motion 10.5.0 → 10.6.0-rc.3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +18 -0
- package/dist/animate.cjs.js +23 -0
- package/dist/animate.es.js +18 -0
- package/dist/main.cjs.js +21 -5
- package/dist/main.es.js +2 -1
- package/dist/motion.min.js +1 -1
- package/dist/motion.umd.js +250 -622
- package/dist/size-index.js +1 -1
- package/lib/animate.js +16 -0
- package/lib/animate.js.map +1 -0
- package/lib/index.js +2 -1
- package/lib/index.js.map +1 -1
- package/package.json +9 -7
- package/types/animate.d.ts +6 -0
- package/types/animate.d.ts.map +1 -0
- package/types/index.d.ts +2 -1
- package/types/index.d.ts.map +1 -1
package/dist/motion.umd.js
CHANGED
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@@ -25,9 +25,62 @@
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index > -1 && arr.splice(index, 1);
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}
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const clamp = (min, max, v) => Math.min(Math.max(v, min), max);
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const defaults$1 = {
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duration: 0.3,
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delay: 0,
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endDelay: 0,
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repeat: 0,
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easing: "ease",
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};
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const isNumber = (value) => typeof value === "number";
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const isEasingGenerator = (easing) => typeof easing === "object" &&
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Boolean(easing.createAnimation);
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const isCubicBezier = (easing) => Array.isArray(easing) && isNumber(easing[0]);
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const isEasingList = (easing) => Array.isArray(easing) && !isNumber(easing[0]);
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const mix = (min, max, progress) => -progress * min + progress * max + min;
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const noop = () => { };
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const noopReturn = (v) => v;
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const progress = (min, max, value) => max - min === 0 ? 1 : (value - min) / (max - min);
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function fillOffset(offset, remaining) {
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const min = offset[offset.length - 1];
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for (let i = 1; i <= remaining; i++) {
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const offsetProgress = progress(0, remaining, i);
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offset.push(mix(min, 1, offsetProgress));
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}
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}
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function defaultOffset(length) {
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const offset = [0];
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fillOffset(offset, length - 1);
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return offset;
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}
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const time = {
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ms: (seconds) => seconds * 1000,
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s: (milliseconds) => milliseconds / 1000,
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};
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/*
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Convert velocity into velocity per second
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@param [number]: Unit per frame
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@param [number]: Frame duration in ms
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*/
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function velocityPerSecond(velocity, frameDuration) {
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return frameDuration ? velocity * (1000 / frameDuration) : 0;
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}
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const wrap = (min, max, v) => {
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const rangeSize = max - min;
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return ((((v - min) % rangeSize) + rangeSize) % rangeSize) + min;
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};
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/**
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* A list of all transformable axes. We'll use this list to generated a version
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* of each axes for each transform.
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@@ -117,51 +170,6 @@
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catch (e) { }
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}
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const ms = (seconds) => seconds * 1000;
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-
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const isNumber = (value) => typeof value === "number";
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-
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const isCubicBezier = (easing) => Array.isArray(easing) && isNumber(easing[0]);
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const isEasingList = (easing) => Array.isArray(easing) && !isNumber(easing[0]);
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const isCustomEasing = (easing) => typeof easing === "object" &&
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Boolean(easing.createAnimation);
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const convertEasing = (easing) => isCubicBezier(easing) ? cubicBezierAsString(easing) : easing;
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const cubicBezierAsString = ([a, b, c, d]) => `cubic-bezier(${a}, ${b}, ${c}, ${d})`;
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-
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const testAnimation = (keyframes) => document.createElement("div").animate(keyframes, { duration: 0.001 });
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const featureTests = {
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cssRegisterProperty: () => typeof CSS !== "undefined" &&
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Object.hasOwnProperty.call(CSS, "registerProperty"),
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waapi: () => Object.hasOwnProperty.call(Element.prototype, "animate"),
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partialKeyframes: () => {
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try {
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testAnimation({ opacity: [1] });
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}
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catch (e) {
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return false;
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}
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return true;
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},
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finished: () => Boolean(testAnimation({ opacity: [0, 1] }).finished),
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};
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const results = {};
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const supports = {};
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for (const key in featureTests) {
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supports[key] = () => {
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if (results[key] === undefined)
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results[key] = featureTests[key]();
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return results[key];
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};
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}
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-
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const defaults = {
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duration: 0.3,
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delay: 0,
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endDelay: 0,
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repeat: 0,
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easing: "ease",
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};
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-
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/*
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Bezier function generator
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@@ -212,11 +220,11 @@
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return (t) => t === 0 || t === 1 ? t : calcBezier(getTForX(t), mY1, mY2);
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}
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const clamp = (min, max, v) => Math.min(Math.max(v, min), max);
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-
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const steps = (steps, direction = "end") => (progress) => {
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progress =
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direction === "end"
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direction === "end"
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? Math.min(progress, 0.999)
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: Math.max(progress, 0.001);
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const expanded = progress * steps;
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const rounded = direction === "end" ? Math.floor(expanded) : Math.ceil(expanded);
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return clamp(0, 1, rounded / steps);
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@@ -249,71 +257,14 @@
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}
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return noopReturn;
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}
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-
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/*
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Value in range from progress
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-
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Given a lower limit and an upper limit, we return the value within
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that range as expressed by progress (usually a number from 0 to 1)
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So progress = 0.5 would change
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from -------- to
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to
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from ---- to
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E.g. from = 10, to = 20, progress = 0.5 => 15
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@param [number]: Lower limit of range
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@param [number]: Upper limit of range
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@param [number]: The progress between lower and upper limits expressed 0-1
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@return [number]: Value as calculated from progress within range (not limited within range)
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*/
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const mix = (from, to, progress) => -progress * from + progress * to + from;
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-
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/*
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Progress within given range
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Given a lower limit and an upper limit, we return the progress
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(expressed as a number 0-1) represented by the given value.
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@param [number]: Lower limit
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@param [number]: Upper limit
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@param [number]: Value to find progress within given range
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@return [number]: Progress of value within range as expressed 0-1
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*/
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const progress = (from, to, value) => {
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return to - from === 0 ? 1 : (value - from) / (to - from);
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};
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const wrap = (min, max, v) => {
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const rangeSize = max - min;
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return ((((v - min) % rangeSize) + rangeSize) % rangeSize) + min;
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};
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function getEasingForSegment(easing, i) {
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return isEasingList(easing)
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? easing[wrap(0, easing.length, i)]
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: easing;
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}
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function fillOffset(offset, remaining) {
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const min = offset[offset.length - 1];
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for (let i = 1; i <= remaining; i++) {
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const offsetProgress = progress(0, remaining, i);
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offset.push(mix(min, 1, offsetProgress));
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}
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}
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function defaultOffset(length) {
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const offset = [0];
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fillOffset(offset, length - 1);
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return offset;
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}
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const clampProgress = (p) => Math.min(1, Math.max(p, 0));
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function
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function interpolate(output, input = defaultOffset(output.length), easing = noopReturn) {
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const length = output.length;
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/**
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* If the input length is lower than the output we
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};
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}
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class
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constructor(output, keyframes = [0, 1], { easing = defaults.easing, duration = defaults.duration, delay = defaults.delay, endDelay = defaults.endDelay, repeat = defaults.repeat, offset, direction = "normal", } = {}) {
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class Animation {
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constructor(output, keyframes = [0, 1], { easing = defaults$1.easing, duration = defaults$1.duration, delay = defaults$1.delay, endDelay = defaults$1.endDelay, repeat = defaults$1.repeat, offset, direction = "normal", } = {}) {
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this.startTime = 0;
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this.rate = 1;
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this.t = 0;
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});
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const totalDuration = duration * (repeat + 1);
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/**
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* We don't currently support custom easing (spring, glide etc) in
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* We don't currently support custom easing (spring, glide etc) in Animation
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* (although this is completely possible), so this will have been hydrated by
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* animateStyle.
