursor effects) or `'run'` (run with `ctx.reduced === true`, the
37
+ * effect degrades itself — default for everything else).
38
+ */
39
+ reduced?: 'skip' | 'run';
40
+ /** Play the effect. Return an Animation / Promise to be awaited, or a cleanup. */
41
+ run(el: HTMLElement, options: O, ctx: EffectContext): void | Cleanup | Animation | null | Promise<unknown>;
42
+ }
43
+
44
+ /**
45
+ * 6.2 — GPU effect pack (`motionary/components/fx-gpu`), registered through
46
+ * `registerEffect()`:
47
+ *
48
+ * - WebGL2 shaders with a Canvas 2D fallback (kind `background`): `fluid`
49
+ * (domain-warped fluid that swirls around the pointer), `smoke`, `fire`,
50
+ * `ink` (ink blooming in water), `fireflies`.
51
+ * - Canvas 2D particles (kind `background`): `sakura` (falling cherry
52
+ * petals), `leaves` (tumbling autumn leaves).
53
+ * - `splash` (kind `click`): droplets + a ring burst from the pointer.
54
+ *
55
+ * Every background renders only while visible, lowers its resolution when
56
+ * frames are slow, and draws one static frame under reduced motion.
57
+ */
58
+
59
+ declare const GPU_FX: EffectDefinition[];
60
+ /** Register the 6.2 GPU pack (idempotent). */
61
+ declare function registerGpuEffects(): void;
62
+
63
+ /**
64
+ * 5.5 — generative backgrounds on Canvas 2D, registered through
65
+ * `registerEffect()` (kind `background`): `flow-field`, `voronoi`,
66
+ * `mesh-gradient`, `starfield`, `metaballs`, `contours`.
67
+ *
68
+ * Shared runner (`canvasBackground()`): a canvas behind the element's content
69
+ * (`aria-hidden`, pointer-transparent), rendering only while visible
70
+ * (IntersectionObserver) and the tab is shown, with adaptive quality — the
71
+ * render scale drops when frames get slow and recovers when they are fast.
72
+ * Reduced motion: one static frame, no loop.
73
+ */
74
+
75
+ interface GenFrame {
76
+ ctx: CanvasRenderingContext2D;
77
+ /** CSS-pixel size of the canvas. */
78
+ w: number;
79
+ h: number;
80
+ /** Seconds since start (0 for the static reduced-motion frame). */
81
+ t: number;
82
+ /** Render scale 0.35–1 (adaptive quality). */
83
+ quality: number;
84
+ /** Per-effect state, created by `init`. */
85
+ state: any;
86
+ /** Merged options. */
87
+ o: any;
88
+ }
89
+ interface GenerativeSpec {
90
+ init?: (w: number, h: number, o: any) => any;
91
+ draw: (f: GenFrame) => void;
92
+ }
93
+
94
+ /**
95
+ * 6.2 — tiny WebGL2 full-screen shader runner with a Canvas 2D fallback, shared
96
+ * by the 6.x GPU effect packs. One canvas behind the element (aria-hidden,
97
+ * pointer-transparent), renders only while visible and the tab is shown,
98
+ * adaptive resolution, pointer uniform, and a static first frame under reduced
99
+ * motion. No WebGL2 (or a lost context / compile error) → the Canvas 2D
100
+ * `fallback` spec runs through `canvasBackground()` instead.
101
+ * `el.dataset.usaBackend` tells which one is active: `webgl2` or `canvas`.
102
+ */
103
+
104
+ /** GLSL shared by every shader: uniforms, hash, value noise, fbm. */
105
+ declare const GLSL_HEAD = "#version 300 es\nprecision highp float;\nuniform vec2 u_res;uniform float u_t;uniform vec3 u_c0,u_c1,u_c2;uniform vec2 u_ptr;uniform float u_speed,u_scale;\nout vec4 o;\nfloat h(vec2 p){return fract(sin(dot(p,vec2(127.1,311.7)))*43758.5453);}\nfloat n(vec2 p){vec2 i=floor(p),f=fract(p);f=f*f*(3.-2.*f);return mix(mix(h(i),h(i+vec2(1,0)),f.x),mix(h(i+vec2(0,1)),h(i+1.),f.x),f.y);}\nfloat fbm(vec2 p){float v=0.,a=.5;for(int k=0;k<5;k++){v+=a*n(p);p=p*2.03+vec2(1.7,9.2);a*=.5;}return v;}\n";
106
+ interface ShaderSpec {
107
+ /** GLSL body of `main()`: `uv` (0–1), `p` (aspect-corrected, scaled), `t` (s × speed) are in scope; write `o`. */
108
+ body: string;
109
+ /** Canvas 2D fallback. */
110
+ fallback: GenerativeSpec;
111
+ }
112
+ declare function supportsWebGL2(): boolean;
113
+ /**
114
+ * Mount a shader background behind `el` (options: `colors` [3 hex], `speed`,
115
+ * `scale`, `quality`, `backend` = `'auto' | 'webgl2' | 'canvas'`). Returns the cleanup.
116
+ */
117
+ declare function shaderBackground(el: HTMLElement, fx: EffectContext, spec: ShaderSpec, o: any): () => void;
118
+ /**
119
+ * Canvas 2D fallback for a scalar field: `color(x, y, t)` (x, y in 0–1)
120
+ * returns `[r, g, b]` (0–255), sampled on a coarse grid and scaled up smoothly.
121
+ */
122
+ declare function fieldFallback(color: (x: number, y: number, t: number, o: any) => [number, number, number], cell?: number): GenerativeSpec;
123
+
124
+ /**
125
+ * The 6.x effect packs, one entry each (`motionary/components/fx-gpu`, …) so
126
+ * their size budgets stay separate. This module (`registerFx2()`) registers
127
+ * them all — used by dist/widgets.umd.js and the showcase.
128
+ */
129
+
130
+ /** The 6.x effect packs by name. */
131
+ declare const FX2_PACKS: Record<string, EffectDefinition[]>;
132
+ /** Register every 6.x pack (idempotent). */
133
+ declare function registerFx2(): void;
134
+
135
+ export { FX2_PACKS, GLSL_HEAD, GPU_FX, fieldFallback, registerFx2, registerGpuEffects, shaderBackground, supportsWebGL2 };
136
+ export type { ShaderSpec };
@@ -0,0 +1,136 @@
1
+ type MotionSensitivity = 'full' | 'gentle' | 'minimal' | 'static';
2
+ type Cleanup = () => void;
3
+
4
+ /**
5
+ * 5.0 — unified plugin-style effect registration. Every effect (built-in or
6
+ * yours) is a plain object registered once and played the same way:
7
+ * `playEffect(el, name)`, `bindEffect(el, name, { trigger })` or
8
+ * `<usa-fx effect="name" trigger="click">`. Effects get a context that
9
+ * already applies reduced motion, motion sensitivity, intensity and the
10
+ * animation budget.
11
+ */
12
+
13
+ declare const EFFECT_KINDS: readonly ["enter", "exit", "attention", "click", "hover", "card", "loop", "page", "background", "text", "cursor", "scroll"];
14
+ type EffectKind = (typeof EFFECT_KINDS)[number];
15
+ interface EffectContext {
16
+ /** Reduced motion applies (OS setting, `minimal` / `static` sensitivity). */
17
+ readonly reduced: boolean;
18
+ readonly sensitivity: MotionSensitivity;
19
+ /** The triggering event (pointer position for click effects), if any. */
20
+ readonly event?: Event;
21
+ /** `el.animate()` with the library's motion rules (may return `null`). */
22
+ animate(el: Element, keyframes: Keyframe[], options: KeyframeAnimationOptions): Animation | null;
23
+ /** Register teardown for long-running effects (loops, listeners). */
24
+ onCleanup(fn: Cleanup): void;
25
+ }
26
+ interface EffectDefinition<O extends Record<string, unknown> = Record<string, any>> {
27
+ /** Unique, kebab-case. */
28
+ name: string;
29
+ kind: EffectKind;
30
+ /** One line for docs and the gallery. */
31
+ description?: string;
32
+ /** Option defaults (merged under the caller's options). */
33
+ defaults?: Partial<O>;
34
+ /**
35
+ * Under reduced motion: `'skip'` (do nothing — default for loop, background
36
+ * and cursor effects) or `'run'` (run with `ctx.reduced === true`, the
37
+ * effect degrades itself — default for everything else).