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*/
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if (
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if (isEasingGenerator(easing))
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easing = "ease";
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const interpolate =
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const interpolate$1 = interpolate(keyframes, offset, isEasingList(easing)
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? easing.map(getEasingFunction)
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: getEasingFunction(easing));
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this.tick = (timestamp) => {
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if (this.pauseTime)
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timestamp = this.pauseTime;
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let t = (timestamp - this.startTime) * this.rate;
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console.log(timestamp, this.startTime, t);
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this.t = t;
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// Convert to seconds
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t /= 1000;
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(direction === "alternate-reverse" && !iterationIsOdd)) {
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iterationProgress = 1 - iterationProgress;
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}
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const latest = interpolate(t >= totalDuration ? 1 : Math.min(iterationProgress, 1));
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const latest = interpolate$1(t >= totalDuration ? 1 : Math.min(iterationProgress, 1));
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output(latest);
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const isAnimationFinished = this.playState === "finished" || t >= totalDuration + endDelay;
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if (isAnimationFinished) {
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(_a = this.resolve) === null || _a === void 0 ? void 0 : _a.call(this, latest);
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}
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else if (this.playState !== "idle") {
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requestAnimationFrame(this.tick);
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this.frameRequestId = requestAnimationFrame(this.tick);
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}
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};
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this.play();
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cancel() {
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var _a;
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this.playState = "idle";
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console.log("cancelling with timestamp ", this.cancelTimestamp);
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this.tick(this.cancelTimestamp);
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(_a = this.reject) === null || _a === void 0 ? void 0 : _a.call(this, false);
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if (this.frameRequestId !== undefined) {
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cancelAnimationFrame(this.frameRequestId);
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}
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}
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reverse() {
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this.rate *= -1;
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}
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}
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const convertEasing = (easing) => isCubicBezier(easing) ? cubicBezierAsString(easing) : easing;
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const cubicBezierAsString = ([a, b, c, d]) => `cubic-bezier(${a}, ${b}, ${c}, ${d})`;
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const testAnimation = (keyframes) => document.createElement("div").animate(keyframes, { duration: 0.001 });
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const featureTests = {
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cssRegisterProperty: () => typeof CSS !== "undefined" &&
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Object.hasOwnProperty.call(CSS, "registerProperty"),
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waapi: () => Object.hasOwnProperty.call(Element.prototype, "animate"),
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partialKeyframes: () => {
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try {
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testAnimation({ opacity: [1] });
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}
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catch (e) {
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return false;
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}
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return true;
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},
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finished: () => Boolean(testAnimation({ opacity: [0, 1] }).finished),
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};
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const results = {};
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const supports = {};
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for (const key in featureTests) {
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supports[key] = () => {
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if (results[key] === undefined)
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results[key] = featureTests[key]();
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return results[key];
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};
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}
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function hydrateKeyframes(keyframes, readInitialValue) {
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for (let i = 0; i < keyframes.length; i++) {
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if (keyframes[i] === null) {
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function animateStyle(element, key, keyframesDefinition, options = {}) {
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let animation;
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let { duration = defaults.duration, delay = defaults.delay, endDelay = defaults.endDelay, repeat = defaults.repeat, easing = defaults.easing, direction, offset, allowWebkitAcceleration = false, } = options;
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|
+
let { duration = defaults$1.duration, delay = defaults$1.delay, endDelay = defaults$1.endDelay, repeat = defaults$1.repeat, easing = defaults$1.easing, direction, offset, allowWebkitAcceleration = false, } = options;
|
|
532
517
|
const data = getAnimationData(element);
|
|
533
518
|
let canAnimateNatively = supports.waapi();
|
|
534
519
|
const valueIsTransform = isTransform(key);
|
|
@@ -560,7 +545,7 @@
|
|
|
560
545
|
* it from the DOM if it's the first keyframe.
|
|
561
546
|
*/
|
|
562
547
|
let keyframes = hydrateKeyframes(keyframesList(keyframesDefinition), readInitialValue);
|
|
563
|
-
if (
|
|
548
|
+
if (isEasingGenerator(easing)) {
|
|
564
549
|
const custom = easing.createAnimation(keyframes, readInitialValue, valueIsTransform, name, data);
|
|
565
550
|
easing = custom.easing;
|
|
566
551
|
if (custom.keyframes !== undefined)
|
|
@@ -601,9 +586,9 @@
|
|
|
601
586
|
keyframes.unshift(readInitialValue());
|
|
602
587
|
}
|
|
603
588
|
const animationOptions = {
|
|
604
|
-
delay: ms(delay),
|
|
605
|
-
duration: ms(duration),
|
|
606
|
-
endDelay: ms(endDelay),
|
|
589
|
+
delay: time.ms(delay),
|
|
590
|
+
duration: time.ms(duration),
|
|
591
|
+
endDelay: time.ms(endDelay),
|
|
607
592
|
easing: !isEasingList(easing) ? convertEasing(easing) : undefined,
|
|
608
593
|
direction,
|
|
609
594
|
iterations: repeat + 1,
|
|
@@ -661,7 +646,7 @@
|
|
|
661
646
|
latest = definition.toDefaultUnit(latest);
|
|
662
647
|
style.set(element, name, latest);
|
|
663
648
|
};
|
|
664
|
-
animation = new
|
|
649
|
+
animation = new Animation(render, keyframes, Object.assign(Object.assign({}, options), { duration,
|
|
665
650
|
easing }));
|
|
666
651
|
}
|
|
667
652
|
else {
|
|
@@ -709,7 +694,7 @@
|
|
|
709
694
|
}
|
|
710
695
|
|
|
711
696
|
const createAnimation = (factory) => factory();
|
|
712
|
-
const
|
|
697
|
+
const wrapAnimationWithControls = (animationFactory, duration = defaults$1.duration) => new Proxy({
|
|
713
698
|
animations: animationFactory.map(createAnimation).filter(Boolean),
|
|
714
699
|
duration,
|
|
715
700
|
}, controls);
|
|
@@ -744,7 +729,7 @@
|
|
|
744
729
|
set: (target, key, value) => {
|
|
745
730
|
switch (key) {
|
|
746
731
|
case "currentTime":
|
|
747
|
-
value = ms(value);
|
|
732
|
+
value = time.ms(value);
|
|
748
733
|
case "currentTime":
|
|
749
734
|
case "playbackRate":
|
|
750
735
|
for (let i = 0; i < target.animations.length; i++) {
|
|
@@ -785,8 +770,7 @@
|
|
|
785
770
|
: option;
|
|
786
771
|
}
|
|
787
772
|
|
|
788
|
-
function animate(elements, keyframes, options = {}) {
|
|
789
|
-
var _a;
|
|
773
|
+
function animate$1(elements, keyframes, options = {}) {
|
|
790
774
|
elements = resolveElements(elements);
|
|
791
775
|
const numElements = elements.length;
|
|
792
776
|
/**
|
|
@@ -802,7 +786,7 @@
|
|
|
802
786
|
animationFactories.push(animation);
|
|
803
787
|
}
|
|
804
788
|
}
|
|
805
|
-
return
|
|
789
|
+
return wrapAnimationWithControls(animationFactories,
|
|
806
790
|
/**
|
|
807
791
|
* TODO:
|
|
808
792
|
* If easing is set to spring or glide, duration will be dynamically
|
|
@@ -812,7 +796,7 @@
|
|
|
812
796
|
* to Proxy animations returned from animateStyle that has duration
|
|
813
797
|
* as a getter.