38
+ */
39
+ reduced?: 'skip' | 'run';
40
+ /** Play the effect. Return an Animation / Promise to be awaited, or a cleanup. */
41
+ run(el: HTMLElement, options: O, ctx: EffectContext): void | Cleanup | Animation | null | Promise<unknown>;
42
+ }
43
+
44
+ /**
45
+ * 6.2 — GPU effect pack (`motionary/components/fx-gpu`), registered through
46
+ * `registerEffect()`:
47
+ *
48
+ * - WebGL2 shaders with a Canvas 2D fallback (kind `background`): `fluid`
49
+ * (domain-warped fluid that swirls around the pointer), `smoke`, `fire`,
50
+ * `ink` (ink blooming in water), `fireflies`.
51
+ * - Canvas 2D particles (kind `background`): `sakura` (falling cherry
52
+ * petals), `leaves` (tumbling autumn leaves).
53
+ * - `splash` (kind `click`): droplets + a ring burst from the pointer.
54
+ *
55
+ * Every background renders only while visible, lowers its resolution when
56
+ * frames are slow, and draws one static frame under reduced motion.
57
+ */
58
+
59
+ declare const GPU_FX: EffectDefinition[];
60
+ /** Register the 6.2 GPU pack (idempotent). */
61
+ declare function registerGpuEffects(): void;
62
+
63
+ /**
64
+ * 5.5 — generative backgrounds on Canvas 2D, registered through
65
+ * `registerEffect()` (kind `background`): `flow-field`, `voronoi`,
66
+ * `mesh-gradient`, `starfield`, `metaballs`, `contours`.
67
+ *
68
+ * Shared runner (`canvasBackground()`): a canvas behind the element's content
69
+ * (`aria-hidden`, pointer-transparent), rendering only while visible
70
+ * (IntersectionObserver) and the tab is shown, with adaptive quality — the
71
+ * render scale drops when frames get slow and recovers when they are fast.
72
+ * Reduced motion: one static frame, no loop.
73
+ */
74
+
75
+ interface GenFrame {
76
+ ctx: CanvasRenderingContext2D;
77
+ /** CSS-pixel size of the canvas. */
78
+ w: number;
79
+ h: number;
80
+ /** Seconds since start (0 for the static reduced-motion frame). */
81
+ t: number;
82
+ /** Render scale 0.35–1 (adaptive quality). */
83
+ quality: number;
84
+ /** Per-effect state, created by `init`. */
85
+ state: any;
86
+ /** Merged options. */
87
+ o: any;
88
+ }
89
+ interface GenerativeSpec {
90
+ init?: (w: number, h: number, o: any) => any;
91
+ draw: (f: GenFrame) => void;
92
+ }
93
+
94
+ /**
95
+ * 6.2 — tiny WebGL2 full-screen shader runner with a Canvas 2D fallback, shared
96
+ * by the 6.x GPU effect packs. One canvas behind the element (aria-hidden,
97
+ * pointer-transparent), renders only while visible and the tab is shown,
98
+ * adaptive resolution, pointer uniform, and a static first frame under reduced
99
+ * motion. No WebGL2 (or a lost context / compile error) → the Canvas 2D
100
+ * `fallback` spec runs through `canvasBackground()` instead.
101
+ * `el.dataset.usaBackend` tells which one is active: `webgl2` or `canvas`.
102
+ */
103
+
104
+ /** GLSL shared by every shader: uniforms, hash, value noise, fbm. */
105
+ declare const GLSL_HEAD = "#version 300 es\nprecision highp float;\nuniform vec2 u_res;uniform float u_t;uniform vec3 u_c0,u_c1,u_c2;uniform vec2 u_ptr;uniform float u_speed,u_scale;\nout vec4 o;\nfloat h(vec2 p){return fract(sin(dot(p,vec2(127.1,311.7)))*43758.5453);}\nfloat n(vec2 p){vec2 i=floor(p),f=fract(p);f=f*f*(3.-2.*f);return mix(mix(h(i),h(i+vec2(1,0)),f.x),mix(h(i+vec2(0,1)),h(i+1.),f.x),f.y);}\nfloat fbm(vec2 p){float v=0.,a=.5;for(int k=0;k<5;k++){v+=a*n(p);p=p*2.03+vec2(1.7,9.2);a*=.5;}return v;}\n";
106
+ interface ShaderSpec {
107
+ /** GLSL body of `main()`: `uv` (0–1), `p` (aspect-corrected, scaled), `t` (s × speed) are in scope; write `o`. */
108
+ body: string;
109
+ /** Canvas 2D fallback. */
110
+ fallback: GenerativeSpec;
111
+ }
112
+ declare function supportsWebGL2(): boolean;
113
+ /**
114
+ * Mount a shader background behind `el` (options: `colors` [3 hex], `speed`,
115
+ * `scale`, `quality`, `backend` = `'auto' | 'webgl2' | 'canvas'`). Returns the cleanup.
116
+ */
117
+ declare function shaderBackground(el: HTMLElement, fx: EffectContext, spec: ShaderSpec, o: any): () => void;
118
+ /**
119
+ * Canvas 2D fallback for a scalar field: `color(x, y, t)` (x, y in 0–1)
120
+ * returns `[r, g, b]` (0–255), sampled on a coarse grid and scaled up smoothly.
121
+ */
122
+ declare function fieldFallback(color: (x: number, y: number, t: number, o: any) => [number, number, number], cell?: number): GenerativeSpec;
123
+
124
+ /**
125
+ * The 6.x effect packs, one entry each (`motionary/components/fx-gpu`, …) so
126
+ * their size budgets stay separate. This module (`registerFx2()`) registers
127
+ * them all — used by dist/widgets.umd.js and the showcase.
128
+ */
129
+
130
+ /** The 6.x effect packs by name. */
131
+ declare const FX2_PACKS: Record<string, EffectDefinition[]>;
132
+ /** Register every 6.x pack (idempotent). */
133
+ declare function registerFx2(): void;
134
+
135
+ export { FX2_PACKS, GLSL_HEAD, GPU_FX, fieldFallback, registerFx2, registerGpuEffects, shaderBackground, supportsWebGL2 };
136
+ export type { ShaderSpec };
@@ -0,0 +1,17 @@
1
+ import { G as GPU_FX, r as registerGpuEffects } from '../chunks/gpu-Bu7qwugO.js';
2
+ export { a as GLSL_HEAD, f as fieldFallback, s as shaderBackground, b as supportsWebGL2 } from '../chunks/gpu-Bu7qwugO.js';
3
+ import '../chunks/registry-CKNLQpwd.js';
4
+ import '../chunks/base-C_3cAoRz.js';
5
+ import '../chunks/generative-D2YyhaeO.js';
6
+
7
+ /** The 6.x effect packs by name. */
8
+ const FX2_PACKS = {
9
+ gpu: GPU_FX,
10
+ };
11
+ /** Register every 6.x pack (idempotent). */
12
+ function registerFx2() {
13
+ registerGpuEffects();
14
+ }
15
+
16
+ export { FX2_PACKS, GPU_FX, registerFx2, registerGpuEffects };
17
+ //# sourceMappingURL=fx2.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"fx2.js","sources":["../../src/components/fx2/index.ts"],"sourcesContent":["/**\n * The 6.x effect packs, one entry each (`motionary/components/fx-gpu`, …) so\n * their size budgets stay separate. This module (`registerFx2()`) registers\n * them all — used by dist/widgets.umd.js and the showcase.\n */\nimport type { EffectDefinition } from '../fx/registry';\nimport { GPU_FX, registerGpuEffects } from './gpu';\n\nexport { GPU_FX, registerGpuEffects };\nexport { shaderBackground, supportsWebGL2, fieldFallback, GLSL_HEAD } from './gl';\nexport type { ShaderSpec } from './gl';\n\n/** The 6.x effect packs by name. */\nexport const FX2_PACKS: Record<string, EffectDefinition[]> = {\n gpu: GPU_FX,\n};\n\n/** Register every 6.x pack (idempotent). */\nexport function registerFx2(): void {\n registerGpuEffects();\n}\n"],"names":[],"mappings":";;;;;;AAYA;AACO,MAAM,SAAS,GAAuC;AAC3D,IAAA,GAAG,EAAE,MAAM;;AAGb;SACgB,WAAW,GAAA;AACzB,IAAA,kBAAkB,EAAE;AACtB;;;;"}