|
|
814
798
|
*/
|
|
815
|
-
|
|
799
|
+
options.duration);
|
|
816
800
|
}
|
|
817
801
|
|
|
818
802
|
/*! *****************************************************************************
|
|
@@ -903,7 +887,7 @@
|
|
|
903
887
|
}
|
|
904
888
|
|
|
905
889
|
function timeline(definition, options = {}) {
|
|
906
|
-
var _a
|
|
890
|
+
var _a;
|
|
907
891
|
const animationDefinitions = createAnimationsFromTimeline(definition, options);
|
|
908
892
|
/**
|
|
909
893
|
* Create and start animations
|
|
@@ -911,9 +895,9 @@
|
|
|
911
895
|
const animationFactories = animationDefinitions
|
|
912
896
|
.map((definition) => animateStyle(...definition))
|
|
913
897
|
.filter(Boolean);
|
|
914
|
-
return
|
|
898
|
+
return wrapAnimationWithControls(animationFactories,
|
|
915
899
|
// Get the duration from the first animation definition
|
|
916
|
-
(
|
|
900
|
+
(_a = animationDefinitions[0]) === null || _a === void 0 ? void 0 : _a[3].duration);
|
|
917
901
|
}
|
|
918
902
|
function createAnimationsFromTimeline(definition, _a = {}) {
|
|
919
903
|
var { defaultOptions = {} } = _a, timelineOptions = __rest(_a, ["defaultOptions"]);
|
|
@@ -956,8 +940,8 @@
|
|
|
956
940
|
const valueSequence = getValueSequence(key, elementSequence);
|
|
957
941
|
let valueKeyframes = keyframesList(keyframes[key]);
|
|
958
942
|
const valueOptions = getOptions(options, key);
|
|
959
|
-
let { duration = defaultOptions.duration || defaults.duration, easing = defaultOptions.easing || defaults.easing, } = valueOptions;
|
|
960
|
-
if (
|
|
943
|
+
let { duration = defaultOptions.duration || defaults$1.duration, easing = defaultOptions.easing || defaults$1.easing, } = valueOptions;
|
|
944
|
+
if (isEasingGenerator(easing)) {
|
|
961
945
|
const valueIsTransform = isTransform(key);
|
|
962
946
|
invariant(valueKeyframes.length === 2 || !valueIsTransform, "spring must be provided 2 keyframes within timeline");
|
|
963
947
|
const custom = easing.createAnimation(valueKeyframes,
|
|
@@ -1028,7 +1012,7 @@
|
|
|
1028
1012
|
const { at, value, easing } = valueSequence[i];
|
|
1029
1013
|
keyframes.push(value);
|
|
1030
1014
|
valueOffset.push(progress(0, totalDuration, at));
|
|
1031
|
-
valueEasing.push(easing || defaults.easing);
|
|
1015
|
+
valueEasing.push(easing || defaults$1.easing);
|
|
1032
1016
|
}
|
|
1033
1017
|
/**
|
|
1034
1018
|
* If the first keyframe doesn't land on offset: 0
|
|
@@ -1069,34 +1053,34 @@
|
|
|
1069
1053
|
return sequences[name];
|
|
1070
1054
|
}
|
|
1071
1055
|
|
|
1072
|
-
|
|
1073
|
-
|
|
1074
|
-
|
|
1075
|
-
|
|
1076
|
-
@param [number]: Frame duration in ms
|
|
1077
|
-
*/
|
|
1078
|
-
function velocityPerSecond(velocity, frameDuration) {
|
|
1079
|
-
return frameDuration ? velocity * (1000 / frameDuration) : 0;
|
|
1056
|
+
const sampleT = 5; // ms
|
|
1057
|
+
function calcGeneratorVelocity(resolveValue, t, current) {
|
|
1058
|
+
const prevT = Math.max(t - sampleT, 0);
|
|
1059
|
+
return velocityPerSecond(current - resolveValue(prevT), 5);
|
|
1080
1060
|
}
|
|
1081
1061
|
|
|
1062
|
+
const defaults = {
|
|
1063
|
+
stiffness: 100.0,
|
|
1064
|
+
damping: 10.0,
|
|
1065
|
+
mass: 1.0,
|
|
1066
|
+
};
|
|
1067
|
+
|
|
1068
|
+
const calcDampingRatio = (stiffness = defaults.stiffness, damping = defaults.damping, mass = defaults.mass) => damping / (2 * Math.sqrt(stiffness * mass));
|
|
1069
|
+
const calcAngularFreq = (undampedFreq, dampingRatio) => undampedFreq * Math.sqrt(1 - dampingRatio * dampingRatio);
|
|
1070
|
+
|
|
1082
1071
|
function hasReachedTarget(origin, target, current) {
|
|
1083
1072
|
return ((origin < target && current >= target) ||
|
|
1084
1073
|
(origin > target && current <= target));
|
|
1085
1074
|
}
|
|
1086
1075
|
|
|
1087
|
-
const
|
|
1088
|
-
|
|
1089
|
-
const defaultMass = 1.0;
|
|
1090
|
-
const calcDampingRatio = (stiffness = defaultStiffness, damping = defaultDamping, mass = defaultMass) => damping / (2 * Math.sqrt(stiffness * mass));
|
|
1091
|
-
const calcAngularFreq = (undampedFreq, dampingRatio) => undampedFreq * Math.sqrt(1 - dampingRatio * dampingRatio);
|
|
1092
|
-
const createSpringGenerator = ({ stiffness = defaultStiffness, damping = defaultDamping, mass = defaultMass, from = 0, to = 1, velocity = 0.0, restSpeed = 2, restDistance = 0.5, } = {}) => {
|
|
1093
|
-
velocity = velocity ? velocity / 1000 : 0.0;
|
|
1076
|
+
const spring$1 = ({ stiffness = defaults.stiffness, damping = defaults.damping, mass = defaults.mass, from = 0, to = 1, velocity = 0.0, restSpeed = 2, restDistance = 0.5, } = {}) => {
|
|
1077
|
+
velocity = velocity ? time.s(velocity) : 0.0;
|
|
1094
1078
|
const state = {
|
|
1095
1079
|
done: false,
|
|
1096
|
-
|
|
1080
|
+
hasReachedTarget: false,
|
|
1081
|
+
current: from,
|
|
1097
1082
|
target: to,
|
|
1098
1083
|
velocity,
|
|
1099
|
-
hasReachedTarget: false,
|
|
1100
1084
|
};
|
|
1101
1085
|
const dampingRatio = calcDampingRatio(stiffness, damping, mass);
|
|
1102
1086
|
const initialDelta = to - from;
|
|
@@ -1118,35 +1102,119 @@
|
|
|
1118
1102
|
Math.exp(-undampedAngularFreq * t) *
|
|
1119
1103
|
(initialDelta + (velocity + undampedAngularFreq * initialDelta) * t);
|
|
1120
1104
|
}
|
|
1121
|
-
return {
|
|
1122
|
-
|
|
1123
|
-
|
|
1124
|
-
|
|
1125
|
-
|
|
1126
|
-
|
|
1127
|
-
|
|
1128
|
-
|
|
1129
|
-
|
|
1105
|
+
return (t) => {
|
|
1106
|
+
state.current = resolveSpring(t);
|
|
1107
|
+
state.velocity =
|
|
1108
|
+
t === 0
|
|
1109
|
+
? velocity
|
|
1110
|
+
: calcGeneratorVelocity(resolveSpring, t, state.current);
|
|
1111
|
+
const isBelowVelocityThreshold = Math.abs(state.velocity) <= restSpeed;
|
|
1112
|
+
const isBelowDisplacementThreshold = Math.abs(to - state.current) <= restDistance;
|
|
1113
|
+
state.done = isBelowVelocityThreshold && isBelowDisplacementThreshold;
|
|
1114
|
+
state.hasReachedTarget = hasReachedTarget(from, to, state.current);
|
|
1115
|
+
return state;
|
|
1116
|
+
};
|
|
1117
|
+
};
|
|
1118
|
+
|
|
1119
|
+
const glide$1 = ({ from = 0, velocity = 0.0, power = 0.8, decay = 0.325, bounceDamping, bounceStiffness, changeTarget, min, max, restDistance = 0.5, restSpeed, }) => {
|
|
1120
|
+
decay = time.ms(decay);
|
|
1121
|
+
const state = {
|
|
1122
|
+
hasReachedTarget: false,
|
|
1123
|
+
done: false,
|
|
1124
|
+
current: from,
|
|
1125
|
+
target: from,
|
|
1126
|
+
velocity,
|
|
1127
|
+
};
|
|
1128
|
+
const isOutOfBounds = (v) => (min !== undefined && v < min) || (max !== undefined && v > max);
|
|
1129
|
+
const nearestBoundary = (v) => {
|
|
1130
|
+
if (min === undefined)
|
|
1131
|
+
return max;
|
|
1132
|
+
if (max === undefined)
|
|
1133
|
+
return min;
|
|
1134
|
+
return Math.abs(min - v) < Math.abs(max - v) ? min : max;
|
|
1135
|
+
};
|
|
1136
|
+
let amplitude = power * velocity;
|
|
1137
|
+
const ideal = from + amplitude;
|
|
1138
|
+
const target = changeTarget === undefined ? ideal : changeTarget(ideal);
|
|
1139
|
+
state.target = target;
|
|
1140
|
+
/**
|
|
1141
|
+
* If the target has changed we need to re-calculate the amplitude, otherwise
|
|
1142
|
+
* the animation will start from the wrong position.
|
|
1143
|
+
*/
|
|
1144
|
+
if (target !== ideal)
|
|
1145
|
+
amplitude = target - from;
|
|
1146
|
+
const calcDelta = (t) => -amplitude * Math.exp(-t / decay);
|
|
1147
|
+
const calcLatest = (t) => target + calcDelta(t);
|
|
1148
|
+
const applyFriction = (t) => {
|
|
1149
|
+
const delta = calcDelta(t);
|
|
1150
|
+
const latest = calcLatest(t);
|
|
1151
|
+
state.done = Math.abs(delta) <= restDistance;
|
|
1152
|
+
state.current = state.done ? target : latest;
|
|
1153
|
+
state.velocity =
|
|
1154
|
+
t === 0 ? velocity : calcGeneratorVelocity(calcLatest, t, state.current);
|
|
1155
|
+
};
|
|
1156
|
+
/**
|
|
1157
|
+
* Ideally this would resolve for t in a stateless way, we could
|
|
1158
|
+
* do that by always precalculating the animation but as we know
|
|
1159
|
+
* this will be done anyway we can assume that spring will
|
|
1160
|
+
* be discovered during that.
|
|
1161
|
+
*/
|
|
1162
|
+
let timeReachedBoundary;
|
|
1163
|
+
let spring$1$1;
|
|
1164
|
+
const checkCatchBoundary = (t) => {
|
|
1165
|
+
if (!isOutOfBounds(state.current))
|
|
1166
|
+
return;
|
|
1167
|
+
timeReachedBoundary = t;
|
|
1168
|
+
spring$1$1 = spring$1({
|
|
1169
|
+
from: state.current,
|
|
1170
|
+
to: nearestBoundary(state.current),
|
|
1171
|
+
velocity: state.velocity,
|
|
1172
|
+
damping: bounceDamping,
|
|
1173
|
+
stiffness: bounceStiffness,
|
|
1174
|
+
restDistance,
|
|
1175
|
+
restSpeed,
|
|
1176
|
+
});
|
|
1177
|
+
};
|
|
1178
|
+
checkCatchBoundary(0);
|
|
1179
|
+
return (t) => {
|
|
1180
|
+
/**
|
|
1181
|
+
* We need to resolve the friction to figure out if we need a
|
|
1182
|
+
* spring but we don't want to do this twice per frame. So here
|
|
1183
|
+
* we flag if we updated for this frame and later if we did
|
|
1184
|
+
* we can skip doing it again.
|
|
1185
|
+
*/
|
|
1186
|
+
let hasUpdatedFrame = false;
|
|
1187
|
+
if (!spring$1$1 && timeReachedBoundary === undefined) {
|
|
1188
|
+
hasUpdatedFrame = true;
|
|
1189
|
+
applyFriction(t);
|
|
1190
|
+
checkCatchBoundary(t);
|
|
1191
|
+
}
|
|
1192
|
+
/**
|
|
1193
|
+
* If we have a spring and the provided t is beyond the moment the friction
|
|
1194
|
+
* animation crossed the min/max boundary, use the spring.
|
|
1195
|
+
*/
|
|
1196
|
+
if (timeReachedBoundary !== undefined && t > timeReachedBoundary) {
|
|
1197
|
+
state.hasReachedTarget = true;
|
|
1198
|
+
return spring$1$1(t - timeReachedBoundary);
|
|
1199
|
+
}
|
|
1200
|
+
else {
|
|
1201
|
+
state.hasReachedTarget = false;
|
|
1202
|
+
!hasUpdatedFrame && applyFriction(t);
|
|
1130
1203
|
return state;
|
|
1131
|
-
}
|
|
1204
|
+
}
|
|
1132
1205
|
};
|
|
1133
1206
|
};
|
|
1134
|
-
const sampleT = 5; // ms
|
|
1135
|
-
function calcVelocity(resolveValue, t, current) {
|
|
1136
|
-
const prevT = Math.max(t - sampleT, 0);
|
|
1137
|
-
return velocityPerSecond(current - resolveValue(prevT), 5);
|
|
1138
|
-
}
|
|
1139
1207
|
|
|
1140
1208
|
const timeStep = 10;
|
|
1141
1209
|
const maxDuration = 10000;
|
|
1142
1210
|
function pregenerateKeyframes(generator) {
|
|
1143
1211
|
let overshootDuration = undefined;
|
|
1144
1212
|
let timestamp = timeStep;
|
|
1145
|
-
let state = generator
|
|
1146
|
-
const keyframes = [state.
|
|
1213
|
+
let state = generator(0);
|
|
1214
|
+
const keyframes = [state.current];
|
|
1147
1215
|
while (!state.done && timestamp < maxDuration) {
|
|
1148
|
-
state = generator
|
|
1149
|
-
keyframes.push(state.done ? state.target : state.
|
|
1216
|
+
state = generator(timestamp);
|
|
1217
|
+
keyframes.push(state.done ? state.target : state.current);
|
|
1150
1218
|
if (overshootDuration === undefined && state.hasReachedTarget) {
|
|
1151
1219
|
overshootDuration = timestamp;
|
|
1152
1220
|
}
|
|
@@ -1158,7 +1226,7 @@
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* generate a second keyframe so we have an origin and target.
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*/
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if (keyframes.length === 1)
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1161
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-
keyframes.push(state.
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+
keyframes.push(state.current);
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return {
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keyframes,
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duration: duration / 1000,
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@@ -1204,7 +1272,7 @@
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const unresolvedOrigin = numKeyframes === 1 ? null : keyframes[0];
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const origin = unresolvedOrigin === null
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1206
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? prevMotionState
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1207
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-
? prevMotionState.
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+
? prevMotionState.current
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: parseFloat(getOrigin())
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: unresolvedOrigin;
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generator = getGenerator(origin, target, velocity, name === null || name === void 0 ? void 0 : name.includes("scale"));
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@@ -1220,7 +1288,7 @@
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};
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}
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// TODO Add test for this
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1223
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-
if (
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1291
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+
if (data && name) {
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data.generators[name] = generator;
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}
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return settings;
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@@ -1230,466 +1298,26 @@
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}
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const isNumberOrNull = (value) => typeof value !== "string";
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1232
1300
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1233
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-
const spring = createGeneratorEasing(
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1234
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-
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-
const createGlideGenerator = ({ from = 0, velocity = 0.0, power = 0.8, decay = 0.325, bounceDamping, bounceStiffness, changeTarget, min, max, restDistance = 0.5, restSpeed, }) => {
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1236
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decay = ms(decay);
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1237
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const state = {
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value: from,
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target: from,
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velocity,
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hasReachedTarget: false,
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done: false,
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};
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const isOutOfBounds = (v) => (min !== undefined && v < min) || (max !== undefined && v > max);
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const nearestBoundary = (v) => {
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if (min === undefined)
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return max;
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if (max === undefined)
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return min;
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return Math.abs(min - v) < Math.abs(max - v) ? min : max;
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-
};
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1252
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let amplitude = power * velocity;
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1253
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-
const ideal = from + amplitude;
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1254
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const target = changeTarget === undefined ? ideal : changeTarget(ideal);
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1255
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state.target = target;
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1256
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/**
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* If the target has changed we need to re-calculate the amplitude, otherwise
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1258
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* the animation will start from the wrong position.
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1259
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-
*/
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1260
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if (target !== ideal)
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amplitude = target - from;
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1262
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-
const calcDelta = (t) => -amplitude * Math.exp(-t / decay);
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1263
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const calcLatest = (t) => target + calcDelta(t);
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1264
|
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const applyFriction = (t) => {
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1265
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const delta = calcDelta(t);
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const latest = calcLatest(t);
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1267
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state.done = Math.abs(delta) <= restDistance;
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1268
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state.value = state.done ? target : latest;
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1269
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state.velocity =
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1270
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t === 0 ? velocity : calcVelocity(calcLatest, t, state.value);
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1271
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-
};
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1272
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-
/**
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* Ideally this would resolve for t in a stateless way, we could
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* do that by always precalculating the animation but as we know
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* this will be done anyway we can assume that spring will
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* be discovered during that.
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-
*/
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-
let timeReachedBoundary;
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1279
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let spring;
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1280
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const checkCatchBoundary = (t) => {
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1281
|
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if (!isOutOfBounds(state.value))
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return;
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1283
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-
timeReachedBoundary = t;
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|
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spring = createSpringGenerator({
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-
from: state.value,
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to: nearestBoundary(state.value),
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velocity: state.velocity,
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damping: bounceDamping,
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stiffness: bounceStiffness,
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restDistance,
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restSpeed,
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-
});
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};
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checkCatchBoundary(0);
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return {
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next: (t) => {
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/**
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|
1298
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* We need to resolve the friction to figure out if we need a
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1299
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* spring but we don't want to do this twice per frame. So here
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1300
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* we flag if we updated for this frame and later if we did
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1301
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* we can skip doing it again.
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-
*/
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1303
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-
let hasUpdatedFrame = false;
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1304
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-
if (!spring && timeReachedBoundary === undefined) {
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1305
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-
hasUpdatedFrame = true;
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1306
|
-
applyFriction(t);
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1307
|
-
checkCatchBoundary(t);
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1308
|
-
}
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1309
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-
/**
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1310
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* If we have a spring and the provided t is beyond the moment the friction
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1311
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-
* animation crossed the min/max boundary, use the spring.
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1312
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-
*/
|
|
1313
|
-
if (timeReachedBoundary !== undefined && t > timeReachedBoundary) {
|
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1314
|
-
state.hasReachedTarget = true;
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|
1315
|
-
return spring.next(t - timeReachedBoundary);
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|
1316
|
-
}
|
|
1317
|
-
else {
|
|
1318
|
-
state.hasReachedTarget = false;
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|
1319
|
-
!hasUpdatedFrame && applyFriction(t);
|
|
1320
|
-
return state;
|
|
1321
|
-
}
|
|
1322
|
-
},
|
|
1323
|
-
};
|
|
1324
|
-
};
|
|
1301
|
+
const spring = createGeneratorEasing(spring$1);
|
|
1325
1302
|
|
|
1326
|
-
const glide = createGeneratorEasing(
|
|
1303
|
+
const glide = createGeneratorEasing(glide$1);
|
|
1327
1304
|
|
|
1328
|
-
function
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|
1329
|
-
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1330
|
-
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1331
|
-
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1332
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-
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1333
|
-
|
|
1334
|
-
}
|
|
1335
|
-
function shallowCompare(next, prev) {
|
|
1336
|
-
const prevLength = prev.length;
|
|
1337
|
-
if (prevLength !== next.length)
|
|
1338
|
-
return false;
|
|
1339
|
-
for (let i = 0; i < prevLength; i++) {
|
|
1340
|
-
if (prev[i] !== next[i])
|
|
1341
|
-
return false;
|
|
1342
|
-
}
|
|
1343
|
-
return true;
|
|
1344
|
-
}
|
|
1345
|
-
|
|
1346
|
-
function isVariant(definition) {
|
|
1347
|
-
return typeof definition === "object";
|
|
1348
|
-
}
|
|
1349
|
-
|
|
1350
|
-
function resolveVariant(definition, variants) {
|
|
1351
|
-
if (isVariant(definition)) {
|
|
1352
|
-
return definition;
|
|
1353
|
-
}
|
|
1354
|
-
else if (definition && variants) {
|
|
1355
|
-
return variants[definition];
|
|
1356
|
-
}
|
|
1357
|
-
}
|
|
1358
|
-
|
|
1359
|
-
let scheduled = undefined;
|
|
1360
|
-
function processScheduledAnimations() {
|
|
1361
|
-
if (!scheduled)
|
|
1362
|
-
return;
|
|
1363
|
-
const generators = scheduled.sort(compareByDepth).map(fireAnimateUpdates);
|
|
1364
|
-
generators.forEach(fireNext);
|
|
1365
|
-
generators.forEach(fireNext);
|
|
1366
|
-
scheduled = undefined;
|
|
1367
|
-
}
|
|
1368
|
-
function scheduleAnimation(state) {
|
|
1369
|
-
if (!scheduled) {
|
|
1370
|
-
scheduled = [state];
|
|
1371
|
-
requestAnimationFrame(processScheduledAnimations);
|
|
1372
|
-
}
|
|
1373
|
-
else {
|
|
1374
|
-
addUniqueItem(scheduled, state);
|
|
1375
|
-
}
|
|
1376
|
-
}
|
|
1377
|
-
function unscheduleAnimation(state) {
|
|
1378
|
-
scheduled && removeItem(scheduled, state);
|
|
1379
|
-
}
|
|
1380
|
-
const compareByDepth = (a, b) => a.getDepth() - b.getDepth();
|
|
1381
|
-
const fireAnimateUpdates = (state) => state.animateUpdates();
|
|
1382
|
-
const fireNext = (iterator) => iterator.next();
|
|
1383
|
-
|
|
1384
|
-
const motionEvent = (name, target) => new CustomEvent(name, { detail: { target } });
|
|
1385
|
-
function dispatchPointerEvent(element, name, event) {
|
|
1386
|
-
element.dispatchEvent(new CustomEvent(name, { detail: { originalEvent: event } }));
|
|
1387
|
-
}
|
|
1388
|
-
function dispatchViewEvent(element, name, entry) {
|
|
1389
|
-
element.dispatchEvent(new CustomEvent(name, { detail: { originalEntry: entry } }));
|
|
1390
|
-
}
|
|
1391
|
-
|
|
1392
|
-
/**
|
|
1393
|
-
* TODO: Support viewport options
|
|
1394
|
-
*/
|
|
1395
|
-
const inView = {
|
|
1396
|
-
isActive: (options) => Boolean(options.inView),
|
|
1397
|
-
subscribe: (element, { enable, disable }) => {
|
|
1398
|
-
let isVisible = false;
|
|
1399
|
-
if (typeof IntersectionObserver !== "undefined") {
|
|
1400
|
-
const observer = new IntersectionObserver(([entry]) => {
|
|
1401
|
-
if (!isVisible && entry.isIntersecting) {
|
|
1402
|
-
enable();
|
|
1403
|
-
dispatchViewEvent(element, "viewenter", entry);
|
|
1404
|
-
}
|
|
1405
|
-
else if (isVisible && !entry.isIntersecting) {
|
|
1406
|
-
disable();
|
|
1407
|
-
dispatchViewEvent(element, "viewleave", entry);
|
|
1408
|
-
}
|
|
1409
|
-
isVisible = entry.isIntersecting;
|
|
1410
|
-
});
|
|
1411
|
-
observer.observe(element);
|
|
1412
|
-
return () => {
|
|
1413
|
-
observer.unobserve(element);
|
|
1414
|
-
observer.disconnect();
|
|
1415
|
-
};
|
|
1416
|
-
}
|
|
1417
|
-
else {
|
|
1418
|
-
enable();
|
|
1419
|
-
return () => { };
|
|
1420
|
-
}
|
|
1421
|
-
},
|
|
1422
|
-
};
|
|
1423
|
-
|
|
1424
|
-
const mouseEvent = (element, name, action) => (event) => {
|
|
1425
|
-
if (event.pointerType && event.pointerType !== "mouse")
|
|
1426
|
-
return;
|
|
1427
|
-
action();
|
|
1428
|
-
dispatchPointerEvent(element, name, event);
|
|
1429
|
-
};
|
|
1430
|
-
const hover = {
|
|
1431
|
-
isActive: (options) => Boolean(options.hover),
|
|
1432
|
-
subscribe: (element, { enable, disable }) => {
|
|
1433
|
-
const onEnter = mouseEvent(element, "hoverstart", enable);
|
|
1434
|
-
const onLeave = mouseEvent(element, "hoverend", disable);
|
|
1435
|
-
element.addEventListener("pointerenter", onEnter);
|
|
1436
|
-
element.addEventListener("pointerleave", onLeave);
|
|
1437
|
-
return () => {
|
|
1438
|
-
element.removeEventListener("pointerenter", onEnter);
|
|
1439
|
-
element.removeEventListener("pointerleave", onLeave);
|
|
1440
|
-
};
|
|
1441
|
-
},
|
|
1442
|
-
};
|
|
1443
|
-
|
|
1444
|
-
const press = {
|
|
1445
|
-
isActive: (options) => Boolean(options.press),
|
|
1446
|
-
subscribe: (element, { enable, disable }) => {
|
|
1447
|
-
const onPointerUp = (event) => {
|
|
1448
|
-
disable();
|
|
1449
|
-
dispatchPointerEvent(element, "pressend", event);
|
|
1450
|
-
window.removeEventListener("pointerup", onPointerUp);
|
|
1451
|
-
};
|
|
1452
|
-
const onPointerDown = (event) => {
|
|
1453
|
-
enable();
|
|
1454
|
-
dispatchPointerEvent(element, "pressstart", event);
|
|
1455
|
-
window.addEventListener("pointerup", onPointerUp);
|
|
1456
|
-
};
|
|
1457
|
-
element.addEventListener("pointerdown", onPointerDown);
|
|
1458
|
-
return () => {
|
|
1459
|
-
element.removeEventListener("pointerdown", onPointerDown);
|
|
1460
|
-
window.removeEventListener("pointerup", onPointerUp);
|
|
1461
|
-
};
|
|
1462
|
-
},
|
|
1463
|
-
};
|
|
1464
|
-
|
|
1465
|
-
const gestures = { inView, hover, press };
|
|
1466
|
-
/**
|
|
1467
|
-
* A list of state types, in priority order. If a value is defined in
|
|
1468
|
-
* a righter-most type, it will override any definition in a lefter-most.
|
|
1469
|
-
*/
|
|
1470
|
-
const stateTypes = ["initial", "animate", ...Object.keys(gestures), "exit"];
|
|
1471
|
-
/**
|
|
1472
|
-
* A global store of all generated motion states. This can be used to lookup
|
|
1473
|
-
* a motion state for a given Element.
|
|
1474
|
-
*/
|
|
1475
|
-
const mountedStates = new WeakMap();
|
|
1476
|
-
function createMotionState(options = {}, parent) {
|
|
1477
|
-
/**
|
|
1478
|
-
* The element represented by the motion state. This is an empty reference
|
|
1479
|
-
* when we create the state to support SSR and allow for later mounting
|
|
1480
|
-
* in view libraries.
|
|
1481
|
-
*
|
|
1482
|
-
* @ts-ignore
|
|
1483
|
-
*/
|
|
1484
|
-
let element;
|
|
1485
|
-
/**
|
|
1486
|
-
* Calculate a depth that we can use to order motion states by tree depth.
|
|
1487
|
-
*/
|
|
1488
|
-
let depth = parent ? parent.getDepth() + 1 : 0;
|
|
1489
|
-
/**
|
|
1490
|
-
* Track which states are currently active.
|
|
1491
|
-
*/
|
|
1492
|
-
const activeStates = { initial: true, animate: true };
|
|
1493
|
-
/**
|
|
1494
|
-
* A map of functions that, when called, will remove event listeners for
|
|
1495
|
-
* a given gesture.
|
|
1496
|
-
*/
|
|
1497
|
-
const gestureSubscriptions = {};
|
|
1498
|
-
/**
|
|
1499
|
-
* Initialise a context to share through motion states. This
|
|
1500
|
-
* will be populated by variant names (if any).
|
|
1501
|
-
*/
|
|
1502
|
-
const context = {};
|
|
1503
|
-
for (const name of stateTypes) {
|
|
1504
|
-
context[name] =
|
|
1505
|
-
typeof options[name] === "string"
|
|
1506
|
-
? options[name]
|
|
1507
|
-
: parent === null || parent === void 0 ? void 0 : parent.getContext()[name];
|
|
1508
|
-
}
|
|
1509
|
-
/**
|
|
1510
|
-
* If initial is set to false we use the animate prop as the initial
|
|
1511
|
-
* animation state.
|
|
1512
|
-
*/
|
|
1513
|
-
const initialVariantSource = options.initial === false ? "animate" : "initial";
|
|
1514
|
-
/**
|
|
1515
|
-
* Destructure an initial target out from the resolved initial variant.
|
|
1516
|
-
*/
|
|
1517
|
-
let _a = resolveVariant(options[initialVariantSource] || context[initialVariantSource], options.variants) || {}, target = __rest(_a, ["transition"]);
|
|
1518
|
-
/**
|
|
1519
|
-
* The base target is a cached map of values that we'll use to animate
|
|
1520
|
-
* back to if a value is removed from all active state types. This
|
|
1521
|
-
* is usually the initial value as read from the DOM, for instance if
|
|
1522
|
-
* it hasn't been defined in initial.
|
|
1523
|
-
*/
|
|
1524
|
-
const baseTarget = Object.assign({}, target);
|
|
1525
|
-
/**
|
|
1526
|
-
* A generator that will be processed by the global animation scheduler.
|
|
1527
|
-
* This yeilds when it switches from reading the DOM to writing to it
|
|
1528
|
-
* to prevent layout thrashing.
|
|
1529
|
-
*/
|
|
1530
|
-
function* animateUpdates() {
|
|
1531
|
-
var _a, _b;
|
|
1532
|
-
const prevTarget = target;
|
|
1533
|
-
target = {};
|
|
1534
|
-
const resolvedVariants = {};
|
|
1535
|
-
const enteringInto = {};
|
|
1536
|
-
const animationOptions = {};
|
|
1537
|
-
for (const name of stateTypes) {
|
|
1538
|
-
if (!activeStates[name])
|
|
1539
|
-
continue;
|
|
1540
|
-
const variant = resolveVariant(options[name]);
|
|
1541
|
-
if (!variant)
|
|
1542
|
-
continue;
|
|
1543
|
-
resolvedVariants[name] = variant;
|
|
1544
|
-
for (const key in variant) {
|
|
1545
|
-
if (key === "transition")
|
|
1546
|
-
continue;
|
|
1547
|
-
target[key] = variant[key];
|
|
1548
|
-
animationOptions[key] = getOptions((_b = (_a = variant.transition) !== null && _a !== void 0 ? _a : options.transition) !== null && _b !== void 0 ? _b : {}, key);
|
|
1549
|
-
/**
|
|
1550
|
-
* Mark which state type this value is animating into.
|
|
1551
|
-
*/
|
|
1552
|
-
enteringInto[key] = name;
|
|
1553
|
-
}
|
|
1554
|
-
}
|
|
1555
|
-
const allTargetKeys = new Set([
|
|
1556
|
-
...Object.keys(target),
|
|
1557
|
-
...Object.keys(prevTarget),
|
|
1558
|
-
]);
|
|
1559
|
-
const animationFactories = [];
|
|
1560
|
-
allTargetKeys.forEach((key) => {
|
|
1561
|
-
var _a;
|
|
1562
|
-
if (target[key] === undefined) {
|
|
1563
|
-
target[key] = baseTarget[key];
|
|
1564
|
-
}
|
|
1565
|
-
if (hasChanged(prevTarget[key], target[key])) {
|
|
1566
|
-
(_a = baseTarget[key]) !== null && _a !== void 0 ? _a : (baseTarget[key] = style.get(element, key));
|
|
1567
|
-
animationFactories.push(animateStyle(element, key, target[key], animationOptions[key]));
|
|
1568
|
-
}
|
|
1569
|
-
});
|
|
1570
|
-
// Wait for all animation states to read from the DOM
|
|
1571
|
-
yield;
|
|
1572
|
-
const animations = animationFactories
|
|
1573
|
-
.map((factory) => factory())
|
|
1574
|
-
.filter(Boolean);
|
|
1575
|
-
if (!animations.length)
|
|
1576
|
-
return;
|
|
1577
|
-
const animationTarget = target;
|
|
1578
|
-
element.dispatchEvent(motionEvent("motionstart", animationTarget));
|
|
1579
|
-
Promise.all(animations.map((animation) => animation.finished))
|
|
1580
|
-
.then(() => {
|
|
1581
|
-
element.dispatchEvent(motionEvent("motioncomplete", animationTarget));
|
|
1582
|
-
})
|
|
1583
|
-
.catch(noop);
|
|
1584
|
-
}
|
|
1585
|
-
const setGesture = (name, isActive) => () => {
|
|
1586
|
-
activeStates[name] = isActive;
|
|
1587
|
-
scheduleAnimation(state);
|
|
1588
|
-
};
|
|
1589
|
-
const updateGestureSubscriptions = () => {
|
|
1590
|
-
for (const name in gestures) {
|
|
1591
|
-
const isGestureActive = gestures[name].isActive(options);
|
|
1592
|
-
const remove = gestureSubscriptions[name];
|
|
1593
|
-
if (isGestureActive && !remove) {
|
|
1594
|
-
gestureSubscriptions[name] = gestures[name].subscribe(element, {
|
|
1595
|
-
enable: setGesture(name, true),
|
|
1596
|
-
disable: setGesture(name, false),
|
|
1597
|
-
});
|
|
1598
|
-
}
|
|
1599
|
-
else if (!isGestureActive && remove) {
|
|
1600
|
-
remove();
|
|
1601
|
-
delete gestureSubscriptions[name];
|
|
1602
|
-
}
|
|
1603
|
-
}
|
|
1604
|
-
};
|
|
1605
|
-
const state = {
|
|
1606
|
-
update: (newOptions) => {
|
|
1607
|
-
if (!element)
|
|
1608
|
-
return;
|
|
1609
|
-
options = newOptions;
|
|
1610
|
-
updateGestureSubscriptions();
|
|
1611
|
-
scheduleAnimation(state);
|
|
1305
|
+
function animateProgress(target, options) {
|
|
1306
|
+
return wrapAnimationWithControls([
|
|
1307
|
+
() => {
|
|
1308
|
+
const animation = new Animation(target, [0, 1], options);
|
|
1309
|
+
animation.finished.catch(() => { });
|
|
1310
|
+
return animation;
|
|
1612
1311
|
},
|
|
1613
|
-
|
|
1614
|
-
if (!element)
|
|
1615
|
-
return;
|
|
1616
|
-
activeStates[name] = isActive;
|
|
1617
|
-
scheduleAnimation(state);
|
|
1618
|
-
},
|
|
1619
|
-
animateUpdates,
|
|
1620
|
-
getDepth: () => depth,
|
|
1621
|
-
getTarget: () => target,
|
|
1622
|
-
getOptions: () => options,
|
|
1623
|
-
getContext: () => context,
|
|
1624
|
-
mount: (newElement) => {
|
|
1625
|
-
invariant(Boolean(newElement), "Animation state must be mounted with valid Element");
|
|
1626
|
-
element = newElement;
|
|
1627
|
-
mountedStates.set(element, state);
|
|
1628
|
-
updateGestureSubscriptions();
|
|
1629
|
-
return () => {
|
|
1630
|
-
mountedStates.delete(element);
|
|
1631
|
-
unscheduleAnimation(state);
|
|
1632
|
-
for (const key in gestureSubscriptions) {
|
|
1633
|
-
gestureSubscriptions[key]();
|
|
1634
|
-
}
|
|
1635
|
-
};
|
|
1636
|
-
},
|
|
1637
|
-
isMounted: () => Boolean(element),
|
|
1638
|
-
};
|
|
1639
|
-
return state;
|
|
1640
|
-
}
|
|
1641
|
-
|
|
1642
|
-
function createStyles(keyframes) {
|
|
1643
|
-
const initialKeyframes = {};
|
|
1644
|
-
const transformKeys = [];
|
|
1645
|
-
for (let key in keyframes) {
|
|
1646
|
-
const value = keyframes[key];
|
|
1647
|
-
if (isTransform(key)) {
|
|
1648
|
-
if (transformAlias[key])
|
|
1649
|
-
key = transformAlias[key];
|
|
1650
|
-
transformKeys.push(key);
|
|
1651
|
-
key = asTransformCssVar(key);
|
|
1652
|
-
}
|
|
1653
|
-
let initialKeyframe = Array.isArray(value) ? value[0] : value;
|
|
1654
|
-
/**
|
|
1655
|
-
* If this is a number and we have a default value type, convert the number
|
|
1656
|
-
* to this type.
|
|
1657
|
-
*/
|
|
1658
|
-
const definition = transformDefinitions.get(key);
|
|
1659
|
-
if (definition) {
|
|
1660
|
-
initialKeyframe = isNumber(value)
|
|
1661
|
-
? definition.toDefaultUnit(value)
|
|
1662
|
-
: value;
|
|
1663
|
-
}
|
|
1664
|
-
initialKeyframes[key] = initialKeyframe;
|
|
1665
|
-
}
|
|
1666
|
-
if (transformKeys.length) {
|
|
1667
|
-
initialKeyframes.transform = buildTransformTemplate(transformKeys);
|
|
1668
|
-
}
|
|
1669
|
-
return initialKeyframes;
|
|
1312
|
+
], options === null || options === void 0 ? void 0 : options.duration);
|
|
1670
1313
|
}
|
|
1671
|
-
|
|
1672
|
-
|
|
1673
|
-
|
|
1674
|
-
function createStyleString(target = {}) {
|
|
1675
|
-
const styles = createStyles(target);
|
|
1676
|
-
let style = "";
|
|
1677
|
-
for (const key in styles) {
|
|
1678
|
-
style += key.startsWith("--") ? key : camelToPipeCase(key);
|
|
1679
|
-
style += `: ${styles[key]}; `;
|
|
1680
|
-
}
|
|
1681
|
-
return style;
|
|
1314
|
+
function animate(target, keyframesOrOptions, options) {
|
|
1315
|
+
const animationFunction = typeof target === "function" ? animateProgress : animate$1;
|
|
1316
|
+
return animationFunction(target, keyframesOrOptions, options);
|
|
1682
1317
|
}
|
|
1683
1318
|
|
|
1684
1319
|
exports.animate = animate;
|
|
1685
|
-
exports.animateStyle = animateStyle;
|
|
1686
|
-
exports.createMotionState = createMotionState;
|
|
1687
|
-
exports.createStyleString = createStyleString;
|
|
1688
|
-
exports.createStyles = createStyles;
|
|
1689
|
-
exports.getAnimationData = getAnimationData;
|
|
1690
|
-
exports.getStyleName = getStyleName;
|
|
1691
1320
|
exports.glide = glide;
|
|
1692
|
-
exports.mountedStates = mountedStates;
|
|
1693
1321
|
exports.spring = spring;
|
|
1694
1322
|
exports.stagger = stagger;
|
|
1695
1323
|
exports.style = style;
|